WIP transition to using sync track based synchronisation.

AnimGraphEditor
Martin Felis 2021-11-19 12:40:14 +01:00
parent e2959aaed3
commit db3095fa07
16 changed files with 345 additions and 210 deletions

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@ -44,6 +44,8 @@ add_library(AnimTestbedCode OBJECT
src/Camera.c src/Camera.c
src/SkinnedMesh.cc src/SkinnedMesh.cc
src/SkinnedMesh.h src/SkinnedMesh.h
src/SyncTrack.cc
src/SyncTrack.h
src/AnimNode.cc src/AnimNode.cc
src/AnimNodes/AnimSamplerNode.cc src/AnimNodes/AnimSamplerNode.cc
src/AnimNodes/SpeedScaleNode.cc src/AnimNodes/SpeedScaleNode.cc

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@ -16,8 +16,7 @@ struct AnimNode {
AnimNode(AnimationController* animation_controller) AnimNode(AnimationController* animation_controller)
: m_animation_controller(animation_controller), : m_animation_controller(animation_controller),
m_current_time(0.f), m_current_time(0.f),
m_is_time_synced(false), m_is_time_synced(false) {}
m_anim_duration(0.f) {}
virtual ~AnimNode(){}; virtual ~AnimNode(){};
AnimNodeType m_anim_node_type; AnimNodeType m_anim_node_type;
@ -27,7 +26,6 @@ struct AnimNode {
// When synced then current time is relative to the node's anim duration.:w // When synced then current time is relative to the node's anim duration.:w
bool m_is_time_synced; bool m_is_time_synced;
float m_current_time; float m_current_time;
float m_anim_duration;
SyncTrack m_sync_track; SyncTrack m_sync_track;
virtual void Reset() { m_current_time = 0.f; } virtual void Reset() { m_current_time = 0.f; }
@ -37,7 +35,7 @@ struct AnimNode {
// Evaluate the animation duration of this node. All input nodes must have already evaluated // Evaluate the animation duration of this node. All input nodes must have already evaluated
// their anim durations. // their anim durations.
virtual void EvalAnimDuration() = 0; virtual void UpdateSyncTrack() = 0;
// Evaluate current time and propagate time step to inputs. // Evaluate current time and propagate time step to inputs.
virtual void UpdateTime(float dt) = 0; virtual void UpdateTime(float dt) = 0;

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@ -8,7 +8,7 @@
#include "../SkinnedMesh.h" #include "../SkinnedMesh.h"
void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) { void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track) {
m_animation = animation; m_animation = animation;
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh; const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
@ -16,14 +16,17 @@ void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
const int num_joints = skinned_mesh->m_skeleton.num_joints(); const int num_joints = skinned_mesh->m_skeleton.num_joints();
m_local_matrices.resize(num_soa_joints); m_local_matrices.resize(num_soa_joints);
m_sampling_cache.Resize(num_joints); m_sampling_cache.Resize(num_joints);
m_sync_track = sync_track;
} }
void AnimSamplerNode::Evaluate( void AnimSamplerNode::Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) { ozz::vector<ozz::math::SoaTransform>* local_matrices) {
ozz::animation::SamplingJob sampling_job; ozz::animation::SamplingJob sampling_job;
float ratio = m_sync_track.CalcRatioFromSyncTime(m_anim_ratio);
sampling_job.animation = m_animation; sampling_job.animation = m_animation;
sampling_job.cache = &m_sampling_cache; sampling_job.cache = &m_sampling_cache;
sampling_job.ratio = m_anim_ratio; sampling_job.ratio = ratio;
sampling_job.output = make_span(*local_matrices); sampling_job.output = make_span(*local_matrices);
if (!sampling_job.Run()) { if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl; ozz::log::Err() << "Error sampling animation." << std::endl;
@ -44,8 +47,13 @@ void AnimSamplerNode::DrawDebugUi() {
if (ImGui::Combo("Animation", &item_current, items, anim_count)) { if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
m_animation = skinned_mesh->m_animations[item_current]; m_animation = skinned_mesh->m_animations[item_current];
m_sync_track = skinned_mesh->m_animation_sync_track[item_current];
} }
ImGui::Checkbox("Override", &m_override_ratio); ImGui::Checkbox("Override", &m_override_ratio);
ImGui::SameLine(); ImGui::SameLine();
ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f); ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
} }

