Initial commit
commit
b78045ffe7
|
@ -0,0 +1,13 @@
|
|||
---
|
||||
BasedOnStyle: Google
|
||||
AlignAfterOpenBracket: AlwaysBreak
|
||||
AlignOperands: 'true'
|
||||
AllowAllArgumentsOnNextLine: 'false'
|
||||
AllowAllParametersOfDeclarationOnNextLine: 'false'
|
||||
BinPackArguments: 'false'
|
||||
BinPackParameters: 'false'
|
||||
BreakBeforeBinaryOperators: NonAssignment
|
||||
ExperimentalAutoDetectBinPacking: 'false'
|
||||
ReflowComments: 'false'
|
||||
|
||||
...
|
|
@ -0,0 +1,7 @@
|
|||
.*.swp
|
||||
|
||||
/.idea
|
||||
/scratch*
|
||||
/build*
|
||||
/cmake-build*
|
||||
/3rdparty/ozz-animation/media
|
|
@ -0,0 +1,9 @@
|
|||
root = true
|
||||
|
||||
[*.{c,cpp,h}]
|
||||
charset = utf-8
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
|
@ -0,0 +1,34 @@
|
|||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
*.vs
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
test/build
|
|
@ -0,0 +1,23 @@
|
|||
language: cpp
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
compiler:
|
||||
- clang
|
||||
- gcc
|
||||
matrix:
|
||||
include:
|
||||
# Windows x64 builds (MSVC)
|
||||
- os: windows
|
||||
script:
|
||||
- ./test.bat travis
|
||||
|
||||
before_install:
|
||||
- eval "${MATRIX_EVAL}"
|
||||
install:
|
||||
- cd test
|
||||
script:
|
||||
- make c
|
||||
- make c_no_sse
|
||||
- make cpp
|
||||
- make cpp_no_sse
|
|
@ -0,0 +1,43 @@
|
|||
# Understanding the structure of Handmade Math
|
||||
|
||||
Most of the functions in Handmade Math are very short, and are the kind of functions you want to have inlined. Because of this, most functions in Handmade Math are defined with `HINLINE`, which is defined as `static inline`.
|
||||
|
||||
The exceptions are functions like `HMM_Rotate`, which are long enough that it doesn't make sense to inline them. These functions are defined with an `HEXTERN` prototype, and implemented in the `#ifdef HANDMADE_MATH_IMPLEMENTATION` block.
|
||||
|
||||
# Quick style guide
|
||||
|
||||
* Put braces on a new line
|
||||
* Float literals should have digits both before and after the decimal.
|
||||
```cpp
|
||||
// Good
|
||||
0.0f;
|
||||
0.5f;
|
||||
1.0f;
|
||||
3.14159f;
|
||||
|
||||
// Bad
|
||||
1.f
|
||||
.0f
|
||||
```
|
||||
* Put parentheses around the returned value:
|
||||
```cpp
|
||||
HINLINE float
|
||||
HMM_MyFunction()
|
||||
{
|
||||
return (1.0f);
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
## Other style notes
|
||||
|
||||
* If a new function is defined with different names for different datatypes, also add C++ overloaded versions of the functions. For example, if you have `HMM_LengthVec2(hmm_vec2)` and `HMM_LengthVec3(hmm_vec3)`, also provide `HMM_Length(hmm_vec2)` and `HMM_Length(hmm_vec3)`.
|
||||
|
||||
It is fine for the overloaded versions to call the C versions.
|
||||
* Only use operator overloading for analogous operators in C. That means `+` for vector addition is fine, but no using `^` for cross product or `|` for dot product.
|
||||
* Try to define functions in the same order as the prototypes.
|
||||
* Don't forget that Handmade Math uses column-major order for matrices!
|
||||
|
||||
# Versioning
|
||||
|
||||
We use [semantic versioning](http://semver.org/) because it's reasonable.
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,116 @@
|
|||
CC0 1.0 Universal
|
||||
|
||||
Statement of Purpose
|
||||
|
||||
The laws of most jurisdictions throughout the world automatically confer
|
||||
exclusive Copyright and Related Rights (defined below) upon the creator and
|
||||
subsequent owner(s) (each and all, an "owner") of an original work of
|
||||
authorship and/or a database (each, a "Work").
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||||
|
||||
Certain owners wish to permanently relinquish those rights to a Work for the
|
||||
purpose of contributing to a commons of creative, cultural and scientific
|
||||
works ("Commons") that the public can reliably and without fear of later
|
||||
claims of infringement build upon, modify, incorporate in other works, reuse
|
||||
and redistribute as freely as possible in any form whatsoever and for any
|
||||
purposes, including without limitation commercial purposes. These owners may
|
||||
contribute to the Commons to promote the ideal of a free culture and the
|
||||
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|
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||||
|
||||
For these and/or other purposes and motivations, and without any expectation
|
||||
of additional consideration or compensation, the person associating CC0 with a
|
||||
Work (the "Affirmer"), to the extent that he or she is an owner of Copyright
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|
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Copyright and Related Rights in the Work and the meaning and intended legal
|
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||||
|
||||
1. Copyright and Related Rights. A Work made available under CC0 may be
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||||
protected by copyright and related or neighboring rights ("Copyright and
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Related Rights"). Copyright and Related Rights include, but are not limited
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subject to the limitations in paragraph 4(a), below;
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v. rights protecting the extraction, dissemination, use and reuse of data in
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vi. database rights (such as those arising under Directive 96/9/EC of the
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European Parliament and of the Council of 11 March 1996 on the legal
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protection of databases, and under any national implementation thereof,
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including any amended or successor version of such directive); and
|
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|
||||
vii. other similar, equivalent or corresponding rights throughout the world
|
||||
based on applicable law or treaty, and any national implementations thereof.
|
||||
|
||||
2. Waiver. To the greatest extent permitted by, but not in contravention of,
|
||||
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||||
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||||
action), in the Work (i) in all territories worldwide, (ii) for the maximum
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copies, and (iv) for any purpose whatsoever, including without limitation
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commercial, advertising or promotional purposes (the "Waiver"). Affirmer makes
|
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the Waiver for the benefit of each member of the public at large and to the
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detriment of Affirmer's heirs and successors, fully intending that such Waiver
|
||||
shall not be subject to revocation, rescission, cancellation, termination, or
|
||||
any other legal or equitable action to disrupt the quiet enjoyment of the Work
|
||||
by the public as contemplated by Affirmer's express Statement of Purpose.
|
||||
|
||||
3. Public License Fallback. Should any part of the Waiver for any reason be
|
||||
judged legally invalid or ineffective under applicable law, then the Waiver
|
||||
shall be preserved to the maximum extent permitted taking into account
|
||||
Affirmer's express Statement of Purpose. In addition, to the extent the Waiver
|
||||
is so judged Affirmer hereby grants to each affected person a royalty-free,
|
||||
non transferable, non sublicensable, non exclusive, irrevocable and
|
||||
unconditional license to exercise Affirmer's Copyright and Related Rights in
|
||||
the Work (i) in all territories worldwide, (ii) for the maximum duration
|
||||
provided by applicable law or treaty (including future time extensions), (iii)
|
||||
in any current or future medium and for any number of copies, and (iv) for any
|
||||
purpose whatsoever, including without limitation commercial, advertising or
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||||
promotional purposes (the "License"). The License shall be deemed effective as
|
||||
of the date CC0 was applied by Affirmer to the Work. Should any part of the
|
||||
License for any reason be judged legally invalid or ineffective under
|
||||
applicable law, such partial invalidity or ineffectiveness shall not
|
||||
invalidate the remainder of the License, and in such case Affirmer hereby
|
||||
affirms that he or she will not (i) exercise any of his or her remaining
|
||||
Copyright and Related Rights in the Work or (ii) assert any associated claims
|
||||
and causes of action with respect to the Work, in either case contrary to
|
||||
Affirmer's express Statement of Purpose.
|
||||
|
||||
4. Limitations and Disclaimers.
|
||||
|
||||
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||
surrendered, licensed or otherwise affected by this document.
|
||||
|
||||
b. Affirmer offers the Work as-is and makes no representations or warranties
|
||||
of any kind concerning the Work, express, implied, statutory or otherwise,
|
||||
including without limitation warranties of title, merchantability, fitness
|
||||
for a particular purpose, non infringement, or the absence of latent or
|
||||
other defects, accuracy, or the present or absence of errors, whether or not
|
||||
discoverable, all to the greatest extent permissible under applicable law.
|
||||
|
||||
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||
that may apply to the Work or any use thereof, including without limitation
|
||||
any person's Copyright and Related Rights in the Work. Further, Affirmer
|
||||
disclaims responsibility for obtaining any necessary consents, permissions
|
||||
or other rights required for any use of the Work.
|
||||
|
||||
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||
party to this document and has no duty or obligation with respect to this
|
||||
CC0 or use of the Work.
|
||||
|
||||
For more information, please see
|
||||
<http://creativecommons.org/publicdomain/zero/1.0/>
|
|
@ -0,0 +1,59 @@
|
|||
# Handmade Math
|
||||
|
||||
[![Build Status](https://travis-ci.org/HandmadeMath/Handmade-Math.svg?branch=master)](https://travis-ci.org/StrangeZak/Handmade-Math)
|
||||
|
||||
A single-file, cross-platform, public domain game math library for C/C++.
|
||||
|
||||
To get started, go download [the latest release](https://github.com/HandmadeMath/Handmade-Math/releases).
|
||||
|
||||
-----
|
||||
|
||||
Version | Changes |
|
||||
----------------|----------------|
|
||||
**1.13.0** | Fully inlined HandmadeMath.h. No need for HANDMADE_MATH_IMPLEMENTATION anymore |
|
||||
**1.12.1** | Added extra parentheses around some macros |
|
||||
**1.12.0** | Added Unary Minus operator for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`. |
|
||||
**1.11.1** | Added HMM_PREFIX macro to a few functions that were missing it. |
|
||||
**1.11.0** | Added ability to customize or remove the default `HMM_` prefix on function names by defining a macro called `HMM_PREFIX(name)`. |
|
||||
**1.10.1** | Removed stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. |
|
||||
**1.10.0** | Made HMM_Perspective use vertical FOV instead of horizontal FOV for consistency with other graphics APIs. |
|
||||
**1.9.0** | Added SSE versions of quaternion operations. |
|
||||
**1.8.0** | Added fast vector normalization routines that use fast inverse square roots.
|
||||
**1.7.1** | Changed operator[] to take a const ref int instead of an int.
|
||||
**1.7.0** | Renamed the 'Rows' member of hmm_mat4 to 'Columns'. Since our matrices are column-major, this should have been named 'Columns' from the start. 'Rows' is still present, but has been deprecated.
|
||||
**1.6.0** | Added array subscript operators for vector and matrix types in C++. This is provided as a convenience, but be aware that it may incur an extra function call in unoptimized builds.
|
||||
**1.5.1** | Fixed a bug with uninitialized elements in HMM_LookAt.
|
||||
**1.5.0** | Changed internal structure for better performance and inlining. As a result, `HANDMADE_MATH_NO_INLINE` has been removed and no longer has any effect.
|
||||
**1.4.0** | Fixed bug when using C mode. SSE'd all vec4 operations. Removed zeroing for better performance.
|
||||
**1.3.0** | Removed need to `#define HANDMADE_MATH_CPP_MODE`. C++ definitions are now included automatically in C++ environments.
|
||||
**1.2.0** | Added equality functions for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`, and SSE'd `HMM_MultiplyMat4` and `HMM_Transpose`.
|
||||
**1.1.5** | Added `Width` and `Height` to `HMM_Vec2`, and made it so you can supply your own `SqrtF`.
|
||||
**1.1.4** | Fixed SSE being included on platforms that don't support it, and fixed divide-by-zero errors when normalizing zero vectors.
|
||||
**1.1.3** | Fixed compile error in C mode
|
||||
**1.1.2** | Fixed invalid HMMDEF's in the function definitions
|
||||
**1.1.1** | Resolved compiler warnings on gcc and g++
|
||||
**1.1** | Quaternions! |
|
||||
**1.0** | Lots of testing |
|
||||
**0.7** | Added HMM_Vec2, and HMM_Vec4 versions of HMM_LengthSquared, HMM_Length, and HMM_Normalize. |
|
||||
**0.6** | Made HMM_Power faster, Fixed possible efficiency problem with HMM_Normalize, RENAMED HMM_LengthSquareRoot to HMM_LengthSquared, RENAMED HMM_RSqrtF to HMM_RSquareRootF, RENAMED HMM_SqrtF to HMM_SquareRootF, REMOVED Inner function (user should use Dot now), REMOVED HMM_FastInverseSquareRoot function declaration |
|
||||
**0.5.2** | Fixed SSE code in HMM_SqrtF and HMM_RSqrtF |
|
||||
**0.5.1** | Fixed HMM_Translate producing row-major matrices, ensured column-major order for matrices throughout |
|
||||
**0.5** | Added scalar operations on vectors and matrices, added += and -= for hmm_mat4, reconciled headers and implementations, tidied up in general |
|
||||
**0.4** | Added SSE Optimized HMM_SqrtF, HMM_RSqrtF, Removed use of C Runtime |
|
||||
**0.3** | Added +=,-=, *=, /= for hmm_vec2, hmm_vec3, hmm_vec4 |
|
||||
**0.2b** | Disabled warning C4201 on MSVC, Added 64bit precision on HMM_PI |
|
||||
**0.2a** | Prefixed Macros |
|
||||
**0.2** | Updated Documentation, Fixed C Compliance, Prefixed all functions, and added better operator overloading |
|
||||
**0.1** | Initial Version |
|
||||
|
||||
-----
|
||||
|
||||
## FAQ
|
||||
|
||||
**What's the license?**
|
||||
|
||||
This library is in the public domain. You can do whatever you want with it.
|
||||
|
||||
**Where can I contact you to ask questions?**
|
||||
|
||||
Feel free to make Github issues for any questions, concerns, or problems you encounter.
|
|
@ -0,0 +1,7 @@
|
|||
#ifndef WITHOUT_COVERAGE
|
||||
#include "HandmadeTest.h"
|
||||
#endif
|
||||
|
||||
#define HANDMADE_MATH_IMPLEMENTATION
|
||||
#define HANDMADE_MATH_NO_INLINE
|
||||
#include "../HandmadeMath.h"
|
|
@ -0,0 +1,2 @@
|
|||
#include "HandmadeMath.c"
|
||||
// C++ compilers complain when compiling a .c file...
|
|
@ -0,0 +1,12 @@
|
|||
#define HMM_PREFIX(name) WOW_##name
|
||||
|
||||
#define HANDMADE_MATH_IMPLEMENTATION
|
||||
#define HANDMADE_MATH_NO_INLINE
|
||||
#include "../HandmadeMath.h"
|
||||
|
||||
int main() {
|
||||
hmm_vec4 a = WOW_Vec4(1, 2, 3, 4);
|
||||
hmm_vec4 b = WOW_Vec4(5, 6, 7, 8);
|
||||
|
||||
WOW_Add(a, b);
|
||||
}
|
|
@ -0,0 +1,398 @@
|
|||
/*
|
||||
HandmadeTest.h
|
||||
|
||||
This is Handmade Math's test framework. It is fully compatible with both C
|
||||
and C++, although it requires some compiler-specific features.
|
||||
|
||||
To use Handmade Test, you must #define HANDMADE_TEST_IMPLEMENTATION in
|
||||
exactly one C or C++ file that includes the header, like this:
|
||||
|
||||
#define HANDMADE_TEST_IMPLEMENTATION
|
||||
#include "HandmadeTest.h"
|
||||
|
||||
The basic way of creating a test is using the TEST macro, which registers a
|
||||
single test to be run:
|
||||
|
||||
TEST(MyCategory, MyTestName) {
|
||||
// test code, including asserts/expects
|
||||
}
|
||||
|
||||
Handmade Test also provides macros you can use to check the coverage of
|
||||
important parts of your code. Define a coverage case by using the COVERAGE
|
||||
macro outside the function you wish to test, providing both a name and the
|
||||
number of asserts you expect to see covered over the course of your test.
|
||||
Then use the ASSERT_COVERED macro in every part of the function you wish to
|
||||
check coverage on. For example:
|
||||
|
||||
COVERAGE(MyCoverageCase, 3)
|
||||
void MyFunction(int a, int b) {
|
||||
if (a > b) {
|
||||
ASSERT_COVERED(MyCoverageCase);
|
||||
return 10;
|
||||
} else if (a < b) {
|
||||
ASSERT_COVERED(MyCoverageCase);
|
||||
return -10;
|
||||
}
|
||||
|
||||
ASSERT_COVERED(MyCoverageCase);
|
||||
return 0;
|
||||
}
|
||||
|
||||
The main function of your test code should then call hmt_run_all_tests (and
|
||||
optionally hmt_check_all_coverage) and return the result:
|
||||
|
||||
int main() {
|
||||
return hmt_run_all_tests() || hmt_check_all_coverage();
|
||||
}
|
||||
|
||||
=============================================================================
|
||||
|
||||
If Handmade Test's macros are conflicting with existing macros in your
|
||||
project, you may define HMT_SAFE_MACROS before you include HandmadeTest.h.
|
||||
You may then prefix each macro with HMT_. For example, you may use HMT_TEST
|
||||
instead of TEST and HMT_EXPECT_TRUE instead of EXPECT_TRUE.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef HANDMADETEST_H
|
||||
#define HANDMADETEST_H
|
||||
|
||||
#include <float.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "initializer.h"
|
||||
|
||||
#define HMT_RESET "\033[0m"
|
||||
#define HMT_RED "\033[31m"
|
||||
#define HMT_GREEN "\033[32m"
|
||||
|
||||
#define HMT_ARRAY_SIZE 1024
|
||||
|
||||
typedef struct hmt_testresult_struct {
|
||||
int count_cases;
|
||||
int count_failures;
|
||||
} hmt_testresult;
|
||||
|
||||
typedef void (*hmt_test_func)(hmt_testresult*);
|
||||
|
||||
typedef struct hmt_test_struct {
|
||||
const char* name;
|
||||
hmt_test_func func;
|
||||
} hmt_test;
|
||||
|
||||
typedef struct hmt_category_struct {
|
||||
const char* name;
|
||||
int num_tests;
|
||||
hmt_test* tests;
|
||||
} hmt_category;
|
||||
|
||||
typedef struct hmt_covercase_struct {
|
||||
const char* name;
|
||||
int expected_asserts;
|
||||
int actual_asserts;
|
||||
int* asserted_lines;
|
||||
} hmt_covercase;
|
||||
|
||||
hmt_category _hmt_new_category(const char* name);
|
||||
hmt_test _hmt_new_test(const char* name, hmt_test_func func);
|
||||
hmt_covercase _hmt_new_covercase(const char* name, int expected);
|
||||
void _hmt_register_test(const char* category, const char* name, hmt_test_func func);
|
||||
void _hmt_register_covercase(const char* name, const char* expected_asserts);
|
||||
void _hmt_count_cover(const char* name, int line);
|
||||
|
||||
#define _HMT_TEST_FUNCNAME(category, name) _hmt_test_ ## category ## _ ## name
|
||||
#define _HMT_TEST_FUNCNAME_INIT(category, name) _hmt_test_ ## category ## _ ## name ## _init
|
||||
#define _HMT_COVERCASE_FUNCNAME_INIT(name) _hmt_covercase_ ## name ## _init
|
||||
|
||||
#define HMT_TEST(category, name) \
|
||||
void _HMT_TEST_FUNCNAME(category, name)(hmt_testresult* _result); \
|
||||
INITIALIZER(_HMT_TEST_FUNCNAME_INIT(category, name)) { \
|
||||
_hmt_register_test(#category, #name, _HMT_TEST_FUNCNAME(category, name)); \
|
||||
} \
|
||||
void _HMT_TEST_FUNCNAME(category, name)(hmt_testresult* _result)
|
||||
|
||||
#define _HMT_CASE_START() \
|
||||
_result->count_cases++;
|
||||
|
||||
#define _HMT_CASE_FAIL() \
|
||||
_result->count_failures++; \
|
||||
printf("\n - " HMT_RED "[FAIL] (line %d) " HMT_RESET, __LINE__);
|
||||
|
||||
#define HMT_COVERAGE(name, num_asserts) \
|
||||
INITIALIZER(_HMT_COVERCASE_FUNCNAME_INIT(name)) { \
|
||||
_hmt_register_covercase(#name, #num_asserts); \
|
||||
} \
|
||||
|
||||
#define HMT_ASSERT_COVERED(name) \
|
||||
{ \
|
||||
_hmt_count_cover(#name, __LINE__); \
|
||||
} \
|
||||
|
||||
/*
|
||||
* Asserts and expects
|
||||
*/
|
||||
#define HMT_EXPECT_TRUE(_actual) { \
|
||||
_HMT_CASE_START(); \
|
||||
if (!(_actual)) { \
|
||||
_HMT_CASE_FAIL(); \
|
||||
printf("Expected true but got something false"); \
|
||||
} \
|
||||
} \
|
||||
|
||||
#define HMT_EXPECT_FALSE(_actual) { \
|
||||
_HMT_CASE_START(); \
|
||||
if (_actual) { \
|
||||
_HMT_CASE_FAIL(); \
|
||||
printf("Expected false but got something true"); \
|
||||
} \
|
||||
} \
|
||||
|
||||
#define HMT_EXPECT_FLOAT_EQ(_actual, _expected) { \
|
||||
_HMT_CASE_START(); \
|
||||
float actual = (_actual); \
|
||||
float diff = actual - (_expected); \
|
||||
if (diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
|
||||
_HMT_CASE_FAIL(); \
|
||||
printf("Expected %f, got %f", (_expected), actual); \
|
||||
} \
|
||||
} \
|
||||
|
||||
#define HMT_EXPECT_NEAR(_actual, _expected, _epsilon) { \
|
||||
_HMT_CASE_START(); \
|
||||
float actual = (_actual); \
|
||||
float diff = actual - (_expected); \
|
||||
if (diff < -(_epsilon) || (_epsilon) < diff) { \
|
||||
_HMT_CASE_FAIL(); \
|
||||
printf("Expected %f, got %f", (_expected), actual); \
|
||||
} \
|
||||
} \
|
||||
|
||||
#define HMT_EXPECT_LT(_actual, _expected) { \
|
||||
_HMT_CASE_START(); \
|
||||
if ((_actual) >= (_expected)) { \
|
||||
_HMT_CASE_FAIL(); \
|
||||
printf("Expected %f to be less than %f", (_actual), (_expected)); \
|
||||
} \
|
||||
} \
|
||||
|
||||
#define HMT_EXPECT_GT(_actual, _expected) { \
|
||||
_HMT_CASE_START(); \
|
||||
if ((_actual) <= (_expected)) { \
|
||||
_HMT_CASE_FAIL(); \
|
||||
printf("Expected %f to be greater than %f", (_actual), (_expected)); \
|
||||
} \
|
||||
} \
|
||||
|
||||
#ifndef HMT_SAFE_MACROS
|
||||
// Friendly defines
|
||||
#define TEST(category, name) HMT_TEST(category, name)
|
||||
#define COVERAGE(name, expected_asserts) HMT_COVERAGE(name, expected_asserts)
|
||||
#define ASSERT_COVERED(name) HMT_ASSERT_COVERED(name)
|
||||
#define EXPECT_TRUE(_actual) HMT_EXPECT_TRUE(_actual)
|
||||
#define EXPECT_FALSE(_actual) HMT_EXPECT_FALSE(_actual)
|
||||
#define EXPECT_FLOAT_EQ(_actual, _expected) HMT_EXPECT_FLOAT_EQ(_actual, _expected)
|
||||
#define EXPECT_NEAR(_actual, _expected, _epsilon) HMT_EXPECT_NEAR(_actual, _expected, _epsilon)
|
||||
#define EXPECT_LT(_actual, _expected) HMT_EXPECT_LT(_actual, _expected)
|
||||
#define EXPECT_GT(_actual, _expected) HMT_EXPECT_GT(_actual, _expected)
|
||||
#endif // HMT_SAFE_MACROS
|
||||
|
||||
#endif // HANDMADETEST_H
|
||||
|
||||
#ifdef HANDMADE_TEST_IMPLEMENTATION
|
||||
|
||||
#ifndef HANDMADE_TEST_IMPLEMENTATION_GUARD
|
||||
#define HANDMADE_TEST_IMPLEMENTATION_GUARD
|
||||
|
||||
int _hmt_num_categories = 0;
|
||||
hmt_category* _hmt_categories = 0;
|
||||
|
||||
int _hmt_num_covercases = 0;
|
||||
hmt_covercase* _hmt_covercases = 0;
|
||||
|
||||
hmt_category _hmt_new_category(const char* name) {
|
||||
hmt_category cat = {
|
||||
name, // name
|
||||
0, // num_tests
|
||||
(hmt_test*) malloc(HMT_ARRAY_SIZE * sizeof(hmt_test)), // tests
|
||||
};
|
||||
|
||||
return cat;
|
||||
}
|
||||
|
||||
hmt_test _hmt_new_test(const char* name, hmt_test_func func) {
|
||||
hmt_test test = {
|
||||
name, // name
|
||||
func, // func
|
||||
};
|
||||
|
||||
return test;
|
||||
}
|
||||
|
||||
hmt_covercase _hmt_new_covercase(const char* name, int expected) {
|
||||
hmt_covercase covercase = {
|
||||
name, // name
|
||||
expected, // expected_asserts
|
||||
0, // actual_asserts
|
||||
(int*) malloc(HMT_ARRAY_SIZE * sizeof(int)), // asserted_lines
|
||||
};
|
||||
|
||||
return covercase;
|
||||
}
|
||||
|
||||
void _hmt_register_test(const char* category, const char* name, hmt_test_func func) {
|
||||
// initialize categories array if not initialized
|
||||
if (!_hmt_categories) {
|
||||
_hmt_categories = (hmt_category*) malloc(HMT_ARRAY_SIZE * sizeof(hmt_category));
|
||||
}
|
||||
|
||||
// Find the matching category, if possible
|
||||
int cat_index;
|
||||
for (cat_index = 0; cat_index < _hmt_num_categories; cat_index++) {
|
||||
if (strcmp(_hmt_categories[cat_index].name, category) == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Add a new category if necessary
|
||||
if (cat_index >= _hmt_num_categories) {
|
||||
_hmt_categories[cat_index] = _hmt_new_category(category);
|
||||
_hmt_num_categories++;
|
||||
}
|
||||
|
||||
hmt_category* cat = &_hmt_categories[cat_index];
|
||||
|
||||
// Add the test to the category
|
||||
cat->tests[cat->num_tests] = _hmt_new_test(name, func);
|
||||
cat->num_tests++;
|
||||
}
|
||||
|
||||
void _hmt_register_covercase(const char* name, const char* expected_asserts) {
|
||||
// initialize cases array if not initialized
|
||||
if (!_hmt_covercases) {
|
||||
_hmt_covercases = (hmt_covercase*) malloc(HMT_ARRAY_SIZE * sizeof(hmt_covercase));
|
||||
}
|
||||
|
||||
// check for existing case with that name, because the macro can run multiple
|
||||
// times in different translation units
|
||||
for (int i = 0; i < _hmt_num_covercases; i++) {
|
||||
if (strcmp(_hmt_covercases[i].name, name) == 0) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_hmt_covercases[_hmt_num_covercases] = _hmt_new_covercase(name, atoi(expected_asserts));
|
||||
_hmt_num_covercases++;
|
||||
}
|
||||
|
||||
hmt_covercase* _hmt_find_covercase(const char* name) {
|
||||
for (int i = 0; i < _hmt_num_covercases; i++) {
|
||||
if (strcmp(_hmt_covercases[i].name, name) == 0) {
|
||||
return &_hmt_covercases[i];
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void _hmt_count_cover(const char* name, int line) {
|
||||
hmt_covercase* covercase = _hmt_find_covercase(name);
|
||||
if (covercase == 0) {
|
||||
printf(HMT_RED "ERROR (line %d): Could not find coverage case with name \"%s\".\n" HMT_RESET, line, name);
|
||||
return;
|
||||
}
|
||||
|
||||
// see if this line has already been covered
|
||||
for (int i = 0; i < covercase->actual_asserts; i++) {
|
||||
if (covercase->asserted_lines[i] == line) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
covercase->asserted_lines[covercase->actual_asserts] = line;
|
||||
covercase->actual_asserts++;
|
||||
}
|
||||
|
||||
int hmt_run_all_tests() {
|
||||
int count_alltests = 0;
|
||||
int count_allfailedtests = 0; // failed test cases
|
||||
int count_allfailures = 0; // failed asserts
|
||||
|
||||
for (int i = 0; i < _hmt_num_categories; i++) {
|
||||
hmt_category cat = _hmt_categories[i];
|
||||
int count_catfailedtests = 0;
|
||||
int count_catfailures = 0;
|
||||
|
||||
printf("\n%s:\n", cat.name);
|
||||
|
||||
for (int j = 0; j < cat.num_tests; j++) {
|
||||
hmt_test test = cat.tests[j];
|
||||
|
||||
printf(" %s:", test.name);
|
||||
|
||||
hmt_testresult result = {
|
||||
0, // count_cases
|
||||
0, // count_failures
|
||||
};
|
||||
test.func(&result);
|
||||
|
||||
count_catfailures += result.count_failures;
|
||||
|
||||
if (result.count_failures > 0) {
|
||||
count_catfailedtests++;
|
||||
printf("\n " HMT_RED "(%d/%d passed)" HMT_RESET, result.count_cases - result.count_failures, result.count_cases);
|
||||
printf("\n");
|
||||
} else {
|
||||
printf(HMT_GREEN " [PASS] (%d/%d passed) \n" HMT_RESET, result.count_cases - result.count_failures, result.count_cases);
|
||||
}
|
||||
}
|
||||
|
||||
count_alltests += cat.num_tests;
|
||||
count_allfailedtests += count_catfailedtests;
|
||||
count_allfailures += count_catfailures;
|
||||
|
||||
printf("%d/%d tests passed, %d failures\n", cat.num_tests - count_catfailedtests, cat.num_tests, count_catfailures);
|
||||
}
|
||||
|
||||
if (count_allfailedtests > 0) {
|
||||
printf(HMT_RED);
|
||||
} else {
|
||||
printf(HMT_GREEN);
|
||||
}
|
||||
printf("\n%d/%d tests passed overall, %d failures\n" HMT_RESET, count_alltests - count_allfailedtests, count_alltests, count_allfailures);
|
||||
|
||||
printf("\n");
|
||||
|
||||
return (count_allfailedtests > 0);
|
||||
}
|
||||
|
||||
int hmt_check_all_coverage() {
|
||||
printf("Coverage:\n");
|
||||
|
||||
int count_failures = 0;
|
||||
|
||||
for (int i = 0; i < _hmt_num_covercases; i++) {
|
||||
hmt_covercase covercase = _hmt_covercases[i];
|
||||
|
||||
if (covercase.expected_asserts != covercase.actual_asserts) {
|
||||
count_failures++;
|
||||
printf("%s: " HMT_RED "FAIL (expected %d asserts, got %d)\n" HMT_RESET, covercase.name, covercase.expected_asserts, covercase.actual_asserts);
|
||||
}
|
||||
}
|
||||
|
||||
if (count_failures > 0) {
|
||||
printf("\n");
|
||||
printf(HMT_RED);
|
||||
} else {
|
||||
printf(HMT_GREEN);
|
||||
}
|
||||
printf("%d coverage cases tested, %d failures\n", _hmt_num_covercases, count_failures);
|
||||
printf(HMT_RESET);
|
||||
|
||||
printf("\n");
|
||||
|
||||
return (count_failures > 0);
|
||||
}
|
||||
|
||||
#endif // HANDMADE_TEST_IMPLEMENTATION_GUARD
|
||||
#endif // HANDMADE_TEST_IMPLEMENTATION
|
|
@ -0,0 +1,85 @@
|
|||
BUILD_DIR=./build
|
||||
|
||||
CXXFLAGS+=-g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers -Wfloat-equal
|
||||
|
||||
all: c c_no_sse cpp cpp_no_sse build_c_without_coverage build_cpp_without_coverage build_cpp_different_prefix
|
||||
|
||||
build_all: build_c build_c_no_sse build_cpp build_cpp_no_sse
|
||||
|
||||
clean:
|
||||
rm -rf $(BUILD_DIR)
|
||||
|
||||
c: build_c
|
||||
$(BUILD_DIR)/hmm_test_c
|
||||
|
||||
build_c: HandmadeMath.c test_impl
|
||||
@echo "\nCompiling in C mode"
|
||||
mkdir -p $(BUILD_DIR)
|
||||
cd $(BUILD_DIR)\
|
||||
&& $(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
|
||||
-c ../HandmadeMath.c ../hmm_test.c \
|
||||
-lm \
|
||||
&& $(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
|
||||
|
||||
c_no_sse: build_c_no_sse
|
||||
$(BUILD_DIR)/hmm_test_c_no_sse
|
||||
|
||||
build_c_no_sse: HandmadeMath.c test_impl
|
||||
@echo "\nCompiling in C mode (no SSE)"
|
||||
mkdir -p $(BUILD_DIR)
|
||||
cd $(BUILD_DIR) \
|
||||
&& $(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
|
||||
-DHANDMADE_MATH_NO_SSE \
|
||||
-c ../HandmadeMath.c ../hmm_test.c \
|
||||
-lm \
|
||||
&& $(CC) -ohmm_test_c_no_sse HandmadeMath.o hmm_test.o -lm
|
||||
|
||||
cpp: build_cpp
|
||||
$(BUILD_DIR)/hmm_test_cpp
|
||||
|
||||
build_cpp: HandmadeMath.cpp test_impl
|
||||
@echo "\nCompiling in C++ mode"
|
||||
mkdir -p $(BUILD_DIR)
|
||||
cd $(BUILD_DIR) \
|
||||
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp \
|
||||
-DHANDMADE_MATH_CPP_MODE \
|
||||
../HandmadeMath.cpp ../hmm_test.cpp
|
||||
|
||||
cpp_no_sse: build_cpp_no_sse
|
||||
$(BUILD_DIR)/hmm_test_cpp_no_sse
|
||||
|
||||
build_cpp_no_sse: HandmadeMath.cpp test_impl
|
||||
@echo "\nCompiling in C++ mode (no SSE)"
|
||||
mkdir -p $(BUILD_DIR)
|
||||
cd $(BUILD_DIR) \
|
||||
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
|
||||
-DHANDMADE_MATH_CPP_MODE -DHANDMADE_MATH_NO_SSE \
|
||||
../HandmadeMath.cpp ../hmm_test.cpp
|
||||
|
||||
test_impl: hmm_test.cpp hmm_test.c
|
||||
|
||||
build_c_without_coverage: HandmadeMath.c test_impl
|
||||
@echo "\nCompiling in C mode"
|
||||
mkdir -p $(BUILD_DIR)
|
||||
cd $(BUILD_DIR)\
|
||||
&& $(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
|
||||
-DWITHOUT_COVERAGE \
|
||||
-c ../HandmadeMath.c ../hmm_test.c \
|
||||
-lm \
|
||||
&& $(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
|
||||
|
||||
build_cpp_without_coverage: HandmadeMath.cpp test_impl
|
||||
@echo "\nCompiling in C++ mode (no SSE)"
|
||||
mkdir -p $(BUILD_DIR)
|
||||
cd $(BUILD_DIR) \
|
||||
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
|
||||
-DHANDMADE_MATH_CPP_MODE -DWITHOUT_COVERAGE \
|
||||
../HandmadeMath.cpp ../hmm_test.cpp
|
||||
|
||||
build_cpp_different_prefix: HandmadeMath.cpp
|
||||
@echo "\nCompiling C++ with different prefix"
|
||||
mkdir -p $(BUILD_DIR)
|
||||
cd $(BUILD_DIR) \
|
||||
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_different_prefix \
|
||||
-DHANDMADE_MATH_CPP_MODE -DDIFFERENT_PREFIX \
|
||||
../HandmadeMathDifferentPrefix.cpp
|
|
@ -0,0 +1,16 @@
|
|||
# Testing
|
||||
|
||||
You can compile and run the tests yourself by running:
|
||||
|
||||
```
|
||||
make
|
||||
```
|
||||
|
||||
To run a specific test configuration, run one of:
|
||||
|
||||
```
|
||||
make c
|
||||
make c_no_sse
|
||||
make cpp
|
||||
make cpp_no_sse
|
||||
```
|
|
@ -0,0 +1,209 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(Addition, Vec2)
|
||||
{
|
||||
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
|
||||
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_AddVec2(v2_1, v2_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_Add(v2_1, v2_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec2 result = v2_1 + v2_2;
|
||||
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
}
|
||||
|
||||
v2_1 += v2_2;
|
||||
EXPECT_FLOAT_EQ(v2_1.X, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v2_1.Y, 6.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Addition, Vec3)
|
||||
{
|
||||
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
|
||||
|
||||
{
|
||||
hmm_vec3 result = HMM_AddVec3(v3_1, v3_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 7.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec3 result = HMM_Add(v3_1, v3_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 7.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = v3_1 + v3_2;
|
||||
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 7.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
}
|
||||
|
||||
v3_1 += v3_2;
|
||||
EXPECT_FLOAT_EQ(v3_1.X, 5.0f);
|
||||
EXPECT_FLOAT_EQ(v3_1.Y, 7.0f);
|
||||
EXPECT_FLOAT_EQ(v3_1.Z, 9.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Addition, Vec4)
|
||||
{
|
||||
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
|
||||
|
||||
{
|
||||
hmm_vec4 result = HMM_AddVec4(v4_1, v4_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec4 result = HMM_Add(v4_1, v4_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = v4_1 + v4_2;
|
||||
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
|
||||
v4_1 += v4_2;
|
||||
EXPECT_FLOAT_EQ(v4_1.X, 6.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.Y, 8.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.W, 12.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Addition, Mat4)
|
||||
{
|
||||
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
|
||||
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
|
||||
|
||||
// Fill the matrices
|
||||
int Counter = 1;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4_1.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4_2.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
|
||||
// Test the results
|
||||
{
|
||||
hmm_mat4 result = HMM_AddMat4(m4_1, m4_2);
|
||||
float Expected = 18.0f;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
|
||||
Expected += 2.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_mat4 result = HMM_Add(m4_1, m4_2);
|
||||
float Expected = 18.0f;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
|
||||
Expected += 2.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
hmm_mat4 result = m4_1 + m4_2;
|
||||
float Expected = 18.0f;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
|
||||
Expected += 2.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m4_1 += m4_2;
|
||||
float Expected = 18.0f;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], Expected);
|
||||
Expected += 2.0f;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Addition, Quaternion)
|
||||
{
|
||||
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
|
||||
|
||||
{
|
||||
hmm_quaternion result = HMM_AddQuaternion(q1, q2);
|
||||
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_quaternion result = HMM_Add(q1, q2);
|
||||
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
{
|
||||
hmm_quaternion result = q1 + q2;
|
||||
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
|
||||
q1 += q2;
|
||||
EXPECT_FLOAT_EQ(q1.X, 6.0f);
|
||||
EXPECT_FLOAT_EQ(q1.Y, 8.0f);
|
||||
EXPECT_FLOAT_EQ(q1.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(q1.W, 12.0f);
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,325 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(Division, Vec2Vec2)
|
||||
{
|
||||
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 3.0f);
|
||||
hmm_vec2 v2_2 = HMM_Vec2(2.0f, 4.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_DivideVec2(v2_1, v2_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_Divide(v2_1, v2_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
||||
}
|
||||
{
|
||||
hmm_vec2 result = v2_1 / v2_2;
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
||||
}
|
||||
|
||||
v2_1 /= v2_2;
|
||||
EXPECT_FLOAT_EQ(v2_1.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(v2_1.Y, 0.75f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Division, Vec2Scalar)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
|
||||
float s = 2;
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_DivideVec2f(v2, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_Divide(v2, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec2 result = v2 / s;
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
}
|
||||
|
||||
v2 /= s;
|
||||
EXPECT_FLOAT_EQ(v2.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(v2.Y, 1.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Division, Vec3Vec3)
|
||||
{
|
||||
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 3.0f, 5.0f);
|
||||
hmm_vec3 v3_2 = HMM_Vec3(2.0f, 4.0f, 0.5f);
|
||||
|
||||
{
|
||||
hmm_vec3 result = HMM_DivideVec3(v3_1, v3_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec3 result = HMM_Divide(v3_1, v3_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = v3_1 / v3_2;
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
}
|
||||
|
||||
v3_1 /= v3_2;
|
||||
EXPECT_FLOAT_EQ(v3_1.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(v3_1.Y, 0.75f);
|
||||
EXPECT_FLOAT_EQ(v3_1.Z, 10.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Division, Vec3Scalar)
|
||||
{
|
||||
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
float s = 2;
|
||||
|
||||
{
|
||||
hmm_vec3 result = HMM_DivideVec3f(v3, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec3 result = HMM_Divide(v3, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = v3 / s;
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
||||
}
|
||||
|
||||
v3 /= s;
|
||||
EXPECT_FLOAT_EQ(v3.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(v3.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Z, 1.5f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Division, Vec4Vec4)
|
||||
{
|
||||
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 3.0f, 5.0f, 1.0f);
|
||||
hmm_vec4 v4_2 = HMM_Vec4(2.0f, 4.0f, 0.5f, 4.0f);
|
||||
|
||||
{
|
||||
hmm_vec4 result = HMM_DivideVec4(v4_1, v4_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.25f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec4 result = HMM_Divide(v4_1, v4_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.25f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = v4_1 / v4_2;
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.25f);
|
||||
}
|
||||
|
||||
v4_1 /= v4_2;
|
||||
EXPECT_FLOAT_EQ(v4_1.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(v4_1.Y, 0.75f);
|
||||
EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.W, 0.25f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Division, Vec4Scalar)
|
||||
{
|
||||
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
float s = 2;
|
||||
|
||||
{
|
||||
hmm_vec4 result = HMM_DivideVec4f(v4, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
||||
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec4 result = HMM_Divide(v4, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
||||
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = v4 / s;
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
||||
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
||||
}
|
||||
|
||||
v4 /= s;
|
||||
EXPECT_FLOAT_EQ(v4.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(v4.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.Z, 1.5f);
|
||||
EXPECT_FLOAT_EQ(v4.W, 2.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Division, Mat4Scalar)
|
||||
{
|
||||
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
|
||||
float s = 2;
|
||||
|
||||
// Fill the matrix
|
||||
int Counter = 1;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
|
||||
// Test the results
|
||||
{
|
||||
hmm_mat4 result = HMM_DivideMat4f(m4, s);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_mat4 result = HMM_Divide(m4, s);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
|
||||
}
|
||||
{
|
||||
hmm_mat4 result = m4 / s;
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
|
||||
}
|
||||
|
||||
m4 /= s;
|
||||
EXPECT_FLOAT_EQ(m4.Elements[0][0], 0.5f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[0][1], 1.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[0][2], 1.5f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[0][3], 2.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[1][0], 2.5f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[1][1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[1][2], 3.5f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[1][3], 4.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[2][0], 4.5f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[2][1], 5.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[2][2], 5.5f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[2][3], 6.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[3][0], 6.5f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[3][1], 7.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[3][2], 7.5f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[3][3], 8.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Division, QuaternionScalar)
|
||||
{
|
||||
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
float f = 2.0f;
|
||||
|
||||
{
|
||||
hmm_quaternion result = HMM_DivideQuaternionF(q, f);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
||||
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_quaternion result = HMM_Divide(q, f);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
||||
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
||||
}
|
||||
{
|
||||
hmm_quaternion result = q / f;
|
||||
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
||||
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
||||
}
|
||||
|
||||
q /= f;
|
||||
EXPECT_FLOAT_EQ(q.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(q.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(q.Z, 1.5f);
|
||||
EXPECT_FLOAT_EQ(q.W, 2.0f);
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(Equality, Vec2)
|
||||
{
|
||||
hmm_vec2 a = HMM_Vec2(1.0f, 2.0f);
|
||||
hmm_vec2 b = HMM_Vec2(1.0f, 2.0f);
|
||||
hmm_vec2 c = HMM_Vec2(3.0f, 4.0f);
|
||||
|
||||
EXPECT_TRUE(HMM_EqualsVec2(a, b));
|
||||
EXPECT_FALSE(HMM_EqualsVec2(a, c));
|
||||
|
||||
#ifdef __cplusplus
|
||||
EXPECT_TRUE(HMM_Equals(a, b));
|
||||
EXPECT_FALSE(HMM_Equals(a, c));
|
||||
|
||||
EXPECT_TRUE(a == b);
|
||||
EXPECT_FALSE(a == c);
|
||||
|
||||
EXPECT_FALSE(a != b);
|
||||
EXPECT_TRUE(a != c);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Equality, Vec3)
|
||||
{
|
||||
hmm_vec3 a = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec3 b = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec3 c = HMM_Vec3(4.0f, 5.0f, 6.0f);
|
||||
|
||||
EXPECT_TRUE(HMM_EqualsVec3(a, b));
|
||||
EXPECT_FALSE(HMM_EqualsVec3(a, c));
|
||||
|
||||
#ifdef __cplusplus
|
||||
EXPECT_TRUE(HMM_Equals(a, b));
|
||||
EXPECT_FALSE(HMM_Equals(a, c));
|
||||
|
||||
EXPECT_TRUE(a == b);
|
||||
EXPECT_FALSE(a == c);
|
||||
|
||||
EXPECT_FALSE(a != b);
|
||||
EXPECT_TRUE(a != c);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Equality, Vec4)
|
||||
{
|
||||
hmm_vec4 a = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_vec4 b = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_vec4 c = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
|
||||
|
||||
EXPECT_TRUE(HMM_EqualsVec4(a, b));
|
||||
EXPECT_FALSE(HMM_EqualsVec4(a, c));
|
||||
|
||||
#ifdef __cplusplus
|
||||
EXPECT_TRUE(HMM_Equals(a, b));
|
||||
EXPECT_FALSE(HMM_Equals(a, c));
|
||||
|
||||
EXPECT_TRUE(a == b);
|
||||
EXPECT_FALSE(a == c);
|
||||
|
||||
EXPECT_FALSE(a != b);
|
||||
EXPECT_TRUE(a != c);
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,246 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(Initialization, Vectors)
|
||||
{
|
||||
//
|
||||
// Test vec2
|
||||
//
|
||||
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
|
||||
hmm_vec2 v2i = HMM_Vec2i(1, 2);
|
||||
|
||||
EXPECT_FLOAT_EQ(v2.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2.U, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.V, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Left, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Right, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Width, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Height, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Elements[1], 2.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(v2[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2[1], 2.0f);
|
||||
#endif
|
||||
|
||||
EXPECT_FLOAT_EQ(v2i.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.U, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.V, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Left, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Right, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Width, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Height, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Elements[1], 2.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(v2i[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i[1], 2.0f);
|
||||
#endif
|
||||
|
||||
//
|
||||
// Test vec3
|
||||
//
|
||||
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec3 v3i = HMM_Vec3i(1, 2, 3);
|
||||
|
||||
EXPECT_FLOAT_EQ(v3.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.U, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.V, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.W, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.UV.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.UV.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.VW.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.VW.Elements[1], 3.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(v3[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3[2], 3.0f);
|
||||
#endif
|
||||
|
||||
EXPECT_FLOAT_EQ(v3i.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.U, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.V, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.W, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.UV.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.UV.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.VW.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.VW.Elements[1], 3.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(v3i[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i[2], 3.0f);
|
||||
#endif
|
||||
|
||||
//
|
||||
// Test vec4
|
||||
//
|
||||
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_vec4 v4i = HMM_Vec4i(1, 2, 3, 4);
|
||||
hmm_vec4 v4v = HMM_Vec4v(v3, 4.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(v4.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.W, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.A, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.ZW.Elements[0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.ZW.Elements[1], 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XYZ.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XYZ.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XYZ.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.RGB.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.RGB.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.RGB.Elements[2], 3.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(v4[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4[3], 4.0f);
|
||||
#endif
|
||||
|
||||
EXPECT_FLOAT_EQ(v4i.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.W, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.A, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.ZW.Elements[0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.ZW.Elements[1], 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.RGB.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.RGB.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.RGB.Elements[2], 3.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(v4i[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i[3], 4.0f);
|
||||
#endif
|
||||
|
||||
EXPECT_FLOAT_EQ(v4v.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.W, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.A, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.ZW.Elements[0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.ZW.Elements[1], 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.RGB.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.RGB.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.RGB.Elements[2], 3.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(v4v[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v[3], 4.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Initialization, MatrixEmpty)
|
||||
{
|
||||
hmm_mat4 m4 = HMM_Mat4();
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(m4[Column][Row], 0.0f);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Initialization, MatrixDiagonal)
|
||||
{
|
||||
hmm_mat4 m4d = HMM_Mat4d(1.0f);
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
if (Column == Row) {
|
||||
EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 1.0f);
|
||||
} else {
|
||||
EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Initialization, Quaternion)
|
||||
{
|
||||
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(q.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(q.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(q.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(q.W, 4.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(q.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(q.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(q.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(q.Elements[3], 4.0f);
|
||||
|
||||
hmm_vec4 v = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_quaternion qv = HMM_QuaternionV4(v);
|
||||
|
||||
EXPECT_FLOAT_EQ(qv.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(qv.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(qv.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(qv.W, 4.0f);
|
||||
}
|
|
@ -0,0 +1,536 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(Multiplication, Vec2Vec2)
|
||||
{
|
||||
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
|
||||
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_MultiplyVec2(v2_1, v2_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_Multiply(v2_1, v2_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec2 result = v2_1 * v2_2;
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
||||
}
|
||||
|
||||
v2_1 *= v2_2;
|
||||
EXPECT_FLOAT_EQ(v2_1.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v2_1.Y, 8.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, Vec2Scalar)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
|
||||
float s = 3.0f;
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_MultiplyVec2f(v2, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_Multiply(v2, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec2 result = v2 * s;
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec2 result = s * v2;
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
}
|
||||
|
||||
v2 *= s;
|
||||
EXPECT_FLOAT_EQ(v2.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Y, 6.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, Vec3Vec3)
|
||||
{
|
||||
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
|
||||
|
||||
{
|
||||
hmm_vec3 result = HMM_MultiplyVec3(v3_1, v3_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 18.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec3 result = HMM_Multiply(v3_1, v3_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 18.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = v3_1 * v3_2;
|
||||
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 18.0f);
|
||||
}
|
||||
|
||||
v3_1 *= v3_2;
|
||||
EXPECT_FLOAT_EQ(v3_1.X, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v3_1.Y, 10.0f);
|
||||
EXPECT_FLOAT_EQ(v3_1.Z, 18.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, Vec3Scalar)
|
||||
{
|
||||
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
float s = 3.0f;
|
||||
|
||||
{
|
||||
hmm_vec3 result = HMM_MultiplyVec3f(v3, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec3 result = HMM_Multiply(v3, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = v3 * s;
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = s * v3;
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
}
|
||||
|
||||
v3 *= s;
|
||||
EXPECT_FLOAT_EQ(v3.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Z, 9.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, Vec4Vec4)
|
||||
{
|
||||
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
|
||||
|
||||
{
|
||||
hmm_vec4 result = HMM_MultiplyVec4(v4_1, v4_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 12.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 21.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 32.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec4 result = HMM_Multiply(v4_1, v4_2);
|
||||
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 12.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 21.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 32.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = v4_1 * v4_2;
|
||||
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 12.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 21.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 32.0f);
|
||||
}
|
||||
|
||||
v4_1 *= v4_2;
|
||||
EXPECT_FLOAT_EQ(v4_1.X, 5.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.Y, 12.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.Z, 21.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.W, 32.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, Vec4Scalar)
|
||||
{
|
||||
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
float s = 3.0f;
|
||||
|
||||
{
|
||||
hmm_vec4 result = HMM_MultiplyVec4f(v4, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec4 result = HMM_Multiply(v4, s);
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = v4 * s;
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = s * v4;
|
||||
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
||||
}
|
||||
|
||||
v4 *= s;
|
||||
EXPECT_FLOAT_EQ(v4.X, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(v4.Z, 9.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, Mat4Mat4)
|
||||
{
|
||||
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
|
||||
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
|
||||
|
||||
// Fill the matrices
|
||||
int Counter = 1;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4_1.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4_2.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
|
||||
// Test the results
|
||||
{
|
||||
hmm_mat4 result = HMM_MultiplyMat4(m4_1, m4_2);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_mat4 result = HMM_Multiply(m4_1, m4_2);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
|
||||
}
|
||||
{
|
||||
hmm_mat4 result = m4_1 * m4_2;
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
|
||||
}
|
||||
|
||||
// At the time I wrote this, I intentionally omitted
|
||||
// the *= operator for matrices because matrix
|
||||
// multiplication is not commutative. (bvisness)
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, Mat4Scalar)
|
||||
{
|
||||
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
|
||||
float s = 3;
|
||||
|
||||
// Fill the matrix
|
||||
int Counter = 1;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
|
||||
// Test the results
|
||||
{
|
||||
hmm_mat4 result = HMM_MultiplyMat4f(m4, s);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_mat4 result = HMM_Multiply(m4, s);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
||||
}
|
||||
{
|
||||
hmm_mat4 result = m4 * s;
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
||||
}
|
||||
{
|
||||
hmm_mat4 result = s * m4;
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
||||
}
|
||||
|
||||
m4 *= s;
|
||||
EXPECT_FLOAT_EQ(m4.Elements[0][0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[0][1], 6.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[0][2], 9.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[0][3], 12.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[1][0], 15.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[1][1], 18.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[1][2], 21.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[1][3], 24.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[2][0], 27.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[2][1], 30.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[2][2], 33.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[2][3], 36.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[3][0], 39.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[3][1], 42.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[3][2], 45.0f);
|
||||
EXPECT_FLOAT_EQ(m4.Elements[3][3], 48.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, Mat4Vec4)
|
||||
{
|
||||
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
|
||||
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
|
||||
// Fill the matrix
|
||||
int Counter = 1;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
|
||||
// Test the results
|
||||
{
|
||||
hmm_vec4 result = HMM_MultiplyMat4ByVec4(m4, v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 90.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 100.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 110.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 120.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec4 result = HMM_Multiply(m4, v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 90.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 100.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 110.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 120.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = m4 * v4;
|
||||
EXPECT_FLOAT_EQ(result.X, 90.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 100.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 110.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 120.0f);
|
||||
}
|
||||
|
||||
// *= makes no sense for this particular case.
