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554125dde2
Author | SHA1 | Date | |
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![]() |
554125dde2 | ||
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d006b43d04 | ||
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5e6e81b60b | ||
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1cfba1c388 |
@ -48,6 +48,7 @@ add_library(AnimTestbedCode OBJECT
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src/AnimNodes/AnimSamplerNode.cc
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src/AnimNodes/SpeedScaleNode.cc
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src/AnimNodes/BlendNode.cc
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src/AnimNodes/LockTranslationNode.cc
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src/AnimationController.cc
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3rdparty/imgui/imgui.cpp
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3rdparty/imgui/imgui_draw.cpp
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@ -18,9 +18,8 @@ void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
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m_sampling_cache.Resize(num_joints);
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}
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void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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void AnimSamplerNode::Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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ozz::animation::SamplingJob sampling_job;
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sampling_job.animation = m_animation;
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sampling_job.cache = &m_sampling_cache;
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@ -31,29 +30,22 @@ void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matri
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}
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}
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void AnimSamplerNode::DrawDebugUi() {
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std::string node_name = "AnimSamplerNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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int anim_count = skinned_mesh->m_animation_names.size();
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const char* items[255] = {0};
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int item_current = 0;
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for (int i = 0; i < anim_count; i++) {
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items[i] = skinned_mesh->m_animation_names[i].c_str();
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if (skinned_mesh->m_animations[i] == m_animation) {
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item_current = i;
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}
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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int anim_count = skinned_mesh->m_animation_names.size();
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const char* items[255] = {0};
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int item_current = 0;
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for (int i = 0; i < anim_count; i++) {
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items[i] = skinned_mesh->m_animation_names[i].c_str();
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if (skinned_mesh->m_animations[i] == m_animation) {
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item_current = i;
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}
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if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
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m_animation = skinned_mesh->m_animations[item_current];
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}
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ImGui::Checkbox("Override", &m_override_ratio);
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ImGui::SameLine();
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ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
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ImGui::TreePop();
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}
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if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
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m_animation = skinned_mesh->m_animations[item_current];
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}
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ImGui::Checkbox("Override", &m_override_ratio);
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ImGui::SameLine();
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ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
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}
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@ -49,14 +49,6 @@ void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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}
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void BlendNode::DrawDebugUi() {
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std::string node_name = "BlendNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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ImGui::Text("Input A:");
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m_input_A->DrawDebugUi();
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ImGui::Text("Input B:");
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m_input_B->DrawDebugUi();
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ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
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ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
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ImGui::TreePop();
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}
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ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
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ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
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}
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59
src/AnimNodes/LockTranslationNode.cc
Normal file
59
src/AnimNodes/LockTranslationNode.cc
Normal file
@ -0,0 +1,59 @@
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//
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// Created by martin on 16.11.21.
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//
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#include "LockTranslationNode.h"
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#include <imgui.h>
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#include "ozz/base/maths/soa_transform.h"
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void LockTranslationNode::Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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m_input->Evaluate(local_matrices);
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ozz::math::SoaFloat3 translation = (*local_matrices)[m_locked_bone_index].translation;
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float x[4];
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float y[4];
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float z[4];
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_mm_store_ps(x, translation.x);
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_mm_store_ps(y, translation.y);
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_mm_store_ps(z, translation.z);
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if (m_lock_x) {
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x[0] = 0.f;
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}
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if (m_lock_y) {
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y[0] = 0.f;
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}
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if (m_lock_z) {
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z[0] = 0.f;
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}
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translation.x = _mm_load_ps(x);
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translation.y = _mm_load_ps(y);
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translation.z = _mm_load_ps(z);
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//translation = ozz::math::SoaFloat3::zero();
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// ozz::math::SetX(translation, 0.f);
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// ozz::math::SetZ(translation, 0.f);
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(*local_matrices)[m_locked_bone_index].translation = translation;
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}
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void LockTranslationNode::DrawDebugUi() {
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const ozz::animation::Skeleton& skeleton = m_animation_controller->m_skinned_mesh->m_skeleton;
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ozz::span<const char* const> joint_names = skeleton.joint_names();
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const char* items[255] = {0};
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int item_current = 0;
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for (int i = 0; i < joint_names.size(); i++) {
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items[i] = joint_names[i];
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}
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ImGui::Combo("Bone", &m_locked_bone_index, items, joint_names.size());
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ImGui::Checkbox("Lock X", &m_lock_x);
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ImGui::Checkbox("Lock Y", &m_lock_y);
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ImGui::Checkbox("Lock Z", &m_lock_z);
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}
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52
src/AnimNodes/LockTranslationNode.h
Normal file
52
src/AnimNodes/LockTranslationNode.h
Normal file
@ -0,0 +1,52 @@
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//
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// Created by martin on 16.11.21.