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@ -25,14 +25,13 @@ struct AnimSamplerNode : public AnimNode {
ozz::vector<ozz::math::SoaTransform> m_local_matrices; ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::animation::SamplingCache m_sampling_cache; ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation); void SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track);
virtual void UpdateIsSynced(bool is_synced) override { virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced; m_is_time_synced = is_synced;
} }
virtual void EvalAnimDuration() override { virtual void UpdateSyncTrack() override {
m_anim_duration = m_animation->duration();
} }
virtual void UpdateTime(float dt) override { virtual void UpdateTime(float dt) override {
@ -42,8 +41,7 @@ struct AnimSamplerNode : public AnimNode {
m_anim_ratio = fmodf((float)m_current_time, 1.0f); m_anim_ratio = fmodf((float)m_current_time, 1.0f);
m_current_time = m_anim_ratio; m_current_time = m_anim_ratio;
} else { } else {
const float duration = m_animation->duration(); m_anim_ratio = fmodf((float)m_current_time / m_sync_track.m_duration, 1.0f);
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
} }
} }

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@ -51,4 +51,7 @@ void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
void BlendNode::DrawDebugUi() { void BlendNode::DrawDebugUi() {
ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f); ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
ImGui::Checkbox("Sync Inputs", &m_sync_inputs); ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
} }

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@ -35,9 +35,9 @@ struct BlendNode : public AnimNode {
m_input_A->UpdateIsSynced(m_is_time_synced); m_input_A->UpdateIsSynced(m_is_time_synced);
} }
virtual void EvalAnimDuration() override { virtual void UpdateSyncTrack() override {
if (m_is_time_synced) { if (m_is_time_synced) {
m_anim_duration = (1.0f - m_weight) * m_input_A->m_anim_duration + m_weight * m_input_B->m_anim_duration; m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
} else { } else {
assert (false); assert (false);
} }
@ -45,11 +45,20 @@ struct BlendNode : public AnimNode {
virtual void UpdateTime(float dt) { virtual void UpdateTime(float dt) {
if (m_is_time_synced) { if (m_is_time_synced) {
float current_time_absolute = m_current_time * m_anim_duration + dt; float current_time_absolute = fmodf(m_current_time * m_sync_track.m_duration + dt, 1.0f);
m_current_time = fmodf(current_time_absolute / m_anim_duration, 1.0); float current_sync_time = m_sync_track.CalcSyncFromAbsTime(current_time_absolute);
m_current_time = m_sync_track.CalcRatioFromSyncTime(current_sync_time);
m_input_A->UpdateTime(m_current_time - m_input_A->m_current_time); float time_absolute_A = fmodf (m_input_A->m_current_time * m_input_A->m_sync_track.m_duration, 1.0f);
m_input_B->UpdateTime(m_current_time - m_input_B->m_current_time); float sync_time_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(time_absolute_A);
float m_ratio_A = m_input_A->m_sync_track.CalcSyncFromAbsTime(sync_time_A);
float time_absolute_B = fmodf (m_input_B->m_current_time * m_input_B->m_sync_track.m_duration, 1.0f);
float sync_time_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(time_absolute_B);
float m_ratio_B = m_input_B->m_sync_track.CalcSyncFromAbsTime(sync_time_B);
m_input_A->UpdateTime(current_sync_time);
m_input_B->UpdateTime(current_sync_time);
} else { } else {
m_current_time += dt; m_current_time += dt;
m_input_A->UpdateTime(dt); m_input_A->UpdateTime(dt);

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@ -32,8 +32,8 @@ struct LockTranslationNode : public AnimNode {
m_input->UpdateIsSynced(m_is_time_synced); m_input->UpdateIsSynced(m_is_time_synced);
} }
virtual void EvalAnimDuration() override { virtual void UpdateSyncTrack() override {
m_anim_duration = m_input->m_anim_duration; m_sync_track = m_input->m_sync_track;
} }
virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); } virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }

View File

@ -23,9 +23,10 @@ struct SpeedScaleNode : public AnimNode {
m_input_node->UpdateIsSynced(is_synced); m_input_node->UpdateIsSynced(is_synced);
} }
virtual void EvalAnimDuration() override { virtual void UpdateSyncTrack() override {
assert(fabs(m_time_scale) >= 0.01f); assert(fabs(m_time_scale) >= 0.01f);
m_anim_duration = fabsf(m_input_node->m_anim_duration / m_time_scale); m_sync_track = m_input_node->m_sync_track;
m_sync_track.m_duration =fabsf(m_input_node->m_sync_track.m_duration / m_time_scale);
} }
virtual void UpdateTime(float dt) { virtual void UpdateTime(float dt) {

