Made BlendTreeResource::m_nodes and ::m_connections private.

This is a prerequisite to properly track Node input/output connections and to compute eval order in the BlendTreeResources.
This commit is contained in:
Martin Felis
2024-04-16 22:18:11 +02:00
parent 2d5337ed1d
commit d95bc9fb9c
3 changed files with 220 additions and 276 deletions
+55 -41
View File
@@ -222,16 +222,16 @@ AnimNodeResource* sAnimGraphNodeFromJson(
//
// AnimGraphConnectionResource <-> Json
//
json sAnimGraphConnectionToJson(const BlendTreeConnectionResource& connection) {
json sAnimGraphConnectionToJson(const BlendTreeConnectionResource* connection) {
json result;
result["type"] = "AnimGraphConnectionResource";
result["source_node_index"] = connection.source_node_index;
result["source_socket_name"] = connection.source_socket_name;
result["source_node_index"] = connection->source_node_index;
result["source_socket_name"] = connection->source_socket_name;
result["target_node_index"] = connection.target_node_index;
result["target_socket_name"] = connection.target_socket_name;
result["target_node_index"] = connection->target_node_index;
result["target_socket_name"] = connection->target_socket_name;
return result;
}
@@ -260,8 +260,8 @@ static json sAnimGraphResourceBlendTreeToJson(
const BlendTreeResource& blend_tree_resource =
anim_graph_resource.m_blend_tree_resource;
for (size_t i = 0; i < blend_tree_resource.m_nodes.size(); i++) {
const AnimNodeResource* node = blend_tree_resource.m_nodes[i];
for (size_t i = 0; i < blend_tree_resource.GetNumNodes(); i++) {
const AnimNodeResource* node = blend_tree_resource.GetNode(i);
if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
@@ -269,26 +269,26 @@ static json sAnimGraphResourceBlendTreeToJson(
result["nodes"][i] = sAnimGraphResourceBlendTreeToJson(*graph_resource);
} else {
result["nodes"][i] =
sAnimGraphNodeToJson(node, i, blend_tree_resource.m_connections);
sAnimGraphNodeToJson(node, i, blend_tree_resource.GetConnections());
}
}
for (size_t i = 0; i < blend_tree_resource.m_connections.size(); i++) {
const BlendTreeConnectionResource& connection =
blend_tree_resource.m_connections[i];
for (size_t i = 0; i < blend_tree_resource.GetNumConnections(); i++) {
const BlendTreeConnectionResource* connection =
blend_tree_resource.GetConnection(i);
result["connections"][i] = sAnimGraphConnectionToJson(connection);
}
// Graph inputs and outputs
{
const AnimNodeResource* graph_output_node = blend_tree_resource.m_nodes[0];
const AnimNodeResource* graph_output_node = blend_tree_resource.GetNode(0);
const std::vector<Socket> graph_inputs =
graph_output_node->m_socket_accessor->m_inputs;
for (size_t i = 0; i < graph_inputs.size(); i++) {
result["nodes"][0]["inputs"][i] = sSocketToJson(graph_inputs[i]);
}
const AnimNodeResource* graph_input_node = blend_tree_resource.m_nodes[1];
const AnimNodeResource* graph_input_node = blend_tree_resource.GetNode(1);
const std::vector<Socket> graph_outputs =
graph_input_node->m_socket_accessor->m_outputs;
for (size_t i = 0; i < graph_outputs.size(); i++) {
@@ -319,13 +319,13 @@ static bool sAnimGraphResourceBlendTreeFromJson(
}
AnimNodeResource* node = sAnimGraphNodeFromJson(json_node, i);
blend_tree_resource.m_nodes.push_back(node);
blend_tree_resource.AddNode(node);
}
// Graph outputs
const json& graph_outputs = json_data["nodes"][0]["inputs"];
for (const auto& graph_output : graph_outputs) {
AnimNodeResource* graph_node = blend_tree_resource.m_nodes[0];
AnimNodeResource* graph_node = blend_tree_resource.GetNode(0);
graph_node->m_socket_accessor->m_inputs.push_back(
sJsonToSocket(graph_output));
}
@@ -334,7 +334,7 @@ static bool sAnimGraphResourceBlendTreeFromJson(
if (json_data["nodes"][1].contains("outputs")) {
const json& graph_inputs = json_data["nodes"][1]["outputs"];
for (const auto& graph_input : graph_inputs) {
AnimNodeResource* graph_node = blend_tree_resource.m_nodes[1];
AnimNodeResource* graph_node = blend_tree_resource.GetNode(1);
graph_node->m_socket_accessor->m_outputs.push_back(
sJsonToSocket(graph_input));
}
@@ -352,7 +352,12 @@ static bool sAnimGraphResourceBlendTreeFromJson(
BlendTreeConnectionResource connection =
sAnimGraphConnectionFromJson(json_connection);
blend_tree_resource.m_connections.push_back(connection);
blend_tree_resource.ConnectSockets(
blend_tree_resource.GetNode(connection.source_node_index),
connection.source_socket_name,
blend_tree_resource.GetNode(connection.target_node_index),
connection.target_socket_name);
}
return true;
