Renamed m_current_time to m_time_current to simplify root bone sampling.
parent
1e1d36c5b1
commit
b8d863c8e1
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@ -17,7 +17,7 @@ enum class AnimNodeType { Blend, SpeedScale, AnimSampler };
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struct AnimNode {
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struct AnimNode {
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AnimNode(AnimationController* animation_controller)
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AnimNode(AnimationController* animation_controller)
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: m_animation_controller(animation_controller),
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: m_animation_controller(animation_controller),
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m_current_time(0.f),
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m_time_current(0.f),
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m_is_time_synced(false) {}
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m_is_time_synced(false) {}
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virtual ~AnimNode(){};
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virtual ~AnimNode(){};
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@ -27,10 +27,10 @@ struct AnimNode {
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// When synced then current time is relative to the node's anim duration.:w
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// When synced then current time is relative to the node's anim duration.:w
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bool m_is_time_synced;
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bool m_is_time_synced;
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float m_current_time;
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float m_time_current;
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SyncTrack m_sync_track;
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SyncTrack m_sync_track;
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virtual void Reset() { m_current_time = 0.f; }
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virtual void Reset() { m_time_current = 0.f; }
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// Mark current node according to is_synced and propagate flag to animation inputs.
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// Mark current node according to is_synced and propagate flag to animation inputs.
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virtual void UpdateIsSynced(bool is_synced) = 0;
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virtual void UpdateIsSynced(bool is_synced) = 0;
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@ -10,16 +10,18 @@
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struct AnimSamplerNode : public AnimNode {
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struct AnimSamplerNode : public AnimNode {
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AnimSamplerNode(AnimationController* animation_controller)
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AnimSamplerNode(AnimationController* animation_controller)
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: AnimNode(animation_controller),
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: AnimNode(animation_controller),
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m_time_prev(0.f),
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m_override_ratio(false),
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m_override_ratio(false),
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m_anim_ratio(0.f),
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m_anim_ratio(0.f),
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m_root_bone_index(0) {
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m_root_bone_index(0) {
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assert(m_current_time < 100.0f);
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assert(m_time_current < 100.0f);
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m_anim_node_type = AnimNodeType::AnimSampler;
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m_anim_node_type = AnimNodeType::AnimSampler;
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};
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};
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virtual ~AnimSamplerNode() {}
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virtual ~AnimSamplerNode() {}
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ozz::animation::Animation* m_animation;
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ozz::animation::Animation* m_animation;
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float m_time_prev;
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bool m_override_ratio;
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bool m_override_ratio;
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float m_anim_ratio;
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float m_anim_ratio;
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float m_anim_ratio_prev;
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float m_anim_ratio_prev;
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@ -40,24 +42,30 @@ struct AnimSamplerNode : public AnimNode {
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virtual void UpdateSyncTrack() override {}
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virtual void UpdateSyncTrack() override {}
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virtual void UpdateTime(float dt) override {
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virtual void UpdateTime(float dt) override {
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m_current_time += dt;
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if (m_override_ratio) {
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if (!m_override_ratio) {
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return;
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}
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m_time_prev = m_time_current;
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m_time_current += dt;
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if (m_is_time_synced) {
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if (m_is_time_synced) {
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m_anim_ratio = m_sync_track.CalcRatioFromSyncTime(m_current_time);
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m_anim_ratio = m_sync_track.CalcRatioFromSyncTime(m_time_current);
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float prev_sync_time = m_current_time - dt;
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float prev_sync_time = m_time_current - dt;
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if (m_current_time < 0) {
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if (m_time_current < 0) {
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prev_sync_time += m_sync_track.m_num_intervals;
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prev_sync_time += m_sync_track.m_num_intervals;
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}
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}
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m_anim_ratio_prev = m_sync_track.CalcRatioFromSyncTime(prev_sync_time);
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m_anim_ratio_prev = m_sync_track.CalcRatioFromSyncTime(prev_sync_time);
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} else {
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} else {
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m_anim_ratio =
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m_anim_ratio =
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fmodf((float)m_current_time / m_animation->duration(), 1.0f);
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fmodf((float)m_time_current / m_animation->duration(), 1.0f);
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m_anim_ratio_prev = fmodf((float)m_current_time / m_animation->duration(), 1.0f);
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m_anim_ratio_prev =
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fmodf((float)m_time_prev / m_animation->duration(), 1.0f);
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if (m_anim_ratio_prev < 0) {
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if (m_anim_ratio_prev < 0) {
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m_anim_ratio_prev += 1.0f;
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m_anim_ratio_prev += 1.0f;
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}
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}
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}
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}
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}
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if (m_anim_ratio < 0.f) {
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if (m_anim_ratio < 0.f) {
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m_anim_ratio += 1.0f;
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m_anim_ratio += 1.0f;
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@ -22,9 +22,7 @@ struct BlendNode : public AnimNode {
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ozz::math::Transform m_root_transform_A;
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ozz::math::Transform m_root_transform_A;
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ozz::math::Transform m_root_transform_B;
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ozz::math::Transform m_root_transform_B;
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virtual void Reset() {