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//
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#ifndef ANIMTESTBED_LOCKBONES_H
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#define ANIMTESTBED_LOCKBONES_H
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#include "../AnimNode.h"
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struct LockTranslationNode : public AnimNode {
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LockTranslationNode(AnimationController* animation_controller)
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: AnimNode(animation_controller),
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m_input(nullptr),
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m_locked_bone_index(0),
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m_lock_x(false),
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m_lock_y(false),
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m_lock_z(false) {}
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virtual ~LockTranslationNode() {}
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AnimNode* m_input;
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int m_locked_bone_index;
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bool m_lock_x;
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bool m_lock_y;
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bool m_lock_z;
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virtual void Reset() { m_current_time = 0.f; }
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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m_input->UpdateIsSynced(m_is_time_synced);
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}
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virtual void EvalAnimDuration() override {
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m_anim_duration = m_input->m_anim_duration;
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}
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virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
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virtual void GetInputNodes(
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std::vector<AnimNode*>& input_nodes) const override {
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input_nodes.push_back(m_input);
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};
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virtual void DrawDebugUi() override;
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};
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#endif //ANIMTESTBED_LOCKBONES_H
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@ -7,21 +7,14 @@
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#include <imgui.h>
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void SpeedScaleNode::DrawDebugUi() {
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std::string node_name = "SpeedScaleNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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bool is_negative = m_time_scale < 0.f;
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if (ImGui::Checkbox("Reverse Time", &is_negative)) {
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m_time_scale = m_time_scale * -1.f;
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}
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// ensure m_time_scale is positive
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 5.f);
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// and back to the original negative or positive sign
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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m_input_node->DrawDebugUi();
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ImGui::TreePop();
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bool is_negative = m_time_scale < 0.f;
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if (ImGui::Checkbox("Reverse Time", &is_negative)) {
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m_time_scale = m_time_scale * -1.f;
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}
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// ensure m_time_scale is positive
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 5.f);
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// and back to the original negative or positive sign
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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}
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@ -5,7 +5,6 @@
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#include "AnimationController.h"
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#include <imgui.h>
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#include <ozz/animation/runtime/blending_job.h>
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#include <ozz/animation/runtime/local_to_model_job.h>
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#include <ozz/animation/runtime/sampling_job.h>
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@ -13,6 +12,7 @@
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#include "AnimNodes/AnimSamplerNode.h"
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#include "AnimNodes/BlendNode.h"
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#include "AnimNodes/LockTranslationNode.h"
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#include "AnimNodes/SpeedScaleNode.h"
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#include "SkinnedMesh.h"
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@ -54,15 +54,18 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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speed_node1->m_input_node = blend_node;
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m_anim_nodes.push_back(speed_node1);
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m_output_node = speed_node1;
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LockTranslationNode* lock_node = new LockTranslationNode(this);
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lock_node->m_name = "LockNode0";
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lock_node->m_locked_bone_index = 0;
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lock_node->m_input = speed_node1;
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m_output_node = lock_node;
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UpdateOrderedNodes();
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m_output_node->Reset();
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}
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AnimationController::~AnimationController() {
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while (m_anim_nodes.size() > 0) {
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delete m_anim_nodes[m_anim_nodes.size() - 1];
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@ -97,9 +100,7 @@ void AnimationController::UpdateOrderedNodes() {
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}
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}
