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@ -33,6 +33,25 @@ bool load_skeleton(ozz::animation::Skeleton& skeleton, const char* filename) {
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return true;
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return true;
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}
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}
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TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
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int node_id = 3321;
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int input_index = 221;
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int output_index = 125;
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int parsed_node_id;
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int parsed_input_index;
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int parsed_output_index;
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int attribute_id = GenerateInputAttributeId(node_id, input_index);
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SplitInputAttributeId(attribute_id, &parsed_node_id, &parsed_input_index);
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CHECK(node_id == parsed_node_id);
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CHECK(input_index == parsed_input_index);
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attribute_id = GenerateOutputAttributeId(node_id, output_index);
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SplitOutputAttributeId(attribute_id, &parsed_node_id, &parsed_output_index);
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CHECK(node_id == parsed_node_id);
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CHECK(output_index == parsed_output_index);
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}
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TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
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TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
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AnimGraphResource graph_resource;
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AnimGraphResource graph_resource;
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graph_resource.m_name = "AnimSamplerBlendTree";
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graph_resource.m_name = "AnimSamplerBlendTree";
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@ -114,56 +133,59 @@ TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
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graph_context.freeAnimations();
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graph_context.freeAnimations();
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}
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}
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/*
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//
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//
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// Checks that node const inputs are properly set.
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// Checks that node const inputs are properly set.
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//
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//
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TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
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TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
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AnimGraphBlendTreeResource graph_resource;
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AnimGraphResource graph_resource;
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graph_resource.clear();
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graph_resource.m_name = "AnimSamplerSpeedScaleGraph";
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graph_resource.m_name = "AnimSamplerSpeedScaleGraph";
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graph_resource.m_type = "BlendTree";
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BlendTreeResource& blend_tree_resource = graph_resource.m_blend_tree_resource;
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blend_tree_resource.Reset();
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blend_tree_resource.InitGraphConnectors();
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// Prepare graph inputs and outputs
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// Prepare graph inputs and outputs
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size_t walk_node_index =
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blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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size_t walk_node_index = blend_tree_resource.m_nodes.size() - 1;
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size_t speed_scale_node_index =
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blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("SpeedScale"));
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graph_resource.addNode(AnimNodeResourceFactory("SpeedScale"));
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size_t speed_scale_node_index = blend_tree_resource.m_nodes.size() - 1;
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AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
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AnimNodeResource& walk_node = blend_tree_resource.m_nodes[walk_node_index];
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walk_node.m_name = "WalkAnim";
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walk_node.m_name = "WalkAnim";
