Initial works for actial animation sampling and graph evaluation.
parent
bf0c7a7daa
commit
eeef635c64
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@ -6,6 +6,16 @@
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#include <cstring>
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bool AnimGraph::init(AnimGraphContext& context) {
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for (size_t i = 2; i < m_nodes.size(); i++) {
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if (!m_nodes[i]->Init(context)) {
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return false;
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}
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}
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return true;
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}
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void AnimGraph::updateOrderedNodes() {
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m_eval_ordered_nodes.clear();
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updateOrderedNodesRecursive(0);
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@ -69,8 +79,6 @@ void AnimGraph::markActiveNodes() {
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}
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void AnimGraph::prepareNodeEval(size_t node_index) {
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AnimNode* node = m_nodes[node_index];
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for (size_t i = 0, n = m_node_output_connections[node_index].size(); i < n;
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i++) {
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AnimGraphConnection& output_connection =
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@ -80,7 +88,7 @@ void AnimGraph::prepareNodeEval(size_t node_index) {
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continue;
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}
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(*output_connection.m_source_socket.m_value.ptr_ptr) =
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(*output_connection.m_source_socket.m_reference.ptr_ptr) =
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m_anim_data_work_buffer.peek();
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m_anim_data_work_buffer.pop();
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}
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@ -94,14 +102,12 @@ void AnimGraph::prepareNodeEval(size_t node_index) {
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continue;
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}
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(*input_connection.m_target_socket.m_value.ptr_ptr) =
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(*input_connection.m_source_socket.m_value.ptr_ptr);
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(*input_connection.m_target_socket.m_reference.ptr_ptr) =
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(*input_connection.m_source_socket.m_reference.ptr_ptr);
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}
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}
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void AnimGraph::finishNodeEval(size_t node_index) {
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AnimNode* node = m_nodes[node_index];
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for (size_t i = 0, n = m_node_input_connections[node_index].size(); i < n;
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i++) {
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AnimGraphConnection& input_connection =
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@ -112,8 +118,8 @@ void AnimGraph::finishNodeEval(size_t node_index) {
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}
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m_anim_data_work_buffer.push(
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static_cast<AnimData*>(input_connection.m_source_socket.m_value.ptr));
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(*input_connection.m_source_socket.m_value.ptr_ptr) = nullptr;
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static_cast<AnimData*>(input_connection.m_source_socket.m_reference.ptr));
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(*input_connection.m_source_socket.m_reference.ptr_ptr) = nullptr;
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}
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}
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@ -126,8 +132,8 @@ void AnimGraph::evalInputNode() {
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if (graph_input_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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memcpy(
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*graph_input_connection.m_target_socket.m_value.ptr_ptr,
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graph_input_connection.m_source_socket.m_value.ptr,
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*graph_input_connection.m_target_socket.m_reference.ptr_ptr,
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graph_input_connection.m_source_socket.m_reference.ptr,
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sizeof(void*));
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printf("bla");
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} else {
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@ -144,8 +150,8 @@ void AnimGraph::evalOutputNode() {
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if (graph_output_connection.m_source_socket.m_type
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!= SocketType::SocketTypeAnimation) {
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memcpy(
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graph_output_connection.m_target_socket.m_value.ptr,
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graph_output_connection.m_source_socket.m_value.ptr,
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graph_output_connection.m_target_socket.m_reference.ptr,
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graph_output_connection.m_source_socket.m_reference.ptr,
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graph_output_connection.m_target_socket.m_type_size);
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} else {
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// TODO: how to deal with anim data outputs?
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@ -166,7 +172,7 @@ void AnimGraph::evalSyncTracks() {
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}
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void AnimGraph::updateTime(float dt) {
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const std::vector<AnimGraphConnection> graph_output_inputs =
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const std::vector<AnimGraphConnection>& graph_output_inputs =
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m_node_input_connections[0];
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for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
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AnimNode* node = graph_output_inputs[i].m_source_node;
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@ -182,11 +188,11 @@ void AnimGraph::updateTime(float dt) {
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}
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int node_index = node->m_index;
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const std::vector<AnimGraphConnection> node_input_connections =
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m_node_input_connections[node_index];
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float node_time_now = node->m_time_now;
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float node_time_last = node->m_time_last;
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const std::vector<AnimGraphConnection>& node_input_connections =
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m_node_input_connections[node_index];
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for (size_t i = 0, n = node_input_connections.size(); i < n; i++) {
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AnimNode* input_node = node_input_connections[i].m_source_node;
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@ -201,7 +207,7 @@ void AnimGraph::updateTime(float dt) {
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}
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}
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void AnimGraph::evaluate() {
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void AnimGraph::evaluate(AnimGraphContext& context) {
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constexpr int eval_stack_size = 5;
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int eval_stack_index = eval_stack_size;
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AnimData eval_buffers[eval_stack_size];
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@ -219,7 +225,7 @@ void AnimGraph::evaluate() {