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void AnimationController::UpdateBlendLogic() {
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}
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void AnimationController::UpdateBlendLogic() {}
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void AnimationController::UpdateTime(float dt) {
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if (m_output_node == nullptr) {
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@ -121,8 +122,6 @@ void AnimationController::UpdateTime(float dt) {
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m_output_node->UpdateTime(dt);
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}
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void AnimationController::Evaluate() {
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if (m_output_node == nullptr) {
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return;
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@ -137,8 +136,6 @@ void AnimationController::Evaluate() {
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ltm_job.Run();
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};
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void AnimationController::DrawDebugUi() {
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ImGui::SetNextWindowSize(ImVec2(500, 300), ImGuiCond_FirstUseEver);
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ImGui::Begin("AnimationController");
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@ -147,46 +144,59 @@ void AnimationController::DrawDebugUi() {
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ResetAnims();
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}
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if (m_output_node && ImGui::TreeNode("Output")) {
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m_output_node->DrawDebugUi();
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ImVec2 node_size(200, 100);
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for (int i = 0; i < m_ordered_nodes.size(); i++) {
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AnimNode* node = m_ordered_nodes[i];
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ImGui::TreePop();
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ImGui::SetNextWindowSize(node_size, ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(
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ImVec2((m_ordered_nodes.size() - 1 - i) * node_size.x - i * 10, 300),
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ImGuiCond_FirstUseEver);
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ImGui::Begin(node->m_name.c_str());
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node->DrawDebugUi();
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ImGui::End();
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}
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if (m_output_node && ImGui::TreeNode("Nodes")) {
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ImGui::Columns(4, "NodeOverview"); // 4-ways, with border
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ImGui::Separator();
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ImGui::Text("Name"); ImGui::NextColumn();
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ImGui::Text("Synced"); ImGui::NextColumn();
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ImGui::Text("Duration"); ImGui::NextColumn();
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ImGui::Text("Time"); ImGui::NextColumn();
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ImGui::Columns(4, "Node States"); // 4-ways, with border
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ImGui::Separator();
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ImGui::Text("Name");
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ImGui::NextColumn();
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ImGui::Text("Synced");
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ImGui::NextColumn();
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ImGui::Text("Duration");
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ImGui::NextColumn();
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ImGui::Text("Time");
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ImGui::NextColumn();
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ImGui::Separator();
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static int selected = -1;
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ImGui::Separator();
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static int selected = -1;
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for (int i = 0; i < m_ordered_nodes.size(); i++) {
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AnimNode* node = m_ordered_nodes[i];
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if (ImGui::Selectable(node->m_name.c_str(), selected == i, ImGuiSelectableFlags_SpanAllColumns))
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selected = i;
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bool hovered = ImGui::IsItemHovered();
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ImGui::NextColumn();
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for (int i = 0; i < m_ordered_nodes.size(); i++) {
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AnimNode* node = m_ordered_nodes[i];
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if (ImGui::Selectable(
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node->m_name.c_str(),
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selected == i,
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ImGuiSelectableFlags_SpanAllColumns))
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selected = i;
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bool hovered = ImGui::IsItemHovered();
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ImGui::NextColumn();
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ImGui::Text(node->m_is_time_synced ? "X" : "-"); ImGui::NextColumn();
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ImGui::Text(node->m_is_time_synced ? "X" : "-");
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ImGui::NextColumn();
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ImGui::PushID((void*)&node->m_anim_duration);
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ImGui::Text("%2.3f", node->m_anim_duration); ImGui::NextColumn();
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ImGui::PopID();
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ImGui::PushID((void*)&node->m_anim_duration);
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ImGui::Text("%2.3f", node->m_anim_duration);
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ImGui::NextColumn();
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ImGui::PopID();
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ImGui::PushID((void*)&node->m_current_time);
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ImGui::Text("%2.3f", node->m_current_time); ImGui::NextColumn();
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ImGui::PopID();
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}