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walk_node.m_socket_accessor->SetPropertyValue(
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walk_node.m_socket_accessor->SetPropertyValue(
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"Filename",
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"Filename",
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std::string("media/Walking-loop.ozz"));
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std::string("media/Walking-loop.ozz"));
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AnimNodeResource& speed_scale_node =
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AnimNodeResource& speed_scale_node =
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graph_resource.m_nodes[speed_scale_node_index];
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blend_tree_resource.m_nodes[speed_scale_node_index];
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speed_scale_node.m_name = "SpeedScale";
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speed_scale_node.m_name = "SpeedScale";
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float speed_scale_value = 1.35f;
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float speed_scale_value = 1.35f;
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speed_scale_node.m_socket_accessor->SetInputValue(
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speed_scale_node.m_socket_accessor->SetInputValue(
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"SpeedScale",
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"SpeedScale",
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speed_scale_value);
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speed_scale_value);
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AnimNodeResource& graph_node = graph_resource.m_nodes[0];
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AnimNodeResource& graph_node = blend_tree_resource.m_nodes[0];
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graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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graph_resource.connectSockets(walk_node, "Output", speed_scale_node, "Input");
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blend_tree_resource.ConnectSockets(walk_node, "Output", speed_scale_node, "Input");
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graph_resource.connectSockets(
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blend_tree_resource.ConnectSockets(
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speed_scale_node,
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speed_scale_node,
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"Output",
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"Output",
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graph_resource.getGraphOutputNode(),
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blend_tree_resource.GetGraphOutputNode(),
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"GraphOutput");
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"GraphOutput");
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graph_resource.saveToFile("AnimSamplerSpeedScaleGraph.animgraph.json");
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graph_resource.SaveToFile("AnimSamplerSpeedScaleGraph.animgraph.json");
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AnimGraphBlendTreeResource graph_resource_loaded;
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.loadFromFile(
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graph_resource_loaded.LoadFromFile(
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"AnimSamplerSpeedScaleGraph.animgraph.json");
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"AnimSamplerSpeedScaleGraph.animgraph.json");
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BlendTreeResource& blend_tree_resource_loaded = graph_resource_loaded.m_blend_tree_resource;
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Socket* speed_scale_resource_loaded_input =
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Socket* speed_scale_resource_loaded_input =
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graph_resource_loaded.m_nodes[speed_scale_node_index]
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blend_tree_resource_loaded.m_nodes[speed_scale_node_index]
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.m_socket_accessor->GetInputSocket("SpeedScale");
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.m_socket_accessor->GetInputSocket("SpeedScale");
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REQUIRE(speed_scale_resource_loaded_input != nullptr);
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REQUIRE(speed_scale_resource_loaded_input != nullptr);
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@ -171,105 +193,112 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
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speed_scale_resource_loaded_input->m_value.float_value,
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speed_scale_resource_loaded_input->m_value.float_value,
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Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
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Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
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AnimGraph graph;
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AnimGraphBlendTree blend_tree;
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graph_resource_loaded.createInstance(graph);
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graph_resource_loaded.CreateBlendTreeInstance(blend_tree);
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REQUIRE_THAT(*dynamic_cast<SpeedScaleNode*>(graph.m_nodes[speed_scale_node_index])->i_speed_scale,