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, QuaternionQuaternion)
|
||||
{
|
||||
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
|
||||
|
||||
{
|
||||
hmm_quaternion result = HMM_MultiplyQuaternion(q1, q2);
|
||||
EXPECT_FLOAT_EQ(result.X, 24.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 48.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 48.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, -6.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_quaternion result = HMM_Multiply(q1, q2);
|
||||
EXPECT_FLOAT_EQ(result.X, 24.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 48.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 48.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, -6.0f);
|
||||
}
|
||||
{
|
||||
hmm_quaternion result = q1 * q2;
|
||||
EXPECT_FLOAT_EQ(result.X, 24.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 48.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 48.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, -6.0f);
|
||||
}
|
||||
|
||||
// Like with matrices, we're not implementing the *=
|
||||
// operator for quaternions because quaternion multiplication
|
||||
// is not commutative.
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Multiplication, QuaternionScalar)
|
||||
{
|
||||
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
float f = 2.0f;
|
||||
|
||||
{
|
||||
hmm_quaternion result = HMM_MultiplyQuaternionF(q, f);
|
||||
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_quaternion result = HMM_Multiply(q, f);
|
||||
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
||||
}
|
||||
{
|
||||
hmm_quaternion result = q * f;
|
||||
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
||||
}
|
||||
{
|
||||
hmm_quaternion result = f * q;
|
||||
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
||||
}
|
||||
|
||||
q *= f;
|
||||
EXPECT_FLOAT_EQ(q.X, 2.0f);
|
||||
EXPECT_FLOAT_EQ(q.Y, 4.0f);
|
||||
EXPECT_FLOAT_EQ(q.Z, 6.0f);
|
||||
EXPECT_FLOAT_EQ(q.W, 8.0f);
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(Projection, Orthographic)
|
||||
{
|
||||
hmm_mat4 projection = HMM_Orthographic(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f);
|
||||
|
||||
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f);
|
||||
hmm_vec4 projected = HMM_MultiplyMat4ByVec4(projection, HMM_Vec4v(original, 1));
|
||||
|
||||
EXPECT_FLOAT_EQ(projected.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(projected.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(projected.Z, -2.0f);
|
||||
EXPECT_FLOAT_EQ(projected.W, 1.0f);
|
||||
}
|
||||
|
||||
TEST(Projection, Perspective)
|
||||
{
|
||||
hmm_mat4 projection = HMM_Perspective(90.0f, 2.0f, 5.0f, 15.0f);
|
||||
|
||||
{
|
||||
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -15.0f);
|
||||
hmm_vec4 projected = HMM_MultiplyMat4ByVec4(projection, HMM_Vec4v(original, 1));
|
||||
EXPECT_FLOAT_EQ(projected.X, 2.5f);
|
||||
EXPECT_FLOAT_EQ(projected.Y, 5.0f);
|
||||
EXPECT_FLOAT_EQ(projected.Z, 15.0f);
|
||||
EXPECT_FLOAT_EQ(projected.W, 15.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f);
|
||||
hmm_vec4 projected = HMM_MultiplyMat4ByVec4(projection, HMM_Vec4v(original, 1));
|
||||
EXPECT_FLOAT_EQ(projected.X, 2.5f);
|
||||
EXPECT_FLOAT_EQ(projected.Y, 5.0f);
|
||||
EXPECT_FLOAT_EQ(projected.Z, -5.0f);
|
||||
EXPECT_FLOAT_EQ(projected.W, 5.0f);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,179 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(QuaternionOps, Inverse)
|
||||
{
|
||||
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_quaternion inverse = HMM_InverseQuaternion(q1);
|
||||
|
||||
hmm_quaternion result = HMM_MultiplyQuaternion(q1, inverse);
|
||||
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 1.0f);
|
||||
}
|
||||
|
||||
TEST(QuaternionOps, Dot)
|
||||
{
|
||||
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
|
||||
|
||||
{
|
||||
float result = HMM_DotQuaternion(q1, q2);
|
||||
EXPECT_FLOAT_EQ(result, 70.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
float result = HMM_Dot(q1, q2);
|
||||
EXPECT_FLOAT_EQ(result, 70.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(QuaternionOps, Normalize)
|
||||
{
|
||||
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
|
||||
{
|
||||
hmm_quaternion result = HMM_NormalizeQuaternion(q);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_quaternion result = HMM_Normalize(q);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(QuaternionOps, NLerp)
|
||||
{
|
||||
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
|
||||
|
||||
hmm_quaternion result = HMM_NLerp(from, 0.5f, to);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
|
||||
}
|
||||
|
||||
TEST(QuaternionOps, Slerp)
|
||||
{
|
||||
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
|
||||
|
||||
hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
|
||||
}
|
||||
|
||||
TEST(QuaternionOps, QuatToMat4)
|
||||
{
|
||||
const float abs_error = 0.0001f;
|
||||
|
||||
hmm_quaternion rot = HMM_Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f);
|
||||
|
||||
hmm_mat4 result = HMM_QuaternionToMat4(rot);
|
||||
|
||||
EXPECT_NEAR(result.Elements[0][0], 1.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[0][1], 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[0][2], 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[0][3], 0.0f, abs_error);
|
||||
|
||||
EXPECT_NEAR(result.Elements[1][0], 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[1][1], 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[1][2], 1.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[1][3], 0.0f, abs_error);
|
||||
|
||||
EXPECT_NEAR(result.Elements[2][0], 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[2][1], -1.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[2][2], 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[2][3], 0.0f, abs_error);
|
||||
|
||||
EXPECT_NEAR(result.Elements[3][0], 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[3][1], 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[3][2], 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[3][3], 1.0f, abs_error);
|
||||
}
|
||||
|
||||
TEST(QuaternionOps, Mat4ToQuat)
|
||||
{
|
||||
const float abs_error = 0.0001f;
|
||||
|
||||
// Rotate 90 degrees on the X axis
|
||||
{
|
||||
hmm_mat4 m = HMM_Rotate(90, HMM_Vec3(1, 0, 0));
|
||||
hmm_quaternion result = HMM_Mat4ToQuaternion(m);
|
||||
|
||||
float cosf = 0.707107f; // cos(90/2 degrees)
|
||||
float sinf = 0.707107f; // sin(90/2 degrees)
|
||||
|
||||
EXPECT_NEAR(result.X, sinf, abs_error);
|
||||
EXPECT_NEAR(result.Y, 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Z, 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.W, cosf, abs_error);
|
||||
}
|
||||
|
||||
// Rotate 90 degrees on the Y axis (axis not normalized, just for fun)
|
||||
{
|
||||
hmm_mat4 m = HMM_Rotate(90, HMM_Vec3(0, 2, 0));
|
||||
hmm_quaternion result = HMM_Mat4ToQuaternion(m);
|
||||
|
||||
float cosf = 0.707107f; // cos(90/2 degrees)
|
||||
float sinf = 0.707107f; // sin(90/2 degrees)
|
||||
|
||||
EXPECT_NEAR(result.X, 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Y, sinf, abs_error);
|
||||
EXPECT_NEAR(result.Z, 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.W, cosf, abs_error);
|
||||
}
|
||||
|
||||
// Rotate 90 degrees on the Z axis
|
||||
{
|
||||
hmm_mat4 m = HMM_Rotate(90, HMM_Vec3(0, 0, 1));
|
||||
hmm_quaternion result = HMM_Mat4ToQuaternion(m);
|
||||
|
||||
float cosf = 0.707107f; // cos(90/2 degrees)
|
||||
float sinf = 0.707107f; // sin(90/2 degrees)
|
||||
|
||||
EXPECT_NEAR(result.X, 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Y, 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Z, sinf, abs_error);
|
||||
EXPECT_NEAR(result.W, cosf, abs_error);
|
||||
}
|
||||
|
||||
// Rotate 45 degrees on the X axis (this hits case 4)
|
||||
{
|
||||
hmm_mat4 m = HMM_Rotate(45, HMM_Vec3(1, 0, 0));
|
||||
hmm_quaternion result = HMM_Mat4ToQuaternion(m);
|
||||
|
||||
float cosf = 0.9238795325f; // cos(90/2 degrees)
|
||||
float sinf = 0.3826834324f; // sin(90/2 degrees)
|
||||
|
||||
EXPECT_NEAR(result.X, sinf, abs_error);
|
||||
EXPECT_NEAR(result.Y, 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.Z, 0.0f, abs_error);
|
||||
EXPECT_NEAR(result.W, cosf, abs_error);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(QuaternionOps, FromAxisAngle)
|
||||
{
|
||||
hmm_vec3 axis = HMM_Vec3(1.0f, 0.0f, 0.0f);
|
||||
float angle = HMM_PI32 / 2.0f;
|
||||
|
||||
hmm_quaternion result = HMM_QuaternionFromAxisAngle(axis, angle);
|
||||
EXPECT_NEAR(result.X, 0.707107f, FLT_EPSILON * 2);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_NEAR(result.W, 0.707107f, FLT_EPSILON * 2);
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
#ifdef HANDMADE_MATH__USE_SSE
|
||||
|
||||
TEST(SSE, LinearCombine)
|
||||
{
|
||||
hmm_mat4 MatrixOne = HMM_Mat4d(2.0f);
|
||||
hmm_mat4 MatrixTwo = HMM_Mat4d(4.0f);
|
||||
hmm_mat4 Result;
|
||||
|
||||
Result.Columns[0] = HMM_LinearCombineSSE(MatrixOne.Columns[0], MatrixTwo);
|
||||
Result.Columns[1] = HMM_LinearCombineSSE(MatrixOne.Columns[1], MatrixTwo);
|
||||
Result.Columns[2] = HMM_LinearCombineSSE(MatrixOne.Columns[2], MatrixTwo);
|
||||
Result.Columns[3] = HMM_LinearCombineSSE(MatrixOne.Columns[3], MatrixTwo);
|
||||
|
||||
{
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][0], 8.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][1], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][2], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][3], 0.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][0], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][1], 8.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][2], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][3], 0.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][0], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][1], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][2], 8.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][3], 0.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][0], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][1], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][2], 0.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][3], 8.0f);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,94 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(ScalarMath, Trigonometry)
|
||||
{
|
||||
// We have to be a little looser with our equality constraint
|
||||
// because of floating-point precision issues.
|
||||
const float trigAbsError = 0.0001f;
|
||||
|
||||
EXPECT_NEAR(HMM_SinF(0.0f), 0.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_SinF(HMM_PI32 / 2), 1.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_SinF(HMM_PI32), 0.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_SinF(3 * HMM_PI32 / 2), -1.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_SinF(-HMM_PI32 / 2), -1.0f, trigAbsError);
|
||||
|
||||
EXPECT_NEAR(HMM_CosF(0.0f), 1.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_CosF(HMM_PI32 / 2), 0.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_CosF(HMM_PI32), -1.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_CosF(3 * HMM_PI32 / 2), 0.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_CosF(-HMM_PI32), -1.0f, trigAbsError);
|
||||
|
||||
EXPECT_NEAR(HMM_TanF(0.0f), 0.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_TanF(HMM_PI32 / 4), 1.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_TanF(3 * HMM_PI32 / 4), -1.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_TanF(HMM_PI32), 0.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_TanF(-HMM_PI32 / 4), -1.0f, trigAbsError);
|
||||
|
||||
EXPECT_NEAR(HMM_ATanF(0.0f), 0.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_ATanF(HMM_PI32), 1.2626272557f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_ATanF(-HMM_PI32), -1.2626272557f, trigAbsError);
|
||||
|
||||
EXPECT_NEAR(HMM_ATan2F(0.0f, 1.0f), 0.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_ATan2F(1.0f, 1.0f), HMM_PI32 / 4.0f, trigAbsError);
|
||||
EXPECT_NEAR(HMM_ATan2F(1.0f, 0.0f), HMM_PI32 / 2.0f, trigAbsError);
|
||||
|
||||
// This isn't the most rigorous because we're really just sanity-
|
||||
// checking that things work by default.
|
||||
}
|
||||
|
||||
TEST(ScalarMath, ToRadians)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(HMM_ToRadians(0.0f), 0.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_ToRadians(180.0f), HMM_PI32);
|
||||
EXPECT_FLOAT_EQ(HMM_ToRadians(-180.0f), -HMM_PI32);
|
||||
}
|
||||
|
||||
TEST(ScalarMath, ExpF)
|
||||
{
|
||||
EXPECT_NEAR(HMM_ExpF(0.0f), 1.0f, 0.0001f);
|
||||
EXPECT_NEAR(HMM_ExpF(1.0f), 2.7182818285f, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(ScalarMath, LogF)
|
||||
{
|
||||
EXPECT_NEAR(HMM_LogF(1.0f), 0.0f, 0.0001f);
|
||||
EXPECT_NEAR(HMM_LogF(2.7182818285f), 1.0f, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(ScalarMath, SquareRoot)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(HMM_SquareRootF(16.0f), 4.0f);
|
||||
}
|
||||
|
||||
TEST(ScalarMath, RSquareRootF)
|
||||
{
|
||||
EXPECT_NEAR(HMM_RSquareRootF(10.0f), 0.31616211f, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(ScalarMath, Power)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(HMM_Power(2.0f, 0), 1.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_Power(2.0f, 4), 16.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_Power(2.0f, -2), 0.25f);
|
||||
}
|
||||
|
||||
TEST(ScalarMath, PowerF)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(HMM_PowerF(2.0f, 0.0f), 1.0f);
|
||||
EXPECT_NEAR(HMM_PowerF(2.0f, 4.1f), 17.148376f, 0.0001f);
|
||||
EXPECT_NEAR(HMM_PowerF(2.0f, -2.5f), 0.176777f, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(ScalarMath, Lerp)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.0f, 2.0f), -2.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.5f, 2.0f), 0.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 1.0f, 2.0f), 2.0f);
|
||||
}
|
||||
|
||||
TEST(ScalarMath, Clamp)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 0.0f, 2.0f), 0.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, -3.0f, 2.0f), -2.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 3.0f, 2.0f), 2.0f);
|
||||
}
|
|
@ -0,0 +1,230 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(Subtraction, Vec2)
|
||||
{
|
||||
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
|
||||
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_SubtractVec2(v2_1, v2_2);
|
||||
EXPECT_FLOAT_EQ(result.X, -2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -2.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_Subtract(v2_1, v2_2);
|
||||
EXPECT_FLOAT_EQ(result.X, -2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -2.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec2 result = v2_1 - v2_2;
|
||||
EXPECT_FLOAT_EQ(result.X, -2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -2.0f);
|
||||
}
|
||||
|
||||
v2_1 -= v2_2;
|
||||
EXPECT_FLOAT_EQ(v2_1.X, -2.0f);
|
||||
EXPECT_FLOAT_EQ(v2_1.Y, -2.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Subtraction, Vec3)
|
||||
{
|
||||
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
|
||||
|
||||
{
|
||||
hmm_vec3 result = HMM_SubtractVec3(v3_1, v3_2);
|
||||
EXPECT_FLOAT_EQ(result.X, -3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -3.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec3 result = HMM_Subtract(v3_1, v3_2);
|
||||
EXPECT_FLOAT_EQ(result.X, -3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -3.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = v3_1 - v3_2;
|
||||
EXPECT_FLOAT_EQ(result.X, -3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -3.0f);
|
||||
}
|
||||
|
||||
v3_1 -= v3_2;
|
||||
EXPECT_FLOAT_EQ(v3_1.X, -3.0f);
|
||||
EXPECT_FLOAT_EQ(v3_1.Y, -3.0f);
|
||||
EXPECT_FLOAT_EQ(v3_1.Z, -3.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Subtraction, Vec4)
|
||||
{
|
||||
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
|
||||
|
||||
{
|
||||
hmm_vec4 result = HMM_SubtractVec4(v4_1, v4_2);
|
||||
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec4 result = HMM_Subtract(v4_1, v4_2);
|
||||
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = v4_1 - v4_2;
|
||||
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
||||
}
|
||||
|
||||
v4_1 -= v4_2;
|
||||
EXPECT_FLOAT_EQ(v4_1.X, -4.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.Y, -4.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.Z, -4.0f);
|
||||
EXPECT_FLOAT_EQ(v4_1.W, -4.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Subtraction, Mat4)
|
||||
{
|
||||
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
|
||||
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
|
||||
|
||||
// Fill the matrices
|
||||
int Counter = 1;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4_1.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4_2.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
|
||||
// Test the results
|
||||
{
|
||||
hmm_mat4 result = HMM_SubtractMat4(m4_1, m4_2);
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_mat4 result = HMM_Subtract(m4_1, m4_2);
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
hmm_mat4 result = m4_1 - m4_2;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m4_1 -= m4_2;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], -16.0f);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(Subtraction, Quaternion)
|
||||
{
|
||||
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
|
||||
|
||||
{
|
||||
hmm_quaternion result = HMM_SubtractQuaternion(q1, q2);
|
||||
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_quaternion result = HMM_Subtract(q1, q2);
|
||||
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
||||
}
|
||||
{
|
||||
hmm_quaternion result = q1 - q2;
|
||||
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
||||
}
|
||||
|
||||
q1 -= q2;
|
||||
EXPECT_FLOAT_EQ(q1.X, -4.0f);
|
||||
EXPECT_FLOAT_EQ(q1.Y, -4.0f);
|
||||
EXPECT_FLOAT_EQ(q1.Z, -4.0f);
|
||||
EXPECT_FLOAT_EQ(q1.W, -4.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
TEST(UnaryMinus, Vec2)
|
||||
{
|
||||
hmm_vec2 VectorOne = {1.0f, 2.0f};
|
||||
hmm_vec2 Result = -VectorOne;
|
||||
EXPECT_FLOAT_EQ(Result.X, -1.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
|
||||
}
|
||||
|
||||
TEST(UnaryMinus, Vec3)
|
||||
{
|
||||
hmm_vec3 VectorOne = {1.0f, 2.0f, 3.0f};
|
||||
hmm_vec3 Result = -VectorOne;
|
||||
EXPECT_FLOAT_EQ(Result.X, -1.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Z, -3.0f);
|
||||
}
|
||||
|
||||
TEST(UnaryMinus, Vec4)
|
||||
{
|
||||
hmm_vec4 VectorOne = {1.0f, 2.0f, 3.0f, 4.0f};
|
||||
hmm_vec4 Result = -VectorOne;
|
||||
EXPECT_FLOAT_EQ(Result.X, -1.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
|
||||
EXPECT_FLOAT_EQ(Result.Z, -3.0f);
|
||||
EXPECT_FLOAT_EQ(Result.W, -4.0f);
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,77 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(Transformations, Translate)
|
||||
{
|
||||
hmm_mat4 translate = HMM_Translate(HMM_Vec3(1.0f, -3.0f, 6.0f));
|
||||
|
||||
hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec4 translated = HMM_MultiplyMat4ByVec4(translate, HMM_Vec4v(original, 1));
|
||||
|
||||
EXPECT_FLOAT_EQ(translated.X, 2.0f);
|
||||
EXPECT_FLOAT_EQ(translated.Y, -1.0f);
|
||||
EXPECT_FLOAT_EQ(translated.Z, 9.0f);
|
||||
EXPECT_FLOAT_EQ(translated.W, 1.0f);
|
||||
}
|
||||
|
||||
TEST(Transformations, Rotate)
|
||||
{
|
||||
hmm_vec3 original = HMM_Vec3(1.0f, 1.0f, 1.0f);
|
||||
|
||||
hmm_mat4 rotateX = HMM_Rotate(90, HMM_Vec3(1, 0, 0));
|
||||
hmm_vec4 rotatedX = HMM_MultiplyMat4ByVec4(rotateX, HMM_Vec4v(original, 1));
|
||||
EXPECT_FLOAT_EQ(rotatedX.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(rotatedX.Y, -1.0f);
|
||||
EXPECT_FLOAT_EQ(rotatedX.Z, 1.0f);
|
||||
EXPECT_FLOAT_EQ(rotatedX.W, 1.0f);
|
||||
|
||||
hmm_mat4 rotateY = HMM_Rotate(90, HMM_Vec3(0, 1, 0));
|
||||
hmm_vec4 rotatedY = HMM_MultiplyMat4ByVec4(rotateY, HMM_Vec4v(original, 1));
|
||||
EXPECT_FLOAT_EQ(rotatedY.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(rotatedY.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(rotatedY.Z, -1.0f);
|
||||
EXPECT_FLOAT_EQ(rotatedY.W, 1.0f);
|
||||
|
||||
hmm_mat4 rotateZ = HMM_Rotate(90, HMM_Vec3(0, 0, 1));
|
||||
hmm_vec4 rotatedZ = HMM_MultiplyMat4ByVec4(rotateZ, HMM_Vec4v(original, 1));
|
||||
EXPECT_FLOAT_EQ(rotatedZ.X, -1.0f);
|
||||
EXPECT_FLOAT_EQ(rotatedZ.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(rotatedZ.Z, 1.0f);
|
||||
EXPECT_FLOAT_EQ(rotatedZ.W, 1.0f);
|
||||
}
|
||||
|
||||
TEST(Transformations, Scale)
|
||||
{
|
||||
hmm_mat4 scale = HMM_Scale(HMM_Vec3(2.0f, -3.0f, 0.5f));
|
||||
|
||||
hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec4 scaled = HMM_MultiplyMat4ByVec4(scale, HMM_Vec4v(original, 1));
|
||||
|
||||
EXPECT_FLOAT_EQ(scaled.X, 2.0f);
|
||||
EXPECT_FLOAT_EQ(scaled.Y, -6.0f);
|
||||
EXPECT_FLOAT_EQ(scaled.Z, 1.5f);
|
||||
EXPECT_FLOAT_EQ(scaled.W, 1.0f);
|
||||
}
|
||||
|
||||
TEST(Transformations, LookAt)
|
||||
{
|
||||
const float abs_error = 0.0001f;
|
||||
|
||||
hmm_mat4 result = HMM_LookAt(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_Vec3(0.0f, 2.0f, 1.0f), HMM_Vec3(2.0f, 1.0f, 1.0f));
|
||||
|
||||
EXPECT_NEAR(result.Elements[0][0], 0.169031f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[0][1], 0.897085f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[0][2], 0.408248f, abs_error);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 0.0f);
|
||||
EXPECT_NEAR(result.Elements[1][0], 0.507093f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[1][1], 0.276026f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[1][2], -0.816497f, abs_error);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 0.0f);
|
||||
EXPECT_NEAR(result.Elements[2][0], -0.845154f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[2][1], 0.345033f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[2][2], -0.408248f, abs_error);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 0.0f);
|
||||
EXPECT_NEAR(result.Elements[3][0], -0.169031f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[3][1], -0.897085f, abs_error);
|
||||
EXPECT_NEAR(result.Elements[3][2], -0.408248f, abs_error);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 1.0f);
|
||||
}
|
|
@ -0,0 +1,320 @@
|
|||
#include "../HandmadeTest.h"
|
||||
|
||||
TEST(VectorOps, LengthSquared)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
|
||||
hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
|
||||
hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, 1.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(HMM_LengthSquaredVec2(v2), 5.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthSquaredVec3(v3), 14.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthSquaredVec4(v4), 15.0f);
|
||||
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(HMM_LengthSquared(v2), 5.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthSquared(v3), 14.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthSquared(v4), 15.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, Length)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(1.0f, -9.0f);
|
||||
hmm_vec3 v3 = HMM_Vec3(2.0f, -3.0f, 6.0f);
|
||||
hmm_vec4 v4 = HMM_Vec4(2.0f, -3.0f, 6.0f, 12.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(HMM_LengthVec2(v2), 9.0553856f);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthVec3(v3), 7.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthVec4(v4), 13.892444f);
|
||||
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(HMM_Length(v2), 9.0553856f);
|
||||
EXPECT_FLOAT_EQ(HMM_Length(v3), 7.0f);
|
||||
EXPECT_FLOAT_EQ(HMM_Length(v4), 13.892444f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, Normalize)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
|
||||
hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
|
||||
hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, -1.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_NormalizeVec2(v2);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthVec2(result), 1.0f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_NormalizeVec3(v3);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthVec3(result), 1.0f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_NormalizeVec4(v4);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthVec4(result), 1.0f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
EXPECT_LT(result.W, 0.0f);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_Normalize(v2);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthVec2(result), 1.0f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_Normalize(v3);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthVec3(result), 1.0f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_Normalize(v4);
|
||||
EXPECT_FLOAT_EQ(HMM_LengthVec4(result), 1.0f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
EXPECT_LT(result.W, 0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, NormalizeZero)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(0.0f, 0.0f);
|
||||
hmm_vec3 v3 = HMM_Vec3(0.0f, 0.0f, 0.0f);
|
||||
hmm_vec4 v4 = HMM_Vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_NormalizeVec2(v2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_NormalizeVec3(v3);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_NormalizeVec4(v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.0f);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_Normalize(v2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_Normalize(v3);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_Normalize(v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, FastNormalize)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
|
||||
hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
|
||||
hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, -1.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_FastNormalizeVec2(v2);
|
||||
EXPECT_NEAR(HMM_LengthVec2(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_FastNormalizeVec3(v3);
|
||||
EXPECT_NEAR(HMM_LengthVec3(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_FastNormalizeVec4(v4);
|
||||
EXPECT_NEAR(HMM_LengthVec4(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
EXPECT_LT(result.W, 0.0f);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_FastNormalize(v2);
|
||||
EXPECT_NEAR(HMM_LengthVec2(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_FastNormalize(v3);
|
||||
EXPECT_NEAR(HMM_LengthVec3(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_FastNormalize(v4);
|
||||
EXPECT_NEAR(HMM_LengthVec4(result), 1.0f, 0.001f);
|
||||
EXPECT_GT(result.X, 0.0f);
|
||||
EXPECT_LT(result.Y, 0.0f);
|
||||
EXPECT_GT(result.Z, 0.0f);
|
||||
EXPECT_LT(result.W, 0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, FastNormalizeZero)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(0.0f, 0.0f);
|
||||
hmm_vec3 v3 = HMM_Vec3(0.0f, 0.0f, 0.0f);
|
||||
hmm_vec4 v4 = HMM_Vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_FastNormalizeVec2(v2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_FastNormalizeVec3(v3);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_FastNormalizeVec4(v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.0f);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
{
|
||||
hmm_vec2 result = HMM_FastNormalize(v2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_FastNormalize(v3);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_FastNormalize(v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, Cross)
|
||||
{
|
||||
hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
|
||||
|
||||
hmm_vec3 result = HMM_Cross(v1, v2);
|
||||
|
||||
EXPECT_FLOAT_EQ(result.X, -3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, -3.0f);
|
||||
}
|
||||
|
||||
TEST(VectorOps, DotVec2)
|
||||
{
|
||||
hmm_vec2 v1 = HMM_Vec2(1.0f, 2.0f);
|
||||
hmm_vec2 v2 = HMM_Vec2(3.0f, 4.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(HMM_DotVec2(v1, v2), 11.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 11.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, DotVec3)
|
||||
{
|
||||
hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(HMM_DotVec3(v1, v2), 32.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 32.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
TEST(VectorOps, DotVec4)
|
||||
{
|
||||
hmm_vec4 v1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
hmm_vec4 v2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(HMM_DotVec4(v1, v2), 70.0f);
|
||||
#ifdef __cplusplus
|
||||
EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 70.0f);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* MatrixOps tests
|
||||
*/
|
||||
|
||||
TEST(MatrixOps, Transpose)
|
||||
{
|
||||
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
|
||||
|
||||
// Fill the matrix
|
||||
int Counter = 1;
|
||||
for (int Column = 0; Column < 4; ++Column)
|
||||
{
|
||||
for (int Row = 0; Row < 4; ++Row)
|
||||
{
|
||||
m4.Elements[Column][Row] = Counter;
|
||||
++Counter;
|
||||
}
|
||||
}
|
||||
|
||||
// Test the matrix
|
||||
hmm_mat4 result = HMM_Transpose(m4);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][1], 5.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[0][3], 13.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][1], 6.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][2], 10.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[1][3], 14.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][1], 7.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][2], 11.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[2][3], 15.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][0], 4.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][1], 8.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][2], 12.0f);
|
||||
EXPECT_FLOAT_EQ(result.Elements[3][3], 16.0f);
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
#include "hmm_test.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
int tests_failed = hmt_run_all_tests();
|
||||
int coverage_failed = hmt_check_all_coverage();
|
||||
|
||||
return tests_failed || coverage_failed;
|
||||
}
|
|
@ -0,0 +1,2 @@
|
|||
#include "hmm_test.c"
|
||||
// C++ compilers complain when compiling a .c file...
|
|
@ -0,0 +1,20 @@
|
|||
#include <float.h>
|
||||
|
||||
#define HANDMADE_TEST_IMPLEMENTATION
|
||||
#include "HandmadeTest.h"
|
||||
|
||||
#undef COVERAGE // Make sure we don't double-define initializers from the header part
|
||||
#include "../HandmadeMath.h"
|
||||
|
||||
#include "categories/ScalarMath.h"
|
||||
#include "categories/Initialization.h"
|
||||
#include "categories/VectorOps.h"
|
||||
#include "categories/QuaternionOps.h"
|
||||
#include "categories/Addition.h"
|
||||
#include "categories/Subtraction.h"
|
||||
#include "categories/Multiplication.h"
|
||||
#include "categories/Division.h"
|
||||
#include "categories/Equality.h"
|
||||
#include "categories/Projection.h"
|
||||
#include "categories/Transformation.h"
|
||||
#include "categories/SSE.h"
|
|
@ -0,0 +1,29 @@
|
|||
// Initializer/finalizer sample for MSVC and GCC/Clang.
|
||||
// 2010-2016 Joe Lowe. Released into the public domain.
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define _INITIALIZER_T(f) f##_t_
|
||||
#define _INITIALIZER_U(f) f##_
|
||||
#define INITIALIZER(f) \
|
||||
static void f(void); \
|
||||
struct _INITIALIZER_T(f) { _INITIALIZER_T(f)(void) { f(); } }; static _INITIALIZER_T(f) _INITIALIZER_U(f); \
|
||||
static void f(void)
|
||||
#elif defined(_MSC_VER)
|
||||
#pragma section(".CRT$XCU",read)
|
||||
#define INITIALIZER2_(f,p) \
|
||||
static void f(void); \
|
||||
__declspec(allocate(".CRT$XCU")) void (*f##_)(void) = f; \
|
||||
__pragma(comment(linker,"/include:" p #f "_")) \
|
||||
static void f(void)
|
||||
#ifdef _WIN64
|
||||
#define INITIALIZER(f) INITIALIZER2_(f,"")
|
||||
#else
|
||||
#define INITIALIZER(f) INITIALIZER2_(f,"_")
|
||||
#endif
|
||||
#else
|
||||
#define INITIALIZER(f) \
|
||||
static void f(void) __attribute__((constructor)); \
|
||||
static void f(void)
|
||||
#endif
|
|
@ -0,0 +1,18 @@
|
|||
@echo off
|
||||
|
||||
if not exist "build" mkdir build
|
||||
pushd build
|
||||
|
||||
clang-cl /Fehmm_test_c.exe ..\HandmadeMath.c ..\hmm_test.c
|
||||
hmm_test_c
|
||||
|
||||
clang-cl /Fehmm_test_c_no_sse.exe /DHANDMADE_MATH_NO_SSE ..\HandmadeMath.c ..\hmm_test.c
|
||||
hmm_test_c_no_sse
|
||||
|
||||
clang-cl /Fehmm_test_cpp.exe ..\HandmadeMath.cpp ..\hmm_test.cpp
|
||||
hmm_test_cpp
|
||||
|
||||
clang-cl /Fehmm_test_cpp_no_sse.exe /DHANDMADE_MATH_NO_SSE ..\HandmadeMath.cpp ..\hmm_test.cpp
|
||||
hmm_test_cpp_no_sse
|
||||
|
||||
popd
|
|
@ -0,0 +1,27 @@
|
|||
@echo off
|
||||
|
||||
if "%1%"=="travis" (
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\VsDevCmd.bat" -host_arch=amd64 -arch=amd64
|
||||
) else (
|
||||
where /q cl
|
||||
if ERRORLEVEL 1 (
|
||||
for /f "delims=" %%a in ('"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -find VC\Auxiliary\Build\vcvarsall.bat') do (%%a x64)
|
||||
)
|
||||
)
|
||||
|
||||
if not exist "build" mkdir build
|
||||
pushd build
|
||||
|
||||
cl /Fehmm_test_c.exe ..\HandmadeMath.c ..\hmm_test.c
|
||||
hmm_test_c
|
||||
|
||||
cl /Fehmm_test_c_no_sse.exe /DHANDMADE_MATH_NO_SSE ..\HandmadeMath.c ..\hmm_test.c
|
||||
hmm_test_c_no_sse
|
||||
|
||||
cl /Fehmm_test_cpp.exe ..\HandmadeMath.cpp ..\hmm_test.cpp
|
||||
hmm_test_cpp
|
||||
|
||||
cl /Fehmm_test_cpp_no_sse.exe /DHANDMADE_MATH_NO_SSE ..\HandmadeMath.cpp ..\hmm_test.cpp
|
||||
hmm_test_cpp_no_sse
|
||||
|
||||
popd
|
|
@ -0,0 +1,60 @@
|
|||
image:
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2019
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
- 3.3-stable
|
||||
skip_tags: true
|
||||
environment:
|
||||
matrix:
|
||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: -Werror
|
||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: -Werror
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
matrix:
|
||||
fast_finish: true
|
||||
exclude:
|
||||
- image: Visual Studio 2015
|
||||
GENERATOR: Visual Studio 16 2019
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: Visual Studio 10 2010
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: MinGW Makefiles
|
||||
for:
|
||||
-
|
||||
matrix:
|
||||
except:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
build_script:
|
||||
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
|
||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||
- cmake --build build
|
||||
-
|
||||
matrix:
|
||||
only:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
build_script:
|
||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||
- cmake --build build --target glfw
|
||||
notifications:
|
||||
- provider: Email
|
||||
to:
|
||||
- ci@glfw.org
|
||||
on_build_failure: true
|
||||
on_build_success: false
|
|
@ -0,0 +1,5 @@
|
|||
*.m linguist-language=Objective-C
|
||||
.gitignore export-ignore
|
||||
.gitattributes export-ignore
|
||||
.travis.yml export-ignore
|
||||
.appveyor.yml export-ignore
|
|
@ -0,0 +1,101 @@
|
|||
# The canonical out-of-tree build subdirectory
|
||||
build
|
||||
|
||||
# Visual Studio clutter
|
||||
_ReSharper*
|
||||
*.sdf
|
||||
*.suo
|
||||
*.dir
|
||||
*.vcxproj*
|
||||
*.sln
|
||||
.vs
|
||||
CMakeSettings.json
|
||||
Win32
|
||||
x64
|
||||
Debug
|
||||
Release
|
||||
MinSizeRel
|
||||
RelWithDebInfo
|
||||
*.opensdf
|
||||
|
||||
# Xcode clutter
|
||||
GLFW.build
|
||||
GLFW.xcodeproj
|
||||
|
||||
# macOS clutter
|
||||
.DS_Store
|
||||
|
||||
# Makefile generator clutter
|
||||
Makefile
|
||||
|
||||
# Ninja generator clutter
|
||||
build.ninja
|
||||
rules.ninja
|
||||
.ninja_deps
|
||||
.ninja_log
|
||||
|
||||
# CMake clutter
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
CMakeDoxyfile.in
|
||||
CMakeDoxygenDefaults.cmake
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
|
||||
# Generated files
|
||||
docs/Doxyfile
|
||||
docs/html
|
||||
docs/warnings.txt
|
||||
docs/doxygen_sqlite3.db
|
||||
src/glfw_config.h
|
||||
src/glfw3.pc
|
||||
src/glfw3Config.cmake
|
||||
src/glfw3ConfigVersion.cmake
|
||||
|
||||
# Compiled binaries
|
||||
src/libglfw.so
|
||||
src/libglfw.so.3
|
||||
src/libglfw.so.3.4
|
||||
src/libglfw.dylib
|
||||
src/libglfw.dylib
|
||||
src/libglfw.3.dylib
|
||||
src/libglfw.3.4.dylib
|
||||
src/libglfw3.a
|
||||
src/glfw3.lib
|
||||
src/glfw3.dll
|
||||
src/glfw3dll.lib
|
||||
src/libglfw3dll.a
|
||||
examples/*.app
|
||||
examples/*.exe
|
||||
examples/boing
|
||||
examples/gears
|
||||
examples/heightmap
|
||||
examples/offscreen
|
||||
examples/particles
|
||||
examples/splitview
|
||||
examples/sharing
|
||||
examples/triangle-opengl
|
||||
examples/wave
|
||||
tests/*.app
|
||||
tests/*.exe
|
||||
tests/clipboard
|
||||
tests/cursor
|
||||
tests/empty
|
||||
tests/events
|
||||
tests/gamma
|
||||
tests/glfwinfo
|
||||
tests/icon
|
||||
tests/iconify
|
||||
tests/joysticks
|
||||
tests/monitors
|
||||
tests/msaa
|
||||
tests/reopen
|
||||
tests/tearing
|
||||
tests/threads
|
||||
tests/timeout
|
||||
tests/title
|
||||
tests/triangle-vulkan
|
||||
tests/window
|
||||
tests/windows
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
|
||||
Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
|
||||
Camilla Löwy <elmindreda@glfw.org>
|
||||
|
||||
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
|
||||
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
|
||||
Marcus Geelnard <m@bitsnbites.eu>
|
||||
|
|
@ -0,0 +1,114 @@
|
|||
language: c
|
||||
compiler: clang
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
- 3.3-stable
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
dist: xenial
|
||||
name: "X11 shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
- libxext-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: xenial
|
||||
name: "X11 static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
- libxext-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: focal
|
||||
name: "Wayland shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- wayland-protocols
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: focal
|
||||
name: "Wayland static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- wayland-protocols
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: bionic
|
||||
name: "Null shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libosmesa6-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- USE_OSMESA=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: bionic
|
||||
name: "Null static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libosmesa6-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- USE_OSMESA=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: osx
|
||||
name: "Cocoa shared library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
||||
- os: osx
|
||||
name: "Cocoa static library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
||||
script:
|
||||
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
|
||||
echo Trailing whitespace found, aborting;
|
||||
exit 1;
|
||||
fi
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} -DGLFW_USE_OSMESA=${USE_OSMESA} ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
email:
|
||||
recipients:
|
||||
- ci@glfw.org
|
||||
on_success: never
|
||||
on_failure: always
|
|
@ -0,0 +1,33 @@
|
|||
# Usage:
|
||||
# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
|
||||
|
||||
set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
|
||||
set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
|
||||
set(template_path "${CMAKE_ARGV3}")
|
||||
set(target_path "${CMAKE_ARGV4}")
|
||||
|
||||
if (NOT EXISTS "${template_path}")
|
||||
message(FATAL_ERROR "Failed to find template file ${template_path}")
|
||||
endif()
|
||||
|
||||
file(DOWNLOAD "${source_url}" "${source_path}"
|
||||
STATUS download_status
|
||||
TLS_VERIFY on)
|
||||
|
||||
list(GET download_status 0 status_code)
|
||||
list(GET download_status 1 status_message)
|
||||
|
||||
if (status_code)
|
||||
message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
|
||||
endif()
|
||||
|
||||
file(STRINGS "${source_path}" lines)
|
||||
foreach(line ${lines})
|
||||
if ("${line}" MATCHES "^[0-9a-fA-F].*$")
|
||||
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
|
||||
file(REMOVE "${source_path}")
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleLongVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSRequiresCarbon</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
|
@ -0,0 +1,29 @@
|
|||
|
||||
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
|
||||
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
|
||||
endif()
|
||||
|
||||
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
|
||||
string(REGEX REPLACE "\n" ";" files "${files}")
|
||||
|
||||
foreach (file ${files})
|
||||
message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
|
||||
if (EXISTS "$ENV{DESTDIR}${file}")
|
||||
exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval)
|
||||
if (NOT "${rm_retval}" STREQUAL 0)
|
||||
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
|
||||
endif()
|
||||
elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
|
||||
EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval)
|
||||
if (NOT "${rm_retval}" STREQUAL 0)
|
||||
message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
|
||||
endif()
|
||||
else()
|
||||
message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
|
||||
endif()
|
||||
endforeach()
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=${prefix}
|
||||
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
|
||||
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
|
||||
|
||||
Name: GLFW
|
||||
Description: A multi-platform library for OpenGL, window and input
|
||||
Version: @GLFW_VERSION@
|
||||
URL: https://www.glfw.org/
|
||||
Requires.private: @GLFW_PKG_DEPS@
|
||||
Libs: -L${libdir} -l@GLFW_LIB_NAME@
|
||||
Libs.private: @GLFW_PKG_LIBS@
|
||||
Cflags: -I${includedir}
|
|
@ -0,0 +1,3 @@
|
|||
include(CMakeFindDependencyMacro)
|
||||
find_dependency(Threads)
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
|
|
@ -0,0 +1,13 @@
|
|||
# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
|
||||
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
|
||||
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
@ -0,0 +1,13 @@
|
|||
# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
@ -0,0 +1,17 @@
|
|||
# Find EpollShim
|
||||
# Once done, this will define
|
||||
#
|
||||
# EPOLLSHIM_FOUND - System has EpollShim
|
||||
# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories
|
||||
# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim
|
||||
|
||||
find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim)
|
||||
find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib)
|
||||
|
||||
if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
set(EPOLLSHIM_FOUND TRUE)
|
||||
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
|
||||
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
|
|
@ -0,0 +1,18 @@
|
|||
# Try to find OSMesa on a Unix system
|
||||
#
|
||||
# This will define:
|
||||
#
|
||||
# OSMESA_LIBRARIES - Link these to use OSMesa
|
||||
# OSMESA_INCLUDE_DIR - Include directory for OSMesa
|
||||
#
|
||||
# Copyright (c) 2014 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
|
||||
if (NOT WIN32)
|
||||
|
||||
find_package (PkgConfig)
|
||||
pkg_check_modules (PKG_OSMESA QUIET osmesa)
|
||||
|
||||
set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS})
|
||||
set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES})
|
||||
|
||||
endif ()
|
|
@ -0,0 +1,13 @@
|
|||
# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
|
||||
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
|
||||
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
@ -0,0 +1,13 @@
|
|||
# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
@ -0,0 +1,321 @@
|
|||
cmake_minimum_required(VERSION 3.1...3.17 FATAL_ERROR)
|
||||
|
||||
project(GLFW VERSION 3.4.0 LANGUAGES C)
|
||||
|
||||
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
|
||||
|
||||
if (POLICY CMP0054)
|
||||
cmake_policy(SET CMP0054 NEW)
|
||||
endif()
|
||||
|
||||
if (POLICY CMP0069)
|
||||
cmake_policy(SET CMP0069 NEW)
|
||||
endif()
|
||||
|
||||
if (POLICY CMP0077)
|
||||
cmake_policy(SET CMP0077 NEW)
|
||||
endif()
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
set(GLFW_STANDALONE TRUE)
|
||||
endif()
|
||||
|
||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
|
||||
option(GLFW_INSTALL "Generate installation target" ON)
|
||||
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
include(CMakeDependentOption)
|
||||
|
||||
cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF
|
||||
"UNIX" OFF)
|
||||
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
|
||||
"WIN32" OFF)
|
||||
cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
|
||||
"UNIX;NOT APPLE" OFF)
|
||||
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
|
||||
"MSVC" OFF)
|
||||
|
||||
if (BUILD_SHARED_LIBS AND UNIX)
