Working on unified BlendTree and StateMachine handling.
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@@ -3,8 +3,8 @@
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//
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#include "AnimGraph/AnimGraph.h"
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#include "AnimGraph/AnimGraphBlendTreeResource.h"
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#include "AnimGraph/AnimGraphEditor.h"
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#include "AnimGraph/AnimGraphResource.h"
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#include "catch.hpp"
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#include "ozz/animation/offline/animation_builder.h"
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#include "ozz/animation/offline/raw_animation.h"
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@@ -141,7 +141,7 @@ TEST_CASE_METHOD(
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SimpleAnimFixture,
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"AnimGraphSimpleEval",
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"[AnimGraphEvalTests]") {
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AnimGraphResource graph_resource;
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AnimGraphBlendTreeResource graph_resource;
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// Add nodes
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size_t trans_x_node_index =
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