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REQUIRE_THAT(*dynamic_cast<SpeedScaleNode*>(blend_tree.m_nodes[speed_scale_node_index])->i_speed_scale,
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Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
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Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
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}
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}
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TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
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TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
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AnimGraphBlendTreeResource graph_resource;
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AnimGraphResource graph_resource;
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graph_resource.clear();
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graph_resource.m_name = "WalkRunBlendGraph";
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graph_resource.m_name = "WalkRunBlendGraph";
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graph_resource.m_type = "BlendTree";
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BlendTreeResource& blend_tree_resource = graph_resource.m_blend_tree_resource;
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blend_tree_resource.Reset();
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blend_tree_resource.InitGraphConnectors();
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// Prepare graph inputs and outputs
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// Prepare graph inputs and outputs
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size_t walk_node_index =
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blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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size_t walk_node_index = blend_tree_resource.m_nodes.size() - 1;
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size_t run_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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size_t blend_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
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AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
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blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
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size_t run_node_index = blend_tree_resource.m_nodes.size() - 1;
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blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("Blend2"));
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size_t blend_node_index = blend_tree_resource.m_nodes.size() - 1;
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AnimNodeResource& walk_node = blend_tree_resource.m_nodes[walk_node_index];
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walk_node.m_name = "WalkAnim";
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walk_node.m_name = "WalkAnim";
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walk_node.m_socket_accessor->SetPropertyValue(
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walk_node.m_socket_accessor->SetPropertyValue(
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"Filename",
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"Filename",
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std::string("media/Walking-loop.ozz"));
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std::string("media/Walking-loop.ozz"));
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AnimNodeResource& run_node = graph_resource.m_nodes[run_node_index];
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AnimNodeResource& run_node = blend_tree_resource.m_nodes[run_node_index];
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run_node.m_socket_accessor->SetPropertyValue(
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run_node.m_socket_accessor->SetPropertyValue(
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"Filename",
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"Filename",
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std::string("media/Running0-loop.ozz"));
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std::string("media/Running0-loop.ozz"));
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run_node.m_name = "RunAnim";
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run_node.m_name = "RunAnim";
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AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
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AnimNodeResource& blend_node = blend_tree_resource.m_nodes[blend_node_index];
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blend_node.m_name = "BlendWalkRun";
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blend_node.m_name = "BlendWalkRun";
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AnimNodeResource& graph_node = graph_resource.m_nodes[0];
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AnimNodeResource& graph_node = blend_tree_resource.m_nodes[0];
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graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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REQUIRE(graph_node.m_socket_accessor->m_inputs.size() == 1);
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REQUIRE(graph_node.m_socket_accessor->m_inputs.size() == 1);
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REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input0") == 0);
