Compare commits
No commits in common. "86ea476881cd6043f177ac527a9da94435137560" and "1870a9d214fab1520bbce7f64230a7cbb4afc2f4" have entirely different histories.
86ea476881
...
1870a9d214
@ -15,9 +15,9 @@ bool AnimGraphBlendTree::Init(AnimGraphContext& context) {
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < m_pose_blocks.size(); i++) {
|
||||
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
|
||||
int num_soa_joints = context.m_skeleton->num_soa_joints();
|
||||
m_pose_blocks[i]->m_local_matrices.resize(num_soa_joints);
|
||||
m_animdata_blocks[i]->m_local_matrices.resize(num_soa_joints);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -13,6 +13,8 @@
|
||||
// AnimGraph (Runtime)
|
||||
//
|
||||
struct AnimGraphBlendTree : public AnimNode {
|
||||
AnimData m_local_transforms;
|
||||
|
||||
std::vector<AnimNode*> m_nodes;
|
||||
std::vector<AnimNode*> m_eval_ordered_nodes;
|
||||
std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
|
||||
@ -28,17 +30,15 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
return m_node_input_connections[0];
|
||||
}
|
||||
|
||||
std::vector<Pose*> m_pose_blocks;
|
||||
std::vector<AnimData*> m_animdata_blocks;
|
||||
NodeDescriptorBase* m_node_descriptor = nullptr;
|
||||
char* m_input_buffer = nullptr;
|
||||
char* m_output_buffer = nullptr;
|
||||
char* m_connection_data_storage = nullptr;
|
||||
char* m_const_node_inputs = nullptr;
|
||||
|
||||
std::vector<Socket>& GetGraphOutputs() {
|
||||
return m_node_descriptor->m_outputs;
|
||||
}
|
||||
std::vector<Socket>& GetGraphInputs() { return m_node_descriptor->m_inputs; }
|
||||
std::vector<Socket>& GetGraphOutputs() { return m_node_descriptor->m_inputs; }
|
||||
std::vector<Socket>& GetGraphInputs() { return m_node_descriptor->m_outputs; }
|
||||
|
||||
AnimDataAllocator m_anim_data_allocator;
|
||||
|
||||
@ -48,13 +48,6 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
|
||||
// AnimNode overrides
|
||||
bool Init(AnimGraphContext& context) override;
|
||||
|
||||
/// Determines which nodes in the BlendTree are active.
|
||||
///
|
||||
/// Note: this does not use the provided input_connections, instead it marks
|
||||
/// all nodes directly connected to the BlendTree outputs as active and then
|
||||
/// propagates the node state throught the tree. For this each active node's
|
||||
/// AnimNode::MarkActiveInputs() gets called.
|
||||
void MarkActiveInputs(
|
||||
const std::vector<AnimGraphConnection>& input_connections) override;
|
||||
void CalcSyncTrack(
|
||||
@ -65,10 +58,10 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
void PropagateTimeToNodeInputs(const AnimNode* node);
|
||||
|
||||
void dealloc() {
|
||||
for (size_t i = 0; i < m_pose_blocks.size(); i++) {
|
||||
m_pose_blocks[i]->m_local_matrices.vector::~vector();
|
||||
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
|
||||
m_animdata_blocks[i]->m_local_matrices.vector::~vector();
|
||||
}
|
||||
m_pose_blocks.clear();
|
||||
m_animdata_blocks.clear();
|
||||
|
||||
m_node_input_connections.clear();
|
||||
m_node_output_connections.clear();
|
||||
@ -100,7 +93,7 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
}
|
||||
}
|
||||
|
||||
/** Sets the address that is used for the specified BlendTree input Socket.
|
||||
/** Sets the address that is used for the specified AnimGraph input Socket.
|
||||
*
|
||||
* @tparam T Type of the Socket.
|
||||
* @param name Name of the Socket.
|
||||
@ -108,7 +101,7 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
*/
|
||||
template <typename T>
|
||||
void SetInput(const char* name, T* value_ptr) {
|
||||
m_node_descriptor->SetInput(name, value_ptr);
|
||||
m_node_descriptor->SetOutput(name, value_ptr);
|
||||
|
||||
std::vector<size_t> connected_node_indices;
|
||||
|
||||
@ -122,7 +115,7 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
}
|
||||
}
|
||||
|
||||
/** Sets the address that is used for the specified BlendTree output Socket.
|
||||
/** Sets the address that is used for the specified AnimGraph output Socket.
|
||||
*
|
||||
* We update the pointer of the outputting node. We also have to ensure that
|
||||
* all usages of that output use the same pointer.
|
||||
@ -155,7 +148,6 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
return;
|
||||
}
|
||||
|
||||
// Ensure that all connections that consume the output use the updated address.
|
||||
size_t output_node_index =
|
||||
GetAnimNodeIndex(graph_output_connection->m_source_node);
|
||||
|
||||
@ -169,12 +161,6 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
}
|
||||
|
||||
*graph_output_connection->m_socket.m_reference.ptr_ptr = value_ptr;
|
||||
|
||||
// And additionally update the BlendTree's node descriptor:
|
||||
Socket* blend_tree_output_socket = m_node_descriptor->GetOutputSocket(name);
|
||||
assert(blend_tree_output_socket != nullptr);
|
||||
|
||||
*blend_tree_output_socket->m_reference.ptr_ptr = value_ptr;
|
||||
}
|
||||
|
||||
/** Returns the address that is used for the specified AnimGraph output Socket.
