Added node ordering code and tests.

This commit is contained in:
Martin Felis
2022-02-19 12:16:57 +01:00
parent bd304bde4e
commit da916a7346
4 changed files with 189 additions and 25 deletions
+125 -19
View File
@@ -269,7 +269,7 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
THEN ("Writing to the input pointer changes the value of the output.") {
THEN("Writing to the input pointer changes the value of the output.") {
float* float_input_ptr = (float*)anim_graph.GetInput("GraphFloatInput");
REQUIRE(float_input_ptr != nullptr);
*float_input_ptr = 23.123f;
@@ -282,8 +282,10 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
}
WHEN("Connecting adding a Blend2 node") {
size_t blend2_node_index = graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
AnimNodeResource& blend2_node_resource = graph_resource.m_nodes[blend2_node_index];
size_t blend2_node_index =
graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
AnimNodeResource& blend2_node_resource =
graph_resource.m_nodes[blend2_node_index];
REQUIRE(graph_resource.connectSockets(
graph_resource.getGraphInputNode(),
@@ -291,17 +293,21 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
blend2_node_resource,
"Weight"));
THEN ("Connected float input points to the blend weight.") {
THEN("Connected float input points to the blend weight.") {
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
Blend2Node* blend2_node = dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
Blend2Node* blend2_node =
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
REQUIRE (*anim_graph.m_socket_accessor->m_outputs[0].m_value.ptr_ptr == &blend2_node->m_blend_weight);
REQUIRE(
*anim_graph.m_socket_accessor->m_outputs[0].m_value.ptr_ptr
== &blend2_node->m_blend_weight);
float* float_input_ptr = (float*)anim_graph.GetInput("GraphFloatInput");
REQUIRE (float_input_ptr == &blend2_node->m_blend_weight);
REQUIRE(float_input_ptr == &blend2_node->m_blend_weight);
}
WHEN ("Connecting AnimData inputs to blend2 node and blend2 output to graph output.") {
WHEN(
"Connecting AnimData inputs to blend2 node and blend2 output to graph "
"output.") {
REQUIRE(graph_resource.connectSockets(
graph_resource.getGraphInputNode(),
"GraphAnimInput0",
@@ -318,25 +324,125 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
blend2_node_resource,
"Output",
graph_resource.getGraphOutputNode(),
"GraphAnimOutput"
));
"GraphAnimOutput"));
THEN("AnimData from output gets blended and result is written to Output.") {
THEN(
"AnimData from output gets blended and result is written to "
"Output.") {
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
Blend2Node* blend2_node = dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
Blend2Node* blend2_node =
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
AnimData* graph_input0 = (AnimData*) anim_graph.GetInput("GraphAnimInput0");
AnimData* graph_input0 =
(AnimData*)anim_graph.GetInput("GraphAnimInput0");
REQUIRE(graph_input0 == &blend2_node->m_input0);
REQUIRE(anim_graph.m_nodes[1] == anim_graph.getAnimNodeForInput(blend2_node_index, "Input0"));
REQUIRE(
anim_graph.m_nodes[1]
== anim_graph.getAnimNodeForInput(blend2_node_index, "Input0"));
AnimData* graph_input1 = (AnimData*) anim_graph.GetInput("GraphAnimInput1");
AnimData* graph_input1 =
(AnimData*)anim_graph.GetInput("GraphAnimInput1");
REQUIRE(graph_input1 == &blend2_node->m_input1);
REQUIRE(anim_graph.m_nodes[1] == anim_graph.getAnimNodeForInput(blend2_node_index, "Input1"));
REQUIRE(
anim_graph.m_nodes[1]
== anim_graph.getAnimNodeForInput(blend2_node_index, "Input1"));
AnimData* graph_output = (AnimData*) anim_graph.GetOutput("GraphAnimOutput");
AnimData* graph_output =
(AnimData*)anim_graph.GetOutput("GraphAnimOutput");
REQUIRE(graph_output == blend2_node->m_output);
REQUIRE(anim_graph.m_nodes[blend2_node_index] == anim_graph.getAnimNodeForInput(0, "GraphAnimOutput"));
REQUIRE(
anim_graph.m_nodes[blend2_node_index]
== anim_graph.getAnimNodeForInput(0, "GraphAnimOutput"));
}
}
}
WHEN("Adding AnimSampler Nodes") {
size_t blend2_node_index =
graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
size_t sampler_node_index =
graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
size_t speed_scale_node_index =
graph_resource.addNode(AnimNodeResourceFactory("SpeedScale"));
AnimNodeResource& blend2_node_resource =
graph_resource.m_nodes[blend2_node_index];
AnimNodeResource& sampler_node_resource =
graph_resource.m_nodes[sampler_node_index];
AnimNodeResource& speed_scale_node_resource =
graph_resource.m_nodes[speed_scale_node_index];
REQUIRE(graph_resource.connectSockets(
graph_resource.getGraphInputNode(),
"GraphFloatInput",
blend2_node_resource,
"Weight"));
REQUIRE(graph_resource.connectSockets(
graph_resource.getGraphInputNode(),
"GraphAnimInput0",
blend2_node_resource,
"Input0"));
REQUIRE(graph_resource.connectSockets(
sampler_node_resource,
"Output",
speed_scale_node_resource,
"Input"));
REQUIRE(graph_resource.connectSockets(
speed_scale_node_resource,
"Output",
blend2_node_resource,
"Input1"));
REQUIRE(graph_resource.connectSockets(
blend2_node_resource,
"Output",
graph_resource.getGraphOutputNode(),
"GraphAnimOutput"));
THEN("Data flow and node ordering must be correct.") {
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
Blend2Node* blend2_node =
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
SpeedScaleNode* speed_scale_node = dynamic_cast<SpeedScaleNode*>(
anim_graph.m_nodes[speed_scale_node_index]);
AnimSamplerNode* sampler_node = dynamic_cast<AnimSamplerNode*>(
anim_graph.m_nodes[sampler_node_index]);
AnimData* graph_input0 =
(AnimData*)anim_graph.GetInput("GraphAnimInput0");
REQUIRE(graph_input0 == &blend2_node->m_input0);
REQUIRE(
anim_graph.m_nodes[1]
== anim_graph.getAnimNodeForInput(blend2_node_index, "Input0"));
AnimData* graph_input1 =
(AnimData*)anim_graph.GetInput("GraphAnimInput1");
REQUIRE(graph_input1 == nullptr);
REQUIRE(sampler_node->m_output == &speed_scale_node->m_input);
REQUIRE(
sampler_node
== anim_graph.getAnimNodeForInput(speed_scale_node_index, "Input"));
REQUIRE(speed_scale_node->m_output == &blend2_node->m_input1);
REQUIRE(
speed_scale_node
== anim_graph.getAnimNodeForInput(blend2_node_index, "Input1"));
AnimData* graph_output =
(AnimData*)anim_graph.GetOutput("GraphAnimOutput");
REQUIRE(graph_output == blend2_node->m_output);
REQUIRE(
anim_graph.m_nodes[blend2_node_index]
== anim_graph.getAnimNodeForInput(0, "GraphAnimOutput"));
// Check ordering
REQUIRE (anim_graph.getAnimNodeOrderIndex(blend2_node) < anim_graph.getAnimNodeOrderIndex(sampler_node));
REQUIRE (anim_graph.getAnimNodeOrderIndex(blend2_node) < anim_graph.getAnimNodeOrderIndex(speed_scale_node));
REQUIRE (anim_graph.getAnimNodeOrderIndex(speed_scale_node) < anim_graph.getAnimNodeOrderIndex(sampler_node));
}
}
}