Only storing single socket in AnimGraphConnections and simplified wiring logic.
This commit is contained in:
@@ -62,7 +62,8 @@ void AnimGraphBlendTree::UpdateOrderedNodesRecursive(int node_index) {
|
||||
}
|
||||
}
|
||||
|
||||
void AnimGraphBlendTree::MarkActiveInputs(const std::vector<AnimGraphConnection>& input_connections) {
|
||||
void AnimGraphBlendTree::MarkActiveInputs(
|
||||
const std::vector<AnimGraphConnection>& input_connections) {
|
||||
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
|
||||
if (m_nodes[i]->m_tick_number != m_tick_number) {
|
||||
m_nodes[i]->m_state = AnimNodeEvalState::Deactivated;
|
||||
@@ -93,8 +94,7 @@ void AnimGraphBlendTree::MarkActiveInputs(const std::vector<AnimGraphConnection>
|
||||
const AnimGraphConnection& input =
|
||||
m_node_input_connections[node_index][j];
|
||||
if (input.m_source_node != nullptr
|
||||
&& input.m_target_socket.m_type
|
||||
!= SocketType::SocketTypeAnimation) {
|
||||
&& input.m_socket.m_type != SocketType::SocketTypeAnimation) {
|
||||
input.m_source_node->m_state = AnimNodeEvalState::Activated;
|
||||
}
|
||||
}
|
||||
@@ -102,7 +102,8 @@ void AnimGraphBlendTree::MarkActiveInputs(const std::vector<AnimGraphConnection>
|
||||
}
|
||||
}
|
||||
|
||||
void AnimGraphBlendTree::CalcSyncTrack(const std::vector<AnimGraphConnection>& input_connections) {
|
||||
void AnimGraphBlendTree::CalcSyncTrack(
|
||||
const std::vector<AnimGraphConnection>& input_connections) {
|
||||
for (size_t i = m_eval_ordered_nodes.size() - 1; i >= 0; i--) {
|
||||
AnimNode* node = m_eval_ordered_nodes[i];
|
||||
if (node->m_state == AnimNodeEvalState::Deactivated) {
|
||||
@@ -162,54 +163,10 @@ void AnimGraphBlendTree::PropagateTimeToNodeInputs(const AnimNode* node) {
|
||||
|
||||
// Only propagate time updates via animation sockets.
|
||||
if (input_node != nullptr
|
||||
&& node_input_connections[i].m_target_socket.m_type
|
||||
&& node_input_connections[i].m_socket.m_type
|
||||
== SocketType::SocketTypeAnimation
|
||||
&& input_node->m_state == AnimNodeEvalState::Activated) {
|
||||
input_node->UpdateTime(node_time_last, node_time_now);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Socket* AnimGraphBlendTree::GetInputSocket(const std::string& name) {
|
||||
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
|
||||
AnimGraphConnection& connection = m_node_output_connections[1][i];
|
||||
if (connection.m_source_socket.m_name == name) {
|
||||
return &connection.m_source_socket;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Socket* AnimGraphBlendTree::GetOutputSocket(const std::string& name) {
|
||||
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
|
||||
AnimGraphConnection& connection = m_node_input_connections[0][i];
|
||||
if (connection.m_target_socket.m_name == name) {
|
||||
return &connection.m_target_socket;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Socket* AnimGraphBlendTree::GetInputSocket(const std::string& name) const {
|
||||
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
|
||||
const AnimGraphConnection& connection = m_node_output_connections[1][i];
|
||||
if (connection.m_source_socket.m_name == name) {
|
||||
return &connection.m_source_socket;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Socket* AnimGraphBlendTree::GetOutputSocket(const std::string& name) const {
|
||||
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
|
||||
const AnimGraphConnection& connection = m_node_input_connections[0][i];
|
||||
if (connection.m_target_socket.m_name == name) {
|
||||
return &connection.m_target_socket;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
