Working on unified BlendTree and StateMachine handling.

RefactorUnifiedBlendTreeStateMachineHandling
Martin Felis 2024-03-17 22:06:27 +01:00
parent c7d2d195a3
commit ccb9bc4e9b
18 changed files with 1668 additions and 735 deletions

View File

@ -46,14 +46,22 @@ add_library(AnimTestbedCode OBJECT
src/SyncTrack.cc
src/SyncTrack.h
src/ozzutils.cc
src/AnimGraph/AnimGraphResource.cc
src/AnimGraph/AnimGraphResource.h
# src/AnimGraph/AnimGraphBlendTreeResource.cc
# src/AnimGraph/AnimGraphBlendTreeResource.h
src/AnimGraph/AnimGraph.cc
src/AnimGraph/AnimGraph.h
src/AnimGraph/AnimGraphNodes.cc
src/AnimGraph/AnimGraphNodes.h
src/AnimGraph/AnimGraphData.cc
src/AnimGraph/AnimGraphData.h)
src/AnimGraph/AnimGraphData.h
src/AnimGraph/AnimGraphBlendTree.cc
src/AnimGraph/AnimGraphBlendTree.h
src/AnimGraph/AnimGraphStateMachine.cc
src/AnimGraph/AnimGraphStateMachine.h
src/AnimGraph/AnimNode.cc
src/AnimGraph/AnimNode.h
src/AnimGraph/AnimGraphResource.cc
src/AnimGraph/AnimGraphResource.h)
target_include_directories(
AnimTestbedCode
@ -120,7 +128,7 @@ set(ozz_offline_test_objs
target_sources(runtests PRIVATE
tests/AnimGraphResourceTests.cc
tests/AnimGraphEvalTests.cc
# tests/AnimGraphEvalTests.cc
tests/NodeDescriptorTests.cc
tests/SyncTrackTests.cc
tests/main.cc

View File

@ -1,202 +1,3 @@
//
// Created by martin on 25.03.22.
//
#include "AnimGraph.h"
#include <algorithm>
#include <cstring>
bool AnimGraph::init(AnimGraphContext& context) {
context.m_graph = this;
for (size_t i = 2; i < m_nodes.size(); i++) {
if (!m_nodes[i]->Init(context)) {
return false;
}
}
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
int num_soa_joints = context.m_skeleton->num_soa_joints();
m_animdata_blocks[i]->m_local_matrices.resize(num_soa_joints);
}
return true;
}
void AnimGraph::updateOrderedNodes() {
m_eval_ordered_nodes.clear();
updateOrderedNodesRecursive(0);
}
void AnimGraph::updateOrderedNodesRecursive(int node_index) {
AnimNode* node = m_nodes[node_index];
const std::vector<AnimGraphConnection>& node_input_connections =
m_node_input_connections[node_index];
for (size_t i = 0, n = node_input_connections.size(); i < n; i++) {
int input_node_index =
getAnimNodeIndex(node_input_connections.at(i).m_source_node);
if (input_node_index == 1) {
continue;
}
updateOrderedNodesRecursive(input_node_index);
}
if (node_index != 0) {
// In case we have multiple output connections from the node we here
// ensure that use the node evaluation that is the furthest away from
// the output.
std::vector<AnimNode*>::iterator find_iter = std::find(
m_eval_ordered_nodes.begin(),
m_eval_ordered_nodes.end(),
node);
if (find_iter != m_eval_ordered_nodes.end()) {
m_eval_ordered_nodes.erase(find_iter);
}
m_eval_ordered_nodes.push_back(node);
}
}
void AnimGraph::markActiveNodes() {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
m_nodes[i]->m_state = AnimNodeEvalState::Deactivated;
}
const std::vector<AnimGraphConnection>& graph_output_inputs =
m_node_input_connections[0];
for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
const AnimGraphConnection& graph_input = graph_output_inputs[i];
AnimNode* node = graph_input.m_source_node;
if (node != nullptr) {
node->m_state = AnimNodeEvalState::Activated;
}
}
for (size_t i = m_eval_ordered_nodes.size() - 1; i > 0; i--) {
AnimNode* node = m_eval_ordered_nodes[i];
if (checkIsNodeActive(node)) {
int node_index = node->m_index;
node->MarkActiveInputs(m_node_input_connections[node_index]);
// Non-animation data inputs are always active.
for (size_t j = 0, nj = m_node_input_connections[node_index].size();
j < nj;
j++) {
const AnimGraphConnection& input =
m_node_input_connections[node_index][j];
if (input.m_source_node != nullptr
&& input.m_target_socket.m_type
!= SocketType::SocketTypeAnimation) {
input.m_source_node->m_state = AnimNodeEvalState::Activated;
}
}
}
}
}
void AnimGraph::evalSyncTracks() {
for (size_t i = m_eval_ordered_nodes.size() - 1; i >= 0; i--) {
AnimNode* node = m_eval_ordered_nodes[i];
int node_index = node->m_index;
if (node->m_state == AnimNodeEvalState::Deactivated) {
continue;
}
node->CalcSyncTrack(m_node_input_connections[node_index]);
}
}
void AnimGraph::updateTime(float dt) {
const std::vector<AnimGraphConnection>& graph_output_inputs =
m_node_input_connections[0];
for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
AnimNode* node = graph_output_inputs[i].m_source_node;
if (node != nullptr) {
node->UpdateTime(node->m_time_now, node->m_time_now + dt);
}
}
for (size_t i = m_eval_ordered_nodes.size() - 1; i > 0; --i) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node->m_state != AnimNodeEvalState::TimeUpdated) {
continue;
}
int node_index = node->m_index;
float node_time_now = node->m_time_now;
float node_time_last = node->m_time_last;
const std::vector<AnimGraphConnection>& node_input_connections =
m_node_input_connections[node_index];
for (size_t i = 0, n = node_input_connections.size(); i < n; i++) {
AnimNode* input_node = node_input_connections[i].m_source_node;
// Only propagate time updates via animation sockets.
if (input_node != nullptr
&& node_input_connections[i].m_target_socket.m_type
== SocketType::SocketTypeAnimation
&& input_node->m_state == AnimNodeEvalState::Activated) {
input_node->UpdateTime(node_time_last, node_time_now);
}
}
}
}
void AnimGraph::evaluate(AnimGraphContext& context) {
for (int i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node->m_state == AnimNodeEvalState::Deactivated) {
continue;
}
node->Evaluate(context);
}
}
Socket* AnimGraph::getInputSocket(const std::string& name) {
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
AnimGraphConnection& connection = m_node_output_connections[1][i];
if (connection.m_source_socket.m_name == name) {
return &connection.m_source_socket;
}
}
return nullptr;
}
Socket* AnimGraph::getOutputSocket(const std::string& name) {
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
AnimGraphConnection& connection = m_node_input_connections[0][i];
if (connection.m_target_socket.m_name == name) {
return &connection.m_target_socket;
}
}
return nullptr;
}
const Socket* AnimGraph::getInputSocket(const std::string& name) const {
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
const AnimGraphConnection& connection = m_node_output_connections[1][i];
if (connection.m_source_socket.m_name == name) {
return &connection.m_source_socket;
}
}
return nullptr;
}
const Socket* AnimGraph::getOutputSocket(const std::string& name) const {
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
const AnimGraphConnection& connection = m_node_input_connections[0][i];
if (connection.m_target_socket.m_name == name) {
return &connection.m_target_socket;
}
}
return nullptr;
}

View File

@ -5,227 +5,34 @@
#ifndef ANIMTESTBED_ANIMGRAPH_H
#define ANIMTESTBED_ANIMGRAPH_H
#include "AnimNode.h"
#include "AnimGraphData.h"
#include "AnimGraphNodes.h"
//
// AnimGraph (Runtime)
//
struct AnimGraph {
AnimData m_local_transforms;
~AnimGraph() {}
std::vector<AnimNode*> m_nodes;
std::vector<AnimNode*> m_eval_ordered_nodes;
std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
std::vector<std::vector<AnimGraphConnection> > m_node_output_connections;
std::vector<AnimData*> m_animdata_blocks;
NodeDescriptorBase* m_node_descriptor = nullptr;
char* m_input_buffer = nullptr;
char* m_output_buffer = nullptr;
char* m_connection_data_storage = nullptr;
char* m_const_node_inputs = nullptr;
bool Init(AnimGraphContext& context) {
m_root_node->Init(context);
}
void UpdateTime(float dt) {
m_time_last = m_time_now;
m_time_now = m_time_now + dt;
m_root_node->UpdateTime(m_time_last, m_time_now);
}
void Evaluate(AnimGraphContext& context) {
std::vector<Socket>& getGraphOutputs() { return m_node_descriptor->m_inputs; }
std::vector<Socket>& getGraphInputs() { return m_node_descriptor->m_outputs; }
AnimDataAllocator m_anim_data_allocator;
~AnimGraph() { dealloc(); }
bool init(AnimGraphContext& context);
void dealloc() {
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
m_animdata_blocks[i]->m_local_matrices.vector::~vector();
}
m_animdata_blocks.clear();
m_node_input_connections.clear();
m_node_output_connections.clear();
delete[] m_input_buffer;
delete[] m_output_buffer;
delete[] m_connection_data_storage;
delete[] m_const_node_inputs;
for (int i = 0; i < m_nodes.size(); i++) {
delete m_nodes[i];
}
m_nodes.clear();
delete m_node_descriptor;
}
void updateOrderedNodes();
void updateOrderedNodesRecursive(int node_index);
void markActiveNodes();
bool checkIsNodeActive(AnimNode* node) {
return node->m_state != AnimNodeEvalState::Deactivated;
}
AnimNode* m_root_node = nullptr;
void evalSyncTracks();
void updateTime(float dt);
void evaluate(AnimGraphContext& context);
void resetNodeStates() {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
m_nodes[i]->m_time_now = 0.f;
m_nodes[i]->m_time_last = 0.f;
m_nodes[i]->m_state = AnimNodeEvalState::Undefined;
}
}
float m_time_now = 0.f;
float m_time_last = 0.f;
Socket* getInputSocket(const std::string& name);
Socket* getOutputSocket(const std::string& name);
const Socket* getInputSocket(const std::string& name) const;
const Socket* getOutputSocket(const std::string& name) const;
/** Sets the address that is used for the specified AnimGraph input Socket.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
* @param value_ptr Pointer where the input is fetched during evaluation.
*/
template <typename T>
void SetInput(const char* name, T* value_ptr) {
m_node_descriptor->SetOutput(name, value_ptr);
for (int i = 0; i < m_node_output_connections[1].size(); i++) {
const AnimGraphConnection& graph_input_connection =
m_node_output_connections[1][i];
if (graph_input_connection.m_source_socket.m_name == name) {
*graph_input_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
}
}
}
/** Sets the address that is used for the specified AnimGraph output Socket.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
* @param value_ptr Pointer where the graph output output is written to at the end of evaluation.
*/
template <typename T>
void SetOutput(const char* name, T* value_ptr) {
m_node_descriptor->SetInput(name, value_ptr);
for (int i = 0; i < m_node_input_connections[0].size(); i++) {
const AnimGraphConnection& graph_output_connection =
m_node_input_connections[0][i];
if (graph_output_connection.m_target_socket.m_name == name) {
if (graph_output_connection.m_source_node == m_nodes[1]
&& graph_output_connection.m_target_node == m_nodes[0]) {
std::cerr << "Error: cannot set output for direct graph input to graph "
"output connections. Use GetOutptPtr for output instead!"
<< std::endl;
return;
}
*graph_output_connection.m_source_socket.m_reference.ptr_ptr =
value_ptr;
// Make sure all other output connections of this pin use the same output pointer
int source_node_index = getAnimNodeIndex(graph_output_connection.m_source_node);
for (int j = 0; j < m_node_output_connections[source_node_index].size(); j++) {
const AnimGraphConnection& source_output_connection = m_node_output_connections[source_node_index][j];
if (source_output_connection.m_target_node == m_nodes[0]) {
continue;
}
if (source_output_connection.m_source_socket.m_name == graph_output_connection.m_source_socket.m_name) {
*source_output_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
}
}
}
}
}
/** Returns the address that is used for the specified AnimGraph output Socket.
*
* This function is needed for connections that directly connect an AnimGraph
* input Socket to an output Socket of the same AnimGraph.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
* @return Address that is used for the specified AnimGraph output Socket.
*/
template <typename T>
T* GetOutputPtr(const char* name) {
for (int i = 0; i < m_node_input_connections[0].size(); i++) {
const AnimGraphConnection& graph_output_connection =
m_node_input_connections[0][i];
if (graph_output_connection.m_target_socket.m_name == name) {
return static_cast<float*>(*graph_output_connection.m_source_socket.m_reference.ptr_ptr);
}
}
return nullptr;
}
void* getInputPtr(const std::string& name) const {
const Socket* input_socket = getInputSocket(name);
if (input_socket != nullptr) {
return input_socket->m_reference.ptr;
}
return nullptr;
}
void* getOutputPtr(const std::string& name) const {
const Socket* input_socket = getOutputSocket(name);
if (input_socket != nullptr) {
return input_socket->m_reference.ptr;
}
return nullptr;
}
int getNodeEvalOrderIndex(const AnimNode* node) {
for (size_t i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
if (m_eval_ordered_nodes[i] == node) {
return i;
}
}
return -1;
}
const AnimNode* getAnimNodeForInput(
size_t node_index,
const std::string& input_name) const {
assert(node_index < m_nodes.size());
const std::vector<AnimGraphConnection>& input_connection =
m_node_input_connections[node_index];
for (size_t i = 0, n = input_connection.size(); i < n; i++) {
if (input_connection[i].m_target_socket.m_name == input_name) {
return input_connection[i].m_source_node;
}
}
return nullptr;
}
AnimNode* getAnimNode(const char* name) {
for (size_t i = 0; i < m_nodes.size(); i++) {
if (m_nodes[i]->m_name == name) {
return m_nodes[i];
}
}
return nullptr;
}
size_t getAnimNodeIndex(AnimNode* node) {
for (size_t i = 0; i < m_nodes.size(); i++) {
if (m_nodes[i] == node) {
return i;
}
}
return -1;
}
Vec3 m_root_bone_translation = {};
Quat m_root_bone_rotation = {};
};
#endif //ANIMTESTBED_ANIMGRAPH_H
#endif // ANIMTESTBED_ANIMGRAPH_H

