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No commits in common. "ed7c7902ec398e5d6a73aa441625bed652c102ef" and "382730960f7cdf46e73a024bdb11c79f9d44b197" have entirely different histories.
ed7c7902ec
...
382730960f
2
3rdparty/ozz-animation/CMakeLists.txt
vendored
2
3rdparty/ozz-animation/CMakeLists.txt
vendored
@ -1,4 +1,4 @@
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cmake_minimum_required (VERSION 3.20)
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cmake_minimum_required (VERSION 3.3)
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# Defines the project's name
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# Defines the project's name
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project(ozz)
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project(ozz)
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@ -49,7 +49,7 @@ class StdAllocator {
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StdAllocator(const StdAllocator&) noexcept {}
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StdAllocator(const StdAllocator&) noexcept {}
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template <class _Other>
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template <class _Other>
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StdAllocator(const StdAllocator<_Other>&) noexcept {}
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StdAllocator<value_type>(const StdAllocator<_Other>&) noexcept {}
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template <class _Other>
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template <class _Other>
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struct rebind {
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struct rebind {
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@ -14,11 +14,7 @@ void SpeedScaleNode::DrawDebugUi() {
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// ensure m_time_scale is positive
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// ensure m_time_scale is positive
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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if (ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 2.f)) {
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ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 5.f);
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if (fabs(m_time_scale - 1.0) < 0.2) {
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m_time_scale = 1.0;
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}
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}
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// and back to the original negative or positive sign
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// and back to the original negative or positive sign
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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}
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}
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@ -35,14 +35,14 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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sampler_node1->SetAnimation(skinned_mesh->m_animations[2], skinned_mesh->m_animation_sync_track[2]);
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sampler_node1->SetAnimation(skinned_mesh->m_animations[2], skinned_mesh->m_animation_sync_track[2]);
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m_anim_nodes.push_back(sampler_node1);
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m_anim_nodes.push_back(sampler_node1);
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SpeedScaleNode* speed_node = new SpeedScaleNode(this);
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// SpeedScaleNode* speed_node = new SpeedScaleNode(this);
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speed_node->m_name = "SpeedNode0";
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// speed_node->m_name = "SpeedNode0";
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speed_node->m_input_node = sampler_node0;
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// speed_node->m_input_node = sampler_node0;
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m_anim_nodes.push_back(speed_node);
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// m_anim_nodes.push_back(speed_node);
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BlendNode* blend_node = new BlendNode(this);
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BlendNode* blend_node = new BlendNode(this);
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blend_node->m_name = "Blend0";
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blend_node->m_name = "Blend0";
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blend_node->m_input_A = speed_node;
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blend_node->m_input_A = sampler_node0;
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blend_node->m_input_B = sampler_node1;
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blend_node->m_input_B = sampler_node1;
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blend_node->m_sync_inputs = true;
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blend_node->m_sync_inputs = true;
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m_anim_nodes.push_back(blend_node);
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m_anim_nodes.push_back(blend_node);
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@ -42,8 +42,8 @@ inline void Camera_Init(Camera* camera) {
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camera->pitch = 10 * M_PI / 180.0f;
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camera->pitch = 10 * M_PI / 180.0f;
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memcpy(&camera->mtxView, &mtx_identity, sizeof(camera->mtxView));
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memcpy(&camera->mtxView, &mtx_identity, sizeof(camera->mtxView));
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Camera_CalcToMatrix(camera, &camera->mtxView[0]);
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Camera_CalcToMatrix(camera, &camera->mtxView);
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Camera_CalcFromMatrix(camera, &camera->mtxView[0]);
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Camera_CalcFromMatrix(camera, &camera->mtxView);
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}
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}
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void Camera_CalcFromMatrix(Camera* camera, float* mat) {
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void Camera_CalcFromMatrix(Camera* camera, float* mat) {
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@ -153,6 +153,6 @@ inline void Camera_Update(
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camera->vel[i] = camera->vel[i] * 0.1;
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camera->vel[i] = camera->vel[i] * 0.1;
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}
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}
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Camera_CalcToMatrix(camera, &camera->mtxView[0]);
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Camera_CalcToMatrix(camera, &camera->mtxView);
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}
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}
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}
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}
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10441
src/embedded_fonts.h
10441
src/embedded_fonts.h
File diff suppressed because it is too large
Load Diff
26
src/main.cc
26
src/main.cc
@ -17,10 +17,9 @@
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#include "Camera.h"
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#include "Camera.h"
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#include "SkinnedMesh.h"
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#include "SkinnedMesh.h"
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3.h"
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#include "embedded_fonts.h"
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const int Width = 2420;
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const int Width = 1024;
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const int Height = 1480;
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const int Height = 768;
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const int MaxVertices = (1 << 16);
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const int MaxVertices = (1 << 16);
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const int MaxIndices = MaxVertices * 3;
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const int MaxIndices = MaxVertices * 3;
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@ -234,6 +233,7 @@ int main() {
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AnimationController animation_controller (&skinned_mesh);
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AnimationController animation_controller (&skinned_mesh);
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// state.ozz = std::make_unique<ozz_t>();
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state.time.factor = 1.0f;
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state.time.factor = 1.0f;
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Camera_Init(&state.camera);
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Camera_Init(&state.camera);
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@ -242,24 +242,8 @@ int main() {
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ImGui::CreateContext();
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui::StyleColorsDark();
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io.IniFilename = nullptr;
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io.IniFilename = "ATPImgui.ini";
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io.Fonts->AddFontDefault();
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ImGui::GetStyle().ScaleAllSizes(2.0);
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//io.Fonts->AddFontDefault();
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ImFontConfig font_config;
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font_config.OversampleH = 4;
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font_config.OversampleV = 4;
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font_config.GlyphExtraSpacing.x = 1.0f;
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io.Fonts->AddFontFromMemoryCompressedTTF(
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// roboto_medium_ttf_compressed_data,
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// roboto_medium_ttf_compressed_size,
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droid_sans_ttf_compressed_data,
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droid_sans_ttf_compressed_size,
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28,
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&font_config);
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io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;
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io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;
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io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
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io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
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io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
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io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
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