|
||||
|
@ -25,26 +25,26 @@
|
||||
struct AnimGraph;
|
||||
struct AnimNode;
|
||||
|
||||
struct Pose {
|
||||
struct AnimData {
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
|
||||
};
|
||||
|
||||
struct AnimDataRef {
|
||||
Pose* ptr = nullptr;
|
||||
AnimData* ptr = nullptr;
|
||||
};
|
||||
|
||||
struct AnimDataAllocator {
|
||||
struct PoseList {
|
||||
Pose* m_anim_data = nullptr;
|
||||
PoseList* next = nullptr;
|
||||
struct AnimDataList {
|
||||
AnimData* m_anim_data = nullptr;
|
||||
AnimDataList* next = nullptr;
|
||||
};
|
||||
|
||||
std::list<Pose*> m_anim_data_list;
|
||||
std::list<AnimData*> m_anim_data_list;
|
||||
size_t m_num_allocations = 0;
|
||||
|
||||
~AnimDataAllocator() {
|
||||
while (!m_anim_data_list.empty()) {
|
||||
Pose* front = m_anim_data_list.front();
|
||||
AnimData* front = m_anim_data_list.front();
|
||||
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
|
||||
std::cout << "about to delete with size "
|
||||
<< front->m_anim_data->m_local_matrices.size()
|
||||
@ -55,9 +55,9 @@ struct AnimDataAllocator {
|
||||
}
|
||||
}
|
||||
|
||||
Pose* allocate(ozz::animation::Skeleton* skeleton) {
|
||||
AnimData* allocate(ozz::animation::Skeleton* skeleton) {
|
||||
if (m_anim_data_list.empty()) {
|
||||
Pose* result = new Pose();
|
||||
AnimData* result = new AnimData();
|
||||
result->m_local_matrices.resize(skeleton->num_soa_joints());
|
||||
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
|
||||
std::cout << "Allocated with size " << result->m_local_matrices.size()
|
||||
@ -67,7 +67,7 @@ struct AnimDataAllocator {
|
||||
return result;
|
||||
}
|
||||
|
||||
Pose* result = m_anim_data_list.front();
|
||||
AnimData* result = m_anim_data_list.front();
|
||||
m_anim_data_list.pop_front();
|
||||
|
||||
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
|
||||
@ -78,7 +78,7 @@ struct AnimDataAllocator {
|
||||
return result;
|
||||
}
|
||||
|
||||
void free(Pose* anim_data) {
|
||||
void free(AnimData* anim_data) {
|
||||
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
|
||||
std::cout << "Storing buffer with size "
|
||||
<< anim_data->m_local_matrices.size() << " " << anim_data
|
||||
@ -238,7 +238,7 @@ SocketType GetSocketType() {
|
||||
return SocketType::SocketTypeBool;
|
||||
}
|
||||
|
||||
if constexpr (std::is_same<T, Pose>::value) {
|
||||
if constexpr (std::is_same<T, AnimData>::value) {
|
||||
return SocketType::SocketTypeAnimation;
|
||||
}
|
||||
|
||||
|
@ -18,9 +18,9 @@ struct AnimNode;
|
||||
// Blend2Node
|
||||
//
|
||||
struct Blend2Node : public AnimNode {
|
||||
Pose* i_input0 = nullptr;
|
||||
Pose* i_input1 = nullptr;
|
||||
Pose* o_output = nullptr;
|
||||
AnimData* i_input0 = nullptr;
|
||||
AnimData* i_input1 = nullptr;
|
||||
AnimData* o_output = nullptr;
|
||||
float* i_blend_weight = nullptr;
|
||||
bool m_sync_blend = false;
|
||||
|
||||
@ -33,12 +33,12 @@ struct Blend2Node : public AnimNode {
|
||||
}
|
||||
|
||||
if (input.m_target_socket_name == "Input0" && *i_blend_weight < 0.999) {
|
||||
input_node->Activate(m_tick_number);
|
||||
input_node->m_state = AnimNodeEvalState::Activated;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (input.m_target_socket_name == "Input1" && *i_blend_weight > 0.001) {
|
||||
input_node->Activate(m_tick_number);
|
||||
input_node->m_state = AnimNodeEvalState::Activated;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -59,8 +59,6 @@ struct NodeDescriptor<Blend2Node> : public NodeDescriptorBase {
|
||||
RegisterProperty("Sync", &node->m_sync_blend);
|
||||
}
|
||||
|
||||
virtual ~NodeDescriptor() = default;
|
||||
|
||||
void UpdateFlags() override {
|
||||
Socket* weight_input_socket = FindSocket("Weight", m_inputs);
|
||||
assert(weight_input_socket != nullptr);
|
||||
@ -77,8 +75,8 @@ struct NodeDescriptor<Blend2Node> : public NodeDescriptorBase {
|
||||
// SpeedScaleNode
|
||||
//
|
||||
struct SpeedScaleNode : public AnimNode {
|
||||
Pose* i_input = nullptr;
|
||||
Pose* o_output = nullptr;
|
||||
AnimData* i_input = nullptr;