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prepareNodeEval(node->m_index);
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node->Evaluate();
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node->Evaluate(context);
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finishNodeEval(node->m_index);
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}
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@ -66,6 +66,8 @@ struct AnimGraph {
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delete m_socket_accessor;
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}
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bool init(AnimGraphContext& context);
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void updateOrderedNodes();
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void updateOrderedNodesRecursive(int node_index);
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void markActiveNodes();
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@ -73,7 +75,6 @@ struct AnimGraph {
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return node->m_state != AnimNodeEvalState::Deactivated;
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}
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void evalInputNode();
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void prepareNodeEval(size_t node_index);
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void finishNodeEval(size_t node_index);
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@ -81,7 +82,7 @@ struct AnimGraph {
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void evalSyncTracks();
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void updateTime(float dt);
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void evaluate();
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void evaluate(AnimGraphContext& context);
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void reset() {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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m_nodes[i]->m_time_now = 0.f;
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@ -99,7 +100,7 @@ struct AnimGraph {
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void* getInputPtr(const std::string& name) const {
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const Socket* input_socket = getInputSocket(name);
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if (input_socket != nullptr) {
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return input_socket->m_value.ptr;
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return input_socket->m_reference.ptr;
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}
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return nullptr;
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@ -5,18 +5,29 @@
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#ifndef ANIMTESTBED_ANIMGRAPHDATA_H
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#define ANIMTESTBED_ANIMGRAPHDATA_H
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#include <cstring>
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#include <iostream>
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#include <string>
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#include <vector>
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#include <iostream>
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#include "SyncTrack.h"
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#include "ozz/base/containers/vector.h"
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#include <ozz/base/maths/soa_transform.h>
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#include "ozz/animation/runtime/skeleton.h"
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//
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// Data types
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//
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struct AnimGraph;
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struct AnimGraphContext {
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AnimGraph* m_graph = nullptr;
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ozz::animation::Skeleton* m_skeleton = nullptr;
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};
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struct AnimData {
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float m_bone_transforms[16];
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ozz::vector<ozz::math::SoaTransform> m_local_matrices;
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};
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typedef float Vec3[3];
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@ -33,6 +44,8 @@ enum class SocketType {
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SocketTypeLast
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};
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constexpr size_t cSocketStringValueMaxLength = 256;
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static const char* SocketTypeNames[] =
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{"", "Bool", "Animation", "Float", "Vec3", "Quat", "String"};
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std::string m_name;
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SocketType m_type = SocketType::SocketTypeUndefined;
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union SocketValue {
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bool flag;
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float float_value;
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float vec3[3];
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float quat[4];
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char str[cSocketStringValueMaxLength];
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};
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SocketValue m_value = { 0 };
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union SocketReference {
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void* ptr;
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void** ptr_ptr;
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};
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SocketValue m_value = {nullptr};
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SocketReference m_reference;
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int m_flags = 0;
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size_t m_type_size = 0;
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};
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@ -118,22 +139,25 @@ struct NodeSocketAccessorBase {
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return default_value;
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}
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return *static_cast<T*>(socket->m_value.ptr);
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return *static_cast<T*>(socket->m_reference.ptr);
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}
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template <typename T>
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void SetSocketValue(
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const std::vector<Socket>& sockets,
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const std::string& name,
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const T& value) {
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const Socket* socket = FindSocket(sockets, name);
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if (socket == nullptr) {
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std::cerr << "Error: could not set value of socket with name " << name
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<< ": no socket found." << std::endl;
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return;
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void SetSocketReferenceValue(Socket* socket, T value) {
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std::cerr << "Could not find template specialization for socket type "
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<< static_cast<int>(socket->m_type) << " ("
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<< SocketTypeNames[static_cast<int>(socket->m_type)] << ")."
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<< std::endl;
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// *static_cast<T*>(socket->m_value.ptr) = value;
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}
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*static_cast<T*>(socket->m_value.ptr) = value;
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template <typename T>
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void SetSocketValue(Socket* socket, T value) {
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std::cerr << "Could not find template specialization for socket type "
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<< static_cast<int>(socket->m_type) << " ("
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<< SocketTypeNames[static_cast<int>(socket->m_type)] << ")."