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::TreePop();
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ImGui::PushID((void*)&node->m_current_time);
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ImGui::Text("%2.3f", node->m_current_time);
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ImGui::NextColumn();
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ImGui::PopID();
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}
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::End();
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}
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@ -25,35 +25,90 @@ constexpr int cSyncTrackMaxIntervals = 8;
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struct SyncTrack {
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float m_duration;
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int m_num_intervals;
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float m_sync_markers[cSyncTrackMaxIntervals];
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float m_interval_start[cSyncTrackMaxIntervals];
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float m_interval_end[cSyncTrackMaxIntervals];
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float m_interval_durations[cSyncTrackMaxIntervals];
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float ConvertAbsTimeToSyncTime (float abs_time) {
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float sync_time = fmodf (abs_time, m_duration) / m_duration;
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void CalcIntervals() {
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int i;
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int interval_index = 0;
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while (sync_time < m_interval_durations[interval_index]) {
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sync_time -= m_interval_durations[interval_index];
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interval_index ++;
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if (m_num_intervals == 0) {
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m_num_intervals = 1;
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m_interval_start[0] = 0.f;
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m_interval_end[0] = 1.f;
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} else {
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for (i = 0; i < m_num_intervals; i++) {
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int end_index = i < m_num_intervals - 1 ? i + 1 : 0;
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m_interval_start[i] = m_sync_markers[i];
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m_interval_end[i] = m_sync_markers[end_index];
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if (m_interval_end[i] > m_interval_start[i]) {
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m_interval_durations[i] = m_interval_end[i] - m_interval_start[i];
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} else {
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m_interval_durations[i] =
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m_interval_end[i] + (1. - m_interval_start[i]);
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}
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}
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}
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}
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static SyncTrack Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
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SyncTrack result;
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float CalcSyncFromAbsTime(float abs_time) {
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float sync_time = fmodf(abs_time, m_duration) / m_duration;
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assert (track_A.m_num_intervals == track_B.m_num_intervals);
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int interval_index = 0;
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while (sync_time >= m_interval_durations[interval_index]) {
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sync_time -= m_interval_durations[interval_index];
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interval_index++;
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}
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return float(interval_index)
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+ sync_time / m_interval_durations[interval_index];
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}
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float CalcRatioFromSyncTime(float sync_time) {
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float interval_ratio = fmodf(sync_time, 1.0f);
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int interval = int(sync_time - interval_ratio);
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||||
return fmodf(
|
||||
m_interval_start[interval]
|
||||
+ m_interval_durations[interval] * interval_ratio,
|
||||
1.0f);
|
||||
}
|
||||
|
||||
static SyncTrack
|
||||
Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
|
||||
assert(track_A.m_num_intervals == track_B.m_num_intervals);
|
||||
|
||||
SyncTrack result;
|
||||
result.m_num_intervals = track_A.m_num_intervals;
|
||||
|
||||
result.m_duration = (1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
|
||||
result.m_duration =
|
||||
(1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
|
||||
|
||||
for (int i = 0; i < result.m_num_intervals; i++) {
|
||||
result.m_interval_durations[i] = (1.0f - weight) * track_A.m_interval_durations[i] + weight * track_B.m_interval_durations[i];
|
||||
result.m_interval_durations[i] =
|
||||
(1.0f - weight) * track_A.m_interval_durations[i]
|
||||
+ weight * track_B.m_interval_durations[i];
|
||||
|
||||
result.m_interval_start[i] =
|
||||
(1.0f - weight) * track_A.m_interval_start[i]
|
||||
+ weight * track_B.m_interval_start[i];
|
||||
|
||||
result.m_interval_end[i] =
|
||||
(1.0f - weight) * track_A.m_interval_end[i]
|
||||
+ weight * track_B.m_interval_end[i];
|
||||
|
||||
result.m_sync_markers[i] =
|
||||
(1.0f - weight) * track_A.m_sync_markers[i]
|
||||
+ weight * track_B.m_sync_markers[i];
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct SkinnedMesh {
|
||||
virtual ~SkinnedMesh();
|
||||
bool LoadSkeleton(const char* filename);
|
||||
@ -61,8 +116,12 @@ struct SkinnedMesh {
|
||||
//bool LoadMesh (const char* filename);
|
||||
|
||||
void SetCurrentAnimation(int index);
|
||||
const ozz::animation::Animation* GetCurrentAnimation() {return m_current_animation; };
|
||||
float GetCurrentAnimationDuration() {return m_current_animation->duration(); };
|
||||
const ozz::animation::Animation* GetCurrentAnimation() {
|
||||
return m_current_animation;
|
||||
};
|
||||
float GetCurrentAnimationDuration() {
|
||||
return m_current_animation->duration();
|
||||
};
|
||||
|
||||
void EvalAnimation(float in_time);
|
||||
void DrawSkeleton();
|
||||
|
@ -2,44 +2,154 @@
|
||||
// Created by martin on 16.11.21.