@@ -5,6 +5,8 @@
|
||||
#ifndef ANIMTESTBED_ANIMGRAPHBLENDTREE_H
|
||||
#define ANIMTESTBED_ANIMGRAPHBLENDTREE_H
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "AnimNode.h"
|
||||
|
||||
//
|
||||
@@ -17,6 +19,17 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
std::vector<AnimNode*> m_eval_ordered_nodes;
|
||||
std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
|
||||
std::vector<std::vector<AnimGraphConnection> > m_node_output_connections;
|
||||
|
||||
[[nodiscard]] const std::vector<AnimGraphConnection>&
|
||||
GetGraphInputConnections() const {
|
||||
return m_node_output_connections[1];
|
||||
}
|
||||
|
||||
[[nodiscard]] const std::vector<AnimGraphConnection>&
|
||||
GetGraphOutputConnections() const {
|
||||
return m_node_input_connections[0];
|
||||
}
|
||||
|
||||
std::vector<AnimData*> m_animdata_blocks;
|
||||
NodeDescriptorBase* m_node_descriptor = nullptr;
|
||||
char* m_input_buffer = nullptr;
|
||||
@@ -80,9 +93,6 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
}
|
||||
}
|
||||
|
||||
Socket* GetInputSocket(const std::string& name);
|
||||
Socket* GetOutputSocket(const std::string& name);
|
||||
|
||||
const Socket* GetInputSocket(const std::string& name) const;
|
||||
const Socket* GetOutputSocket(const std::string& name) const;
|
||||
|
||||
@@ -96,17 +106,22 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
void SetInput(const char* name, T* value_ptr) {
|
||||
m_node_descriptor->SetOutput(name, value_ptr);
|
||||
|
||||
std::vector<size_t> connected_node_indices;
|
||||
|
||||
for (int i = 0; i < m_node_output_connections[1].size(); i++) {
|
||||
const AnimGraphConnection& graph_input_connection =
|
||||
m_node_output_connections[1][i];
|
||||
|
||||
if (graph_input_connection.m_source_socket.m_name == name) {
|
||||
*graph_input_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
|
||||
if (graph_input_connection.m_source_socket_name == name) {
|
||||
*graph_input_connection.m_socket.m_reference.ptr_ptr = value_ptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Sets the address that is used for the specified AnimGraph output Socket.
|
||||
*
|
||||
* We update the pointer of the outputting node. We also have to ensure that
|
||||
* all usages of that output use the same pointer.
|
||||
*
|
||||
* @tparam T Type of the Socket.
|
||||
* @param name Name of the Socket.
|
||||
@@ -114,45 +129,41 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
*/
|
||||
template <typename T>
|
||||
void SetOutput(const char* name, T* value_ptr) {
|
||||
m_node_descriptor->SetInput(name, value_ptr);
|
||||
const auto& graph_output_connection = std::find_if(
|
||||
GetGraphOutputConnections().begin(),
|
||||
GetGraphOutputConnections().end(),
|
||||
[&name](const AnimGraphConnection& connection) {
|
||||
return connection.m_target_socket_name == name;
|
||||
});
|
||||
|
||||
for (int i = 0; i < m_node_input_connections[0].size(); i++) {
|
||||
const AnimGraphConnection& graph_output_connection =
|
||||
m_node_input_connections[0][i];
|
||||
if (graph_output_connection == GetGraphOutputConnections().end()) {
|
||||
std::cerr << "Error: could not find graph connection to output socket "
|
||||
<< name << "." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (graph_output_connection.m_target_socket.m_name == name) {
|
||||
if (graph_output_connection.m_source_node == m_nodes[1]
|
||||
&& graph_output_connection.m_target_node == m_nodes[0]) {
|
||||
std::cerr
|
||||
<< "Error: cannot set output for direct graph input to graph "
|
||||
"output connections. Use GetOutptPtr for output instead!"