View File

@ -0,0 +1,201 @@
//
// Created by martin on 17.03.24.
//
#include "AnimGraphBlendTree.h"
#include <algorithm>
#include <cstring>
bool AnimGraphBlendTree::Init(AnimGraphContext& context) {
for (size_t i = 2; i < m_nodes.size(); i++) {
if (!m_nodes[i]->Init(context)) {
return false;
}
}
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
int num_soa_joints = context.m_skeleton->num_soa_joints();
m_animdata_blocks[i]->m_local_matrices.resize(num_soa_joints);
}
return true;
}
void AnimGraphBlendTree::UpdateOrderedNodes() {
m_eval_ordered_nodes.clear();
UpdateOrderedNodesRecursive(0);
}
void AnimGraphBlendTree::UpdateOrderedNodesRecursive(int node_index) {
AnimNode* node = m_nodes[node_index];
const std::vector<AnimGraphConnection>& node_input_connections =
m_node_input_connections[node_index];
for (size_t i = 0, n = node_input_connections.size(); i < n; i++) {
int input_node_index =
GetAnimNodeIndex(node_input_connections.at(i).m_source_node);
if (input_node_index == 1) {
continue;
}
UpdateOrderedNodesRecursive(input_node_index);
}
if (node_index != 0) {
// In case we have multiple output connections from the node we here
// ensure that use the node evaluation that is the furthest away from
// the output.
std::vector<AnimNode*>::iterator find_iter = std::find(
m_eval_ordered_nodes.begin(),
m_eval_ordered_nodes.end(),
node);
if (find_iter != m_eval_ordered_nodes.end()) {
m_eval_ordered_nodes.erase(find_iter);
}
m_eval_ordered_nodes.push_back(node);
}
}
void AnimGraphBlendTree::MarkActiveInputs() {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
m_nodes[i]->m_state = AnimNodeEvalState::Deactivated;
}
const std::vector<AnimGraphConnection>& graph_output_inputs =
m_node_input_connections[0];
for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
const AnimGraphConnection& graph_input = graph_output_inputs[i];
AnimNode* node = graph_input.m_source_node;
if (node != nullptr) {
node->m_state = AnimNodeEvalState::Activated;
}
}
for (size_t i = m_eval_ordered_nodes.size() - 1; i > 0; i--) {
AnimNode* node = m_eval_ordered_nodes[i];
if (checkIsNodeActive(node)) {
node->MarkActiveInputs();
size_t node_index = GetAnimNodeIndex(node);
// Non-animation data inputs are always active.
for (size_t j = 0, nj = m_node_input_connections[node_index].size();
j < nj;
j++) {
const AnimGraphConnection& input =
m_node_input_connections[node_index][j];
if (input.m_source_node != nullptr
&& input.m_target_socket.m_type
!= SocketType::SocketTypeAnimation) {
input.m_source_node->m_state = AnimNodeEvalState::Activated;
}
}
}
}
}
void AnimGraphBlendTree::CalcSyncTrack() {
for (size_t i = m_eval_ordered_nodes.size() - 1; i >= 0; i--) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node->m_state == AnimNodeEvalState::Deactivated) {
continue;
}
node->CalcSyncTrack();
}
}
void AnimGraphBlendTree::UpdateTime(float time_last, float time_now) {
float dt = time_now - time_last;
const std::vector<AnimGraphConnection>& graph_output_inputs =
m_node_input_connections[0];
for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
AnimNode* node = graph_output_inputs[i].m_source_node;
if (node != nullptr) {
node->UpdateTime(node->m_time_now, node->m_time_now + dt);
}
}
for (size_t i = m_eval_ordered_nodes.size() - 1; i > 0; --i) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node->m_state != AnimNodeEvalState::TimeUpdated) {
continue;
}
size_t node_index = GetAnimNodeIndex(node);
float node_time_now = node->m_time_now;
float node_time_last = node->m_time_last;
const std::vector<AnimGraphConnection>& node_input_connections =
m_node_input_connections[node_index];
for (size_t i = 0, n = node_input_connections.size(); i < n; i++) {
AnimNode* input_node = node_input_connections[i].m_source_node;
// Only propagate time updates via animation sockets.
if (input_node != nullptr
&& node_input_connections[i].m_target_socket.m_type
== SocketType::SocketTypeAnimation
&& input_node->m_state == AnimNodeEvalState::Activated) {
input_node->UpdateTime(node_time_last, node_time_now);
}
}
}
}
void AnimGraphBlendTree::Evaluate(AnimGraphContext& context) {
for (int i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node->m_state == AnimNodeEvalState::Deactivated) {
continue;
}
node->Evaluate(context);
}
}
Socket* AnimGraphBlendTree::getInputSocket(const std::string& name) {
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
AnimGraphConnection& connection = m_node_output_connections[1][i];
if (connection.m_source_socket.m_name == name) {
return &connection.m_source_socket;
}
}
return nullptr;
}
Socket* AnimGraphBlendTree::getOutputSocket(const std::string& name) {
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
AnimGraphConnection& connection = m_node_input_connections[0][i];
if (connection.m_target_socket.m_name == name) {
return &connection.m_target_socket;
}
}
return nullptr;
}
const Socket* AnimGraphBlendTree::getInputSocket(const std::string& name) const {
for (size_t i = 0, n = m_node_output_connections[1].size(); i < n; i++) {
const AnimGraphConnection& connection = m_node_output_connections[1][i];
if (connection.m_source_socket.m_name == name) {
return &connection.m_source_socket;
}
}
return nullptr;
}
const Socket* AnimGraphBlendTree::getOutputSocket(const std::string& name) const {
for (size_t i = 0, n = m_node_input_connections[0].size(); i < n; i++) {
const AnimGraphConnection& connection = m_node_input_connections[0][i];
if (connection.m_target_socket.m_name == name) {
return &connection.m_target_socket;
}
}
return nullptr;
}