|
||||
# On Unix-like systems, shared libraries can use the soname system.
|
||||
set(GLFW_LIB_NAME glfw)
|
||||
else()
|
||||
set(GLFW_LIB_NAME glfw3)
|
||||
endif()
|
||||
|
||||
if (GLFW_VULKAN_STATIC)
|
||||
if (BUILD_SHARED_LIBS)
|
||||
# If you absolutely must do this, remove this line and add the Vulkan
|
||||
# loader static library via the CMAKE_SHARED_LINKER_FLAGS
|
||||
message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
|
||||
endif()
|
||||
set(_GLFW_VULKAN_STATIC 1)
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
|
||||
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
if (GLFW_BUILD_DOCS)
|
||||
set(DOXYGEN_SKIP_DOT TRUE)
|
||||
find_package(Doxygen)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Set compiler specific flags
|
||||
#--------------------------------------------------------------------
|
||||
if (MSVC)
|
||||
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
|
||||
foreach (flag CMAKE_C_FLAGS
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
CMAKE_C_FLAGS_RELEASE
|
||||
CMAKE_C_FLAGS_MINSIZEREL
|
||||
CMAKE_C_FLAGS_RELWITHDEBINFO)
|
||||
|
||||
if (${flag} MATCHES "/MD")
|
||||
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
|
||||
endif()
|
||||
if (${flag} MATCHES "/MDd")
|
||||
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
|
||||
endif()
|
||||
|
||||
endforeach()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Detect and select backend APIs
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_USE_WAYLAND)
|
||||
set(_GLFW_WAYLAND 1)
|
||||
message(STATUS "Using Wayland for window creation")
|
||||
elseif (GLFW_USE_OSMESA)
|
||||
set(_GLFW_OSMESA 1)
|
||||
message(STATUS "Using OSMesa for headless context creation")
|
||||
elseif (WIN32)
|
||||
set(_GLFW_WIN32 1)
|
||||
message(STATUS "Using Win32 for window creation")
|
||||
elseif (APPLE)
|
||||
set(_GLFW_COCOA 1)
|
||||
message(STATUS "Using Cocoa for window creation")
|
||||
elseif (UNIX)
|
||||
set(_GLFW_X11 1)
|
||||
message(STATUS "Using X11 for window creation")
|
||||
else()
|
||||
message(FATAL_ERROR "No supported platform was detected")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Find and add Unix math and time libraries
|
||||
#--------------------------------------------------------------------
|
||||
if (UNIX AND NOT APPLE)
|
||||
find_library(RT_LIBRARY rt)
|
||||
mark_as_advanced(RT_LIBRARY)
|
||||
if (RT_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
|
||||
list(APPEND glfw_PKG_LIBS "-lrt")
|
||||
endif()
|
||||
|
||||
find_library(MATH_LIBRARY m)
|
||||
mark_as_advanced(MATH_LIBRARY)
|
||||
if (MATH_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
|
||||
list(APPEND glfw_PKG_LIBS "-lm")
|
||||
endif()
|
||||
|
||||
if (CMAKE_DL_LIBS)
|
||||
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
|
||||
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use Win32 for window creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_WIN32)
|
||||
|
||||
list(APPEND glfw_PKG_LIBS "-lgdi32")
|
||||
|
||||
if (GLFW_USE_HYBRID_HPG)
|
||||
set(_GLFW_USE_HYBRID_HPG 1)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use X11 for window creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_X11)
|
||||
|
||||
find_package(X11 REQUIRED)
|
||||
|
||||
# Set up library and include paths
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
|
||||
|
||||
# Check for XRandR (modern resolution switching and gamma control)
|
||||
if (NOT X11_Xrandr_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
|
||||
endif()
|
||||
|
||||
# Check for Xinerama (legacy multi-monitor support)
|
||||
if (NOT X11_Xinerama_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
|
||||
endif()
|
||||
|
||||
# Check for Xkb (X keyboard extension)
|
||||
if (NOT X11_Xkb_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "XKB headers not found; install X11 development package")
|
||||
endif()
|
||||
|
||||
# Check for Xcursor (cursor creation from RGBA images)
|
||||
if (NOT X11_Xcursor_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
|
||||
endif()
|
||||
|
||||
# Check for XInput (modern HID input)
|
||||
if (NOT X11_Xi_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "XInput headers not found; install libxi development package")
|
||||
endif()
|
||||
|
||||
# Check for X Shape (custom window input shape)
|
||||
if (NOT X11_Xshape_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "X Shape headers not found; install libxext development package")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use Wayland for window creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_WAYLAND)
|
||||
|
||||
include(FindPkgConfig)
|
||||
pkg_check_modules(Wayland REQUIRED
|
||||
wayland-client>=0.2.7
|
||||
wayland-cursor>=0.2.7
|
||||
wayland-egl>=0.2.7
|
||||
xkbcommon)
|
||||
|
||||
list(APPEND glfw_PKG_DEPS "wayland-client")
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${Wayland_LINK_LIBRARIES}")
|
||||
|
||||
include(CheckIncludeFiles)
|
||||
include(CheckFunctionExists)
|
||||
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
|
||||
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
|
||||
|
||||
if (NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux"))
|
||||
find_package(EpollShim)
|
||||
if (EPOLLSHIM_FOUND)
|
||||
list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use Cocoa for window creation and NSOpenGL for context creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_COCOA)
|
||||
|
||||
list(APPEND glfw_LIBRARIES
|
||||
"-framework Cocoa"
|
||||
"-framework IOKit"
|
||||
"-framework CoreFoundation")
|
||||
|
||||
set(glfw_PKG_DEPS "")
|
||||
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Add the Vulkan loader as a dependency if necessary
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_VULKAN_STATIC)
|
||||
list(APPEND glfw_PKG_DEPS "vulkan")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Export GLFW library dependencies
|
||||
#--------------------------------------------------------------------
|
||||
foreach(arg ${glfw_PKG_DEPS})
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
|
||||
endforeach()
|
||||
foreach(arg ${glfw_PKG_LIBS})
|
||||
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
|
||||
endforeach()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Create generated files
|
||||
#--------------------------------------------------------------------
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
|
||||
|
||||
configure_package_config_file(CMake/glfw3Config.cmake.in
|
||||
src/glfw3Config.cmake
|
||||
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
|
||||
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
|
||||
|
||||
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
|
||||
VERSION ${GLFW_VERSION}
|
||||
COMPATIBILITY SameMajorVersion)
|
||||
|
||||
configure_file(CMake/glfw3.pc.in src/glfw3.pc @ONLY)
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Add subdirectories
|
||||
#--------------------------------------------------------------------
|
||||
add_subdirectory(src)
|
||||
|
||||
if (GLFW_BUILD_EXAMPLES)
|
||||
add_subdirectory(examples)
|
||||
endif()
|
||||
|
||||
if (GLFW_BUILD_TESTS)
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
|
||||
add_subdirectory(docs)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Install files other than the library
|
||||
# The library is installed by src/CMakeLists.txt
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_INSTALL)
|
||||
install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
|
||||
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
|
||||
"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
|
||||
DESTINATION "${GLFW_CONFIG_PATH}")
|
||||
|
||||
install(EXPORT glfwTargets FILE glfw3Targets.cmake
|
||||
EXPORT_LINK_INTERFACE_LIBRARIES
|
||||
DESTINATION "${GLFW_CONFIG_PATH}")
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
|
||||
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
||||
|
||||
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
|
||||
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
|
||||
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
|
||||
endif()
|
||||
|
||||
# Only generate this target if no higher-level project already has
|
||||
if (NOT TARGET uninstall)
|
||||
configure_file(CMake/cmake_uninstall.cmake.in
|
||||
cmake_uninstall.cmake IMMEDIATE @ONLY)
|
||||
|
||||
add_custom_target(uninstall
|
||||
"${CMAKE_COMMAND}" -P
|
||||
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
|
||||
endif()
|
||||
endif()
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
|
||||
Copyright (c) 2006-2019 Camilla Löwy
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would
|
||||
be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not
|
||||
be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
|
@ -0,0 +1,441 @@
|
|||
# GLFW
|
||||
|
||||
[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
|
||||
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
|
||||
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
|
||||
|
||||
## Introduction
|
||||
|
||||
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
|
||||
application development. It provides a simple, platform-independent API for
|
||||
creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
|
||||
Linux both X11 and Wayland are supported.
|
||||
|
||||
GLFW is licensed under the [zlib/libpng
|
||||
license](http://www.glfw.org/license.html).
|
||||
|
||||
You can [download](http://www.glfw.org/download.html) the latest stable release
|
||||
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
|
||||
release starting with 3.0 also has a corresponding [annotated
|
||||
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
||||
|
||||
The [documentation](http://www.glfw.org/docs/latest/) is available online and is
|
||||
included in all source and binary archives. See the [release
|
||||
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
|
||||
deprecations in the latest release. For more details see the [version
|
||||
history](http://www.glfw.org/changelog.html).
|
||||
|
||||
The `master` branch is the stable integration branch and _should_ always compile
|
||||
and run on all supported platforms, although details of newly added features may
|
||||
change until they have been included in a release. New features and many bug
|
||||
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
|
||||
they are stable enough to merge.
|
||||
|
||||
If you are new to GLFW, you may find the
|
||||
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
|
||||
you have used GLFW 2 in the past, there is a [transition
|
||||
guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
|
||||
3 API.
|
||||
|
||||
|
||||
## Compiling GLFW
|
||||
|
||||
GLFW itself requires only the headers and libraries for your OS and window
|
||||
system. It does not need the headers for any context creation API (WGL, GLX,
|
||||
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
|
||||
support for them.
|
||||
|
||||
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
|
||||
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
|
||||
and Clang. It will likely compile in other environments as well, but this is
|
||||
not regularly tested.
|
||||
|
||||
There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
|
||||
available for all supported compilers.
|
||||
|
||||
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
|
||||
more information about how to compile GLFW yourself.
|
||||
|
||||
|
||||
## Using GLFW
|
||||
|
||||
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
|
||||
and the API reference.
|
||||
|
||||
|
||||
## Contributing to GLFW
|
||||
|
||||
See the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
more information.
|
||||
|
||||
|
||||
## System requirements
|
||||
|
||||
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
|
||||
Unix-like systems running the X Window System are supported even without
|
||||
a desktop environment or modern extensions, although some features require
|
||||
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
|
||||
|
||||
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
|
||||
in the documentation for more information.
|
||||
|
||||
|
||||
## Dependencies
|
||||
|
||||
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
|
||||
OS and window system.
|
||||
|
||||
The examples and test programs depend on a number of tiny libraries. These are
|
||||
located in the `deps/` directory.
|
||||
|
||||
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
|
||||
with command-line options
|
||||
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
|
||||
examples
|
||||
- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
|
||||
functions
|
||||
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
|
||||
examples
|
||||
- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
|
||||
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
|
||||
|
||||
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
|
||||
find that tool.
|
||||
|
||||
|
||||
## Reporting bugs
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
||||
|
||||
## Changelog
|
||||
|
||||
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
|
||||
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
|
||||
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
|
||||
- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
|
||||
through the window (#1236,#1568)
|
||||
- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
|
||||
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
|
||||
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
|
||||
values to select ANGLE backend (#1380)
|
||||
- Made joystick subsystem initialize at first use (#1284,#1646)
|
||||
- Updated the minimum required CMake version to 3.1
|
||||
- Disabled tests and examples by default when built as a CMake subdirectory
|
||||
- Bugfix: The CMake config-file package used an absolute path and was not
|
||||
relocatable (#1470)
|
||||
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
|
||||
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
|
||||
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
|
||||
- Bugfix: Some extension loader headers did not prevent default OpenGL header
|
||||
inclusion (#1695)
|
||||
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
|
||||
to the window menu
|
||||
- [Win32] Added a version info resource to the GLFW DLL
|
||||
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
|
||||
opaque (#1512)
|
||||
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
|
||||
symbol redefinition (#1524)
|
||||
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
|
||||
event (#1490)
|
||||
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
|
||||
window (#1499)
|
||||
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
|
||||
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
|
||||
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
|
||||
invalid pointer
|
||||
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
|
||||
(#1623)
|
||||
- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
|
||||
- [Win32] Bugfix: Monitor functions could return invalid values after
|
||||
configuration change (#1761)
|
||||
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
|
||||
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
|
||||
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
|
||||
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
|
||||
- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
|
||||
- [Cocoa] Removed dependency on the CoreVideo framework
|
||||
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
|
||||
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
|
||||
(#1412)
|
||||
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
|
||||
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
|
||||
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
|
||||
would abort (#1649)
|
||||
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
|
||||
(#1635)
|
||||
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
|
||||
could leak memory
|
||||
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
|
||||
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
|
||||
(#1462,#1528)
|
||||
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
|
||||
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
|
||||
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
|
||||
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
|
||||
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
|
||||
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
|
||||
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
|
||||
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
|
||||
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
|
||||
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
|
||||
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
|
||||
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
|
||||
- [X11] Bugfix: Any IM started after initialization would not be detected
|
||||
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
|
||||
reported as GLFW errors
|
||||
- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
|
||||
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
|
||||
non-printable keys (#1598)
|
||||
- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
|
||||
combinaitons (#1598)
|
||||
- [X11] Bugfix: Keys pressed simultaneously with others were not always
|
||||
reported (#1112,#1415,#1472,#1616)
|
||||
- [Wayland] Removed support for `wl_shell` (#1443)
|
||||
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
|
||||
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
|
||||
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
|
||||
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
|
||||
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
|
||||
(#1463)
|
||||
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
|
||||
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
||||
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
|
||||
macOS versions (#1442)
|
||||
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
|
||||
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
|
||||
(#442)
|
||||
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
|
||||
(#1380)
|
||||
|
||||
|
||||
## Contact
|
||||
|
||||
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
|
||||
well as news, documentation and other information about the project.
|
||||
|
||||
If you have questions related to the use of GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
If you have a bug to report, a patch to submit or a feature you'd like to
|
||||
request, please file it in the
|
||||
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
|
||||
|
||||
Finally, if you're interested in helping out with the development of GLFW or
|
||||
porting it to your favorite platform, join us on the forum, GitHub or IRC.
|
||||
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
GLFW exists because people around the world donated their time and lent their
|
||||
skills.
|
||||
|
||||
- Bobyshev Alexander
|
||||
- Matt Arsenault
|
||||
- David Avedissian
|
||||
- Keith Bauer
|
||||
- John Bartholomew
|
||||
- Coşku Baş
|
||||
- Niklas Behrens
|
||||
- Andrew Belt
|
||||
- Niklas Bergström
|
||||
- Denis Bernard
|
||||
- Doug Binks
|
||||
- blanco
|
||||
- Kyle Brenneman
|
||||
- Rok Breulj
|
||||
- Kai Burjack
|
||||
- Martin Capitanio
|
||||
- Nicolas Caramelli
|
||||
- David Carlier
|
||||
- Arturo Castro
|
||||
- Chi-kwan Chan
|
||||
- Ian Clarkson
|
||||
- Michał Cichoń
|
||||
- Lambert Clara
|
||||
- Anna Clarke
|
||||
- Yaron Cohen-Tal
|
||||
- Omar Cornut
|
||||
- Andrew Corrigan
|
||||
- Bailey Cosier
|
||||
- Noel Cower
|
||||
- Jason Daly
|
||||
- Jarrod Davis
|
||||
- Olivier Delannoy
|
||||
- Paul R. Deppe
|
||||
- Michael Dickens
|
||||
- Роман Донченко
|
||||
- Mario Dorn
|
||||
- Wolfgang Draxinger
|
||||
- Jonathan Dummer
|
||||
- Ralph Eastwood
|
||||
- Fredrik Ehnbom
|
||||
- Robin Eklind
|
||||
- Siavash Eliasi
|
||||
- Felipe Ferreira
|
||||
- Michael Fogleman
|
||||
- Gerald Franz
|
||||
- Mário Freitas
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
- Charles Giessen
|
||||
- Ryan C. Gordon
|
||||
- Stephen Gowen
|
||||
- Kovid Goyal
|
||||
- Eloi Marín Gratacós
|
||||
- Stefan Gustavson
|
||||
- Jonathan Hale
|
||||
- Sylvain Hellegouarch
|
||||
- Matthew Henry
|
||||
- heromyth
|
||||
- Lucas Hinderberger
|
||||
- Paul Holden
|
||||
- Warren Hu
|
||||
- Charles Huber
|
||||
- IntellectualKitty
|
||||
- Aaron Jacobs
|
||||
- Erik S. V. Jansson
|
||||
- Toni Jovanoski
|
||||
- Arseny Kapoulkine
|
||||
- Cem Karan
|
||||
- Osman Keskin
|
||||
- Josh Kilmer
|
||||
- Byunghoon Kim
|
||||
- Cameron King
|
||||
- Peter Knut
|
||||
- Christoph Kubisch
|
||||
- Yuri Kunde Schlesner
|
||||
- Rokas Kupstys
|
||||
- Konstantin Käfer
|
||||
- Eric Larson
|
||||
- Francis Lecavalier
|
||||
- Robin Leffmann
|
||||
- Glenn Lewis
|
||||
- Shane Liesegang
|
||||
- Anders Lindqvist
|
||||
- Leon Linhart
|
||||
- Eyal Lotem
|
||||
- Aaron Loucks
|
||||
- Luflosi
|
||||
- lukect
|
||||
- Tristam MacDonald
|
||||
- Hans Mackowiak
|
||||
- Дмитри Малышев
|
||||
- Zbigniew Mandziejewicz
|
||||
- Adam Marcus
|
||||
- Célestin Marot
|
||||
- Kyle McDonald
|
||||
- David Medlock
|
||||
- Bryce Mehring
|
||||
- Jonathan Mercier
|
||||
- Marcel Metz
|
||||
- Liam Middlebrook
|
||||
- Ave Milia
|
||||
- Jonathan Miller
|
||||
- Kenneth Miller
|
||||
- Bruce Mitchener
|
||||
- Jack Moffitt
|
||||
- Jeff Molofee
|
||||
- Alexander Monakov
|
||||
- Pierre Morel
|
||||
- Jon Morton
|
||||
- Pierre Moulon
|
||||
- Martins Mozeiko
|
||||
- Julian Møller
|
||||
- ndogxj
|
||||
- Kristian Nielsen
|
||||
- Kamil Nowakowski
|
||||
- onox
|
||||
- Denis Ovod
|
||||
- Ozzy
|
||||
- Andri Pálsson
|
||||
- Peoro
|
||||
- Braden Pellett
|
||||
- Christopher Pelloux
|
||||
- Arturo J. Pérez
|
||||
- Vladimir Perminov
|
||||
- Anthony Pesch
|
||||
- Orson Peters
|
||||
- Emmanuel Gil Peyrot
|
||||
- Cyril Pichard
|
||||
- Keith Pitt
|
||||
- Stanislav Podgorskiy
|
||||
- Konstantin Podsvirov
|
||||
- Nathan Poirier
|
||||
- Alexandre Pretyman
|
||||
- Pablo Prietz
|
||||
- przemekmirek
|
||||
- pthom
|
||||
- Guillaume Racicot
|
||||
- Philip Rideout
|
||||
- Eddie Ringle
|
||||
- Max Risuhin
|
||||
- Jorge Rodriguez
|
||||
- Luca Rood
|
||||
- Ed Ropple
|
||||
- Aleksey Rybalkin
|
||||
- Mikko Rytkönen
|
||||
- Riku Salminen
|
||||
- Brandon Schaefer
|
||||
- Sebastian Schuberth
|
||||
- Christian Sdunek
|
||||
- Matt Sealey
|
||||
- Steve Sexton
|
||||
- Arkady Shapkin
|
||||
- Ali Sherief
|
||||
- Yoshiki Shibukawa
|
||||
- Dmitri Shuralyov
|
||||
- Daniel Skorupski
|
||||
- Bradley Smith
|
||||
- Cliff Smolinsky
|
||||
- Patrick Snape
|
||||
- Erlend Sogge Heggen
|
||||
- Julian Squires
|
||||
- Johannes Stein
|
||||
- Pontus Stenetorp
|
||||
- Michael Stocker
|
||||
- Justin Stoecker
|
||||
- Elviss Strazdins
|
||||
- Paul Sultana
|
||||
- Nathan Sweet
|
||||
- TTK-Bandit
|
||||
- Jared Tiala
|
||||
- Sergey Tikhomirov
|
||||
- Arthur Tombs
|
||||
- Ioannis Tsakpinis
|
||||
- Samuli Tuomola
|
||||
- Matthew Turner
|
||||
- urraka
|
||||
- Elias Vanderstuyft
|
||||
- Stef Velzel
|
||||
- Jari Vetoniemi
|
||||
- Ricardo Vieira
|
||||
- Nicholas Vitovitch
|
||||
- Simon Voordouw
|
||||
- Corentin Wallez
|
||||
- Torsten Walluhn
|
||||
- Patrick Walton
|
||||
- Xo Wang
|
||||
- Waris
|
||||
- Jay Weisskopf
|
||||
- Frank Wille
|
||||
- Tatsuya Yatagawa
|
||||
- Ryogo Yoshimura
|
||||
- Lukas Zanner
|
||||
- Andrey Zholos
|
||||
- Aihui Zhu
|
||||
- Santi Zupancic
|
||||
- Jonas Ådahl
|
||||
- Lasse Öörni
|
||||
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
||||
reports, patches, feedback, testing and encouragement
|
||||
|
|
@ -0,0 +1,230 @@
|
|||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
const int no_argument = 0;
|
||||
const int required_argument = 1;
|
||||
const int optional_argument = 2;
|
||||
|
||||
char* optarg;
|
||||
int optopt;
|
||||
/* The variable optind [...] shall be initialized to 1 by the system. */
|
||||
int optind = 1;
|
||||
int opterr;
|
||||
|
||||
static char* optcursor = NULL;
|
||||
|
||||
/* Implemented based on [1] and [2] for optional arguments.
|
||||
optopt is handled FreeBSD-style, per [3].
|
||||
Other GNU and FreeBSD extensions are purely accidental.
|
||||
|
||||
[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
|
||||
[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
|
||||
*/
|
||||
int getopt(int argc, char* const argv[], const char* optstring) {
|
||||
int optchar = -1;
|
||||
const char* optdecl = NULL;
|
||||
|
||||
optarg = NULL;
|
||||
opterr = 0;
|
||||
optopt = 0;
|
||||
|
||||
/* Unspecified, but we need it to avoid overrunning the argv bounds. */
|
||||
if (optind >= argc)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] is a null pointer, getopt()
|
||||
shall return -1 without changing optind. */
|
||||
if (argv[optind] == NULL)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called *argv[optind] is not the character '-',
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (*argv[optind] != '-')
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "-",
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (strcmp(argv[optind], "-") == 0)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "--",
|
||||
getopt() shall return -1 after incrementing optind. */
|
||||
if (strcmp(argv[optind], "--") == 0) {
|
||||
++optind;
|
||||
goto no_more_optchars;
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *optcursor == '\0')
|
||||
optcursor = argv[optind] + 1;
|
||||
|
||||
optchar = *optcursor;
|
||||
|
||||
/* FreeBSD: The variable optopt saves the last known option character
|
||||
returned by getopt(). */
|
||||
optopt = optchar;
|
||||
|
||||
/* The getopt() function shall return the next option character (if one is
|
||||
found) from argv that matches a character in optstring, if there is
|
||||
one that matches. */
|
||||
optdecl = strchr(optstring, optchar);
|
||||
if (optdecl) {
|
||||
/* [I]f a character is followed by a colon, the option takes an
|
||||
argument. */
|
||||
if (optdecl[1] == ':') {
|
||||
optarg = ++optcursor;
|
||||
if (*optarg == '\0') {
|
||||
/* GNU extension: Two colons mean an option takes an
|
||||
optional arg; if there is text in the current argv-element
|
||||
(i.e., in the same word as the option name itself, for example,
|
||||
"-oarg"), then it is returned in optarg, otherwise optarg is set
|
||||
to zero. */
|
||||
if (optdecl[2] != ':') {
|
||||
/* If the option was the last character in the string pointed to by
|
||||
an element of argv, then optarg shall contain the next element
|
||||
of argv, and optind shall be incremented by 2. If the resulting
|
||||
value of optind is greater than argc, this indicates a missing
|
||||
option-argument, and getopt() shall return an error indication.
|
||||
|
||||
Otherwise, optarg shall point to the string following the
|
||||
option character in that element of argv, and optind shall be
|
||||
incremented by 1.
|
||||
*/
|
||||
if (++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
} else {
|
||||
/* If it detects a missing option-argument, it shall return the
|
||||
colon character ( ':' ) if the first character of optstring
|
||||
was a colon, or a question-mark character ( '?' ) otherwise.
|
||||
*/
|
||||
optarg = NULL;
|
||||
optchar = (optstring[0] == ':') ? ':' : '?';
|
||||
}
|
||||
} else {
|
||||
optarg = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
optcursor = NULL;
|
||||
}
|
||||
} else {
|
||||
/* If getopt() encounters an option character that is not contained in
|
||||
optstring, it shall return the question-mark ( '?' ) character. */
|
||||
optchar = '?';
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *++optcursor == '\0')
|
||||
++optind;
|
||||
|
||||
return optchar;
|
||||
|
||||
no_more_optchars:
|
||||
optcursor = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Implementation based on [1].
|
||||
|
||||
[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
*/
|
||||
int getopt_long(int argc, char* const argv[], const char* optstring,
|
||||
const struct option* longopts, int* longindex) {
|
||||
const struct option* o = longopts;
|
||||
const struct option* match = NULL;
|
||||
int num_matches = 0;
|
||||
size_t argument_name_length = 0;
|
||||
const char* current_argument = NULL;
|
||||
int retval = -1;
|
||||
|
||||
optarg = NULL;
|
||||
optopt = 0;
|
||||
|
||||
if (optind >= argc)
|
||||
return -1;
|
||||
|
||||
if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
|
||||
return getopt(argc, argv, optstring);
|
||||
|
||||
/* It's an option; starts with -- and is longer than two chars. */
|
||||
current_argument = argv[optind] + 2;
|
||||
argument_name_length = strcspn(current_argument, "=");
|
||||
for (; o->name; ++o) {
|
||||
if (strncmp(o->name, current_argument, argument_name_length) == 0) {
|
||||
match = o;
|
||||
++num_matches;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_matches == 1) {
|
||||
/* If longindex is not NULL, it points to a variable which is set to the
|
||||
index of the long option relative to longopts. */
|
||||
if (longindex)
|
||||
*longindex = (int) (match - longopts);
|
||||
|
||||
/* If flag is NULL, then getopt_long() shall return val.
|
||||
Otherwise, getopt_long() returns 0, and flag shall point to a variable
|
||||
which shall be set to val if the option is found, but left unchanged if
|
||||
the option is not found. */
|
||||
if (match->flag)
|
||||
*(match->flag) = match->val;
|
||||
|
||||
retval = match->flag ? 0 : match->val;
|
||||
|
||||
if (match->has_arg != no_argument) {
|
||||
optarg = strchr(argv[optind], '=');
|
||||
if (optarg != NULL)
|
||||
++optarg;
|
||||
|
||||
if (match->has_arg == required_argument) {
|
||||
/* Only scan the next argv for required arguments. Behavior is not
|
||||
specified, but has been observed with Ubuntu and Mac OSX. */
|
||||
if (optarg == NULL && ++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
}
|
||||
|
||||
if (optarg == NULL)
|
||||
retval = ':';
|
||||
}
|
||||
} else if (strchr(argv[optind], '=')) {
|
||||
/* An argument was provided to a non-argument option.
|
||||
I haven't seen this specified explicitly, but both GNU and BSD-based
|
||||
implementations show this behavior.
|
||||
*/
|
||||
retval = '?';
|
||||
}
|
||||
} else {
|
||||
/* Unknown option or ambiguous match. */
|
||||
retval = '?';
|
||||
}
|
||||
|
||||
++optind;
|
||||
return retval;
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_GETOPT_PORT_H
|
||||
#define INCLUDED_GETOPT_PORT_H
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern const int no_argument;
|
||||
extern const int required_argument;
|
||||
extern const int optional_argument;
|
||||
|
||||
extern char* optarg;
|
||||
extern int optind, opterr, optopt;
|
||||
|
||||
struct option {
|
||||
const char* name;
|
||||
int has_arg;
|
||||
int* flag;
|
||||
int val;
|
||||
};
|
||||
|
||||
int getopt(int argc, char* const argv[], const char* optstring);
|
||||
|
||||
int getopt_long(int argc, char* const argv[],
|
||||
const char* optstring, const struct option* longopts, int* longindex);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // INCLUDED_GETOPT_PORT_H
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,290 @@
|
|||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||
# define KHRONOS_STATIC 1
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(KHRONOS_STATIC)
|
||||
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||
* header compatible with static linking. */
|
||||
# define KHRONOS_APICALL
|
||||
#elif defined(_WIN32)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
|
@ -0,0 +1,92 @@
|
|||
/* */
|
||||
/* File: vk_platform.h */
|
||||
/* */
|
||||
/*
|
||||
** Copyright (c) 2014-2017 The Khronos Group Inc.
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef VK_PLATFORM_H_
|
||||
#define VK_PLATFORM_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/*
|
||||
***************************************************************************************************
|
||||
* Platform-specific directives and type declarations
|
||||
***************************************************************************************************
|
||||
*/
|
||||
|
||||
/* Platform-specific calling convention macros.
|
||||
*
|
||||
* Platforms should define these so that Vulkan clients call Vulkan commands
|
||||
* with the same calling conventions that the Vulkan implementation expects.
|
||||
*
|
||||
* VKAPI_ATTR - Placed before the return type in function declarations.
|
||||
* Useful for C++11 and GCC/Clang-style function attribute syntax.
|
||||
* VKAPI_CALL - Placed after the return type in function declarations.
|
||||
* Useful for MSVC-style calling convention syntax.
|
||||
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
|
||||
*
|
||||
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
|
||||
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
|
||||
*/
|
||||
#if defined(_WIN32)
|
||||
/* On Windows, Vulkan commands use the stdcall convention */
|
||||
#define VKAPI_ATTR
|
||||
#define VKAPI_CALL __stdcall
|
||||
#define VKAPI_PTR VKAPI_CALL
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
|
||||
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
|
||||
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
|
||||
/* calling convention, i.e. float parameters are passed in registers. This */
|
||||
/* is true even if the rest of the application passes floats on the stack, */
|
||||
/* as it does by default when compiling for the armeabi-v7a NDK ABI. */
|
||||
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
|
||||
#define VKAPI_CALL
|
||||
#define VKAPI_PTR VKAPI_ATTR
|
||||
#else
|
||||
/* On other platforms, use the default calling convention */
|
||||
#define VKAPI_ATTR
|
||||
#define VKAPI_CALL
|
||||
#define VKAPI_PTR
|
||||
#endif
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#if !defined(VK_NO_STDINT_H)
|
||||
#if defined(_MSC_VER) && (_MSC_VER < 1600)
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
#else
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
#endif /* !defined(VK_NO_STDINT_H) */
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,593 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <glad/vulkan.h>
|
||||
|
||||
#ifndef GLAD_IMPL_UTIL_C_
|
||||
#define GLAD_IMPL_UTIL_C_
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
|
||||
#else
|
||||
#define GLAD_IMPL_UTIL_SSCANF sscanf
|
||||
#endif
|
||||
|
||||
#endif /* GLAD_IMPL_UTIL_C_ */
|
||||
|
||||
|
||||
int GLAD_VK_VERSION_1_0 = 0;
|
||||
int GLAD_VK_VERSION_1_1 = 0;
|
||||
int GLAD_VK_EXT_debug_report = 0;
|
||||
int GLAD_VK_KHR_surface = 0;
|
||||
int GLAD_VK_KHR_swapchain = 0;
|
||||
|
||||
|
||||
|
||||
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
|
||||
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
|
||||
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
|
||||
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
|
||||
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
|
||||
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
|
||||
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
|
||||
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
|
||||
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
|
||||
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
|
||||
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
|
||||
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
|
||||
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
|
||||
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
|
||||
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
|
||||
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
|
||||
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
|
||||
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
|
||||
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
|
||||
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
|
||||
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
|
||||
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
|
||||
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
|
||||
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
|
||||
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
|
||||
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
|
||||
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
|
||||
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
|
||||
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
|
||||
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
|
||||
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
|
||||
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
|
||||
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
|
||||
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
|
||||
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
|
||||
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
|
||||
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
|
||||
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
|
||||
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
|
||||
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
|
||||
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
|
||||
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
|
||||
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
|
||||
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
|
||||
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
|
||||
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
|
||||
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
|
||||
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
|
||||
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
|
||||
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
|
||||
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
|
||||
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
|
||||
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
|
||||
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
|
||||
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
|
||||
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
|
||||
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
|
||||
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
|
||||
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
|
||||
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
|
||||
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
|
||||
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
|
||||
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
|
||||
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
|
||||
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
|
||||
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
|
||||
PFN_vkCreateFence glad_vkCreateFence = NULL;
|
||||
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
|
||||
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
|
||||
PFN_vkCreateImage glad_vkCreateImage = NULL;
|
||||
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
|
||||
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
|
||||
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
|
||||
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
|
||||
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
|
||||
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
|
||||
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
|
||||
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
|
||||
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
|
||||
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
|
||||
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
|
||||
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
|
||||
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
|
||||
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
|
||||
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
|
||||
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
|
||||
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
|
||||
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
|
||||
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
|
||||
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
|
||||
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
|
||||
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
|
||||
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
|
||||
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
|
||||
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
|
||||
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
|
||||
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
|
||||
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
|
||||
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
|
||||
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
|
||||
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
|
||||
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
|
||||
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
|
||||
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
|
||||
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
|
||||
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
|
||||
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
|
||||
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
|
||||
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
|
||||
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
|
||||
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
|
||||
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
|
||||
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
|
||||
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
|
||||
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
|
||||
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
|
||||
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
|
||||
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
|
||||
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
|
||||
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
|
||||
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
|
||||
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
|
||||
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
|
||||
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
|
||||
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
|
||||
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
|
||||
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
|
||||
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
|
||||
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
|
||||
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
|
||||
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
|
||||
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
|
||||
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
|
||||
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
|
||||
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
|
||||
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
|
||||
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
|
||||
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
|
||||
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
|
||||
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
|
||||
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
|
||||
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
|
||||
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
|
||||
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
|
||||
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
|
||||
PFN_vkMapMemory glad_vkMapMemory = NULL;
|
||||
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
|
||||
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
|
||||
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
|
||||
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
|
||||
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
|
||||
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
|
||||
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
|
||||
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
|
||||
PFN_vkResetEvent glad_vkResetEvent = NULL;
|
||||
PFN_vkResetFences glad_vkResetFences = NULL;
|
||||
PFN_vkSetEvent glad_vkSetEvent = NULL;
|
||||
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
|
||||
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
|
||||
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
|
||||
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
|
||||
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
|
||||
|
||||
|
||||
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_VERSION_1_0) return;
|
||||
vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
|
||||
vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
|
||||
vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
|
||||
vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
|
||||
vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
|
||||
vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
|
||||
vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
|
||||
vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
|
||||
vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
|
||||
vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
|
||||
vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
|
||||
vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
|
||||
vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
|
||||
vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
|
||||
vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
|
||||
vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
|
||||
vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
|
||||
vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
|
||||
vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
|
||||
vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
|
||||
vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
|
||||
vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
|
||||
vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
|
||||
vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
|
||||
vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
|
||||
vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
|
||||
vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
|
||||
vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
|
||||
vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
|
||||
vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
|
||||
vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
|
||||
vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
|
||||
vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
|
||||
vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
|
||||
vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
|
||||
vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
|
||||
vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
|
||||
vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
|
||||
vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
|
||||
vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
|
||||
vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
|
||||
vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
|
||||
vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
|
||||
vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
|
||||
vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
|
||||
vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
|
||||
vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
|
||||
vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
|
||||
vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
|
||||
vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
|
||||
vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
|
||||
vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
|
||||
vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
|
||||
vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
|
||||
vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
|
||||
vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
|
||||
vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
|
||||
vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
|
||||
vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
|
||||
vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
|
||||
vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
|
||||
vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
|
||||
vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
|
||||
vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
|
||||
vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
|
||||
vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
|
||||
vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
|
||||
vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
|
||||
vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
|
||||
vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
|
||||
vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
|
||||
vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
|
||||
vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
|
||||
vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
|
||||
vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
|
||||
vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
|
||||
vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
|
||||
vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
|
||||
vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
|
||||
vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
|
||||
vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
|
||||
vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
|
||||
vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
|
||||
vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
|
||||
vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
|
||||
vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
|
||||
vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
|
||||
vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
|
||||
vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
|
||||
vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
|
||||
vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
|
||||
vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
|
||||
vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
|
||||
vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
|
||||
vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
|
||||
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
|
||||
vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
|
||||
vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
|
||||
vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
|
||||
vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
|
||||
vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
|
||||
vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
|
||||
vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
|
||||
vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
|
||||
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
|
||||
vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
|
||||
vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
|
||||
vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
|
||||
vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
|
||||
vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
|
||||
vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
|
||||
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
|
||||
vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
|
||||
vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
|
||||
vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
|
||||
vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
|
||||
vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
|
||||
vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
|
||||
vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
|
||||
vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
|
||||
vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
|
||||
vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
|
||||
vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
|
||||
vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
|
||||
vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
|
||||
vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
|
||||
vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
|
||||
vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
|
||||
vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
|
||||
vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
|
||||
vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
|
||||
vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
|
||||
vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
|
||||
vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
|
||||
vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
|
||||
vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_VERSION_1_1) return;
|
||||
vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
|
||||
vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
|
||||
vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
|
||||
vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
|
||||
vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
|
||||
vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
|
||||
vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
|
||||
vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
|
||||
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
|
||||
vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
|
||||
vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
|
||||
vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
|
||||
vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
|
||||
vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
|
||||
vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
|
||||
vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
|
||||
vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
|
||||
vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
|
||||
vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
|
||||
vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
|
||||
vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
|
||||
vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
|
||||
vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
|
||||
vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
|
||||
vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
|
||||
vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
|
||||
vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_EXT_debug_report) return;
|
||||
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
|
||||
vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
|
||||
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_KHR_surface) return;
|
||||
vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_KHR_swapchain) return;
|
||||
vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
|
||||
vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
|
||||
vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
|
||||
vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
|
||||
vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
|
||||
vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
|
||||
vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
|
||||
vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
|
||||
vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
|
||||
uint32_t i;
|
||||
uint32_t instance_extension_count = 0;
|
||||
uint32_t device_extension_count = 0;
|
||||
uint32_t max_extension_count;
|
||||
uint32_t total_extension_count;
|
||||
char **extensions;
|
||||
VkExtensionProperties *ext_properties;
|
||||
VkResult result;
|
||||
|
||||
if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
|
||||
if (result != VK_SUCCESS) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (physical_device != NULL) {
|
||||
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
|
||||
if (result != VK_SUCCESS) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
total_extension_count = instance_extension_count + device_extension_count;
|
||||
max_extension_count = instance_extension_count > device_extension_count
|
||||
? instance_extension_count : device_extension_count;
|
||||
|
||||
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
|
||||
if (ext_properties == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
|
||||
if (result != VK_SUCCESS) {
|
||||
free((void*) ext_properties);
|
||||
return 0;
|
||||
}
|
||||
|
||||
extensions = (char**) calloc(total_extension_count, sizeof(char*));
|
||||
if (extensions == NULL) {
|
||||
free((void*) ext_properties);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < instance_extension_count; ++i) {
|
||||
VkExtensionProperties ext = ext_properties[i];
|
||||
|
||||
size_t extension_name_length = strlen(ext.extensionName) + 1;
|
||||
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
|
||||
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
|
||||
}
|
||||
|
||||
if (physical_device != NULL) {
|
||||
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
|
||||
if (result != VK_SUCCESS) {
|
||||
for (i = 0; i < instance_extension_count; ++i) {
|
||||
free((void*) extensions[i]);
|
||||
}
|
||||
free(extensions);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < device_extension_count; ++i) {
|
||||
VkExtensionProperties ext = ext_properties[i];
|
||||
|
||||
size_t extension_name_length = strlen(ext.extensionName) + 1;
|
||||
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
|
||||
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
|
||||
}
|
||||
}
|
||||
|
||||
free((void*) ext_properties);
|
||||
|
||||
*out_extension_count = total_extension_count;
|
||||
*out_extensions = extensions;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
|
||||
uint32_t i;
|
||||
|
||||
for(i = 0; i < extension_count ; ++i) {
|
||||
free((void*) (extensions[i]));
|
||||
}
|
||||
|
||||
free((void*) extensions);
|
||||
}
|
||||
|
||||
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < extension_count; ++i) {
|
||||
if(strcmp(name, extensions[i]) == 0) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
|
||||
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
||||
}
|
||||
|
||||
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
|
||||
uint32_t extension_count = 0;
|
||||
char **extensions = NULL;
|
||||
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
|
||||
|
||||
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
|
||||
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
|
||||
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
|
||||
|
||||
glad_vk_free_extensions(extension_count, extensions);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
|
||||
int major = 1;
|
||||
int minor = 0;
|
||||
|
||||
#ifdef VK_VERSION_1_1
|
||||
if (vkEnumerateInstanceVersion != NULL) {
|
||||
uint32_t version;
|
||||
VkResult result;
|
||||
|
||||
result = vkEnumerateInstanceVersion(&version);
|
||||
if (result == VK_SUCCESS) {
|
||||
major = (int) VK_VERSION_MAJOR(version);
|
||||
minor = (int) VK_VERSION_MINOR(version);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
|
||||
VkPhysicalDeviceProperties properties;
|
||||
vkGetPhysicalDeviceProperties(physical_device, &properties);
|
||||
|
||||
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
|
||||
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
|
||||
}
|
||||
|
||||
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
||||
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
||||
|
||||
return GLAD_MAKE_VERSION(major, minor);
|
||||
}
|
||||
|
||||
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
|
||||
int version;
|
||||
|
||||
#ifdef VK_VERSION_1_1
|
||||
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
|
||||
#endif
|
||||
version = glad_vk_find_core_vulkan( physical_device);
|
||||
if (!version) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
glad_vk_load_VK_VERSION_1_0(load, userptr);
|
||||
glad_vk_load_VK_VERSION_1_1(load, userptr);
|
||||
|
||||
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
|
||||
glad_vk_load_VK_EXT_debug_report(load, userptr);
|
||||
glad_vk_load_VK_KHR_surface(load, userptr);
|
||||
glad_vk_load_VK_KHR_swapchain(load, userptr);
|
||||
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
|
||||
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
|
||||
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,621 @@
|
|||
#ifndef LINMATH_H
|
||||
#define LINMATH_H
|
||||
|
||||
#include <math.h>
|
||||
|
||||
/* 2020-03-02 Camilla Löwy <elmindreda@elmindreda.org>
|
||||
* - Added inclusion of string.h for memcpy
|
||||
* - Replaced tan and acos with tanf and acosf
|
||||
* - Replaced double constants with float equivalents
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#ifdef LINMATH_NO_INLINE
|
||||
#define LINMATH_H_FUNC static
|
||||
#else
|
||||
#define LINMATH_H_FUNC static inline
|
||||
#endif
|
||||
|
||||
#define LINMATH_H_DEFINE_VEC(n) \
|
||||
typedef float vec##n[n]; \
|
||||
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] + b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] - b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = v[i] * s; \
|
||||
} \
|
||||
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
float p = 0.; \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
p += b[i]*a[i]; \
|
||||
return p; \
|
||||
} \
|
||||
LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
|
||||
{ \
|
||||
return sqrtf(vec##n##_mul_inner(v,v)); \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
|
||||
{ \
|
||||
float k = 1.f / vec##n##_len(v); \
|
||||
vec##n##_scale(r, v, k); \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]<b[i] ? a[i] : b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]>b[i] ? a[i] : b[i]; \
|
||||
}
|
||||
|
||||
LINMATH_H_DEFINE_VEC(2)
|
||||
LINMATH_H_DEFINE_VEC(3)
|
||||
LINMATH_H_DEFINE_VEC(4)
|
||||
|
||||
LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||
{
|
||||
float p = 2.f*vec3_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<3;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
r[3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 v, vec4 n)
|
||||
{
|
||||
float p = 2.f*vec4_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<4;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
typedef vec4 mat4x4[4];
|
||||
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = i==j ? 1.f : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 N)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = N[i][j];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[k][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[i][k];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 N)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j)
|
||||
for(i=0; i<4; ++i)
|
||||
M[i][j] = N[j][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_add(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_sub(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_scale(M[i], a[i], k);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
|
||||
{
|
||||
int i;
|
||||
vec4_scale(M[0], a[0], x);
|
||||
vec4_scale(M[1], a[1], y);
|
||||
vec4_scale(M[2], a[2], z);
|
||||
for(i = 0; i < 4; ++i) {
|
||||
M[3][i] = a[3][i];
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
mat4x4 temp;
|
||||
int k, r, c;
|
||||
for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
|
||||
temp[c][r] = 0.f;
|
||||
for(k=0; k<4; ++k)
|
||||
temp[c][r] += a[k][r] * b[c][k];
|
||||
}
|
||||
mat4x4_dup(M, temp);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j) {
|
||||
r[j] = 0.f;
|
||||
for(i=0; i<4; ++i)
|
||||
r[j] += M[i][j] * v[i];
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
|
||||
{
|
||||
mat4x4_identity(T);
|
||||
T[3][0] = x;
|
||||
T[3][1] = y;
|
||||
T[3][2] = z;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
|
||||
{
|
||||
vec4 t = {x, y, z, 0};
|
||||
vec4 r;
|
||||
int i;
|
||||
for (i = 0; i < 4; ++i) {
|
||||
mat4x4_row(r, M, i);
|
||||
M[3][i] += vec4_mul_inner(r, t);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
|
||||
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
vec3 u = {x, y, z};
|
||||
|
||||
if(vec3_len(u) > 1e-4) {
|
||||
vec3_norm(u, u);
|
||||
mat4x4 T;
|
||||
mat4x4_from_vec3_mul_outer(T, u, u);
|
||||
|
||||
mat4x4 S = {
|
||||
{ 0, u[2], -u[1], 0},
|
||||
{-u[2], 0, u[0], 0},
|
||||
{ u[1], -u[0], 0, 0},
|
||||
{ 0, 0, 0, 0}
|
||||
};
|
||||
mat4x4_scale(S, S, s);
|
||||
|
||||
mat4x4 C;
|
||||
mat4x4_identity(C);
|
||||
mat4x4_sub(C, C, T);
|
||||
|
||||
mat4x4_scale(C, C, c);
|
||||
|
||||
mat4x4_add(T, T, C);
|
||||
mat4x4_add(T, T, S);
|
||||
|
||||
T[3][3] = 1.;
|
||||
mat4x4_mul(R, M, T);
|
||||
} else {
|
||||
mat4x4_dup(R, M);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{1.f, 0.f, 0.f, 0.f},
|
||||
{0.f, c, s, 0.f},
|
||||
{0.f, -s, c, 0.f},
|
||||
{0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, 0.f, -s, 0.f},
|
||||
{ 0.f, 1.f, 0.f, 0.f},
|
||||
{ s, 0.f, c, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, s, 0.f, 0.f},
|
||||
{ -s, c, 0.f, 0.f},
|
||||
{ 0.f, 0.f, 1.f, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
|
||||
{
|
||||
float s[6];
|
||||
float c[6];
|
||||
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
|
||||
s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
|
||||
s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
|
||||
s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
|
||||
s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
|
||||
s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
|
||||
|
||||
c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
|
||||
c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
|
||||
c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
|
||||
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
|
||||
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
|
||||
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
|
||||
|
||||
/* Assumes it is invertible */
|
||||
float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
|
||||
|
||||
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
|
||||
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
|
||||
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
|
||||
T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
|
||||
|
||||
T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
|
||||
T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
|
||||
T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
|
||||
T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
|
||||
|
||||
T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
|
||||
T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
|
||||
T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
|
||||
T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
|
||||
|
||||
T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
|
||||
T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
|
||||
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
|
||||
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
|
||||
{
|
||||
mat4x4_dup(R, M);
|
||||
float s = 1.;
|
||||
vec3 h;
|
||||
|
||||
vec3_norm(R[2], R[2]);
|
||||
|
||||
s = vec3_mul_inner(R[1], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[1], R[1], h);
|
||||
vec3_norm(R[1], R[1]);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[1]);
|
||||
vec3_scale(h, R[1], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
vec3_norm(R[0], R[0]);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f*n/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f*n/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = (r+l)/(r-l);
|
||||
M[2][1] = (t+b)/(t-b);
|
||||
M[2][2] = -(f+n)/(f-n);
|
||||
M[2][3] = -1.f;
|
||||
|
||||
M[3][2] = -2.f*(f*n)/(f-n);
|
||||
M[3][0] = M[3][1] = M[3][3] = 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][2] = -2.f/(f-n);
|
||||
M[2][0] = M[2][1] = M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = -(r+l)/(r-l);
|
||||
M[3][1] = -(t+b)/(t-b);
|
||||
M[3][2] = -(f+n)/(f-n);
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
|
||||
{
|
||||
/* NOTE: Degrees are an unhandy unit to work with.