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@ -17,36 +17,34 @@
#include "SkinnedMesh.h" #include "SkinnedMesh.h"
AnimationController::AnimationController(SkinnedMesh* skinned_mesh) AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
: m_current_time(0.f), m_skinned_mesh(skinned_mesh) { : m_current_time(0.f), m_paused(false), m_skinned_mesh(skinned_mesh) {
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints(); const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints(); const int num_joints = skinned_mesh->m_skeleton.num_joints();
skinned_mesh->m_local_matrices.resize(num_soa_joints); skinned_mesh->m_local_matrices.resize(num_soa_joints);
skinned_mesh->m_model_matrices.resize(num_joints); skinned_mesh->m_model_matrices.resize(num_joints);
m_local_matrices.resize(num_soa_joints);
ResetAnims(); ResetAnims();
AnimSamplerNode* sampler_node0 = new AnimSamplerNode(this); AnimSamplerNode* sampler_node0 = new AnimSamplerNode(this);
sampler_node0->m_name = "AnimSampler0"; sampler_node0->m_name = "AnimSampler0";
sampler_node0->SetAnimation(skinned_mesh->m_animations[1]); sampler_node0->SetAnimation(skinned_mesh->m_animations[1], skinned_mesh->m_animation_sync_track[1]);
m_anim_nodes.push_back(sampler_node0); m_anim_nodes.push_back(sampler_node0);
AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this); AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this);
sampler_node1->m_name = "AnimSampler1"; sampler_node1->m_name = "AnimSampler1";
sampler_node1->SetAnimation(skinned_mesh->m_animations[2]); sampler_node1->SetAnimation(skinned_mesh->m_animations[2], skinned_mesh->m_animation_sync_track[1]);
m_anim_nodes.push_back(sampler_node1); m_anim_nodes.push_back(sampler_node1);
SpeedScaleNode* speed_node = new SpeedScaleNode(this); // SpeedScaleNode* speed_node = new SpeedScaleNode(this);
speed_node->m_name = "SpeedNode0"; // speed_node->m_name = "SpeedNode0";
speed_node->m_input_node = sampler_node0; // speed_node->m_input_node = sampler_node0;
m_anim_nodes.push_back(speed_node); // m_anim_nodes.push_back(speed_node);
BlendNode* blend_node = new BlendNode(this); BlendNode* blend_node = new BlendNode(this);
blend_node->m_name = "Blend0"; blend_node->m_name = "Blend0";
blend_node->m_input_A = speed_node; blend_node->m_input_A = sampler_node0;
blend_node->m_input_B = sampler_node1; blend_node->m_input_B = sampler_node1;
blend_node->m_sync_inputs = false; blend_node->m_sync_inputs = true;
m_anim_nodes.push_back(blend_node); m_anim_nodes.push_back(blend_node);
SpeedScaleNode* speed_node1 = new SpeedScaleNode(this); SpeedScaleNode* speed_node1 = new SpeedScaleNode(this);
@ -54,12 +52,12 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
speed_node1->m_input_node = blend_node; speed_node1->m_input_node = blend_node;
m_anim_nodes.push_back(speed_node1); m_anim_nodes.push_back(speed_node1);
LockTranslationNode* lock_node = new LockTranslationNode(this); // LockTranslationNode* lock_node = new LockTranslationNode(this);
