WIP animation based root bone transform calculation.

This commit is contained in:
Martin Felis
2021-11-21 12:33:22 +01:00
parent 89108f4e1f
commit d4f9459060
14 changed files with 156 additions and 43 deletions
+24 -7
View File
@@ -11,7 +11,8 @@ struct AnimSamplerNode : public AnimNode {
AnimSamplerNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_override_ratio(false),
m_anim_ratio(0.f) {
m_anim_ratio(0.f),
m_root_bone_index(0) {
assert(m_current_time < 100.0f);
m_anim_node_type = AnimNodeType::AnimSampler;
};
@@ -21,26 +22,40 @@ struct AnimSamplerNode : public AnimNode {
bool m_override_ratio;
float m_anim_ratio;
float m_anim_ratio_prev;
bool m_root_bone_index;
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::vector<ozz::math::SoaTransform> m_root_output;
ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track);
void SetAnimation(
ozz::animation::Animation* animation,
const SyncTrack& sync_track);
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
}
virtual void UpdateSyncTrack() override {
}
virtual void UpdateSyncTrack() override {}
virtual void UpdateTime(float dt) override {
m_current_time += dt;
if (!m_override_ratio) {
if (m_is_time_synced) {
m_anim_ratio = m_sync_track.CalcRatioFromSyncTime(m_current_time);
float prev_sync_time = m_current_time - dt;
if (m_current_time < 0) {
prev_sync_time += m_sync_track.m_num_intervals;
}
m_anim_ratio_prev = m_sync_track.CalcRatioFromSyncTime(prev_sync_time);
} else {
m_anim_ratio = fmodf((float)m_current_time / m_animation->duration(), 1.0f);
m_anim_ratio =
fmodf((float)m_current_time / m_animation->duration(), 1.0f);
m_anim_ratio_prev = fmodf((float)m_current_time / m_animation->duration(), 1.0f);
if (m_anim_ratio_prev < 0) {
m_anim_ratio_prev += 1.0f;
}
}
}
@@ -50,9 +65,11 @@ struct AnimSamplerNode : public AnimNode {
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
ozz::vector<ozz::math::SoaTransform>* local_matrices,
ozz::math::Transform* root_transform) override;
virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override{};
virtual void GetInputNodes(
std::vector<AnimNode*>& input_nodes) const override{};
virtual void DrawDebugUi();
};