@@ -420,6 +425,11 @@ bool BlendTreeResource::ConnectSockets(
connection.target_socket_name = target_socket_name;
m_connections.push_back(connection);
m_node_input_connection_indices[target_node_index].emplace_back(
m_connections.size() - 1);
m_node_output_connection_indices[source_node_index].emplace_back(
m_connections.size() - 1);
return true;
}
@@ -509,12 +519,13 @@ void AnimGraphResource::CreateBlendTreeInstance(
void AnimGraphResource::CreateBlendTreeRuntimeNodeInstances(
AnimGraphBlendTree& result) const {
for (auto node_resource : m_blend_tree_resource.m_nodes) {
for (const AnimNodeResource* node_resource :
m_blend_tree_resource.GetNodes()) {
AnimNode* node = AnimNodeFactory(node_resource->m_node_type_name);
if (node_resource->m_node_type_name == "BlendTree") {
AnimGraphResource* embedded_blend_tree_resource =
dynamic_cast<AnimGraphResource*>(node_resource);
const AnimGraphResource* embedded_blend_tree_resource =
dynamic_cast<const AnimGraphResource*>(node_resource);
assert(embedded_blend_tree_resource != nullptr);
AnimGraphBlendTree* embedded_blend_tree =
dynamic_cast<AnimGraphBlendTree*>(node);
@@ -545,9 +556,9 @@ void AnimGraphResource::PrepareBlendTreeIOData(
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
instance.m_node_descriptor->m_outputs =
m_blend_tree_resource.m_nodes[1]->m_socket_accessor->m_outputs;
m_blend_tree_resource.GetNode(1)->m_socket_accessor->m_outputs;
instance.m_node_descriptor->m_inputs =
m_blend_tree_resource.m_nodes[0]->m_socket_accessor->m_inputs;
m_blend_tree_resource.GetNode(0)->m_socket_accessor->m_inputs;
//
// graph inputs
@@ -597,9 +608,10 @@ void AnimGraphResource::PrepareBlendTreeIOData(
// connecton data storage
//
size_t connection_data_storage_size = 0;
for (const auto& connection : m_blend_tree_resource.m_connections) {
for (const BlendTreeConnectionResource& connection :
m_blend_tree_resource.GetConnections()) {
const AnimNodeResource* source_node =
m_blend_tree_resource.m_nodes[connection.source_node_index];
m_blend_tree_resource.GetNode(connection.source_node_index);
Socket* source_socket = source_node->m_socket_accessor->GetOutputSocket(
connection.source_socket_name.c_str());
@@ -622,19 +634,19 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const {
std::vector<NodeDescriptorBase*> instance_node_descriptors(
m_blend_tree_resource.m_nodes.size(),
m_blend_tree_resource.GetNumNodes(),
nullptr);
for (int i = 0; i < m_blend_tree_resource.m_nodes.size(); i++) {
for (int i = 0; i < m_blend_tree_resource.GetNumNodes(); i++) {
instance_node_descriptors[i] = AnimNodeDescriptorFactory(
m_blend_tree_resource.m_nodes[i]->m_node_type_name,
m_blend_tree_resource.GetNode(i)->m_node_type_name,
instance.m_nodes[i]);
if (i > 1
&& m_blend_tree_resource.m_nodes[i]->m_node_type_name == "BlendTree") {
&& m_blend_tree_resource.GetNode(i)->m_node_type_name == "BlendTree") {
instance_node_descriptors[i]->m_inputs =
m_blend_tree_resource.m_nodes[i]->m_socket_accessor->m_inputs;
m_blend_tree_resource.GetNode(i)->m_socket_accessor->m_inputs;
instance_node_descriptors[i]->m_outputs =
m_blend_tree_resource.m_nodes[i]->m_socket_accessor->m_outputs;
m_blend_tree_resource.GetNode(i)->m_socket_accessor->m_outputs;
}
}
@@ -642,7 +654,9 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
instance_node_descriptors[1]->m_outputs =
instance.m_node_descriptor->m_outputs;
for (const auto& connection : m_blend_tree_resource.m_connections) {
size_t connection_data_offset = 0;
for (const BlendTreeConnectionResource& connection :
m_blend_tree_resource.GetConnections()) {
NodeDescriptorBase* source_node_descriptor =
instance_node_descriptors[connection.source_node_index];
NodeDescriptorBase* target_node_descriptor =
@@ -684,9 +698,9 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
instance.m_node_output_connections[connection.source_node_index]
.push_back(embedded_graph_activation_connection);
AnimGraphResource* source_blend_tree_resource =
dynamic_cast<AnimGraphResource*>(
m_blend_tree_resource.m_nodes[connection.source_node_index]);
const AnimGraphResource* source_blend_tree_resource =
dynamic_cast<const AnimGraphResource*>(
m_blend_tree_resource.GetNode(connection.source_node_index));
AnimGraphBlendTree* source_blend_tree =
dynamic_cast<AnimGraphBlendTree*>(source_node);
@@ -701,9 +715,9 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
// that the embedded node knows about its connection partner in the parent
// tree. This allows the embedded node to properly activate the node in
// the parent graph.