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REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input0") == 0);
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REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input1") == 1);
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REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input1") == 1);
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graph_resource.connectSockets(walk_node, "Output", blend_node, "Input0");
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blend_tree_resource.ConnectSockets(walk_node, "Output", blend_node, "Input0");
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graph_resource.connectSockets(run_node, "Output", blend_node, "Input1");
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blend_tree_resource.ConnectSockets(run_node, "Output", blend_node, "Input1");
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graph_resource.connectSockets(
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blend_tree_resource.ConnectSockets(
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blend_node,
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blend_node,
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"Output",
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"Output",
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graph_resource.getGraphOutputNode(),
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blend_tree_resource.GetGraphOutputNode(),
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"GraphOutput");
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"GraphOutput");
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graph_resource.saveToFile("Blend2Graph.animgraph.json");
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graph_resource.SaveToFile("Blend2Graph.animgraph.json");
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AnimGraphBlendTreeResource graph_resource_loaded;
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graph_resource_loaded.loadFromFile("Blend2Graph.animgraph.json");
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AnimGraph graph;
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.createInstance(graph);
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graph_resource_loaded.LoadFromFile("Blend2Graph.animgraph.json");
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AnimGraphBlendTree blend_tree_graph;
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graph_resource_loaded.CreateBlendTreeInstance(blend_tree_graph);
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AnimGraphContext graph_context;
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AnimGraphContext graph_context;
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ozz::animation::Skeleton skeleton;
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ozz::animation::Skeleton skeleton;
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REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz"));
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REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz"));
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graph_context.m_skeleton = &skeleton;
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graph_context.m_skeleton = &skeleton;
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REQUIRE(graph.init(graph_context));
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REQUIRE(blend_tree_graph.Init(graph_context));
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REQUIRE(graph.m_nodes.size() == 5);
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REQUIRE(blend_tree_graph.m_nodes.size() == 5);
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REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
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REQUIRE(blend_tree_graph.m_nodes[0]->m_node_type_name == "BlendTree");
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REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree");
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REQUIRE(blend_tree_graph.m_nodes[1]->m_node_type_name == "BlendTree");
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REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler");
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REQUIRE(blend_tree_graph.m_nodes[2]->m_node_type_name == "AnimSampler");
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REQUIRE(graph.m_nodes[3]->m_node_type_name == "AnimSampler");
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REQUIRE(blend_tree_graph.m_nodes[3]->m_node_type_name == "AnimSampler");
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REQUIRE(graph.m_nodes[4]->m_node_type_name == "Blend2");
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REQUIRE(blend_tree_graph.m_nodes[4]->m_node_type_name == "Blend2");
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// connections within the graph
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// connections within the graph
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AnimSamplerNode* anim_sampler_walk =
|
|
|
|
AnimSamplerNode* anim_sampler_walk =
|
|
|
|
dynamic_cast<AnimSamplerNode*>(graph.m_nodes[2]);
|
|
|
|
dynamic_cast<AnimSamplerNode*>(blend_tree_graph.m_nodes[2]);
|
|
|
|
AnimSamplerNode* anim_sampler_run =
|
|
|
|
AnimSamplerNode* anim_sampler_run =
|
|
|
|
dynamic_cast<AnimSamplerNode*>(graph.m_nodes[3]);
|
|
|
|
dynamic_cast<AnimSamplerNode*>(blend_tree_graph.m_nodes[3]);
|
|
|
|
Blend2Node* blend2_instance = dynamic_cast<Blend2Node*>(graph.m_nodes[4]);
|
|
|
|
Blend2Node* blend2_instance = dynamic_cast<Blend2Node*>(blend_tree_graph.m_nodes[4]);
|
|
|
|
|
|
|
|
|
|
|
|
// check node input dependencies
|
|
|
|
// check node input dependencies
|
|
|
|
size_t anim_sampler_index0 = anim_sampler_walk->m_index;