lock_node->m_name = "LockNode0"; // lock_node->m_name = "LockNode0";
lock_node->m_locked_bone_index = 0; // lock_node->m_locked_bone_index = 0;
lock_node->m_input = speed_node1; // lock_node->m_input = speed_node1;
m_output_node = lock_node; m_output_node = m_anim_nodes.back();
UpdateOrderedNodes(); UpdateOrderedNodes();
@ -100,10 +98,8 @@ void AnimationController::UpdateOrderedNodes() {
} }
} }
void AnimationController::UpdateBlendLogic() {}
void AnimationController::UpdateTime(float dt) { void AnimationController::UpdateTime(float dt) {
if (m_output_node == nullptr) { if (m_paused || m_output_node == nullptr) {
return; return;
} }
@ -114,7 +110,7 @@ void AnimationController::UpdateTime(float dt) {
for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) { for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) {
AnimNode* node = m_ordered_nodes[i]; AnimNode* node = m_ordered_nodes[i];
if (node->m_is_time_synced) { if (node->m_is_time_synced) {
node->EvalAnimDuration(); node->UpdateSyncTrack();
} }
} }
@ -126,14 +122,8 @@ void AnimationController::Evaluate() {
if (m_output_node == nullptr) { if (m_output_node == nullptr) {
return; return;
} }
m_output_node->Evaluate(&m_local_matrices);
// convert joint matrices from local to model space m_output_node->Evaluate(&m_skinned_mesh->m_local_matrices);
ozz::animation::LocalToModelJob ltm_job;
ltm_job.skeleton = &m_skinned_mesh->m_skeleton;
ltm_job.input = make_span(m_local_matrices);
ltm_job.output = make_span(m_skinned_mesh->m_model_matrices);
ltm_job.Run();
}; };
void AnimationController::DrawDebugUi() { void AnimationController::DrawDebugUi() {
@ -143,6 +133,24 @@ void AnimationController::DrawDebugUi() {
if (ImGui::Button("Reset")) { if (ImGui::Button("Reset")) {
ResetAnims(); ResetAnims();
} }
ImGui::SameLine();
if (m_paused) {
if (ImGui::Button("Play")) {
m_paused = false;
}
} else {
if (ImGui::Button("Pause")) {
m_paused = true;
}
}
ImGui::SameLine();
if (ImGui::Button("Step")) {
bool was_paused = m_paused;
m_paused = false;
UpdateTime(0.1);
Evaluate();
m_paused = was_paused;
}
ImVec2 node_size(200, 100); ImVec2 node_size(200, 100);
for (int i = 0; i < m_ordered_nodes.size(); i++) { for (int i = 0; i < m_ordered_nodes.size(); i++) {
@ -157,6 +165,8 @@ void AnimationController::DrawDebugUi() {
ImGui::End(); ImGui::End();
} }
ImGui::Text ("Node States");
ImGui::Columns(4, "Node States"); // 4-ways, with border ImGui::Columns(4, "Node States"); // 4-ways, with border
ImGui::Separator(); ImGui::Separator();
ImGui::Text("Name"); ImGui::Text("Name");
@ -184,8 +194,8 @@ void AnimationController::DrawDebugUi() {
ImGui::Text(node->m_is_time_synced ? "X" : "-"); ImGui::Text(node->m_is_time_synced ? "X" : "-");
ImGui::NextColumn(); ImGui::NextColumn();
ImGui::PushID((void*)&node->m_anim_duration); ImGui::PushID((void*)&node->m_sync_track.m_duration);
ImGui::Text("%2.3f", node->m_anim_duration); ImGui::Text("%2.3f", node->m_sync_track.m_duration);
ImGui::NextColumn(); ImGui::NextColumn();
ImGui::PopID(); ImGui::PopID();