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virtual void Reset() { m_time_current = 0.f; }
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m_current_time = 0.f;
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}
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virtual void UpdateIsSynced(bool is_synced) override {
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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m_is_time_synced = is_synced;
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@ -39,7 +37,10 @@ struct BlendNode : public AnimNode {
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virtual void UpdateSyncTrack() override {
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virtual void UpdateSyncTrack() override {
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if (m_is_time_synced) {
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if (m_is_time_synced) {
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m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
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m_sync_track = SyncTrack::Blend(
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m_weight,
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m_input_A->m_sync_track,
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m_input_B->m_sync_track);
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} else {
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} else {
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assert(false);
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assert(false);
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}
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}
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@ -47,16 +48,17 @@ struct BlendNode : public AnimNode {
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virtual void UpdateTime(float dt) {
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virtual void UpdateTime(float dt) {
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if (m_is_time_synced) {
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if (m_is_time_synced) {
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float sync_time_old = m_sync_track.CalcSyncFromAbsTime(m_current_time);
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float sync_time_old = m_sync_track.CalcSyncFromAbsTime(m_time_current);
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m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
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m_time_current = fmodf(m_time_current + dt, m_sync_track.m_duration);
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float sync_time_dt = m_sync_track.CalcSyncFromAbsTime(m_current_time) - sync_time_old;
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float sync_time_dt =
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m_sync_track.CalcSyncFromAbsTime(m_time_current) - sync_time_old;
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m_input_A->m_current_time = sync_time_old;
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m_input_A->m_time_current = sync_time_old;
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m_input_B->m_current_time = sync_time_old;
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m_input_B->m_time_current = sync_time_old;
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m_input_A->UpdateTime(sync_time_dt);
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m_input_A->UpdateTime(sync_time_dt);
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m_input_B->UpdateTime(sync_time_dt);
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m_input_B->UpdateTime(sync_time_dt);
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} else {
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} else {
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m_current_time += dt;
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m_time_current += dt;
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m_input_A->UpdateTime(dt);
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m_input_A->UpdateTime(dt);
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m_input_B->UpdateTime(dt);
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m_input_B->UpdateTime(dt);
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}
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}
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@ -66,7 +68,8 @@ struct BlendNode : public AnimNode {
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ozz::vector<ozz::math::SoaTransform>* local_matrices,
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ozz::vector<ozz::math::SoaTransform>* local_matrices,
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ozz::math::Transform* root_transform) override;
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ozz::math::Transform* root_transform) override;
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virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override {
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virtual void GetInputNodes(
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std::vector<AnimNode*>& input_nodes) const override {
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input_nodes.push_back(m_input_A);
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input_nodes.push_back(m_input_A);
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input_nodes.push_back(m_input_B);
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input_nodes.push_back(m_input_B);
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};
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};
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@ -29,9 +29,7 @@ struct BlendSpace1D : public AnimNode {
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ozz::math::Transform m_root_transform_0;
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ozz::math::Transform m_root_transform_0;
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ozz::math::Transform m_root_transform_1;
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ozz::math::Transform m_root_transform_1;
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virtual void Reset() {
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virtual void Reset() { m_time_current = 0.f; }
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m_current_time = 0.f;
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}
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virtual void UpdateIsSynced(bool is_synced) override {
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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m_is_time_synced = is_synced;
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@ -41,11 +39,14 @@ struct BlendSpace1D : public AnimNode {
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}
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}
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assert(m_input_weights.size() > 0);
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assert(m_input_weights.size() > 0);
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assert (m_weight >= m_input_weights[0] && m_weight <= m_input_weights[m_input_weights.size() - 1]);
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assert(
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m_weight >= m_input_weights[0]
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&& m_weight <= m_input_weights[m_input_weights.size() - 1]);
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int prev_idx = 0;
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int prev_idx = 0;
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for (int next_idx = 1; next_idx < m_input_weights.size(); next_idx++) {
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for (int next_idx = 1; next_idx < m_input_weights.size(); next_idx++) {
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if (m_input_weights[prev_idx] <= m_weight && m_input_weights[next_idx] >= m_weight) {
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if (m_input_weights[prev_idx] <= m_weight
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&& m_input_weights[next_idx] >= m_weight) {
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m_input_0 = m_inputs[prev_idx];
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m_input_0 = m_inputs[prev_idx];
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m_weight_0 = m_input_weights[prev_idx];
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m_weight_0 = m_input_weights[prev_idx];
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@ -65,7 +66,10 @@ struct BlendSpace1D : public AnimNode {
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virtual void UpdateSyncTrack() override {
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virtual void UpdateSyncTrack() override {
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if (m_is_time_synced) {
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if (m_is_time_synced) {
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m_sync_track = SyncTrack::Blend(m_normalized_weight, m_input_0->m_sync_track, m_input_1->m_sync_track);
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m_sync_track = SyncTrack::Blend(
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m_normalized_weight,
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m_input_0->m_sync_track,
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m_input_1->m_sync_track);
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} else {
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} else {
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assert(false);
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assert(false);
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}