|
|
|
|
size_t anim_sampler_index0 = blend_tree_graph.GetAnimNodeIndex(anim_sampler_walk);
|
|
|
|
size_t anim_sampler_index1 = anim_sampler_run->m_index;
|
|
|
|
size_t anim_sampler_index1 = blend_tree_graph.GetAnimNodeIndex(anim_sampler_run);
|
|
|
|
size_t blend_index = blend2_instance->m_index;
|
|
|
|
size_t blend_index = blend_tree_graph.GetAnimNodeIndex(blend2_instance);
|
|
|
|
|
|
|
|
|
|
|
|
REQUIRE(graph.m_node_input_connections[blend_index].size() == 2);
|
|
|
|
REQUIRE(blend_tree_graph.m_node_input_connections[blend_index].size() == 2);
|
|
|
|
CHECK(
|
|
|
|
CHECK(
|
|
|
|
graph.m_node_input_connections[blend_index][0].m_source_node
|
|
|
|
blend_tree_graph.m_node_input_connections[blend_index][0].m_source_node
|
|
|
|
== anim_sampler_walk);
|
|
|
|
== anim_sampler_walk);
|
|
|
|
CHECK(
|
|
|
|
CHECK(
|
|
|
|
graph.m_node_input_connections[blend_index][1].m_source_node
|
|
|
|
blend_tree_graph.m_node_input_connections[blend_index][1].m_source_node
|
|
|
|
== anim_sampler_run);
|
|
|
|
== anim_sampler_run);
|
|
|
|
|
|
|
|
|
|
|
|
REQUIRE(graph.m_node_output_connections[anim_sampler_index0].size() == 1);
|
|
|
|
REQUIRE(
|
|
|
|
|
|
|
|
blend_tree_graph.m_node_output_connections[anim_sampler_index0].size() == 1);
|
|
|
|
CHECK(
|
|
|
|
CHECK(
|
|
|
|
graph.m_node_output_connections[anim_sampler_index0][0].m_target_node
|
|
|
|
blend_tree_graph.m_node_output_connections[anim_sampler_index0][0].m_target_node
|
|
|
|
== blend2_instance);
|
|
|
|
== blend2_instance);
|
|
|
|
|
|
|
|
|
|
|
|
REQUIRE(graph.m_node_output_connections[anim_sampler_index1].size() == 1);
|
|
|
|
REQUIRE(
|
|
|
|
|
|
|
|
blend_tree_graph.m_node_output_connections[anim_sampler_index1].size() == 1);
|
|
|
|
CHECK(
|
|
|
|
CHECK(
|
|
|
|
graph.m_node_output_connections[anim_sampler_index1][0].m_target_node
|
|
|
|
blend_tree_graph.m_node_output_connections[anim_sampler_index1][0].m_target_node
|
|
|
|
== blend2_instance);
|
|
|
|
== blend2_instance);
|
|
|
|
|
|
|
|
|
|
|
|
// Ensure animation sampler nodes use the correct files
|
|
|
|
// Ensure animation sampler nodes use the correct files
|
|
|
@ -280,11 +309,12 @@ TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
|
|
|
|
REQUIRE(anim_sampler_run->m_animation != nullptr);
|
|
|
|
REQUIRE(anim_sampler_run->m_animation != nullptr);
|
|
|
|
|
|
|
|
|
|
|
|
WHEN("Emulating Graph Evaluation") {
|
|
|
|
WHEN("Emulating Graph Evaluation") {
|
|
|
|
CHECK(graph.m_anim_data_allocator.size() == 0);
|
|
|
|
CHECK(blend_tree_graph.m_anim_data_allocator.size() == 0);
|
|
|
|
CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
|
|
|
|
CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
|
|
|
|
CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
|
|
|
|
CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
|
|
|
|
|
|
|
|
|
|
|
|
const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
|
|
|
|
const Socket* graph_output_socket =
|
|
|
|
|
|
|
|
blend_tree_graph.GetOutputSocket("GraphOutput");
|
|
|
|
AnimData* graph_output =
|
|
|
|
AnimData* graph_output =
|
|
|
|
static_cast<AnimData*>(*graph_output_socket->m_reference.ptr_ptr);
|
|
|
|
static_cast<AnimData*>(*graph_output_socket->m_reference.ptr_ptr);
|
|
|
|
|
|
|
|
|
|
|
@ -299,36 +329,38 @@ TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
|
|
|
|
graph_context.freeAnimations();
|
|
|
|
graph_context.freeAnimations();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
|
|
|
|
//
|
|
|
|
int node_id = 3321;
|
|
|
|
// Graph:
|
|
|
|
int input_index = 221;
|
|
|
|
// Outputs:
|
|
|
|
int output_index = 125;
|
|
|
|
// - GraphFloatOutput (float)
|
|
|
|
int parsed_node_id;
|
|
|
|
// - GraphVec3Output (Vec3)
|
|
|
|
int parsed_input_index;
|
|
|
|
//
|
|
|
|
int parsed_output_index;
|
|
|
|
// Inputs:
|
|
|
|
|
|
|
|
// - GraphFloatInput (float)
|
|
|
|
int attribute_id = GenerateInputAttributeId(node_id, input_index);
|
|
|
|
//
|
|
|
|
SplitInputAttributeId(attribute_id, &parsed_node_id, &parsed_input_index);
|
|
|
|
// Nodes:
|
|
|
|
CHECK(node_id == parsed_node_id);
|
|
|
|
// - MathFloatToVec3Node
|
|
|
|
CHECK(input_index == parsed_input_index);
|
|
|
|
//
|
|
|
|
|
|
|
|
// Connectivity:
|
|
|
|
attribute_id = GenerateOutputAttributeId(node_id, output_index);
|
|
|
|
// GraphFloatInput -+----------------------> GraphFloatOutput
|
|
|
|
SplitOutputAttributeId(attribute_id, &parsed_node_id, &parsed_output_index);
|
|
|
|
// \-> MathFloatToVec3 --> GraphVec3Output
|
|
|
|
CHECK(node_id == parsed_node_id);
|
|
|
|
//
|
|
|
|
CHECK(output_index == parsed_output_index);
|
|
|
|
//
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|
|
|
TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|
|
|
AnimGraphBlendTreeResource graph_resource_origin;
|
|
|
|
AnimGraphResource graph_resource_origin;
|
|
|
|
|
|
|
|
|
|
|
|
graph_resource_origin.clear();
|
|
|
|
|
|
|
|
graph_resource_origin.m_name = "TestInputOutputGraph";
|
|
|
|
graph_resource_origin.m_name = "TestInputOutputGraph";
|
|
|
|
|
|
|
|
graph_resource_origin.m_type = "BlendTree";
|
|
|
|
|
|
|
|
|
|
|
|
size_t float_to_vec3_node_index = graph_resource_origin.addNode(
|
|
|
|
BlendTreeResource& blend_tree_resource = graph_resource_origin.m_blend_tree_resource;
|
|
|
|
AnimNodeResourceFactory("MathFloatToVec3Node"));
|
|
|
|
blend_tree_resource.Reset();
|
|
|
|
|
|
|
|
blend_tree_resource.InitGraphConnectors();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Prepare graph inputs and outputs
|
|
|
|
|
|
|
|
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("MathFloatToVec3Node"));
|
|
|
|
|
|
|
|
size_t float_to_vec3_node_index = blend_tree_resource.m_nodes.size() - 1;
|
|
|
|
|
|
|
|
|
|
|
|
AnimNodeResource& graph_output_node =
|
|
|
|
AnimNodeResource& graph_output_node =
|
|
|
|
graph_resource_origin.getGraphOutputNode();