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@ -23,8 +23,6 @@ struct AnimationController {
// Creates a list of nodes where for node at index i for all inputs holds index > i. // Creates a list of nodes where for node at index i for all inputs holds index > i.
void UpdateOrderedNodes(); void UpdateOrderedNodes();
void UpdateBlendLogic();
// Updates all nodes. // Updates all nodes.
void UpdateTime(float dt); void UpdateTime(float dt);
@ -34,11 +32,7 @@ struct AnimationController {
void DrawDebugUi(); void DrawDebugUi();
float m_current_time; float m_current_time;
bool m_paused;
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_blended;
ozz::animation::SamplingCache m_sampling_cache_A;
SkinnedMesh* m_skinned_mesh = nullptr; SkinnedMesh* m_skinned_mesh = nullptr;

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@ -7,7 +7,6 @@
#include <HandmadeMath.h> #include <HandmadeMath.h>
#include <imgui.h> #include <imgui.h>
SkinnedMesh::~SkinnedMesh() { SkinnedMesh::~SkinnedMesh() {
while (m_animations.size() > 0) { while (m_animations.size() > 0) {
ozz::animation::Animation* animation_ptr = ozz::animation::Animation* animation_ptr =
@ -76,6 +75,7 @@ bool SkinnedMesh::LoadAnimation(const char* filename) {
m_animations.push_back(animation_ptr); m_animations.push_back(animation_ptr);
m_animation_names.push_back(filename); m_animation_names.push_back(filename);
m_animation_sync_track.push_back(SyncTrack());
return true; return true;
} }
@ -89,20 +89,7 @@ void SkinnedMesh::SetCurrentAnimation(int index) {
m_current_animation = m_animations[index]; m_current_animation = m_animations[index];
} }
//bool LoadMesh (const char* filename); void SkinnedMesh::CalcModelMatrices() {
void SkinnedMesh::EvalAnimation(float in_time) {
const float anim_duration = m_current_animation->duration();
float anim_ratio = fmodf((float)in_time / anim_duration, 1.0f);
// sample animation
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_current_animation;
sampling_job.cache = &m_cache;
sampling_job.ratio = anim_ratio;
sampling_job.output = make_span(m_local_matrices);
sampling_job.Run();
// convert joint matrices from local to model space // convert joint matrices from local to model space
ozz::animation::LocalToModelJob ltm_job; ozz::animation::LocalToModelJob ltm_job;
ltm_job.skeleton = &m_skeleton; ltm_job.skeleton = &m_skeleton;
@ -111,27 +98,40 @@ void SkinnedMesh::EvalAnimation(float in_time) {
ltm_job.Run(); ltm_job.Run();
} }
void SkinnedMesh::DrawSkeleton() { void SkinnedMesh::DrawSkeleton() {}
}
void SkinnedMesh::DrawDebugUi() { void SkinnedMesh::DrawDebugUi() {
ImGui::Begin("SkinnedMesh"); ImGui::Begin("SkinnedMesh");
// ImGui::Checkbox("Time override", &state.time.anim_ratio_ui_override); ImGui::Text("Animations");
// const float anim_duration = state.ozz->animation.duration(); const char* items[255] = {0};
// if (!state.time.anim_ratio_ui_override) { static int selected = -1;
// state.time.anim_ratio = for (int i = 0; i < m_animations.size(); i++) {
// fmodf((float)state.time.absolute / anim_duration, 1.0f); items[i] = m_animation_names[i].c_str();
// } }
// ImGui::SliderFloat("Time", &state.time.anim_ratio, 0.f, 1.f);
// ImGui::Text( ImGui::Combo("Animation", &selected, items, m_animations.size());
// "Application average %.3f ms/frame (%.1f FPS)",
// 1000.0f / ImGui::GetIO().Framerate, ImGui::Text("Sync Track");
// ImGui::GetIO().Framerate); if (selected >= 0 && selected < m_animations.size()) {
m_animation_sync_track[selected].DrawDebugUi();
m_override_anim = selected;
ImGui::Checkbox("Override Animation", &m_sync_track_override);
if (m_sync_track_override) {
ImGui::SliderFloat("Ratio", &m_override_ratio, 0.f, 1.f);
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_animations[selected];
sampling_job.cache = &m_cache;
sampling_job.ratio = m_override_ratio;
sampling_job.output = make_span(m_local_matrices);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
}
}
ImGui::End(); ImGui::End();
} }