|
||||
//
|
||||
|
||||
#include "SkinnedMesh.h"
|
||||
#include "catch.hpp"
|
||||
|
||||
#include "SkinnedMesh.h"
|
||||
|
||||
TEST_CASE("SyncTrackBlendSimple", "[SyncTrackBlend]") {
|
||||
TEST_CASE("Basic", "[SyncTrack]") {
|
||||
SyncTrack track_A;
|
||||
track_A.m_num_intervals = 2;
|
||||
track_A.m_duration = 1.0;
|
||||
track_A.m_interval_durations[0] = 0.8;
|
||||
track_A.m_interval_durations[1] = 0.2;
|
||||
track_A.m_duration = 2.0;
|
||||
track_A.m_interval_start[0] = 0.f;
|
||||
track_A.m_interval_end[0] = 0.7f;
|
||||
track_A.m_interval_durations[0] = 0.7;
|
||||
track_A.m_interval_start[1] = 0.7f;
|
||||
track_A.m_interval_end[1] = 1.0f;
|
||||
track_A.m_interval_durations[1] = 0.3;
|
||||
|
||||
SyncTrack track_B;
|
||||
track_B.m_num_intervals = 2;
|
||||
track_B.m_duration = 2.0;
|
||||
track_B.m_interval_durations[0] = 0.1;
|
||||
track_B.m_interval_durations[1] = 0.9;
|
||||
track_B.m_duration = 1.5;
|
||||
track_B.m_interval_start[0] = 0.0f;
|
||||
track_B.m_interval_end[0] = 0.6f;
|
||||
track_B.m_interval_durations[0] = 0.6;
|
||||
track_B.m_interval_start[1] = 0.6f;
|
||||
track_B.m_interval_end[1] = 1.0f;
|
||||
track_B.m_interval_durations[1] = 0.4;
|
||||
|
||||
WHEN("Calculating sync time of track_B at 0.5 duration") {
|
||||
float sync_time_at_0_75 =
|
||||
track_B.CalcSyncFromAbsTime(0.5 * track_B.m_duration);
|
||||
REQUIRE(sync_time_at_0_75 == Catch::Detail::Approx(0.83333));
|
||||
}
|
||||
|
||||
WHEN("Calculating sync time of track_B at 0.6 duration") {
|
||||
float sync_time_at_0_6 =
|
||||
track_B.CalcSyncFromAbsTime(0.6 * track_B.m_duration);
|
||||
REQUIRE(sync_time_at_0_6 == Catch::Detail::Approx(1.0));
|
||||
}
|
||||
|
||||
WHEN("Calculating sync time of track_B at 0.7 duration") {
|
||||
float sync_time_at_0_7 =
|
||||
track_B.CalcSyncFromAbsTime(0.7 * track_B.m_duration);
|
||||
REQUIRE(sync_time_at_0_7 == Catch::Detail::Approx(1.25));
|
||||
}
|
||||
|
||||
WHEN("Calculating sync time of track_B at 0.0 duration") {
|
||||
float sync_time_at_1_0 =
|
||||
track_B.CalcSyncFromAbsTime(0.0 * track_B.m_duration);
|
||||
REQUIRE(sync_time_at_1_0 == Catch::Detail::Approx(0.0));
|
||||
}
|
||||
|
||||
WHEN("Calculating sync time of track_B at 1.0 duration") {
|
||||
float sync_time_at_1_0 =
|
||||
track_B.CalcSyncFromAbsTime(0.9999 * track_B.m_duration);
|
||||
REQUIRE(sync_time_at_1_0 == Catch::Detail::Approx(2.0).epsilon(0.001f));
|
||||
}
|
||||
|
||||
WHEN("Calculating ratio from sync time on track_A at 0.83333") {
|
||||
float ratio = track_A.CalcRatioFromSyncTime(0.83333333);
|
||||
REQUIRE(ratio == Catch::Detail::Approx(0.5833333));
|
||||
}
|
||||
|
||||
WHEN("Calculating ratio from sync time on track_A at 0.83333") {
|
||||
float ratio = track_A.CalcRatioFromSyncTime(1.25);
|
||||
REQUIRE(ratio == Catch::Detail::Approx(0.775));
|
||||
}
|
||||
|
||||
WHEN("Blending two synctracks with weight 0.") {
|
||||
SyncTrack blended = SyncTrack::Blend(0.f, track_A, track_B);
|
||||
|
||||
THEN ("Result must equal track_A") {
|
||||
THEN("Result must equal track_A") {
|
||||
REQUIRE(blended.m_duration == track_A.m_duration);
|
||||
REQUIRE(
|
||||