View File

@ -0,0 +1,234 @@
//
// Created by martin on 17.03.24.
//
#ifndef ANIMTESTBED_ANIMGRAPHBLENDTREE_H
#define ANIMTESTBED_ANIMGRAPHBLENDTREE_H
#include "AnimNode.h"
//
// AnimGraph (Runtime)
//
struct AnimGraphBlendTree : public AnimNode {
AnimData m_local_transforms;
std::vector<AnimNode*> m_nodes;
std::vector<AnimNode*> m_eval_ordered_nodes;
std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
std::vector<std::vector<AnimGraphConnection> > m_node_output_connections;
std::vector<AnimData*> m_animdata_blocks;
NodeDescriptorBase* m_node_descriptor = nullptr;
char* m_input_buffer = nullptr;
char* m_output_buffer = nullptr;
char* m_connection_data_storage = nullptr;
char* m_const_node_inputs = nullptr;
std::vector<Socket>& getGraphOutputs() { return m_node_descriptor->m_inputs; }
std::vector<Socket>& getGraphInputs() { return m_node_descriptor->m_outputs; }
AnimDataAllocator m_anim_data_allocator;
~AnimGraphBlendTree() { dealloc(); }
// AnimNode overrides
bool Init(AnimGraphContext& context);
void MarkActiveInputs() override;
void CalcSyncTrack() override;
void UpdateTime(float time_last, float time_now) override;
void Evaluate(AnimGraphContext& context) override;
void dealloc() {
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
m_animdata_blocks[i]->m_local_matrices.vector::~vector();
}
m_animdata_blocks.clear();
m_node_input_connections.clear();
m_node_output_connections.clear();
delete[] m_input_buffer;
delete[] m_output_buffer;
delete[] m_connection_data_storage;
delete[] m_const_node_inputs;
for (int i = 0; i < m_nodes.size(); i++) {
delete m_nodes[i];
}
m_nodes.clear();
delete m_node_descriptor;
}
void UpdateOrderedNodes();
void UpdateOrderedNodesRecursive(int node_index);
bool checkIsNodeActive(AnimNode* node) {
return node->m_state != AnimNodeEvalState::Deactivated;
}
void ResetNodeStates() {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
m_nodes[i]->m_time_now = 0.f;
m_nodes[i]->m_time_last = 0.f;
m_nodes[i]->m_state = AnimNodeEvalState::Undefined;
}
}
Socket* getInputSocket(const std::string& name);
Socket* getOutputSocket(const std::string& name);
const Socket* getInputSocket(const std::string& name) const;
const Socket* getOutputSocket(const std::string& name) const;
/** Sets the address that is used for the specified AnimGraph input Socket.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
* @param value_ptr Pointer where the input is fetched during evaluation.
*/
template <typename T>
void SetInput(const char* name, T* value_ptr) {
m_node_descriptor->SetOutput(name, value_ptr);
for (int i = 0; i < m_node_output_connections[1].size(); i++) {
const AnimGraphConnection& graph_input_connection =
m_node_output_connections[1][i];
if (graph_input_connection.m_source_socket.m_name == name) {
*graph_input_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
}
}
}
/** Sets the address that is used for the specified AnimGraph output Socket.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
* @param value_ptr Pointer where the graph output output is written to at the end of evaluation.
*/
template <typename T>
void SetOutput(const char* name, T* value_ptr) {
m_node_descriptor->SetInput(name, value_ptr);
for (int i = 0; i < m_node_input_connections[0].size(); i++) {
const AnimGraphConnection& graph_output_connection =
m_node_input_connections[0][i];
if (graph_output_connection.m_target_socket.m_name == name) {
if (graph_output_connection.m_source_node == m_nodes[1]
&& graph_output_connection.m_target_node == m_nodes[0]) {
std::cerr << "Error: cannot set output for direct graph input to graph "
"output connections. Use GetOutptPtr for output instead!"
<< std::endl;
return;
}
*graph_output_connection.m_source_socket.m_reference.ptr_ptr =
value_ptr;
// Make sure all other output connections of this pin use the same output pointer
int source_node_index =
GetAnimNodeIndex(graph_output_connection.m_source_node);
for (int j = 0; j < m_node_output_connections[source_node_index].size(); j++) {
const AnimGraphConnection& source_output_connection = m_node_output_connections[source_node_index][j];
if (source_output_connection.m_target_node == m_nodes[0]) {
continue;
}
if (source_output_connection.m_source_socket.m_name == graph_output_connection.m_source_socket.m_name) {
*source_output_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
}
}
}
}
}
/** Returns the address that is used for the specified AnimGraph output Socket.
*
* This function is needed for connections that directly connect an AnimGraph
* input Socket to an output Socket of the same AnimGraph.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
* @return Address that is used for the specified AnimGraph output Socket.
*/
template <typename T>
T* GetOutputPtr(const char* name) {
for (int i = 0; i < m_node_input_connections[0].size(); i++) {
const AnimGraphConnection& graph_output_connection =
m_node_input_connections[0][i];
if (graph_output_connection.m_target_socket.m_name == name) {
return static_cast<float*>(*graph_output_connection.m_source_socket.m_reference.ptr_ptr);
}
}
return nullptr;
}
void* getInputPtr(const std::string& name) const {
const Socket* input_socket = getInputSocket(name);
if (input_socket != nullptr) {
return input_socket->m_reference.ptr;
}
return nullptr;
}
void* getOutputPtr(const std::string& name) const {
const Socket* input_socket = getOutputSocket(name);
if (input_socket != nullptr) {
return input_socket->m_reference.ptr;
}
return nullptr;
}
int getNodeEvalOrderIndex(const AnimNode* node) {
for (size_t i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
if (m_eval_ordered_nodes[i] == node) {
return i;
}
}
return -1;
}
const AnimNode* getAnimNodeForInput(
size_t node_index,
const std::string& input_name) const {
assert(node_index < m_nodes.size());
const std::vector<AnimGraphConnection>& input_connection =
m_node_input_connections[node_index];
for (size_t i = 0, n = input_connection.size(); i < n; i++) {
if (input_connection[i].m_target_socket.m_name == input_name) {
return input_connection[i].m_source_node;
}
}
return nullptr;
}
AnimNode* getAnimNode(const char* name) {
for (size_t i = 0; i < m_nodes.size(); i++) {
if (m_nodes[i]->m_name == name) {
return m_nodes[i];
}
}
return nullptr;
}
size_t GetAnimNodeIndex(AnimNode* node) {
for (size_t i = 0; i < m_nodes.size(); i++) {
if (m_nodes[i] == node) {
return i;
}
}
return -1;
}
};
#endif //ANIMTESTBED_ANIMGRAPHBLENDTREE_H