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@ -9,6 +9,7 @@
#include <cmath> // fmodf #include <cmath> // fmodf
#include <memory> // std::unique_ptr, std::make_unique #include <memory> // std::unique_ptr, std::make_unique
#include "SyncTrack.h"
#include "ozz/animation/runtime/animation.h" #include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/local_to_model_job.h" #include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/animation/runtime/sampling_job.h" #include "ozz/animation/runtime/sampling_job.h"
@ -20,127 +21,10 @@
#include "ozz/base/maths/soa_transform.h" #include "ozz/base/maths/soa_transform.h"
#include "ozz/base/maths/vec_float.h" #include "ozz/base/maths/vec_float.h"
constexpr int cSyncTrackMaxIntervals = 8;
struct SyncTrack {
float m_duration;
int m_num_intervals;
float m_sync_markers[cSyncTrackMaxIntervals];
float m_interval_start[cSyncTrackMaxIntervals];
float m_interval_ratio[cSyncTrackMaxIntervals];
void CalcIntervals() {
int i;
if (m_num_intervals == 0) {
m_num_intervals = 1;
m_interval_start[0] = 0.f;
m_interval_ratio[0] = 1.f;
} else {
for (i = 0; i < m_num_intervals; i++) {
assert (m_sync_markers[i] >= 0.f && m_sync_markers[i] <= 1.0f);
int end_index = i < m_num_intervals - 1 ? i + 1 : 0;
m_interval_start[i] = m_sync_markers[i];
float interval_end = m_sync_markers[end_index];
if (interval_end < m_interval_start[i]) {
interval_end += 1.0f;
}
m_interval_ratio[i] = interval_end - m_interval_start[i];
}
}
}
float CalcSyncFromAbsTime(float abs_time) {
float sync_time = fmodf(abs_time, m_duration) / m_duration;
int interval_index = 0;
while (sync_time >= m_interval_ratio[interval_index]) {
sync_time -= m_interval_ratio[interval_index];
interval_index++;
}
return float(interval_index) + sync_time / m_interval_ratio[interval_index];
}
float CalcRatioFromSyncTime(float sync_time) {
float interval_ratio = fmodf(sync_time, 1.0f);
int interval = int(sync_time - interval_ratio);
return fmodf(
m_interval_start[interval]
+ m_interval_ratio[interval] * interval_ratio,
1.0f);
}
bool operator==(const SyncTrack& other) const {
bool result = m_duration == other.m_duration
&& m_num_intervals == other.m_num_intervals;
if (!result) {
return false;
}
for (int i = 0; i < m_num_intervals; i++) {
if ((fabsf(m_interval_start[i] - other.m_interval_start[i]) > 1.0e-5)
|| (fabsf(m_interval_ratio[i] - other.m_interval_ratio[i])
> 1.0e-5)) {
return false;
}
}
return true;
}
static SyncTrack
Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
assert(track_A.m_num_intervals == track_B.m_num_intervals);
SyncTrack result;
result.m_num_intervals = track_A.m_num_intervals;
result.m_duration =
(1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
float interval_0_offset =
track_B.m_interval_start[0] - track_A.m_interval_start[0];
if (interval_0_offset > 0.5f) {
interval_0_offset = -fmodf(1.f - interval_0_offset, 1.0f);
} else if (interval_0_offset < -0.5) {
interval_0_offset = fmodf(1.f + interval_0_offset, 1.0f);
}
result.m_interval_start[0] = fmodf(
1.0 + (1.0f - weight) * track_A.m_interval_start[0]
+ weight * (track_A.m_interval_start[0] + interval_0_offset),
1.0f);
result.m_sync_markers[0] = result.m_interval_start[0];
for (int i = 0; i < result.m_num_intervals; i++) {
float interval_duration_A = track_A.m_interval_ratio[i];
float interval_duration_B = track_B.m_interval_ratio[i];
result.m_interval_ratio[i] =
(1.0f - weight) * interval_duration_A + weight * interval_duration_B;
if (i < cSyncTrackMaxIntervals) {
result.m_interval_start[i + 1] =
result.m_interval_start[i] + result.m_interval_ratio[i];
if (result.m_interval_start[i + 1] > 1.0f) {
result.m_interval_start[i + 1] =
fmodf(result.m_interval_start[i + 1], 1.0f);
}
}
}
return result;
}
};
struct SkinnedMesh { struct SkinnedMesh {
SkinnedMesh() : m_sync_track_override(false), m_override_anim(0.f) {}
virtual ~SkinnedMesh(); virtual ~SkinnedMesh();
bool LoadSkeleton(const char* filename); bool LoadSkeleton(const char* filename);
bool LoadAnimation(const char* filename); bool LoadAnimation(const char* filename);
//bool LoadMesh (const char* filename); //bool LoadMesh (const char* filename);
@ -153,7 +37,7 @@ struct SkinnedMesh {
return m_current_animation->duration(); return m_current_animation->duration();
}; };
void EvalAnimation(float in_time); void CalcModelMatrices();
void DrawSkeleton(); void DrawSkeleton();
void DrawJoint(int joint_index, int parent_joint_index); void DrawJoint(int joint_index, int parent_joint_index);
@ -168,6 +52,10 @@ struct SkinnedMesh {
ozz::animation::SamplingCache m_cache; ozz::animation::SamplingCache m_cache;
ozz::vector<ozz::math::SoaTransform> m_local_matrices; ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::vector<ozz::math::Float4x4> m_model_matrices; ozz::vector<ozz::math::Float4x4> m_model_matrices;
bool m_sync_track_override;
int m_override_anim;
float m_override_ratio;
}; };
#endif //ANIMTESTBED_SKINNEDMESH_H #endif //ANIMTESTBED_SKINNEDMESH_H

