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No commits in common. "8388fbfe3e43c41ae1bd8494e8d3604e9f476a06" and "8b7de58131da446b82cca4efc852eddec2fdd7ef" have entirely different histories.

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@ -42,15 +42,18 @@ typedef struct {
static void draw_imgui(ImDrawData*);
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_SSE
#include "HandmadeMath.h"
// ozz-animation headers
#include <cmath> // fmodf
#include <fstream>
#include <memory> // std::unique_ptr, std::make_unique
#include "SkinnedMeshRenderer.h"
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/animation/runtime/sampling_job.h"
#include "ozz/animation/runtime/skeleton.h"
#include "ozz/base/containers/vector.h"
@ -58,6 +61,7 @@ static void draw_imgui(ImDrawData*);
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
#include "ozz/base/maths/soa_transform.h"
#include "ozz/base/maths/vec_float.h"
static struct {
struct {
@ -65,7 +69,7 @@ static struct {
ozz::animation::SamplingJob sampling_job;
ozz::vector<ozz::math::SoaTransform> local_matrices;
} ozz;
sg_pass_action pass_action = {};
sg_pass_action pass_action;
Camera camera;
struct {
bool skeleton;
@ -83,7 +87,7 @@ static struct {
bool paused;
bool use_graph = false;
} time;
} state = {};
} state;
typedef struct {
int32_t mousedX;
@ -669,7 +673,6 @@ int main() {
// Graph Editor
gApplicationConfig.graph_editor.config.SettingsFile = "graph_editor.json";
gApplicationConfig.graph_editor.config.NavigateButtonIndex = 2;
gApplicationConfig.graph_editor.context = ax::NodeEditor::CreateEditor(&gApplicationConfig.graph_editor.config);
// draw loop
@ -712,7 +715,13 @@ int main() {
// handle input
handle_mouse(w, &gGuiInputState);
if (!glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_RIGHT)) {
if (glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_RIGHT)) {
if (gControlMode == ControlMode::ControlModeNone) {
gControlMode = ControlMode::ControlModeFPS;
Camera_CalcFromMatrix(&state.camera, &state.camera.mtxView[0]);
glfwSetInputMode(w, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
}
} else {
gControlMode = ControlMode::ControlModeNone;
glfwSetInputMode(w, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
Camera_Update(
@ -756,11 +765,11 @@ int main() {
Camera_Update(
&state.camera,
offscreen_viewport.size[0],
offscreen_viewport.size[1],
cur_width,
cur_height,
static_cast<float>(state.time.frame),
static_cast<float>(gGuiInputState.mousedX),
static_cast<float>(gGuiInputState.mousedY),
gGuiInputState.mousedX,
gGuiInputState.mousedY,
camera_accel);
}
@ -813,7 +822,8 @@ int main() {
// For simplicity use first animation data output
const std::vector<Socket>& graph_output_sockets =
anim_graph.getGraphOutputs();
for (const auto & output : graph_output_sockets) {
for (int i = 0; i < graph_output_sockets.size(); i++) {
const Socket& output = graph_output_sockets[i];
if (output.m_type == SocketType::SocketTypeAnimation) {
anim_graph.SetOutput(output.m_name.c_str(), &anim_graph_output);
}
@ -842,17 +852,9 @@ int main() {
ImGui::Begin("Viewport", &gApplicationConfig.viewport_widget.visible);
if (ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
if (gControlMode == ControlMode::ControlModeNone) {
gControlMode = ControlMode::ControlModeFPS;
Camera_CalcFromMatrix(&state.camera, &state.camera.mtxView[0]);
glfwSetInputMode(w, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
}
}
ImVec2 viewport_widget_size = ImGui::GetWindowSize();
gApplicationConfig.viewport_widget.size[0] = static_cast<int>(viewport_widget_size.x);
gApplicationConfig.viewport_widget.size[1] = static_cast<int>(viewport_widget_size.y);
gApplicationConfig.viewport_widget.size[0] = viewport_widget_size.x;
gApplicationConfig.viewport_widget.size[1] = viewport_widget_size.y;
ImGui::Text(
"Viewport size: %d, %d",
@ -863,15 +865,15 @@ int main() {
int* current_size = offscreen_viewport.size;
if (static_cast<float>(current_size[0]) != content_size[0]
|| static_cast<float>(current_size[1]) != content_size[1]
if (current_size[0] != content_size[0]
|| current_size[1] != content_size[1]
|| offscreen_viewport.pass.id == 0) {
offscreen_viewport.Resize(static_cast<int>(content_size[0]), static_cast<int>(content_size[1]));
offscreen_viewport.Resize(content_size[0], content_size[1]);
}
ImGui::Image(