|
||||
* linmath.h uses radians for everything! */
|
||||
float const a = 1.f / tanf(y_fov / 2.f);
|
||||
|
||||
m[0][0] = a / aspect;
|
||||
m[0][1] = 0.f;
|
||||
m[0][2] = 0.f;
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = 0.f;
|
||||
m[1][1] = a;
|
||||
m[1][2] = 0.f;
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = 0.f;
|
||||
m[2][1] = 0.f;
|
||||
m[2][2] = -((f + n) / (f - n));
|
||||
m[2][3] = -1.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = -((2.f * f * n) / (f - n));
|
||||
m[3][3] = 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
||||
{
|
||||
/* Adapted from Android's OpenGL Matrix.java. */
|
||||
/* See the OpenGL GLUT documentation for gluLookAt for a description */
|
||||
/* of the algorithm. We implement it in a straightforward way: */
|
||||
|
||||
/* TODO: The negation of of can be spared by swapping the order of
|
||||
* operands in the following cross products in the right way. */
|
||||
vec3 f;
|
||||
vec3_sub(f, center, eye);
|
||||
vec3_norm(f, f);
|
||||
|
||||
vec3 s;
|
||||
vec3_mul_cross(s, f, up);
|
||||
vec3_norm(s, s);
|
||||
|
||||
vec3 t;
|
||||
vec3_mul_cross(t, s, f);
|
||||
|
||||
m[0][0] = s[0];
|
||||
m[0][1] = t[0];
|
||||
m[0][2] = -f[0];
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = s[1];
|
||||
m[1][1] = t[1];
|
||||
m[1][2] = -f[1];
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = s[2];
|
||||
m[2][1] = t[2];
|
||||
m[2][2] = -f[2];
|
||||
m[2][3] = 0.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = 0.f;
|
||||
m[3][3] = 1.f;
|
||||
|
||||
mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
|
||||
}
|
||||
|
||||
typedef float quat[4];
|
||||
LINMATH_H_FUNC void quat_identity(quat q)
|
||||
{
|
||||
q[0] = q[1] = q[2] = 0.f;
|
||||
q[3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_add(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] + b[i];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_sub(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] - b[i];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
|
||||
{
|
||||
vec3 w;
|
||||
vec3_mul_cross(r, p, q);
|
||||
vec3_scale(w, p, q[3]);
|
||||
vec3_add(r, r, w);
|
||||
vec3_scale(w, q, p[3]);
|
||||
vec3_add(r, r, w);
|
||||
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
|
||||
}
|
||||
LINMATH_H_FUNC void quat_scale(quat r, quat v, float s)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = v[i] * s;
|
||||
}
|
||||
LINMATH_H_FUNC float quat_inner_product(quat a, quat b)
|
||||
{
|
||||
float p = 0.f;
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
p += b[i]*a[i];
|
||||
return p;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_conj(quat r, quat q)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = -q[i];
|
||||
r[3] = q[3];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 axis) {
|
||||
vec3 v;
|
||||
vec3_scale(v, axis, sinf(angle / 2));
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = v[i];
|
||||
r[3] = cosf(angle / 2);
|
||||
}
|
||||
#define quat_norm vec4_norm
|
||||
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat q, vec3 v)
|
||||
{
|
||||
/*
|
||||
* Method by Fabian 'ryg' Giessen (of Farbrausch)
|
||||
t = 2 * cross(q.xyz, v)
|
||||
v' = v + q.w * t + cross(q.xyz, t)
|
||||
*/
|
||||
vec3 t;
|
||||
vec3 q_xyz = {q[0], q[1], q[2]};
|
||||
vec3 u = {q[0], q[1], q[2]};
|
||||
|
||||
vec3_mul_cross(t, q_xyz, v);
|
||||
vec3_scale(t, t, 2);
|
||||
|
||||
vec3_mul_cross(u, q_xyz, t);
|
||||
vec3_scale(t, t, q[3]);
|
||||
|
||||
vec3_add(r, v, t);
|
||||
vec3_add(r, r, u);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
|
||||
{
|
||||
float a = q[3];
|
||||
float b = q[0];
|
||||
float c = q[1];
|
||||
float d = q[2];
|
||||
float a2 = a*a;
|
||||
float b2 = b*b;
|
||||
float c2 = c*c;
|
||||
float d2 = d*d;
|
||||
|
||||
M[0][0] = a2 + b2 - c2 - d2;
|
||||
M[0][1] = 2.f*(b*c + a*d);
|
||||
M[0][2] = 2.f*(b*d - a*c);
|
||||
M[0][3] = 0.f;
|
||||
|
||||
M[1][0] = 2*(b*c - a*d);
|
||||
M[1][1] = a2 - b2 + c2 - d2;
|
||||
M[1][2] = 2.f*(c*d + a*b);
|
||||
M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = 2.f*(b*d + a*c);
|
||||
M[2][1] = 2.f*(c*d - a*b);
|
||||
M[2][2] = a2 - b2 - c2 + d2;
|
||||
M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = M[3][1] = M[3][2] = 0.f;
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
|
||||
{
|
||||
/* XXX: The way this is written only works for othogonal matrices. */
|
||||
/* TODO: Take care of non-orthogonal case. */
|
||||
quat_mul_vec3(R[0], q, M[0]);
|
||||
quat_mul_vec3(R[1], q, M[1]);
|
||||
quat_mul_vec3(R[2], q, M[2]);
|
||||
|
||||
R[3][0] = R[3][1] = R[3][2] = 0.f;
|
||||
R[3][3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
|
||||
{
|
||||
float r=0.f;
|
||||
int i;
|
||||
|
||||
int perm[] = { 0, 1, 2, 0, 1 };
|
||||
int *p = perm;
|
||||
|
||||
for(i = 0; i<3; i++) {
|
||||
float m = M[i][i];
|
||||
if( m < r )
|
||||
continue;
|
||||
m = r;
|
||||
p = &perm[i];
|
||||
}
|
||||
|
||||
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
|
||||
|
||||
if(r < 1e-6) {
|
||||
q[0] = 1.f;
|
||||
q[1] = q[2] = q[3] = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
q[0] = r/2.f;
|
||||
q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
|
||||
q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
|
||||
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
|
||||
{
|
||||
vec2 a; memcpy(a, _a, sizeof(a));
|
||||
vec2 b; memcpy(b, _b, sizeof(b));
|
||||
|
||||
float z_a = 0.;
|
||||
float z_b = 0.;
|
||||
|
||||
if(vec2_len(a) < 1.f) {
|
||||
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
|
||||
} else {
|
||||
vec2_norm(a, a);
|
||||
}
|
||||
|
||||
if(vec2_len(b) < 1.f) {
|
||||
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
|
||||
} else {
|
||||
vec2_norm(b, b);
|
||||
}
|
||||
|
||||
vec3 a_ = {a[0], a[1], z_a};
|
||||
vec3 b_ = {b[0], b[1], z_b};
|
||||
|
||||
vec3 c_;
|
||||
vec3_mul_cross(c_, a_, b_);
|
||||
|
||||
float const angle = acosf(vec3_mul_inner(a_, b_)) * s;
|
||||
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,117 @@
|
|||
/**
|
||||
* This file has no copyright assigned and is placed in the Public Domain.
|
||||
* This file is part of the mingw-w64 runtime package.
|
||||
* No warranty is given; refer to the file DISCLAIMER within this package.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
|
||||
#define NONAMELESSUNION 1
|
||||
#endif
|
||||
#if defined(NONAMELESSSTRUCT) && \
|
||||
!defined(NONAMELESSUNION)
|
||||
#define NONAMELESSUNION 1
|
||||
#endif
|
||||
#if defined(NONAMELESSUNION) && \
|
||||
!defined(NONAMELESSSTRUCT)
|
||||
#define NONAMELESSSTRUCT 1
|
||||
#endif
|
||||
#if !defined(__GNU_EXTENSION)
|
||||
#if defined(__GNUC__) || defined(__GNUG__)
|
||||
#define __GNU_EXTENSION __extension__
|
||||
#else
|
||||
#define __GNU_EXTENSION
|
||||
#endif
|
||||
#endif /* __extension__ */
|
||||
|
||||
#ifndef __ANONYMOUS_DEFINED
|
||||
#define __ANONYMOUS_DEFINED
|
||||
#if defined(__GNUC__) || defined(__GNUG__)
|
||||
#define _ANONYMOUS_UNION __extension__
|
||||
#define _ANONYMOUS_STRUCT __extension__
|
||||
#else
|
||||
#define _ANONYMOUS_UNION
|
||||
#define _ANONYMOUS_STRUCT
|
||||
#endif
|
||||
#ifndef NONAMELESSUNION
|
||||
#define _UNION_NAME(x)
|
||||
#define _STRUCT_NAME(x)
|
||||
#else /* NONAMELESSUNION */
|
||||
#define _UNION_NAME(x) x
|
||||
#define _STRUCT_NAME(x) x
|
||||
#endif
|
||||
#endif /* __ANONYMOUS_DEFINED */
|
||||
|
||||
#ifndef DUMMYUNIONNAME
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYUNIONNAME u
|
||||
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
|
||||
# define DUMMYUNIONNAME2 u2
|
||||
# define DUMMYUNIONNAME3 u3
|
||||
# define DUMMYUNIONNAME4 u4
|
||||
# define DUMMYUNIONNAME5 u5
|
||||
# define DUMMYUNIONNAME6 u6
|
||||
# define DUMMYUNIONNAME7 u7
|
||||
# define DUMMYUNIONNAME8 u8
|
||||
# define DUMMYUNIONNAME9 u9
|
||||
# else /* NONAMELESSUNION */
|
||||
# define DUMMYUNIONNAME
|
||||
# define DUMMYUNIONNAME1 /* Wine uses this variant */
|
||||
# define DUMMYUNIONNAME2
|
||||
# define DUMMYUNIONNAME3
|
||||
# define DUMMYUNIONNAME4
|
||||
# define DUMMYUNIONNAME5
|
||||
# define DUMMYUNIONNAME6
|
||||
# define DUMMYUNIONNAME7
|
||||
# define DUMMYUNIONNAME8
|
||||
# define DUMMYUNIONNAME9
|
||||
# endif
|
||||
#endif /* DUMMYUNIONNAME */
|
||||
|
||||
#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
|
||||
# else
|
||||
# define DUMMYUNIONNAME1 /* Wine uses this variant */
|
||||
# endif
|
||||
#endif /* DUMMYUNIONNAME1 */
|
||||
|
||||
#ifndef DUMMYSTRUCTNAME
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYSTRUCTNAME s
|
||||
# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
|
||||
# define DUMMYSTRUCTNAME2 s2
|
||||
# define DUMMYSTRUCTNAME3 s3
|
||||
# define DUMMYSTRUCTNAME4 s4
|
||||
# define DUMMYSTRUCTNAME5 s5
|
||||
# else
|
||||
# define DUMMYSTRUCTNAME
|
||||
# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
|
||||
# define DUMMYSTRUCTNAME2
|
||||
# define DUMMYSTRUCTNAME3
|
||||
# define DUMMYSTRUCTNAME4
|
||||
# define DUMMYSTRUCTNAME5
|
||||
# endif
|
||||
#endif /* DUMMYSTRUCTNAME */
|
||||
|
||||
/* These are for compatibility with the Wine source tree */
|
||||
|
||||
#ifndef WINELIB_NAME_AW
|
||||
# ifdef __MINGW_NAME_AW
|
||||
# define WINELIB_NAME_AW __MINGW_NAME_AW
|
||||
# else
|
||||
# ifdef UNICODE
|
||||
# define WINELIB_NAME_AW(func) func##W
|
||||
# else
|
||||
# define WINELIB_NAME_AW(func) func##A
|
||||
# endif
|
||||
# endif
|
||||
#endif /* WINELIB_NAME_AW */
|
||||
|
||||
#ifndef DECL_WINELIB_TYPE_AW
|
||||
# ifdef __MINGW_TYPEDEF_AW
|
||||
# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
|
||||
# else
|
||||
# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
|
||||
# endif
|
||||
#endif /* DECL_WINELIB_TYPE_AW */
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,239 @@
|
|||
/*
|
||||
* The Wine project - Xinput Joystick Library
|
||||
* Copyright 2008 Andrew Fenn
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __WINE_XINPUT_H
|
||||
#define __WINE_XINPUT_H
|
||||
|
||||
#include <windef.h>
|
||||
|
||||
/*
|
||||
* Bitmasks for the joysticks buttons, determines what has
|
||||
* been pressed on the joystick, these need to be mapped
|
||||
* to whatever device you're using instead of an xbox 360
|
||||
* joystick
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
|
||||
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
|
||||
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
|
||||
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
|
||||
#define XINPUT_GAMEPAD_START 0x0010
|
||||
#define XINPUT_GAMEPAD_BACK 0x0020
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
|
||||
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
|
||||
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
|
||||
#define XINPUT_GAMEPAD_A 0x1000
|
||||
#define XINPUT_GAMEPAD_B 0x2000
|
||||
#define XINPUT_GAMEPAD_X 0x4000
|
||||
#define XINPUT_GAMEPAD_Y 0x8000
|
||||
|
||||
/*
|
||||
* Defines the flags used to determine if the user is pushing
|
||||
* down on a button, not holding a button, etc
|
||||
*/
|
||||
|
||||
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
|
||||
#define XINPUT_KEYSTROKE_KEYUP 0x0002
|
||||
#define XINPUT_KEYSTROKE_REPEAT 0x0004
|
||||
|
||||
/*
|
||||
* Defines the codes which are returned by XInputGetKeystroke
|
||||
*/
|
||||
|
||||
#define VK_PAD_A 0x5800
|
||||
#define VK_PAD_B 0x5801
|
||||
#define VK_PAD_X 0x5802
|
||||
#define VK_PAD_Y 0x5803
|
||||
#define VK_PAD_RSHOULDER 0x5804
|
||||
#define VK_PAD_LSHOULDER 0x5805
|
||||
#define VK_PAD_LTRIGGER 0x5806
|
||||
#define VK_PAD_RTRIGGER 0x5807
|
||||
#define VK_PAD_DPAD_UP 0x5810
|
||||
#define VK_PAD_DPAD_DOWN 0x5811
|
||||
#define VK_PAD_DPAD_LEFT 0x5812
|
||||
#define VK_PAD_DPAD_RIGHT 0x5813
|
||||
#define VK_PAD_START 0x5814
|
||||
#define VK_PAD_BACK 0x5815
|
||||
#define VK_PAD_LTHUMB_PRESS 0x5816
|
||||
#define VK_PAD_RTHUMB_PRESS 0x5817
|
||||
#define VK_PAD_LTHUMB_UP 0x5820
|
||||
#define VK_PAD_LTHUMB_DOWN 0x5821
|
||||
#define VK_PAD_LTHUMB_RIGHT 0x5822
|
||||
#define VK_PAD_LTHUMB_LEFT 0x5823
|
||||
#define VK_PAD_LTHUMB_UPLEFT 0x5824
|
||||
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
|
||||
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
|
||||
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
|
||||
#define VK_PAD_RTHUMB_UP 0x5830
|
||||
#define VK_PAD_RTHUMB_DOWN 0x5831
|
||||
#define VK_PAD_RTHUMB_RIGHT 0x5832
|
||||
#define VK_PAD_RTHUMB_LEFT 0x5833
|
||||
#define VK_PAD_RTHUMB_UPLEFT 0x5834
|
||||
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
|
||||
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
|
||||
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
|
||||
|
||||
/*
|
||||
* Deadzones are for analogue joystick controls on the joypad
|
||||
* which determine when input should be assumed to be in the
|
||||
* middle of the pad. This is a threshold to stop a joypad
|
||||
* controlling the game when the player isn't touching the
|
||||
* controls.
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
|
||||
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
|
||||
|
||||
|
||||
/*
|
||||
* Defines what type of abilities the type of joystick has
|
||||
* DEVTYPE_GAMEPAD is available for all joysticks, however
|
||||
* there may be more specific identifiers for other joysticks
|
||||
* which are being used.
|
||||
*/
|
||||
|
||||
#define XINPUT_DEVTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
|
||||
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
|
||||
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
|
||||
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
|
||||
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
|
||||
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
|
||||
|
||||
/*
|
||||
* These are used with the XInputGetCapabilities function to
|
||||
* determine the abilities to the joystick which has been
|
||||
* plugged in.
|
||||
*/
|
||||
|
||||
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
|
||||
#define XINPUT_FLAG_GAMEPAD 0x00000001
|
||||
|
||||
/*
|
||||
* Defines the status of the battery if one is used in the
|
||||
* attached joystick. The first two define if the joystick
|
||||
* supports a battery. Disconnected means that the joystick
|
||||
* isn't connected. Wired shows that the joystick is a wired
|
||||
* joystick.
|
||||
*/
|
||||
|
||||
#define BATTERY_DEVTYPE_GAMEPAD 0x00
|
||||
#define BATTERY_DEVTYPE_HEADSET 0x01
|
||||
#define BATTERY_TYPE_DISCONNECTED 0x00
|
||||
#define BATTERY_TYPE_WIRED 0x01
|
||||
#define BATTERY_TYPE_ALKALINE 0x02
|
||||
#define BATTERY_TYPE_NIMH 0x03
|
||||
#define BATTERY_TYPE_UNKNOWN 0xFF
|
||||
#define BATTERY_LEVEL_EMPTY 0x00
|
||||
#define BATTERY_LEVEL_LOW 0x01
|
||||
#define BATTERY_LEVEL_MEDIUM 0x02
|
||||
#define BATTERY_LEVEL_FULL 0x03
|
||||
|
||||
/*
|
||||
* How many joysticks can be used with this library. Games that
|
||||
* use the xinput library will not go over this number.
|
||||
*/
|
||||
|
||||
#define XUSER_MAX_COUNT 4
|
||||
#define XUSER_INDEX_ANY 0x000000FF
|
||||
|
||||
/*
|
||||
* Defines the structure of an xbox 360 joystick.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_GAMEPAD {
|
||||
WORD wButtons;
|
||||
BYTE bLeftTrigger;
|
||||
BYTE bRightTrigger;
|
||||
SHORT sThumbLX;
|
||||
SHORT sThumbLY;
|
||||
SHORT sThumbRX;
|
||||
SHORT sThumbRY;
|
||||
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
|
||||
|
||||
typedef struct _XINPUT_STATE {
|
||||
DWORD dwPacketNumber;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
} XINPUT_STATE, *PXINPUT_STATE;
|
||||
|
||||
/*
|
||||
* Defines the structure of how much vibration is set on both the
|
||||
* right and left motors in a joystick. If you're not using a 360
|
||||
* joystick you will have to map these to your device.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_VIBRATION {
|
||||
WORD wLeftMotorSpeed;
|
||||
WORD wRightMotorSpeed;
|
||||
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
|
||||
|
||||
/*
|
||||
* Defines the structure for what kind of abilities the joystick has
|
||||
* such abilities are things such as if the joystick has the ability
|
||||
* to send and receive audio, if the joystick is in fact a driving
|
||||
* wheel or perhaps if the joystick is some kind of dance pad or
|
||||
* guitar.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_CAPABILITIES {
|
||||
BYTE Type;
|
||||
BYTE SubType;
|
||||
WORD Flags;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
XINPUT_VIBRATION Vibration;
|
||||
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
|
||||
|
||||
/*
|
||||
* Defines the structure for a joystick input event which is
|
||||
* retrieved using the function XInputGetKeystroke
|
||||
*/
|
||||
typedef struct _XINPUT_KEYSTROKE {
|
||||
WORD VirtualKey;
|
||||
WCHAR Unicode;
|
||||
WORD Flags;
|
||||
BYTE UserIndex;
|
||||
BYTE HidCode;
|
||||
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
|
||||
|
||||
typedef struct _XINPUT_BATTERY_INFORMATION
|
||||
{
|
||||
BYTE BatteryType;
|
||||
BYTE BatteryLevel;
|
||||
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void WINAPI XInputEnable(WINBOOL);
|
||||
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
|
||||
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
|
||||
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
|
||||
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
|
||||
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
|
||||
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __WINE_XINPUT_H */
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,381 @@
|
|||
/*
|
||||
* Nuklear - v1.32.0 - public domain
|
||||
* no warrenty implied; use at your own risk.
|
||||
* authored from 2015-2017 by Micha Mettke
|
||||
*/
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* API
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifndef NK_GLFW_GL2_H_
|
||||
#define NK_GLFW_GL2_H_
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
enum nk_glfw_init_state{
|
||||
NK_GLFW3_DEFAULT = 0,
|
||||
NK_GLFW3_INSTALL_CALLBACKS
|
||||
};
|
||||
NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
|
||||
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_glfw3_font_stash_end(void);
|
||||
|
||||
NK_API void nk_glfw3_new_frame(void);
|
||||
NK_API void nk_glfw3_render(enum nk_anti_aliasing);
|
||||
NK_API void nk_glfw3_shutdown(void);
|
||||
|
||||
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
|
||||
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* IMPLEMENTATION
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifdef NK_GLFW_GL2_IMPLEMENTATION
|
||||
|
||||
#ifndef NK_GLFW_TEXT_MAX
|
||||
#define NK_GLFW_TEXT_MAX 256
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_LO
|
||||
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_HI
|
||||
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
|
||||
#endif
|
||||
|
||||
struct nk_glfw_device {
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture null;
|
||||
GLuint font_tex;
|
||||
};
|
||||
|
||||
struct nk_glfw_vertex {
|
||||
float position[2];
|
||||
float uv[2];
|
||||
nk_byte col[4];
|
||||
};
|
||||
|
||||
static struct nk_glfw {
|
||||
GLFWwindow *win;
|
||||
int width, height;
|
||||
int display_width, display_height;
|
||||
struct nk_glfw_device ogl;
|
||||
struct nk_context ctx;
|
||||
struct nk_font_atlas atlas;
|
||||
struct nk_vec2 fb_scale;
|
||||
unsigned int text[NK_GLFW_TEXT_MAX];
|
||||
int text_len;
|
||||
struct nk_vec2 scroll;
|
||||
double last_button_click;
|
||||
int is_double_click_down;
|
||||
struct nk_vec2 double_click_pos;
|
||||
} glfw;
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
glGenTextures(1, &dev->font_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_render(enum nk_anti_aliasing AA)
|
||||
{
|
||||
/* setup global state */
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
/* setup viewport/project */
|
||||
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
{
|
||||
GLsizei vs = sizeof(struct nk_glfw_vertex);
|
||||
size_t vp = offsetof(struct nk_glfw_vertex, position);
|
||||
size_t vt = offsetof(struct nk_glfw_vertex, uv);
|
||||
size_t vc = offsetof(struct nk_glfw_vertex, col);
|
||||
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
const nk_draw_index *offset = NULL;
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
|
||||
/* fill convert configuration */
|
||||
struct nk_convert_config config;
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
|
||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
|
||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
|
||||
{NK_VERTEX_LAYOUT_END}
|
||||
};
|
||||
NK_MEMSET(&config, 0, sizeof(config));
|
||||
config.vertex_layout = vertex_layout;
|
||||
config.vertex_size = sizeof(struct nk_glfw_vertex);
|
||||
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
|
||||
config.null = dev->null;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
|
||||
/* convert shapes into vertexes */
|
||||
nk_buffer_init_default(&vbuf);
|
||||
nk_buffer_init_default(&ebuf);
|
||||
nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
|
||||
/* setup vertex buffer pointer */
|
||||
{const void *vertices = nk_buffer_memory_const(&vbuf);
|
||||
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
|
||||
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
|
||||
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
|
||||
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
|
||||
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
|
||||
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
nk_clear(&glfw.ctx);
|
||||
nk_buffer_free(&vbuf);
|
||||
nk_buffer_free(&ebuf);
|
||||
}
|
||||
|
||||
/* default OpenGL state */
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
|
||||
{
|
||||
(void)win;
|
||||
if (glfw.text_len < NK_GLFW_TEXT_MAX)
|
||||
glfw.text[glfw.text_len++] = codepoint;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
|
||||
{
|
||||
(void)win; (void)xoff;
|
||||
glfw.scroll.x += (float)xoff;
|
||||
glfw.scroll.y += (float)yoff;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
double x, y;
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
if (action == GLFW_PRESS) {
|
||||
double dt = glfwGetTime() - glfw.last_button_click;
|
||||
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
|
||||
glfw.is_double_click_down = nk_true;
|
||||
glfw.double_click_pos = nk_vec2((float)x, (float)y);
|
||||
}
|
||||
glfw.last_button_click = glfwGetTime();
|
||||
} else glfw.is_double_click_down = nk_false;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = glfwGetClipboardString(glfw.win);
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
if (!len) return;
|
||||
str = (char*)malloc((size_t)len+1);
|
||||
if (!str) return;
|
||||
NK_MEMCPY(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
glfwSetClipboardString(glfw.win, str);
|
||||
free(str);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
|
||||
{
|
||||
glfw.win = win;
|
||||
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
|
||||
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
|
||||
glfwSetCharCallback(win, nk_glfw3_char_callback);
|
||||
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
|
||||
}
|
||||
nk_init_default(&glfw.ctx, 0);
|
||||
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
|
||||
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
|
||||
glfw.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&glfw.ogl.cmds);
|
||||
|
||||
glfw.is_double_click_down = nk_false;
|
||||
glfw.double_click_pos = nk_vec2(0, 0);
|
||||
|
||||
return &glfw.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&glfw.atlas);
|
||||
nk_font_atlas_begin(&glfw.atlas);
|
||||
*atlas = &glfw.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_glfw3_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
|
||||
if (glfw.atlas.default_font)
|
||||
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_new_frame(void)
|
||||
{
|
||||
int i;
|
||||
double x, y;
|
||||
struct nk_context *ctx = &glfw.ctx;
|
||||
struct GLFWwindow *win = glfw.win;
|
||||
|
||||
glfwGetWindowSize(win, &glfw.width, &glfw.height);
|
||||
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
|
||||
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
|
||||
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
|
||||
|
||||
nk_input_begin(ctx);
|
||||
for (i = 0; i < glfw.text_len; ++i)
|
||||
nk_input_unicode(ctx, glfw.text[i]);
|
||||
|
||||
/* optional grabbing behavior */
|
||||
if (ctx->input.mouse.grab)
|
||||
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
else if (ctx->input.mouse.ungrab)
|
||||
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
|
||||
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
|
||||
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
|
||||
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
|
||||
} else {
|
||||
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_COPY, 0);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, 0);
|
||||
nk_input_key(ctx, NK_KEY_CUT, 0);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, 0);
|
||||
}
|
||||
|
||||
glfwGetCursorPos(win, &x, &y);
|
||||
nk_input_motion(ctx, (int)x, (int)y);
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
|
||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
||||
}
|
||||
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
|
||||
nk_input_scroll(ctx, glfw.scroll);
|
||||
nk_input_end(&glfw.ctx);
|
||||
glfw.text_len = 0;
|
||||
glfw.scroll = nk_vec2(0,0);
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_glfw3_shutdown(void)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
nk_font_atlas_clear(&glfw.atlas);
|
||||
nk_free(&glfw.ctx);
|
||||
glDeleteTextures(1, &dev->font_tex);
|
||||
nk_buffer_free(&dev->cmds);
|
||||
NK_MEMSET(&glfw, 0, sizeof(glfw));
|
||||
}
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,594 @@
|
|||
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
|
||||
Copyright (c) 2012 Marcus Geelnard
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
/* 2013-01-06 Camilla Löwy <elmindreda@glfw.org>
|
||||
*
|
||||
* Added casts from time_t to DWORD to avoid warnings on VC++.
|
||||
* Fixed time retrieval on POSIX systems.
|
||||
*/
|
||||
|
||||
#include "tinycthread.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
/* Platform specific includes */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#include <signal.h>
|
||||
#include <sched.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/time.h>
|
||||
#include <errno.h>
|
||||
#elif defined(_TTHREAD_WIN32_)
|
||||
#include <process.h>
|
||||
#include <sys/timeb.h>
|
||||
#endif
|
||||
|
||||
/* Standard, good-to-have defines */
|
||||
#ifndef NULL
|
||||
#define NULL (void*)0
|
||||
#endif
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
int mtx_init(mtx_t *mtx, int type)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
mtx->mAlreadyLocked = FALSE;
|
||||
mtx->mRecursive = type & mtx_recursive;
|
||||
InitializeCriticalSection(&mtx->mHandle);
|
||||
return thrd_success;
|
||||
#else
|
||||
int ret;
|
||||
pthread_mutexattr_t attr;
|
||||
pthread_mutexattr_init(&attr);
|
||||
if (type & mtx_recursive)
|
||||
{
|
||||
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
|
||||
}
|
||||
ret = pthread_mutex_init(mtx, &attr);
|
||||
pthread_mutexattr_destroy(&attr);
|
||||
return ret == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
void mtx_destroy(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DeleteCriticalSection(&mtx->mHandle);
|
||||
#else
|
||||
pthread_mutex_destroy(mtx);
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_lock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
EnterCriticalSection(&mtx->mHandle);
|
||||
if (!mtx->mRecursive)
|
||||
{
|
||||
while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
|
||||
mtx->mAlreadyLocked = TRUE;
|
||||
}
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
|
||||
{
|
||||
/* FIXME! */
|
||||
(void)mtx;
|
||||
(void)ts;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
int mtx_trylock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
|
||||
if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
|
||||
{
|
||||
LeaveCriticalSection(&mtx->mHandle);
|
||||
ret = thrd_busy;
|
||||
}
|
||||
return ret;
|
||||
#else
|
||||
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_unlock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
mtx->mAlreadyLocked = FALSE;
|
||||
LeaveCriticalSection(&mtx->mHandle);
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
#define _CONDITION_EVENT_ONE 0
|
||||
#define _CONDITION_EVENT_ALL 1
|
||||
#endif
|
||||
|
||||
int cnd_init(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
cond->mWaitersCount = 0;
|
||||
|
||||
/* Init critical section */
|
||||
InitializeCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* Init events */
|
||||
cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
|
||||
{
|
||||
cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
|
||||
return thrd_error;
|
||||
}
|
||||
cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
|
||||
cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
void cnd_destroy(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
|
||||
}
|
||||
if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
|
||||
}
|
||||
DeleteCriticalSection(&cond->mWaitersCountLock);
|
||||
#else
|
||||
pthread_cond_destroy(cond);
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_signal(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int haveWaiters;
|
||||
|
||||
/* Are there any waiters? */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
haveWaiters = (cond->mWaitersCount > 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we have any waiting threads, send them a signal */
|
||||
if(haveWaiters)
|
||||
{
|
||||
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_broadcast(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int haveWaiters;
|
||||
|
||||
/* Are there any waiters? */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
haveWaiters = (cond->mWaitersCount > 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we have any waiting threads, send them a signal */
|
||||
if(haveWaiters)
|
||||
{
|
||||
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
|
||||
{
|
||||
int result, lastWaiter;
|
||||
|
||||
/* Increment number of waiters */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
++ cond->mWaitersCount;
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* Release the mutex while waiting for the condition (will decrease
|
||||
the number of waiters when done)... */
|
||||
mtx_unlock(mtx);
|
||||
|
||||
/* Wait for either event to become signaled due to cnd_signal() or
|
||||
cnd_broadcast() being called */
|
||||
result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
|
||||
if (result == WAIT_TIMEOUT)
|
||||
{
|
||||
return thrd_timeout;
|
||||
}
|
||||
else if (result == (int)WAIT_FAILED)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
/* Check if we are the last waiter */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
-- cond->mWaitersCount;
|
||||
lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
|
||||
(cond->mWaitersCount == 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we are the last waiter to be notified to stop waiting, reset the event */
|
||||
if (lastWaiter)
|
||||
{
|
||||
if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
/* Re-acquire the mutex */
|
||||
mtx_lock(mtx);
|
||||
|
||||
return thrd_success;
|
||||
}
|
||||
#endif
|
||||
|
||||
int cnd_wait(cnd_t *cond, mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return _cnd_timedwait_win32(cond, mtx, INFINITE);
|
||||
#else
|
||||
return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct timespec now;
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) == 0)
|
||||
{
|
||||
DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
|
||||
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
|
||||
return _cnd_timedwait_win32(cond, mtx, delta);
|
||||
}
|
||||
else
|
||||
return thrd_error;
|
||||
#else
|
||||
int ret;
|
||||
ret = pthread_cond_timedwait(cond, mtx, ts);
|
||||
if (ret == ETIMEDOUT)
|
||||
{
|
||||
return thrd_timeout;
|
||||
}
|
||||
return ret == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/** Information to pass to the new thread (what to run). */
|
||||
typedef struct {
|
||||
thrd_start_t mFunction; /**< Pointer to the function to be executed. */
|
||||
void * mArg; /**< Function argument for the thread function. */
|
||||
} _thread_start_info;
|
||||
|
||||
/* Thread wrapper function. */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
static unsigned WINAPI _thrd_wrapper_function(void * aArg)
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
static void * _thrd_wrapper_function(void * aArg)
|
||||
#endif
|
||||
{
|
||||
thrd_start_t fun;
|
||||
void *arg;
|
||||
int res;
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
void *pres;
|
||||
#endif
|
||||
|
||||
/* Get thread startup information */
|
||||
_thread_start_info *ti = (_thread_start_info *) aArg;
|
||||
fun = ti->mFunction;
|
||||
arg = ti->mArg;
|
||||
|
||||
/* The thread is responsible for freeing the startup information */
|
||||
free((void *)ti);
|
||||
|
||||
/* Call the actual client thread function */
|
||||
res = fun(arg);
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return res;
|
||||
#else
|
||||
pres = malloc(sizeof(int));
|
||||
if (pres != NULL)
|
||||
{
|
||||
*(int*)pres = res;
|
||||
}
|
||||
return pres;
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
|
||||
{
|
||||
/* Fill out the thread startup information (passed to the thread wrapper,
|
||||
which will eventually free it) */
|
||||
_thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
|
||||
if (ti == NULL)
|
||||
{
|
||||
return thrd_nomem;
|
||||
}
|
||||
ti->mFunction = func;
|
||||
ti->mArg = arg;
|
||||
|
||||
/* Create the thread */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
*thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
|
||||
{
|
||||
*thr = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Did we fail to create the thread? */
|
||||
if(!*thr)
|
||||
{
|
||||
free(ti);
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
thrd_t thrd_current(void)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return GetCurrentThread();
|
||||
#else
|
||||
return pthread_self();
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_detach(thrd_t thr)
|
||||
{
|
||||
/* FIXME! */
|
||||
(void)thr;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
int thrd_equal(thrd_t thr0, thrd_t thr1)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return thr0 == thr1;
|
||||
#else
|
||||
return pthread_equal(thr0, thr1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void thrd_exit(int res)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
ExitThread(res);
|
||||
#else
|
||||
void *pres = malloc(sizeof(int));
|
||||
if (pres != NULL)
|
||||
{
|
||||
*(int*)pres = res;
|
||||
}
|
||||
pthread_exit(pres);
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_join(thrd_t thr, int *res)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
if (res != NULL)
|
||||
{
|
||||
DWORD dwRes;
|
||||
GetExitCodeThread(thr, &dwRes);
|
||||
*res = dwRes;
|
||||
}
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
void *pres;
|
||||
int ires = 0;
|
||||
if (pthread_join(thr, &pres) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
if (pres != NULL)
|
||||
{
|
||||
ires = *(int*)pres;
|
||||
free(pres);
|
||||
}
|
||||
if (res != NULL)
|
||||
{
|
||||
*res = ires;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
|
||||
{
|
||||
struct timespec now;
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DWORD delta;
|
||||
#else
|
||||
long delta;
|
||||
#endif
|
||||
|
||||
/* Get the current time */
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) != 0)
|
||||
return -2; // FIXME: Some specific error code?
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
/* Delta in milliseconds */
|
||||
delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
|
||||
(time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
|
||||
if (delta > 0)
|
||||
{
|
||||
Sleep(delta);
|
||||
}
|
||||
#else
|
||||
/* Delta in microseconds */
|
||||
delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
|
||||
(time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
|
||||
|
||||
/* On some systems, the usleep argument must be < 1000000 */
|
||||
while (delta > 999999L)
|
||||
{
|
||||
usleep(999999);
|
||||
delta -= 999999L;
|
||||
}
|
||||
if (delta > 0L)
|
||||
{
|
||||
usleep((useconds_t)delta);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* We don't support waking up prematurely (yet) */
|
||||
if (remaining)
|
||||
{
|
||||
remaining->tv_sec = 0;
|
||||
remaining->tv_nsec = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void thrd_yield(void)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
Sleep(0);
|
||||
#else
|
||||
sched_yield();
|
||||
#endif
|
||||
}
|
||||
|
||||
int tss_create(tss_t *key, tss_dtor_t dtor)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
/* FIXME: The destructor function is not supported yet... */
|
||||
if (dtor != NULL)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
*key = TlsAlloc();
|
||||
if (*key == TLS_OUT_OF_INDEXES)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#else
|
||||
if (pthread_key_create(key, dtor) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
void tss_delete(tss_t key)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
TlsFree(key);
|
||||
#else
|
||||
pthread_key_delete(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
void *tss_get(tss_t key)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return TlsGetValue(key);
|
||||
#else
|
||||
return pthread_getspecific(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
int tss_set(tss_t key, void *val)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (TlsSetValue(key, val) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#else
|
||||
if (pthread_setspecific(key, val) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
|
||||
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct _timeb tb;
|
||||
_ftime(&tb);
|
||||
ts->tv_sec = (time_t)tb.time;
|
||||
ts->tv_nsec = 1000000L * (long)tb.millitm;
|
||||
#else
|
||||
struct timeval tv;
|
||||
gettimeofday(&tv, NULL);
|
||||
ts->tv_sec = (time_t)tv.tv_sec;
|
||||
ts->tv_nsec = 1000L * (long)tv.tv_usec;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_
|
||||
|
|
@ -0,0 +1,443 @@
|
|||
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
|
||||
Copyright (c) 2012 Marcus Geelnard
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
#ifndef _TINYCTHREAD_H_
|
||||
#define _TINYCTHREAD_H_
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @mainpage TinyCThread API Reference
|
||||
*
|
||||
* @section intro_sec Introduction
|
||||
* TinyCThread is a minimal, portable implementation of basic threading
|
||||
* classes for C.
|
||||
*
|
||||
* They closely mimic the functionality and naming of the C11 standard, and
|
||||
* should be easily replaceable with the corresponding standard variants.
|
||||
*
|
||||
* @section port_sec Portability
|
||||
* The Win32 variant uses the native Win32 API for implementing the thread
|
||||
* classes, while for other systems, the POSIX threads API (pthread) is used.
|
||||
*
|
||||
* @section misc_sec Miscellaneous
|
||||
* The following special keywords are available: #_Thread_local.
|
||||
*
|
||||
* For more detailed information, browse the different sections of this
|
||||
* documentation. A good place to start is:
|
||||
* tinycthread.h.
|
||||
*/
|
||||
|
||||
/* Which platform are we on? */
|
||||
#if !defined(_TTHREAD_PLATFORM_DEFINED_)
|
||||
#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
|
||||
#define _TTHREAD_WIN32_
|
||||
#else
|
||||
#define _TTHREAD_POSIX_
|
||||
#endif
|
||||
#define _TTHREAD_PLATFORM_DEFINED_
|
||||
#endif
|
||||
|
||||
/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#undef _FEATURES_H
|
||||
#if !defined(_GNU_SOURCE)
|
||||
#define _GNU_SOURCE
|
||||
#endif
|
||||
#if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
|
||||
#undef _POSIX_C_SOURCE
|
||||
#define _POSIX_C_SOURCE 199309L
|
||||
#endif
|
||||
#if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
|
||||
#undef _XOPEN_SOURCE
|
||||
#define _XOPEN_SOURCE 500
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Generic includes */
|
||||
#include <time.h>
|
||||
|
||||
/* Platform specific includes */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#include <sys/time.h>
|
||||
#include <pthread.h>
|
||||
#elif defined(_TTHREAD_WIN32_)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define __UNDEF_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#ifdef __UNDEF_LEAN_AND_MEAN
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef __UNDEF_LEAN_AND_MEAN
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
|
||||
it's quite likely that libc does not support it either. Hence, fall back to
|
||||
the only other supported time specifier: CLOCK_REALTIME (and if that fails,
|
||||
we're probably emulating clock_gettime anyway, so anything goes). */
|
||||
#ifndef TIME_UTC
|
||||
#ifdef CLOCK_REALTIME
|
||||
#define TIME_UTC CLOCK_REALTIME
|
||||
#else
|
||||
#define TIME_UTC 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
|
||||
#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
|
||||
#define _TTHREAD_EMULATE_CLOCK_GETTIME_
|
||||
/* Emulate struct timespec */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct _ttherad_timespec {
|
||||
time_t tv_sec;
|
||||
long tv_nsec;
|
||||
};
|
||||
#define timespec _ttherad_timespec
|
||||
#endif
|
||||
|
||||
/* Emulate clockid_t */
|
||||
typedef int _tthread_clockid_t;
|
||||
#define clockid_t _tthread_clockid_t
|
||||
|
||||
/* Emulate clock_gettime */
|
||||
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
|
||||
#define clock_gettime _tthread_clock_gettime
|
||||
#ifndef CLOCK_REALTIME
|
||||
#define CLOCK_REALTIME 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/** TinyCThread version (major number). */
|
||||
#define TINYCTHREAD_VERSION_MAJOR 1
|
||||
/** TinyCThread version (minor number). */
|
||||
#define TINYCTHREAD_VERSION_MINOR 1
|
||||
/** TinyCThread version (full version). */
|
||||
#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
|
||||
|
||||
/**
|
||||
* @def _Thread_local
|
||||
* Thread local storage keyword.
|
||||
* A variable that is declared with the @c _Thread_local keyword makes the
|
||||
* value of the variable local to each thread (known as thread-local storage,
|
||||
* or TLS). Example usage:
|
||||
* @code
|
||||
* // This variable is local to each thread.
|
||||
* _Thread_local int variable;
|
||||
* @endcode
|
||||
* @note The @c _Thread_local keyword is a macro that maps to the corresponding
|
||||
* compiler directive (e.g. @c __declspec(thread)).
|
||||
* @note This directive is currently not supported on Mac OS X (it will give
|
||||
* a compiler error), since compile-time TLS is not supported in the Mac OS X
|
||||
* executable format. Also, some older versions of MinGW (before GCC 4.x) do
|
||||
* not support this directive.
|
||||
* @hideinitializer
|
||||
*/
|
||||
|
||||
/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
|
||||
#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
|
||||
#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
|
||||
#define _Thread_local __thread
|
||||
#else
|
||||
#define _Thread_local __declspec(thread)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Macros */
|
||||
#define TSS_DTOR_ITERATIONS 0
|
||||
|
||||
/* Function return values */
|
||||
#define thrd_error 0 /**< The requested operation failed */
|
||||
#define thrd_success 1 /**< The requested operation succeeded */
|
||||
#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */
|
||||
#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
|
||||
#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */
|
||||
|
||||
/* Mutex types */
|
||||
#define mtx_plain 1
|
||||
#define mtx_timed 2
|
||||
#define mtx_try 4
|
||||
#define mtx_recursive 8
|
||||
|
||||
/* Mutex */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef struct {
|
||||
CRITICAL_SECTION mHandle; /* Critical section handle */
|
||||
int mAlreadyLocked; /* TRUE if the mutex is already locked */
|
||||
int mRecursive; /* TRUE if the mutex is recursive */
|
||||
} mtx_t;
|
||||
#else
|
||||
typedef pthread_mutex_t mtx_t;
|
||||
#endif
|
||||
|
||||
/** Create a mutex object.
|
||||
* @param mtx A mutex object.
|
||||
* @param type Bit-mask that must have one of the following six values:
|
||||
* @li @c mtx_plain for a simple non-recursive mutex
|
||||
* @li @c mtx_timed for a non-recursive mutex that supports timeout
|
||||
* @li @c mtx_try for a non-recursive mutex that supports test and return
|
||||
* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
|
||||
* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
|
||||
* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_init(mtx_t *mtx, int type);
|
||||
|
||||
/** Release any resources used by the given mutex.
|
||||
* @param mtx A mutex object.
|
||||
*/
|
||||
void mtx_destroy(mtx_t *mtx);
|
||||
|
||||
/** Lock the given mutex.
|
||||
* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
|
||||
* the calling thread already has a lock on the mutex, this call will block
|
||||
* forever.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_lock(mtx_t *mtx);
|
||||
|
||||
/** NOT YET IMPLEMENTED.
|
||||
*/
|
||||
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
|
||||
|
||||
/** Try to lock the given mutex.
|
||||
* The specified mutex shall support either test and return or timeout. If the
|
||||
* mutex is already locked, the function returns without blocking.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_busy if the resource
|
||||
* requested is already in use, or @ref thrd_error if the request could not be
|
||||
* honored.
|
||||
*/
|
||||
int mtx_trylock(mtx_t *mtx);
|
||||
|
||||
/** Unlock the given mutex.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_unlock(mtx_t *mtx);
|
||||
|
||||
/* Condition variable */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef struct {
|
||||
HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */
|
||||
unsigned int mWaitersCount; /* Count of the number of waiters. */
|
||||
CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
|
||||
} cnd_t;
|
||||
#else
|
||||
typedef pthread_cond_t cnd_t;
|
||||
#endif
|
||||
|
||||
/** Create a condition variable object.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_init(cnd_t *cond);
|
||||
|
||||
/** Release any resources used by the given condition variable.
|
||||
* @param cond A condition variable object.
|
||||
*/
|
||||
void cnd_destroy(cnd_t *cond);
|
||||
|
||||
/** Signal a condition variable.
|
||||
* Unblocks one of the threads that are blocked on the given condition variable
|
||||
* at the time of the call. If no threads are blocked on the condition variable
|
||||
* at the time of the call, the function does nothing and return success.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_signal(cnd_t *cond);
|
||||
|
||||
/** Broadcast a condition variable.
|
||||
* Unblocks all of the threads that are blocked on the given condition variable
|
||||
* at the time of the call. If no threads are blocked on the condition variable
|
||||
* at the time of the call, the function does nothing and return success.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_broadcast(cnd_t *cond);
|
||||
|
||||
/** Wait for a condition variable to become signaled.
|
||||
* The function atomically unlocks the given mutex and endeavors to block until
|
||||
* the given condition variable is signaled by a call to cnd_signal or to
|
||||
* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
|
||||
* before it returns.
|
||||
* @param cond A condition variable object.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_wait(cnd_t *cond, mtx_t *mtx);
|
||||
|
||||
/** Wait for a condition variable to become signaled.