View File

@ -0,0 +1,616 @@
//
// Created by martin on 04.02.22.
//
#include <cstring>
#include <fstream>
#include "3rdparty/json/json.hpp"
#include "AnimGraphBlendTreeResource.h"
#include "AnimGraphNodes.h"
using json = nlohmann::json;
//
// Socket <-> json
//
std::string sSocketTypeToStr(SocketType pin_type) {
if (pin_type < SocketType::SocketTypeUndefined
|| pin_type >= SocketType::SocketTypeLast) {
return "Unknown";
}
return SocketTypeNames[static_cast<int>(pin_type)];
}
json sSocketToJson(const Socket& socket) {
json result;
result["name"] = socket.m_name;
result["type"] = sSocketTypeToStr(socket.m_type);
if (socket.m_type == SocketType::SocketTypeString
&& !socket.m_value_string.empty()) {
result["value"] = socket.m_value_string;
} else if (socket.m_value.flag) {
if (socket.m_type == SocketType::SocketTypeBool) {
result["value"] = socket.m_value.flag;
} else if (socket.m_type == SocketType::SocketTypeAnimation) {
} else if (socket.m_type == SocketType::SocketTypeInt) {
result["value"] = socket.m_value.int_value;
} else if (socket.m_type == SocketType::SocketTypeFloat) {
result["value"] = socket.m_value.float_value;
} else if (socket.m_type == SocketType::SocketTypeVec3) {
result["value"][0] = socket.m_value.vec3.v[0];
result["value"][1] = socket.m_value.vec3.v[1];
result["value"][2] = socket.m_value.vec3.v[2];
} else if (socket.m_type == SocketType::SocketTypeQuat) {
result["value"][0] = socket.m_value.quat.v[0];
result["value"][1] = socket.m_value.quat.v[1];
result["value"][2] = socket.m_value.quat.v[2];
result["value"][3] = socket.m_value.quat.v[3];
} else {
std::cerr << "Invalid socket type '" << static_cast<int>(socket.m_type)
<< "'." << std::endl;
}
}
return result;
}
Socket sJsonToSocket(const json& json_data) {
Socket result;
result.m_type = SocketType::SocketTypeUndefined;
result.m_reference.ptr = &result.m_value.int_value;
result.m_name = json_data["name"];
std::string type_string = json_data["type"];
bool have_value = json_data.contains("value");
if (type_string == "Bool") {
result.m_type = SocketType::SocketTypeBool;
result.m_type_size = sizeof(bool);
result.m_reference.ptr = &result.m_value.int_value;
if (have_value) {
result.m_value.flag = json_data["value"];
}
} else if (type_string == "Animation") {
result.m_type = SocketType::SocketTypeAnimation;
result.m_type_size = sizeof(AnimData);
} else if (type_string == "Int") {
result.m_type = SocketType::SocketTypeInt;
result.m_type_size = sizeof(int);
if (have_value) {
result.m_value.int_value = json_data["value"];
}
} else if (type_string == "Float") {
result.m_type = SocketType::SocketTypeFloat;
result.m_type_size = sizeof(float);
if (have_value) {
result.m_value.float_value = json_data["value"];
}
} else if (type_string == "Vec3") {
result.m_type = SocketType::SocketTypeVec3;
result.m_type_size = sizeof(Vec3);
if (have_value) {
result.m_value.vec3.x = json_data["value"][0];
result.m_value.vec3.y = json_data["value"][1];
result.m_value.vec3.z = json_data["value"][2];
}
} else if (type_string == "Quat") {
result.m_type = SocketType::SocketTypeQuat;
result.m_type_size = sizeof(Quat);
if (have_value) {
result.m_value.quat.x = json_data["value"][0];
result.m_value.quat.y = json_data["value"][1];
result.m_value.quat.z = json_data["value"][2];
result.m_value.quat.w = json_data["value"][3];
}
} else if (type_string == "String") {
result.m_type = SocketType::SocketTypeString;
result.m_type_size = sizeof(std::string);
if (have_value) {
result.m_value_string = json_data["value"];
}
} else {
std::cerr << "Invalid socket type '" << type_string << "'." << std::endl;
}
return result;
}
//
// AnimGraphNode <-> json
//
json sAnimGraphNodeToJson(
const AnimNodeResource& node,
size_t node_index,
const std::vector<AnimGraphConnectionResource>& connections) {
json result;
result["name"] = node.m_name;
result["type"] = "AnimNodeResource";
result["node_type"] = node.m_type_name;
for (size_t j = 0; j < 2; j++) {
result["position"][j] = node.m_position[j];
}
for (const auto & socket : node.m_socket_accessor->m_inputs) {
if (socket.m_type == SocketType::SocketTypeAnimation) {
continue;
}
bool socket_connected = false;
for (const auto & connection : connections) {
if (connection.source_node_index == node_index
&& connection.source_socket_name == socket.m_name) {
socket_connected = true;
break;
}
}
if (!socket_connected) {
result["inputs"].push_back(sSocketToJson(socket));
}
}
for (auto & property : node.m_socket_accessor->m_properties) {
result["properties"][property.m_name] = sSocketToJson(property);
}
return result;
}
AnimNodeResource sAnimGraphNodeFromJson(const json& json_node, size_t node_index) {
AnimNodeResource result;
result.m_name = json_node["name"];
result.m_type_name = json_node["node_type"];
result.m_position[0] = json_node["position"][0];
result.m_position[1] = json_node["position"][1];
result.m_anim_node = AnimNodeFactory(result.m_type_name);
result.m_socket_accessor =
AnimNodeDescriptorFactory(result.m_type_name, result.m_anim_node);
for (auto & property : result.m_socket_accessor->m_properties) {
property = sJsonToSocket(json_node["properties"][property.m_name]);
}
if (node_index != 0 && node_index != 1 && json_node.contains("inputs")) {
for (size_t j = 0, n = json_node["inputs"].size(); j < n; j++) {
assert(json_node["inputs"][j].contains("name"));
std::string input_name = json_node["inputs"][j]["name"];
Socket* input_socket =
result.m_socket_accessor->GetInputSocket(input_name.c_str());
if (input_socket == nullptr) {
std::cerr << "Could not find input socket with name " << input_name
<< " for node type " << result.m_type_name << std::endl;
abort();
}
*input_socket = sJsonToSocket(json_node["inputs"][j]);
}
}
return result;
}
//
// AnimGraphConnectionResource <-> Json
//
json sAnimGraphConnectionToJson(
const AnimGraphConnectionResource& connection) {
json result;
result["type"] = "AnimGraphConnectionResource";
result["source_node_index"] = connection.source_node_index;
result["source_socket_name"] = connection.source_socket_name;
result["target_node_index"] = connection.target_node_index;
result["target_socket_name"] = connection.target_socket_name;
return result;
}
AnimGraphConnectionResource sAnimGraphConnectionFromJson(
const json& json_node) {
AnimGraphConnectionResource connection;
connection.source_node_index = json_node["source_node_index"];
connection.source_socket_name = json_node["source_socket_name"];
connection.target_node_index = json_node["target_node_index"];
connection.target_socket_name = json_node["target_socket_name"];
return connection;
}
void AnimGraphBlendTreeResource::clear() {
m_name = "";
clearNodes();
m_connections.clear();
initGraphConnectors();
}
void AnimGraphBlendTreeResource::clearNodes() {
for (auto & m_node : m_nodes) {
delete m_node.m_socket_accessor;
m_node.m_socket_accessor = nullptr;
delete m_node.m_anim_node;
m_node.m_anim_node = nullptr;
}
m_nodes.clear();
}
void AnimGraphBlendTreeResource::initGraphConnectors() {
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[0].m_name = "Outputs";
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[1].m_name = "Inputs";
}
bool AnimGraphBlendTreeResource::saveToFile(const char* filename) const {
json result;
result["name"] = m_name;
result["type"] = "AnimGraphResource";
for (size_t i = 0; i < m_nodes.size(); i++) {
const AnimNodeResource& node = m_nodes[i];
result["nodes"][i] = sAnimGraphNodeToJson(node, i, m_connections);
}
for (size_t i = 0; i < m_connections.size(); i++) {
const AnimGraphConnectionResource& connection = m_connections[i];
result["connections"][i] = sAnimGraphConnectionToJson(connection);
}
// Graph inputs and outputs
{
const AnimNodeResource& graph_output_node = m_nodes[0];
const std::vector<Socket> graph_inputs =
graph_output_node.m_socket_accessor->m_inputs;
for (size_t i = 0; i < graph_inputs.size(); i++) {
result["nodes"][0]["inputs"][i] = sSocketToJson(graph_inputs[i]);
}
const AnimNodeResource& graph_input_node = m_nodes[1];
const std::vector<Socket> graph_outputs =
graph_input_node.m_socket_accessor->m_outputs;
for (size_t i = 0; i < graph_outputs.size(); i++) {
result["nodes"][1]["outputs"][i] = sSocketToJson(graph_outputs[i]);
}
}
std::ofstream output_file;
output_file.open(filename);
output_file << result.dump(4, ' ') << std::endl;
output_file.close();
return true;
}
bool AnimGraphBlendTreeResource::loadFromFile(const char* filename) {
std::ifstream input_file;
input_file.open(filename);
std::stringstream buffer;
buffer << input_file.rdbuf();
json json_data = json::parse(buffer.str(), nullptr, false);
if (json_data.is_discarded()) {
std::cerr << "Error parsing json of file '" << filename << "'."
<< std::endl;
}
if (json_data["type"] != "AnimGraphResource") {
std::cerr
<< "Invalid json object. Expected type 'AnimGraphResource' but got '"
<< json_data["type"] << "'." << std::endl;
}
clear();
clearNodes();
m_name = json_data["name"];
// Load nodes
for (size_t i = 0, n = json_data["nodes"].size(); i < n; i++) {
const json& json_node = json_data["nodes"][i];
if (json_node["type"] != "AnimNodeResource") {
std::cerr
<< "Invalid json object. Expected type 'AnimNodeResource' but got '"
<< json_node["type"] << "'." << std::endl;
return false;
}
AnimNodeResource node = sAnimGraphNodeFromJson(json_node, i);
m_nodes.push_back(node);
}
// Setup graph inputs and outputs
const json& graph_outputs = json_data["nodes"][0]["inputs"];
for (const auto & graph_output : graph_outputs) {
AnimNodeResource& graph_node = m_nodes[0];
graph_node.m_socket_accessor->m_inputs.push_back(
sJsonToSocket(graph_output));
}
const json& graph_inputs = json_data["nodes"][1]["outputs"];
for (const auto & graph_input : graph_inputs) {
AnimNodeResource& graph_node = m_nodes[1];
graph_node.m_socket_accessor->m_outputs.push_back(
sJsonToSocket(graph_input));
}
// Load connections
for (const auto & json_connection : json_data["connections"]) {
if (json_connection["type"] != "AnimGraphConnectionResource") {
std::cerr
<< "Invalid json object. Expected type 'AnimGraphConnectionResource' "
"but got '"
<< json_connection["type"] << "'." << std::endl;
return false;
}
AnimGraphConnectionResource connection =
sAnimGraphConnectionFromJson(json_connection);
m_connections.push_back(connection);
}
return true;
}
void AnimGraphBlendTreeResource::createRuntimeNodeInstances(AnimGraph& instance) const {
for (int i = 0; i < m_nodes.size(); i++) {
const AnimNodeResource& node_resource = m_nodes[i];
AnimNode* node = AnimNodeFactory(node_resource.m_type_name);
node->m_name = node_resource.m_name;
node->m_node_type_name = node_resource.m_type_name;
node->m_index = i;
instance.m_nodes.push_back(node);
// runtime node connections
instance.m_node_input_connections.emplace_back();
instance.m_node_output_connections.emplace_back();
}
}
void AnimGraphBlendTreeResource::prepareGraphIOData(AnimGraph& instance) const {
instance.m_node_descriptor =
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
instance.m_node_descriptor->m_outputs =
m_nodes[1].m_socket_accessor->m_outputs;
instance.m_node_descriptor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
//
// graph inputs
//
int input_block_size = 0;
std::vector<Socket>& graph_inputs = instance.getGraphInputs();
for (int i = 0; i < graph_inputs.size(); i++) {
input_block_size += sizeof(void*);
}
if (input_block_size > 0) {
instance.m_input_buffer = new char[input_block_size];
memset(instance.m_input_buffer, 0, input_block_size);
}
int input_block_offset = 0;
for (int i = 0; i < graph_inputs.size(); i++) {
graph_inputs[i].m_reference.ptr =
(void*)&instance.m_input_buffer[input_block_offset];
instance.m_node_descriptor->m_outputs[i].m_reference.ptr =
&instance.m_input_buffer[input_block_offset];
input_block_offset += sizeof(void*);
}
//
// graph outputs
//
int output_block_size = 0;
std::vector<Socket>& graph_outputs = instance.getGraphOutputs();
for (int i = 0; i < graph_outputs.size(); i++) {
output_block_size += sizeof(void*);
}
if (output_block_size > 0) {
instance.m_output_buffer = new char[output_block_size];
memset(instance.m_output_buffer, 0, output_block_size);
}
int output_block_offset = 0;
for (int i = 0; i < graph_outputs.size(); i++) {
instance.m_node_descriptor->m_inputs[i].m_reference.ptr =
&instance.m_output_buffer[output_block_offset];
output_block_offset += sizeof(void*);
}
// connections: make source and target sockets point to the same address in the connection data storage.
// TODO: instead of every connection, only create data blocks for the source sockets and make sure every source socket gets allocated once.
size_t connection_data_storage_size = 0;
for (const auto & connection : m_connections) {
const AnimNodeResource& source_node = m_nodes[connection.source_node_index];
Socket* source_socket = source_node.m_socket_accessor->GetOutputSocket(
connection.source_socket_name.c_str());
connection_data_storage_size += source_socket->m_type_size;
}
if (connection_data_storage_size > 0) {
instance.m_connection_data_storage = new char[connection_data_storage_size];
memset(instance.m_connection_data_storage, 0, connection_data_storage_size);
}
std::vector<NodeDescriptorBase*> instance_node_descriptors(
m_nodes.size(),
nullptr);
for (int i = 0; i < m_nodes.size(); i++) {
instance_node_descriptors[i] = AnimNodeDescriptorFactory(
m_nodes[i].m_type_name,
instance.m_nodes[i]);
}
instance_node_descriptors[0]->m_inputs = instance.m_node_descriptor->m_inputs;
instance_node_descriptors[1]->m_outputs =
instance.m_node_descriptor->m_outputs;
size_t connection_data_offset = 0;
for (const auto & connection : m_connections) {
NodeDescriptorBase* source_node_descriptor =
instance_node_descriptors[connection.source_node_index];
NodeDescriptorBase* target_node_descriptor =
instance_node_descriptors[connection.target_node_index];
AnimNode* source_node = instance.m_nodes[connection.source_node_index];
AnimNode* target_node = instance.m_nodes[connection.target_node_index];
Socket* source_socket = source_node_descriptor->GetOutputSocket(
connection.source_socket_name.c_str());
Socket* target_socket = target_node_descriptor->GetInputSocket(
connection.target_socket_name.c_str());
AnimGraphConnection instance_connection;
instance_connection.m_source_node = source_node;
instance_connection.m_source_socket = *source_socket;
instance_connection.m_target_node = target_node;
instance_connection.m_target_socket = *target_socket;
instance.m_node_input_connections[connection.target_node_index].push_back(
instance_connection);
instance.m_node_output_connections[connection.source_node_index].push_back(
instance_connection);
source_node_descriptor->SetOutputUnchecked(
connection.source_socket_name.c_str(),
&instance.m_connection_data_storage[connection_data_offset]);
target_node_descriptor->SetInputUnchecked(
connection.target_socket_name.c_str(),
&instance.m_connection_data_storage[connection_data_offset]);
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
instance.m_animdata_blocks.push_back(
(AnimData*)(&instance
.m_connection_data_storage[connection_data_offset]));
}
connection_data_offset += source_socket->m_type_size;
}
//
// const node inputs
//
std::vector<Socket*> const_inputs =
getConstNodeInputs( instance_node_descriptors);
size_t const_node_inputs_buffer_size = 0;
for (auto & const_input : const_inputs) {
if (const_input->m_type == SocketType::SocketTypeString) {
// TODO: implement string const node input support
std::cerr << "Error: const inputs for strings not yet implemented!"
<< std::endl;
abort();
}
const_node_inputs_buffer_size += const_input->m_type_size;
}
if (const_node_inputs_buffer_size > 0) {
instance.m_const_node_inputs = new char[const_node_inputs_buffer_size];
memset(instance.m_const_node_inputs, '\0', const_node_inputs_buffer_size);
}
size_t const_input_buffer_offset = 0;
for (auto & i : const_inputs) {
Socket* const_input = i;
// TODO: implement string const node input support
assert(const_input->m_type != SocketType::SocketTypeString);
*const_input->m_reference.ptr_ptr =
&instance.m_const_node_inputs[const_input_buffer_offset];
memcpy (*const_input->m_reference.ptr_ptr, &const_input->m_value, i->m_type_size);
const_input_buffer_offset += i->m_type_size;
}
for (int i = 0; i < m_nodes.size(); i++) {
delete instance_node_descriptors[i];
}
}
void AnimGraphBlendTreeResource::setRuntimeNodeProperties(AnimGraph& instance) const {
for (int i = 2; i < m_nodes.size(); i++) {
const AnimNodeResource& node_resource = m_nodes[i];
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
node_resource.m_type_name,
instance.m_nodes[i]);
std::vector<Socket>& resource_properties =
node_resource.m_socket_accessor->m_properties;
for (const auto & property : resource_properties) {
const std::string& name = property.m_name;
switch (property.m_type) {
case SocketType::SocketTypeBool:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.flag);
break;
case SocketType::SocketTypeInt:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.int_value);
break;
case SocketType::SocketTypeFloat:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.float_value);
break;
case SocketType::SocketTypeVec3:
node_instance_accessor->SetProperty<Vec3>(
name.c_str(),
property.m_value.vec3);
break;
case SocketType::SocketTypeQuat:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value.quat);
break;
case SocketType::SocketTypeString:
node_instance_accessor->SetProperty(
name.c_str(),
property.m_value_string);
break;
default:
std::cerr << "Invalid socket type "
<< static_cast<int>(property.m_type) << std::endl;
}
}
delete node_instance_accessor;
}
}
std::vector<Socket*> AnimGraphBlendTreeResource::getConstNodeInputs(
std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
std::vector<Socket*> result;
for (size_t i = 0; i < m_nodes.size(); i++) {
for (size_t j = 0, num_inputs = instance_node_descriptors[i]->m_inputs.size();
j < num_inputs;
j++) {
Socket& input = instance_node_descriptors[i]->m_inputs[j];
if (*input.m_reference.ptr_ptr == nullptr) {
memcpy(&input.m_value, &m_nodes[i].m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
result.push_back(&input);
}
}
}
return result;
}