|
||||
AnimData* o_output = nullptr;
|
||||
float* i_speed_scale = nullptr;
|
||||
|
||||
void UpdateTime(float time_last, float time_now) override {
|
||||
@ -106,15 +104,13 @@ struct NodeDescriptor<SpeedScaleNode> : public NodeDescriptorBase {
|
||||
|
||||
RegisterOutput("Output", &node->o_output);
|
||||
}
|
||||
|
||||
virtual ~NodeDescriptor() = default;
|
||||
};
|
||||
|
||||
//
|
||||
// AnimSamplerNode
|
||||
//
|
||||
struct AnimSamplerNode : public AnimNode {
|
||||
Pose* o_output = nullptr;
|
||||
AnimData* o_output = nullptr;
|
||||
std::string m_filename;
|
||||
ozz::animation::SamplingJob::Context m_sampling_context;
|
||||
ozz::animation::Animation* m_animation = nullptr;
|
||||
@ -136,16 +132,14 @@ struct NodeDescriptor<AnimSamplerNode> : public NodeDescriptorBase {
|
||||
|
||||
RegisterProperty("Filename", &node->m_filename);
|
||||
}
|
||||
|
||||
virtual ~NodeDescriptor() = default;
|
||||
};
|
||||
|
||||
//
|
||||
// LockTranslationNode
|
||||
//
|
||||
struct LockTranslationNode : public AnimNode {
|
||||
Pose* i_input = nullptr;
|
||||
Pose* o_output = nullptr;
|
||||
AnimData* i_input = nullptr;
|
||||
AnimData* o_output = nullptr;
|
||||
int m_locked_bone_index = 0;
|
||||
bool m_lock_x = false;
|
||||
bool m_lock_y = false;
|
||||
@ -165,8 +159,6 @@ struct NodeDescriptor<LockTranslationNode> : public NodeDescriptorBase {
|
||||
RegisterProperty("LockAxisY", &node->m_lock_y);
|
||||
RegisterProperty("LockAxisZ", &node->m_lock_z);
|
||||
}
|
||||
|
||||
virtual ~NodeDescriptor() = default;
|
||||
};
|
||||
|
||||
//
|
||||
@ -185,8 +177,6 @@ struct NodeDescriptor<ConstScalarNode> : public NodeDescriptorBase {
|
||||
RegisterOutput("ScalarOutput", &node->o_value);
|
||||
RegisterProperty("ScalarValue", &node->value);
|
||||
}
|
||||
|
||||
virtual ~NodeDescriptor() = default;
|
||||
};
|
||||
|
||||
//
|
||||
@ -212,8 +202,6 @@ struct NodeDescriptor<MathAddNode> : public NodeDescriptorBase {
|
||||
RegisterInput("Input1", &node->i_input1);
|
||||
RegisterOutput("Output", &node->o_output);
|
||||
}
|
||||
|
||||
virtual ~NodeDescriptor() = default;
|
||||
};
|
||||
|
||||
//
|
||||
@ -244,8 +232,6 @@ struct NodeDescriptor<MathFloatToVec3Node> : public NodeDescriptorBase {
|
||||
RegisterInput("Input2", &node->i_input2);
|
||||
RegisterOutput("Output", &node->o_output);
|
||||
}
|
||||
|
||||
virtual ~NodeDescriptor() = default;
|
||||
};
|
||||
|
||||
AnimNode* AnimNodeFactory(const std::string& name);
|
||||
|
@ -86,7 +86,7 @@ Socket sJsonToSocket(const json& json_data) {
|
||||
}
|
||||
} else if (type_string == "Animation") {
|
||||
result.m_type = SocketType::SocketTypeAnimation;
|
||||
result.m_type_size = sizeof(Pose);
|
||||
result.m_type_size = sizeof(AnimData);
|
||||
} else if (type_string == "Int") {
|
||||
result.m_type = SocketType::SocketTypeInt;
|
||||
result.m_type_size = sizeof(int);
|
||||
@ -933,9 +933,9 @@ void BlendTreeResource::CreateBlendTreeRuntimeNodeInstances(
|
||||
embedded_blend_tree_resource->CreateBlendTreeInstance(
|
||||
*embedded_blend_tree);
|
||||
embedded_blend_tree_resource->m_virtual_socket_accessor->m_inputs =
|
||||
embedded_blend_tree->m_node_descriptor->m_inputs;
|
||||
embedded_blend_tree_resource->m_virtual_socket_accessor->m_outputs =
|
||||
embedded_blend_tree->m_node_descriptor->m_outputs;
|
||||
embedded_blend_tree_resource->m_virtual_socket_accessor->m_outputs =
|
||||
embedded_blend_tree->m_node_descriptor->m_inputs;
|
||||
}
|
||||
|
||||
node->m_name = node_resource->m_name;
|
||||
@ -955,9 +955,9 @@ void BlendTreeResource::PrepareBlendTreeIOData(
|
||||
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
|
||||
|
||||
instance.m_node_descriptor->m_outputs =
|
||||
GetGraphOutputNode()->m_virtual_socket_accessor->m_inputs;
|
||||
instance.m_node_descriptor->m_inputs =
|
||||
GetGraphInputNode()->m_virtual_socket_accessor->m_outputs;
|
||||
instance.m_node_descriptor->m_inputs =
|
||||
GetGraphOutputNode()->m_virtual_socket_accessor->m_inputs;
|
||||
|
||||
//
|
||||
// graph inputs
