WIP animation based root bone transform calculation.
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@@ -39,7 +39,8 @@ struct LockTranslationNode : public AnimNode {
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virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
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ozz::vector<ozz::math::SoaTransform>* local_matrices,
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ozz::math::Transform* root_transform = nullptr) override;
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virtual void GetInputNodes(
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std::vector<AnimNode*>& input_nodes) const override {
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