|
||||
* The function atomically unlocks the given mutex and endeavors to block until
|
||||
* the given condition variable is signaled by a call to cnd_signal or to
|
||||
* cnd_broadcast, or until after the specified time. When the calling thread
|
||||
* becomes unblocked it locks the mutex before it returns.
|
||||
* @param cond A condition variable object.
|
||||
* @param mtx A mutex object.
|
||||
* @param xt A point in time at which the request will time out (absolute time).
|
||||
* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
|
||||
* specified in the call was reached without acquiring the requested resource, or
|
||||
* @ref thrd_error if the request could not be honored.
|
||||
*/
|
||||
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
|
||||
|
||||
/* Thread */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef HANDLE thrd_t;
|
||||
#else
|
||||
typedef pthread_t thrd_t;
|
||||
#endif
|
||||
|
||||
/** Thread start function.
|
||||
* Any thread that is started with the @ref thrd_create() function must be
|
||||
* started through a function of this type.
|
||||
* @param arg The thread argument (the @c arg argument of the corresponding
|
||||
* @ref thrd_create() call).
|
||||
* @return The thread return value, which can be obtained by another thread
|
||||
* by using the @ref thrd_join() function.
|
||||
*/
|
||||
typedef int (*thrd_start_t)(void *arg);
|
||||
|
||||
/** Create a new thread.
|
||||
* @param thr Identifier of the newly created thread.
|
||||
* @param func A function pointer to the function that will be executed in
|
||||
* the new thread.
|
||||
* @param arg An argument to the thread function.
|
||||
* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
|
||||
* be allocated for the thread requested, or @ref thrd_error if the request
|
||||
* could not be honored.
|
||||
* @note A thread’s identifier may be reused for a different thread once the
|
||||
* original thread has exited and either been detached or joined to another
|
||||
* thread.
|
||||
*/
|
||||
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
|
||||
|
||||
/** Identify the calling thread.
|
||||
* @return The identifier of the calling thread.
|
||||
*/
|
||||
thrd_t thrd_current(void);
|
||||
|
||||
/** NOT YET IMPLEMENTED.
|
||||
*/
|
||||
int thrd_detach(thrd_t thr);
|
||||
|
||||
/** Compare two thread identifiers.
|
||||
* The function determines if two thread identifiers refer to the same thread.
|
||||
* @return Zero if the two thread identifiers refer to different threads.
|
||||
* Otherwise a nonzero value is returned.
|
||||
*/
|
||||
int thrd_equal(thrd_t thr0, thrd_t thr1);
|
||||
|
||||
/** Terminate execution of the calling thread.
|
||||
* @param res Result code of the calling thread.
|
||||
*/
|
||||
void thrd_exit(int res);
|
||||
|
||||
/** Wait for a thread to terminate.
|
||||
* The function joins the given thread with the current thread by blocking
|
||||
* until the other thread has terminated.
|
||||
* @param thr The thread to join with.
|
||||
* @param res If this pointer is not NULL, the function will store the result
|
||||
* code of the given thread in the integer pointed to by @c res.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int thrd_join(thrd_t thr, int *res);
|
||||
|
||||
/** Put the calling thread to sleep.
|
||||
* Suspend execution of the calling thread.
|
||||
* @param time_point A point in time at which the thread will resume (absolute time).
|
||||
* @param remaining If non-NULL, this parameter will hold the remaining time until
|
||||
* time_point upon return. This will typically be zero, but if
|
||||
* the thread was woken up by a signal that is not ignored before
|
||||
* time_point was reached @c remaining will hold a positive
|
||||
* time.
|
||||
* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
|
||||
*/
|
||||
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
|
||||
|
||||
/** Yield execution to another thread.
|
||||
* Permit other threads to run, even if the current thread would ordinarily
|
||||
* continue to run.
|
||||
*/
|
||||
void thrd_yield(void);
|
||||
|
||||
/* Thread local storage */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef DWORD tss_t;
|
||||
#else
|
||||
typedef pthread_key_t tss_t;
|
||||
#endif
|
||||
|
||||
/** Destructor function for a thread-specific storage.
|
||||
* @param val The value of the destructed thread-specific storage.
|
||||
*/
|
||||
typedef void (*tss_dtor_t)(void *val);
|
||||
|
||||
/** Create a thread-specific storage.
|
||||
* @param key The unique key identifier that will be set if the function is
|
||||
* successful.
|
||||
* @param dtor Destructor function. This can be NULL.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
* @note The destructor function is not supported under Windows. If @c dtor is
|
||||
* not NULL when calling this function under Windows, the function will fail
|
||||
* and return @ref thrd_error.
|
||||
*/
|
||||
int tss_create(tss_t *key, tss_dtor_t dtor);
|
||||
|
||||
/** Delete a thread-specific storage.
|
||||
* The function releases any resources used by the given thread-specific
|
||||
* storage.
|
||||
* @param key The key that shall be deleted.
|
||||
*/
|
||||
void tss_delete(tss_t key);
|
||||
|
||||
/** Get the value for a thread-specific storage.
|
||||
* @param key The thread-specific storage identifier.
|
||||
* @return The value for the current thread held in the given thread-specific
|
||||
* storage.
|
||||
*/
|
||||
void *tss_get(tss_t key);
|
||||
|
||||
/** Set the value for a thread-specific storage.
|
||||
* @param key The thread-specific storage identifier.
|
||||
* @param val The value of the thread-specific storage to set for the current
|
||||
* thread.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int tss_set(tss_t key, void *val);
|
||||
|
||||
|
||||
#endif /* _TINYTHREAD_H_ */
|
||||
|
|
@ -0,0 +1,247 @@
|
|||
// ISO C9x compliant stdint.h for Microsoft Visual Studio
|
||||
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
|
||||
//
|
||||
// Copyright (c) 2006-2008 Alexander Chemeris
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The name of the author may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _MSC_VER // [
|
||||
#error "Use this header only with Microsoft Visual C++ compilers!"
|
||||
#endif // _MSC_VER ]
|
||||
|
||||
#ifndef _MSC_STDINT_H_ // [
|
||||
#define _MSC_STDINT_H_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
|
||||
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
|
||||
// or compiler give many errors like this:
|
||||
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
# include <wchar.h>
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
// Define _W64 macros to mark types changing their size, like intptr_t.
|
||||
#ifndef _W64
|
||||
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
|
||||
# define _W64 __w64
|
||||
# else
|
||||
# define _W64
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
// 7.18.1 Integer types
|
||||
|
||||
// 7.18.1.1 Exact-width integer types
|
||||
|
||||
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
|
||||
// realize that, e.g. char has the same size as __int8
|
||||
// so we give up on __intX for them.
|
||||
#if (_MSC_VER < 1300)
|
||||
typedef signed char int8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef unsigned int uint32_t;
|
||||
#else
|
||||
typedef signed __int8 int8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
#endif
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
|
||||
// 7.18.1.2 Minimum-width integer types
|
||||
typedef int8_t int_least8_t;
|
||||
typedef int16_t int_least16_t;
|
||||
typedef int32_t int_least32_t;
|
||||
typedef int64_t int_least64_t;
|
||||
typedef uint8_t uint_least8_t;
|
||||
typedef uint16_t uint_least16_t;
|
||||
typedef uint32_t uint_least32_t;
|
||||
typedef uint64_t uint_least64_t;
|
||||
|
||||
// 7.18.1.3 Fastest minimum-width integer types
|
||||
typedef int8_t int_fast8_t;
|
||||
typedef int16_t int_fast16_t;
|
||||
typedef int32_t int_fast32_t;
|
||||
typedef int64_t int_fast64_t;
|
||||
typedef uint8_t uint_fast8_t;
|
||||
typedef uint16_t uint_fast16_t;
|
||||
typedef uint32_t uint_fast32_t;
|
||||
typedef uint64_t uint_fast64_t;
|
||||
|
||||
// 7.18.1.4 Integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
typedef signed __int64 intptr_t;
|
||||
typedef unsigned __int64 uintptr_t;
|
||||
#else // _WIN64 ][
|
||||
typedef _W64 signed int intptr_t;
|
||||
typedef _W64 unsigned int uintptr_t;
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.1.5 Greatest-width integer types
|
||||
typedef int64_t intmax_t;
|
||||
typedef uint64_t uintmax_t;
|
||||
|
||||
|
||||
// 7.18.2 Limits of specified-width integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
|
||||
|
||||
// 7.18.2.1 Limits of exact-width integer types
|
||||
#define INT8_MIN ((int8_t)_I8_MIN)
|
||||
#define INT8_MAX _I8_MAX
|
||||
#define INT16_MIN ((int16_t)_I16_MIN)
|
||||
#define INT16_MAX _I16_MAX
|
||||
#define INT32_MIN ((int32_t)_I32_MIN)
|
||||
#define INT32_MAX _I32_MAX
|
||||
#define INT64_MIN ((int64_t)_I64_MIN)
|
||||
#define INT64_MAX _I64_MAX
|
||||
#define UINT8_MAX _UI8_MAX
|
||||
#define UINT16_MAX _UI16_MAX
|
||||
#define UINT32_MAX _UI32_MAX
|
||||
#define UINT64_MAX _UI64_MAX
|
||||
|
||||
// 7.18.2.2 Limits of minimum-width integer types
|
||||
#define INT_LEAST8_MIN INT8_MIN
|
||||
#define INT_LEAST8_MAX INT8_MAX
|
||||
#define INT_LEAST16_MIN INT16_MIN
|
||||
#define INT_LEAST16_MAX INT16_MAX
|
||||
#define INT_LEAST32_MIN INT32_MIN
|
||||
#define INT_LEAST32_MAX INT32_MAX
|
||||
#define INT_LEAST64_MIN INT64_MIN
|
||||
#define INT_LEAST64_MAX INT64_MAX
|
||||
#define UINT_LEAST8_MAX UINT8_MAX
|
||||
#define UINT_LEAST16_MAX UINT16_MAX
|
||||
#define UINT_LEAST32_MAX UINT32_MAX
|
||||
#define UINT_LEAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.3 Limits of fastest minimum-width integer types
|
||||
#define INT_FAST8_MIN INT8_MIN
|
||||
#define INT_FAST8_MAX INT8_MAX
|
||||
#define INT_FAST16_MIN INT16_MIN
|
||||
#define INT_FAST16_MAX INT16_MAX
|
||||
#define INT_FAST32_MIN INT32_MIN
|
||||
#define INT_FAST32_MAX INT32_MAX
|
||||
#define INT_FAST64_MIN INT64_MIN
|
||||
#define INT_FAST64_MAX INT64_MAX
|
||||
#define UINT_FAST8_MAX UINT8_MAX
|
||||
#define UINT_FAST16_MAX UINT16_MAX
|
||||
#define UINT_FAST32_MAX UINT32_MAX
|
||||
#define UINT_FAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.4 Limits of integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
# define INTPTR_MIN INT64_MIN
|
||||
# define INTPTR_MAX INT64_MAX
|
||||
# define UINTPTR_MAX UINT64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define INTPTR_MIN INT32_MIN
|
||||
# define INTPTR_MAX INT32_MAX
|
||||
# define UINTPTR_MAX UINT32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.2.5 Limits of greatest-width integer types
|
||||
#define INTMAX_MIN INT64_MIN
|
||||
#define INTMAX_MAX INT64_MAX
|
||||
#define UINTMAX_MAX UINT64_MAX
|
||||
|
||||
// 7.18.3 Limits of other integer types
|
||||
|
||||
#ifdef _WIN64 // [
|
||||
# define PTRDIFF_MIN _I64_MIN
|
||||
# define PTRDIFF_MAX _I64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define PTRDIFF_MIN _I32_MIN
|
||||
# define PTRDIFF_MAX _I32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
#define SIG_ATOMIC_MIN INT_MIN
|
||||
#define SIG_ATOMIC_MAX INT_MAX
|
||||
|
||||
#ifndef SIZE_MAX // [
|
||||
# ifdef _WIN64 // [
|
||||
# define SIZE_MAX _UI64_MAX
|
||||
# else // _WIN64 ][
|
||||
# define SIZE_MAX _UI32_MAX
|
||||
# endif // _WIN64 ]
|
||||
#endif // SIZE_MAX ]
|
||||
|
||||
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
|
||||
#ifndef WCHAR_MIN // [
|
||||
# define WCHAR_MIN 0
|
||||
#endif // WCHAR_MIN ]
|
||||
#ifndef WCHAR_MAX // [
|
||||
# define WCHAR_MAX _UI16_MAX
|
||||
#endif // WCHAR_MAX ]
|
||||
|
||||
#define WINT_MIN 0
|
||||
#define WINT_MAX _UI16_MAX
|
||||
|
||||
#endif // __STDC_LIMIT_MACROS ]
|
||||
|
||||
|
||||
// 7.18.4 Limits of other integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
|
||||
|
||||
// 7.18.4.1 Macros for minimum-width integer constants
|
||||
|
||||
#define INT8_C(val) val##i8
|
||||
#define INT16_C(val) val##i16
|
||||
#define INT32_C(val) val##i32
|
||||
#define INT64_C(val) val##i64
|
||||
|
||||
#define UINT8_C(val) val##ui8
|
||||
#define UINT16_C(val) val##ui16
|
||||
#define UINT32_C(val) val##ui32
|
||||
#define UINT64_C(val) val##ui64
|
||||
|
||||
// 7.18.4.2 Macros for greatest-width integer constants
|
||||
#define INTMAX_C INT64_C
|
||||
#define UINTMAX_C UINT64_C
|
||||
|
||||
#endif // __STDC_CONSTANT_MACROS ]
|
||||
|
||||
|
||||
#endif // _MSC_STDINT_H_ ]
|
|
@ -0,0 +1,34 @@
|
|||
|
||||
# NOTE: The order of this list determines the order of items in the Guides
|
||||
# (i.e. Pages) list in the generated documentation
|
||||
set(GLFW_DOXYGEN_SOURCES
|
||||
"include/GLFW/glfw3.h"
|
||||
"include/GLFW/glfw3native.h"
|
||||
"docs/main.dox"
|
||||
"docs/news.dox"
|
||||
"docs/quick.dox"
|
||||
"docs/moving.dox"
|
||||
"docs/compile.dox"
|
||||
"docs/build.dox"
|
||||
"docs/intro.dox"
|
||||
"docs/context.dox"
|
||||
"docs/monitor.dox"
|
||||
"docs/window.dox"
|
||||
"docs/input.dox"
|
||||
"docs/vulkan.dox"
|
||||
"docs/compat.dox"
|
||||
"docs/internal.dox")
|
||||
|
||||
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
|
||||
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES)
|
||||
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"")
|
||||
endforeach()
|
||||
|
||||
configure_file(Doxyfile.in Doxyfile @ONLY)
|
||||
|
||||
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
|
||||
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
|
||||
COMMENT "Generating HTML documentation" VERBATIM)
|
||||
|
||||
set_target_properties(docs PROPERTIES FOLDER "GLFW3")
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
|
||||
* @elmindreda
|
||||
|
||||
src/wl_* @linkmauve
|
||||
|
||||
docs/*.css @glfw/webdev
|
||||
docs/*.scss @glfw/webdev
|
||||
docs/*.html @glfw/webdev
|
||||
docs/*.xml @glfw/webdev
|
||||
|
|
@ -0,0 +1,391 @@
|
|||
# Contribution Guide
|
||||
|
||||
## Contents
|
||||
|
||||
- [Asking a question](#asking-a-question)
|
||||
- [Reporting a bug](#reporting-a-bug)
|
||||
- [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
|
||||
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
|
||||
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
|
||||
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
|
||||
- [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
|
||||
- [Reporting some other library bug](#reporting-some-other-library-bug)
|
||||
- [Reporting a documentation bug](#reporting-a-documentation-bug)
|
||||
- [Reporting a website bug](#reporting-a-website-bug)
|
||||
- [Requesting a feature](#requesting-a-feature)
|
||||
- [Contributing a bug fix](#contributing-a-bug-fix)
|
||||
- [Contributing a feature](#contributing-a-feature)
|
||||
|
||||
|
||||
## Asking a question
|
||||
|
||||
Questions about how to use GLFW should be asked either in the [support
|
||||
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
||||
Stack Exchange or in the IRC channel `#glfw` on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
Questions about the design or implementation of GLFW or about future plans
|
||||
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
||||
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
|
||||
questions without first checking with a maintainer.
|
||||
|
||||
|
||||
## Reporting a bug
|
||||
|
||||
If GLFW is behaving unexpectedly at run-time, start by setting an [error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
|
||||
GLFW will often tell you the cause of an error via this callback. If it
|
||||
doesn't, that might be a separate bug.
|
||||
|
||||
If GLFW is crashing or triggering asserts, make sure that all your object
|
||||
handles and other pointers are valid.
|
||||
|
||||
For bugs where it makes sense, a short, self contained example is absolutely
|
||||
invaluable. Just put it inline in the body text. Note that if the bug is
|
||||
reproducible with one of the test programs that come with GLFW, just mention
|
||||
that instead.
|
||||
|
||||
__Don't worry about adding too much information__. Unimportant information can
|
||||
be abbreviated or removed later, but missing information can stall bug fixing,
|
||||
especially when your schedule doesn't align with that of the maintainer.
|
||||
|
||||
__Please provide text as text, not as images__. This includes code, error
|
||||
messages and any other text. Text in images cannot be found by other users
|
||||
searching for the same problem and may have to be re-typed by maintainers when
|
||||
debugging.
|
||||
|
||||
You don't need to manually indent your code or other text to quote it with
|
||||
GitHub Markdown; just surround it with triple backticks:
|
||||
|
||||
```
|
||||
Some quoted text.
|
||||
```
|
||||
|
||||
You can also add syntax highlighting by appending the common file extension:
|
||||
|
||||
```c
|
||||
int five(void)
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
```
|
||||
|
||||
There are issue labels for both platforms and GPU manufacturers, so there is no
|
||||
need to mention these in the subject line. If you do, it will be removed when
|
||||
the issue is labeled.
|
||||
|
||||
If your bug is already reported, please add any new information you have, or if
|
||||
it already has everything, give it a :+1:.
|
||||
|
||||
|
||||
### Reporting a compile or link bug
|
||||
|
||||
__Note:__ GLFW needs many system APIs to do its job, which on some platforms
|
||||
means linking to many system libraries. If you are using GLFW as a static
|
||||
library, that means your application needs to link to these in addition to GLFW.
|
||||
|
||||
__Note:__ Check the [Compiling
|
||||
GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
|
||||
applications](https://www.glfw.org/docs/latest/build.html) guide for before
|
||||
opening an issue of this kind. Most issues are caused by a missing package or
|
||||
linker flag.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
|
||||
C++ 2015 Update 2`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include the __complete build log__ from your compiler and linker,
|
||||
even if it's long. It can always be shortened later, if necessary.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Compiler version:
|
||||
Release or commit:
|
||||
Build log:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a segfault or other crash bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __full call stack__ of the crash, or if the crash does not occur in debug
|
||||
mode, mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
Call stack:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a context creation bug
|
||||
|
||||
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
|
||||
GLFW says that your machine lacks support for OpenGL, it very likely does.
|
||||
Install drivers from the computer manufacturer or graphics card manufacturer
|
||||
([Nvidia](https://www.geforce.com/drivers),
|
||||
[AMD](https://www.amd.com/en/support),
|
||||
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
|
||||
fix this.
|
||||
|
||||
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
|
||||
[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
|
||||
hint for how to select EGL.
|
||||
|
||||
Please verify that context creation also fails with the `glfwinfo` tool before
|
||||
reporting it as a bug. This tool is included in the GLFW source tree as
|
||||
`tests/glfwinfo.c` and is built along with the library. It has switches for all
|
||||
GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
|
||||
/dev/js`), as described
|
||||
[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
|
||||
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
|
||||
__output of `glfwinfo`__ (with switches matching any hints you set in your
|
||||
code) when reporting this kind of bug. If this tool doesn't run on the machine,
|
||||
mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
GPU and driver:
|
||||
Release or commit:
|
||||
Version string:
|
||||
glfwinfo output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a monitor or video mode bug
|
||||
|
||||
__Note:__ On headless systems on some platforms, no monitors are reported. This
|
||||
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
|
||||
prepared for.
|
||||
|
||||
__Note:__ Some third-party tools report more video modes than are approved of
|
||||
by the OS. For safety and compatibility, GLFW only reports video modes the OS
|
||||
wants programs to use. This is not a bug.
|
||||
|
||||
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
|
||||
and is built along with the library. It lists all information GLFW provides
|
||||
about monitors it detects.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __output of `monitors`__ when reporting this kind of bug. If this tool
|
||||
doesn't run on the machine, mention this instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
monitors output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a window, input or event bug
|
||||
|
||||
__Note:__ The exact ordering of related window events will sometimes differ.
|
||||
|
||||
__Note:__ Window moving and resizing (by the user) will block the main thread on
|
||||
some platforms. This is not a bug. Set a [refresh
|
||||
callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
|
||||
want to keep the window contents updated during a move or size operation.
|
||||
|
||||
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
|
||||
built along with the library. It prints all information provided to every
|
||||
callback supported by GLFW as events occur. Each event is listed with the time
|
||||
and a unique number to make discussions about event logs easier. The tool has
|
||||
command-line options for creating multiple windows and full screen windows.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
if relevant, the __output of `events`__ when reporting this kind of bug. If
|
||||
this tool doesn't run on the machine, mention this instead.
|
||||
|
||||
__X11:__ If possible, please include what desktop environment (e.g. GNOME,
|
||||
Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
|
||||
running. If the bug is related to keyboard input, please include any input
|
||||
method (e.g. ibus, SCIM) you are using.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
events output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting some other library bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
|
||||
relevant.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a documentation bug
|
||||
|
||||
If you found a bug in the documentation, including this file, then it's fine to
|
||||
just link to that web page or mention that source file. You don't need to match
|
||||
the source to the output or vice versa.
|
||||
|
||||
|
||||
### Reporting a website bug
|
||||
|
||||
If the bug is in the documentation (anything under `/docs/`) then please see the
|
||||
section above. Bugs in the rest of the site are reported to the [website
|
||||
source repository](https://github.com/glfw/website/issues).
|
||||
|
||||
|
||||
## Requesting a feature
|
||||
|
||||
Please explain why you need the feature and how you intend to use it. If you
|
||||
have a specific API design in mind, please add that as well. If you have or are
|
||||
planning to write code for the feature, see the section below.
|
||||
|
||||
If there already is a request for the feature you need, add your specific use
|
||||
case unless it is already mentioned. If it is, give it a :+1:.
|
||||
|
||||
|
||||
## Contributing a bug fix
|
||||
|
||||
__Note:__ You must have all necessary [intellectual
|
||||
property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
|
||||
code you contribute. If you did not write the code yourself, you must explain
|
||||
where it came from and under what license you received it. Even code using the
|
||||
same license as GLFW may not be copied without attribution.
|
||||
|
||||
__There is no preferred patch size__. A one character fix is just as welcome as
|
||||
a thousand line one, if that is the appropriate size for the fix.
|
||||
|
||||
In addition to the code, a complete bug fix includes:
|
||||
|
||||
- Change log entry in `README.md`, describing the incorrect behavior
|
||||
- Credits entries for all authors of the bug fix
|
||||
|
||||
Bug fixes will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other bugs and features to work on.
|
||||
|
||||
If the patch fixes a bug introduced after the last release, it should not get
|
||||
a change log entry.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
|
||||
## Contributing a feature
|
||||
|
||||
__Note:__ You must have all necessary rights to any code you contribute. If you
|
||||
did not write the code yourself, you must explain where it came from and under
|
||||
what license. Even code using the same license as GLFW may not be copied
|
||||
without attribution.
|
||||
|
||||
__Note:__ If you haven't already implemented the feature, check first if there
|
||||
already is an open issue for it and if it's already being developed in an
|
||||
[experimental branch](https://github.com/glfw/glfw/branches/all).
|
||||
|
||||
__There is no preferred patch size__. A one character change is just as welcome
|
||||
as one adding a thousand line one, if that is the appropriate size for the
|
||||
feature.
|
||||
|
||||
In addition to the code, a complete feature includes:
|
||||
|
||||
- Change log entry in `README.md`, listing all new symbols
|
||||
- News page entry, briefly describing the feature
|
||||
- Guide documentation, with minimal examples, in the relevant guide
|
||||
- Reference documentation, with all applicable tags
|
||||
- Cross-references and mentions in appropriate places
|
||||
- Credits entries for all authors of the feature
|
||||
|
||||
If the feature requires platform-specific code, at minimum stubs must be added
|
||||
for the new platform function to all supported and experimental platforms.
|
||||
|
||||
If it adds a new callback, support for it must be added to `tests/event.c`.
|
||||
|
||||
If it adds a new monitor property, support for it must be added to
|
||||
`tests/monitor.c`.
|
||||
|
||||
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
|
||||
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
|
||||
the extension is missing documented in `docs/compat.dox`.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
Features will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other features and bugs to work on.
|
||||
|
||||
Please also keep in mind that any part of the public API that has been included
|
||||
in a release cannot be changed until the next _major_ version. Features can be
|
||||
added and existing parts can sometimes be overloaded (in the general sense of
|
||||
doing more things, not in the C++ sense), but code written to the API of one
|
||||
minor release should both compile and run on subsequent minor releases.
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,71 @@
|
|||
<doxygenlayout version="1.0">
|
||||
<!-- Generated by doxygen 1.8.14 -->
|
||||
<!-- Navigation index tabs for HTML output -->
|
||||
<navindex>
|
||||
<tab type="mainpage" visible="yes" title="Introduction"/>
|
||||
<tab type="user" url="quick_guide.html" title="Tutorial"/>
|
||||
<tab type="pages" visible="yes" title="Guides" intro=""/>
|
||||
<tab type="modules" visible="yes" title="Reference" intro=""/>
|
||||
<tab type="filelist" visible="yes" title="Files"/>
|
||||
</navindex>
|
||||
|
||||
<!-- Layout definition for a file page -->
|
||||
<file>
|
||||
<detaileddescription title="Description"/>
|
||||
<includes visible="$SHOW_INCLUDE_FILES"/>
|
||||
<sourcelink visible="yes"/>
|
||||
<memberdecl>
|
||||
<constantgroups visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
<membergroups visible="yes"/>
|
||||
</memberdecl>
|
||||
<memberdef>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdef>
|
||||
<authorsection/>
|
||||
</file>
|
||||
|
||||
<!-- Layout definition for a group page -->
|
||||
<group>
|
||||
<detaileddescription title="Description"/>
|
||||
<memberdecl>
|
||||
<nestedgroups visible="yes" title=""/>
|
||||
<dirs visible="yes" title=""/>
|
||||
<files visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdecl>
|
||||
<memberdef>
|
||||
<pagedocs/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdef>
|
||||
<authorsection visible="yes"/>
|
||||
</group>
|
||||
|
||||
<!-- Layout definition for a directory page -->
|
||||
<directory>
|
||||
<briefdescription visible="yes"/>
|
||||
<memberdecl>
|
||||
<dirs visible="yes"/>
|
||||
<files visible="yes"/>
|
||||
</memberdecl>
|
||||
<detaileddescription title=""/>
|
||||
</directory>
|
||||
</doxygenlayout>
|
|
@ -0,0 +1,14 @@
|
|||
# Support resources
|
||||
|
||||
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
|
||||
guides and the API reference.
|
||||
|
||||
If you have questions about using GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
|
@ -0,0 +1,338 @@
|
|||
/*!
|
||||
|
||||
@page build_guide Building applications
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling and linking applications that use GLFW. For information on
|
||||
how to write such applications, start with the
|
||||
[introductory tutorial](@ref quick_guide). For information on how to compile
|
||||
the GLFW library itself, see @ref compile_guide.
|
||||
|
||||
This is not a tutorial on compilation or linking. It assumes basic
|
||||
understanding of how to compile and link a C program as well as how to use the
|
||||
specific compiler of your chosen development environment. The compilation
|
||||
and linking process should be explained in your C programming material and in
|
||||
the documentation for your development environment.
|
||||
|
||||
|
||||
@section build_include Including the GLFW header file
|
||||
|
||||
You should include the GLFW header in the source files where you use OpenGL or
|
||||
GLFW.
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This header defines all the constants and declares all the types and function
|
||||
prototypes of the GLFW API. By default it also includes the OpenGL header from
|
||||
your development environment. See [option macros](@ref build_macros) below for
|
||||
how to select OpenGL ES headers and more.
|
||||
|
||||
The GLFW header also defines any platform-specific macros needed by your OpenGL
|
||||
header, so that it can be included without needing any window system headers.
|
||||
|
||||
It does this only when needed, so if window system headers are included, the
|
||||
GLFW header does not try to redefine those symbols. The reverse is not true,
|
||||
i.e. `windows.h` cannot cope if any Win32 symbols have already been defined.
|
||||
|
||||
In other words:
|
||||
|
||||
- Use the GLFW header to include OpenGL or OpenGL ES headers portably
|
||||
- Do not include window system headers unless you will use those APIs directly
|
||||
- If you do need such headers, include them before the GLFW header
|
||||
|
||||
If you are using an OpenGL extension loading library such as
|
||||
[glad](https://github.com/Dav1dde/glad), the extension loader header should
|
||||
be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL
|
||||
ES header or extension loader header included before it and will then disable
|
||||
the inclusion of the default OpenGL header. Most extension loaders also define
|
||||
macros that disable similar headers below it.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Both of these mechanisms depend on the extension loader header defining a known
|
||||
macro. If yours doesn't or you don't know which one your users will pick, the
|
||||
@ref GLFW_INCLUDE_NONE macro will explicitly to prevent the GLFW header from
|
||||
including the OpenGL header. This will also allow you to include the two
|
||||
headers in any order.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_macros GLFW header option macros
|
||||
|
||||
These macros may be defined before the inclusion of the GLFW header and affect
|
||||
its behavior.
|
||||
|
||||
@anchor GLFW_DLL
|
||||
__GLFW_DLL__ is required on Windows when using the GLFW DLL, to tell the
|
||||
compiler that the GLFW functions are defined in a DLL.
|
||||
|
||||
The following macros control which OpenGL or OpenGL ES API header is included.
|
||||
Only one of these may be defined at a time.
|
||||
|
||||
@note GLFW does not provide any of the API headers mentioned below. They are
|
||||
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
|
||||
SDK, and most of them can be downloaded from the
|
||||
[Khronos Registry](https://www.khronos.org/registry/).
|
||||
|
||||
@anchor GLFW_INCLUDE_GLCOREARB
|
||||
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
|
||||
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
|
||||
header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES1
|
||||
__GLFW_INCLUDE_ES1__ makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES2
|
||||
__GLFW_INCLUDE_ES2__ makes the GLFW header include the OpenGL ES 2.0
|
||||
`GLES2/gl2.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES3
|
||||
__GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0
|
||||
`GLES3/gl3.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES31
|
||||
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
|
||||
`GLES3/gl31.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES32
|
||||
__GLFW_INCLUDE_ES32__ makes the GLFW header include the OpenGL ES 3.2
|
||||
`GLES3/gl32.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_NONE
|
||||
__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
|
||||
API header. This is useful in combination with an extension loading library.
|
||||
|
||||
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
|
||||
header (`OpenGL/gl.h` on macOS) is included, unless GLFW detects the inclusion
|
||||
guards of any OpenGL, OpenGL ES or extension loader header it knows about.
|
||||
|
||||
The following macros control the inclusion of additional API headers. Any
|
||||
number of these may be defined simultaneously, and/or together with one of the
|
||||
above macros.
|
||||
|
||||
@anchor GLFW_INCLUDE_VULKAN
|
||||
__GLFW_INCLUDE_VULKAN__ makes the GLFW header include the Vulkan
|
||||
`vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header.
|
||||
|
||||
@anchor GLFW_INCLUDE_GLEXT
|
||||
__GLFW_INCLUDE_GLEXT__ makes the GLFW header include the appropriate extension
|
||||
header for the OpenGL or OpenGL ES header selected above after and in addition
|
||||
to that header.
|
||||
|
||||
@anchor GLFW_INCLUDE_GLU
|
||||
__GLFW_INCLUDE_GLU__ makes the header include the GLU header in addition to the
|
||||
header selected above. This should only be used with the standard OpenGL header
|
||||
and only for compatibility with legacy code. GLU has been deprecated and should
|
||||
not be used in new code.
|
||||
|
||||
@note None of these macros may be defined during the compilation of GLFW itself.
|
||||
If your build includes GLFW and you define any these in your build files, make
|
||||
sure they are not applied to the GLFW sources.
|
||||
|
||||
|
||||
@section build_link Link with the right libraries
|
||||
|
||||
GLFW is essentially a wrapper of various platform-specific APIs and therefore
|
||||
needs to link against many different system libraries. If you are using GLFW as
|
||||
a shared library / dynamic library / DLL then it takes care of these links.
|
||||
However, if you are using GLFW as a static library then your executable will
|
||||
need to link against these libraries.
|
||||
|
||||
On Windows and macOS, the list of system libraries is static and can be
|
||||
hard-coded into your build environment. See the section for your development
|
||||
environment below. On Linux and other Unix-like operating systems, the list
|
||||
varies but can be retrieved in various ways as described below.
|
||||
|
||||
A good general introduction to linking is
|
||||
[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
|
||||
David Drysdale.
|
||||
|
||||
|
||||
@subsection build_link_win32 With MinGW or Visual C++ on Windows
|
||||
|
||||
The static version of the GLFW library is named `glfw3`. When using this
|
||||
version, it is also necessary to link with some libraries that GLFW uses.
|
||||
|
||||
When using MinGW to link an application with the static version of GLFW, you
|
||||
must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
|
||||
include it in the set of default libraries along with other dependencies like
|
||||
`user32` and `kernel32`.
|
||||
|
||||
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
|
||||
application that uses the DLL version of GLFW, you need to define the @ref
|
||||
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
|
||||
either with a compiler switch or by defining it in your source code.
|
||||
|
||||
|
||||
@subsection build_link_cmake_source With CMake and GLFW source
|
||||
|
||||
This section is about using CMake to compile and link GLFW along with your
|
||||
application. If you want to use an installed binary instead, see @ref
|
||||
build_link_cmake_package.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
|
||||
built along with your application.
|
||||
|
||||
Add the root directory of the GLFW source tree to your project. This will add
|
||||
the `glfw` target to your project.
|
||||
|
||||
@code{.cmake}
|
||||
add_subdirectory(path/to/glfw)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added, link your application against the `glfw` target.
|
||||
This adds the GLFW library and its link-time dependencies as it is currently
|
||||
configured, the include directory for the GLFW header and, when applicable, the
|
||||
@ref GLFW_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
@endcode
|
||||
|
||||
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
For a minimal example of a program and GLFW sources built with CMake, see the
|
||||
[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
|
||||
|
||||
|
||||
@subsection build_link_cmake_package With CMake and installed GLFW binaries
|
||||
|
||||
This section is about using CMake to link GLFW after it has been built and
|
||||
installed. If you want to build it along with your application instead, see
|
||||
@ref build_link_cmake_source.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can locate the package and
|
||||
target files generated when GLFW is installed.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(glfw3 3.4 REQUIRED)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added to the project, link against it with the `glfw` target.
|
||||
This adds the GLFW library and its link-time dependencies, the include directory
|
||||
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
@endcode
|
||||
|
||||
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
|
||||
|
||||
GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
|
||||
and is installed along with it. A pkg-config file describes all necessary
|
||||
compile-time and link-time flags and dependencies needed to use a library. When
|
||||
they are updated or if they differ between systems, you will get the correct
|
||||
ones automatically.
|
||||
|
||||
A typical compile and link command-line when using the static version of the
|
||||
GLFW library may look like this:
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
|
||||
@endcode
|
||||
|
||||
If you are using the shared version of the GLFW library, omit the `--static`
|
||||
flag.
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
|
||||
@endcode
|
||||
|
||||
You can also use the `glfw3.pc` file without installing it first, by using the
|
||||
`PKG_CONFIG_PATH` environment variable.
|
||||
|
||||
@code{.sh}
|
||||
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
|
||||
@endcode
|
||||
|
||||
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
|
||||
Vulkan libraries it needs at runtime. If your application calls OpenGL
|
||||
directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), you should add the `gl`
|
||||
pkg-config package.
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_link_xcode With Xcode on macOS
|
||||
|
||||
If you are using the dynamic library version of GLFW, add it to the project
|
||||
dependencies.
|
||||
|
||||
If you are using the static library version of GLFW, add it and the Cocoa,
|
||||
OpenGL and IOKit frameworks to the project as dependencies. They can all be
|
||||
found in `/System/Library/Frameworks`.
|
||||
|
||||
|
||||
@subsection build_link_osx With command-line on macOS
|
||||
|
||||
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
|
||||
building from the command line on macOS. That way you will get any new
|
||||
dependencies added automatically. If you still wish to build manually, you need
|
||||
to add the required frameworks and libraries to your command-line yourself using
|
||||
the `-l` and `-framework` switches.
|
||||
|
||||
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
|
||||
|
||||
@code{.sh}
|
||||
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
|
||||
@endcode
|
||||
|
||||
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
|
||||
for `-lglfw`.
|
||||
|
||||
Note that you do not add the `.framework` extension to a framework when linking
|
||||
against it from the command-line.
|
||||
|
||||
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
|
||||
for the X Window System and will not work with the macOS native version of GLFW.
|
||||
|
||||
*/
|
|
@ -0,0 +1,285 @@
|
|||
/*!
|
||||
|
||||
@page compat_guide Standards conformance
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide describes the various API extensions used by this version of GLFW.
|
||||
It lists what are essentially implementation details, but which are nonetheless
|
||||
vital knowledge for developers intending to deploy their applications on a wide
|
||||
range of machines.
|
||||
|
||||
The information in this guide is not a part of GLFW API, but merely
|
||||
preconditions for some parts of the library to function on a given machine. Any
|
||||
part of this information may change in future versions of GLFW and that will not
|
||||
be considered a breaking API change.
|
||||
|
||||
|
||||
@section compat_x11 X11 extensions, protocols and IPC standards
|
||||
|
||||
As GLFW uses Xlib directly, without any intervening toolkit
|
||||
library, it has sole responsibility for interacting well with the many and
|
||||
varied window managers in use on Unix-like systems. In order for applications
|
||||
and window managers to work well together, a number of standards and
|
||||
conventions have been developed that regulate behavior outside the scope of the
|
||||
X11 API; most importantly the
|
||||
[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
|
||||
(ICCCM) and
|
||||
[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
|
||||
(EWMH) standards.
|
||||
|
||||
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
|
||||
If the running window manager does not support this property, the
|
||||
`GLFW_DECORATED` hint will have no effect.
|
||||
|
||||
GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
|
||||
attempting to close the GLFW window. If the running window manager does not
|
||||
support this protocol, the close callback will never be called.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify
|
||||
the user when the application has stopped responding, i.e. when it has ceased to
|
||||
process events. If the running window manager does not support this protocol,
|
||||
the user will not be notified if the application locks up.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window
|
||||
manager to make the GLFW window full screen. If the running window manager does
|
||||
not support this state, full screen windows may not work properly. GLFW has
|
||||
a fallback code path in case this state is unavailable, but every window manager
|
||||
behaves slightly differently in this regard.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a
|
||||
compositing window manager to un-redirect full screen GLFW windows. If the
|
||||
running window manager uses compositing but does not support this property then
|
||||
additional copying may be performed for each buffer swap of full screen windows.
|
||||
|
||||
GLFW uses the
|
||||
[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
|
||||
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
|
||||
destroyed to the clipboard manager. If there is no running clipboard manager,
|
||||
the clipboard string will be unavailable once the window has been destroyed.
|
||||
|
||||
GLFW uses the
|
||||
[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
|
||||
to provide file drop events. If the application originating the drag does not
|
||||
support this protocol, drag and drop will not work.
|
||||
|
||||
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
|
||||
running X server does not support this version of this extension, multi-monitor
|
||||
support will not function and only a single, desktop-spanning monitor will be
|
||||
reported.
|
||||
|
||||
GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp
|
||||
support. If the running X server does not support either or both of these
|
||||
extensions, gamma ramp support will not function.
|
||||
|
||||
GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
|
||||
input. If the running X server does not support this extension, a non-Xkb
|
||||
fallback path is used.
|
||||
|
||||
GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
|
||||
when the cursor is disabled. If the running X server does not support this
|
||||
extension, regular accelerated mouse motion will be used.
|
||||
|
||||
GLFW uses both the XRender extension and the compositing manager to support
|
||||
transparent window framebuffers. If the running X server does not support this
|
||||
extension or there is no running compositing manager, the
|
||||
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
|
||||
|
||||
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
|
||||
provide an expanded set of standard cursor shapes. If the running X server does
|
||||
not support this extension or the current cursor theme does not support the
|
||||
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
|
||||
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
|
||||
legacy images.
|
||||
|
||||
|
||||
@section compat_wayland Wayland protocols and IPC standards
|
||||
|
||||
As GLFW uses libwayland directly, without any intervening toolkit library, it
|
||||
has sole responsibility for interacting well with every compositor in use on
|
||||
Unix-like systems. Most of the features are provided by the core protocol,
|
||||
while cursor support is provided by the libwayland-cursor helper library, EGL
|
||||
integration by libwayland-egl, and keyboard handling by
|
||||
[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some protocols
|
||||
from wayland-protocols to provide additional features if the compositor
|
||||
supports them.
|
||||
|
||||
GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been
|
||||
built against an older xkbcommon, the compose key will be disabled even if it
|
||||
has been configured in the compositor.
|
||||
|
||||
GLFW uses the [xdg-shell
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
|
||||
to provide better window management. This protocol is part of
|
||||
wayland-protocols 1.12, and is mandatory for GLFW to display a window.
|
||||
|
||||
GLFW uses the [relative pointer
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
|
||||
alongside the [pointer constraints
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml)
|
||||
to implement disabled cursor. These two protocols are part of
|
||||
wayland-protocols 1.1, and mandatory at build time. If the running compositor
|
||||
does not support both of these protocols, disabling the cursor will have no
|
||||
effect.
|
||||
|
||||
GLFW uses the [idle inhibit
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml)
|
||||
to prohibit the screensaver from starting. This protocol is part of
|
||||
wayland-protocols 1.6, and mandatory at build time. If the running compositor
|
||||
does not support this protocol, the screensaver may start even for full screen
|
||||
windows.
|
||||
|
||||
GLFW uses the [xdg-decoration
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
|
||||
to request decorations to be drawn around its windows. This protocol is part
|
||||
of wayland-protocols 1.15, and mandatory at build time. If the running
|
||||
compositor does not support this protocol, a very simple frame will be drawn by
|
||||
GLFW itself, using the [viewporter
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
|
||||
alongside
|
||||
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
|
||||
This protocol is part of wayland-protocols 1.4, and mandatory at build time.
|
||||
If the running compositor does not support this protocol either, no decorations
|
||||
will be drawn around windows.
|
||||
|
||||
|
||||
@section compat_glx GLX extensions
|
||||
|
||||
The GLX API is the default API used to create OpenGL contexts on Unix-like
|
||||
systems using the X Window System.
|
||||
|
||||
GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel
|
||||
formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
|
||||
|
||||
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
|
||||
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
|
||||
(or _vsync_), in that order of preference. Where none of these extension are
|
||||
available, calling @ref glfwSwapInterval will have no effect.
|
||||
|
||||
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
|
||||
multisampling anti-aliasing. Where this extension is unavailable, the
|
||||
`GLFW_SAMPLES` hint will have no effect.
|
||||
|
||||
GLFW uses the `GLX_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
|
||||
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
|
||||
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting
|
||||
`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause
|
||||
@ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_wgl WGL extensions
|
||||
|
||||
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
|
||||
implementations of the Win32 API, such as Wine.
|
||||
|
||||
GLFW uses either the `WGL_EXT_extension_string` or the
|
||||
`WGL_ARB_extension_string` extension to check for the presence of all other WGL
|
||||
extensions listed below. If both are available, the EXT one is preferred. If
|
||||
neither is available, no other extensions are used and many GLFW features
|
||||
related to context creation will have no effect or cause errors when used.
|
||||
|
||||
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
|
||||
synchronization (or _vsync_). Where this extension is unavailable, calling @ref
|
||||
glfwSwapInterval will have no effect.
|
||||
|
||||
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
|
||||
create contexts with multisampling anti-aliasing. Where these extensions are
|
||||
unavailable, the `GLFW_SAMPLES` hint will have no effect.
|
||||
|
||||
GLFW uses the `WGL_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
|
||||
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
|
||||
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause
|
||||
@ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_osx OpenGL on macOS
|
||||
|
||||
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
|
||||
only forward-compatible, core profile contexts are supported. Support for
|
||||
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
|
||||
core profile contexts. There is also still no mechanism for requesting debug
|
||||
contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
|
||||
at most OpenGL version 2.1.
|
||||
|
||||
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
|
||||
given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
|
||||
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
|
||||
`GLFW_CONTEXT_DEBUG` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
|
||||
|
||||
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
|
||||
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
|
||||
a non-default value will cause @ref glfwCreateWindow to fail and the
|
||||
`GLFW_CONTEXT_DEBUG` hint is ignored.
|
||||
|
||||
|
||||
@section compat_vulkan Vulkan loader and API
|
||||
|
||||
By default, GLFW uses the standard system-wide Vulkan loader to access the
|
||||
Vulkan API on all platforms except macOS. This is installed by both graphics
|
||||
drivers and Vulkan SDKs. If either the loader or at least one minimally
|
||||
functional ICD is missing, @ref glfwVulkanSupported will return `GLFW_FALSE` and
|
||||
all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
|
||||
error.
|
||||
|
||||
|
||||
@section compat_wsi Vulkan WSI extensions
|
||||
|
||||
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
|
||||
all supported platforms.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
|
||||
surfaces on Microsoft Windows. If any of these extensions are not available,
|
||||
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
|
||||
surface creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
|
||||
`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
|
||||
extensions are not available, @ref glfwGetRequiredInstanceExtensions will
|
||||
return an empty list and window surface creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
|
||||
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
|
||||
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
|
||||
surfaces on Wayland. If any of these extensions are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
*/
|
|
@ -0,0 +1,291 @@
|
|||
/*!
|
||||
|
||||
@page compile_guide Compiling GLFW
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling the GLFW library itself. For information on how to
|
||||
build applications that use GLFW, see @ref build_guide.
|
||||
|
||||
|
||||
@section compile_cmake Using CMake
|
||||
|
||||
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
|
||||
for a particular development environment. If you are on a Unix-like system such
|
||||
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
|
||||
Homebrew, you can install its CMake package. If not, you can download
|
||||
installers for Windows and macOS from the
|
||||
[CMake website](https://cmake.org/).
|
||||
|
||||
@note CMake only generates project files or makefiles. It does not compile the
|
||||
actual GLFW library. To compile GLFW, first generate these files for your
|
||||
chosen development environment and then use them to compile the actual GLFW
|
||||
library.
|
||||
|
||||
|
||||
@subsection compile_deps Dependencies
|
||||
|
||||
Once you have installed CMake, make sure that all other dependencies are
|
||||
available. On some platforms, GLFW needs a few additional packages to be
|
||||
installed. See the section for your chosen platform and development environment
|
||||
below.
|
||||
|
||||
|
||||
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
|
||||
|
||||
The Windows SDK bundled with Visual C++ already contains all the necessary
|
||||
headers, link libraries and tools except for CMake. Move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
|
||||
|
||||
Both the MinGW and the MinGW-w64 packages already contain all the necessary
|
||||
headers, link libraries and tools except for CMake. Move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation
|
||||
|
||||
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
||||
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||
like Ubuntu have the `mingw-w64` package for both.
|
||||
|
||||
GLFW has CMake toolchain files in the `CMake/` directory that set up
|
||||
cross-compilation of Windows binaries. To use these files you add an option
|
||||
when running `cmake` to generate the project files or makefiles:
|
||||
|
||||
@code{.sh}
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
||||
@endcode
|
||||
|
||||
The exact toolchain file to use depends on the prefix used by the MinGW or
|
||||
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
||||
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
|
||||
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
|
||||
invocation would be:
|
||||
|
||||
@code{.sh}
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
||||
@endcode
|
||||
|
||||
For more details see the article
|
||||
[CMake Cross Compiling](https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling) on
|
||||
the CMake wiki.
|
||||
|
||||
Once you have this set up, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_xcode Dependencies for Xcode on macOS
|
||||
|
||||
Xcode comes with all necessary tools except for CMake. The required headers
|
||||
and libraries are included in the core macOS frameworks. Xcode can be
|
||||
downloaded from the Mac App Store or from the ADC Member Center.
|
||||
|
||||
Once you have Xcode installed, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_x11 Dependencies for Linux and X11
|
||||
|
||||
To compile GLFW for X11, you need to have the X11 packages installed, as well as
|
||||
the basic development tools like GCC and make. For example, on Ubuntu and other
|
||||
distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
|
||||
package, which pulls in all X.org header packages.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_wayland Dependencies for Linux and Wayland
|
||||
|
||||
To compile GLFW for Wayland, you need to have the Wayland packages installed,
|
||||
as well as the basic development tools like GCC and make. For example, on
|
||||
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
|
||||
the `libwayland-dev` package, which contains all Wayland headers and pulls in
|
||||
wayland-scanner, as well as the `wayland-protocols` package.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsection compile_deps_osmesa Dependencies for Linux and OSMesa
|
||||
|
||||
To compile GLFW for OSMesa, you need to install the OSMesa library and header
|
||||
packages. For example, on Ubuntu and other distributions based on Debian
|
||||
GNU/Linux, you need to install the `libosmesa6-dev` package. The OSMesa library
|
||||
is required at runtime for context creation and is loaded on demand.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsection compile_generate Generating build files with CMake
|
||||
|
||||
Once you have all necessary dependencies it is time to generate the project
|
||||
files or makefiles for your development environment. CMake needs to know two
|
||||
paths for this: the path to the _root_ directory of the GLFW source tree (i.e.
|
||||
_not_ the `src` subdirectory) and the target path for the generated files and
|
||||
compiled binaries. If these are the same, it is called an in-tree build,
|
||||
otherwise it is called an out-of-tree build.
|
||||
|
||||
One of several advantages of out-of-tree builds is that you can generate files
|
||||
and compile for different development environments using a single source tree.
|
||||
|
||||
@note This section is about generating the project files or makefiles necessary
|
||||
to compile the GLFW library, not about compiling the actual library.
|
||||
|
||||
|
||||
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
|
||||
|
||||
To make an in-tree build, enter the _root_ directory of the GLFW source tree
|
||||
(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is
|
||||
used as target path, while the path provided as an argument is used to find the
|
||||
source tree.
|
||||
|
||||
@code{.sh}
|
||||
cd <glfw-root-dir>
|
||||
cmake .
|
||||
@endcode
|
||||
|
||||
To make an out-of-tree build, make a directory outside of the source tree, enter
|
||||
it and run CMake with the (relative or absolute) path to the root of the source
|
||||
tree as an argument.
|
||||
|
||||
@code{.sh}
|
||||
mkdir glfw-build
|
||||
cd glfw-build
|
||||
cmake <glfw-root-dir>
|
||||
@endcode
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsubsection compile_generate_gui Generating files with the CMake GUI
|
||||
|
||||
If you are using the GUI version, choose the root of the GLFW source tree as
|
||||
source location and the same directory or another, empty directory as the
|
||||
destination for binaries. Choose _Configure_, change any options you wish to,
|
||||
_Configure_ again to let the changes take effect and then _Generate_.