AnimGraphResource* target_blend_tree_resource =
dynamic_cast<AnimGraphResource*>(
m_blend_tree_resource.m_nodes[connection.target_node_index]);
const AnimGraphResource* target_blend_tree_resource =
dynamic_cast<const AnimGraphResource*>(
m_blend_tree_resource.GetNode(connection.target_node_index));
AnimGraphBlendTree* target_blend_tree =
dynamic_cast<AnimGraphBlendTree*>(target_node);
@@ -750,7 +764,7 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
}
NodeSocketPair node_socket_pair{
m_blend_tree_resource.m_nodes[connection.source_node_index],
m_blend_tree_resource.GetNode(connection.source_node_index),
source_socket->m_name};
NodeSocketDataOffsetMap::const_iterator socket_data_offset_iter =
@@ -822,15 +836,15 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
const_input_buffer_offset += i->m_type_size;
}
for (int i = 0; i < m_blend_tree_resource.m_nodes.size(); i++) {
for (int i = 0; i < m_blend_tree_resource.GetNumNodes(); i++) {
delete instance_node_descriptors[i];
}
}
void AnimGraphResource::SetRuntimeNodeProperties(
AnimGraphBlendTree& result) const {
for (int i = 2; i < m_blend_tree_resource.m_nodes.size(); i++) {
const AnimNodeResource* node_resource = m_blend_tree_resource.m_nodes[i];
for (int i = 2; i < m_blend_tree_resource.GetNumNodes(); i++) {
const AnimNodeResource* node_resource = m_blend_tree_resource.GetNode(i);
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
node_resource->m_node_type_name,
+50 -6
View File
@@ -32,8 +32,8 @@ struct BlendTreeConnectionResource {
};
struct BlendTreeResource {
std::vector<AnimNodeResource*> m_nodes;
std::vector<BlendTreeConnectionResource> m_connections;
std::vector<std::vector<size_t> > m_node_input_connection_indices;
std::vector<std::vector<size_t> > m_node_output_connection_indices;
~BlendTreeResource() { CleanupNodes(); }
@@ -41,6 +41,9 @@ struct BlendTreeResource {
CleanupNodes();
m_connections.clear();
m_node_input_connection_indices.clear();
m_node_output_connection_indices.clear();
}
void CleanupNodes() {
@@ -54,10 +57,13 @@ struct BlendTreeResource {
}
void InitGraphConnectors() {
m_nodes.push_back(AnimNodeResourceFactory("BlendTreeSockets"));
m_nodes[0]->m_name = "Outputs";
m_nodes.push_back(AnimNodeResourceFactory("BlendTreeSockets"));
m_nodes[1]->m_name = "Inputs";
AddNode(AnimNodeResourceFactory("BlendTreeSockets"));
AnimNodeResource* output_node = GetGraphOutputNode();
output_node->m_name = "Outputs";
AddNode(AnimNodeResourceFactory("BlendTreeSockets"));
AnimNodeResource* input_node = GetGraphInputNode();
output_node->m_name = "Inputs";
}
[[nodiscard]] AnimNodeResource* GetGraphOutputNode() const {
@@ -77,6 +83,40 @@ struct BlendTreeResource {
return -1;
}
[[maybe_unused]] size_t AddNode(AnimNodeResource* node_resource) {
m_nodes.push_back(node_resource);
m_node_input_connection_indices.emplace_back();
m_node_output_connection_indices.emplace_back();
return m_nodes.size() - 1;
}
[[nodiscard]] size_t GetNumNodes() const { return m_nodes.size(); }
[[nodiscard]] AnimNodeResource* GetNode(size_t i) { return m_nodes[i]; }
[[nodiscard]] const AnimNodeResource* GetNode(size_t i) const {
return m_nodes[i];
}
[[nodiscard]] const std::vector<AnimNodeResource*>& GetNodes() const {
return m_nodes;
}
[[nodiscard]] size_t GetNumConnections() const {
return m_connections.size();
}
[[nodiscard]] BlendTreeConnectionResource* GetConnection(size_t i) {
return &m_connections[i];
}
[[nodiscard]] const BlendTreeConnectionResource* GetConnection(
size_t i) const {
return &m_connections[i];
}
[[nodiscard]] const std::vector<BlendTreeConnectionResource>& GetConnections()
const {
return m_connections;
}
bool ConnectSockets(
const AnimNodeResource* source_node,
const std::string& source_socket_name,
@@ -143,6 +183,10 @@ struct BlendTreeResource {
return -1;
}
private:
std::vector<AnimNodeResource*> m_nodes;
std::vector<BlendTreeConnectionResource> m_connections;
};
struct StateMachineTransitionResources {