Fixed some clang-tidy warnings.

RefactorUnifiedBlendTreeStateMachineHandling
Martin Felis 2024-03-01 13:59:00 +01:00
parent 8b7de58131
commit dc958dcabd
1 changed files with 30 additions and 38 deletions

View File

@ -42,18 +42,15 @@ typedef struct {
static void draw_imgui(ImDrawData*);
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_SSE
#include "HandmadeMath.h"
// ozz-animation headers
#include <cmath> // fmodf
#include <fstream>
#include <memory> // std::unique_ptr, std::make_unique
#include "SkinnedMeshRenderer.h"
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/animation/runtime/sampling_job.h"
#include "ozz/animation/runtime/skeleton.h"
#include "ozz/base/containers/vector.h"
@ -61,7 +58,6 @@ static void draw_imgui(ImDrawData*);
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
#include "ozz/base/maths/soa_transform.h"
#include "ozz/base/maths/vec_float.h"
static struct {
struct {
@ -69,7 +65,7 @@ static struct {
ozz::animation::SamplingJob sampling_job;
ozz::vector<ozz::math::SoaTransform> local_matrices;
} ozz;
sg_pass_action pass_action;
sg_pass_action pass_action = {};
Camera camera;
struct {
bool skeleton;
@ -87,7 +83,7 @@ static struct {
bool paused;
bool use_graph = false;
} time;
} state;
} state = {};
typedef struct {
int32_t mousedX;
@ -768,8 +764,8 @@ int main() {
cur_width,
cur_height,
static_cast<float>(state.time.frame),
gGuiInputState.mousedX,
gGuiInputState.mousedY,
static_cast<float>(gGuiInputState.mousedX),
static_cast<float>(gGuiInputState.mousedY),
camera_accel);
}
@ -822,8 +818,7 @@ int main() {
// For simplicity use first animation data output
const std::vector<Socket>& graph_output_sockets =
anim_graph.getGraphOutputs();
for (int i = 0; i < graph_output_sockets.size(); i++) {
const Socket& output = graph_output_sockets[i];
for (const auto & output : graph_output_sockets) {
if (output.m_type == SocketType::SocketTypeAnimation) {
anim_graph.SetOutput(output.m_name.c_str(), &anim_graph_output);
}
@ -853,8 +848,8 @@ int main() {
ImGui::Begin("Viewport", &gApplicationConfig.viewport_widget.visible);
ImVec2 viewport_widget_size = ImGui::GetWindowSize();
gApplicationConfig.viewport_widget.size[0] = viewport_widget_size.x;
gApplicationConfig.viewport_widget.size[1] = viewport_widget_size.y;
gApplicationConfig.viewport_widget.size[0] = static_cast<int>(viewport_widget_size.x);
gApplicationConfig.viewport_widget.size[1] = static_cast<int>(viewport_widget_size.y);
ImGui::Text(
"Viewport size: %d, %d",
@ -865,15 +860,15 @@ int main() {
int* current_size = offscreen_viewport.size;
if (current_size[0] != content_size[0]
|| current_size[1] != content_size[1]
if (static_cast<float>(current_size[0]) != content_size[0]
|| static_cast<float>(current_size[1]) != content_size[1]
|| offscreen_viewport.pass.id == 0) {
offscreen_viewport.Resize(content_size[0], content_size[1]);
offscreen_viewport.Resize(static_cast<int>(content_size[0]), static_cast<int>(content_size[1]));
}
ImGui::Image(
(ImTextureID)(uintptr_t)offscreen_viewport.color_image.id,
ImVec2(offscreen_viewport.size[0], offscreen_viewport.size[1]),
ImVec2(static_cast<float>(offscreen_viewport.size[0]), static_cast<float>(offscreen_viewport.size[1])),
ImVec2(0.0f, 1.0f),
ImVec2(1.0f, 0.0f));
@ -896,13 +891,13 @@ int main() {
if (gApplicationConfig.skinned_mesh_widget.visible) {
ImGui::SetNextWindowPos(
ImVec2(
gApplicationConfig.skinned_mesh_widget.position[0],
gApplicationConfig.skinned_mesh_widget.position[1]),
static_cast<float>(gApplicationConfig.skinned_mesh_widget.position[0]),
static_cast<float>(gApplicationConfig.skinned_mesh_widget.position[1])),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(