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsection compile_compile Compiling the library
|
||||
|
||||
You should now have all required dependencies and the project files or makefiles
|
||||
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
|
||||
these files, as you would with any other project.
|
||||
|
||||
Once the GLFW library is compiled, you are ready to build your applications,
|
||||
linking it to the GLFW library. See @ref build_guide for more information.
|
||||
|
||||
|
||||
@subsection compile_options CMake options
|
||||
|
||||
The CMake files for GLFW provide a number of options, although not all are
|
||||
available on all supported platforms. Some of these are de facto standards
|
||||
among projects using CMake and so have no `GLFW_` prefix.
|
||||
|
||||
If you are using the GUI version of CMake, these are listed and can be changed
|
||||
from there. If you are using the command-line version of CMake you can use the
|
||||
`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
|
||||
distributions based on Debian GNU/Linux have this tool in a separate
|
||||
`cmake-curses-gui` package.
|
||||
|
||||
Finally, if you don't want to use any GUI, you can set options from the `cmake`
|
||||
command-line with the `-D` flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake -DBUILD_SHARED_LIBS=ON .
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection compile_options_shared Shared CMake options
|
||||
|
||||
@anchor BUILD_SHARED_LIBS
|
||||
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
|
||||
library or as a DLL / shared library / dynamic library.
|
||||
|
||||
@anchor GLFW_BUILD_EXAMPLES
|
||||
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
|
||||
along with the library. This is enabled by default unless GLFW is being built
|
||||
as a sub-project.
|
||||
|
||||
@anchor GLFW_BUILD_TESTS
|
||||
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
|
||||
built along with the library. This is enabled by default unless GLFW is being
|
||||
built as a sub-project.
|
||||
|
||||
@anchor GLFW_BUILD_DOCS
|
||||
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
|
||||
with the library.
|
||||
|
||||
@anchor GLFW_VULKAN_STATIC
|
||||
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
|
||||
directly with the application.
|
||||
|
||||
|
||||
@subsubsection compile_options_win32 Windows specific CMake options
|
||||
|
||||
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
|
||||
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
|
||||
static library version of the Visual C++ runtime library. If set to `ON`, the
|
||||
DLL version of the Visual C++ library is used.
|
||||
|
||||
@anchor GLFW_USE_HYBRID_HPG
|
||||
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
|
||||
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
|
||||
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
|
||||
need to be exported by the EXE to be detected by the driver, so the override
|
||||
will not work if GLFW is built as a DLL.
|
||||
|
||||
|
||||
@section compile_manual Compiling GLFW manually
|
||||
|
||||
If you wish to compile GLFW without its CMake build environment then you will
|
||||
have to do at least some of the platform detection yourself. GLFW needs
|
||||
a configuration macro to be defined in order to know what window system it's
|
||||
being compiled for and also has optional, platform-specific ones for various
|
||||
features.
|
||||
|
||||
When building with CMake, the `glfw_config.h` configuration header is generated
|
||||
based on the current platform and CMake options. The GLFW CMake environment
|
||||
defines @b GLFW_USE_CONFIG_H, which causes this header to be included by
|
||||
`internal.h`. Without this macro, GLFW will expect the necessary configuration
|
||||
macros to be defined on the command-line.
|
||||
|
||||
The window creation API is used to create windows, handle input, monitors, gamma
|
||||
ramps and clipboard. The options are:
|
||||
|
||||
- @b _GLFW_COCOA to use the Cocoa frameworks
|
||||
- @b _GLFW_WIN32 to use the Win32 API
|
||||
- @b _GLFW_X11 to use the X Window System
|
||||
- @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
|
||||
- @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
|
||||
|
||||
If you are building GLFW as a shared library / dynamic library / DLL then you
|
||||
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
|
||||
|
||||
If you are linking the Vulkan loader directly with your application then you
|
||||
must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
|
||||
external version.
|
||||
|
||||
If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
|
||||
or GLESv2 library, you can override the default names by defining those you need
|
||||
of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
|
||||
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
|
||||
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
|
||||
|
||||
For the EGL context creation API, the following options are available:
|
||||
|
||||
- @b _GLFW_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file
|
||||
for native handle types (fallback)
|
||||
|
||||
@note None of the @ref build_macros may be defined during the compilation of
|
||||
GLFW. If you define any of these in your build files, make sure they are not
|
||||
applied to the GLFW sources.
|
||||
|
||||
*/
|
|
@ -0,0 +1,342 @@
|
|||
/*!
|
||||
|
||||
@page context_guide Context guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the OpenGL and OpenGL ES context related functions of
|
||||
GLFW. For details on a specific function in this category, see the @ref
|
||||
context. There are also guides for the other areas of the GLFW API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section context_object Context objects
|
||||
|
||||
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
|
||||
context. It is created with @ref glfwCreateWindow and destroyed with @ref
|
||||
glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more
|
||||
information.
|
||||
|
||||
As the window and context are inseparably linked, the window object also serves
|
||||
as the context handle.
|
||||
|
||||
To test the creation of various kinds of contexts and see their properties, run
|
||||
the `glfwinfo` test program.
|
||||
|
||||
@note Vulkan does not have a context and the Vulkan instance is created via the
|
||||
Vulkan API itself. If you will be using Vulkan to render to a window, disable
|
||||
context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
|
||||
hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
|
||||
|
||||
|
||||
@subsection context_hints Context creation hints
|
||||
|
||||
There are a number of hints, specified using @ref glfwWindowHint, related to
|
||||
what kind of context is created. See
|
||||
[context related hints](@ref window_hints_ctx) in the window guide.
|
||||
|
||||
|
||||
@subsection context_sharing Context object sharing
|
||||
|
||||
When creating a window and its OpenGL or OpenGL ES context with @ref
|
||||
glfwCreateWindow, you can specify another window whose context the new one
|
||||
should share its objects (textures, vertex and element buffers, etc.) with.
|
||||
|
||||
@code
|
||||
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
|
||||
@endcode
|
||||
|
||||
Object sharing is implemented by the operating system and graphics driver. On
|
||||
platforms where it is possible to choose which types of objects are shared, GLFW
|
||||
requests that all types are shared.
|
||||
|
||||
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
|
||||
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
|
||||
information. The name and number of this chapter unfortunately varies between
|
||||
versions and APIs, but has at times been named _Shared Objects and Multiple
|
||||
Contexts_.
|
||||
|
||||
GLFW comes with a barebones object sharing example program called `sharing`.
|
||||
|
||||
|
||||
@subsection context_offscreen Offscreen contexts
|
||||
|
||||
GLFW doesn't support creating contexts without an associated window. However,
|
||||
contexts with hidden windows can be created with the
|
||||
[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
|
||||
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
The window never needs to be shown and its context can be used as a plain
|
||||
offscreen context. Depending on the window manager, the size of a hidden
|
||||
window's framebuffer may not be usable or modifiable, so framebuffer
|
||||
objects are recommended for rendering with such contexts.
|
||||
|
||||
You should still [process events](@ref events) as long as you have at least one
|
||||
window, even if none of them are visible.
|
||||
|
||||
|
||||
@subsection context_less Windows without contexts
|
||||
|
||||
You can disable context creation by setting the
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows
|
||||
without contexts must not be passed to @ref glfwMakeContextCurrent or @ref
|
||||
glfwSwapBuffers.
|
||||
|
||||
|
||||
@section context_current Current context
|
||||
|
||||
Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||
context of the correct type. A context can only be current for a single thread
|
||||
at a time, and a thread can only have a single context current at a time.
|
||||
|
||||
When moving a context between threads, you must make it non-current on the old
|
||||
thread before making it current on the new one.
|
||||
|
||||
The context of a window is made current with @ref glfwMakeContextCurrent.
|
||||
|
||||
@code
|
||||
glfwMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The window of the current context is returned by @ref glfwGetCurrentContext.
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwGetCurrentContext();
|
||||
@endcode
|
||||
|
||||
The following GLFW functions require a context to be current. Calling any these
|
||||
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
|
||||
error.
|
||||
|
||||
- @ref glfwSwapInterval
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
|
||||
@section context_swap Buffer swapping
|
||||
|
||||
See @ref buffer_swap in the window guide.
|
||||
|
||||
|
||||
@section context_glext OpenGL and OpenGL ES extensions
|
||||
|
||||
One of the benefits of OpenGL and OpenGL ES is their extensibility.
|
||||
Hardware vendors may include extensions in their implementations that extend the
|
||||
API before that functionality is included in a new version of the OpenGL or
|
||||
OpenGL ES specification, and some extensions are never included and remain
|
||||
as extensions until they become obsolete.
|
||||
|
||||
An extension is defined by:
|
||||
|
||||
- An extension name (e.g. `GL_ARB_debug_output`)
|
||||
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
|
||||
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
|
||||
|
||||
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
||||
for official extensions. The extension above was created by the ARB, but there
|
||||
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
|
||||
group may also use the generic `EXT` affix. Lists of extensions, together with
|
||||
their specifications, can be found at the
|
||||
[OpenGL Registry](https://www.opengl.org/registry/) and
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
|
||||
|
||||
|
||||
@subsection context_glext_auto Loading extension with a loader library
|
||||
|
||||
An extension loader library is the easiest and best way to access both OpenGL and
|
||||
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
|
||||
They will take care of all the details of declaring and loading everything you
|
||||
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
|
||||
several others.
|
||||
|
||||
The following example will use glad but all extension loader libraries work
|
||||
similarly.
|
||||
|
||||
First you need to generate the source files using the glad Python script. This
|
||||
example generates a loader for any version of OpenGL, which is the default for
|
||||
both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
|
||||
API versions and extension sets can be generated. The generated files are
|
||||
written to the `output` directory.
|
||||
|
||||
@code{.sh}
|
||||
python main.py --generator c --no-loader --out-path output
|
||||
@endcode
|
||||
|
||||
The `--no-loader` option is added because GLFW already provides a function for
|
||||
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
|
||||
selected context creation API, and glad can call this instead of having to
|
||||
implement its own. There are several other command-line options as well. See
|
||||
the glad documentation for details.
|
||||
|
||||
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
|
||||
`output/include/KHR/khrplatform.h` files to your build. Then you need to
|
||||
include the glad header file, which will replace the OpenGL header of your
|
||||
development environment. By including the glad header before the GLFW header,
|
||||
it suppresses the development environment's OpenGL or OpenGL ES header.
|
||||
|
||||
@code
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Finally you need to initialize glad once you have a suitable current context.
|
||||
|
||||
@code
|
||||
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
@endcode
|
||||
|
||||
Once glad has been loaded, you have access to all OpenGL core and extension
|
||||
functions supported by both the context you created and the glad loader you
|
||||
generated and you are ready to start rendering.
|
||||
|
||||
You can specify a minimum required OpenGL or OpenGL ES version with
|
||||
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
|
||||
check the actual OpenGL or OpenGL ES version with
|
||||
[context attributes](@ref window_attribs_ctx), or you can check whether
|
||||
a specific version is supported by the current context with the
|
||||
`GLAD_GL_VERSION_x_x` booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_VERSION_3_2)
|
||||
{
|
||||
// Call OpenGL 3.2+ specific code
|
||||
}
|
||||
@endcode
|
||||
|
||||
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
|
||||
booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_ARB_debug_output)
|
||||
{
|
||||
// Use GL_ARB_debug_output
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection context_glext_manual Loading extensions manually
|
||||
|
||||
__Do not use this technique__ unless it is absolutely necessary. An
|
||||
[extension loader library](@ref context_glext_auto) will save you a ton of
|
||||
tedious, repetitive, error prone work.
|
||||
|
||||
To use a certain extension, you must first check whether the context supports
|
||||
that extension and then, if it introduces new functions, retrieve the pointers
|
||||
to those functions. GLFW provides @ref glfwExtensionSupported and @ref
|
||||
glfwGetProcAddress for manual loading of extensions and new API functions.
|
||||
|
||||
This section will demonstrate manual loading of OpenGL extensions. The loading
|
||||
of OpenGL ES extensions is identical except for the name of the extension header.
|
||||
|
||||
|
||||
@subsubsection context_glext_header The glext.h header
|
||||
|
||||
The `glext.h` extension header is a continually updated file that defines the
|
||||
interfaces for all OpenGL extensions. The latest version of this can always be
|
||||
found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
|
||||
extension headers for the various versions of OpenGL ES at the
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
|
||||
recommended that you use your own copy of the extension header, as the one
|
||||
included in your development environment may be several years out of date and
|
||||
may not include the extensions you wish to use.
|
||||
|
||||
The header defines function pointer types for all functions of all extensions it
|
||||
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
|
||||
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
|
||||
to function) and `PROC` (procedure) are added to the ends.
|
||||
|
||||
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
|
||||
the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection context_glext_string Checking for extensions
|
||||
|
||||
A given machine may not actually support the extension (it may have older
|
||||
drivers or a graphics card that lacks the necessary hardware features), so it
|
||||
is necessary to check at run-time whether the context supports the extension.
|
||||
This is done with @ref glfwExtensionSupported.
|
||||
|
||||
@code
|
||||
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
||||
{
|
||||
// The extension is supported by the current context
|
||||
}
|
||||
@endcode
|
||||
|
||||
The argument is a null terminated ASCII string with the extension name. If the
|
||||
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
|
||||
otherwise it returns `GLFW_FALSE`.
|
||||
|
||||
|
||||
@subsubsection context_glext_proc Fetching function pointers
|
||||
|
||||
Many extensions, though not all, require the use of new OpenGL functions.
|
||||
These functions often do not have entry points in the client API libraries of
|
||||
your operating system, making it necessary to fetch them at run time. You can
|
||||
retrieve pointers to these functions with @ref glfwGetProcAddress.
|
||||
|
||||
@code
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
|
||||
@endcode
|
||||
|
||||
In general, you should avoid giving the function pointer variables the (exact)
|
||||
same name as the function, as this may confuse your linker. Instead, you can
|
||||
use a different prefix, like above, or some other naming scheme.
|
||||
|
||||
Now that all the pieces have been introduced, here is what they might look like
|
||||
when used together.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;
|
||||
|
||||
// Flag indicating whether the extension is supported
|
||||
int has_ARB_debug_output = 0;
|
||||
|
||||
void load_extensions(void)
|
||||
{
|
||||
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
||||
{
|
||||
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)
|
||||
glfwGetProcAddress("glGetDebugMessageLogARB");
|
||||
has_ARB_debug_output = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void some_function(void)
|
||||
{
|
||||
if (has_ARB_debug_output)
|
||||
{
|
||||
// Now the extension function can be called as usual
|
||||
glGetDebugMessageLogARB(...);
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
*/
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1 @@
|
|||
{"version":3,"sourceRoot":"","sources":["extra.scss"],"names":[],"mappings":"AA8EA,4GACI,gBACA,iBAGJ,yBACC,yDAGD,6HACC,sDAGD,yIACC,sDAGD,mBACI,WA9EuB,KA+EvB,iBAGJ,uBACC,MAzFoB,QA0FjB,iBAGJ,6UACC,gBAGD,mJACC,YAGD,yHACC,iBAGD,sBACC,gBAGD,4LACC,UAGD,yCACC,aAGD,kMACC,WAnHgC,QAsHjC,KACC,MA1HoB,QA6HrB,sDACC,MA/Ge,QAgHf,mBAGD,GACE,iBACA,eAGF,GACE,iBACA,gBACA,eAGF,GACE,iBACA,gBACA,eAGF,YACC,eACA,gBACA,gBACA,eACA,cAEA,aACA,mBACA,eACA,2BACA,mBACA,sBAGD,UACC,iBACA,mBACA,MA/J0B,KAgK1B,gBACA,qEAGD,YACC,qBACA,kBACA,YAGD,yBACC,WAGD,oCACC,iBACA,gBACA,cACA,MAlL0B,KAqL3B,YACC,eAGD,8CACC,qBAGD,mBACC,MA9L0B,KAiM3B,eACC,kBACA,YACA,eAGD,KACC,WAxM0B,KA2M3B,UACC,gBACA,cACA,eAGD,WACC,gBACA,cACA,eAGD,UACI,aAGJ,mBACI,iBACA,iBAGJ,WACC,gBACA,aACA,mBACA,eACA,2BACA,mBACA,sBAGD,mEACC,MA9OgC,QAiPjC,gCACC,MArPoB,QAwPrB,sCACC,MAjOoB,KAoOrB,yBACC,kBAGD,UACC,iBAGD,wBACC,gBACA,cACA,eACA,qBAGD,uDACC,gEACA,+BACA,+BACA,gBACA,MArPgB,KAwPjB,mBACC,MA5PoB,KA6PpB,aACA,kBACA,yBAGD,QACC,WACA,WAGD,WACC,iBAGD,WACC,mBAGD,WACC,cACA,eACA,qBAGD,oCACC,gEACA,kCACA,2BACA,MAlSe,QAmSf,yBACA,kBAGD,WACC,MA3QuB,QA8QxB,cACC,sBACA,2BACA,4BACA,mBAGD,cACC,sBACA,+BACA,8BACA,gBAGD,mCACC,wBACA,iBACA,sBACA,kBAGD,gIACC,MAxToB,KAyTpB,qBAGD,cACC,wBACA,iBACA,sBACA,kBAGD,iBACC,WACA,4EAGD,oCApSC,gEACA,kCACA,cACA,yBAqSD,wBAxSC,gEACA,kCACA,cACA,yBAySD,qBA5SC,gEACA,kCACA,cACA,yBA6SD,gBAhTC,gEACA,kCACA,cACA,yBAiTD,iGACC,kBACA,YACA,2BACA,aAGD,kRACC,cAGD,SACC,oBAGD,0BACC,mBACA,kBACA,YACA,YACA,cACA,2BACA,aAGD,+CACC,MA1YoB,QA6YrB,+BACC,cAGD,sBACC,cAGD,+CACC,cACA,iBAGD,mBACC,cAGD,KACC,aACA","file":"extra.css"}
|
|
@ -0,0 +1,430 @@
|
|||
// NOTE: Please use this file to perform modifications on default style sheets.
|
||||
//
|
||||
// You need to install the official Sass CLI tool:
|
||||
// npm install -g sass
|
||||
//
|
||||
// Run this command to regenerate extra.css after you're finished with changes:
|
||||
// sass --style=compressed extra.scss extra.css
|
||||
//
|
||||
// Alternatively you can use online services to regenerate extra.css.
|
||||
|
||||
|
||||
// Default text color for page contents
|
||||
$default-text-color: hsl(0,0%,30%);
|
||||
|
||||
// Page header, footer, table rows, inline codes and definition lists
|
||||
$header-footer-background-color: hsl(0,0%,95%);
|
||||
|
||||
// Page header, footer links and navigation bar background
|
||||
$header-footer-link-color: hsl(0,0%,40%);
|
||||
|
||||
// Doxygen navigation bar links
|
||||
$navbar-link-color: $header-footer-background-color;
|
||||
|
||||
// Page content background color
|
||||
$content-background-color: hsl(0,0%,100%);
|
||||
|
||||
// Bold, italic, h1, h2, ... and table of contents
|
||||
$heading-color: hsl(0,0%,10%);
|
||||
|
||||
// Function, enum and macro definition separator
|
||||
$def-separator-color: $header-footer-background-color;
|
||||
|
||||
// Base color hue
|
||||
$base-hue: 24;
|
||||
|
||||
// Default color used for links
|
||||
$default-link-color: hsl($base-hue,100%,50%);
|
||||
|
||||
// Doxygen navigation bar active tab
|
||||
$tab-text-color: hsl(0,0%,100%);
|
||||
$tab-background-color1: $default-link-color;
|
||||
$tab-background-color2: lighten(adjust-hue($tab-background-color1, 10), 10%);
|
||||
|
||||
// Table borders
|
||||
$default-border-color: $default-link-color;
|
||||
|
||||
// Table header
|
||||
$table-text-color: $tab-text-color;
|
||||
$table-background-color1: $tab-background-color1;
|
||||
$table-background-color2: $tab-background-color2;
|
||||
|
||||
// Table of contents, data structure index and prototypes
|
||||
$toc-background-color1: hsl(0,0%,90%);
|
||||
$toc-background-color2: lighten($toc-background-color1, 5%);
|
||||
|
||||
// Function prototype parameters color
|
||||
$prototype-param-color: darken($default-link-color, 25%);
|
||||
|
||||
// Message box color: note, pre, post and invariant
|
||||
$box-note-color: hsl(103,80%,85%);
|
||||
|
||||
// Message box color: warning and attention
|
||||
$box-warning-color: hsl(34,80%,85%);
|
||||
|
||||
// Message box color: deprecated and bug
|
||||
$box-bug-color: hsl(333,80%,85%);
|
||||
|
||||
// Message box color: todo and test
|
||||
$box-todo-color: hsl(200,80%,85%);
|
||||
|
||||
// Message box helper function
|
||||
@mixin message-box($base-color){
|
||||
background:linear-gradient(to bottom,lighten($base-color, 5%) 0%,$base-color 100%);
|
||||
box-shadow:inset 0 0 32px darken($base-color, 5%);
|
||||
color:darken($base-color, 67%);
|
||||
border:2px solid desaturate(darken($base-color, 10%), 20%);
|
||||
}
|
||||
|
||||
.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover {
|
||||
background:none;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow {
|
||||
border-color:$navbar-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
|
||||
border-color:$default-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
|
||||
border-color:transparent transparent transparent $default-link-color;
|
||||
}
|
||||
|
||||
.sm-dox ul a:hover {
|
||||
background:$header-footer-link-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox ul.sm-nowrap a {
|
||||
color:$default-text-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
|
||||
background:none;
|
||||
}
|
||||
|
||||
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,table.markdownTable td,table.markdownTable th,hr,.memSeparator {
|
||||
border:none;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span {
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.memdoc,dl.reflist dd {
|
||||
box-shadow:none;
|
||||
}
|
||||
|
||||
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code,table.markdownTable code {
|
||||
padding:0;
|
||||
}
|
||||
|
||||
#nav-path,.directory .levels,span.lineno {
|
||||
display:none;
|
||||
}
|
||||
|
||||
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
|
||||
background:$header-footer-background-color;
|
||||
}
|
||||
|
||||
body {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
|
||||
color:$heading-color;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
h1 {
|
||||
padding-top:0.5em;
|
||||
font-size:180%;
|
||||
}
|
||||
|
||||
h2 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:140%;
|
||||
}
|
||||
|
||||
h3 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:110%;
|
||||
}
|
||||
|
||||
.glfwheader {
|
||||
font-size:16px;
|
||||
min-height:64px;
|
||||
max-width:920px;
|
||||
padding:0 32px;
|
||||
margin:0 auto;
|
||||
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#glfwhome {
|
||||
line-height:64px;
|
||||
padding-right:48px;
|
||||
color:$header-footer-link-color;
|
||||
font-size:2.5em;
|
||||
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
list-style-type:none;
|
||||
margin:0 0 0 auto;
|
||||
float:right;
|
||||
}
|
||||
|
||||
#glfwhome,.glfwnavbar li {
|
||||
float:left;
|
||||
}
|
||||
|
||||
.glfwnavbar a,.glfwnavbar a:visited {
|
||||
line-height:64px;
|
||||
margin-left:2em;
|
||||
display:block;
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
#glfwhome,.glfwnavbar a,.glfwnavbar a:visited {
|
||||
transition:.35s ease;
|
||||
}
|
||||
|
||||
#titlearea,.footer {
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
address.footer {
|
||||
text-align:center;
|
||||
padding:2em;
|
||||
margin-top:3em;
|
||||
}
|
||||
|
||||
#top {
|
||||
background:$header-footer-link-color;
|
||||
}
|
||||
|
||||
#main-nav {
|
||||
max-width:960px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
.memtitle {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.memproto,.memname {
|
||||
font-weight:bold;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
min-height:36px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
|
||||
color:$navbar-link-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a:hover {
|
||||
color:$default-link-color;
|
||||
}
|
||||
|
||||
#main-menu > li:last-child {
|
||||
margin: 0 0 0 auto;
|
||||
}
|
||||
|
||||
.contents {
|
||||
min-height:590px;
|
||||
}
|
||||
|
||||
div.contents,div.header {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
padding:0 32px;
|
||||
background:$content-background-color none;
|
||||
}
|
||||
|
||||
table.doxtable th,table.markdownTable th,dl.reflist dt {
|
||||
background:linear-gradient(to bottom,$table-background-color2 0%,$table-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $table-background-color1;
|
||||
text-shadow:0 -1px 1px darken($table-background-color1, 15%);
|
||||
text-align:left;
|
||||
color:$table-text-color;
|
||||
}
|
||||
|
||||
dl.reflist dt a.el {
|
||||
color:$default-link-color;
|
||||
padding:.2em;
|
||||
border-radius:4px;
|
||||
background-color:lighten($default-link-color, 40%);
|
||||
}
|
||||
|
||||
div.toc {
|
||||
float:none;
|
||||
width:auto;
|
||||
}
|
||||
|
||||
div.toc h3 {
|
||||
font-size:1.17em;
|
||||
}
|
||||
|
||||
div.toc ul {
|
||||
padding-left:1.5em;
|
||||
}
|
||||
|
||||
div.toc li {
|
||||
font-size:1em;
|
||||
padding-left:0;
|
||||
list-style-type:disc;
|
||||
}
|
||||
|
||||
div.toc,.memproto,div.qindex,div.ah {
|
||||
background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $toc-background-color1;
|
||||
text-shadow:0 1px 1px lighten($toc-background-color2, 10%);
|
||||
color:$heading-color;
|
||||
border:2px solid $toc-background-color1;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
.paramname {
|
||||
color:$prototype-param-color;
|
||||
}
|
||||
|
||||
dl.reflist dt {
|
||||
border:2px solid $default-border-color;
|
||||
border-top-left-radius:4px;
|
||||
border-top-right-radius:4px;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
dl.reflist dd {
|
||||
border:2px solid $default-border-color;
|
||||
border-bottom-right-radius:4px;
|
||||
border-bottom-left-radius:4px;
|
||||
border-top:none;
|
||||
}
|
||||
|
||||
table.doxtable,table.markdownTable {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
|
||||
color:$default-link-color;
|
||||
text-decoration:none;
|
||||
}
|
||||
|
||||
div.directory {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
hr,.memSeparator {
|
||||
height:2px;
|
||||
background:linear-gradient(to right,$def-separator-color 0%,darken($def-separator-color, 10%) 50%,$def-separator-color 100%);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant {
|
||||
@include message-box($box-note-color);
|
||||
}
|
||||
|
||||
dl.warning,dl.attention {
|
||||
@include message-box($box-warning-color);
|
||||
}
|
||||
|
||||
dl.deprecated,dl.bug {
|
||||
@include message-box($box-bug-color);
|
||||
}
|
||||
|
||||
dl.todo,dl.test {
|
||||
@include message-box($box-todo-color);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test {
|
||||
border-radius:4px;
|
||||
padding:1em;
|
||||
text-shadow:0 1px 1px hsl(0,0%,100%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.note a,.pre a,.post a,.invariant a,.warning a,.attention a,.deprecated a,.bug a,.todo a,.test a,.note a:visited,.pre a:visited,.post a:visited,.invariant a:visited,.warning a:visited,.attention a:visited,.deprecated a:visited,.bug a:visited,.todo a:visited,.test a:visited {
|
||||
color:inherit;
|
||||
}
|
||||
|
||||
div.line {
|
||||
line-height:inherit;
|
||||
}
|
||||
|
||||
div.fragment,pre.fragment {
|
||||
background:hsl(0,0%,95%);
|
||||
border-radius:4px;
|
||||
border:none;
|
||||
padding:1em;
|
||||
overflow:auto;
|
||||
border-left:4px solid hsl(0,0%,80%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.lineno a,.lineno a:visited,.line,pre.fragment {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
span.preprocessor,span.comment {
|
||||
color:hsl(193,100%,30%);
|
||||
}
|
||||
|
||||
a.code,a.code:visited {
|
||||
color:hsl(18,100%,45%);
|
||||
}
|
||||
|
||||
span.keyword,span.keywordtype,span.keywordflow {
|
||||
color:darken($default-text-color, 5%);
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
span.stringliteral {
|
||||
color:hsl(261,100%,30%);
|
||||
}
|
||||
|
||||
code {
|
||||
padding:.1em;
|
||||
border-radius:4px;
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<address class="footer">
|
||||
<p>
|
||||
Last update on $date for $projectname $projectnumber
|
||||
</p>
|
||||
</address>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,34 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
||||
<meta name="generator" content="Doxygen $doxygenversion"/>
|
||||
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
|
||||
<!--BEGIN !PROJECT_NAME--><title>$title</title><!--END !PROJECT_NAME-->
|
||||
<link href="$relpath^tabs.css" rel="stylesheet" type="text/css"/>
|
||||
<script type="text/javascript" src="$relpath^jquery.js"></script>
|
||||
<script type="text/javascript" src="$relpath^dynsections.js"></script>
|
||||
$treeview
|
||||
$search
|
||||
$mathjax
|
||||
<link href="$relpath^$stylesheet" rel="stylesheet" type="text/css" />
|
||||
$extrastylesheet
|
||||
</head>
|
||||
<body>
|
||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||
|
||||
<!--BEGIN TITLEAREA-->
|
||||
<div id="titlearea">
|
||||
<div class="glfwheader">
|
||||
<a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
|
||||
<ul class="glfwnavbar">
|
||||
<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
|
||||
<li><a href="https://www.glfw.org/download.html">Download</a></li>
|
||||
<li><a href="https://www.glfw.org/community.html">Community</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<!--END TITLEAREA-->
|
||||
<!-- end header part -->
|
|
@ -0,0 +1,948 @@
|
|||
/*!
|
||||
|
||||
@page input_guide Input guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the input related functions of GLFW. For details on
|
||||
a specific function in this category, see the @ref input. There are also guides
|
||||
for the other areas of GLFW.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
|
||||
GLFW provides many kinds of input. While some can only be polled, like time, or
|
||||
only received via callbacks, like scrolling, many provide both callbacks and
|
||||
polling. Callbacks are more work to use than polling but is less CPU intensive
|
||||
and guarantees that you do not miss state changes.
|
||||
|
||||
All input callbacks receive a window handle. By using the
|
||||
[window user pointer](@ref window_userptr), you can access non-global structures
|
||||
or objects from your callbacks.
|
||||
|
||||
To get a better feel for how the various events callbacks behave, run the
|
||||
`events` test program. It register every callback supported by GLFW and prints
|
||||
out all arguments provided for every event, along with time and sequence
|
||||
information.
|
||||
|
||||
|
||||
@section events Event processing
|
||||
|
||||
GLFW needs to poll the window system for events both to provide input to the
|
||||
application and to prove to the window system that the application hasn't locked
|
||||
up. Event processing is normally done each frame after
|
||||
[buffer swapping](@ref buffer_swap). Even when you have no windows, event
|
||||
polling needs to be done in order to receive monitor and joystick connection
|
||||
events.
|
||||
|
||||
There are three functions for processing pending events. @ref glfwPollEvents,
|
||||
processes only those events that have already been received and then returns
|
||||
immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
@endcode
|
||||
|
||||
This is the best choice when rendering continuously, like most games do.
|
||||
|
||||
If you only need to update the contents of the window when you receive new
|
||||
input, @ref glfwWaitEvents is a better choice.
|
||||
|
||||
@code
|
||||
glfwWaitEvents();
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received and then
|
||||
processes all received events. This saves a great deal of CPU cycles and is
|
||||
useful for, for example, editing tools.
|
||||
|
||||
If you want to wait for events but have UI elements or other tasks that need
|
||||
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
|
||||
|
||||
@code
|
||||
glfwWaitEventsTimeout(0.7);
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received, or until
|
||||
the specified number of seconds have elapsed. It then processes any received
|
||||
events.
|
||||
|
||||
If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
|
||||
another thread by posting an empty event to the event queue with @ref
|
||||
glfwPostEmptyEvent.
|
||||
|
||||
@code
|
||||
glfwPostEmptyEvent();
|
||||
@endcode
|
||||
|
||||
Do not assume that callbacks will _only_ be called in response to the above
|
||||
functions. While it is necessary to process events in one or more of the ways
|
||||
above, window systems that require GLFW to register callbacks of its own can
|
||||
pass events to GLFW in response to many window system function calls. GLFW will
|
||||
pass those events on to the application callbacks before returning.
|
||||
|
||||
For example, on Windows the system function that @ref glfwSetWindowSize is
|
||||
implemented with will send window size events directly to the event callback
|
||||
that every window has and that GLFW implements for its windows. If you have set
|
||||
a [window size callback](@ref window_size) GLFW will call it in turn with the
|
||||
new size before everything returns back out of the @ref glfwSetWindowSize call.
|
||||
|
||||
|
||||
@section input_keyboard Keyboard input
|
||||
|
||||
GLFW divides keyboard input into two categories; key events and character
|
||||
events. Key events relate to actual physical keyboard keys, whereas character
|
||||
events relate to the Unicode code points generated by pressing some of them.
|
||||
|
||||
Keys and characters do not map 1:1. A single key press may produce several
|
||||
characters, and a single character may require several keys to produce. This
|
||||
may not be the case on your machine, but your users are likely not all using the
|
||||
same keyboard layout, input method or even operating system as you.
|
||||
|
||||
|
||||
@subsection input_key Key input
|
||||
|
||||
If you wish to be notified when a physical key is pressed or released or when it
|
||||
repeats, set a key callback.
|
||||
|
||||
@code
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [keyboard key](@ref keys), platform-specific
|
||||
scancode, key action and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_E && action == GLFW_PRESS)
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
|
||||
will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example
|
||||
_E-mail_ and _Play_ keys.
|
||||
|
||||
The scancode is unique for every key, regardless of whether it has a key token.
|
||||
Scancodes are platform-specific but consistent over time, so keys will have
|
||||
different scancodes depending on the platform but they are safe to save to disk.
|
||||
You can query the scancode for any [named key](@ref keys) on the current
|
||||
platform with @ref glfwGetKeyScancode.
|
||||
|
||||
@code
|
||||
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
|
||||
set_key_mapping(scancode, swap_weapons);
|
||||
@endcode
|
||||
|
||||
The last reported state for every [named key](@ref keys) is also saved in
|
||||
per-window state arrays that can be polled with @ref glfwGetKey.
|
||||
|
||||
@code
|
||||
int state = glfwGetKey(window, GLFW_KEY_E);
|
||||
if (state == GLFW_PRESS)
|
||||
{
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
This function only returns cached key event state. It does not poll the
|
||||
system for the current physical state of the key.
|
||||
|
||||
@anchor GLFW_STICKY_KEYS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed key is released again before you poll its state, you will have
|
||||
missed the key press. The recommended solution for this is to use a
|
||||
key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When sticky keys mode is enabled, the pollable state of a key will remain
|
||||
`GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
|
||||
it has been polled, if a key release event had been processed in the meantime,
|
||||
the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
@anchor GLFW_LOCK_KEY_MODS
|
||||
If you wish to know what the state of the Caps Lock and Num Lock keys was when
|
||||
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When this input mode is enabled, any callback that receives
|
||||
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
|
||||
Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
|
||||
Num Lock was on.
|
||||
|
||||
The `GLFW_KEY_LAST` constant holds the highest value of any
|
||||
[named key](@ref keys).
|
||||
|
||||
|
||||
@subsection input_char Text input
|
||||
|
||||
GLFW supports text input in the form of a stream of
|
||||
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
|
||||
operating system text input system. Unlike key input, text input obeys keyboard
|
||||
layouts and modifier keys and supports composing characters using
|
||||
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
|
||||
encode the code points into UTF-8 or any other encoding you prefer.
|
||||
|
||||
Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
|
||||
you can treat the code point argument as native endian UTF-32.
|
||||
|
||||
If you wish to offer regular text input, set a character callback.
|
||||
|
||||
@code
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives Unicode code points for key events that would
|
||||
have led to regular text input and generally behaves as a standard text field on
|
||||
that platform.
|
||||
|
||||
@code
|
||||
void character_callback(GLFWwindow* window, unsigned int codepoint)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_key_name Key names
|
||||
|
||||
If you wish to refer to keys by name, you can query the keyboard layout
|
||||
dependent name of printable keys with @ref glfwGetKeyName.
|
||||
|
||||
@code
|
||||
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
|
||||
show_tutorial_hint("Press %s to move forward", key_name);
|
||||
@endcode
|
||||
|
||||
This function can handle both [keys and scancodes](@ref input_key). If the
|
||||
specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
|
||||
ignored. This matches the behavior of the key callback, meaning the callback
|
||||
arguments can always be passed unmodified to this function.
|
||||
|
||||
|
||||
@section input_mouse Mouse input
|
||||
|
||||
Mouse input comes in many forms, including mouse motion, button presses and
|
||||
scrolling offsets. The cursor appearance can also be changed, either to
|
||||
a custom image or a standard cursor shape from the system theme.
|
||||
|
||||
|
||||
@subsection cursor_pos Cursor position
|
||||
|
||||
If you wish to be notified when the cursor moves over the window, set a cursor
|
||||
position callback.
|
||||
|
||||
@code
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
@endcode
|
||||
|
||||
The callback functions receives the cursor position, measured in screen
|
||||
coordinates but relative to the top-left corner of the window content area. On
|
||||
platforms that provide it, the full sub-pixel cursor position is passed on.
|
||||
|
||||
@code
|
||||
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
The cursor position is also saved per-window and can be polled with @ref
|
||||
glfwGetCursorPos.
|
||||
|
||||
@code
|
||||
double xpos, ypos;
|
||||
glfwGetCursorPos(window, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection cursor_mode Cursor mode
|
||||
|
||||
@anchor GLFW_CURSOR
|
||||
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
|
||||
mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
|
||||
meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
|
||||
is used and cursor motion is not limited.
|
||||
|
||||
If you wish to implement mouse motion based camera controls or other input
|
||||
schemes that require unlimited mouse movement, set the cursor mode to
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
@endcode
|
||||
|
||||
This will hide the cursor and lock it to the specified window. GLFW will then
|
||||
take care of all the details of cursor re-centering and offset calculation and
|
||||
providing the application with a virtual cursor position. This virtual position
|
||||
is provided normally via both the cursor position callback and through polling.
|
||||
|
||||
@note You should not implement your own version of this functionality using
|
||||
other features of GLFW. It is not supported and will not work as robustly as
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
If you only wish the cursor to become hidden when it is over a window but still
|
||||
want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
@endcode
|
||||
|
||||
This mode puts no limit on the motion of the cursor.
|
||||
|
||||
To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
|
||||
cursor mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
@endcode
|
||||
|
||||
|
||||
@anchor GLFW_RAW_MOUSE_MOTION
|
||||
@subsection raw_mouse_motion Raw mouse motion
|
||||
|
||||
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
|
||||
be enabled if available.
|
||||
|
||||
Raw mouse motion is closer to the actual motion of the mouse across a surface.
|
||||
It is not affected by the scaling and acceleration applied to the motion of the
|
||||
desktop cursor. That processing is suitable for a cursor while raw motion is
|
||||
better for controlling for example a 3D camera. Because of this, raw mouse
|
||||
motion is only provided when the cursor is disabled.
|
||||
|
||||
Call @ref glfwRawMouseMotionSupported to check if the current machine provides
|
||||
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
|
||||
disabled by default.
|
||||
|
||||
@code
|
||||
if (glfwRawMouseMotionSupported())
|
||||
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
If supported, raw mouse motion can be enabled or disabled per-window and at any
|
||||
time but it will only be provided when the cursor is disabled.
|
||||
|
||||
|
||||
@subsection cursor_object Cursor objects
|
||||
|
||||
GLFW supports creating both custom and system theme cursor images, encapsulated
|
||||
as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
|
||||
glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
|
||||
glfwTerminate, if any remain.
|
||||
|
||||
|
||||
@subsubsection cursor_custom Custom cursor creation
|
||||
|
||||
A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
|
||||
the created cursor object. For example, this creates a 16x16 white square
|
||||
cursor with the hot-spot in the upper-left corner:
|
||||
|
||||
@code
|
||||
unsigned char pixels[16 * 16 * 4];
|
||||
memset(pixels, 0xff, sizeof(pixels));
|
||||
|
||||
GLFWimage image;
|
||||
image.width = 16;
|
||||
image.height = 16;
|
||||
image.pixels = pixels;
|
||||
|
||||
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
|
||||
@endcode
|
||||
|
||||
If cursor creation fails, `NULL` will be returned, so it is necessary to check
|
||||
the return value.
|
||||
|
||||
The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
|
||||
per channel with the red channel first. The pixels are arranged canonically as
|
||||
sequential rows, starting from the top-left corner.
|
||||
|
||||
|
||||
@subsubsection cursor_standard Standard cursor creation
|
||||
|
||||
A cursor with a [standard shape](@ref shapes) from the current system cursor
|
||||
theme can be can be created with @ref glfwCreateStandardCursor.
|
||||
|
||||
@code
|
||||
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
|
||||
@endcode
|
||||
|
||||
These cursor objects behave in the exact same way as those created with @ref
|
||||
glfwCreateCursor except that the system cursor theme provides the actual image.
|
||||
|
||||
A few of these shapes are not available everywhere. If a shape is unavailable,
|
||||
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
|
||||
|
||||
|
||||
@subsubsection cursor_destruction Cursor destruction
|
||||
|
||||
When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
|
||||
|
||||
@code
|
||||
glfwDestroyCursor(cursor);
|
||||
@endcode
|
||||
|
||||
Cursor destruction always succeeds. If the cursor is current for any window,
|
||||
that window will revert to the default cursor. This does not affect the cursor
|
||||
mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
|
||||
|
||||
|
||||
@subsubsection cursor_set Cursor setting
|
||||
|
||||
A cursor can be set as current for a window with @ref glfwSetCursor.
|
||||
|
||||
@code
|
||||
glfwSetCursor(window, cursor);
|
||||
@endcode
|
||||
|
||||
Once set, the cursor image will be used as long as the system cursor is over the
|
||||
content area of the window and the [cursor mode](@ref cursor_mode) is set
|
||||
to `GLFW_CURSOR_NORMAL`.
|
||||
|
||||
A single cursor may be set for any number of windows.
|
||||
|
||||
To revert to the default cursor, set the cursor of that window to `NULL`.
|
||||
|
||||
@code
|
||||
glfwSetCursor(window, NULL);
|
||||
@endcode
|
||||
|
||||
When a cursor is destroyed, any window that has it set will revert to the
|
||||
default cursor. This does not affect the cursor mode.
|
||||
|
||||
|
||||
@subsection cursor_enter Cursor enter/leave events
|
||||
|
||||
If you wish to be notified when the cursor enters or leaves the content area of
|
||||
a window, set a cursor enter/leave callback.
|
||||
|
||||
@code
|
||||
glfwSetCursorEnterCallback(window, cursor_enter_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new classification of the cursor.
|
||||
|
||||
@code
|
||||
void cursor_enter_callback(GLFWwindow* window, int entered)
|
||||
{
|
||||
if (entered)
|
||||
{
|
||||
// The cursor entered the content area of the window
|
||||
}
|
||||
else
|
||||
{
|
||||
// The cursor left the content area of the window
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can query whether the cursor is currently inside the content area of the
|
||||
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
|
||||
|
||||
@code
|
||||
if (glfwGetWindowAttrib(window, GLFW_HOVERED))
|
||||
{
|
||||
highlight_interface();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_mouse_button Mouse button input
|
||||
|
||||
If you wish to be notified when a mouse button is pressed or released, set
|
||||
a mouse button callback.
|
||||
|
||||
@code
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [mouse button](@ref buttons), button action
|
||||
and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
|
||||
popup_menu();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
Mouse button states for [named buttons](@ref buttons) are also saved in
|
||||
per-window state arrays that can be polled with @ref glfwGetMouseButton.
|
||||
|
||||
@code
|
||||
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
|
||||
if (state == GLFW_PRESS)
|
||||
{
|
||||
upgrade_cow();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
This function only returns cached mouse button event state. It does not poll
|
||||
the system for the current state of the mouse button.
|
||||
|
||||
@anchor GLFW_STICKY_MOUSE_BUTTONS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed mouse button is released again before you poll its state, you will have
|
||||
missed the button press. The recommended solution for this is to use a
|
||||
mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
|
||||
input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
|
||||
will remain `GLFW_PRESS` until the state of that button is polled with @ref
|
||||
glfwGetMouseButton. Once it has been polled, if a mouse button release event
|
||||
had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
|
||||
otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
|
||||
[named button](@ref buttons).
|
||||
|
||||
|
||||
@subsection scrolling Scroll input
|
||||
|
||||
If you wish to be notified when the user scrolls, whether with a mouse wheel or
|
||||
touchpad gesture, set a scroll callback.
|
||||
|
||||
@code
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives two-dimensional scroll offsets.
|
||||
|
||||
@code
|
||||
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
A normal mouse wheel, being vertical, provides offsets along the Y-axis.
|
||||
|
||||
|
||||
@section joystick Joystick input
|
||||
|
||||
The joystick functions expose connected joysticks and controllers, with both
|
||||
referred to as joysticks. It supports up to sixteen joysticks, ranging from
|
||||
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to and including `GLFW_JOYSTICK_16` or
|
||||
`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
|
||||
present with @ref glfwJoystickPresent.
|
||||
|
||||
@code
|
||||
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
|
||||
@endcode
|
||||
|
||||
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
|
||||
a human-readable name, a user pointer and an SDL compatible GUID.
|
||||
|
||||
Detected joysticks are added to the beginning of the array. Once a joystick is
|
||||
detected, it keeps its assigned ID until it is disconnected or the library is
|
||||
terminated, so as joysticks are connected and disconnected, there may appear
|
||||
gaps in the IDs.