46
src/SyncTrack.cc Normal file
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@ -0,0 +1,46 @@
//
// Created by martin on 19.11.21.
//
#include "SyncTrack.h"
#include <imgui.h>
#include <sstream>
void SyncTrack::DrawDebugUi() {
ImGui::SliderFloat("duration", &m_duration, 0.001f, 10.f);
ImGui::Text("Marker");
ImGui::SameLine();
ImGui::Text("%d", m_num_intervals);
ImGui::SameLine();
if (ImGui::Button("+")) {
if (m_num_intervals < cSyncTrackMaxIntervals) {
m_num_intervals ++;
}
}
ImGui::SameLine();
if (ImGui::Button("-")) {
if (m_num_intervals > 0) {
m_num_intervals --;
}
}
ImGui::Text("Marker:");
for (int i = 0; i < m_num_intervals; i++) {
ImGui::Text("%2d:", i);
ImGui::SameLine();
std::ostringstream marker_stream;
marker_stream << i;
ImGui::SliderFloat(
marker_stream.str().c_str(),
&m_sync_markers[i],
0.f,
1.f);
}
if (ImGui::Button ("Update Intervals")) {
CalcIntervals();
}
}

148
src/SyncTrack.h Normal file
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@ -0,0 +1,148 @@
//
// Created by martin on 19.11.21.
//
#ifndef ANIMTESTBED_SYNCTRACK_H
#define ANIMTESTBED_SYNCTRACK_H
#include <cassert>
#include <cmath>
constexpr int cSyncTrackMaxIntervals = 8;
struct SyncTrack {
float m_duration;
int m_num_intervals;
float m_sync_markers[cSyncTrackMaxIntervals];
float m_interval_start[cSyncTrackMaxIntervals];
float m_interval_ratio[cSyncTrackMaxIntervals];
void CalcIntervals() {
if (m_num_intervals == 0) {
m_num_intervals = 1;
m_sync_markers[0] = 0.f;
}
for (int i = 0; i < m_num_intervals; i++) {
assert(m_sync_markers[i] >= 0.f && m_sync_markers[i] <= 1.0f);
int end_index = i < m_num_intervals - 1 ? i + 1 : 0;
m_interval_start[i] = m_sync_markers[i];
float interval_end = m_sync_markers[end_index];
if (interval_end < m_interval_start[i]) {
interval_end += 1.0f;
}
m_interval_ratio[i] = interval_end - m_interval_start[i];
}
}
float CalcSyncFromAbsTime(float abs_time) {
float sync_time = fmodf(abs_time, m_duration) / m_duration;
int interval_index = 0;
while (sync_time >= m_interval_ratio[interval_index]) {
sync_time -= m_interval_ratio[interval_index];
interval_index++;
}
return float(interval_index) + sync_time / m_interval_ratio[interval_index];
}
float CalcRatioFromSyncTime(float sync_time) {
float interval_ratio = fmodf(sync_time, 1.0f);
int interval = int(sync_time - interval_ratio);
return fmodf(
m_interval_start[interval]
+ m_interval_ratio[interval] * interval_ratio,
1.0f);
}
bool operator==(const SyncTrack& other) const {
bool result = m_duration == other.m_duration
&& m_num_intervals == other.m_num_intervals;
if (!result) {
return false;
}
for (int i = 0; i < m_num_intervals; i++) {
if ((fabsf(m_interval_start[i] - other.m_interval_start[i]) > 1.0e-5)
|| (fabsf(m_interval_ratio[i] - other.m_interval_ratio[i])
> 1.0e-5)) {
return false;
}
}
return true;
}
static SyncTrack CreateFromMarkers(
float duration,
int n_markers,
float markers[cSyncTrackMaxIntervals]) {
SyncTrack result;
result.m_duration = duration;
result.m_num_intervals = n_markers;
for (int i = 0; i < n_markers; i++) {
result.m_sync_markers[i] = markers[i];
}
result.CalcIntervals();
return result;
}
static SyncTrack
Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
assert(track_A.m_num_intervals == track_B.m_num_intervals);
SyncTrack result;
result.m_num_intervals = track_A.m_num_intervals;
result.m_duration =
(1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
float interval_0_offset =
track_B.m_interval_start[0] - track_A.m_interval_start[0];
if (interval_0_offset > 0.5f) {
interval_0_offset = -fmodf(1.f - interval_0_offset, 1.0f);
} else if (interval_0_offset < -0.5) {
interval_0_offset = fmodf(1.f + interval_0_offset, 1.0f);
}
result.m_interval_start[0] = fmodf(
1.0 + (1.0f - weight) * track_A.m_interval_start[0]
+ weight * (track_A.m_interval_start[0] + interval_0_offset),
1.0f);
result.m_sync_markers[0] = result.m_interval_start[0];
for (int i = 0; i < result.m_num_intervals; i++) {
float interval_duration_A = track_A.m_interval_ratio[i];
float interval_duration_B = track_B.m_interval_ratio[i];
result.m_interval_ratio[i] =
(1.0f - weight) * interval_duration_A + weight * interval_duration_B;
if (i < cSyncTrackMaxIntervals) {
result.m_interval_start[i + 1] =
result.m_interval_start[i] + result.m_interval_ratio[i];
if (result.m_interval_start[i + 1] > 1.0f) {
result.m_interval_start[i + 1] =
fmodf(result.m_interval_start[i + 1], 1.0f);
}
result.m_sync_markers[i + 1] = result.m_interval_start[i + 1];
}
}
assert (result.m_num_intervals < cSyncTrackMaxIntervals);
return result;
}
void DrawDebugUi();
};
#endif //ANIMTESTBED_SYNCTRACK_H