(ImTextureID)(uintptr_t)offscreen_viewport.color_image.id,
ImVec2(static_cast<float>(offscreen_viewport.size[0]), static_cast<float>(offscreen_viewport.size[1])),
ImVec2(offscreen_viewport.size[0], offscreen_viewport.size[1]),
ImVec2(0.0f, 1.0f),
ImVec2(1.0f, 0.0f));
@ -894,13 +896,13 @@ int main() {
if (gApplicationConfig.skinned_mesh_widget.visible) {
ImGui::SetNextWindowPos(
ImVec2(
static_cast<float>(gApplicationConfig.skinned_mesh_widget.position[0]),
static_cast<float>(gApplicationConfig.skinned_mesh_widget.position[1])),
gApplicationConfig.skinned_mesh_widget.position[0],
gApplicationConfig.skinned_mesh_widget.position[1]),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(
ImVec2(
static_cast<float>(gApplicationConfig.skinned_mesh_widget.size[0]),
static_cast<float>(gApplicationConfig.skinned_mesh_widget.size[1])),
gApplicationConfig.skinned_mesh_widget.size[0],
gApplicationConfig.skinned_mesh_widget.size[1]),
ImGuiCond_FirstUseEver);
ImGui::Begin(
@ -909,15 +911,15 @@ int main() {
ImVec2 skinned_mesh_widget_position = ImGui::GetWindowPos();
gApplicationConfig.skinned_mesh_widget.position[0] =
static_cast<int>(skinned_mesh_widget_position.x);
skinned_mesh_widget_position.x;
gApplicationConfig.skinned_mesh_widget.position[1] =
static_cast<int>(skinned_mesh_widget_position.y);
skinned_mesh_widget_position.y;
ImVec2 skinned_mesh_widget_size = ImGui::GetWindowSize();
gApplicationConfig.skinned_mesh_widget.size[0] =
static_cast<int>(skinned_mesh_widget_size.x);
skinned_mesh_widget_size.x;
gApplicationConfig.skinned_mesh_widget.size[1] =
static_cast<int>(skinned_mesh_widget_size.y);
skinned_mesh_widget_size.y;
SkinnedMeshWidget(&skinned_mesh);
@ -927,13 +929,13 @@ int main() {
if (gApplicationConfig.animation_player_widget.visible) {
ImGui::SetNextWindowPos(
ImVec2(
static_cast<float>(gApplicationConfig.animation_player_widget.position[0]),
static_cast<float>(gApplicationConfig.animation_player_widget.position[1])),
gApplicationConfig.animation_player_widget.position[0],
gApplicationConfig.animation_player_widget.position[1]),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(
ImVec2(
static_cast<float>(gApplicationConfig.animation_player_widget.size[0]),
static_cast<float>(gApplicationConfig.animation_player_widget.size[1])),
gApplicationConfig.animation_player_widget.size[0],
gApplicationConfig.animation_player_widget.size[1]),
ImGuiCond_FirstUseEver);
ImGui::Begin(
@ -942,15 +944,15 @@ int main() {
ImVec2 animation_player_widget_position = ImGui::GetWindowPos();
gApplicationConfig.animation_player_widget.position[0] =
static_cast<int>(animation_player_widget_position.x);
animation_player_widget_position.x;
gApplicationConfig.animation_player_widget.position[1] =
static_cast<int>(animation_player_widget_position.y);
animation_player_widget_position.y;
ImVec2 animation_player_widget_size = ImGui::GetWindowSize();
gApplicationConfig.animation_player_widget.size[0] =
static_cast<int>(animation_player_widget_size.x);
animation_player_widget_size.x;
gApplicationConfig.animation_player_widget.size[1] =
static_cast<int>(animation_player_widget_size.y);
animation_player_widget_size.y;
if (anim_graph.m_nodes.size() > 0) {
ImGui::Checkbox("Use Graph", &state.time.use_graph);
@ -971,7 +973,7 @@ int main() {
"Animation",
&selected,
items,
static_cast<int>(skinned_mesh.m_animations.size()))) {
skinned_mesh.m_animations.size())) {
state.ozz.animation = skinned_mesh.m_animations[selected];
}
}
@ -1013,7 +1015,7 @@ int main() {
if (state.ozz.animation != nullptr) {
state.ozz.sampling_job.animation = state.ozz.animation;
state.ozz.sampling_job.ratio =
static_cast<float>(state.time.absolute) / state.ozz.animation->duration();
state.time.absolute / state.ozz.animation->duration();
state.ozz.sampling_job.context = &skinned_mesh.m_sampling_context;
state.ozz.sampling_job.output =
ozz::make_span(skinned_mesh.m_local_matrices);
@ -1026,7 +1028,7 @@ int main() {
skinned_mesh.CalcModelMatrices();
}
if (state.time.use_graph && !anim_graph.m_nodes.empty()
if (state.time.use_graph && anim_graph.m_nodes.size() > 0
&& state.time.anim_update_time > 0.) {
anim_graph.markActiveNodes();
anim_graph.updateTime(state.time.anim_update_time);
@ -1174,6 +1176,9 @@ int main() {
draw_imgui(ImGui::GetDrawData());
sg_end_pass();
sg_commit();
glfwSwapBuffers(w);
glfwPollEvents();