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<< std::endl;
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// *static_cast<T*>(socket->m_value.ptr) = value;
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}
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template <typename T>
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return false;
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}
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socket->m_value.ptr = value_ptr;
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socket->m_reference.ptr = value_ptr;
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return true;
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}
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return RegisterSocket(m_properties, name, value);
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}
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template <typename T>
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void SetProperty(const std::string& name, const T& value) {
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SetSocketValue(m_properties, name, value);
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void SetPropertyReferenceValue(const std::string& name, T value) {
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Socket* socket = FindSocket(m_properties, name);
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SetSocketReferenceValue<T>(socket, value);
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}
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template <typename T>
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void SetPropertyValue(const std::string& name, T value) {
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Socket* socket = FindSocket(m_properties, name);
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SetSocketValue<T>(socket, value);
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}
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template <typename T>
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T GetProperty(const std::string& name, T default_value) {
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}
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};
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//
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// SetSocketReferenceValue<> specializations
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//
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template <>
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inline void NodeSocketAccessorBase::SetSocketReferenceValue<const bool&>(Socket* socket, const bool& value) {
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*static_cast<bool*>(socket->m_reference.ptr) = value;
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketReferenceValue<const float&>(Socket* socket, const float& value) {
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*static_cast<float*>(socket->m_reference.ptr) = value;
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketReferenceValue<const Vec3&>(Socket* socket, const Vec3& value) {
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static_cast<float*>(socket->m_reference.ptr)[0] = value[0];
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static_cast<float*>(socket->m_reference.ptr)[1] = value[1];
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static_cast<float*>(socket->m_reference.ptr)[2] = value[2];
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketReferenceValue<const Quat&>(Socket* socket, const Quat& value) {
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static_cast<float*>(socket->m_reference.ptr)[0] = value[0];
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static_cast<float*>(socket->m_reference.ptr)[1] = value[1];
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static_cast<float*>(socket->m_reference.ptr)[2] = value[2];
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static_cast<float*>(socket->m_reference.ptr)[3] = value[3];
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketReferenceValue<const std::string&>(Socket* socket, const std::string& value) {
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*static_cast<std::string*>(socket->m_reference.ptr) = value;
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketReferenceValue<const char*>(Socket* socket, const char* value) {
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std::string value_string (value);
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SetSocketReferenceValue<const std::string&>(socket, value_string);
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}
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//
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// SetSocketValue<> specializations
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//
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template <>
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inline void NodeSocketAccessorBase::SetSocketValue<const bool&>(Socket* socket, const bool& value) {
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socket->m_value.flag = value;
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketValue<const float&>(Socket* socket, const float& value) {
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socket->m_value.float_value = value;
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketValue<const Vec3&>(Socket* socket, const Vec3& value) {
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socket->m_value.vec3[0] = value[0];
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socket->m_value.vec3[1] = value[1];
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socket->m_value.vec3[2] = value[2];
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketValue<const Quat&>(Socket* socket, const Quat& value) {
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socket->m_value.quat[0] = value[0];
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socket->m_value.quat[1] = value[1];
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socket->m_value.quat[2] = value[2];
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socket->m_value.quat[3] = value[3];
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketValue<const std::string&>(Socket* socket, const std::string& value) {
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constexpr size_t string_max_length = sizeof(socket->m_value.str) - 1;
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strncpy(socket->m_value.str, value.data(), string_max_length);
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socket->m_value.str[value.size() > string_max_length ? string_max_length : value.size() ] = 0;
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}
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template <>
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inline void NodeSocketAccessorBase::SetSocketValue<const char*>(Socket* socket, const char* value) {
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SetSocketValue<const std::string&>(socket, value);
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}
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template <typename T>
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struct NodeSocketAccessor : public NodeSocketAccessorBase {
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virtual ~NodeSocketAccessor() {}
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};
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#endif //ANIMTESTBED_ANIMGRAPHDATA_H
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@ -83,16 +83,16 @@ void AnimGraphEditorRenderSidebar(
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if (property.m_type == SocketType::SocketTypeFloat) {
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ImGui::SliderFloat(
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property.m_name.c_str(),
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reinterpret_cast<float*>(property.m_value.ptr),
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reinterpret_cast<float*>(property.m_reference.ptr),
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-100.f,
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100.f);
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} else if (property.m_type == SocketType::SocketTypeBool) {
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ImGui::Checkbox(
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property.m_name.c_str(),
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reinterpret_cast<bool*>(property.m_value.ptr));
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reinterpret_cast<bool*>(property.m_reference.ptr));
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} else if (property.m_type == SocketType::SocketTypeString) {
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std::string* property_string =
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reinterpret_cast<std::string*>(property.m_value.ptr);
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reinterpret_cast<std::string*>(property.m_reference.ptr);
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char string_buf[256];
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memset(string_buf, 0, sizeof(string_buf));
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strncpy(
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@ -3,3 +3,83 @@
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//
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#include "AnimGraphNodes.h"
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#include "ozz/base/log.h"
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#include "ozz/animation/runtime/blending_job.h"
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#include "ozz/animation/runtime/animation.h"
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#include "ozz/base/io/archive.h"
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#include "ozz/base/io/stream.h"
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void Blend2Node::Evaluate(AnimGraphContext& context) {
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assert (i_input0 != nullptr);
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assert (i_input1 != nullptr);
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assert (i_blend_weight != nullptr);
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assert (o_output != nullptr);
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// perform blend
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ozz::animation::BlendingJob::Layer layers[2];
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layers[0].transform = make_span(i_input0->m_local_matrices);
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layers[0].weight = (1.0f - *i_blend_weight);
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layers[1].transform = make_span(i_input1->m_local_matrices);
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layers[1].weight = (*i_blend_weight);
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ozz::animation::BlendingJob blend_job;
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blend_job.threshold = ozz::animation::BlendingJob().threshold;
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blend_job.layers = layers;
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blend_job.bind_pose = context.m_skeleton->joint_bind_poses();
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blend_job.output = make_span(o_output->m_local_matrices);
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if (!blend_job.Run()) {
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ozz::log::Err() << "Error blending animations." << std::endl;
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}
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bool m_sync_blend = false;
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}
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//
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// AnimSamplerNode
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//
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AnimSamplerNode::~AnimSamplerNode() noexcept {
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delete m_animation;
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m_animation = nullptr;
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}
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bool AnimSamplerNode::Init(AnimGraphContext& context) {
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assert (m_animation == nullptr);
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m_animation = new ozz::animation::Animation();
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assert(m_filename.size() != 0);
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ozz::io::File file(m_filename.c_str(), "rb");
|
||||
if (!file.opened()) {
|
||||
ozz::log::Err() << "Failed to open animation file " << m_filename << "."