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@ -199,11 +199,36 @@ int main() {
SkinnedMesh skinned_mesh; SkinnedMesh skinned_mesh;
skinned_mesh.LoadSkeleton("../media/MixamoYBot-skeleton.ozz"); skinned_mesh.LoadSkeleton("../media/MixamoYBot-skeleton.ozz");
skinned_mesh.LoadAnimation("../media/Idle-loop.ozz"); skinned_mesh.LoadAnimation("../media/Idle-loop.ozz");
int anim_idx = 0;
float idle_markers[] = {0.f, 0.5};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, idle_markers);
anim_idx = 1;
skinned_mesh.LoadAnimation("../media/Walking-loop.ozz"); skinned_mesh.LoadAnimation("../media/Walking-loop.ozz");
float walking_markers[] = {0.293, 0.762};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, walking_markers);
anim_idx = 2;
skinned_mesh.LoadAnimation("../media/RunningSlow-loop.ozz"); skinned_mesh.LoadAnimation("../media/RunningSlow-loop.ozz");
float running_slow_markers[] = {0.315, 0.834};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_slow_markers);
anim_idx = 3;
skinned_mesh.LoadAnimation("../media/RunningFast-loop.ozz"); skinned_mesh.LoadAnimation("../media/RunningFast-loop.ozz");
float running_fast_markers[] = {0.403, 0.818};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_fast_markers);
anim_idx = 4;
skinned_mesh.LoadAnimation("../media/Limping-loop.ozz"); skinned_mesh.LoadAnimation("../media/Limping-loop.ozz");
float limping_markers[] = {0.757, 0.044};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, limping_markers);
anim_idx = 5;
skinned_mesh.LoadAnimation("../media/ZombieWalk-loop.ozz"); skinned_mesh.LoadAnimation("../media/ZombieWalk-loop.ozz");
float zombiewalk_markers[] = {0.619, 0.};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, zombiewalk_markers);
skinned_mesh.SetCurrentAnimation(0); skinned_mesh.SetCurrentAnimation(0);
AnimationController animation_controller (&skinned_mesh); AnimationController animation_controller (&skinned_mesh);
@ -408,11 +433,16 @@ int main() {
draw_grid(); draw_grid();
ImGui::SetNextWindowPos(ImVec2 (600, 60), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2 (300, 400), ImGuiCond_FirstUseEver);
skinned_mesh.DrawDebugUi(); skinned_mesh.DrawDebugUi();
animation_controller.DrawDebugUi(); animation_controller.DrawDebugUi();
animation_controller.UpdateTime(state.time.frame); if (!skinned_mesh.m_sync_track_override) {
animation_controller.Evaluate(); animation_controller.UpdateTime(state.time.frame);
animation_controller.Evaluate();
}
skinned_mesh.CalcModelMatrices();
sgl_defaults(); sgl_defaults();
sgl_matrix_mode_projection(); sgl_matrix_mode_projection();

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@ -2,7 +2,7 @@
// Created by martin on 16.11.21. // Created by martin on 16.11.21.
// //
#include "SkinnedMesh.h" #include "SyncTrack.h"
#include "catch.hpp" #include "catch.hpp"
TEST_CASE("Basic", "[SyncTrack]") { TEST_CASE("Basic", "[SyncTrack]") {