|
||||
@ -977,7 +977,7 @@ void BlendTreeResource::PrepareBlendTreeIOData(
|
||||
for (int i = 0; i < graph_inputs.size(); i++) {
|
||||
graph_inputs[i].m_reference.ptr =
|
||||
(void*)&instance.m_input_buffer[input_block_offset];
|
||||
instance.m_node_descriptor->m_inputs[i].m_reference.ptr =
|
||||
instance.m_node_descriptor->m_outputs[i].m_reference.ptr =
|
||||
&instance.m_input_buffer[input_block_offset];
|
||||
input_block_offset += sizeof(void*);
|
||||
}
|
||||
@ -998,18 +998,13 @@ void BlendTreeResource::PrepareBlendTreeIOData(
|
||||
|
||||
int output_block_offset = 0;
|
||||
for (int i = 0; i < graph_outputs.size(); i++) {
|
||||
instance.m_node_descriptor->m_outputs[i].m_reference.ptr =
|
||||
instance.m_node_descriptor->m_inputs[i].m_reference.ptr =
|
||||
&instance.m_output_buffer[output_block_offset];
|
||||
output_block_offset += sizeof(void*);
|
||||
}
|
||||
|
||||
//
|
||||
// connection data storage: we reserve memory for the used outputs of all
|
||||
// nodes:
|
||||
// * If a node output does not get used: we do not reserve a memory block.
|
||||
// * If a node output gets used by multiple nodes: we only reserve a single
|
||||
// memory block.
|
||||
// The resulting memory offsets are stored in the node_offset_map.
|
||||
// connecton data storage
|
||||
//
|
||||
size_t connection_data_storage_size = 0;
|
||||
for (const BlendTreeConnectionResource& connection : GetConnections()) {
|
||||
@ -1033,61 +1028,6 @@ void BlendTreeResource::PrepareBlendTreeIOData(
|
||||
}
|
||||
}
|
||||
|
||||
void BlendTreeResource::SetRuntimeNodeProperties(
|
||||
AnimGraphBlendTree& result) const {
|
||||
for (int i = 2; i < GetNumNodes(); i++) {
|
||||
const AnimNodeResource* node_resource = GetNode(i);
|
||||
|
||||
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
|
||||
node_resource->m_node_type_name,
|
||||
result.m_nodes[i]);
|
||||
|
||||
std::vector<Socket>& resource_properties =
|
||||
node_resource->m_virtual_socket_accessor->m_properties;
|
||||
for (const auto& property : resource_properties) {
|
||||
const std::string& name = property.m_name;
|
||||
|
||||
switch (property.m_type) {
|
||||
case SocketType::SocketTypeBool:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value.flag);
|
||||
break;
|
||||
case SocketType::SocketTypeInt:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value.int_value);
|
||||
break;
|
||||
case SocketType::SocketTypeFloat:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value.float_value);
|
||||
break;
|
||||
case SocketType::SocketTypeVec3:
|
||||
node_instance_accessor->SetProperty<Vec3>(
|
||||
name.c_str(),
|
||||
property.m_value.vec3);
|
||||
break;
|
||||
case SocketType::SocketTypeQuat:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value.quat);
|
||||
break;
|
||||
case SocketType::SocketTypeString:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value_string);
|
||||
break;
|
||||
default:
|
||||
std::cerr << "Invalid socket type "
|
||||
<< static_cast<int>(property.m_type) << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
delete node_instance_accessor;
|
||||
}
|
||||
}
|
||||
|
||||
void BlendTreeResource::CreateBlendTreeConnectionInstances(
|
||||
AnimGraphBlendTree& instance,
|
||||
NodeSocketDataOffsetMap& node_offset_map) const {
|
||||
@ -1107,10 +1047,9 @@ void BlendTreeResource::CreateBlendTreeConnectionInstances(
|
||||
}
|
||||
}
|
||||
|
||||
instance_node_descriptors[0]->m_inputs =
|
||||
instance.m_node_descriptor->m_outputs;
|
||||
instance_node_descriptors[0]->m_inputs = instance.m_node_descriptor->m_inputs;
|
||||
instance_node_descriptors[1]->m_outputs =
|
||||
instance.m_node_descriptor->m_inputs;
|
||||
instance.m_node_descriptor->m_outputs;
|
||||
|
||||
for (const BlendTreeConnectionResource& connection : GetConnections()) {
|
||||
NodeDescriptorBase* source_node_descriptor =
|
||||
@ -1242,8 +1181,9 @@ void BlendTreeResource::CreateBlendTreeConnectionInstances(
|
||||
&instance.m_connection_data_storage[socket_data_offset];
|
||||
|
||||