|
||||
<< std::endl;
|
||||
if (graph_output_connection->m_source_node == m_nodes[1]
|
||||
&& graph_output_connection->m_target_node == m_nodes[0]) {
|
||||
std::cerr << "Error: cannot set output for direct graph input to graph "
|
||||
"output connections. Use GetOutptPtr for output instead!"
|
||||
<< std::endl;
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
*graph_output_connection.m_source_socket.m_reference.ptr_ptr =
|
||||
value_ptr;
|
||||
size_t output_node_index =
|
||||
GetAnimNodeIndex(graph_output_connection->m_source_node);
|
||||
|
||||
// Make sure all other output connections of this pin use the same output pointer
|
||||
int source_node_index =
|
||||
GetAnimNodeIndex(graph_output_connection.m_source_node);
|
||||
for (int j = 0; j < m_node_output_connections[source_node_index].size();
|
||||
j++) {
|
||||
const AnimGraphConnection& source_output_connection =
|
||||
m_node_output_connections[source_node_index][j];
|
||||
if (source_output_connection.m_target_node == m_nodes[0]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (source_output_connection.m_source_socket.m_name
|
||||
== graph_output_connection.m_source_socket.m_name) {
|
||||
*source_output_connection.m_target_socket.m_reference.ptr_ptr =
|
||||
value_ptr;
|
||||
}
|
||||
}
|
||||
const std::vector<AnimGraphConnection>& node_output_connections =
|
||||
m_node_output_connections[output_node_index];
|
||||
for (const AnimGraphConnection& connection : node_output_connections) {
|
||||
if (connection.m_source_socket_name
|
||||
== graph_output_connection->m_source_socket_name) {
|
||||
*connection.m_socket.m_reference.ptr_ptr = value_ptr;
|
||||
}
|
||||
}
|
||||
|
||||
*graph_output_connection->m_socket.m_reference.ptr_ptr = value_ptr;
|
||||
}
|
||||
|
||||
/** Returns the address that is used for the specified AnimGraph output Socket.
|
||||
@@ -169,9 +180,9 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
for (int i = 0; i < m_node_input_connections[0].size(); i++) {
|
||||
const AnimGraphConnection& graph_output_connection =
|
||||
m_node_input_connections[0][i];
|
||||
if (graph_output_connection.m_target_socket.m_name == name) {
|
||||
return static_cast<float*>(
|
||||
*graph_output_connection.m_source_socket.m_reference.ptr_ptr);
|
||||
if (graph_output_connection.m_target_socket_name == name) {
|
||||
return static_cast<T*>(
|
||||
*graph_output_connection.m_socket.m_reference.ptr_ptr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,18 +190,24 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
}
|
||||
|
||||
void* GetInputPtr(const std::string& name) const {
|
||||
const Socket* input_socket = GetInputSocket(name);
|
||||
if (input_socket != nullptr) {
|
||||
return input_socket->m_reference.ptr;
|
||||
const std::vector<AnimGraphConnection> graph_input_connections =
|
||||
GetGraphInputConnections();
|
||||
for (const AnimGraphConnection& connection : graph_input_connections) {
|
||||
if (connection.m_source_socket_name == name) {
|
||||
return connection.m_socket.m_reference.ptr;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void* GetOutputPtr(const std::string& name) const {
|
||||
const Socket* input_socket = GetOutputSocket(name);
|
||||
if (input_socket != nullptr) {
|
||||
return input_socket->m_reference.ptr;
|
||||
const std::vector<AnimGraphConnection> graph_output_connections =
|
||||
GetGraphOutputConnections();
|
||||
for (const AnimGraphConnection& connection : graph_output_connections) {
|
||||
if (connection.m_source_socket_name == name) {
|
||||
return connection.m_socket.m_reference.ptr;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
@@ -213,7 +230,7 @@ struct AnimGraphBlendTree : public AnimNode {
|
||||