|
|
|
|
blend_tree_resource.GetGraphOutputNode();
|
|
|
|
graph_output_node.m_socket_accessor->RegisterInput<float>(
|
|
|
|
graph_output_node.m_socket_accessor->RegisterInput<float>(
|
|
|
|
"GraphFloatOutput",
|
|
|
|
"GraphFloatOutput",
|
|
|
|
nullptr);
|
|
|
|
nullptr);
|
|
|
@ -337,38 +369,38 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|
|
|
nullptr);
|
|
|
|
nullptr);
|
|
|
|
|
|
|
|
|
|
|
|
AnimNodeResource& graph_input_node =
|
|
|
|
AnimNodeResource& graph_input_node =
|
|
|
|
graph_resource_origin.getGraphInputNode();
|
|
|
|
blend_tree_resource.GetGraphInputNode();
|
|
|
|
graph_input_node.m_socket_accessor->RegisterOutput<float>(
|
|
|
|
graph_input_node.m_socket_accessor->RegisterOutput<float>(
|
|
|
|
"GraphFloatInput",
|
|
|
|
"GraphFloatInput",
|
|
|
|
nullptr);
|
|
|
|
nullptr);
|
|
|
|
|
|
|
|
|
|
|
|
// Prepare graph inputs and outputs
|
|
|
|
// Prepare graph inputs and outputs
|
|
|
|
AnimNodeResource& float_to_vec3_node =
|
|
|
|
AnimNodeResource& float_to_vec3_node =
|
|
|
|
graph_resource_origin.m_nodes[float_to_vec3_node_index];
|
|
|
|
blend_tree_resource.m_nodes[float_to_vec3_node_index];
|
|
|
|
|
|
|
|
|
|
|
|
REQUIRE(graph_resource_origin.connectSockets(
|
|
|
|
REQUIRE(blend_tree_resource.ConnectSockets(
|
|
|
|
graph_input_node,
|
|
|
|
graph_input_node,
|
|
|
|
"GraphFloatInput",
|
|
|
|
"GraphFloatInput",
|
|
|
|
graph_output_node,
|
|
|
|
graph_output_node,
|
|
|
|
"GraphFloatOutput"));
|
|
|
|
"GraphFloatOutput"));
|
|
|
|
|
|
|
|
|
|
|
|
REQUIRE(graph_resource_origin.connectSockets(
|
|
|
|
REQUIRE(blend_tree_resource.ConnectSockets(
|
|
|
|
graph_input_node,
|
|
|
|
graph_input_node,
|
|
|
|
"GraphFloatInput",
|
|
|
|
"GraphFloatInput",
|
|
|
|
float_to_vec3_node,
|
|
|
|
float_to_vec3_node,
|
|
|
|
"Input0"));
|
|
|
|
"Input0"));
|
|
|
|
REQUIRE(graph_resource_origin.connectSockets(
|
|
|
|
REQUIRE(blend_tree_resource.ConnectSockets(
|
|
|
|
graph_input_node,
|
|
|
|
graph_input_node,
|
|
|
|
"GraphFloatInput",
|
|
|
|
"GraphFloatInput",
|
|
|
|
float_to_vec3_node,
|
|
|
|
float_to_vec3_node,
|
|
|
|
"Input1"));
|
|
|
|
"Input1"));
|
|
|
|
REQUIRE(graph_resource_origin.connectSockets(
|
|
|
|
REQUIRE(blend_tree_resource.ConnectSockets(
|
|
|
|
graph_input_node,
|
|
|
|
graph_input_node,
|
|
|
|
"GraphFloatInput",
|
|
|
|
"GraphFloatInput",
|
|
|
|
float_to_vec3_node,
|
|
|
|
float_to_vec3_node,
|
|
|
|
"Input2"));
|
|
|
|
"Input2"));
|
|
|
|
|
|
|
|
|
|
|
|
REQUIRE(graph_resource_origin.connectSockets(
|
|
|
|
REQUIRE(blend_tree_resource.ConnectSockets(
|
|
|
|
float_to_vec3_node,
|
|
|
|
float_to_vec3_node,
|
|
|
|
"Output",
|
|
|
|
"Output",
|
|
|
|
graph_output_node,
|
|
|
|
graph_output_node,
|
|
|
@ -376,15 +408,17 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|
|
|
|
|
|
|
|
|
|
|
WHEN("Saving and loading graph resource") {
|
|
|
|
WHEN("Saving and loading graph resource") {
|
|
|
|
const char* filename = "ResourceSaveLoadGraphInputs.json";
|
|
|
|
const char* filename = "ResourceSaveLoadGraphInputs.json";
|
|
|
|
graph_resource_origin.saveToFile(filename);
|
|
|
|
graph_resource_origin.SaveToFile(filename);
|
|
|
|
|
|
|
|
|
|
|
|
AnimGraphBlendTreeResource graph_resource_loaded;
|
|
|
|
AnimGraphResource graph_resource_loaded;
|
|
|
|
graph_resource_loaded.loadFromFile(filename);
|
|
|
|
graph_resource_loaded.LoadFromFile(filename);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BlendTreeResource graph_blend_tree_loaded = graph_resource_loaded.m_blend_tree_resource;
|
|
|
|
|
|
|
|
|
|
|
|
const AnimNodeResource& graph_loaded_output_node =
|
|
|
|
const AnimNodeResource& graph_loaded_output_node =
|
|
|
|
graph_resource_loaded.m_nodes[0];
|
|
|
|
graph_blend_tree_loaded.m_nodes[0];
|
|
|
|
const AnimNodeResource& graph_loaded_input_node =
|
|
|
|
const AnimNodeResource& graph_loaded_input_node =
|
|
|
|
graph_resource_loaded.m_nodes[1];
|
|
|
|
graph_blend_tree_loaded.m_nodes[1];
|
|
|
|
|
|
|
|
|
|
|
|
THEN("Graph inputs and outputs must be in loaded resource as well.") {
|
|
|
|
THEN("Graph inputs and outputs must be in loaded resource as well.") {
|
|
|
|
REQUIRE(
|
|
|
|
REQUIRE(
|
|
|
@ -410,34 +444,33 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|
|
|
!= nullptr);
|
|
|
|
!= nullptr);
|
|
|
|
|
|
|
|
|
|
|
|
WHEN("Instantiating an AnimGraph") {
|
|
|
|
WHEN("Instantiating an AnimGraph") {
|
|
|
|
AnimGraph anim_graph;
|
|
|
|
AnimGraphBlendTree blend_tree_node;
|
|
|
|
graph_resource_loaded.createInstance(anim_graph);
|
|
|
|
graph_resource_loaded.CreateBlendTreeInstance(blend_tree_node);
|
|
|
|
|
|
|
|
|
|
|
|
REQUIRE(anim_graph.getInputSocket("GraphFloatInput") != nullptr);
|
|
|
|
REQUIRE(blend_tree_node.GetInputSocket("GraphFloatInput") != nullptr);
|
|
|
|
REQUIRE(
|
|
|
|
REQUIRE(
|
|
|
|
anim_graph.getInputPtr("GraphFloatInput")
|
|
|
|
blend_tree_node.GetInputPtr("GraphFloatInput")
|
|
|
|
== anim_graph.m_input_buffer);
|
|
|
|
== blend_tree_node.m_input_buffer);
|
|
|
|
|
|
|
|
|
|
|
|
float graph_float_input = 123.456f;
|
|
|
|
float graph_float_input = 123.456f;
|
|
|
|
anim_graph.SetInput("GraphFloatInput", &graph_float_input);
|
|
|
|
blend_tree_node.SetInput("GraphFloatInput", &graph_float_input);
|
|
|
|
|
|
|
|
|
|
|
|
AND_WHEN("Evaluating Graph") {
|
|
|
|
AND_WHEN("Evaluating Graph") {
|
|
|
|
AnimGraphContext context;
|
|
|
|
AnimGraphContext context;
|
|
|
|
context.m_graph = &anim_graph;
|
|
|
|
context.m_graph = nullptr;
|
|
|
|
|
|
|
|
|
|
|
|
anim_graph.init(context);
|
|
|
|
blend_tree_node.Init(context);
|
|
|
|
|
|
|
|
|
|
|
|
// GraphFloatOutput is directly connected to GraphFloatInput therefore
|
|
|
|
// GraphFloatOutput is directly connected to GraphFloatInput therefore
|
|
|
|
// we need to get the pointer here.
|
|
|
|
// we need to get the pointer here.