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
|
||||
instance.m_pose_blocks.push_back(
|
||||
(Pose*)(&instance.m_connection_data_storage[socket_data_offset]));
|
||||
instance.m_animdata_blocks.push_back(
|
||||
(AnimData*)(&instance
|
||||
.m_connection_data_storage[socket_data_offset]));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1296,4 +1236,59 @@ void BlendTreeResource::CreateBlendTreeConnectionInstances(
|
||||
}
|
||||
}
|
||||
|
||||
void BlendTreeResource::SetRuntimeNodeProperties(
|
||||
AnimGraphBlendTree& result) const {
|
||||
for (int i = 2; i < GetNumNodes(); i++) {
|
||||
const AnimNodeResource* node_resource = GetNode(i);
|
||||
|
||||
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
|
||||
node_resource->m_node_type_name,
|
||||
result.m_nodes[i]);
|
||||
|
||||
std::vector<Socket>& resource_properties =
|
||||
node_resource->m_virtual_socket_accessor->m_properties;
|
||||
for (const auto& property : resource_properties) {
|
||||
const std::string& name = property.m_name;
|
||||
|
||||
switch (property.m_type) {
|
||||
case SocketType::SocketTypeBool:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value.flag);
|
||||
break;
|
||||
case SocketType::SocketTypeInt:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value.int_value);
|
||||
break;
|
||||
case SocketType::SocketTypeFloat:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value.float_value);
|
||||
break;
|
||||
case SocketType::SocketTypeVec3:
|
||||
node_instance_accessor->SetProperty<Vec3>(
|
||||
name.c_str(),
|
||||
property.m_value.vec3);
|
||||
break;
|
||||
case SocketType::SocketTypeQuat:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value.quat);
|
||||
break;
|
||||
case SocketType::SocketTypeString:
|
||||
node_instance_accessor->SetProperty(
|
||||
name.c_str(),
|
||||
property.m_value_string);
|
||||
break;
|
||||
default:
|
||||
std::cerr << "Invalid socket type "
|
||||
<< static_cast<int>(property.m_type) << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
delete node_instance_accessor;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma clang diagnostic pop
|
||||
|
@ -75,7 +75,8 @@ struct BlendTreeResource : AnimGraphResource {
|
||||
m_virtual_socket_accessor = VirtualAnimNodeDescriptorFactory("BlendTree");
|
||||
|
||||
InitGraphConnectors();
|
||||
RegisterBlendTreeOutputSocket<Pose>(AnimGraphResource::DefaultAnimOutput);
|
||||
RegisterBlendTreeOutputSocket<AnimData>(
|
||||
AnimGraphResource::DefaultAnimOutput);
|
||||
}
|
||||
~BlendTreeResource() { ClearAllNodes(); }
|
||||
|
||||
@ -374,12 +375,12 @@ struct BlendTreeResource : AnimGraphResource {
|
||||
AnimGraphBlendTree& instance,
|
||||
NodeSocketDataOffsetMap& node_offset_map) const;
|
||||
|
||||
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
|
||||
|
||||
void CreateBlendTreeConnectionInstances(
|
||||
AnimGraphBlendTree& instance,
|
||||
NodeSocketDataOffsetMap& node_offset_map) const;
|
||||
|
||||
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
|
||||
|
||||
void InitGraphConnectors() {
|
||||
AddNode(AnimNodeResourceFactory("BlendTreeSockets"));
|
||||
AnimNodeResource* output_node = GetGraphOutputNode();
|
||||
|
@ -45,7 +45,8 @@ struct AnimNode {
|
||||
for (const auto& input : input_connections) {
|
||||
AnimNode* input_node = input.m_source_node;
|
||||
if (input_node != nullptr) {
|
||||
input_node->Activate(m_tick_number);
|
||||
input_node->m_tick_number = m_tick_number;
|
||||
input_node->m_state = AnimNodeEvalState::Activated;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -63,18 +64,13 @@ struct AnimNode {
|
||||
}
|
||||
}
|
||||
|
||||
virtual void UpdateTime(const float time_last, const float time_now) {
|
||||
virtual void UpdateTime(float time_last, float time_now) {
|
||||
m_time_last = time_last;
|
||||
m_time_now = time_now;
|
||||
m_state = AnimNodeEvalState::TimeUpdated;
|
||||
}
|
||||
|
||||
virtual void Evaluate(AnimGraphContext& context) {};
|
||||
|
||||
void Activate(const int tick_number) {
|
||||
m_tick_number = tick_number;
