WIP animation based root bone transform calculation.

This commit is contained in:
Martin Felis
2021-11-21 12:33:22 +01:00
parent 89108f4e1f
commit d4f9459060
14 changed files with 156 additions and 43 deletions
+2 -1
View File
@@ -39,7 +39,8 @@ struct LockTranslationNode : public AnimNode {
virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
ozz::vector<ozz::math::SoaTransform>* local_matrices,
ozz::math::Transform* root_transform = nullptr) override;
virtual void GetInputNodes(
std::vector<AnimNode*>& input_nodes) const override {