|
|
|
|
float* graph_float_ptr = nullptr;
|
|
|
|
float* graph_float_ptr = blend_tree_node.GetOutputPtr<float>("GraphFloatOutput");
|
|
|
|
graph_float_ptr = anim_graph.GetOutputPtr<float>("GraphFloatOutput");
|
|
|
|
|
|
|
|
Vec3 graph_vec3_output;
|
|
|
|
Vec3 graph_vec3_output;
|
|
|
|
anim_graph.SetOutput("GraphVec3Output", &graph_vec3_output);
|
|
|
|
blend_tree_node.SetOutput("GraphVec3Output", &graph_vec3_output);
|
|
|
|
|
|
|
|
|
|
|
|
anim_graph.updateTime(0.f);
|
|
|
|
blend_tree_node.UpdateTime(0.f, 0.f);
|
|
|
|
anim_graph.evaluate(context);
|
|
|
|
blend_tree_node.Evaluate(context);
|
|
|
|
|
|
|
|
|
|
|
|
THEN("output vector components equal the graph input vaulues") {
|
|
|
|
THEN("output vector components equal the graph input values") {
|
|
|
|
CHECK(graph_float_ptr == &graph_float_input);
|
|
|
|
CHECK(graph_float_ptr == &graph_float_input);
|
|
|
|
CHECK(graph_vec3_output.v[0] == graph_float_input);
|
|
|
|
CHECK(graph_vec3_output.v[0] == graph_float_input);
|
|
|
|
CHECK(graph_vec3_output.v[1] == graph_float_input);
|
|
|
|
CHECK(graph_vec3_output.v[1] == graph_float_input);
|
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@ -451,20 +484,25 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
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}
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}
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}
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}
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TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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AnimGraphBlendTreeResource graph_resource_origin;
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AnimGraphResource graph_resource_origin;
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graph_resource_origin.m_name = "TestSimpleMathGraph";
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graph_resource_origin.m_type = "BlendTree";
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graph_resource_origin.clear();
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BlendTreeResource& blend_tree_resource = graph_resource_origin.m_blend_tree_resource;
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graph_resource_origin.m_name = "TestInputOutputGraph";
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blend_tree_resource.Reset();
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blend_tree_resource.InitGraphConnectors();
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size_t math_add0_node_index =
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// Prepare graph inputs and outputs
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graph_resource_origin.addNode(AnimNodeResourceFactory("MathAddNode"));
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blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("MathAddNode"));
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size_t math_add0_node_index = blend_tree_resource.m_nodes.size() - 1;
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size_t math_add1_node_index =
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blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("MathAddNode"));
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graph_resource_origin.addNode(AnimNodeResourceFactory("MathAddNode"));
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size_t math_add1_node_index = blend_tree_resource.m_nodes.size() - 1;
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AnimNodeResource& graph_output_node =
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AnimNodeResource& graph_output_node =
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graph_resource_origin.getGraphOutputNode();
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blend_tree_resource.GetGraphOutputNode();
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graph_output_node.m_socket_accessor->RegisterInput<float>(
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graph_output_node.m_socket_accessor->RegisterInput<float>(
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"GraphFloat0Output",
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"GraphFloat0Output",
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@ -477,57 +515,57 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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nullptr);
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nullptr);
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AnimNodeResource& graph_input_node =
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AnimNodeResource& graph_input_node =
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graph_resource_origin.getGraphInputNode();
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blend_tree_resource.GetGraphInputNode();
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graph_input_node.m_socket_accessor->RegisterOutput<float>(
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graph_input_node.m_socket_accessor->RegisterOutput<float>(
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"GraphFloatInput",
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"GraphFloatInput",
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nullptr);
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nullptr);
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// Prepare graph inputs and outputs
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// Prepare graph inputs and outputs
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AnimNodeResource& math_add0_node =
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AnimNodeResource& math_add0_node =
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graph_resource_origin.m_nodes[math_add0_node_index];
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blend_tree_resource.m_nodes[math_add0_node_index];
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AnimNodeResource& math_add1_node =
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AnimNodeResource& math_add1_node =
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graph_resource_origin.m_nodes[math_add1_node_index];
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blend_tree_resource.m_nodes[math_add1_node_index];
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// direct output
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// direct output
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REQUIRE(graph_resource_origin.connectSockets(
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REQUIRE(blend_tree_resource.ConnectSockets(
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graph_input_node,
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graph_input_node,
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"GraphFloatInput",
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"GraphFloatInput",
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graph_output_node,
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graph_output_node,
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"GraphFloat0Output"));
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"GraphFloat0Output"));
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// add0 node
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// add0 node
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REQUIRE(graph_resource_origin.connectSockets(
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REQUIRE(blend_tree_resource.ConnectSockets(
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graph_input_node,
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graph_input_node,
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"GraphFloatInput",
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"GraphFloatInput",
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math_add0_node,
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math_add0_node,
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"Input0"));
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"Input0"));
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REQUIRE(graph_resource_origin.connectSockets(
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REQUIRE(blend_tree_resource.ConnectSockets(
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graph_input_node,
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graph_input_node,
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"GraphFloatInput",
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"GraphFloatInput",
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math_add0_node,
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math_add0_node,
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"Input1"));
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"Input1"));
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REQUIRE(graph_resource_origin.connectSockets(
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REQUIRE(blend_tree_resource.ConnectSockets(
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math_add0_node,
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math_add0_node,