|
||||
<< std::endl;
|
||||
return false;
|
||||
}
|
||||
ozz::io::IArchive archive(&file);
|
||||
if (!archive.TestTag<ozz::animation::Animation>()) {
|
||||
ozz::log::Err() << "Failed to load animation instance from file "
|
||||
<< m_filename << "." << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
assert (context.m_skeleton != nullptr);
|
||||
const int num_soa_joints = context.m_skeleton->num_soa_joints();
|
||||
const int num_joints = context.m_skeleton->num_joints();
|
||||
m_sampling_cache.Resize(num_joints);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AnimSamplerNode::Evaluate(AnimGraphContext& context) {
|
||||
assert (o_output != nullptr);
|
||||
|
||||
ozz::animation::SamplingJob sampling_job;
|
||||
sampling_job.animation = m_animation;
|
||||
sampling_job.cache = &m_sampling_cache;
|
||||
sampling_job.ratio = m_time_now;
|
||||
sampling_job.output = make_span(o_output->m_local_matrices);
|
||||
|
||||
if (!sampling_job.Run()) {
|
||||
ozz::log::Err() << "Error sampling animation." << std::endl;
|
||||
}
|
||||
}
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "AnimGraphData.h"
|
||||
#include "SyncTrack.h"
|
||||
#include "ozz/animation/runtime/sampling_job.h"
|
||||
|
||||
struct AnimNode;
|
||||
|
||||
|
@ -46,6 +47,8 @@ struct AnimNode {
|
|||
|
||||
virtual ~AnimNode(){};
|
||||
|
||||
virtual bool Init(AnimGraphContext& context) { return true; };
|
||||
|
||||
virtual void MarkActiveInputs(const std::vector<AnimGraphConnection>& inputs) {
|
||||
for (size_t i = 0, n = inputs.size(); i < n; i++) {
|
||||
AnimNode* input_node = inputs[i].m_source_node;
|
||||
|
@ -73,7 +76,7 @@ struct AnimNode {
|
|||
m_state = AnimNodeEvalState::TimeUpdated;
|
||||
}
|
||||
|
||||
virtual void Evaluate(){};
|
||||
virtual void Evaluate(AnimGraphContext& context){};
|
||||
};
|
||||
|
||||
|
||||
|
@ -116,26 +119,7 @@ struct Blend2Node : public AnimNode {
|
|||
}
|
||||
}
|
||||
|
||||
virtual void UpdateTime(float dt, std::vector<NodeInput>& inputs) {
|
||||
if (!m_sync_blend) {
|
||||
m_time_now = m_time_now + dt;
|
||||
}
|
||||
|
||||
for (size_t i = 0, n = inputs.size(); i < n; i++) {
|
||||
AnimNode* input_node = inputs[i].m_node;
|
||||
if (input_node == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (input_node->m_state != AnimNodeEvalState::Deactivated) {
|
||||
if (!m_sync_blend) {
|
||||
input_node->m_time_now = m_time_now;
|
||||
}
|
||||
input_node->m_state = AnimNodeEvalState::TimeUpdated;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
virtual void Evaluate(AnimGraphContext& context) override;
|
||||
};
|
||||
|
||||
template <>
|
||||
|
@ -171,14 +155,21 @@ struct NodeSocketAccessor<Blend2Node> : public NodeSocketAccessorBase {
|
|||
//
|
||||
struct SpeedScaleNode : public AnimNode {
|
||||
AnimData* i_input = nullptr;
|
||||
AnimData* i_output = nullptr;
|
||||
AnimData* o_output = nullptr;
|
||||
float* i_speed_scale = nullptr;
|
||||
|
||||
virtual void UpdateTime(float time_last, float time_now) {
|
||||
void UpdateTime(float time_last, float time_now) override {
|
||||
m_time_last = time_last;
|
||||
m_time_now = time_last + (time_now - time_last) * (*i_speed_scale);
|
||||
m_state = AnimNodeEvalState::TimeUpdated;
|
||||
}
|
||||
|
||||
void Evaluate(AnimGraphContext& context) override {
|
||||
assert (i_input != nullptr);
|
||||
assert (o_output != nullptr);
|
||||
|
||||
o_output->m_local_matrices = i_input->m_local_matrices;
|
||||
};
|
||||
};
|
||||
|
||||
template <>
|
||||
|
@ -191,7 +182,7 @@ struct NodeSocketAccessor<SpeedScaleNode> : public NodeSocketAccessorBase {
|
|||
SocketFlags::SocketFlagAffectsTime);
|
||||
RegisterInput("Input", &node->i_input);
|
||||
|
||||
RegisterOutput("Output", &node->i_output);
|
||||
RegisterOutput("Output", &node->o_output);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -201,6 +192,12 @@ struct NodeSocketAccessor<SpeedScaleNode> : public NodeSocketAccessorBase {
|
|||
struct AnimSamplerNode : public AnimNode {
|
||||
AnimData* o_output = nullptr;
|
||||
std::string m_filename;
|
||||
ozz::animation::SamplingCache m_sampling_cache;
|
||||
ozz::animation::Animation* m_animation = nullptr;
|
||||
|
||||
virtual ~AnimSamplerNode();
|
||||
virtual bool Init(AnimGraphContext& context) override;
|
||||
virtual void Evaluate(AnimGraphContext& context) override;
|
||||
};
|
||||
|
||||
template <>
|
||||
|
@ -221,7 +218,7 @@ struct MathAddNode : public AnimNode {
|
|||
float* i_input1 = nullptr;
|
||||
float o_output = 0.f;
|
||||
|
||||
void Evaluate() override {
|
||||
void Evaluate(AnimGraphContext& context) override {
|
||||