View File

@ -0,0 +1,138 @@
//
// Created by martin on 04.02.22.
//
#ifndef ANIMTESTBED_ANIMGRAPHBLENDTREERESOURCE_H
#define ANIMTESTBED_ANIMGRAPHBLENDTREERESOURCE_H
#include <cstring>
#include <iostream>
#include <map>
#include <string>
#include <type_traits>
#include <vector>
#include "AnimGraph.h"
#include "AnimGraphData.h"
#include "AnimGraphNodes.h"
#include "SyncTrack.h"
struct AnimNode;
struct AnimNodeResource {
std::string m_name;
std::string m_type_name;
AnimNode* m_anim_node = nullptr;
NodeDescriptorBase* m_socket_accessor = nullptr;
float m_position[2] = {0.f, 0.f};
};
//
// AnimGraphResource
//
struct AnimGraphConnectionResource {
size_t source_node_index = -1;
std::string source_socket_name;
size_t target_node_index = -1;
std::string target_socket_name;
};
struct AnimGraphBlendTreeResource {
std::string m_name;
std::vector<AnimNodeResource> m_nodes;
std::vector<AnimGraphConnectionResource> m_connections;
~AnimGraphBlendTreeResource() {
for (auto & m_node : m_nodes) {
delete m_node.m_anim_node;
delete m_node.m_socket_accessor;
}
}
AnimGraphBlendTreeResource() { clear(); }
void clear();
void clearNodes();
void initGraphConnectors();
bool saveToFile(const char* filename) const;
bool loadFromFile(const char* filename);
AnimNodeResource& getGraphOutputNode() { return m_nodes[0]; }
AnimNodeResource& getGraphInputNode() { return m_nodes[1]; }
size_t getNodeIndex(const AnimNodeResource& node_resource) const {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (&m_nodes[i] == &node_resource) {
return i;
}
}
return -1;
}
size_t addNode(const AnimNodeResource &node_resource) {
m_nodes.push_back(node_resource);
return m_nodes.size() - 1;
}
bool connectSockets(
const AnimNodeResource& source_node,
const std::string& source_socket_name,
const AnimNodeResource& target_node,
const std::string& target_socket_name) {
size_t source_node_index = getNodeIndex(source_node);
size_t target_node_index = getNodeIndex(target_node);
if (source_node_index >= m_nodes.size()
|| target_node_index >= m_nodes.size()) {
std::cerr << "Cannot connect nodes: could not find nodes." << std::endl;
return false;
}
Socket* source_socket =
source_node.m_socket_accessor->GetOutputSocket(source_socket_name.c_str());
Socket* target_socket =
target_node.m_socket_accessor->GetInputSocket(target_socket_name.c_str());
if (source_socket == nullptr || target_socket == nullptr) {
std::cerr << "Cannot connect nodes: could not find sockets." << std::endl;
return false;
}
AnimGraphConnectionResource connection;
connection.source_node_index = source_node_index;
connection.source_socket_name = source_socket_name;
connection.target_node_index = target_node_index;
connection.target_socket_name = target_socket_name;
m_connections.push_back(connection);
return true;
}
bool isSocketConnected(
const AnimNodeResource& node,
const std::string& socket_name) {
size_t node_index = getNodeIndex(node);
for (const auto & connection : m_connections) {
if ((connection.source_node_index == node_index
&& connection.source_socket_name == socket_name)
|| ((connection.target_node_index == node_index)
&& connection.target_socket_name == socket_name)) {
return true;
}
}
return false;
}
void createInstance(AnimGraph& result) const;
void createRuntimeNodeInstances(AnimGraph& instance) const;
void prepareGraphIOData(AnimGraph& instance) const;
void setRuntimeNodeProperties(AnimGraph& instance) const;
std::vector<Socket*> getConstNodeInputs(std::vector<NodeDescriptorBase*>& instance_node_descriptors) const;
};
#endif //ANIMTESTBED_ANIMGRAPHBLENDTREERESOURCE_H

View File

@ -22,8 +22,8 @@
//
// Data types
//
struct AnimGraph;
struct AnimNode;
struct AnimData {
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
@ -260,6 +260,14 @@ SocketType GetSocketType() {
return SocketType::SocketTypeUndefined;
}
struct AnimGraphConnection {
AnimNode* m_source_node = nullptr;
Socket m_source_socket;
AnimNode* m_target_node = nullptr;
Socket m_target_socket;
};
struct NodeDescriptorBase {
std::vector<Socket> m_inputs;
std::vector<Socket> m_outputs;

View File

@ -7,13 +7,14 @@
#include <sstream>
#include "3rdparty/imgui-node-editor/imgui_node_editor.h"
#include "AnimGraphResource.h"
#include "AnimGraphBlendTreeResource.h"
#include "SkinnedMesh.h"
#include "imgui.h"
#include "imnodes.h"
#include "misc/cpp/imgui_stdlib.h"
static AnimGraphResource sGraphGresource = AnimGraphResource();
static AnimGraphBlendTreeResource sGraphGresource =
AnimGraphBlendTreeResource();
static bool sGraphLoadedThisFrame = false;
ImNodesPinShape sGetSocketShapeFromSocketType(const SocketType& socket_type) {
@ -58,7 +59,7 @@ void NodeSocketEditor(Socket& socket) {
}
void RemoveConnectionsForSocket(
AnimGraphResource& graph_resource,
AnimGraphBlendTreeResource& graph_resource,
AnimNodeResource& node_resource,
Socket& socket) {
std::vector<AnimGraphConnectionResource>::iterator iter =
@ -159,7 +160,7 @@ void SkinnedMeshWidget(SkinnedMesh* skinned_mesh) {
}
void AnimGraphEditorRenderSidebar(
AnimGraphResource& graph_resource,
AnimGraphBlendTreeResource& graph_resource,
AnimNodeResource& node_resource) {
ImGui::Text("[%s]", node_resource.m_type_name.c_str());

View File

@ -7,72 +7,13 @@
#include <vector>
#include "AnimNode.h"
#include "AnimGraphData.h"
#include "SyncTrack.h"
#include "ozz/animation/runtime/sampling_job.h"
struct AnimNode;
enum class AnimNodeEvalState {
Undefined,
Deactivated,
Activated,
SyncTrackUpdated,
TimeUpdated,
Evaluated
};
struct AnimGraphConnection {
AnimNode* m_source_node = nullptr;
Socket m_source_socket;
AnimNode* m_target_node = nullptr;
Socket m_target_socket;
};
struct AnimNode {
std::string m_name;
std::string m_node_type_name;
float m_time_now = 0.f;
float m_time_last = 0.f;
size_t m_index = -1;
AnimNodeEvalState m_state = AnimNodeEvalState::Undefined;
SyncTrack m_sync_track;
virtual ~AnimNode() = default;
virtual bool Init(AnimGraphContext& context) { return true; };
virtual void MarkActiveInputs(const std::vector<AnimGraphConnection>& inputs) {
for (const auto & input : inputs) {
AnimNode* input_node = input.m_source_node;
if (input_node != nullptr) {
input_node->m_state = AnimNodeEvalState::Activated;
}
}
}
virtual void CalcSyncTrack(const std::vector<AnimGraphConnection>& inputs) {
for (const auto & input : inputs) {
AnimNode* input_node = input.m_source_node;
if (input_node != nullptr
&& input.m_source_socket.m_type == SocketType::SocketTypeAnimation
&& input_node->m_state != AnimNodeEvalState::Deactivated) {
m_sync_track = input_node->m_sync_track;
return;
}
}
}
virtual void UpdateTime(float time_last, float time_now) {
m_time_last = time_last;
m_time_now = time_now;
m_state = AnimNodeEvalState::TimeUpdated;
}
virtual void Evaluate(AnimGraphContext& context){};
};
//
// BlendTreeNode
//
@ -93,8 +34,8 @@ struct Blend2Node : public AnimNode {
float* i_blend_weight = nullptr;
bool m_sync_blend = false;
virtual void MarkActiveInputs(const std::vector<AnimGraphConnection>& inputs) override {
for (const auto & input : inputs) {
virtual void MarkActiveInputs() override {
for (const auto & input : m_inputs) {
AnimNode* input_node = input.m_source_node;
if (input_node == nullptr) {
continue;