blended.m_interval_durations[0] == track_A.m_interval_durations[0]);
|
||||
REQUIRE(
|
||||
blended.m_interval_durations[1] == track_A.m_interval_durations[1]);
|
||||
|
||||
REQUIRE(blended.m_sync_markers[0] == track_A.m_sync_markers[0]);
|
||||
REQUIRE(blended.m_sync_markers[1] == track_A.m_sync_markers[1]);
|
||||
|
||||
REQUIRE(blended.m_interval_start[0] == track_A.m_interval_start[0]);
|
||||
REQUIRE(blended.m_interval_start[1] == track_A.m_interval_start[1]);
|
||||
|
||||
REQUIRE(blended.m_interval_end[0] == track_A.m_interval_end[0]);
|
||||
REQUIRE(blended.m_interval_end[1] == track_A.m_interval_end[1]);
|
||||
}
|
||||
}
|
||||
|
||||
WHEN("Blending two synctracks with weight 1.") {
|
||||
SyncTrack blended = SyncTrack::Blend(1.f, track_A, track_B);
|
||||
|
||||
THEN ("Result must equal track_B") {
|
||||
THEN("Result must equal track_B") {
|
||||
REQUIRE(blended.m_duration == track_B.m_duration);
|
||||
REQUIRE(
|
||||
blended.m_interval_durations[0] == track_B.m_interval_durations[0]);
|
||||
REQUIRE(
|
||||
blended.m_interval_durations[1] == track_B.m_interval_durations[1]);
|
||||
|
||||
REQUIRE(blended.m_sync_markers[0] == track_B.m_sync_markers[0]);
|
||||
REQUIRE(blended.m_sync_markers[1] == track_B.m_sync_markers[1]);
|
||||
|
||||
REQUIRE(blended.m_interval_start[0] == track_B.m_interval_start[0]);
|
||||
REQUIRE(blended.m_interval_start[1] == track_B.m_interval_start[1]);
|
||||
|
||||
REQUIRE(blended.m_interval_end[0] == track_B.m_interval_end[0]);
|
||||
REQUIRE(blended.m_interval_end[1] == track_B.m_interval_end[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
TEST_CASE("Sync Marker Interval Calculation", "[SyncTrack]") {
|
||||
SyncTrack track_A;
|
||||
track_A.m_num_intervals = 2;
|
||||
track_A.m_duration = 2.0;
|
||||
track_A.m_sync_markers[0] = 0.9;
|
||||
track_A.m_sync_markers[1] = 0.2;
|
||||
|
||||
WHEN("Calculating intervals") {
|
||||
track_A.CalcIntervals();
|
||||
|
||||
CHECK(track_A.m_interval_start[0] == 0.9f);
|
||||
CHECK(track_A.m_interval_end[0] == 0.2f);
|
||||
CHECK(track_A.m_interval_durations[0] == 0.3f);
|
||||
|
||||
CHECK(track_A.m_interval_start[1] == 0.2f);
|
||||
CHECK(track_A.m_interval_end[1] == 0.9f);
|
||||
CHECK(track_A.m_interval_durations[1] == 0.7f);
|
||||
|
||||
WHEN("Querying ratio at sync time at 1.001") {
|
||||
float ratio = track_A.CalcRatioFromSyncTime(1.0001f);
|
||||
CHECK(ratio == Catch::Detail::Approx(0.2).epsilon(0.001));
|
||||
}
|
||||
|
||||
WHEN("Querying ratio at sync time at 1.001") {
|
||||
float ratio = track_A.CalcRatioFromSyncTime(0.0001f);
|
||||
CHECK(ratio == Catch::Detail::Approx(0.9).epsilon(0.001));
|
||||
}
|
||||
|
||||
WHEN("Querying ratio at sync time at 1.9999") {
|
||||
float ratio = track_A.CalcRatioFromSyncTime(0.9999f);
|
||||
CHECK(ratio == Catch::Detail::Approx(0.2).epsilon(0.001));
|
||||
}
|
||||
}
|
||||
|
||||
WHEN ("Blending with another sync track") {
|
||||
SyncTrack track_B;
|
||||
track_B.m_num_intervals = 2;
|
||||
track_B.m_duration = 1.0;
|
||||
track_B.m_sync_markers[0] = 0.9;
|
||||
track_B.m_sync_markers[1] = 0.2;
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user