const std::vector<AnimGraphConnection>& input_connection =
|
||||
m_node_input_connections[node_index];
|
||||
for (size_t i = 0, n = input_connection.size(); i < n; i++) {
|
||||
if (input_connection[i].m_target_socket.m_name == input_name) {
|
||||
if (input_connection[i].m_target_socket_name == input_name) {
|
||||
return input_connection[i].m_source_node;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -262,13 +262,13 @@ SocketType GetSocketType() {
|
||||
|
||||
struct AnimGraphConnection {
|
||||
AnimNode* m_source_node = nullptr;
|
||||
Socket m_source_socket;
|
||||
std::string m_source_socket_name = "";
|
||||
AnimNode* m_target_node = nullptr;
|
||||
Socket m_target_socket;
|
||||
std::string m_target_socket_name = "";
|
||||
Socket m_socket;
|
||||
bool m_crosses_hierarchy = false;
|
||||
};
|
||||
|
||||
|
||||
struct NodeDescriptorBase {
|
||||
std::vector<Socket> m_inputs;
|
||||
std::vector<Socket> m_outputs;
|
||||
@@ -431,7 +431,8 @@ struct NodeDescriptorBase {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Socket* FindSocket(const char* name, const std::vector<Socket>& sockets) const {
|
||||
const Socket* FindSocket(const char* name, const std::vector<Socket>& sockets)
|
||||
const {
|
||||
for (int i = 0, n = sockets.size(); i < n; i++) {
|
||||
if (sockets[i].m_name == name) {
|
||||
return &sockets[i];
|
||||
|
||||
@@ -32,12 +32,12 @@ struct Blend2Node : public AnimNode {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (input.m_target_socket.m_name == "Input0" && *i_blend_weight < 0.999) {
|
||||
if (input.m_target_socket_name == "Input0" && *i_blend_weight < 0.999) {
|
||||
input_node->m_state = AnimNodeEvalState::Activated;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (input.m_target_socket.m_name == "Input1" && *i_blend_weight > 0.001) {
|
||||
if (input.m_target_socket_name == "Input1" && *i_blend_weight > 0.001) {
|
||||
input_node->m_state = AnimNodeEvalState::Activated;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -658,9 +658,15 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
|
||||
// subgraph.
|
||||
AnimGraphConnection embedded_graph_activation_connection;
|
||||
embedded_graph_activation_connection.m_source_node = source_node;
|
||||
embedded_graph_activation_connection.m_source_socket = *source_socket;
|
||||
embedded_graph_activation_connection.m_source_socket_name =
|
||||
source_socket->m_name;
|
||||
embedded_graph_activation_connection.m_target_node = target_node;
|
||||
embedded_graph_activation_connection.m_target_socket = *target_socket;
|
||||
embedded_graph_activation_connection.m_target_socket_name =
|
||||
target_socket->m_name;
|
||||
|
||||
// TODO: what to set the pointer to?!?
|
||||
embedded_graph_activation_connection.m_socket = *target_socket;
|
||||
|
||||
instance.m_node_input_connections[connection.target_node_index].push_back(
|
||||
embedded_graph_activation_connection);
|
||||
instance.m_node_output_connections[connection.source_node_index]
|
||||
@@ -702,7 +708,7 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
|
||||
for (size_t j = 0; j < embeded_target_node_inputs.size(); j++) {
|
||||
AnimGraphConnection& embedded_target_connection =
|
||||
embeded_target_node_inputs[j];
|
||||
if (embedded_target_connection.m_source_socket.m_name
|
||||
if (embedded_target_connection.m_source_socket_name
|
||||
== target_socket->m_name) {
|
||||
embedded_target_connection.m_source_node = source_node;
|
||||
embedded_target_connection.m_crosses_hierarchy = true;
|
||||
@@ -711,27 +717,35 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
|
||||
// connection in the parent blend tree. That way
|
||||
// parent_tree.SetValue<>() correctly propagates the value to the
|
||||
// embedded node socket.