assert (i_input0 != nullptr);
|
||||
assert (i_input1 != nullptr);
|
||||
|
||||
|
@ -249,7 +246,7 @@ struct MathFloatToVec3Node : public AnimNode {
|
|||
float* i_input2 = nullptr;
|
||||
Vec3 o_output = {0.f, 0.f, 0.f};
|
||||
|
||||
void Evaluate() override {
|
||||
void Evaluate(AnimGraphContext& context) override {
|
||||
assert (i_input0 != nullptr);
|
||||
assert (i_input1 != nullptr);
|
||||
assert (i_input2 != nullptr);
|
||||
|
|
|
@ -27,25 +27,23 @@ json sSocketToJson(const Socket& socket) {
|
|||
result["name"] = socket.m_name;
|
||||
result["type"] = sSocketTypeToStr(socket.m_type);
|
||||
|
||||
if (socket.m_value.ptr != nullptr) {
|
||||
if (socket.m_reference.ptr != nullptr) {
|
||||
if (socket.m_type == SocketType::SocketTypeBool) {
|
||||
result["value"] = *reinterpret_cast<bool*>(socket.m_value.ptr);
|
||||
result["value"] = socket.m_value.flag;
|
||||
} else if (socket.m_type == SocketType::SocketTypeAnimation) {
|
||||
} else if (socket.m_type == SocketType::SocketTypeFloat) {
|
||||
result["value"] = *reinterpret_cast<float*>(socket.m_value.ptr);
|
||||
result["value"] = socket.m_value.float_value;
|
||||
} else if (socket.m_type == SocketType::SocketTypeVec3) {
|
||||
Vec3& vec3 = *reinterpret_cast<Vec3*>(socket.m_value.ptr);
|
||||
result["value"][0] = vec3[0];
|
||||
result["value"][1] = vec3[1];
|
||||
result["value"][2] = vec3[2];
|
||||
result["value"][0] = socket.m_value.vec3[0];
|
||||
result["value"][1] = socket.m_value.vec3[1];
|
||||
result["value"][2] = socket.m_value.vec3[2];
|
||||
} else if (socket.m_type == SocketType::SocketTypeQuat) {
|
||||
Quat& quat = *reinterpret_cast<Quat*>(socket.m_value.ptr);
|
||||
result["value"][0] = quat[0];
|
||||
result["value"][1] = quat[1];
|
||||
result["value"][2] = quat[2];
|
||||
result["value"][3] = quat[3];
|
||||
result["value"][0] = socket.m_value.quat[0];
|
||||
result["value"][1] = socket.m_value.quat[1];
|
||||
result["value"][2] = socket.m_value.quat[2];
|
||||
result["value"][3] = socket.m_value.quat[3];
|
||||
} else if (socket.m_type == SocketType::SocketTypeString) {
|
||||
result["value"] = *reinterpret_cast<std::string*>(socket.m_value.ptr);
|
||||
result["value"] = std::string(socket.m_value.str);
|
||||
} else {
|
||||
std::cerr << "Invalid socket type '" << static_cast<int>(socket.m_type)
|
||||
<< "'." << std::endl;
|
||||
|
@ -57,7 +55,7 @@ json sSocketToJson(const Socket& socket) {
|
|||
Socket sJsonToSocket(const json& json_data) {
|
||||
Socket result;
|
||||
result.m_type = SocketType::SocketTypeUndefined;
|
||||
result.m_value.ptr = nullptr;
|
||||
result.m_reference.ptr = nullptr;
|
||||
result.m_name = json_data["name"];
|
||||
|
||||
std::string type_string = json_data["type"];
|
||||
|
@ -129,29 +127,30 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
|
|||
|
||||
if (sSocketTypeToStr(property.m_type) == json_property["type"]) {
|
||||
if (property.m_type == SocketType::SocketTypeBool) {
|
||||
result.m_socket_accessor->SetProperty<bool>(
|
||||
property.m_name,
|
||||
json_property["value"]);
|
||||
property.m_value.flag = json_property["value"];
|
||||
} else if (property.m_type == SocketType::SocketTypeAnimation) {
|
||||
} else if (property.m_type == SocketType::SocketTypeFloat) {
|
||||
result.m_socket_accessor->SetProperty<float>(
|
||||
property.m_name,
|
||||
json_property["value"]);
|
||||
property.m_value.float_value = json_property["value"];
|
||||
} else if (property.m_type == SocketType::SocketTypeVec3) {
|
||||
Vec3* property_vec3 = reinterpret_cast<Vec3*>(property.m_value.ptr);
|
||||
(*property_vec3)[0] = json_property["value"][0];
|
||||
(*property_vec3)[1] = json_property["value"][1];
|
||||
(*property_vec3)[2] = json_property["value"][2];
|
||||
property.m_value.vec3[0] = json_property["value"][0];
|
||||
property.m_value.vec3[1] = json_property["value"][1];
|
||||
property.m_value.vec3[2] = json_property["value"][2];
|
||||
} else if (property.m_type == SocketType::SocketTypeQuat) {
|
||||
Quat* property_quat = reinterpret_cast<Quat*>(property.m_value.ptr);
|
||||
(*property_quat)[0] = json_property["value"][0];
|
||||
(*property_quat)[1] = json_property["value"][1];
|
||||
(*property_quat)[2] = json_property["value"][2];
|
||||
(*property_quat)[3] = json_property["value"][3];
|
||||
Quat* property_quat = reinterpret_cast<Quat*>(property.m_reference.ptr);
|
||||
property.m_value.quat[0] = json_property["value"][0];
|
||||
property.m_value.quat[1] = json_property["value"][1];
|
||||
property.m_value.quat[2] = json_property["value"][2];
|
||||
property.m_value.quat[3] = json_property["value"][3];
|
||||