|
||||
m_state = AnimNodeEvalState::Activated;
|
||||
}
|
||||
virtual void Evaluate(AnimGraphContext& context){};
|
||||
};
|
||||
|
||||
#endif //ANIMTESTBED_ANIMNODE_H
|
||||
|
@ -491,7 +491,7 @@ int main() {
|
||||
|
||||
AnimGraphBlendTree anim_graph;
|
||||
AnimGraphContext anim_graph_context;
|
||||
Pose anim_graph_output;
|
||||
AnimData anim_graph_output;
|
||||
anim_graph_output.m_local_matrices.resize(
|
||||
skinned_mesh.m_skeleton.num_soa_joints());
|
||||
AnimGraphEditorClear();
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
#include "AnimGraph/AnimGraphBlendTree.h"
|
||||
#include "AnimGraph/AnimGraphResource.h"
|
||||
#include "AnimGraphEditor/AnimGraphEditor.h"
|
||||
#include "catch.hpp"
|
||||
#include "ozz/animation/offline/animation_builder.h"
|
||||
#include "ozz/animation/offline/raw_animation.h"
|
||||
@ -13,6 +14,7 @@
|
||||
#include "ozz/animation/runtime/sampling_job.h"
|
||||
#include "ozz/animation/runtime/skeleton.h"
|
||||
#include "ozz/base/io/archive.h"
|
||||
#include "ozz/base/io/stream.h"
|
||||
#include "ozz/base/log.h"
|
||||
#include "ozz/base/maths/soa_transform.h"
|
||||
|
||||
@ -64,7 +66,7 @@ struct SimpleAnimFixture {
|
||||
bone0_translations.push_back(translation_key);
|
||||
|
||||
translation_key.time = 1.f;
|
||||
translation_key.value = ozz::math::Float3(1.f, 0.f, 0.f);
|
||||
translation_key.value = ozz::math::Float3(1.f, 0.f, 9.f);
|
||||
bone0_translations.push_back(translation_key);
|
||||
|
||||
bone0_track.translations = bone0_translations;
|
||||
@ -121,18 +123,18 @@ TEST_CASE_METHOD(
|
||||
sampled_translation.z[0] == Approx(translation_key.value.z).margin(0.01));
|
||||
}
|
||||
|
||||
TEST_CASE("PosePlacementNew", "[AnimGraphEval]") {
|
||||
int pose_size = sizeof(Pose);
|
||||
char* buf = new char[pose_size];
|
||||
TEST_CASE("AnimDataPlacementNew", "[AnimGraphEval]") {
|
||||
int anim_data_size = sizeof(AnimData);
|
||||
char* buf = new char[anim_data_size];
|
||||
|
||||
Pose* pose_newed = new Pose;
|
||||
pose_newed->m_local_matrices.resize(2);
|
||||
delete pose_newed;
|
||||
AnimData* anim_data_newed = new AnimData;
|
||||
anim_data_newed->m_local_matrices.resize(2);
|
||||
delete anim_data_newed;
|
||||
|
||||
Pose* pose_ptr = new (buf) Pose;
|
||||
pose_ptr->m_local_matrices.resize(4);
|
||||
pose_ptr->m_local_matrices.resize(0);
|
||||
pose_ptr->m_local_matrices.vector::~vector();
|
||||
AnimData* anim_data_ptr = new (buf) AnimData;
|
||||
anim_data_ptr->m_local_matrices.resize(4);
|
||||
anim_data_ptr->m_local_matrices.resize(0);
|
||||
anim_data_ptr->m_local_matrices.vector::~vector();
|
||||
|
||||
delete[] buf;
|
||||
}
|
||||
@ -209,58 +211,17 @@ TEST_CASE_METHOD(
|
||||
// Get runtime graph inputs and outputs
|
||||
float graph_float_input = 0.f;
|
||||
blend_tree.SetInput("GraphFloatInput", &graph_float_input);
|
||||
CHECK(blend_tree.GetGraphInputs().size() == 1);
|
||||
CHECK(
|
||||
*blend_tree.GetGraphInputs()[0].m_reference.ptr_ptr
|
||||
== &graph_float_input);
|
||||
|
||||
Pose graph_anim_output;
|
||||
AnimData graph_anim_output;
|
||||
graph_anim_output.m_local_matrices.resize(skeleton->num_joints());
|
||||
blend_tree.SetOutput("Output", &graph_anim_output);
|
||||
blend_tree.SetOutput("GraphOutput", &graph_anim_output);
|
||||
|
||||
CHECK(blend_tree.GetGraphOutputs().size() == 1);
|
||||
CHECK(
|
||||
*blend_tree.GetGraphOutputs()[0].m_reference.ptr_ptr
|
||||
== &graph_anim_output);
|
||||
|
||||
WHEN("Blend Weight == 0.") {
|
||||
// Evaluate graph
|
||||
graph_float_input = 0.f;
|
||||
|
||||
blend_tree.StartUpdateTick();
|
||||
blend_tree.MarkActiveInputs({});
|
||||
|
||||
THEN("Only Blend2 and first input of Blend2 node is active.") {
|
||||
CHECK(
|
||||
blend_tree.m_nodes[trans_x_node_index]->m_state
|
||||
== AnimNodeEvalState::Activated);
|
||||
CHECK(
|
||||
blend_tree.m_nodes[trans_y_node_index]->m_state
|
||||
== AnimNodeEvalState::Deactivated);
|
||||
CHECK(
|
||||
blend_tree.m_nodes[blend_node_index]->m_state
|
||||
== AnimNodeEvalState::Activated);
|