|
||||
target_socket = &embedded_target_connection.m_target_socket;
|
||||
target_socket = &embedded_target_connection.m_socket;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
instance_connection.m_source_node = source_node;
|
||||
instance_connection.m_source_socket = *source_socket;
|
||||
instance_connection.m_source_socket_name = source_socket->m_name;
|
||||
instance_connection.m_target_node = target_node;
|
||||
instance_connection.m_target_socket = *target_socket;
|
||||
instance_connection.m_target_socket_name = target_socket->m_name;
|
||||
instance_connection.m_socket = *target_socket;
|
||||
|
||||
if (connection.source_node_index == 1) {
|
||||
instance_connection.m_socket = *target_socket;
|
||||
} else if (connection.target_node_index == 0) {
|
||||
instance_connection.m_socket = *source_socket;
|
||||
} else {
|
||||
*target_socket->m_reference.ptr_ptr =
|
||||
&instance.m_connection_data_storage[connection_data_offset];
|
||||
*source_socket->m_reference.ptr_ptr =
|
||||
&instance.m_connection_data_storage[connection_data_offset];
|
||||
}
|
||||
|
||||
instance.m_node_input_connections[connection.target_node_index].push_back(
|
||||
instance_connection);
|
||||
instance.m_node_output_connections[connection.source_node_index].push_back(
|
||||
instance_connection);
|
||||
|
||||
source_node_descriptor->SetOutputUnchecked(
|
||||
connection.source_socket_name.c_str(),
|
||||
&instance.m_connection_data_storage[connection_data_offset]);
|
||||
|
||||
target_node_descriptor->SetInputUnchecked(
|
||||
connection.target_socket_name.c_str(),
|
||||
&instance.m_connection_data_storage[connection_data_offset]);
|
||||
*instance_connection.m_socket.m_reference.ptr_ptr =
|
||||
&instance.m_connection_data_storage[connection_data_offset];
|
||||
|
||||
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
|
||||
instance.m_animdata_blocks.push_back(
|
||||
|
||||
@@ -5,21 +5,24 @@
|
||||
#include "AnimGraphStateMachine.h"
|
||||
|
||||
bool AnimGraphStateMachine::Init(AnimGraphContext& context) {
|
||||
|
||||
assert(false && !"Not yet implemented!");
|
||||
return false;
|
||||
}
|
||||
|
||||
void AnimGraphStateMachine::MarkActiveInputs(const std::vector<AnimGraphConnection>& input_connections) {
|
||||
|
||||
void AnimGraphStateMachine::MarkActiveInputs(
|
||||
const std::vector<AnimGraphConnection>& input_connections) {
|
||||
assert(false && !"Not yet implemented!");
|
||||
}
|
||||
|
||||
void AnimGraphStateMachine::CalcSyncTrack(const std::vector<AnimGraphConnection>& input_connections) {
|
||||
|
||||
void AnimGraphStateMachine::CalcSyncTrack(
|
||||
const std::vector<AnimGraphConnection>& input_connections) {
|
||||
assert(false && !"Not yet implemented!");
|
||||
}
|
||||
|
||||
void AnimGraphStateMachine::UpdateTime(float time_last, float time_now) {
|
||||
|
||||
assert(false && !"Not yet implemented!");
|
||||
}
|
||||
|
||||
void AnimGraphStateMachine::Evaluate(AnimGraphContext& context) {
|
||||
|
||||
assert(false && !"Not yet implemented!");
|
||||
}
|
||||
@@ -56,7 +56,7 @@ struct AnimNode {
|
||||
for (const auto& input : input_connections) {
|
||||
AnimNode* input_node = input.m_source_node;
|
||||
if (input_node != nullptr
|
||||
&& input.m_source_socket.m_type == SocketType::SocketTypeAnimation
|
||||
&& input.m_socket.m_type == SocketType::SocketTypeAnimation
|
||||
&& input_node->m_state != AnimNodeEvalState::Deactivated) {
|
||||
m_sync_track = input_node->m_sync_track;
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user