} else if (property.m_type == SocketType::SocketTypeString) {
|
||||
result.m_socket_accessor->SetProperty<std::string>(
|
||||
property.m_name,
|
||||
json_property["value"]);
|
||||
std::string value_str = json_property["value"];
|
||||
size_t string_length = value_str.size();
|
||||
constexpr size_t string_max_length = sizeof(property.m_value.str) - 1;
|
||||
if (string_length > string_max_length) {
|
||||
std::cerr << "Warning: string '" << value_str << "' too long, truncating to " << string_max_length << " bytes." << std::endl;
|
||||
string_length = string_max_length;
|
||||
}
|
||||
memcpy (property.m_value.str, value_str.data(), string_length);
|
||||
property.m_value.str[string_length] = 0;
|
||||
} else {
|
||||
std::cerr << "Invalid type for property '" << property.m_name
|
||||
<< "'. Cannot parse json to type '"
|
||||
|
@ -345,6 +344,7 @@ AnimGraph AnimGraphResource::createInstance() const {
|
|||
createRuntimeNodeInstances(result);
|
||||
prepareGraphIOData(result);
|
||||
connectRuntimeNodes(result);
|
||||
setRuntimeNodeProperties(result);
|
||||
|
||||
result.updateOrderedNodes();
|
||||
result.reset();
|
||||
|
@ -387,7 +387,7 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
|||
|
||||
int input_block_offset = 0;
|
||||
for (int i = 0; i < graph_inputs.size(); i++) {
|
||||
graph_inputs[i].m_value.ptr =
|
||||
graph_inputs[i].m_reference.ptr =
|
||||
(void*)&instance.m_input_buffer[input_block_offset];
|
||||
input_block_offset += sizeof(void*);
|
||||
}
|
||||
|
@ -403,7 +403,7 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
|
|||
|
||||
int output_block_offset = 0;
|
||||
for (int i = 0; i < graph_outputs.size(); i++) {
|
||||
graph_outputs[i].m_value.ptr =
|
||||
graph_outputs[i].m_reference.ptr =
|
||||
(void*)&instance.m_output_buffer[output_block_offset];
|
||||
output_block_offset += graph_outputs[i].m_type_size;
|
||||
}
|
||||
|
@ -486,8 +486,8 @@ void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
|
|||
//
|
||||
// Wire up outputs to inputs.
|
||||
//
|
||||
(*target_socket->m_value.ptr_ptr) = source_socket->m_value.ptr;
|
||||
// (*source_socket->m_value.ptr_ptr) = target_socket->m_value.ptr;
|
||||
(*target_socket->m_reference.ptr_ptr) = source_socket->m_reference.ptr;
|
||||
// (*source_socket->m_reference.ptr_ptr) = target_socket->m_reference.ptr;
|
||||
|
||||
size_t target_node_index = target_node->m_index;
|
||||
|
||||
|
@ -516,3 +516,39 @@ void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
|
|||
}
|
||||
}
|
||||
|
||||
void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
|
||||
for (int i = 2; i < m_nodes.size(); i++) {
|
||||
const AnimNodeResource& node_resource = m_nodes[i];
|
||||
|
||||
NodeSocketAccessorBase* node_instance_accessor =
|
||||
AnimNodeAccessorFactory(node_resource.m_type_name, instance.m_nodes[i]);
|
||||
|
||||
std::vector<Socket>& resource_properties = node_resource.m_socket_accessor->m_properties;
|
||||
for (size_t j = 0, n = resource_properties.size(); j < n; j++) {
|
||||
const Socket& property = resource_properties[j];
|
||||
const std::string& name = property.m_name;
|
||||
|
||||
switch (property.m_type) {
|
||||
case SocketType::SocketTypeBool:
|
||||
node_instance_accessor->SetPropertyReferenceValue<const bool&>(name, property.m_value.flag);
|
||||
break;
|
||||
case SocketType::SocketTypeFloat:
|
||||
node_instance_accessor->SetPropertyReferenceValue(name, property.m_value.float_value);
|
||||
break;
|
||||
case SocketType::SocketTypeVec3:
|
||||
node_instance_accessor->SetPropertyReferenceValue(name, property.m_value.vec3);
|
||||
break;
|
||||
case SocketType::SocketTypeQuat:
|
||||
node_instance_accessor->SetPropertyReferenceValue(name, property.m_value.quat);
|
||||
break;
|
||||
case SocketType::SocketTypeString:
|
||||
node_instance_accessor->SetPropertyReferenceValue(name, property.m_value.str);
|
||||
break;
|
||||
default:
|
||||
std::cerr << "Invalid socket type " << static_cast<int>(property.m_type) << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
delete node_instance_accessor;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -141,9 +141,11 @@ struct AnimGraphResource {
|
|||
}
|
||||
|
||||
AnimGraph createInstance() const;
|
||||
|
||||
void createRuntimeNodeInstances(AnimGraph& instance) const;
|
||||
void prepareGraphIOData(AnimGraph& instance) const;
|
||||
void connectRuntimeNodes(AnimGraph& instance) const;
|
||||
void setRuntimeNodeProperties(AnimGraph& instance) const;
|
||||
};
|
||||
|
||||
#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H
|
||||
|
|
|
@ -2,11 +2,36 @@
|
|||
// Created by martin on 04.02.22.
