WIP animation based root bone transform calculation.
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@@ -19,6 +19,8 @@ struct BlendNode : public AnimNode {
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
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ozz::math::Transform m_root_transform_A;
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ozz::math::Transform m_root_transform_B;
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virtual void Reset() {
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m_current_time = 0.f;
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@@ -45,11 +47,14 @@ struct BlendNode : public AnimNode {
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virtual void UpdateTime(float dt) {
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if (m_is_time_synced) {
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float sync_time_old = m_sync_track.CalcSyncFromAbsTime(m_current_time);
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m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
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float current_sync_time = m_sync_track.CalcSyncFromAbsTime(m_current_time);
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float sync_time_dt = m_sync_track.CalcSyncFromAbsTime(m_current_time) - sync_time_old;
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m_input_A->UpdateTime(current_sync_time - m_input_A->m_current_time);
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m_input_B->UpdateTime(current_sync_time - m_input_B->m_current_time);
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m_input_A->m_current_time = sync_time_old;
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m_input_B->m_current_time = sync_time_old;
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m_input_A->UpdateTime(sync_time_dt);
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m_input_B->UpdateTime(sync_time_dt);
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} else {
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m_current_time += dt;
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m_input_A->UpdateTime(dt);
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@@ -58,7 +63,8 @@ struct BlendNode : public AnimNode {
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}
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
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ozz::vector<ozz::math::SoaTransform>* local_matrices,
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ozz::math::Transform* root_transform) override;
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virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override {
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input_nodes.push_back(m_input_A);
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