View File

@ -1,5 +1,5 @@
//
// Created by martin on 04.02.22.
// Created by martin on 17.03.24.
//
#include "AnimGraphResource.h"
@ -9,6 +9,9 @@
#include "3rdparty/json/json.hpp"
#include "AnimGraphBlendTree.h"
#include "AnimGraphNodes.h"
using json = nlohmann::json;
//
@ -124,7 +127,7 @@ Socket sJsonToSocket(const json& json_data) {
json sAnimGraphNodeToJson(
const AnimNodeResource& node,
size_t node_index,
const std::vector<AnimGraphConnectionResource>& connections) {
const std::vector<BlendTreeConnectionResource>& connections) {
json result;
result["name"] = node.m_name;
@ -135,13 +138,13 @@ json sAnimGraphNodeToJson(
result["position"][j] = node.m_position[j];
}
for (const auto & socket : node.m_socket_accessor->m_inputs) {
for (const auto& socket : node.m_socket_accessor->m_inputs) {
if (socket.m_type == SocketType::SocketTypeAnimation) {
continue;
}
bool socket_connected = false;
for (const auto & connection : connections) {
for (const auto& connection : connections) {
if (connection.source_node_index == node_index
&& connection.source_socket_name == socket.m_name) {
socket_connected = true;
@ -154,14 +157,16 @@ json sAnimGraphNodeToJson(
}
}
for (auto & property : node.m_socket_accessor->m_properties) {
for (auto& property : node.m_socket_accessor->m_properties) {
result["properties"][property.m_name] = sSocketToJson(property);
}
return result;
}
AnimNodeResource sAnimGraphNodeFromJson(const json& json_node, size_t node_index) {
AnimNodeResource sAnimGraphNodeFromJson(
const json& json_node,
size_t node_index) {
AnimNodeResource result;
result.m_name = json_node["name"];
@ -173,7 +178,7 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node, size_t node_index
result.m_socket_accessor =
AnimNodeDescriptorFactory(result.m_type_name, result.m_anim_node);
for (auto & property : result.m_socket_accessor->m_properties) {
for (auto& property : result.m_socket_accessor->m_properties) {
property = sJsonToSocket(json_node["properties"][property.m_name]);
}
@ -198,8 +203,7 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node, size_t node_index
//
// AnimGraphConnectionResource <-> Json
//
json sAnimGraphConnectionToJson(
const AnimGraphConnectionResource& connection) {
json sAnimGraphConnectionToJson(const BlendTreeConnectionResource& connection) {
json result;
result["type"] = "AnimGraphConnectionResource";
@ -213,9 +217,9 @@ json sAnimGraphConnectionToJson(
return result;
}
AnimGraphConnectionResource sAnimGraphConnectionFromJson(
BlendTreeConnectionResource sAnimGraphConnectionFromJson(
const json& json_node) {
AnimGraphConnectionResource connection;
BlendTreeConnectionResource connection;
connection.source_node_index = json_node["source_node_index"];
connection.source_socket_name = json_node["source_socket_name"];
@ -226,58 +230,136 @@ AnimGraphConnectionResource sAnimGraphConnectionFromJson(
return connection;
}
void AnimGraphResource::clear() {
m_name = "";
bool AnimGraphResource::LoadFromFile(const char* filename) {
std::ifstream input_file;
input_file.open(filename);
std::stringstream buffer;
buffer << input_file.rdbuf();
clearNodes();
m_connections.clear();
json json_data = json::parse(buffer.str(), nullptr, false);
if (json_data.is_discarded()) {
std::cerr << "Error parsing json of file '" << filename << "'."
<< std::endl;
initGraphConnectors();
}
void AnimGraphResource::clearNodes() {
for (auto & m_node : m_nodes) {
delete m_node.m_socket_accessor;
m_node.m_socket_accessor = nullptr;
delete m_node.m_anim_node;
m_node.m_anim_node = nullptr;
return false;
}
m_nodes.clear();
if (json_data["type"] != "AnimNodeResource") {
std::cerr
<< "Invalid json object. Expected type 'AnimNodeResource' but got '"
<< json_data["type"] << "'." << std::endl;
return false;
}
if (json_data["node_type"] == "BlendTree") {
return LoadBlendTreeResourceFromJson(json_data);
} else if (json_data["node_type"] == "StateMachine") {
return LoadStateMachineResourceFromJson(json_data);
}
std::cerr << "Invalid node_type. Expected type 'BlendTree' or "
"'StateMachine' but got '"
<< json_data["node_type"] << "'." << std::endl;
return false;
}
void AnimGraphResource::initGraphConnectors() {
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[0].m_name = "Outputs";
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[1].m_name = "Inputs";
bool AnimGraphResource::LoadBlendTreeResourceFromJson(nlohmann::json const& json_data) {
m_blend_tree_resource.Reset();
m_type = "BlendTree";
m_name = json_data["name"];
// Load nodes
for (size_t i = 0, n = json_data["nodes"].size(); i < n; i++) {
const json& json_node = json_data["nodes"][i];
if (json_node["type"] != "AnimNodeResource") {
std::cerr
<< "Invalid json object. Expected type 'AnimNodeResource' but got '"
<< json_node["type"] << "'." << std::endl;
return false;
}
AnimNodeResource node = sAnimGraphNodeFromJson(json_node, i);
m_blend_tree_resource.m_nodes.push_back(node);
}
// Setup graph inputs and outputs
const json& graph_outputs = json_data["nodes"][0]["inputs"];
for (const auto& graph_output : graph_outputs) {
AnimNodeResource& graph_node = m_blend_tree_resource.m_nodes[0];
graph_node.m_socket_accessor->m_inputs.push_back(
sJsonToSocket(graph_output));
}
const json& graph_inputs = json_data["nodes"][1]["outputs"];
for (const auto& graph_input : graph_inputs) {
AnimNodeResource& graph_node = m_blend_tree_resource.m_nodes[1];
graph_node.m_socket_accessor->m_outputs.push_back(
sJsonToSocket(graph_input));
}
// Load connections
for (const auto& json_connection : json_data["connections"]) {
if (json_connection["type"] != "AnimGraphConnectionResource") {
std::cerr << "Invalid json object. Expected type "
"'AnimGraphConnectionResource' "
"but got '"
<< json_connection["type"] << "'." << std::endl;
return false;
}
BlendTreeConnectionResource connection =
sAnimGraphConnectionFromJson(json_connection);
m_blend_tree_resource.m_connections.push_back(connection);
}
return true;
}
bool AnimGraphResource::saveToFile(const char* filename) const {
bool AnimGraphResource::SaveToFile(const char* filename) const {
if (m_type == "BlendTree") {
return SaveBlendTreeResourceToFile(filename);
} else if (m_type == "StateMachine") {
return SaveStateMachineResourceToFile(filename);
}
std::cerr << "Invalid AnimGraphResource type: " << m_type << "." << std::endl;
return false;
}
bool AnimGraphResource::SaveBlendTreeResourceToFile(
const char* filename) const {
json result;
result["name"] = m_name;
result["type"] = "AnimGraphResource";
result["type"] = "AnimNodeResource";
result["node_type"] = "BlendTree";
for (size_t i = 0; i < m_nodes.size(); i++) {
const AnimNodeResource& node = m_nodes[i];
result["nodes"][i] = sAnimGraphNodeToJson(node, i, m_connections);
for (size_t i = 0; i < m_blend_tree_resource.m_nodes.size(); i++) {
const AnimNodeResource& node = m_blend_tree_resource.m_nodes[i];
result["nodes"][i] =
sAnimGraphNodeToJson(node, i, m_blend_tree_resource.m_connections);
}
for (size_t i = 0; i < m_connections.size(); i++) {
const AnimGraphConnectionResource& connection = m_connections[i];
for (size_t i = 0; i < m_blend_tree_resource.m_connections.size(); i++) {
const BlendTreeConnectionResource& connection =
m_blend_tree_resource.m_connections[i];
result["connections"][i] = sAnimGraphConnectionToJson(connection);
}
// Graph inputs and outputs
{
const AnimNodeResource& graph_output_node = m_nodes[0];
const AnimNodeResource& graph_output_node =
m_blend_tree_resource.m_nodes[0];
const std::vector<Socket> graph_inputs =
graph_output_node.m_socket_accessor->m_inputs;
for (size_t i = 0; i < graph_inputs.size(); i++) {
result["nodes"][0]["inputs"][i] = sSocketToJson(graph_inputs[i]);
}
const AnimNodeResource& graph_input_node = m_nodes[1];
const AnimNodeResource& graph_input_node = m_blend_tree_resource.m_nodes[1];
const std::vector<Socket> graph_outputs =
graph_input_node.m_socket_accessor->m_outputs;
for (size_t i = 0; i < graph_outputs.size(); i++) {
@ -293,107 +375,45 @@ bool AnimGraphResource::saveToFile(const char* filename) const {
return true;
}
bool AnimGraphResource::loadFromFile(const char* filename) {
std::ifstream input_file;
input_file.open(filename);
std::stringstream buffer;
buffer << input_file.rdbuf();
json json_data = json::parse(buffer.str(), nullptr, false);
if (json_data.is_discarded()) {
std::cerr << "Error parsing json of file '" << filename << "'."
<< std::endl;
void AnimGraphResource::CreateBlendTreeInstance(
AnimGraphBlendTree& result) const {
if (m_type != "BlendTree") {
std::cerr << "Invalid AnimGraphResource. Expected type 'BlendTree' but got '"
<< m_type << "'." << std::endl;
return;
}
if (json_data["type"] != "AnimGraphResource") {
std::cerr
<< "Invalid json object. Expected type 'AnimGraphResource' but got '"
<< json_data["type"] << "'." << std::endl;
}
CreateBlendTreeRuntimeNodeInstances(result);
PrepareBlendTreeIOData(result);
SetRuntimeNodeProperties(result);
clear();
clearNodes();
m_name = json_data["name"];
// Load nodes
for (size_t i = 0, n = json_data["nodes"].size(); i < n; i++) {
const json& json_node = json_data["nodes"][i];
if (json_node["type"] != "AnimNodeResource") {
std::cerr
<< "Invalid json object. Expected type 'AnimNodeResource' but got '"
<< json_node["type"] << "'." << std::endl;
return false;
}
AnimNodeResource node = sAnimGraphNodeFromJson(json_node, i);
m_nodes.push_back(node);
}
// Setup graph inputs and outputs
const json& graph_outputs = json_data["nodes"][0]["inputs"];
for (const auto & graph_output : graph_outputs) {
AnimNodeResource& graph_node = m_nodes[0];
graph_node.m_socket_accessor->m_inputs.push_back(
sJsonToSocket(graph_output));
}
const json& graph_inputs = json_data["nodes"][1]["outputs"];
for (const auto & graph_input : graph_inputs) {
AnimNodeResource& graph_node = m_nodes[1];
graph_node.m_socket_accessor->m_outputs.push_back(
sJsonToSocket(graph_input));
}
// Load connections
for (const auto & json_connection : json_data["connections"]) {
if (json_connection["type"] != "AnimGraphConnectionResource") {
std::cerr
<< "Invalid json object. Expected type 'AnimGraphConnectionResource' "
"but got '"
<< json_connection["type"] << "'." << std::endl;
return false;
}
AnimGraphConnectionResource connection =
sAnimGraphConnectionFromJson(json_connection);
m_connections.push_back(connection);
}
return true;
result.UpdateOrderedNodes();
result.ResetNodeStates();
}
void AnimGraphResource::createInstance(AnimGraph& result) const {
createRuntimeNodeInstances(result);
prepareGraphIOData(result);
setRuntimeNodeProperties(result);
result.updateOrderedNodes();
result.resetNodeStates();
}
void AnimGraphResource::createRuntimeNodeInstances(AnimGraph& instance) const {
for (int i = 0; i < m_nodes.size(); i++) {
const AnimNodeResource& node_resource = m_nodes[i];
void AnimGraphResource::CreateBlendTreeRuntimeNodeInstances(
AnimGraphBlendTree& result) const {
for (int i = 0; i < m_blend_tree_resource.m_nodes.size(); i++) {
const AnimNodeResource& node_resource = m_blend_tree_resource.m_nodes[i];
AnimNode* node = AnimNodeFactory(node_resource.m_type_name);
node->m_name = node_resource.m_name;
node->m_node_type_name = node_resource.m_type_name;
node->m_index = i;
instance.m_nodes.push_back(node);
result.m_nodes.push_back(node);
// runtime node connections
instance.m_node_input_connections.emplace_back();
instance.m_node_output_connections.emplace_back();
result.m_node_input_connections.emplace_back();
result.m_node_output_connections.emplace_back();
}
}
void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
void AnimGraphResource::PrepareBlendTreeIOData(
AnimGraphBlendTree& instance) const {
instance.m_node_descriptor =
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
instance.m_node_descriptor->m_outputs =
m_nodes[1].m_socket_accessor->m_outputs;
instance.m_node_descriptor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
m_blend_tree_resource.m_nodes[1].m_socket_accessor->m_outputs;
instance.m_node_descriptor->m_inputs =
m_blend_tree_resource.m_nodes[0].m_socket_accessor->m_inputs;
//
// graph inputs
@ -442,8 +462,9 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
// connections: make source and target sockets point to the same address in the connection data storage.
// TODO: instead of every connection, only create data blocks for the source sockets and make sure every source socket gets allocated once.
size_t connection_data_storage_size = 0;
for (const auto & connection : m_connections) {
const AnimNodeResource& source_node = m_nodes[connection.source_node_index];
for (const auto& connection : m_blend_tree_resource.m_connections) {
const AnimNodeResource& source_node =
m_blend_tree_resource.m_nodes[connection.source_node_index];
Socket* source_socket = source_node.m_socket_accessor->GetOutputSocket(
connection.source_socket_name.c_str());
connection_data_storage_size += source_socket->m_type_size;
@ -455,11 +476,11 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
}
std::vector<NodeDescriptorBase*> instance_node_descriptors(
m_nodes.size(),
m_blend_tree_resource.m_nodes.size(),
nullptr);
for (int i = 0; i < m_nodes.size(); i++) {
for (int i = 0; i < m_blend_tree_resource.m_nodes.size(); i++) {
instance_node_descriptors[i] = AnimNodeDescriptorFactory(
m_nodes[i].m_type_name,
m_blend_tree_resource.m_nodes[i].m_type_name,
instance.m_nodes[i]);
}
@ -468,7 +489,7 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
instance.m_node_descriptor->m_outputs;
size_t connection_data_offset = 0;
for (const auto & connection : m_connections) {
for (const auto& connection : m_blend_tree_resource.m_connections) {
NodeDescriptorBase* source_node_descriptor =
instance_node_descriptors[connection.source_node_index];
NodeDescriptorBase* target_node_descriptor =
@ -513,9 +534,9 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
// const node inputs
//
std::vector<Socket*> const_inputs =
getConstNodeInputs( instance_node_descriptors);
m_blend_tree_resource.GetConstantNodeInputs(instance_node_descriptors);
size_t const_node_inputs_buffer_size = 0;
for (auto & const_input : const_inputs) {
for (auto& const_input : const_inputs) {
if (const_input->m_type == SocketType::SocketTypeString) {
// TODO: implement string const node input support
std::cerr << "Error: const inputs for strings not yet implemented!"
@ -531,7 +552,7 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
}
size_t const_input_buffer_offset = 0;
for (auto & i : const_inputs) {
for (auto& i : const_inputs) {
Socket* const_input = i;
// TODO: implement string const node input support
@ -539,27 +560,30 @@ void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
*const_input->m_reference.ptr_ptr =
&instance.m_const_node_inputs[const_input_buffer_offset];
memcpy (*const_input->m_reference.ptr_ptr, &const_input->m_value, i->m_type_size);
memcpy(
*const_input->m_reference.ptr_ptr,
&const_input->m_value,
i->m_type_size);
const_input_buffer_offset += i->m_type_size;
}
for (int i = 0; i < m_nodes.size(); i++) {
for (int i = 0; i < m_blend_tree_resource.m_nodes.size(); i++) {
delete instance_node_descriptors[i];
}
}
void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
for (int i = 2; i < m_nodes.size(); i++) {
const AnimNodeResource& node_resource = m_nodes[i];
void AnimGraphResource::SetRuntimeNodeProperties(
AnimGraphBlendTree& result) const {
for (int i = 2; i < m_blend_tree_resource.m_nodes.size(); i++) {
const AnimNodeResource& node_resource = m_blend_tree_resource.m_nodes[i];
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
node_resource.m_type_name,
instance.m_nodes[i]);
NodeDescriptorBase* node_instance_accessor =
AnimNodeDescriptorFactory(node_resource.m_type_name, result.m_nodes[i]);
std::vector<Socket>& resource_properties =
node_resource.m_socket_accessor->m_properties;
for (const auto & property : resource_properties) {
for (const auto& property : resource_properties) {
const std::string& name = property.m_name;
switch (property.m_type) {
@ -603,22 +627,15 @@ void AnimGraphResource::setRuntimeNodeProperties(AnimGraph& instance) const {
}
}
std::vector<Socket*> AnimGraphResource::getConstNodeInputs(
std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
std::vector<Socket*> result;
bool AnimGraphResource::SaveStateMachineResourceToFile(
const char* filename) const {
assert(false && "Not yet implemented");
for (size_t i = 0; i < m_nodes.size(); i++) {
for (size_t j = 0, num_inputs = instance_node_descriptors[i]->m_inputs.size();
j < num_inputs;
j++) {
Socket& input = instance_node_descriptors[i]->m_inputs[j];
if (*input.m_reference.ptr_ptr == nullptr) {
memcpy(&input.m_value, &m_nodes[i].m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
result.push_back(&input);
}
}
}
return result;
return false;
}
bool AnimGraphResource::LoadStateMachineResourceFromJson(nlohmann::json const& json_data) {
assert(false && "Not yet implemented");
return false;
}