|
||||
//
|
||||
|
||||
#include "ozz/base/io/archive.h"
|
||||
#include "ozz/base/io/stream.h"
|
||||
#include "ozz/base/log.h"
|
||||
|
||||
#include "AnimGraph/AnimGraph.h"
|
||||
#include "AnimGraph/AnimGraphEditor.h"
|
||||
#include "AnimGraph/AnimGraphResource.h"
|
||||
#include "catch.hpp"
|
||||
|
||||
bool load_skeleton (ozz::animation::Skeleton& skeleton, const char* filename) {
|
||||
assert(filename);
|
||||
ozz::io::File file(filename, "rb");
|
||||
if (!file.opened()) {
|
||||
ozz::log::Err() << "Failed to open skeleton file " << filename << "."
|
||||
<< std::endl;
|
||||
return false;
|
||||
}
|
||||
ozz::io::IArchive archive(&file);
|
||||
if (!archive.TestTag<ozz::animation::Skeleton>()) {
|
||||
ozz::log::Err() << "Failed to load skeleton instance from file " << filename
|
||||
<< "." << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Once the tag is validated, reading cannot fail.
|
||||
archive >> skeleton;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource;
|
||||
|
||||
|
@ -23,7 +48,9 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
|||
|
||||
AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
|
||||
walk_node.m_name = "WalkAnim";
|
||||
walk_node.m_socket_accessor->SetPropertyValue("Filename", "data/walk.anim.ozz");
|
||||
AnimNodeResource& run_node = graph_resource.m_nodes[run_node_index];
|
||||
run_node.m_socket_accessor->SetPropertyValue("Filename", "data/run.anim.ozz");
|
||||
run_node.m_name = "RunAnim";
|
||||
AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
|
||||
blend_node.m_name = "BlendWalkRun";
|
||||
|
@ -35,30 +62,27 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
|||
REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input0") == 0);
|
||||
REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input1") == 1);
|
||||
|
||||
AnimGraphConnectionResource walk_to_blend;
|
||||
walk_to_blend.source_node_index = walk_node_index;
|
||||
walk_to_blend.source_socket_name = "Output";
|
||||
walk_to_blend.target_node_index = blend_node_index;
|
||||
walk_to_blend.target_socket_name = "Input0";
|
||||
graph_resource.m_connections.push_back(walk_to_blend);
|
||||
|
||||
AnimGraphConnectionResource run_to_blend;
|
||||
run_to_blend.source_node_index = run_node_index;
|
||||
run_to_blend.source_socket_name = "Output";
|
||||
run_to_blend.target_node_index = blend_node_index;
|
||||
run_to_blend.target_socket_name = "Input1";
|
||||
graph_resource.m_connections.push_back(run_to_blend);
|
||||
|
||||
AnimGraphConnectionResource blend_to_output;
|
||||
blend_to_output.source_node_index = blend_node_index;
|
||||
blend_to_output.source_socket_name = "Output";
|
||||
blend_to_output.target_node_index = 0;
|
||||
blend_to_output.target_socket_name = "GraphOutput";
|
||||
graph_resource.m_connections.push_back(blend_to_output);
|
||||
graph_resource.connectSockets(walk_node, "Output", blend_node, "Input0");
|
||||
graph_resource.connectSockets(run_node, "Output", blend_node, "Input1");
|
||||
graph_resource.connectSockets(
|
||||
blend_node,
|
||||
"Output",
|
||||
graph_resource.getGraphOutputNode(),
|
||||
"GraphOutput");
|
||||
|
||||
graph_resource.saveToFile("WalkGraph.animgraph.json");
|
||||
AnimGraphResource graph_resource_loaded;
|
||||
graph_resource_loaded.loadFromFile("WalkGraph.animgraph.json");
|
||||
|
||||
AnimGraph graph = graph_resource.createInstance();
|
||||
AnimGraph graph = graph_resource_loaded.createInstance();
|
||||
AnimGraphContext graph_context;
|
||||
graph_context.m_graph = &graph;
|
||||
|
||||
ozz::animation::Skeleton skeleton;
|
||||
REQUIRE(load_skeleton(skeleton, "data/skeleton.ozz"));
|
||||
graph_context.m_skeleton = &skeleton;
|
||||
|
||||
REQUIRE(graph.init(graph_context));
|
||||
|
||||
REQUIRE(graph.m_nodes.size() == 5);
|
||||
REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
|
||||
|
@ -97,7 +121,14 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
|||
graph.m_node_output_connections[anim_sampler_index1][0].m_target_node
|
||||
== blend2_instance);
|
||||
|
||||
// Emulate evaluation
|
||||
// Ensure animation sampler nodes use the correct files
|
||||
REQUIRE(anim_sampler_walk->m_filename == "data/walk.anim.ozz");
|
||||
REQUIRE(anim_sampler_walk->m_animation != nullptr);
|
||||
|
||||