||||
}
|
||||
|
||||
blend_tree.UpdateTime(0.0, 0.5f);
|
||||
blend_tree.Evaluate(graph_context);
|
||||
|
||||
CHECK(
|
||||
graph_anim_output.m_local_matrices[0].translation.x[0]
|
||||
== Approx(0.5).margin(0.01));
|
||||
CHECK(
|
||||
graph_anim_output.m_local_matrices[0].translation.y[0]
|
||||
== Approx(0.0).margin(0.01));
|
||||
}
|
||||
|
||||
WHEN("Blend Weight 0.1") {
|
||||
// Evaluate graph
|
||||
graph_float_input = 0.1f;
|
||||
|
||||
blend_tree.StartUpdateTick();
|
||||
blend_tree.MarkActiveInputs({});
|
||||
blend_tree.MarkActiveInputs(blend_tree.GetGraphOutputConnections());
|
||||
|
||||
THEN("All nodes are active.") {
|
||||
CHECK(
|
||||
blend_tree.m_nodes[trans_x_node_index]->m_state
|
||||
== AnimNodeEvalState::Activated);
|
||||
@ -270,48 +231,14 @@ TEST_CASE_METHOD(
|
||||
CHECK(
|
||||
blend_tree.m_nodes[blend_node_index]->m_state
|
||||
== AnimNodeEvalState::Activated);
|
||||
}
|
||||
|
||||
blend_tree.UpdateTime(0.0, 0.5f);
|
||||
blend_tree.Evaluate(graph_context);
|
||||
|
||||
CHECK(
|
||||
graph_anim_output.m_local_matrices[0].translation.x[0]
|
||||
== Approx(0.45).margin(0.01));
|
||||
== Approx(0.5).margin(0.1));
|
||||
CHECK(
|
||||
graph_anim_output.m_local_matrices[0].translation.y[0]
|
||||
== Approx(0.05).margin(0.01));
|
||||
}
|
||||
|
||||
WHEN("Blend Weight 1.") {
|
||||
// Evaluate graph
|
||||
graph_float_input = 1.f;
|
||||
|
||||
blend_tree.StartUpdateTick();
|
||||
blend_tree.MarkActiveInputs({});
|
||||
|
||||
THEN("Only Blend2 and second input of Blend2 are active.") {
|
||||
CHECK(
|
||||
blend_tree.m_nodes[trans_x_node_index]->m_state
|
||||
== AnimNodeEvalState::Deactivated);
|
||||
CHECK(
|
||||
blend_tree.m_nodes[trans_y_node_index]->m_state
|
||||
== AnimNodeEvalState::Activated);
|
||||
CHECK(
|
||||
blend_tree.m_nodes[blend_node_index]->m_state
|
||||
== AnimNodeEvalState::Activated);
|
||||
}
|
||||
|
||||
blend_tree.UpdateTime(0.0, 0.5f);
|
||||
blend_tree.Evaluate(graph_context);
|
||||
|
||||
CHECK(
|
||||
graph_anim_output.m_local_matrices[0].translation.x[0]
|
||||
== Approx(0.).margin(0.01));
|
||||
CHECK(
|
||||
graph_anim_output.m_local_matrices[0].translation.y[0]
|
||||
== Approx(0.5).margin(0.01));
|
||||
}
|
||||
|
||||
delete blend_tree_resource;
|
||||
}
|
@ -41,7 +41,7 @@ class SimpleAnimSamplerBlendTreeResourceFixture
|
||||
std::string("media/Walking-loop.ozz"));
|
||||
|
||||
AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode();
|
||||
graph_node->m_virtual_socket_accessor->RegisterInput<Pose>(
|
||||
graph_node->m_virtual_socket_accessor->RegisterInput<AnimData>(
|
||||
"GraphOutput",
|
||||
nullptr);
|
||||
|
||||
@ -161,14 +161,14 @@ class EmbeddedBlendTreeGraphResource : public BlendTreeResourceFixture {
|
||||
// Embedded: outputs
|
||||
AnimNodeResource* embedded_outputs =
|
||||
embedded_blend_tree_resource->GetGraphOutputNode();
|
||||
embedded_outputs->m_virtual_socket_accessor->RegisterInput<Pose>(
|
||||
embedded_outputs->m_virtual_socket_accessor->RegisterInput<AnimData>(
|
||||
"AnimOutput",
|
||||
nullptr);
|
||||
|
||||
// Embedded: inputs
|
||||
AnimNodeResource* embedded_inputs =
|
||||
embedded_blend_tree_resource->GetGraphInputNode();
|
||||
embedded_inputs->m_virtual_socket_accessor->RegisterOutput<Pose>(
|
||||
embedded_inputs->m_virtual_socket_accessor->RegisterOutput<AnimData>(
|
||||
"AnimInput",
|
||||
nullptr);
|
||||
|
||||
@ -267,7 +267,7 @@ class EmbeddedTreeBlend2GraphResource : public BlendTreeResourceFixture {
|
||||
embedded_blend_tree_resource->m_name = "EmbeddedTreeBlend2GraphResource";
|
||||
|
||||
// Embedded: inputs
|
||||
embedded_blend_tree_resource->RegisterBlendTreeInputSocket<Pose>(
|
||||
embedded_blend_tree_resource->RegisterBlendTreeInputSocket<AnimData>(
|
||||
"AnimInput");
|
||||
embedded_blend_tree_resource->RegisterBlendTreeInputSocket<float>(
|
||||
"BlendWeight");
|
||||
@ -482,7 +482,7 @@ TEST_CASE_METHOD(
|
||||
REQUIRE(anim_sampler_walk->m_animation != nullptr);
|
||||
|
||||
// Ensure that outputs are properly propagated.