View File

@ -1,23 +1,17 @@
//
// Created by martin on 04.02.22.
// Created by martin on 17.03.24.
//
#ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H
#define ANIMTESTBED_ANIMGRAPHRESOURCE_H
#include <cstring>
#include <iostream>
#include <map>
#include <string>
#include <type_traits>
#include <vector>
#include "AnimGraph.h"
#include "AnimGraphData.h"
#include "AnimGraphNodes.h"
#include "SyncTrack.h"
struct AnimNode;
#include "3rdparty/json/json.hpp"
struct AnimGraphBlendTree;
struct AnimGraphStateMachine;
struct AnimNodeResource {
std::string m_name;
@ -37,40 +31,33 @@ static inline AnimNodeResource AnimNodeResourceFactory(
return result;
}
//
// AnimGraphResource
//
struct AnimGraphConnectionResource {
struct BlendTreeConnectionResource {
size_t source_node_index = -1;
std::string source_socket_name;
size_t target_node_index = -1;
std::string target_socket_name;
};
struct AnimGraphResource {
std::string m_name;
struct BlendTreeResource {
std::vector<AnimNodeResource> m_nodes;
std::vector<AnimGraphConnectionResource> m_connections;
std::vector<BlendTreeConnectionResource> m_connections;
~AnimGraphResource() {
for (auto & m_node : m_nodes) {
delete m_node.m_anim_node;
delete m_node.m_socket_accessor;
}
void Reset() {
m_nodes.clear();
m_connections.clear();
}
AnimGraphResource() { clear(); }
void InitGraphConnectors() {
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[0].m_name = "Outputs";
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[1].m_name = "Inputs";
}
void clear();
void clearNodes();
void initGraphConnectors();
bool saveToFile(const char* filename) const;
bool loadFromFile(const char* filename);
AnimNodeResource& GetGraphOutputNode() { return m_nodes[0]; }
AnimNodeResource& GetGraphInputNode() { return m_nodes[1]; }
AnimNodeResource& getGraphOutputNode() { return m_nodes[0]; }
AnimNodeResource& getGraphInputNode() { return m_nodes[1]; }
size_t getNodeIndex(const AnimNodeResource& node_resource) const {
size_t GetNodeIndex(const AnimNodeResource& node_resource) const {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (&m_nodes[i] == &node_resource) {
return i;
@ -80,18 +67,13 @@ struct AnimGraphResource {
return -1;
}
size_t addNode(const AnimNodeResource &node_resource) {
m_nodes.push_back(node_resource);
return m_nodes.size() - 1;
}
bool connectSockets(
bool ConnectSockets (
const AnimNodeResource& source_node,
const std::string& source_socket_name,
const AnimNodeResource& target_node,
const std::string& target_socket_name) {
size_t source_node_index = getNodeIndex(source_node);
size_t target_node_index = getNodeIndex(target_node);
size_t source_node_index = GetNodeIndex(source_node);
size_t target_node_index = GetNodeIndex(target_node);
if (source_node_index >= m_nodes.size()
|| target_node_index >= m_nodes.size()) {
@ -109,7 +91,7 @@ struct AnimGraphResource {
return false;
}
AnimGraphConnectionResource connection;
BlendTreeConnectionResource connection;
connection.source_node_index = source_node_index;
connection.source_socket_name = source_socket_name;
connection.target_node_index = target_node_index;
@ -119,28 +101,62 @@ struct AnimGraphResource {
return true;
}
bool isSocketConnected(
const AnimNodeResource& node,
const std::string& socket_name) {
size_t node_index = getNodeIndex(node);
for (const auto & connection : m_connections) {
if ((connection.source_node_index == node_index
&& connection.source_socket_name == socket_name)
|| ((connection.target_node_index == node_index)
&& connection.target_socket_name == socket_name)) {
return true;
std::vector<Socket*> GetConstantNodeInputs(
std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
std::vector<Socket*> result;
for (size_t i = 0; i < m_nodes.size(); i++) {
for (size_t j = 0, num_inputs = instance_node_descriptors[i]->m_inputs.size();
j < num_inputs;
j++) {
Socket& input = instance_node_descriptors[i]->m_inputs[j];
if (*input.m_reference.ptr_ptr == nullptr) {
memcpy(&input.m_value, &m_nodes[i].m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
result.push_back(&input);
}
}
}
return false;
return result;
}
};
void createInstance(AnimGraph& result) const;
struct StateMachineTransitionResources {
size_t source_state_index = -1;
size_t target_state_index = -1;
float blend_time = 0.f;
bool sync_blend = false;
};
void createRuntimeNodeInstances(AnimGraph& instance) const;
void prepareGraphIOData(AnimGraph& instance) const;
void setRuntimeNodeProperties(AnimGraph& instance) const;
std::vector<Socket*> getConstNodeInputs(std::vector<NodeDescriptorBase*>& instance_node_descriptors) const;
struct StateMachineResource {
std::vector<AnimNodeResource> m_states;
std::vector<StateMachineTransitionResources> m_transitions;
};
struct AnimGraphResource {
std::string m_type;
std::string m_name;
BlendTreeResource m_blend_tree_resource;
StateMachineResource m_state_machine_resource;
bool SaveToFile(const char* filename) const;
bool LoadFromFile(const char* filename);
void CreateBlendTreeInstance(AnimGraphBlendTree& result) const;
void CreateStateMachineInstance(AnimGraphStateMachine& result) const;
private:
// BlendTree
bool SaveBlendTreeResourceToFile(const char* filename) const;
bool LoadBlendTreeResourceFromJson(nlohmann::json const& json_data);
void CreateBlendTreeRuntimeNodeInstances(AnimGraphBlendTree& result) const;
void PrepareBlendTreeIOData(AnimGraphBlendTree& instance) const;
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
bool SaveStateMachineResourceToFile(const char* filename) const;
bool LoadStateMachineResourceFromJson(nlohmann::json const& json_data);
};
#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H

View File

@ -0,0 +1,25 @@
//
// Created by martin on 17.03.24.
//
#include "AnimGraphStateMachine.h"
bool AnimGraphStateMachine::Init(AnimGraphContext& context) {
}
void AnimGraphStateMachine::MarkActiveInputs() {
}
void AnimGraphStateMachine::CalcSyncTrack() {
}
void AnimGraphStateMachine::UpdateTime(float time_last, float time_now) {
}
void AnimGraphStateMachine::Evaluate(AnimGraphContext& context) {
}