REQUIRE(anim_sampler_run->m_filename == "data/run.anim.ozz");
|
||||
REQUIRE(anim_sampler_run->m_animation != nullptr);
|
||||
|
||||
WHEN("Emulating Graph Evaluation") {
|
||||
CHECK(graph.m_anim_data_work_buffer.m_available_data.size() == 5);
|
||||
graph.prepareNodeEval(walk_node_index);
|
||||
graph.finishNodeEval(walk_node_index);
|
||||
|
@ -116,14 +147,15 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
|||
|
||||
graph.prepareNodeEval(0);
|
||||
const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
|
||||
CHECK(blend2_instance->o_output == (*graph_output_socket->m_value.ptr_ptr));
|
||||
CHECK(blend2_instance->o_output == (*graph_output_socket->m_reference.ptr_ptr));
|
||||
AnimData* graph_output =
|
||||
static_cast<AnimData*>(*graph_output_socket->m_value.ptr_ptr);
|
||||
static_cast<AnimData*>(*graph_output_socket->m_reference.ptr_ptr);
|
||||
graph.finishNodeEval(0);
|
||||
CHECK(blend2_instance->o_output == nullptr);
|
||||
CHECK(graph_output == (*graph_output_socket->m_value.ptr_ptr));
|
||||
CHECK(graph_output == (*graph_output_socket->m_reference.ptr_ptr));
|
||||
CHECK(graph.m_anim_data_work_buffer.m_available_data.size() == 5);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
|
||||
int node_id = 3321;
|
||||
|
@ -250,15 +282,17 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|||
*graph_float_input = 123.456f;
|
||||
|
||||
AND_WHEN("Evaluating Graph") {
|
||||
AnimGraphContext context = {&anim_graph, nullptr};
|
||||
|
||||
anim_graph.updateTime(0.f);
|
||||
anim_graph.evaluate();
|
||||
anim_graph.evaluate(context);
|
||||
|
||||
Socket* float_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloatOutput");
|
||||
Socket* vec3_output_socket =
|
||||
anim_graph.getOutputSocket("GraphVec3Output");
|
||||
Vec3& vec3_output =
|
||||
*static_cast<Vec3*>(vec3_output_socket->m_value.ptr);
|
||||
*static_cast<Vec3*>(vec3_output_socket->m_reference.ptr);
|
||||
|
||||
THEN("output vector components equal the graph input vaulues") {
|
||||
CHECK(vec3_output[0] == *graph_float_input);
|
||||
|
@ -380,8 +414,10 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
|||
*graph_float_input = 123.456f;
|
||||
|
||||
AND_WHEN("Evaluating Graph") {
|
||||
AnimGraphContext context = {&anim_graph, nullptr};
|
||||
|
||||
anim_graph.updateTime(0.f);
|
||||
anim_graph.evaluate();
|
||||
anim_graph.evaluate(context);
|
||||
|
||||
Socket* float0_output_socket =
|
||||
anim_graph.getOutputSocket("GraphFloat0Output");
|
||||
|
@ -394,9 +430,12 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
|||
REQUIRE(float1_output_socket != nullptr);
|
||||
REQUIRE(float2_output_socket != nullptr);
|
||||
|
||||
float& float0_output = *static_cast<float*>(float0_output_socket->m_value.ptr);
|
||||
float& float1_output = *static_cast<float*>(float1_output_socket->m_value.ptr);
|
||||
float& float2_output = *static_cast<float*>(float2_output_socket->m_value.ptr);
|
||||
float& float0_output =
|
||||
*static_cast<float*>(float0_output_socket->m_reference.ptr);
|
||||
float& float1_output =
|
||||
*static_cast<float*>(float1_output_socket->m_reference.ptr);
|
||||
float& float2_output =
|
||||
*static_cast<float*>(float2_output_socket->m_reference.ptr);
|
||||
|
||||
THEN("output vector components equal the graph input vaulues") {
|
||||
CHECK(float0_output == Approx(*graph_float_input));
|
||||
|
@ -502,7 +541,7 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
|
|||
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
|
||||
|
||||
REQUIRE(
|
||||
*anim_graph.m_socket_accessor->m_outputs[0].m_value.ptr_ptr
|
||||
*anim_graph.m_socket_accessor->m_outputs[0].m_reference.ptr_ptr
|
||||
== blend2_node->i_blend_weight);
|
||||
float* float_input_ptr = (float*)anim_graph.getInput("GraphFloatInput");
|
||||
REQUIRE(float_input_ptr == blend2_node->i_blend_weight);
|
||||
|
@ -640,7 +679,7 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
|
|||
sampler_node
|
||||
== anim_graph.getAnimNodeForInput(speed_scale_node_index, "Input"));
|
||||
|
||||
REQUIRE(speed_scale_node->i_output == blend2_node->i_input1);
|
||||
REQUIRE(speed_scale_node->o_output == blend2_node->i_input1);
|
||||
REQUIRE(
|
||||
speed_scale_node
|
||||
== anim_graph.getAnimNodeForInput(blend2_node_index, "Input1"));
|
||||
|
|
Loading…
Reference in New Issue