|
||||
Pose output;
|
||||
AnimData output;
|
||||
output.m_local_matrices.resize(skeleton.num_soa_joints());
|
||||
anim_graph_blend_tree.SetOutput(
|
||||
AnimGraphResource::DefaultAnimOutput,
|
||||
@ -764,8 +764,9 @@ TEST_CASE_METHOD(
|
||||
CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
|
||||
CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
|
||||
|
||||
Pose* graph_output = blend_tree_graph.GetOutputPtr<Pose>(
|
||||
AnimGraphResource::DefaultAnimOutput);
|
||||
AnimData* graph_output =
|
||||
static_cast<AnimData*>(blend_tree_graph.GetOutputPtr<AnimData>(
|
||||
AnimGraphResource::DefaultAnimOutput));
|
||||
|
||||
CHECK(
|
||||
graph_output->m_local_matrices.size()
|
||||
|
@ -8,34 +8,26 @@
|
||||
|
||||
TEST_CASE("Descriptor Access", "[NodeDescriptorTests]") {
|
||||
Blend2Node blend2Node;
|
||||
NodeDescriptor<Blend2Node> blend2Descriptor(&blend2Node);
|
||||
NodeDescriptor<Blend2Node> blend2Descriptor (&blend2Node);
|
||||
CHECK(blend2Descriptor.m_inputs.size() == 3);
|
||||
CHECK(
|
||||
*blend2Descriptor.m_inputs[0].m_reference.ptr_ptr == blend2Node.i_input0);
|
||||
CHECK(
|
||||
*blend2Descriptor.m_inputs[1].m_reference.ptr_ptr == blend2Node.i_input1);
|
||||
CHECK(
|
||||
*blend2Descriptor.m_inputs[2].m_reference.ptr_ptr
|
||||
== blend2Node.i_blend_weight);
|
||||
CHECK(*blend2Descriptor.m_inputs[0].m_reference.ptr_ptr == blend2Node.i_input0);
|
||||
CHECK(*blend2Descriptor.m_inputs[1].m_reference.ptr_ptr == blend2Node.i_input1);
|
||||
CHECK(*blend2Descriptor.m_inputs[2].m_reference.ptr_ptr == blend2Node.i_blend_weight);
|
||||
|
||||
CHECK(blend2Descriptor.m_inputs[0].m_type_size == sizeof(Pose));
|
||||
CHECK(blend2Descriptor.m_inputs[0].m_type_size == sizeof(AnimData));
|
||||
CHECK(blend2Descriptor.m_inputs[2].m_type_size == 4);
|
||||
|
||||
CHECK(blend2Descriptor.m_outputs.size() == 1);
|
||||
CHECK(
|
||||
*blend2Descriptor.m_outputs[0].m_reference.ptr_ptr
|
||||
== blend2Node.o_output);
|
||||
CHECK(*blend2Descriptor.m_outputs[0].m_reference.ptr_ptr == blend2Node.o_output);
|
||||
|
||||
CHECK(blend2Descriptor.m_properties.size() == 1);
|
||||
CHECK(
|
||||
blend2Descriptor.m_properties[0].m_reference.ptr
|
||||
== &blend2Node.m_sync_blend);
|
||||
CHECK(blend2Descriptor.m_properties[0].m_reference.ptr == &blend2Node.m_sync_blend);
|
||||
|
||||
// Check we can properly update inputs
|
||||
CHECK(blend2Node.i_input0 == nullptr);
|
||||
Pose pose;
|
||||
blend2Descriptor.SetInput("Input0", &pose);
|
||||
CHECK(blend2Node.i_input0 == &pose);
|
||||
AnimData some_anim_data;
|
||||
blend2Descriptor.SetInput("Input0", &some_anim_data);
|
||||
CHECK(blend2Node.i_input0 == &some_anim_data);
|
||||
|
||||
// Check we properly can set properties
|
||||
CHECK(blend2Node.m_sync_blend == false);
|
||||
@ -49,7 +41,6 @@ TEST_CASE("Descriptor Access", "[NodeDescriptorTests]") {
|
||||
blend2Descriptor.UpdateFlags();
|
||||
Socket* weight_input_socket = blend2Descriptor.GetInputSocket("Weight");
|
||||
CHECK(weight_input_socket != nullptr);
|
||||
CHECK(
|
||||
weight_input_socket->m_flags
|
||||
& SocketFlagAffectsTime == SocketFlagAffectsTime);
|
||||
CHECK(weight_input_socket->m_flags & SocketFlagAffectsTime == SocketFlagAffectsTime);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user