|
||||
|
||||
Joystick axis, button and hat state is updated when polled and does not require
|
||||
a window to be created or events to be processed. However, if you want joystick
|
||||
connection and disconnection events reliably delivered to the
|
||||
[joystick callback](@ref joystick_event) then you must
|
||||
[process events](@ref events).
|
||||
|
||||
To see all the properties of all connected joysticks in real-time, run the
|
||||
`joysticks` test program.
|
||||
|
||||
|
||||
@subsection joystick_axis Joystick axis states
|
||||
|
||||
The positions of all axes of a joystick are returned by @ref
|
||||
glfwGetJoystickAxes. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is a value between -1.0 and 1.0.
|
||||
|
||||
|
||||
@subsection joystick_button Joystick button states
|
||||
|
||||
The states of all buttons of a joystick are returned by @ref
|
||||
glfwGetJoystickButtons. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
glfwGetJoystickHats, the button array by default also includes all hats. See
|
||||
the reference documentation for @ref glfwGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_hat Joystick hat states
|
||||
|
||||
The states of all hats are returned by @ref glfwGetJoystickHats. See the
|
||||
reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is one of the following:
|
||||
|
||||
Name | Value
|
||||
---- | -----
|
||||
`GLFW_HAT_CENTERED` | 0
|
||||
`GLFW_HAT_UP` | 1
|
||||
`GLFW_HAT_RIGHT` | 2
|
||||
`GLFW_HAT_DOWN` | 4
|
||||
`GLFW_HAT_LEFT` | 8
|
||||
`GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
|
||||
`GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
|
||||
`GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
|
||||
`GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
|
||||
|
||||
The diagonal directions are bitwise combinations of the primary (up, right, down
|
||||
and left) directions and you can test for these individually by ANDing it with
|
||||
the corresponding direction.
|
||||
|
||||
@code
|
||||
if (hats[2] & GLFW_HAT_RIGHT)
|
||||
{
|
||||
// State of hat 2 could be right-up, right or right-down
|
||||
}
|
||||
@endcode
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
glfwGetJoystickHats, all hats are by default also included in the button array.
|
||||
See the reference documentation for @ref glfwGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_name Joystick name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
|
||||
glfwGetJoystickName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
|
||||
@endcode
|
||||
|
||||
Joystick names are not guaranteed to be unique. Two joysticks of the same model
|
||||
and make may have the same name. Only the [joystick ID](@ref joysticks) is
|
||||
guaranteed to be unique, and only until that joystick is disconnected.
|
||||
|
||||
|
||||
@subsection joystick_userptr Joystick user pointer
|
||||
|
||||
Each joystick has a user pointer that can be set with @ref
|
||||
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
|
||||
This can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the joystick is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection joystick_event Joystick configuration changes
|
||||
|
||||
If you wish to be notified when a joystick is connected or disconnected, set
|
||||
a joystick callback.
|
||||
|
||||
@code
|
||||
glfwSetJoystickCallback(joystick_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the ID of the joystick that has been connected
|
||||
and disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void joystick_callback(int jid, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
// The joystick was connected
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
// The joystick was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
For joystick connection and disconnection events to be delivered on all
|
||||
platforms, you need to call one of the [event processing](@ref events)
|
||||
functions. Joystick disconnection may also be detected and the callback
|
||||
called by joystick functions. The function will then return whatever it
|
||||
returns for a disconnected joystick.
|
||||
|
||||
Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return
|
||||
useful values for a disconnected joystick and only before the monitor callback
|
||||
returns.
|
||||
|
||||
|
||||
@subsection gamepad Gamepad input
|
||||
|
||||
The joystick functions provide unlabeled axes, buttons and hats, with no
|
||||
indication of where they are located on the device. Their order may also vary
|
||||
between platforms even with the same device.
|
||||
|
||||
To solve this problem the SDL community crowdsourced the
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project,
|
||||
a database of mappings from many different devices to an Xbox-like gamepad.
|
||||
|
||||
GLFW supports this mapping format and contains a copy of the mappings
|
||||
available at the time of release. See @ref gamepad_mapping for how to update
|
||||
this at runtime. Mappings will be assigned to joysticks automatically any time
|
||||
a joystick is connected or the mappings are updated.
|
||||
|
||||
You can check whether a joystick is both present and has a gamepad mapping with
|
||||
@ref glfwJoystickIsGamepad.
|
||||
|
||||
@code
|
||||
if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2))
|
||||
{
|
||||
// Use as gamepad
|
||||
}
|
||||
@endcode
|
||||
|
||||
If you are only interested in gamepad input you can use this function instead of
|
||||
@ref glfwJoystickPresent.
|
||||
|
||||
You can query the human-readable name provided by the gamepad mapping with @ref
|
||||
glfwGetGamepadName. This may or may not be the same as the
|
||||
[joystick name](@ref joystick_name).
|
||||
|
||||
@code
|
||||
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
|
||||
@endcode
|
||||
|
||||
To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState.
|
||||
|
||||
@code
|
||||
GLFWgamepadstate state;
|
||||
|
||||
if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
|
||||
{
|
||||
if (state.buttons[GLFW_GAMEPAD_BUTTON_A])
|
||||
{
|
||||
input_jump();
|
||||
}
|
||||
|
||||
input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The @ref GLFWgamepadstate struct has two arrays; one for button states and one
|
||||
for axis states. The values for each button and axis are the same as for the
|
||||
@ref glfwGetJoystickButtons and @ref glfwGetJoystickAxes functions, i.e.
|
||||
`GLFW_PRESS` or `GLFW_RELEASE` for buttons and -1.0 to 1.0 inclusive for axes.
|
||||
|
||||
The sizes of the arrays and the positions within each array are fixed.
|
||||
|
||||
The [button indices](@ref gamepad_buttons) are `GLFW_GAMEPAD_BUTTON_A`,
|
||||
`GLFW_GAMEPAD_BUTTON_B`, `GLFW_GAMEPAD_BUTTON_X`, `GLFW_GAMEPAD_BUTTON_Y`,
|
||||
`GLFW_GAMEPAD_BUTTON_LEFT_BUMPER`, `GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER`,
|
||||
`GLFW_GAMEPAD_BUTTON_BACK`, `GLFW_GAMEPAD_BUTTON_START`,
|
||||
`GLFW_GAMEPAD_BUTTON_GUIDE`, `GLFW_GAMEPAD_BUTTON_LEFT_THUMB`,
|
||||
`GLFW_GAMEPAD_BUTTON_RIGHT_THUMB`, `GLFW_GAMEPAD_BUTTON_DPAD_UP`,
|
||||
`GLFW_GAMEPAD_BUTTON_DPAD_RIGHT`, `GLFW_GAMEPAD_BUTTON_DPAD_DOWN` and
|
||||
`GLFW_GAMEPAD_BUTTON_DPAD_LEFT`.
|
||||
|
||||
For those who prefer, there are also the `GLFW_GAMEPAD_BUTTON_CROSS`,
|
||||
`GLFW_GAMEPAD_BUTTON_CIRCLE`, `GLFW_GAMEPAD_BUTTON_SQUARE` and
|
||||
`GLFW_GAMEPAD_BUTTON_TRIANGLE` aliases for the A, B, X and Y button indices.
|
||||
|
||||
The [axis indices](@ref gamepad_axes) are `GLFW_GAMEPAD_AXIS_LEFT_X`,
|
||||
`GLFW_GAMEPAD_AXIS_LEFT_Y`, `GLFW_GAMEPAD_AXIS_RIGHT_X`,
|
||||
`GLFW_GAMEPAD_AXIS_RIGHT_Y`, `GLFW_GAMEPAD_AXIS_LEFT_TRIGGER` and
|
||||
`GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER`.
|
||||
|
||||
The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal
|
||||
the largest available index for each array.
|
||||
|
||||
|
||||
@subsection gamepad_mapping Gamepad mappings
|
||||
|
||||
GLFW contains a copy of the mappings available in
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
|
||||
time of release. Newer ones can be added at runtime with @ref
|
||||
glfwUpdateGamepadMappings.
|
||||
|
||||
@code
|
||||
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
|
||||
|
||||
glfwUpdateGamepadMappings(mappings);
|
||||
@endcode
|
||||
|
||||
This function supports everything from single lines up to and including the
|
||||
unmodified contents of the whole `gamecontrollerdb.txt` file.
|
||||
|
||||
Below is a description of the mapping format. Please keep in mind that __this
|
||||
description is not authoritative__. The format is defined by the SDL and
|
||||
SDL_GameControllerDB projects and their documentation and code takes precedence.
|
||||
|
||||
Each mapping is a single line of comma-separated values describing the GUID,
|
||||
name and layout of the gamepad. Lines that do not begin with a hexadecimal
|
||||
digit are ignored.
|
||||
|
||||
The first value is always the gamepad GUID, a 32 character long hexadecimal
|
||||
string that typically identifies its make, model, revision and the type of
|
||||
connection to the computer. When this information is not available, the GUID is
|
||||
generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can
|
||||
convert from the older formats.
|
||||
|
||||
The second value is always the human-readable name of the gamepad.
|
||||
|
||||
All subsequent values are in the form `<field>:<value>` and describe the layout
|
||||
of the mapping. These fields may not all be present and may occur in any order.
|
||||
|
||||
The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`,
|
||||
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
|
||||
`rightstick`.
|
||||
|
||||
The axis fields are `leftx`, `lefty`, `rightx`, `righty`, `lefttrigger` and
|
||||
`righttrigger`.
|
||||
|
||||
The value of an axis or button field can be a joystick button, a joystick axis,
|
||||
a hat bitmask or empty. Joystick buttons are specified as `bN`, for example
|
||||
`b2` for the third button. Joystick axes are specified as `aN`, for example
|
||||
`a7` for the eighth button. Joystick hat bit masks are specified as `hN.N`, for
|
||||
example `h0.8` for left on the first hat. More than one bit may be set in the
|
||||
mask.
|
||||
|
||||
Before an axis there may be a `+` or `-` range modifier, for example `+a3` for
|
||||
the positive half of the fourth axis. This restricts input to only the positive
|
||||
or negative halves of the joystick axis. After an axis or half-axis there may
|
||||
be the `~` inversion modifier, for example `a2~` or `-a7~`. This negates the
|
||||
values of the gamepad axis.
|
||||
|
||||
The hat bit mask match the [hat states](@ref hat_state) in the joystick
|
||||
functions.
|
||||
|
||||
There is also the special `platform` field that specifies which platform the
|
||||
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
|
||||
|
||||
Below is an example of what a gamepad mapping might look like. It is the
|
||||
one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
|
||||
This example has been broken into several lines to fit on the page, but real
|
||||
gamepad mappings must be a single line.
|
||||
|
||||
@code{.unparsed}
|
||||
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
|
||||
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
|
||||
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
|
||||
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
@endcode
|
||||
|
||||
@note GLFW does not yet support the output range and modifiers `+` and `-` that
|
||||
were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
|
||||
and described above.
|
||||
|
||||
|
||||
@section time Time input
|
||||
|
||||
GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
|
||||
|
||||
@code
|
||||
double seconds = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
It returns the number of seconds since the library was initialized with @ref
|
||||
glfwInit. The platform-specific time sources used typically have micro- or
|
||||
nanosecond resolution.
|
||||
|
||||
You can modify the base time with @ref glfwSetTime.
|
||||
|
||||
@code
|
||||
glfwSetTime(4.0);
|
||||
@endcode
|
||||
|
||||
This sets the time to the specified time, in seconds, and it continues to count
|
||||
from there.
|
||||
|
||||
You can also access the raw timer used to implement the functions above,
|
||||
with @ref glfwGetTimerValue.
|
||||
|
||||
@code
|
||||
uint64_t value = glfwGetTimerValue();
|
||||
@endcode
|
||||
|
||||
This value is in 1 / frequency seconds. The frequency of the raw
|
||||
timer varies depending on the operating system and hardware. You can query the
|
||||
frequency, in Hz, with @ref glfwGetTimerFrequency.
|
||||
|
||||
@code
|
||||
uint64_t frequency = glfwGetTimerFrequency();
|
||||
@endcode
|
||||
|
||||
|
||||
@section clipboard Clipboard input and output
|
||||
|
||||
If the system clipboard contains a UTF-8 encoded string or if it can be
|
||||
converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
|
||||
reference documentation for the lifetime of the returned string.
|
||||
|
||||
@code
|
||||
const char* text = glfwGetClipboardString(NULL);
|
||||
if (text)
|
||||
{
|
||||
insert_text(text);
|
||||
}
|
||||
@endcode
|
||||
|
||||
If the clipboard is empty or if its contents could not be converted, `NULL` is
|
||||
returned.
|
||||
|
||||
The contents of the system clipboard can be set to a UTF-8 encoded string with
|
||||
@ref glfwSetClipboardString.
|
||||
|
||||
@code
|
||||
glfwSetClipboardString(NULL, "A string with words in it");
|
||||
@endcode
|
||||
|
||||
|
||||
@section path_drop Path drop input
|
||||
|
||||
If you wish to receive the paths of files and/or directories dropped on
|
||||
a window, set a file drop callback.
|
||||
|
||||
@code
|
||||
glfwSetDropCallback(window, drop_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives an array of paths encoded as UTF-8.
|
||||
|
||||
@code
|
||||
void drop_callback(GLFWwindow* window, int count, const char** paths)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < count; i++)
|
||||
handle_dropped_file(paths[i]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The path array and its strings are only valid until the file drop callback
|
||||
returns, as they may have been generated specifically for that event. You need
|
||||
to make a deep copy of the array if you want to keep the paths.
|
||||
|
||||
*/
|
|
@ -0,0 +1,115 @@
|
|||
/*!
|
||||
|
||||
@page internals_guide Internal structure
|
||||
|
||||
@tableofcontents
|
||||
|
||||
There are several interfaces inside GLFW. Each interface has its own area of
|
||||
responsibility and its own naming conventions.
|
||||
|
||||
|
||||
@section internals_public Public interface
|
||||
|
||||
The most well-known is the public interface, described in the glfw3.h header
|
||||
file. This is implemented in source files shared by all platforms and these
|
||||
files contain no platform-specific code. This code usually ends up calling the
|
||||
platform and internal interfaces to do the actual work.
|
||||
|
||||
The public interface uses the OpenGL naming conventions except with GLFW and
|
||||
glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
|
||||
it use headless camel case.
|
||||
|
||||
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
|
||||
|
||||
|
||||
@section internals_native Native interface
|
||||
|
||||
The [native interface](@ref native) is a small set of publicly available
|
||||
but platform-specific functions, described in the glfw3native.h header file and
|
||||
used to gain access to the underlying window, context and (on some platforms)
|
||||
display handles used by the platform interface.
|
||||
|
||||
The function names of the native interface are similar to those of the public
|
||||
interface, but embeds the name of the interface that the returned handle is
|
||||
from.
|
||||
|
||||
Examples: `glfwGetX11Window`, `glfwGetWGLContext`
|
||||
|
||||
|
||||
@section internals_internal Internal interface
|
||||
|
||||
The internal interface consists of utility functions used by all other
|
||||
interfaces. It is shared code implemented in the same shared source files as
|
||||
the public and event interfaces. The internal interface is described in the
|
||||
internal.h header file.
|
||||
|
||||
The internal interface is in charge of GLFW's global data, which it stores in
|
||||
a `_GLFWlibrary` struct named `_glfw`.
|
||||
|
||||
The internal interface uses the same style as the public interface, except all
|
||||
global names have a leading underscore.
|
||||
|
||||
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
|
||||
|
||||
|
||||
@section internals_platform Platform interface
|
||||
|
||||
The platform interface implements all platform-specific operations as a service
|
||||
to the public interface. This includes event processing. The platform
|
||||
interface is never directly called by application code and never directly calls
|
||||
application-provided callbacks. It is also prohibited from modifying the
|
||||
platform-independent part of the internal structs. Instead, it calls the event
|
||||
interface when events interesting to GLFW are received.
|
||||
|
||||
The platform interface mirrors those parts of the public interface that needs to
|
||||
perform platform-specific operations on some or all platforms. The are also
|
||||
named the same except that the glfw function prefix is replaced by
|
||||
_glfwPlatform.
|
||||
|
||||
Examples: `_glfwPlatformCreateWindow`
|
||||
|
||||
The platform interface also defines structs that contain platform-specific
|
||||
global and per-object state. Their names mirror those of the internal
|
||||
interface, except that an interface-specific suffix is added.
|
||||
|
||||
Examples: `_GLFWwindowX11`, `_GLFWcontextWGL`
|
||||
|
||||
These structs are incorporated as members into the internal interface structs
|
||||
using special macros that name them after the specific interface used. This
|
||||
prevents shared code from accidentally using these members.
|
||||
|
||||
Examples: `window->win32.handle`, `_glfw.x11.display`
|
||||
|
||||
|
||||
@section internals_event Event interface
|
||||
|
||||
The event interface is implemented in the same shared source files as the public
|
||||
interface and is responsible for delivering the events it receives to the
|
||||
application, either via callbacks, via window state changes or both.
|
||||
|
||||
The function names of the event interface use a `_glfwInput` prefix and the
|
||||
ObjectEvent pattern.
|
||||
|
||||
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
|
||||
|
||||
|
||||
@section internals_static Static functions
|
||||
|
||||
Static functions may be used by any interface and have no prefixes or suffixes.
|
||||
These use headless camel case.
|
||||
|
||||
Examples: `isValidElementForJoystick`
|
||||
|
||||
|
||||
@section internals_config Configuration macros
|
||||
|
||||
GLFW uses a number of configuration macros to select at compile time which
|
||||
interfaces and code paths to use. They are defined in the glfw_config.h header file,
|
||||
which is generated from the `glfw_config.h.in` file by CMake.
|
||||
|
||||
Configuration macros the same style as tokens in the public interface, except
|
||||
with a leading underscore.
|
||||
|
||||
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
|
||||
|
||||
*/
|
|
@ -0,0 +1,477 @@
|
|||
/*!
|
||||
|
||||
@page intro_guide Introduction to the API
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the basic concepts of GLFW and describes initialization,
|
||||
error handling and API guarantees and limitations. For a broad but shallow
|
||||
tutorial, see @ref quick_guide instead. For details on a specific function in
|
||||
this category, see the @ref init.
|
||||
|
||||
There are also guides for the other areas of GLFW.
|
||||
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section intro_init Initialization and termination
|
||||
|
||||
Before most GLFW functions may be called, the library must be initialized.
|
||||
This initialization checks what features are available on the machine,
|
||||
enumerates monitors, initializes the timer and performs any required
|
||||
platform-specific initialization.
|
||||
|
||||
Only the following functions may be called before the library has been
|
||||
successfully initialized, and only from the main thread.
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
- @ref glfwGetError
|
||||
- @ref glfwSetErrorCallback
|
||||
- @ref glfwInitHint
|
||||
- @ref glfwInit
|
||||
- @ref glfwTerminate
|
||||
|
||||
Calling any other function before successful initialization will cause a @ref
|
||||
GLFW_NOT_INITIALIZED error.
|
||||
|
||||
|
||||
@subsection intro_init_init Initializing GLFW
|
||||
|
||||
The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
|
||||
error occurred.
|
||||
|
||||
@code
|
||||
if (!glfwInit())
|
||||
{
|
||||
// Handle initialization failure
|
||||
}
|
||||
@endcode
|
||||
|
||||
If any part of initialization fails, any parts that succeeded are terminated as
|
||||
if @ref glfwTerminate had been called. The library only needs to be initialized
|
||||
once and additional calls to an already initialized library will return
|
||||
`GLFW_TRUE` immediately.
|
||||
|
||||
Once the library has been successfully initialized, it should be terminated
|
||||
before the application exits. Modern systems are very good at freeing resources
|
||||
allocated by programs that exit, but GLFW sometimes has to change global system
|
||||
settings and these might not be restored without termination.
|
||||
|
||||
@macos When the library is initialized the main menu and dock icon are created.
|
||||
These are not desirable for a command-line only program. The creation of the
|
||||
main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
|
||||
hint.
|
||||
|
||||
|
||||
@subsection init_hints Initialization hints
|
||||
|
||||
Initialization hints are set before @ref glfwInit and affect how the library
|
||||
behaves until termination. Hints are set with @ref glfwInitHint.
|
||||
|
||||
@code
|
||||
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
|
||||
@endcode
|
||||
|
||||
The values you set hints to are never reset by GLFW, but they only take effect
|
||||
during initialization. Once GLFW has been initialized, any values you set will
|
||||
be ignored until the library is terminated and initialized again.
|
||||
|
||||
Some hints are platform specific. These may be set on any platform but they
|
||||
will only affect their specific platform. Other platforms will ignore them.
|
||||
Setting these hints requires no platform specific headers or functions.
|
||||
|
||||
|
||||
@subsubsection init_hints_shared Shared init hints
|
||||
|
||||
@anchor GLFW_JOYSTICK_HAT_BUTTONS
|
||||
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
|
||||
buttons, for compatibility with earlier versions of GLFW that did not have @ref
|
||||
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
|
||||
__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
|
||||
request when using OpenGL ES and EGL via
|
||||
[ANGLE](https://chromium.googlesource.com/angle/angle/). If the requested
|
||||
platform type is unavailable, ANGLE will use its default. Possible values are
|
||||
one of `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`,
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
|
||||
|
||||
@par
|
||||
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
|
||||
extension. This extension is not used if this hint is
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
|
||||
|
||||
|
||||
@subsubsection init_hints_osx macOS specific init hints
|
||||
|
||||
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
|
||||
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
|
||||
the application to the `Contents/Resources` subdirectory of the application's
|
||||
bundle, if present. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
|
||||
ignored on other platforms.
|
||||
|
||||
@anchor GLFW_COCOA_MENUBAR_hint
|
||||
__GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
|
||||
when GLFW is initialized. This applies whether the menu bar is created from
|
||||
a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
This is ignored on other platforms.
|
||||
|
||||
|
||||
@subsubsection init_hints_values Supported and default values
|
||||
|
||||
Initialization hint | Default value | Supported values
|
||||
------------------------------- | ------------------------------- | ----------------
|
||||
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
|
||||
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
|
||||
|
||||
@subsection intro_init_terminate Terminating GLFW
|
||||
|
||||
Before your application exits, you should terminate the GLFW library if it has
|
||||
been initialized. This is done with @ref glfwTerminate.
|
||||
|
||||
@code
|
||||
glfwTerminate();
|
||||
@endcode
|
||||
|
||||
This will destroy any remaining window, monitor and cursor objects, restore any
|
||||
modified gamma ramps, re-enable the screensaver if it had been disabled and free
|
||||
any other resources allocated by GLFW.
|
||||
|
||||
Once the library is terminated, it is as if it had never been initialized and
|
||||
you will need to initialize it again before being able to use GLFW. If the
|
||||
library was not initialized or had already been terminated, it return
|
||||
immediately.
|
||||
|
||||
|
||||
@section error_handling Error handling
|
||||
|
||||
Some GLFW functions have return values that indicate an error, but this is often
|
||||
not very helpful when trying to figure out what happened or why it occurred.
|
||||
Other functions have no return value reserved for errors, so error notification
|
||||
needs a separate channel. Finally, far from all GLFW functions have return
|
||||
values.
|
||||
|
||||
The last [error code](@ref errors) for the calling thread can be queried at any
|
||||
time with @ref glfwGetError.
|
||||
|
||||
@code
|
||||
int code = glfwGetError(NULL);
|
||||
|
||||
if (code != GLFW_NO_ERROR)
|
||||
handle_error(code);
|
||||
@endcode
|
||||
|
||||
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
|
||||
returned. The error is cleared before the function returns.
|
||||
|
||||
The error code indicates the general category of the error. Some error codes,
|
||||
such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
|
||||
@ref GLFW_PLATFORM_ERROR are used for many different errors.
|
||||
|
||||
GLFW often has more information about an error than its general category. You
|
||||
can retrieve a UTF-8 encoded human-readable description along with the error
|
||||
code. If no error has occurred since the last call, the description is set to
|
||||
`NULL`.
|
||||
|
||||
@code
|
||||
const char* description;
|
||||
int code = glfwGetError(&description);
|
||||
|
||||
if (description)
|
||||
display_error_message(code, description);
|
||||
@endcode
|
||||
|
||||
The retrieved description string is only valid until the next error occurs.
|
||||
This means you must make a copy of it if you want to keep it.
|
||||
|
||||
You can also set an error callback, which will be called each time an error
|
||||
occurs. It is set with @ref glfwSetErrorCallback.
|
||||
|
||||
@code
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
The error callback receives the same error code and human-readable description
|
||||
returned by @ref glfwGetError.
|
||||
|
||||
@code
|
||||
void error_callback(int code, const char* description)
|
||||
{
|
||||
display_error_message(code, description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The error callback is called after the error is stored, so calling @ref
|
||||
glfwGetError from within the error callback returns the same values as the
|
||||
callback argument.
|
||||
|
||||
The description string passed to the callback is only valid until the error
|
||||
callback returns. This means you must make a copy of it if you want to keep it.
|
||||
|
||||
__Reported errors are never fatal.__ As long as GLFW was successfully
|
||||
initialized, it will remain initialized and in a safe state until terminated
|
||||
regardless of how many errors occur. If an error occurs during initialization
|
||||
that causes @ref glfwInit to fail, any part of the library that was initialized
|
||||
will be safely terminated.
|
||||
|
||||
Do not rely on a currently invalid call to generate a specific error, as in the
|
||||
future that same call may generate a different error or become valid.
|
||||
|
||||
|
||||
@section coordinate_systems Coordinate systems
|
||||
|
||||
GLFW has two primary coordinate systems: the _virtual screen_ and the window
|
||||
_content area_ or _content area_. Both use the same unit: _virtual screen
|
||||
coordinates_, or just _screen coordinates_, which don't necessarily correspond
|
||||
to pixels.
|
||||
|
||||
<img src="spaces.svg" width="90%" />
|
||||
|
||||
Both the virtual screen and the content area coordinate systems have the X-axis
|
||||
pointing to the right and the Y-axis pointing down.
|
||||
|
||||
Window and monitor positions are specified as the position of the upper-left
|
||||
corners of their content areas relative to the virtual screen, while cursor
|
||||
positions are specified relative to a window's content area.
|
||||
|
||||
Because the origin of the window's content area coordinate system is also the
|
||||
point from which the window position is specified, you can translate content
|
||||
area coordinates to the virtual screen by adding the window position. The
|
||||
window frame, when present, extends out from the content area but does not
|
||||
affect the window position.
|
||||
|
||||
Almost all positions and sizes in GLFW are measured in screen coordinates
|
||||
relative to one of the two origins above. This includes cursor positions,
|
||||
window positions and sizes, window frame sizes, monitor positions and video mode
|
||||
resolutions.
|
||||
|
||||
Two exceptions are the [monitor physical size](@ref monitor_size), which is
|
||||
measured in millimetres, and [framebuffer size](@ref window_fbsize), which is
|
||||
measured in pixels.
|
||||
|
||||
Pixels and screen coordinates may map 1:1 on your machine, but they won't on
|
||||
every other machine, for example on a Mac with a Retina display. The ratio
|
||||
between screen coordinates and pixels may also change at run-time depending on
|
||||
which monitor the window is currently considered to be on.
|
||||
|
||||
|
||||
@section guarantees_limitations Guarantees and limitations
|
||||
|
||||
This section describes the conditions under which GLFW can be expected to
|
||||
function, barring bugs in the operating system or drivers. Use of GLFW outside
|
||||
of these limits may work on some platforms, or on some machines, or some of the
|
||||
time, or on some versions of GLFW, but it may break at any time and this will
|
||||
not be considered a bug.
|
||||
|
||||
|
||||
@subsection lifetime Pointer lifetimes
|
||||
|
||||
GLFW will never free any pointer you provide to it and you must never free any
|
||||
pointer it provides to you.
|
||||
|
||||
Many GLFW functions return pointers to dynamically allocated structures, strings
|
||||
or arrays, and some callbacks are provided with strings or arrays. These are
|
||||
always managed by GLFW and should never be freed by the application. The
|
||||
lifetime of these pointers is documented for each GLFW function and callback.
|
||||
If you need to keep this data, you must copy it before its lifetime expires.
|
||||
|
||||
Many GLFW functions accept pointers to structures or strings allocated by the
|
||||
application. These are never freed by GLFW and are always the responsibility of
|
||||
the application. If GLFW needs to keep the data in these structures or strings,
|
||||
it is copied before the function returns.
|
||||
|
||||
Pointer lifetimes are guaranteed not to be shortened in future minor or patch
|
||||
releases.
|
||||
|
||||
|
||||
@subsection reentrancy Reentrancy
|
||||
|
||||
GLFW event processing and object destruction are not reentrant. This means that
|
||||
the following functions must not be called from any callback function:
|
||||
|
||||
- @ref glfwDestroyWindow
|
||||
- @ref glfwDestroyCursor
|
||||
- @ref glfwPollEvents
|
||||
- @ref glfwWaitEvents
|
||||
- @ref glfwWaitEventsTimeout
|
||||
- @ref glfwTerminate
|
||||
|
||||
These functions may be made reentrant in future minor or patch releases, but
|
||||
functions not on this list will not be made non-reentrant.
|
||||
|
||||
|
||||
@subsection thread_safety Thread safety
|
||||
|
||||
Most GLFW functions must only be called from the main thread (the thread that
|
||||
calls main), but some may be called from any thread once the library has been
|
||||
initialized. Before initialization the whole library is thread-unsafe.
|
||||
|
||||
The reference documentation for every GLFW function states whether it is limited
|
||||
to the main thread.
|
||||
|
||||
Initialization, termination, event processing and the creation and
|
||||
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
|
||||
restricted to the main thread due to limitations of one or several platforms.
|
||||
|
||||
Because event processing must be performed on the main thread, all callbacks
|
||||
except for the error callback will only be called on that thread. The error
|
||||
callback may be called on any thread, as any GLFW function may generate errors.
|
||||
|
||||
The error code and description may be queried from any thread.
|
||||
|
||||
- @ref glfwGetError
|
||||
|
||||
Empty events may be posted from any thread.
|
||||
|
||||
- @ref glfwPostEmptyEvent
|
||||
|
||||
The window user pointer and close flag may be read and written from any thread,
|
||||
but this is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwGetWindowUserPointer
|
||||
- @ref glfwSetWindowUserPointer
|
||||
- @ref glfwWindowShouldClose
|
||||
- @ref glfwSetWindowShouldClose
|
||||
|
||||
These functions for working with OpenGL and OpenGL ES contexts may be called
|
||||
from any thread, but the window object is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwMakeContextCurrent
|
||||
- @ref glfwGetCurrentContext
|
||||
- @ref glfwSwapBuffers
|
||||
- @ref glfwSwapInterval
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
The raw timer functions may be called from any thread.
|
||||
|
||||
- @ref glfwGetTimerFrequency
|
||||
- @ref glfwGetTimerValue
|
||||
|
||||
The regular timer may be used from any thread, but reading and writing the timer
|
||||
offset is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwGetTime
|
||||
- @ref glfwSetTime
|
||||
|
||||
Library version information may be queried from any thread.
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
|
||||
All Vulkan related functions may be called from any thread.
|
||||
|
||||
- @ref glfwVulkanSupported
|
||||
- @ref glfwGetRequiredInstanceExtensions
|
||||
- @ref glfwGetInstanceProcAddress
|
||||
- @ref glfwGetPhysicalDevicePresentationSupport
|
||||
- @ref glfwCreateWindowSurface
|
||||
|
||||
GLFW uses synchronization objects internally only to manage the per-thread
|
||||
context and error states. Additional synchronization is left to the
|
||||
application.
|
||||
|
||||
Functions that may currently be called from any thread will always remain so,
|
||||
but functions that are currently limited to the main thread may be updated to
|
||||
allow calls from any thread in future releases.
|
||||
|
||||
|
||||
@subsection compatibility Version compatibility
|
||||
|
||||
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
|
||||
and binary backward compatibility with earlier minor versions of the API. This
|
||||
means that you can drop in a newer version of the library and existing programs
|
||||
will continue to compile and existing binaries will continue to run.
|
||||
|
||||
Once a function or constant has been added, the signature of that function or
|
||||
value of that constant will remain unchanged until the next major version of
|
||||
GLFW. No compatibility of any kind is guaranteed between major versions.
|
||||
|
||||
Undocumented behavior, i.e. behavior that is not described in the documentation,
|
||||
may change at any time until it is documented.
|
||||
|
||||
If the reference documentation and the implementation differ, the reference
|
||||
documentation will almost always take precedence and the implementation will be
|
||||
fixed in the next release. The reference documentation will also take
|
||||
precedence over anything stated in a guide.
|
||||
|
||||
|
||||
@subsection event_order Event order
|
||||
|
||||
The order of arrival of related events is not guaranteed to be consistent
|
||||
across platforms. The exception is synthetic key and mouse button release
|
||||
events, which are always delivered after the window defocus event.
|
||||
|
||||
|
||||
@section intro_version Version management
|
||||
|
||||
GLFW provides mechanisms for identifying what version of GLFW your application
|
||||
was compiled against as well as what version it is currently running against.
|
||||
If you are loading GLFW dynamically (not just linking dynamically), you can use
|
||||
this to verify that the library binary is compatible with your application.
|
||||
|
||||
|
||||
@subsection intro_version_compile Compile-time version
|
||||
|
||||
The compile-time version of GLFW is provided by the GLFW header with the
|
||||
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
|
||||
|
||||
@code
|
||||
printf("Compiled against GLFW %i.%i.%i\n",
|
||||
GLFW_VERSION_MAJOR,
|
||||
GLFW_VERSION_MINOR,
|
||||
GLFW_VERSION_REVISION);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_runtime Run-time version
|
||||
|
||||
The run-time version can be retrieved with @ref glfwGetVersion, a function that
|
||||
may be called regardless of whether GLFW is initialized.
|
||||
|
||||
@code
|
||||
int major, minor, revision;
|
||||
glfwGetVersion(&major, &minor, &revision);
|
||||
|
||||
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_string Version string
|
||||
|
||||
GLFW 3 also provides a compile-time generated version string that describes the
|
||||
version, platform, compiler and any platform-specific compile-time options.
|
||||
This is primarily intended for submitting bug reports, to allow developers to
|
||||
see which code paths are enabled in a binary.
|
||||
|
||||
The version string is returned by @ref glfwGetVersionString, a function that may
|
||||
be called regardless of whether GLFW is initialized.
|
||||
|
||||
__Do not use the version string__ to parse the GLFW library version. The @ref
|
||||
glfwGetVersion function already provides the version of the running library
|
||||
binary.
|
||||
|
||||
The format of the string is as follows:
|
||||
- The version of GLFW
|
||||
- The name of the window system API
|
||||
- The name of the context creation API
|
||||
- Any additional options or APIs
|
||||
|
||||
For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
|
||||
back ends, the version string may look something like this:
|
||||
|
||||
@code
|
||||
3.0.0 Win32 WGL MinGW
|
||||
@endcode
|
||||
|
||||
*/
|
|
@ -0,0 +1,46 @@
|
|||
/*!
|
||||
|
||||
@mainpage notitle
|
||||
|
||||
@section main_intro Introduction
|
||||
|
||||
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
|
||||
Vulkan application development. It provides a simple, platform-independent API
|
||||
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
@ref news_34 list new features, caveats and deprecations.
|
||||
|
||||
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
|
||||
write a small but complete program.
|
||||
|
||||
There are guides for each section of the API:
|
||||
|
||||
- @ref intro_guide – initialization, error handling and high-level design
|
||||
- @ref window_guide – creating and working with windows and framebuffers
|
||||
- @ref context_guide – working with OpenGL and OpenGL ES contexts
|
||||
- @ref vulkan_guide - working with Vulkan objects and extensions
|
||||
- @ref monitor_guide – enumerating and working with monitors and video modes
|
||||
- @ref input_guide – receiving events, polling and processing input
|
||||
|
||||
Once you have written a program, see @ref compile_guide and @ref build_guide.
|
||||
|
||||
The [reference documentation](modules.html) provides more detailed information
|
||||
about specific functions.
|
||||
|
||||
@ref moving_guide explains what has changed and how to update existing code to
|
||||
use the new API.
|
||||
|
||||
There is a section on @ref guarantees_limitations for pointer lifetimes,
|
||||
reentrancy, thread safety, event order and backward and forward compatibility.
|
||||
|
||||
The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
|
||||
design, implementation and use of GLFW.
|
||||
|
||||
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
|
||||
and what happens when they are not present on a given machine.
|
||||
|
||||
This documentation was generated with Doxygen. The sources for it are available
|
||||
in both the [source distribution](https://www.glfw.org/download.html) and
|
||||
[GitHub repository](https://github.com/glfw/glfw).
|
||||
|
||||
*/
|
|
@ -0,0 +1,268 @@
|
|||
/*!
|
||||
|
||||
@page monitor_guide Monitor guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the monitor related functions of GLFW. For details on
|
||||
a specific function in this category, see the @ref monitor. There are also
|
||||
guides for the other areas of GLFW.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section monitor_object Monitor objects
|
||||
|
||||
A monitor object represents a currently connected monitor and is represented as
|
||||
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
|
||||
@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the
|
||||
application and retain their addresses until the monitors they represent are
|
||||
disconnected or until the library is [terminated](@ref intro_init_terminate).
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a human-readable name, an estimated physical size and
|
||||
a gamma ramp. One of the monitors is the primary monitor.
|
||||
|
||||
The virtual position of a monitor is in
|
||||
[screen coordinates](@ref coordinate_systems) and, together with the current
|
||||
video mode, describes the viewports that the connected monitors provide into the
|
||||
virtual desktop that spans them.
|
||||
|
||||
To see how GLFW views your monitor setup and its available video modes, run the
|
||||
`monitors` test program.
|
||||
|
||||
|
||||
@subsection monitor_monitors Retrieving monitors
|
||||
|
||||
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
|
||||
preferred monitor and is usually the one with global UI elements like task bar
|
||||
or menu bar.
|
||||
|
||||
@code
|
||||
GLFWmonitor* primary = glfwGetPrimaryMonitor();
|
||||
@endcode
|
||||
|
||||
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
GLFWmonitor** monitors = glfwGetMonitors(&count);
|
||||
@endcode
|
||||
|
||||
The primary monitor is always the first monitor in the returned array, but other
|
||||
monitors may be moved to a different index when a monitor is connected or
|
||||
disconnected.
|
||||
|
||||
|
||||
@subsection monitor_event Monitor configuration changes
|
||||
|
||||
If you wish to be notified when a monitor is connected or disconnected, set
|
||||
a monitor callback.
|
||||
|
||||
@code
|
||||
glfwSetMonitorCallback(monitor_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the handle for the monitor that has been
|
||||
connected or disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void monitor_callback(GLFWmonitor* monitor, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
// The monitor was connected
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
// The monitor was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
If a monitor is disconnected, all windows that are full screen on it will be
|
||||
switched to windowed mode before the callback is called. Only @ref
|
||||
glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
|
||||
for a disconnected monitor and only before the monitor callback returns.
|
||||
|
||||
|
||||
@section monitor_properties Monitor properties
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a content scale, a human-readable name, a user pointer, an
|
||||
estimated physical size and a gamma ramp.
|
||||
|
||||
|
||||
@subsection monitor_modes Video modes
|
||||
|
||||
GLFW generally does a good job selecting a suitable video mode when you create
|
||||
a full screen window, change its video mode or make a windowed one full
|
||||
screen, but it is sometimes useful to know exactly which video modes are
|
||||
supported.
|
||||
|
||||
Video modes are represented as @ref GLFWvidmode structures. You can get an
|
||||
array of the video modes supported by a monitor with @ref glfwGetVideoModes.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
|
||||
@endcode
|
||||
|
||||
To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
|
||||
reference documentation for the lifetime of the returned pointer.
|
||||
|
||||
@code
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
@endcode
|
||||
|
||||
The resolution of a video mode is specified in
|
||||
[screen coordinates](@ref coordinate_systems), not pixels.
|
||||
|
||||
|
||||
@subsection monitor_size Physical size
|
||||
|
||||
The physical size of a monitor in millimetres, or an estimation of it, can be
|
||||
retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
|
||||
current _resolution_, i.e. the width and height of its current
|
||||
[video mode](@ref monitor_modes).
|
||||
|
||||
@code
|
||||
int width_mm, height_mm;
|
||||
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
||||
@endcode
|
||||
|
||||
While this can be used to calculate the raw DPI of a monitor, this is often not
|
||||
useful. Instead use the [monitor content scale](@ref monitor_scale) and
|
||||
[window content scale](@ref window_scale) to scale your content.
|
||||
|
||||
|
||||
@subsection monitor_scale Content scale
|
||||
|
||||
The content scale for a monitor can be retrieved with @ref
|
||||
glfwGetMonitorContentScale.
|
||||
|
||||
@code
|
||||
float xscale, yscale;
|
||||
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
|
||||
@endcode
|
||||
|
||||
The content scale is the ratio between the current DPI and the platform's
|
||||
default DPI. This is especially important for text and any UI elements. If the
|
||||
pixel dimensions of your UI scaled by this look appropriate on your machine then
|
||||
it should appear at a reasonable size on other machines regardless of their DPI
|
||||
and scaling settings. This relies on the system DPI and scaling settings being
|
||||
somewhat correct.
|
||||
|
||||
The content scale may depend on both the monitor resolution and pixel density
|
||||
and on user settings. It may be very different from the raw DPI calculated from
|
||||
the physical size and current resolution.
|
||||
|
||||
|
||||
@subsection monitor_pos Virtual position
|
||||
|
||||
The position of the monitor on the virtual desktop, in
|
||||
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
|
||||
glfwGetMonitorPos.
|
||||
|
||||
@code
|
||||
int xpos, ypos;
|
||||
glfwGetMonitorPos(monitor, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_workarea Work area
|
||||
|
||||
The area of a monitor not occupied by global task bars or menu bars is the work
|
||||
area. This is specified in [screen coordinates](@ref coordinate_systems) and
|
||||
can be retrieved with @ref glfwGetMonitorWorkarea.
|
||||
|
||||
@code
|
||||
int xpos, ypos, width, height;
|
||||
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_name Human-readable name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
|
||||
glfwGetMonitorName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetMonitorName(monitor);
|
||||
@endcode
|
||||
|
||||
Monitor names are not guaranteed to be unique. Two monitors of the same model
|
||||
and make may have the same name. Only the monitor handle is guaranteed to be
|
||||
unique, and only until that monitor is disconnected.
|
||||
|
||||
|
||||
@subsection monitor_userptr User pointer
|
||||
|
||||
Each monitor has a user pointer that can be set with @ref
|
||||
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
|
||||
can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the monitor is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection monitor_gamma Gamma ramp
|
||||
|
||||
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
|
||||
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
|
||||
|
||||
@code
|
||||
GLFWgammaramp ramp;
|
||||
unsigned short red[256], green[256], blue[256];
|
||||
|
||||
ramp.size = 256;
|
||||
ramp.red = red;
|
||||
ramp.green = green;
|
||||
ramp.blue = blue;
|
||||
|
||||
for (i = 0; i < ramp.size; i++)
|
||||
{
|
||||
// Fill out gamma ramp arrays as desired
|
||||
}
|
||||
|
||||
glfwSetGammaRamp(monitor, &ramp);
|
||||
@endcode
|
||||
|
||||
The gamma ramp data is copied before the function returns, so there is no need
|
||||
to keep it around once the ramp has been set.
|
||||
|
||||
It is recommended that your gamma ramp have the same size as the current gamma
|
||||
ramp for that monitor.
|
||||
|
||||
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
|
||||
the reference documentation for the lifetime of the returned structure.
|
||||
|
||||
@code
|
||||
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
||||
@endcode
|
||||
|
||||
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
|
||||
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
|
||||
glfwSetGammaRamp with the resulting ramp.
|
||||
|
||||
@code
|
||||
glfwSetGamma(monitor, 1.0);
|
||||
@endcode
|
||||
|
||||
To experiment with gamma correction via the @ref glfwSetGamma function, run the
|
||||
`gamma` test program.
|
||||
|
||||
@note The software controlled gamma ramp is applied _in addition_ to the
|
||||
hardware gamma correction, which today is usually an approximation of sRGB
|
||||
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
|
||||
produce the default (usually sRGB-like) behavior.
|
||||
|
||||
*/
|
|
@ -0,0 +1,513 @@
|
|||
/*!
|
||||
|
||||
@page moving_guide Moving from GLFW 2 to 3
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is a transition guide for moving from GLFW 2 to 3. It describes what has
|
||||
changed or been removed, but does _not_ include
|
||||
[new features](@ref news) unless they are required when moving an existing code
|
||||
base onto the new API. For example, the new multi-monitor functions are
|
||||
required to create full screen windows with GLFW 3.
|
||||
|
||||
|
||||
@section moving_removed Changed and removed features
|
||||
|
||||
@subsection moving_renamed_files Renamed library and header file
|
||||
|
||||
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
|
||||
avoid collisions with the headers of other major versions. Similarly, the GLFW
|
||||
3 library is named `glfw3,` except when it's installed as a shared library on
|
||||
Unix-like systems, where it uses the
|
||||
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/glfw.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_threads Removal of threading functions
|
||||
|
||||
The threading functions have been removed, including the per-thread sleep
|
||||
function. They were fairly primitive, under-used, poorly integrated and took
|
||||
time away from the focus of GLFW (i.e. context, input and window). There are
|
||||
better threading libraries available and native threading support is available
|
||||
in both [C++11](https://en.cppreference.com/w/cpp/thread) and
|
||||
[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
|
||||
traction.
|
||||
|
||||
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
||||
support them, see the
|
||||
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
|
||||
[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
|
||||
the original author of GLFW. These libraries implement a usable subset of the
|
||||
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
|
||||
TinyCThread.
|
||||
|
||||
However, GLFW 3 has better support for _use from multiple threads_ than GLFW
|
||||
2 had. Contexts can be made current on any thread, although only a single
|
||||
thread at a time, and the documentation explicitly states which functions may be
|
||||
used from any thread and which must only be used from the main thread.
|
||||
|
||||
@par Removed functions
|
||||
`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
|
||||
`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
|
||||
`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
|
||||
`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
|
||||
|
||||
@par Removed types
|
||||
`GLFWthreadfun`
|
||||
|
||||
|
||||
@subsection moving_image Removal of image and texture loading
|
||||
|
||||
The image and texture loading functions have been removed. They only supported
|
||||
the Targa image format, making them mostly useful for beginner level examples.
|
||||
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
||||
would need not only to support other formats, but also modern extensions to
|
||||
OpenGL texturing. This would either add a number of external
|
||||
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
||||
of these libraries.
|
||||
|
||||
As there already are libraries doing this, it is unnecessary both to duplicate
|
||||
the work and to tie the duplicate to GLFW. The resulting library would also be
|
||||
platform-independent, as both OpenGL and stdio are available wherever GLFW is.
|
||||
|
||||
@par Removed functions
|
||||
`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
|
||||
`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
|
||||
|
||||
|
||||
@subsection moving_stdcall Removal of GLFWCALL macro
|
||||
|
||||
The `GLFWCALL` macro, which made callback functions use
|
||||
[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
||||
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
||||
there's one less thing for application programmers to remember, i.e. the
|
||||
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
|
||||
the creation of DLLs and DLL link libraries, as there's no need to explicitly
|
||||
disable `@n` entry point suffixes.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL callback_function(...);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void callback_function(...);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_handles Window handle parameters
|
||||
|
||||
Because GLFW 3 supports multiple windows, window handle parameters have been
|
||||
added to all window-related GLFW functions and callbacks. The handle of
|
||||
a newly created window is returned by @ref glfwCreateWindow (formerly
|
||||
`glfwOpenWindow`). Window handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
glfwSetWindowTitle("New Window Title");
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
glfwSetWindowTitle(window, "New Window Title");
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_monitor Explicit monitor selection
|
||||
|
||||
GLFW 3 provides support for multiple monitors. To request a full screen mode window,
|
||||
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
||||
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
|
||||
GLFW 2 would have selected, but there are many other
|
||||
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
|
||||
|
||||
@par Old basic full screen
|
||||
@code
|
||||
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
|
||||
@endcode
|
||||
|
||||
@par New basic full screen
|
||||
@code
|
||||
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
|
||||
@endcode
|
||||
|
||||
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
|
||||
into [window hints](@ref window_hints), but as they have been given
|
||||
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
|
||||
|
||||
|
||||
@subsection moving_autopoll Removal of automatic event polling
|
||||
|
||||
GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
|
||||
you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
|
||||
buffer swap, which acts on a single window, the event processing functions act
|
||||
on all windows at once.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
glfwSwapBuffers();
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_context Explicit context management
|
||||
|
||||
Each GLFW 3 window has its own OpenGL context and only you, the application
|
||||
programmer, can know which context should be current on which thread at any
|
||||
given time. Therefore, GLFW 3 leaves that decision to you.
|
||||
|
||||
This means that you need to call @ref glfwMakeContextCurrent after creating
|
||||
a window before you can call any OpenGL functions.
|
||||
|
||||
|
||||
@subsection moving_hidpi Separation of window and framebuffer sizes
|
||||
|
||||
Window positions and sizes now use screen coordinates, which may not be the same
|
||||
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
|
||||
pixels, not screen coordinates. For example, the rectangle specified with
|
||||
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
|
||||
been added. You can retrieve the size of the framebuffer of a window with @ref
|
||||
glfwGetFramebufferSize function. A framebuffer size callback has also been
|
||||
added, which can be set with @ref glfwSetFramebufferSizeCallback.
|
||||
|
||||
@par Old basic viewport setup
|
||||
@code
|
||||
glfwGetWindowSize(&width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
@par New basic viewport setup
|
||||
@code
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_close Window closing changes
|
||||
|
||||
The `GLFW_OPENED` window parameter has been removed. As long as the window has
|
||||
not been destroyed, whether through @ref glfwDestroyWindow or @ref
|
||||
glfwTerminate, the window is "open".
|
||||
|
||||
A user attempting to close a window is now just an event like any other. Unlike
|
||||
GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
|
||||
you choose them to be. Each window now has a close flag that is set to
|
||||
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
|
||||
happens and the window stays visible. It is then up to you to either destroy
|
||||
the window, take some other action or ignore the request.
|
||||
|
||||
You can query the close flag at any time with @ref glfwWindowShouldClose and set
|
||||
it at any time with @ref glfwSetWindowShouldClose.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (glfwGetWindowParam(GLFW_OPENED))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
The close callback no longer returns a value. Instead, it is called after the
|
||||
close flag has been set so it can override its value, if it chooses to, before
|
||||
event processing completes. You may however not call @ref glfwDestroyWindow
|
||||
from the close callback (or any other window related callback).
