Only storing single socket in AnimGraphConnections and simplified wiring logic.

This commit is contained in:
Martin Felis
2024-04-04 19:36:20 +02:00
parent 28eca48a61
commit cd56efca3d
8 changed files with 156 additions and 154 deletions
+6 -49
View File
@@ -62,7 +62,8 @@ void AnimGraphBlendTree::UpdateOrderedNodesRecursive(int node_index) {
}
}
void AnimGraphBlendTree::MarkActiveInputs(const std::vector<AnimGraphConnection>& input_connections) {
void AnimGraphBlendTree::MarkActiveInputs(
const std::vector<AnimGraphConnection>& input_connections) {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (m_nodes[i]->m_tick_number != m_tick_number) {
m_nodes[i]->m_state = AnimNodeEvalState::Deactivated;
@@ -93,8 +94,7 @@ void AnimGraphBlendTree::MarkActiveInputs(const std::vector<AnimGraphConnection>
const AnimGraphConnection& input =
m_node_input_connections[node_index][j];
if (input.m_source_node != nullptr
&& input.m_target_socket.m_type
!= SocketType::SocketTypeAnimation) {
&& input.m_socket.m_type != SocketType::SocketTypeAnimation) {
input.m_source_node->m_state = AnimNodeEvalState::Activated;
}
}
@@ -102,7 +102,8 @@ void AnimGraphBlendTree::MarkActiveInputs(const std::vector<AnimGraphConnection>
}
}
void AnimGraphBlendTree::CalcSyncTrack(const std::vector<AnimGraphConnection>& input_connections) {
void AnimGraphBlendTree::CalcSyncTrack(
const std::vector<AnimGraphConnection>& input_connections) {
for (size_t i = m_eval_ordered_nodes.size() - 1; i >= 0; i--) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node->m_state == AnimNodeEvalState::Deactivated) {
@@ -162,54 +163,10 @@ void AnimGraphBlendTree::PropagateTimeToNodeInputs(const AnimNode* node) {
// Only propagate time updates via animation sockets.
if (input_node != nullptr
&& node_input_connections[i].m_target_socket.m_type
&& node_input_connections[i].m_socket.m_type
== SocketType::SocketTypeAnimation
&& input_node->m_state == AnimNodeEvalState::Activated) {
input_node->UpdateTime(node_time_last, node_time_now);
}
}
}
Socket* AnimGraphBlendTree::GetInputSocket(const std::string& name) {
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
AnimGraphConnection& connection = m_node_output_connections[1][i];
if (connection.m_source_socket.m_name == name) {
return &connection.m_source_socket;
}
}
return nullptr;
}
Socket* AnimGraphBlendTree::GetOutputSocket(const std::string& name) {
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
AnimGraphConnection& connection = m_node_input_connections[0][i];
if (connection.m_target_socket.m_name == name) {
return &connection.m_target_socket;
}
}
return nullptr;
}
const Socket* AnimGraphBlendTree::GetInputSocket(const std::string& name) const {
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
const AnimGraphConnection& connection = m_node_output_connections[1][i];
if (connection.m_source_socket.m_name == name) {
return &connection.m_source_socket;
}
}
return nullptr;
}
const Socket* AnimGraphBlendTree::GetOutputSocket(const std::string& name) const {
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
const AnimGraphConnection& connection = m_node_input_connections[0][i];
if (connection.m_target_socket.m_name == name) {
return &connection.m_target_socket;
}
}
return nullptr;
}