View File

@ -0,0 +1,35 @@
//
// Created by martin on 17.03.24.
//
#ifndef ANIMTESTBED_ANIMGRAPHSTATEMACHINE_H
#define ANIMTESTBED_ANIMGRAPHSTATEMACHINE_H
#include "AnimGraphNodes.h"
struct Transition {
AnimNode* m_source_state = nullptr;
AnimNode* m_target_state = nullptr;
float m_blend_time = 0.f;
bool m_sync_blend = false;
};
struct AnimGraphStateMachine : public AnimNode {
std::vector<AnimNode> m_states;
std::vector<Transition> m_transitions;
std::vector<std::vector<Transition*> > m_state_out_transitions;
AnimNode* m_next_state = nullptr;
AnimNode* m_current_state = nullptr;
Transition* m_active_transition = nullptr;
bool Init(AnimGraphContext& context);
void MarkActiveInputs() override;
void CalcSyncTrack() override;
void UpdateTime(float time_last, float time_now) override;
void Evaluate(AnimGraphContext& context) override;
};
#endif //ANIMTESTBED_ANIMGRAPHSTATEMACHINE_H

View File

@ -0,0 +1,5 @@
//
// Created by martin on 17.03.24.
//
#include "AnimNode.h"

70
src/AnimGraph/AnimNode.h Normal file
View File

@ -0,0 +1,70 @@
//
// Created by martin on 17.03.24.
//
#ifndef ANIMTESTBED_ANIMNODE_H
#define ANIMTESTBED_ANIMNODE_H
#include <string>
#include <vector>
#include "SyncTrack.h"
#include "AnimGraphData.h"
struct AnimNode;
enum class AnimNodeEvalState {
Undefined,
Deactivated,
Activated,
SyncTrackUpdated,
TimeUpdated,
Evaluated
};
struct AnimNode {
std::string m_name;
std::string m_node_type_name;
AnimNodeEvalState m_state = AnimNodeEvalState::Undefined;
float m_time_now = 0.f;
float m_time_last = 0.f;
SyncTrack m_sync_track;
std::vector<AnimGraphConnection> m_inputs;
virtual ~AnimNode() = default;
virtual bool Init(AnimGraphContext& context) { return true; };
virtual void MarkActiveInputs() {
for (const auto & input : m_inputs) {
AnimNode* input_node = input.m_source_node;
if (input_node != nullptr) {
input_node->m_state = AnimNodeEvalState::Activated;
}
}
}
virtual void CalcSyncTrack() {
for (const auto & input : m_inputs) {
AnimNode* input_node = input.m_source_node;
if (input_node != nullptr
&& input.m_source_socket.m_type == SocketType::SocketTypeAnimation
&& input_node->m_state != AnimNodeEvalState::Deactivated) {
m_sync_track = input_node->m_sync_track;
return;
}
}
}
virtual void UpdateTime(float time_last, float time_now) {
m_time_last = time_last;
m_time_now = time_now;
m_state = AnimNodeEvalState::TimeUpdated;
}
virtual void Evaluate(AnimGraphContext& context){};
};
#endif //ANIMTESTBED_ANIMNODE_H

View File

@ -3,8 +3,8 @@
//
#include "AnimGraph/AnimGraph.h"
#include "AnimGraph/AnimGraphBlendTreeResource.h"
#include "AnimGraph/AnimGraphEditor.h"
#include "AnimGraph/AnimGraphResource.h"
#include "catch.hpp"
#include "ozz/animation/offline/animation_builder.h"
#include "ozz/animation/offline/raw_animation.h"
@ -141,7 +141,7 @@ TEST_CASE_METHOD(
SimpleAnimFixture,
"AnimGraphSimpleEval",
"[AnimGraphEvalTests]") {
AnimGraphResource graph_resource;
AnimGraphBlendTreeResource graph_resource;
// Add nodes
size_t trans_x_node_index =

View File

@ -3,7 +3,9 @@
//
#include "AnimGraph/AnimGraph.h"
#include "AnimGraph/AnimGraphBlendTree.h"
#include "AnimGraph/AnimGraphEditor.h"
#include "AnimGraph/AnimGraphNodes.h"
#include "AnimGraph/AnimGraphResource.h"
#include "catch.hpp"
#include "ozz/base/io/archive.h"
@ -33,61 +35,65 @@ bool load_skeleton(ozz::animation::Skeleton& skeleton, const char* filename) {
TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
AnimGraphResource graph_resource;
graph_resource.m_name = "AnimSamplerBlendTree";
graph_resource.m_type = "BlendTree";
graph_resource.clear();
graph_resource.m_name = "AnimSamplerGraph";
BlendTreeResource& blend_tree_resource = graph_resource.m_blend_tree_resource;
blend_tree_resource.Reset();
blend_tree_resource.InitGraphConnectors();
// Prepare graph inputs and outputs
size_t walk_node_index =
graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
size_t walk_node_index = blend_tree_resource.m_nodes.size() - 1;
AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
AnimNodeResource& walk_node = blend_tree_resource.m_nodes[walk_node_index];
walk_node.m_name = "WalkAnim";
walk_node.m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
AnimNodeResource& graph_node = graph_resource.m_nodes[0];
AnimNodeResource& graph_node = blend_tree_resource.m_nodes[0];
graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
graph_resource.connectSockets(
blend_tree_resource.ConnectSockets(
walk_node,
"Output",
graph_resource.getGraphOutputNode(),
blend_tree_resource.GetGraphOutputNode(),
"GraphOutput");
graph_resource.saveToFile("AnimSamplerGraph.animgraph.json");
AnimGraphResource graph_resource_loaded;
graph_resource_loaded.loadFromFile("AnimSamplerGraph.animgraph.json");
graph_resource.SaveToFile("AnimSamplerBlendTree.json");
AnimGraph graph;
graph_resource_loaded.createInstance(graph);
AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile("AnimSamplerBlendTree.json");
AnimGraphBlendTree anim_graph_blend_tree;
graph_resource_loaded.CreateBlendTreeInstance(anim_graph_blend_tree);
AnimGraphContext graph_context;
ozz::animation::Skeleton skeleton;
REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz"));
graph_context.m_skeleton = &skeleton;
REQUIRE(graph.init(graph_context));
REQUIRE(anim_graph_blend_tree.Init(graph_context));
REQUIRE(graph.m_nodes.size() == 3);
REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree");
REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler");
REQUIRE(anim_graph_blend_tree.m_nodes.size() == 3);
REQUIRE(anim_graph_blend_tree.m_nodes[0]->m_node_type_name == "BlendTree");
REQUIRE(anim_graph_blend_tree.m_nodes[1]->m_node_type_name == "BlendTree");
REQUIRE(anim_graph_blend_tree.m_nodes[2]->m_node_type_name == "AnimSampler");
// connections within the graph
AnimSamplerNode* anim_sampler_walk =
dynamic_cast<AnimSamplerNode*>(graph.m_nodes[2]);
dynamic_cast<AnimSamplerNode*>(anim_graph_blend_tree.m_nodes[2]);
BlendTreeNode* graph_output_node =
dynamic_cast<BlendTreeNode*>(graph.m_nodes[0]);
dynamic_cast<BlendTreeNode*>(anim_graph_blend_tree.m_nodes[0]);
// check node input dependencies
size_t anim_sampler_index = anim_sampler_walk->m_index;
size_t anim_sampler_index = anim_graph_blend_tree.GetAnimNodeIndex(anim_sampler_walk);
REQUIRE(graph.m_node_output_connections[anim_sampler_index].size() == 1);
REQUIRE(anim_graph_blend_tree.m_node_output_connections[anim_sampler_index].size() == 1);
CHECK(
graph.m_node_output_connections[anim_sampler_index][0].m_target_node
anim_graph_blend_tree.m_node_output_connections[anim_sampler_index][0].m_target_node
== graph_output_node);
// Ensure animation sampler nodes use the correct files
@ -97,11 +103,11 @@ TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
// Ensure that outputs are properly propagated.
AnimData output;
output.m_local_matrices.resize(skeleton.num_soa_joints());
graph.SetOutput("GraphOutput", &output);
anim_graph_blend_tree.SetOutput("GraphOutput", &output);
REQUIRE(anim_sampler_walk->o_output == &output);
WHEN("Emulating Graph Evaluation") {
CHECK(graph.m_anim_data_allocator.size() == 0);
CHECK(anim_graph_blend_tree.m_anim_data_allocator.size() == 0);
anim_sampler_walk->Evaluate(graph_context);
}
@ -109,10 +115,12 @@ TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
}
/*
* Checks that node const inputs are properly set.
*/
//
// Checks that node const inputs are properly set.
//
TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
AnimGraphResource graph_resource;
AnimGraphBlendTreeResource graph_resource;
graph_resource.clear();
graph_resource.m_name = "AnimSamplerSpeedScaleGraph";
@ -150,7 +158,7 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
"GraphOutput");
graph_resource.saveToFile("AnimSamplerSpeedScaleGraph.animgraph.json");
AnimGraphResource graph_resource_loaded;
AnimGraphBlendTreeResource graph_resource_loaded;
graph_resource_loaded.loadFromFile(
"AnimSamplerSpeedScaleGraph.animgraph.json");
@ -172,7 +180,7 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
AnimGraphResource graph_resource;
AnimGraphBlendTreeResource graph_resource;
graph_resource.clear();
graph_resource.m_name = "WalkRunBlendGraph";
@ -214,7 +222,7 @@ TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
"GraphOutput");
graph_resource.saveToFile("Blend2Graph.animgraph.json");
AnimGraphResource graph_resource_loaded;
AnimGraphBlendTreeResource graph_resource_loaded;
graph_resource_loaded.loadFromFile("Blend2Graph.animgraph.json");
AnimGraph graph;
@ -311,7 +319,7 @@ TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
}
TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
AnimGraphResource graph_resource_origin;
AnimGraphBlendTreeResource graph_resource_origin;
graph_resource_origin.clear();
graph_resource_origin.m_name = "TestInputOutputGraph";
@ -370,7 +378,7 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
const char* filename = "ResourceSaveLoadGraphInputs.json";
graph_resource_origin.saveToFile(filename);
AnimGraphResource graph_resource_loaded;
AnimGraphBlendTreeResource graph_resource_loaded;
graph_resource_loaded.loadFromFile(filename);
const AnimNodeResource& graph_loaded_output_node =
@ -444,7 +452,7 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
}
TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
AnimGraphResource graph_resource_origin;
AnimGraphBlendTreeResource graph_resource_origin;
graph_resource_origin.clear();
graph_resource_origin.m_name = "TestInputOutputGraph";
@ -529,7 +537,7 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
const char* filename = "ResourceSaveLoadGraphInputs.json";
graph_resource_origin.saveToFile(filename);
AnimGraphResource graph_resource_loaded;
AnimGraphBlendTreeResource graph_resource_loaded;
graph_resource_loaded.loadFromFile(filename);
const AnimNodeResource& graph_loaded_output_node =
@ -580,3 +588,5 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
}
}
}
*/