ImVec2(
gApplicationConfig.skinned_mesh_widget.size[0],
gApplicationConfig.skinned_mesh_widget.size[1]),
static_cast<float>(gApplicationConfig.skinned_mesh_widget.size[0]),
static_cast<float>(gApplicationConfig.skinned_mesh_widget.size[1])),
ImGuiCond_FirstUseEver);
ImGui::Begin(
@ -911,15 +906,15 @@ int main() {
ImVec2 skinned_mesh_widget_position = ImGui::GetWindowPos();
gApplicationConfig.skinned_mesh_widget.position[0] =
skinned_mesh_widget_position.x;
static_cast<int>(skinned_mesh_widget_position.x);
gApplicationConfig.skinned_mesh_widget.position[1] =
skinned_mesh_widget_position.y;
static_cast<int>(skinned_mesh_widget_position.y);
ImVec2 skinned_mesh_widget_size = ImGui::GetWindowSize();
gApplicationConfig.skinned_mesh_widget.size[0] =
skinned_mesh_widget_size.x;
static_cast<int>(skinned_mesh_widget_size.x);
gApplicationConfig.skinned_mesh_widget.size[1] =
skinned_mesh_widget_size.y;
static_cast<int>(skinned_mesh_widget_size.y);
SkinnedMeshWidget(&skinned_mesh);
@ -929,13 +924,13 @@ int main() {
if (gApplicationConfig.animation_player_widget.visible) {
ImGui::SetNextWindowPos(
ImVec2(
gApplicationConfig.animation_player_widget.position[0],
gApplicationConfig.animation_player_widget.position[1]),
static_cast<float>(gApplicationConfig.animation_player_widget.position[0]),
static_cast<float>(gApplicationConfig.animation_player_widget.position[1])),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(
ImVec2(
gApplicationConfig.animation_player_widget.size[0],
gApplicationConfig.animation_player_widget.size[1]),
static_cast<float>(gApplicationConfig.animation_player_widget.size[0]),
static_cast<float>(gApplicationConfig.animation_player_widget.size[1])),
ImGuiCond_FirstUseEver);
ImGui::Begin(
@ -944,15 +939,15 @@ int main() {
ImVec2 animation_player_widget_position = ImGui::GetWindowPos();
gApplicationConfig.animation_player_widget.position[0] =
animation_player_widget_position.x;
static_cast<int>(animation_player_widget_position.x);
gApplicationConfig.animation_player_widget.position[1] =
animation_player_widget_position.y;
static_cast<int>(animation_player_widget_position.y);
ImVec2 animation_player_widget_size = ImGui::GetWindowSize();
gApplicationConfig.animation_player_widget.size[0] =
animation_player_widget_size.x;
static_cast<int>(animation_player_widget_size.x);
gApplicationConfig.animation_player_widget.size[1] =
animation_player_widget_size.y;
static_cast<int>(animation_player_widget_size.y);
if (anim_graph.m_nodes.size() > 0) {
ImGui::Checkbox("Use Graph", &state.time.use_graph);
@ -973,7 +968,7 @@ int main() {
"Animation",
&selected,
items,
skinned_mesh.m_animations.size())) {
static_cast<int>(skinned_mesh.m_animations.size()))) {
state.ozz.animation = skinned_mesh.m_animations[selected];
}
}
@ -1015,7 +1010,7 @@ int main() {
if (state.ozz.animation != nullptr) {
state.ozz.sampling_job.animation = state.ozz.animation;
state.ozz.sampling_job.ratio =
state.time.absolute / state.ozz.animation->duration();
static_cast<float>(state.time.absolute) / state.ozz.animation->duration();
state.ozz.sampling_job.context = &skinned_mesh.m_sampling_context;
state.ozz.sampling_job.output =
ozz::make_span(skinned_mesh.m_local_matrices);
@ -1028,7 +1023,7 @@ int main() {
skinned_mesh.CalcModelMatrices();
}
if (state.time.use_graph && anim_graph.m_nodes.size() > 0
if (state.time.use_graph && !anim_graph.m_nodes.empty()
&& state.time.anim_update_time > 0.) {
anim_graph.markActiveNodes();
anim_graph.updateTime(state.time.anim_update_time);
@ -1176,9 +1171,6 @@ int main() {
draw_imgui(ImGui::GetDrawData());
sg_end_pass();
sg_commit();
glfwSwapBuffers(w);
glfwPollEvents();