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"Output",
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"Output",
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graph_output_node,
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graph_output_node,
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"GraphFloat1Output"));
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"GraphFloat1Output"));
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// add1 node
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// add1 node
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REQUIRE(graph_resource_origin.connectSockets(
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REQUIRE(blend_tree_resource.ConnectSockets(
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math_add0_node,
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math_add0_node,
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"Output",
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"Output",
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math_add1_node,
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math_add1_node,
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"Input0"));
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"Input0"));
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REQUIRE(graph_resource_origin.connectSockets(
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REQUIRE(blend_tree_resource.ConnectSockets(
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graph_input_node,
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graph_input_node,
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"GraphFloatInput",
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"GraphFloatInput",
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math_add1_node,
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math_add1_node,
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"Input1"));
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"Input1"));
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REQUIRE(graph_resource_origin.connectSockets(
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REQUIRE(blend_tree_resource.ConnectSockets(
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math_add1_node,
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math_add1_node,
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"Output",
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"Output",
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graph_output_node,
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graph_output_node,
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@ -535,45 +573,38 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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WHEN("Saving and loading graph resource") {
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WHEN("Saving and loading graph resource") {
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const char* filename = "ResourceSaveLoadGraphInputs.json";
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const char* filename = "ResourceSaveLoadGraphInputs.json";
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graph_resource_origin.saveToFile(filename);
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graph_resource_origin.SaveToFile(filename);
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AnimGraphBlendTreeResource graph_resource_loaded;
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.loadFromFile(filename);
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graph_resource_loaded.LoadFromFile(filename);
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const AnimNodeResource& graph_loaded_output_node =
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graph_resource_loaded.m_nodes[0];
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const AnimNodeResource& graph_loaded_input_node =
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graph_resource_loaded.m_nodes[1];
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WHEN("Instantiating an AnimGraph") {
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WHEN("Instantiating an AnimGraph") {
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AnimGraph anim_graph;
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AnimGraphBlendTree blend_tree;
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graph_resource_loaded.createInstance(anim_graph);
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graph_resource_loaded.CreateBlendTreeInstance(blend_tree);
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REQUIRE(anim_graph.getInputSocket("GraphFloatInput") != nullptr);
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REQUIRE(blend_tree.GetInputSocket("GraphFloatInput") != nullptr);
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REQUIRE(
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REQUIRE(
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anim_graph.getInputPtr("GraphFloatInput")
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blend_tree.GetInputPtr("GraphFloatInput")
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== anim_graph.m_input_buffer);
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== blend_tree.m_input_buffer);
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float graph_float_input = 123.456f;
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float graph_float_input = 123.456f;
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anim_graph.SetInput("GraphFloatInput", &graph_float_input);
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blend_tree.SetInput("GraphFloatInput", &graph_float_input);
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AND_WHEN("Evaluating Graph") {
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AND_WHEN("Evaluating Graph") {
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AnimGraphContext context;
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AnimGraphContext context;
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context.m_graph = &anim_graph;
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context.m_graph = nullptr;
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// float0 output is directly connected to the graph input, therefore
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// float0 output is directly connected to the graph input, therefore
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// we have to get a ptr to the input data here.
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// we have to get a ptr to the input data here.
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float* float0_output_ptr = nullptr;
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float* float0_output_ptr = blend_tree.GetOutputPtr<float>("GraphFloat0Output");
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float float1_output = -1.f;
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float float1_output = -1.f;
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float float2_output = -1.f;
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float float2_output = -1.f;
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float0_output_ptr = anim_graph.GetOutputPtr<float>("GraphFloat0Output");
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blend_tree.SetOutput("GraphFloat1Output", &float1_output);
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blend_tree.SetOutput("GraphFloat2Output", &float2_output);
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anim_graph.SetOutput("GraphFloat1Output", &float1_output);
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blend_tree.UpdateTime(0.f, 0.f);
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anim_graph.SetOutput("GraphFloat2Output", &float2_output);
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blend_tree.Evaluate(context);
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anim_graph.updateTime(0.f);
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anim_graph.evaluate(context);
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THEN("output vector components equal the graph input vaulues") {
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THEN("output vector components equal the graph input vaulues") {
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CHECK(*float0_output_ptr == Approx(graph_float_input));
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CHECK(*float0_output_ptr == Approx(graph_float_input));
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@ -588,5 +619,3 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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}
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}
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}
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}
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}
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}
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*/
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