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}
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@ -73,13 +77,17 @@ struct BlendSpace1D : public AnimNode {
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virtual void UpdateTime(float dt) {
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virtual void UpdateTime(float dt) {
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if (m_is_time_synced) {
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if (m_is_time_synced) {
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m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
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float sync_time_old = m_sync_track.CalcSyncFromAbsTime(m_time_current);
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float current_sync_time = m_sync_track.CalcSyncFromAbsTime(m_current_time);
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m_time_current = fmodf(m_time_current + dt, m_sync_track.m_duration);
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float sync_time_dt =
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m_sync_track.CalcSyncFromAbsTime(m_time_current) - sync_time_old;
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m_input_0->UpdateTime(current_sync_time - m_input_0->m_current_time);
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m_input_0->m_time_current = sync_time_old;
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m_input_1->UpdateTime(current_sync_time - m_input_1->m_current_time);
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m_input_1->m_time_current = sync_time_old;
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m_input_0->UpdateTime(sync_time_dt);
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m_input_1->UpdateTime(sync_time_dt);
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} else {
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} else {
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m_current_time += dt;
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m_time_current += dt;
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m_input_0->UpdateTime(dt);
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m_input_0->UpdateTime(dt);
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m_input_1->UpdateTime(dt);
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m_input_1->UpdateTime(dt);
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}
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}
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@ -89,7 +97,8 @@ struct BlendSpace1D : public AnimNode {
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ozz::vector<ozz::math::SoaTransform>* local_matrices,
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ozz::vector<ozz::math::SoaTransform>* local_matrices,
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ozz::math::Transform* root_transform) override;
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ozz::math::Transform* root_transform) override;
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virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override {
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virtual void GetInputNodes(
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std::vector<AnimNode*>& input_nodes) const override {
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for (int i = 0; i < m_inputs.size(); i++) {
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for (int i = 0; i < m_inputs.size(); i++) {
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input_nodes.push_back(m_inputs[i]);
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input_nodes.push_back(m_inputs[i]);
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}
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}
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@ -98,5 +107,4 @@ struct BlendSpace1D : public AnimNode {
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virtual void DrawDebugUi();
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virtual void DrawDebugUi();
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};
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};
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#endif //ANIMTESTBED_BLENDSPACE1D_H
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#endif //ANIMTESTBED_BLENDSPACE1D_H
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@ -24,7 +24,7 @@ struct LockTranslationNode : public AnimNode {
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bool m_lock_y;
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bool m_lock_y;
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bool m_lock_z;
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bool m_lock_z;
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virtual void Reset() { m_current_time = 0.f; }
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virtual void Reset() { m_time_current = 0.f; }
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virtual void UpdateIsSynced(bool is_synced) override {
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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m_is_time_synced = is_synced;
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@ -16,7 +16,7 @@ struct SpeedScaleNode : public AnimNode {
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float m_time_scale;
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float m_time_scale;
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AnimNode* m_input_node;
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AnimNode* m_input_node;
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virtual void Reset() { m_current_time = 0.f; }
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virtual void Reset() { m_time_current = 0.f; }
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virtual void UpdateIsSynced(bool is_synced) override {
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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m_is_time_synced = is_synced;
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@ -32,10 +32,10 @@ struct SpeedScaleNode : public AnimNode {
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virtual void UpdateTime(float dt) {
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virtual void UpdateTime(float dt) {
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if (!m_is_time_synced) {
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if (!m_is_time_synced) {
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m_current_time += dt * m_time_scale;
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m_time_current += dt * m_time_scale;
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m_input_node->UpdateTime(dt * m_time_scale);
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m_input_node->UpdateTime(dt * m_time_scale);
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} else {
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} else {
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m_current_time += dt;
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m_time_current += dt;
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m_input_node->UpdateTime(dt);
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m_input_node->UpdateTime(dt);
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}
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}
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}
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}
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@ -229,8 +229,8 @@ void AnimationController::DrawDebugUi() {
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ImGui::NextColumn();
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ImGui::NextColumn();
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ImGui::PopID();
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ImGui::PopID();
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ImGui::PushID((void*)&node->m_current_time);
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ImGui::PushID((void*)&node->m_time_current);
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ImGui::Text("%2.3f", node->m_current_time);
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ImGui::Text("%2.3f", node->m_time_current);
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ImGui::NextColumn();
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ImGui::NextColumn();
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ImGui::PopID();
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ImGui::PopID();
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}
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}
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@ -125,7 +125,7 @@ TEST_CASE("Sample single bone channel", "[AnimSamplerNode]") {
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local_matrices,
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local_matrices,
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root_transform_0);
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root_transform_0);
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int n_samples = 20;
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int n_samples = 53;
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for (int i = 0; i <= n_samples; i++) {
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for (int i = 0; i <= n_samples; i++) {
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float ratio = i * 1.f / n_samples;
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float ratio = i * 1.f / n_samples;
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ozz::math::Transform sampled_root_transform;
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ozz::math::Transform sampled_root_transform;
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