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
int GLFWCALL window_close_callback(void);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void window_close_callback(GLFWwindow* window);
|
||||
@endcode
|
||||
|
||||
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
|
||||
for other reasons to close the window as well, for example the user choosing
|
||||
Quit from an in-game menu.
|
||||
|
||||
|
||||
@subsection moving_hints Persistent window hints
|
||||
|
||||
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
|
||||
|
||||
Window hints are no longer reset to their default values on window creation, but
|
||||
instead retain their values until modified by @ref glfwWindowHint or @ref
|
||||
glfwDefaultWindowHints, or until the library is terminated and re-initialized.
|
||||
|
||||
|
||||
@subsection moving_video_modes Video mode enumeration
|
||||
|
||||
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
||||
now returns all available modes for a specific monitor instead of requiring you
|
||||
to guess how large an array you need. The `glfwGetDesktopMode` function, which
|
||||
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
|
||||
returns the current mode of a monitor.
|
||||
|
||||
|
||||
@subsection moving_char_up Removal of character actions
|
||||
|
||||
The action parameter of the [character callback](@ref GLFWcharfun) has been
|
||||
removed. This was an artefact of the origin of GLFW, i.e. being developed in
|
||||
English by a Swede. However, many keyboard layouts require more than one key to
|
||||
produce characters with diacritical marks. Even the Swedish keyboard layout
|
||||
requires this for uncommon cases like ü.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL character_callback(int character, int action);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void character_callback(GLFWwindow* window, int character);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_cursorpos Cursor position changes
|
||||
|
||||
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
|
||||
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
|
||||
glfwSetCursorPosCallback.
|
||||
|
||||
The cursor position is now `double` instead of `int`, both for the direct
|
||||
functions and for the callback. Some platforms can provide sub-pixel cursor
|
||||
movement and this data is now passed on to the application where available. On
|
||||
platforms where this is not provided, the decimal part is zero.
|
||||
|
||||
GLFW 3 only allows you to position the cursor within a window using @ref
|
||||
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
|
||||
Unless the window is active, the function fails silently.
|
||||
|
||||
|
||||
@subsection moving_wheel Wheel position replaced by scroll offsets
|
||||
|
||||
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
|
||||
offsets and has no absolute position. The mouse wheel callback has been
|
||||
replaced by a [scroll callback](@ref GLFWscrollfun) that receives
|
||||
two-dimensional floating point scroll offsets. This allows you to receive
|
||||
precise scroll data from for example modern touchpads.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL mouse_wheel_callback(int position);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
@endcode
|
||||
|
||||
@par Removed functions
|
||||
`glfwGetMouseWheel`
|
||||
|
||||
|
||||
@subsection moving_repeat Key repeat action
|
||||
|
||||
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
||||
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
|
||||
to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
|
||||
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
|
||||
`GLFW_RELEASE`.
|
||||
|
||||
|
||||
@subsection moving_keys Physical key input
|
||||
|
||||
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
|
||||
the values generated by the current keyboard layout. The tokens are named
|
||||
according to the values they would have using the standard US layout, but this
|
||||
is only a convenience, as most programmers are assumed to know that layout.
|
||||
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
|
||||
is the same key in the same place regardless of what keyboard layouts the users
|
||||
of your program has.
|
||||
|
||||
The key input facility was never meant for text input, although using it that
|
||||
way worked slightly better in GLFW 2. If you were using it to input text, you
|
||||
should be using the character callback instead, on both GLFW 2 and 3. This will
|
||||
give you the characters being input, as opposed to the keys being pressed.
|
||||
|
||||
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
||||
having to remember whether to check for `a` or `A`, you now check for
|
||||
@ref GLFW_KEY_A.
|
||||
|
||||
|
||||
@subsection moving_joystick Joystick function changes
|
||||
|
||||
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
|
||||
|
||||
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
|
||||
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
|
||||
function as well as axis and button counts returned by the @ref
|
||||
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
||||
|
||||
|
||||
@subsection moving_mbcs Win32 MBCS support
|
||||
|
||||
The Win32 port of GLFW 3 will not compile in
|
||||
[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
||||
However, because the use of the Unicode version of the Win32 API doesn't affect
|
||||
the process as a whole, but only those windows created using it, it's perfectly
|
||||
possible to call MBCS functions from other parts of the same application.
|
||||
Therefore, even if an application using GLFW has MBCS mode code, there's no need
|
||||
for GLFW itself to support it.
|
||||
|
||||
|
||||
@subsection moving_windows Support for versions of Windows older than XP
|
||||
|
||||
All explicit support for version of Windows older than XP has been removed.
|
||||
There is no code that actively prevents GLFW 3 from running on these earlier
|
||||
versions, but it uses Win32 functions that those versions lack.
|
||||
|
||||
Windows XP was released in 2001, and by now (January 2015) it has not only
|
||||
replaced almost all earlier versions of Windows, but is itself rapidly being
|
||||
replaced by Windows 7 and 8. The MSDN library doesn't even provide
|
||||
documentation for version older than Windows 2000, making it difficult to
|
||||
maintain compatibility with these versions even if it was deemed worth the
|
||||
effort.
|
||||
|
||||
The Win32 API has also not stood still, and GLFW 3 uses many functions only
|
||||
present on Windows XP or later. Even supporting an OS as new as XP (new
|
||||
from the perspective of GLFW 2, which still supports Windows 95) requires
|
||||
runtime checking for a number of functions that are present only on modern
|
||||
version of Windows.
|
||||
|
||||
|
||||
@subsection moving_syskeys Capture of system-wide hotkeys
|
||||
|
||||
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
|
||||
removed. Modern applications, whether they're games, scientific visualisations
|
||||
or something else, are nowadays expected to be good desktop citizens and allow
|
||||
these hotkeys to function even when running in full screen mode.
|
||||
|
||||
|
||||
@subsection moving_terminate Automatic termination
|
||||
|
||||
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
|
||||
because `exit` calls registered functions from the calling thread and while it
|
||||
is permitted to call `exit` from any thread, @ref glfwTerminate must only be
|
||||
called from the main thread.
|
||||
|
||||
To release all resources allocated by GLFW, you should call @ref glfwTerminate
|
||||
yourself, from the main thread, before the program terminates. Note that this
|
||||
destroys all windows not already destroyed with @ref glfwDestroyWindow,
|
||||
invalidating any window handles you may still have.
|
||||
|
||||
|
||||
@subsection moving_glu GLU header inclusion
|
||||
|
||||
GLFW 3 does not by default include the GLU header and GLU itself has been
|
||||
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
|
||||
projects should not use GLU__, but if you need it for legacy code that
|
||||
has been moved to GLFW 3, you can request that the GLFW header includes it by
|
||||
defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/glfw.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
There are many libraries that offer replacements for the functionality offered
|
||||
by GLU. For the matrix helper functions, see math libraries like
|
||||
[GLM](https://github.com/g-truc/glm) (for C++),
|
||||
[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
|
||||
tessellation functions, see for example
|
||||
[libtess2](https://github.com/memononen/libtess2).
|
||||
|
||||
|
||||
@section moving_tables Name change tables
|
||||
|
||||
|
||||
@subsection moving_renamed_functions Renamed functions
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| --------------------------- | ----------------------------- | ----- |
|
||||
| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints
|
||||
| `glfwCloseWindow` | @ref glfwDestroyWindow | |
|
||||
| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
|
||||
| `glfwEnable` | @ref glfwSetInputMode | |
|
||||
| `glfwDisable` | @ref glfwSetInputMode | |
|
||||
| `glfwGetMousePos` | @ref glfwGetCursorPos | |
|
||||
| `glfwSetMousePos` | @ref glfwSetCursorPos | |
|
||||
| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
|
||||
| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
|
||||
| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
|
||||
| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | |
|
||||
| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` |
|
||||
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
|
||||
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
|
||||
|
||||
|
||||
@subsection moving_renamed_types Renamed types
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| ------------------- | --------------------- | |
|
||||
| `GLFWmousewheelfun` | @ref GLFWscrollfun | |
|
||||
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
|
||||
|
||||
|
||||
@subsection moving_renamed_tokens Renamed tokens
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| --------------------------- | ---------------------------- | ----- |
|
||||
| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
|
||||
| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
|
||||
| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
|
||||
| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
|
||||
| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
|
||||
| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode |
|
||||
| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
|
||||
| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
|
||||
| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
|
||||
| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
|
||||
| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
|
||||
| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
|
||||
| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
|
||||
| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
|
||||
| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
|
||||
| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
|
||||
| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
|
||||
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
|
||||
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
|
||||
|
||||
*/
|
|
@ -0,0 +1,154 @@
|
|||
/*!
|
||||
|
||||
@page news Release notes
|
||||
|
||||
@tableofcontents
|
||||
|
||||
|
||||
@section news_34 Release notes for version 3.4
|
||||
|
||||
@subsection features_34 New features in version 3.4
|
||||
|
||||
@subsubsection standard_cursors_34 More standard cursors
|
||||
|
||||
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
|
||||
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
|
||||
for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
|
||||
action is not allowed.
|
||||
|
||||
Unlike the original set, these shapes may not be available everywhere and
|
||||
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
|
||||
|
||||
The cursors for horizontal and vertical resizing are now referred to as @ref
|
||||
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
|
||||
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
|
||||
are still available.
|
||||
|
||||
For more information see @ref cursor_standard.
|
||||
|
||||
|
||||
@subsubsection mouse_passthrough_34 Mouse event passthrough
|
||||
|
||||
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
|
||||
window hint for making a window transparent to mouse input, lettings events pass
|
||||
to whatever window is behind it. This can also be changed after window
|
||||
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
|
||||
|
||||
|
||||
@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
|
||||
|
||||
GLFW now provides the
|
||||
[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
|
||||
requesting a specific rendering backend when using
|
||||
[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
|
||||
contexts.
|
||||
|
||||
|
||||
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
|
||||
|
||||
GLFW now provides the
|
||||
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
|
||||
enabling keyboard access to the window menu via the Alt+Space and
|
||||
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
|
||||
applications.
|
||||
|
||||
|
||||
@subsection caveats_34 Caveats for version 3.4
|
||||
|
||||
@subsubsection joysticks_34 Joystick support is initialized on demand
|
||||
|
||||
The joystick part of GLFW is now initialized when first used, primarily to work
|
||||
around faulty Windows drivers that cause DirectInput to take up to several
|
||||
seconds to enumerate devices.
|
||||
|
||||
This change will usually not be observable. However, if your application waits
|
||||
for events without having first called any joystick function or created any
|
||||
visible windows, the wait may never unblock as GLFW may not yet have subscribed
|
||||
to joystick related OS events.
|
||||
|
||||
To work around this, call any joystick function before waiting for events, for
|
||||
example by setting a [joystick callback](@ref joystick_event).
|
||||
|
||||
|
||||
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
|
||||
|
||||
GLFW now does not build the tests and examples when it is added as
|
||||
a subdirectory of another CMake project. To enable these, set the @ref
|
||||
GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
|
||||
GLFW subdirectory.
|
||||
|
||||
@code{.cmake}
|
||||
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
|
||||
add_subdirectory(path/to/glfw)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection initmenu_34 macOS main menu now created at initialization
|
||||
|
||||
GLFW now creates the main menu and completes the initialization of NSApplication
|
||||
during initialization. Programs that do not want a main menu can disable it
|
||||
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
|
||||
|
||||
|
||||
@subsubsection corevideo_34 CoreVideo dependency has been removed
|
||||
|
||||
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
|
||||
needs to be specified during compilation or linking.
|
||||
|
||||
|
||||
@subsubsection caveat_fbtransparency_34 Framebuffer transparency requires DWM transparency
|
||||
|
||||
GLFW no longer supports framebuffer transparency enabled via @ref
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
|
||||
(the Transparency setting under Personalization > Window Color).
|
||||
|
||||
|
||||
@subsection deprecations_34 Deprecations in version 3.4
|
||||
|
||||
@subsection removals_34 Removals in 3.4
|
||||
|
||||
@subsubsection wl_shell_34 Support for the wl_shell protocol has been removed
|
||||
|
||||
Support for the wl_shell protocol has been removed and GLFW now only supports
|
||||
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
|
||||
then GLFW will fail to initialize.
|
||||
|
||||
|
||||
@subsection symbols_34 New symbols in version 3.4
|
||||
|
||||
@subsubsection functions_34 New functions in version 3.4
|
||||
@subsubsection types_34 New types in version 3.4
|
||||
@subsubsection constants_34 New constants in version 3.4
|
||||
|
||||
- @ref GLFW_POINTING_HAND_CURSOR
|
||||
- @ref GLFW_RESIZE_EW_CURSOR
|
||||
- @ref GLFW_RESIZE_NS_CURSOR
|
||||
- @ref GLFW_RESIZE_NWSE_CURSOR
|
||||
- @ref GLFW_RESIZE_NESW_CURSOR
|
||||
- @ref GLFW_RESIZE_ALL_CURSOR
|
||||
- @ref GLFW_MOUSE_PASSTHROUGH
|
||||
- @ref GLFW_NOT_ALLOWED_CURSOR
|
||||
- @ref GLFW_CURSOR_UNAVAILABLE
|
||||
- @ref GLFW_WIN32_KEYBOARD_MENU
|
||||
- @ref GLFW_CONTEXT_DEBUG
|
||||
- @ref GLFW_FEATURE_UNAVAILABLE
|
||||
- @ref GLFW_FEATURE_UNIMPLEMENTED
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
|
||||
|
||||
|
||||
@section news_archive Release notes for earlier versions
|
||||
|
||||
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
|
||||
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
|
||||
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
|
||||
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
|
||||
|
||||
*/
|
|
@ -0,0 +1,371 @@
|
|||
/*!
|
||||
|
||||
@page quick_guide Getting started
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide takes you through writing a small application using GLFW 3. The
|
||||
application will create a window and OpenGL context, render a rotating triangle
|
||||
and exit when the user closes the window or presses _Escape_. This guide will
|
||||
introduce a few of the most commonly used functions, but there are many more.
|
||||
|
||||
This guide assumes no experience with earlier versions of GLFW. If you
|
||||
have used GLFW 2 in the past, read @ref moving_guide, as some functions
|
||||
behave differently in GLFW 3.
|
||||
|
||||
|
||||
@section quick_steps Step by step
|
||||
|
||||
@subsection quick_include Including the GLFW header
|
||||
|
||||
In the source files of your application where you use GLFW, you need to include
|
||||
its header file.
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This header provides all the constants, types and function prototypes of the
|
||||
GLFW API.
|
||||
|
||||
By default it also includes the OpenGL header from your development environment.
|
||||
On some platforms this header only supports older versions of OpenGL. The most
|
||||
extreme case is Windows, where it typically only supports OpenGL 1.2.
|
||||
|
||||
Most programs will instead use an
|
||||
[extension loader library](@ref context_glext_auto) and include its header.
|
||||
This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
|
||||
header can detect most such headers if they are included first and will then not
|
||||
include the one from your development environment.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
To make sure there will be no header conflicts, you can define @ref
|
||||
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
|
||||
development environment header. This also allows the two headers to be included
|
||||
in any order.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_init_term Initializing and terminating GLFW
|
||||
|
||||
Before you can use most GLFW functions, the library must be initialized. On
|
||||
successful initialization, `GLFW_TRUE` is returned. If an error occurred,
|
||||
`GLFW_FALSE` is returned.
|
||||
|
||||
@code
|
||||
if (!glfwInit())
|
||||
{
|
||||
// Initialization failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
|
||||
|
||||
When you are done using GLFW, typically just before the application exits, you
|
||||
need to terminate GLFW.
|
||||
|
||||
@code
|
||||
glfwTerminate();
|
||||
@endcode
|
||||
|
||||
This destroys any remaining windows and releases any other resources allocated by
|
||||
GLFW. After this call, you must initialize GLFW again before using any GLFW
|
||||
functions that require it.
|
||||
|
||||
|
||||
@subsection quick_capture_error Setting an error callback
|
||||
|
||||
Most events are reported through callbacks, whether it's a key being pressed,
|
||||
a GLFW window being moved, or an error occurring. Callbacks are C functions (or
|
||||
C++ static methods) that are called by GLFW with arguments describing the event.
|
||||
|
||||
In case a GLFW function fails, an error is reported to the GLFW error callback.
|
||||
You can receive these reports with an error callback. This function must have
|
||||
the signature below but may do anything permitted in other callbacks.
|
||||
|
||||
@code
|
||||
void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
Callback functions must be set, so GLFW knows to call them. The function to set
|
||||
the error callback is one of the few GLFW functions that may be called before
|
||||
initialization, which lets you be notified of errors both during and after
|
||||
initialization.
|
||||
|
||||
@code
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_create_window Creating a window and context
|
||||
|
||||
The window and its OpenGL context are created with a single call to @ref
|
||||
glfwCreateWindow, which returns a handle to the created combined window and
|
||||
context object
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
// Window or OpenGL context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
This creates a 640 by 480 windowed mode window with an OpenGL context. If
|
||||
window or OpenGL context creation fails, `NULL` will be returned. You should
|
||||
always check the return value. While window creation rarely fails, context
|
||||
creation depends on properly installed drivers and may fail even on machines
|
||||
with the necessary hardware.
|
||||
|
||||
By default, the OpenGL context GLFW creates may have any version. You can
|
||||
require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
|
||||
version is not supported on the machine, context (and window) creation fails.
|
||||
|
||||
You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
|
||||
This program uses the core profile as that is the only profile macOS supports
|
||||
for OpenGL 3.x and 4.x.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
// Window or context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
The window handle is passed to all window related functions and is provided to
|
||||
along to all window related callbacks, so they can tell which window received
|
||||
the event.
|
||||
|
||||
When a window and context is no longer needed, destroy it.
|
||||
|
||||
@code
|
||||
glfwDestroyWindow(window);
|
||||
@endcode
|
||||
|
||||
Once this function is called, no more events will be delivered for that window
|
||||
and its handle becomes invalid.
|
||||
|
||||
|
||||
@subsection quick_context_current Making the OpenGL context current
|
||||
|
||||
Before you can use the OpenGL API, you must have a current OpenGL context.
|
||||
|
||||
@code
|
||||
glfwMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The context will remain current until you make another context current or until
|
||||
the window owning the current context is destroyed.
|
||||
|
||||
If you are using an [extension loader library](@ref context_glext_auto) to
|
||||
access modern OpenGL then this is when to initialize it, as the loader needs
|
||||
a current context to load from. This example uses
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
|
||||
@code
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_window_close Checking the window close flag
|
||||
|
||||
Each window has a flag indicating whether the window should be closed.
|
||||
|
||||
When the user attempts to close the window, either by pressing the close widget
|
||||
in the title bar or using a key combination like Alt+F4, this flag is set to 1.
|
||||
Note that __the window isn't actually closed__, so you are expected to monitor
|
||||
this flag and either destroy the window or give some kind of feedback to the
|
||||
user.
|
||||
|
||||
@code
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
// Keep running
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can be notified when the user is attempting to close the window by setting
|
||||
a close callback with @ref glfwSetWindowCloseCallback. The callback will be
|
||||
called immediately after the close flag has been set.
|
||||
|
||||
You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
|
||||
useful if you want to interpret other kinds of input as closing the window, like
|
||||
for example pressing the _Escape_ key.
|
||||
|
||||
|
||||
@subsection quick_key_input Receiving input events
|
||||
|
||||
Each window has a large number of callbacks that can be set to receive all the
|
||||
various kinds of events. To receive key press and release events, create a key
|
||||
callback function.
|
||||
|
||||
@code
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The key callback, like other window related callbacks, are set per-window.
|
||||
|
||||
@code
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
In order for event callbacks to be called when events occur, you need to process
|
||||
events as described below.
|
||||
|
||||
|
||||
@subsection quick_render Rendering with OpenGL
|
||||
|
||||
Once you have a current OpenGL context, you can use OpenGL normally. In this
|
||||
tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
|
||||
size needs to be retrieved for `glViewport`.
|
||||
|
||||
@code
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
You can also set a framebuffer size callback using @ref
|
||||
glfwSetFramebufferSizeCallback and be notified when the size changes.
|
||||
|
||||
The details of how to render with OpenGL is outside the scope of this tutorial,
|
||||
but there are many excellent resources for learning modern OpenGL. Here are
|
||||
a few of them:
|
||||
|
||||
- [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
|
||||
- [Learn OpenGL](https://learnopengl.com/)
|
||||
- [Open.GL](https://open.gl/)
|
||||
|
||||
These all happen to use GLFW, but OpenGL itself works the same whatever API you
|
||||
use to create the window and context.
|
||||
|
||||
|
||||
@subsection quick_timer Reading the timer
|
||||
|
||||
To create smooth animation, a time source is needed. GLFW provides a timer that
|
||||
returns the number of seconds since initialization. The time source used is the
|
||||
most accurate on each platform and generally has micro- or nanosecond
|
||||
resolution.
|
||||
|
||||
@code
|
||||
double time = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_swap_buffers Swapping buffers
|
||||
|
||||
GLFW windows by default use double buffering. That means that each window has
|
||||
two rendering buffers; a front buffer and a back buffer. The front buffer is
|
||||
the one being displayed and the back buffer the one you render to.
|
||||
|
||||
When the entire frame has been rendered, the buffers need to be swapped with one
|
||||
another, so the back buffer becomes the front buffer and vice versa.
|
||||
|
||||
@code
|
||||
glfwSwapBuffers(window);
|
||||
@endcode
|
||||
|
||||
The swap interval indicates how many frames to wait until swapping the buffers,
|
||||
commonly known as _vsync_. By default, the swap interval is zero, meaning
|
||||
buffer swapping will occur immediately. On fast machines, many of those frames
|
||||
will never be seen, as the screen is still only updated typically 60-75 times
|
||||
per second, so this wastes a lot of CPU and GPU cycles.
|
||||
|
||||
Also, because the buffers will be swapped in the middle the screen update,
|
||||
leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing).
|
||||
|
||||
For these reasons, applications will typically want to set the swap interval to
|
||||
one. It can be set to higher values, but this is usually not recommended,
|
||||
because of the input latency it leads to.
|
||||
|
||||
@code
|
||||
glfwSwapInterval(1);
|
||||
@endcode
|
||||
|
||||
This function acts on the current context and will fail unless a context is
|
||||
current.
|
||||
|
||||
|
||||
@subsection quick_process_events Processing events
|
||||
|
||||
GLFW needs to communicate regularly with the window system both in order to
|
||||
receive events and to show that the application hasn't locked up. Event
|
||||
processing must be done regularly while you have visible windows and is normally
|
||||
done each frame after buffer swapping.
|
||||
|
||||
There are two methods for processing pending events; polling and waiting. This
|
||||
example will use event polling, which processes only those events that have
|
||||
already been received and then returns immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
@endcode
|
||||
|
||||
This is the best choice when rendering continually, like most games do. If
|
||||
instead you only need to update your rendering once you have received new input,
|
||||
@ref glfwWaitEvents is a better choice. It waits until at least one event has
|
||||
been received, putting the thread to sleep in the meantime, and then processes
|
||||
all received events. This saves a great deal of CPU cycles and is useful for,
|
||||
for example, many kinds of editing tools.
|
||||
|
||||
|
||||
@section quick_example Putting it together
|
||||
|
||||
Now that you know how to initialize GLFW, create a window and poll for
|
||||
keyboard input, it's possible to create a small program.
|
||||
|
||||
This program creates a 640 by 480 windowed mode window and starts a loop that
|
||||
clears the screen, renders a triangle and processes events until the user either
|
||||
presses _Escape_ or closes the window.
|
||||
|
||||
@snippet triangle-opengl.c code
|
||||
|
||||
The program above can be found in the
|
||||
[source package](https://www.glfw.org/download.html) as
|
||||
`examples/triangle-opengl.c` and is compiled along with all other examples when
|
||||
you build GLFW. If you built GLFW from the source package then you already have
|
||||
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
|
||||
`triangle-opengl.app` on macOS.
|
||||
|
||||
This tutorial used only a few of the many functions GLFW provides. There are
|
||||
guides for each of the areas covered by GLFW. Each guide will introduce all the
|
||||
functions for that category.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
You can access reference documentation for any GLFW function by clicking it and
|
||||
the reference for each function links to related functions and guide sections.
|
||||
|
||||
The tutorial ends here. Once you have written a program that uses GLFW, you
|
||||
will need to compile and link it. How to do that depends on the development
|
||||
environment you are using and is best explained by the documentation for that
|
||||
environment. To learn about the details that are specific to GLFW, see
|
||||
@ref build_guide.
|
||||
|
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After Width: | Height: | Size: 108 KiB |
|
@ -0,0 +1,235 @@
|
|||
/*!
|
||||
|
||||
@page vulkan_guide Vulkan guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the official [Vulkan
|
||||
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
|
||||
documentation and is not a replacement for either. It assumes some familiarity
|
||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
|
||||
the Vulkan documentation to explain the details of Vulkan functions.
|
||||
|
||||
To develop for Vulkan you should download the [LunarG Vulkan
|
||||
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
|
||||
libraries, they also provide the validation layers necessary for development.
|
||||
|
||||
The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
|
||||
to use GLFW and Vulkan. The [Khronos Vulkan
|
||||
Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use GLFW, although
|
||||
with a small framework in between.
|
||||
|
||||
For details on a specific Vulkan support function, see the @ref vulkan. There
|
||||
are also guides for the other areas of the GLFW API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section vulkan_loader Linking against the Vulkan loader
|
||||
|
||||
By default, GLFW will look for the Vulkan loader on demand at runtime via its
|
||||
standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
|
||||
Unix-like systems and `libvulkan.1.dylib` on macOS). This means that GLFW does
|
||||
not need to be linked against the loader. However, it also means that if you
|
||||
are using the static library form of the Vulkan loader GLFW will either fail to
|
||||
find it or (worse) use the wrong one.
|
||||
|
||||
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
|
||||
directly instead of dynamically loading it at runtime. Not linking against the
|
||||
Vulkan loader will then be a compile-time error.
|
||||
|
||||
@macos Because the Vulkan loader and ICD are not installed globally on macOS,
|
||||
you need to set up the application bundle according to the LunarG SDK
|
||||
documentation. This is explained in more detail in the
|
||||
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
|
||||
|
||||
|
||||
@section vulkan_include Including the Vulkan and GLFW header files
|
||||
|
||||
To include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
|
||||
the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
If you instead want to include the Vulkan header from a custom location or use
|
||||
your own custom Vulkan header then do this before the GLFW header.
|
||||
|
||||
@code
|
||||
#include <path/to/vulkan.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Unless a Vulkan header is included, either by the GLFW header or above it, any
|
||||
GLFW functions that take or return Vulkan types will not be declared.
|
||||
|
||||
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
|
||||
of GLFW to work. Define them only if you are using these extensions directly.
|
||||
|
||||
|
||||
@section vulkan_support Querying for Vulkan support
|
||||
|
||||
If you are linking directly against the Vulkan loader then you can skip this
|
||||
section. The canonical desktop loader library exports all Vulkan core and
|
||||
Khronos extension functions, allowing them to be called directly.
|
||||
|
||||
If you are loading the Vulkan loader dynamically instead of linking directly
|
||||
against it, you can check for the availability of a loader and ICD with @ref
|
||||
glfwVulkanSupported.
|
||||
|
||||
@code
|
||||
if (glfwVulkanSupported())
|
||||
{
|
||||
// Vulkan is available, at least for compute
|
||||
}
|
||||
@endcode
|
||||
|
||||
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
|
||||
functional ICD was found.
|
||||
|
||||
If if one or both were not found, calling any other Vulkan related GLFW function
|
||||
will generate a @ref GLFW_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@subsection vulkan_proc Querying Vulkan function pointers
|
||||
|
||||
To load any Vulkan core or extension function from the found loader, call @ref
|
||||
glfwGetInstanceProcAddress. To load functions needed for instance creation,
|
||||
pass `NULL` as the instance.
|
||||
|
||||
@code
|
||||
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
|
||||
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
|
||||
@endcode
|
||||
|
||||
Once you have created an instance, you can load from it all other Vulkan core
|
||||
functions and functions from any instance extensions you enabled.
|
||||
|
||||
@code
|
||||
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
|
||||
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
|
||||
@endcode
|
||||
|
||||
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
|
||||
function falls back to a platform-specific query of the Vulkan loader (i.e.
|
||||
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
|
||||
For more information about `vkGetInstanceProcAddr`, see the Vulkan
|
||||
documentation.
|
||||
|
||||
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
|
||||
of Vulkan function. This function can be retrieved from an instance with @ref
|
||||
glfwGetInstanceProcAddress.
|
||||
|
||||
@code
|
||||
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
|
||||
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
|
||||
@endcode
|
||||
|
||||
Device-specific functions may execute a little bit faster, due to not having to
|
||||
dispatch internally based on the device passed to them. For more information
|
||||
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
|
||||
|
||||
|
||||
@section vulkan_ext Querying required Vulkan extensions
|
||||
|
||||
To do anything useful with Vulkan you need to create an instance. If you want
|
||||
to use Vulkan to render to a window, you must enable the instance extensions
|
||||
GLFW requires to create Vulkan surfaces.
|
||||
|
||||
To query the instance extensions required, call @ref
|
||||
glfwGetRequiredInstanceExtensions.
|
||||
|
||||
@code
|
||||
uint32_t count;
|
||||
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
|
||||
@endcode
|
||||
|
||||
These extensions must all be enabled when creating instances that are going to
|
||||
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
|
||||
glfwCreateWindowSurface. The set of extensions will vary depending on platform
|
||||
and may also vary depending on graphics drivers and other factors.
|
||||
|
||||
If it fails it will return `NULL` and GLFW will not be able to create Vulkan
|
||||
window surfaces. You can still use Vulkan for off-screen rendering and compute
|
||||
work.
|
||||
|
||||
If successful the returned array will always include `VK_KHR_surface`, so if
|
||||
you don't require any additional extensions you can pass this list directly to
|
||||
the `VkInstanceCreateInfo` struct.
|
||||
|
||||
@code
|
||||
VkInstanceCreateInfo ici;
|
||||
|
||||
memset(&ici, 0, sizeof(ici));
|
||||
ici.enabledExtensionCount = count;
|
||||
ici.ppEnabledExtensionNames = extensions;
|
||||
...
|
||||
@endcode
|
||||
|
||||
Additional extensions may be required by future versions of GLFW. You should
|
||||
check whether any extensions you wish to enable are already in the returned
|
||||
array, as it is an error to specify an extension more than once in the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
|
||||
@section vulkan_present Querying for Vulkan presentation support
|
||||
|
||||
Not every queue family of every Vulkan device can present images to surfaces.
|
||||
To check whether a specific queue family of a physical device supports image
|
||||
presentation without first having to create a window and surface, call @ref
|
||||
glfwGetPhysicalDevicePresentationSupport.
|
||||
|
||||
@code
|
||||
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
|
||||
{
|
||||
// Queue family supports image presentation
|
||||
}
|
||||
@endcode
|
||||
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||
an existing Vulkan surface.
|
||||
|
||||
|
||||
@section vulkan_window Creating the window
|
||||
|
||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
|
||||
there is no need to create a context. You can disable context creation with the
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
See @ref context_less for more information.
|
||||
|
||||
|
||||
@section vulkan_surface Creating a Vulkan window surface
|
||||
|
||||
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
|
||||
for a GLFW window with @ref glfwCreateWindowSurface.
|
||||
|
||||
@code
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
|
||||
if (err)
|
||||
{
|
||||
// Window surface creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
If an OpenGL or OpenGL ES context was created on the window, the context has
|
||||
ownership of the presentation on the window and a Vulkan surface cannot be
|
||||
created.
|
||||
|
||||
It is your responsibility to destroy the surface. GLFW does not destroy it for
|
||||
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
|
||||
|
||||
*/
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,81 @@
|
|||
|
||||
link_libraries(glfw)
|
||||
|
||||
include_directories("${GLFW_SOURCE_DIR}/deps")
|
||||
|
||||
if (MATH_LIBRARY)
|
||||
link_libraries("${MATH_LIBRARY}")
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
set(ICON glfw.rc)
|
||||
elseif (APPLE)
|
||||
set(ICON glfw.icns)
|
||||
endif()
|
||||
|
||||
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
|
||||
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/getopt.c")
|
||||
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
|
||||
|
||||
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
|
||||
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
|
||||
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
|
||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
|
||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
|
||||
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
|
||||
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
|
||||
|
||||
target_link_libraries(particles Threads::Threads)
|
||||
if (RT_LIBRARY)
|
||||
target_link_libraries(particles "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
|
||||
triangle-opengl wave windows)
|
||||
set(CONSOLE_BINARIES offscreen)
|
||||
|
||||
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
C_STANDARD 99
|
||||
FOLDER "GLFW3/Examples")
|
||||
|
||||
if (GLFW_USE_OSMESA)
|
||||
find_package(OSMesa REQUIRED)
|
||||
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
|
||||
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
||||
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
|
||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
|
||||
|
||||
set_source_files_properties(glfw.icns PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION "Resources")
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_ICON_FILE glfw.icns
|
||||
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
|
||||
endif()
|
||||
|
|
@ -0,0 +1,679 @@
|
|||
/*****************************************************************************
|
||||
* Title: GLBoing
|
||||
* Desc: Tribute to Amiga Boing.
|
||||
* Author: Jim Brooks <gfx@jimbrooks.org>
|
||||
* Original Amiga authors were R.J. Mical and Dale Luck.
|
||||
* GLFW conversion by Marcus Geelnard
|
||||
* Notes: - 360' = 2*PI [radian]
|
||||
*
|
||||
* - Distances between objects are created by doing a relative
|
||||
* Z translations.
|
||||
*
|
||||
* - Although OpenGL enticingly supports alpha-blending,
|
||||
* the shadow of the original Boing didn't affect the color
|
||||
* of the grid.
|
||||
*
|
||||
* - [Marcus] Changed timing scheme from interval driven to frame-
|
||||
* time based animation steps (which results in much smoother
|
||||
* movement)
|
||||
*
|
||||
* History of Amiga Boing:
|
||||
*
|
||||
* Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in
|
||||
* 1985. According to legend, it was written ad-hoc in one night by
|
||||
* R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast
|
||||
* and smooth, attendees did not believe the Amiga prototype was really doing
|
||||
* the rendering. Suspecting a trick, they began looking around the booth for
|
||||
* a hidden computer or VCR.
|
||||
*****************************************************************************/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <linmath.h>
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Various declarations and macros
|
||||
*****************************************************************************/
|
||||
|
||||
/* Prototypes */
|
||||
void init( void );
|
||||
void display( void );
|
||||
void reshape( GLFWwindow* window, int w, int h );
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods );
|
||||
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods );
|
||||
void cursor_position_callback( GLFWwindow* window, double x, double y );
|
||||
void DrawBoingBall( void );
|
||||
void BounceBall( double dt );
|
||||
void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi );
|
||||
void DrawGrid( void );
|
||||
|
||||
#define RADIUS 70.f
|
||||
#define STEP_LONGITUDE 22.5f /* 22.5 makes 8 bands like original Boing */
|
||||
#define STEP_LATITUDE 22.5f
|
||||
|
||||
#define DIST_BALL (RADIUS * 2.f + RADIUS * 0.1f)
|
||||
|
||||
#define VIEW_SCENE_DIST (DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */
|
||||
#define GRID_SIZE (RADIUS * 4.5f) /* length (width) of grid */
|
||||
#define BOUNCE_HEIGHT (RADIUS * 2.1f)
|
||||
#define BOUNCE_WIDTH (RADIUS * 2.1f)
|
||||
|
||||
#define SHADOW_OFFSET_X -20.f
|
||||
#define SHADOW_OFFSET_Y 10.f
|
||||
#define SHADOW_OFFSET_Z 0.f
|
||||
|
||||
#define WALL_L_OFFSET 0.f
|
||||
#define WALL_R_OFFSET 5.f
|
||||
|
||||
/* Animation speed (50.0 mimics the original GLUT demo speed) */
|
||||
#define ANIMATION_SPEED 50.f
|
||||
|
||||
/* Maximum allowed delta time per physics iteration */
|
||||
#define MAX_DELTA_T 0.02f
|
||||
|
||||
/* Draw ball, or its shadow */
|
||||
typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM;
|
||||
|
||||
/* Vertex type */
|
||||
typedef struct {float x; float y; float z;} vertex_t;
|
||||
|
||||
/* Global vars */
|
||||
int windowed_xpos, windowed_ypos, windowed_width, windowed_height;
|
||||
int width, height;
|
||||
GLfloat deg_rot_y = 0.f;
|
||||
GLfloat deg_rot_y_inc = 2.f;
|
||||
int override_pos = GLFW_FALSE;
|
||||
GLfloat cursor_x = 0.f;
|
||||
GLfloat cursor_y = 0.f;
|
||||
GLfloat ball_x = -RADIUS;
|
||||
GLfloat ball_y = -RADIUS;
|
||||
GLfloat ball_x_inc = 1.f;
|
||||
GLfloat ball_y_inc = 2.f;
|
||||
DRAW_BALL_ENUM drawBallHow;
|
||||
double t;
|
||||
double t_old = 0.f;
|
||||
double dt;
|
||||
|
||||
/* Random number generator */
|
||||
#ifndef RAND_MAX
|
||||
#define RAND_MAX 4095
|
||||
#endif
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Truncate a degree.
|
||||
*****************************************************************************/
|
||||
GLfloat TruncateDeg( GLfloat deg )
|
||||
{
|
||||
if ( deg >= 360.f )
|
||||
return (deg - 360.f);
|
||||
else
|
||||
return deg;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Convert a degree (360-based) into a radian.
|
||||
* 360' = 2 * PI
|
||||
*****************************************************************************/
|
||||
double deg2rad( double deg )
|
||||
{
|
||||
return deg / 360 * (2 * M_PI);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* 360' sin().
|
||||
*****************************************************************************/
|
||||
double sin_deg( double deg )
|
||||
{
|
||||
return sin( deg2rad( deg ) );
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* 360' cos().
|
||||
*****************************************************************************/
|
||||
double cos_deg( double deg )
|
||||
{
|
||||
return cos( deg2rad( deg ) );
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Compute a cross product (for a normal vector).
|
||||
*
|
||||
* c = a x b
|
||||
*****************************************************************************/
|
||||
void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n )
|
||||
{
|
||||
GLfloat u1, u2, u3;
|
||||
GLfloat v1, v2, v3;
|
||||
|
||||
u1 = b.x - a.x;
|
||||
u2 = b.y - a.y;
|
||||
u3 = b.y - a.z;
|
||||
|
||||
v1 = c.x - a.x;
|
||||
v2 = c.y - a.y;
|
||||
v3 = c.z - a.z;
|
||||
|
||||
n->x = u2 * v3 - v2 * u3;
|
||||
n->y = u3 * v1 - v3 * u1;
|
||||
n->z = u1 * v2 - v1 * u2;
|
||||
}
|
||||
|
||||
|
||||
#define BOING_DEBUG 0
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* init()
|
||||
*****************************************************************************/
|
||||
void init( void )
|
||||
{
|
||||
/*
|
||||
* Clear background.
|
||||
*/
|
||||
glClearColor( 0.55f, 0.55f, 0.55f, 0.f );
|
||||
|
||||
glShadeModel( GL_FLAT );
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* display()
|
||||
*****************************************************************************/
|
||||
void display(void)
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
glPushMatrix();
|
||||
|
||||
drawBallHow = DRAW_BALL_SHADOW;
|
||||
DrawBoingBall();
|
||||
|
||||
DrawGrid();
|
||||
|
||||
drawBallHow = DRAW_BALL;
|
||||
DrawBoingBall();
|
||||
|
||||
glPopMatrix();
|
||||
glFlush();
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* reshape()
|
||||
*****************************************************************************/
|
||||
void reshape( GLFWwindow* window, int w, int h )
|
||||
{
|
||||
mat4x4 projection, view;
|
||||
|
||||
glViewport( 0, 0, (GLsizei)w, (GLsizei)h );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
mat4x4_perspective( projection,
|
||||
2.f * (float) atan2( RADIUS, 200.f ),
|
||||
(float)w / (float)h,
|
||||
1.f, VIEW_SCENE_DIST );
|
||||
glLoadMatrixf((const GLfloat*) projection);
|
||||
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
{
|
||||
vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, -1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
}
|
||||
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
if (key == GLFW_KEY_ESCAPE && mods == 0)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
if ((key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) ||
|
||||
(key == GLFW_KEY_F11 && mods == GLFW_MOD_ALT))
|
||||
{
|
||||
if (glfwGetWindowMonitor(window))
|
||||
{
|
||||
glfwSetWindowMonitor(window, NULL,
|
||||
windowed_xpos, windowed_ypos,
|
||||
windowed_width, windowed_height, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
if (monitor)
|
||||
{
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos);
|
||||
glfwGetWindowSize(window, &windowed_width, &windowed_height);
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void set_ball_pos ( GLfloat x, GLfloat y )
|
||||
{
|
||||
ball_x = (width / 2) - x;
|
||||
ball_y = y - (height / 2);
|
||||
}
|
||||
|
||||
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods )
|
||||
{
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT)
|
||||
return;
|
||||
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
override_pos = GLFW_TRUE;
|
||||
set_ball_pos(cursor_x, cursor_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
override_pos = GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void cursor_position_callback( GLFWwindow* window, double x, double y )
|
||||
{
|
||||
cursor_x = (float) x;
|
||||
cursor_y = (float) y;
|
||||
|
||||
if ( override_pos )
|
||||
set_ball_pos(cursor_x, cursor_y);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Draw the Boing ball.
|
||||
*
|
||||
* The Boing ball is sphere in which each facet is a rectangle.
|
||||
* Facet colors alternate between red and white.
|
||||
* The ball is built by stacking latitudinal circles. Each circle is composed
|
||||
* of a widely-separated set of points, so that each facet is noticeably large.
|
||||
*****************************************************************************/
|
||||
void DrawBoingBall( void )
|
||||
{
|
||||
GLfloat lon_deg; /* degree of longitude */
|
||||
double dt_total, dt2;
|
||||
|
||||
glPushMatrix();
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
|
||||
/*
|
||||
* Another relative Z translation to separate objects.
|
||||
*/
|
||||
glTranslatef( 0.0, 0.0, DIST_BALL );
|
||||
|
||||
/* Update ball position and rotation (iterate if necessary) */
|
||||
dt_total = dt;
|
||||
while( dt_total > 0.0 )
|
||||
{
|
||||
dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total;
|
||||
dt_total -= dt2;
|
||||
BounceBall( dt2 );
|
||||
deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) );
|
||||
}
|
||||
|
||||
/* Set ball position */
|
||||
glTranslatef( ball_x, ball_y, 0.0 );
|
||||
|
||||
/*
|
||||
* Offset the shadow.
|
||||
*/
|
||||
if ( drawBallHow == DRAW_BALL_SHADOW )
|
||||
{
|
||||
glTranslatef( SHADOW_OFFSET_X,
|
||||
SHADOW_OFFSET_Y,
|
||||
SHADOW_OFFSET_Z );
|
||||
}
|
||||
|
||||
/*
|
||||
* Tilt the ball.
|
||||
*/
|
||||
glRotatef( -20.0, 0.0, 0.0, 1.0 );
|
||||
|
||||
/*
|
||||
* Continually rotate ball around Y axis.
|
||||
*/
|
||||
glRotatef( deg_rot_y, 0.0, 1.0, 0.0 );
|
||||
|
||||
/*
|
||||
* Set OpenGL state for Boing ball.
|
||||
*/
|
||||
glCullFace( GL_FRONT );
|
||||
glEnable( GL_CULL_FACE );
|
||||
glEnable( GL_NORMALIZE );
|
||||
|
||||
/*
|
||||
* Build a faceted latitude slice of the Boing ball,
|
||||
* stepping same-sized vertical bands of the sphere.
|
||||
*/
|
||||
for ( lon_deg = 0;
|
||||
lon_deg < 180;
|
||||
lon_deg += STEP_LONGITUDE )
|
||||
{
|
||||
/*
|
||||
* Draw a latitude circle at this longitude.
|
||||
*/
|
||||
DrawBoingBallBand( lon_deg,
|
||||
lon_deg + STEP_LONGITUDE );
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Bounce the ball.
|
||||
*****************************************************************************/
|
||||
void BounceBall( double delta_t )
|
||||
{
|
||||
GLfloat sign;
|
||||
GLfloat deg;
|
||||
|
||||
if ( override_pos )
|
||||
return;
|
||||
|
||||
/* Bounce on walls */
|
||||
if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) )
|
||||
{
|
||||
ball_x_inc = -0.5f - 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
deg_rot_y_inc = -deg_rot_y_inc;
|
||||
}
|
||||
if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) )
|
||||
{
|
||||
ball_x_inc = 0.5f + 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
deg_rot_y_inc = -deg_rot_y_inc;
|
||||
}
|
||||
|
||||
/* Bounce on floor / roof */
|
||||
if ( ball_y > BOUNCE_HEIGHT/2 )
|
||||
{
|
||||
ball_y_inc = -0.75f - 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
}
|
||||
if ( ball_y < -BOUNCE_HEIGHT/2*0.85 )
|
||||
{
|
||||
ball_y_inc = 0.75f + 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
}
|
||||
|
||||
/* Update ball position */
|
||||
ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED);
|
||||
ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED);
|
||||
|
||||
/*
|
||||
* Simulate the effects of gravity on Y movement.
|
||||
*/
|
||||
if ( ball_y_inc < 0 ) sign = -1.0; else sign = 1.0;
|
||||
|
||||
deg = (ball_y + BOUNCE_HEIGHT/2) * 90 / BOUNCE_HEIGHT;
|
||||
if ( deg > 80 ) deg = 80;
|
||||
if ( deg < 10 ) deg = 10;
|
||||
|
||||
ball_y_inc = sign * 4.f * (float) sin_deg( deg );
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Draw a faceted latitude band of the Boing ball.
|
||||
*
|
||||
* Parms: long_lo, long_hi
|
||||
* Low and high longitudes of slice, resp.
|
||||
*****************************************************************************/
|
||||
void DrawBoingBallBand( GLfloat long_lo,
|
||||
GLfloat long_hi )
|
||||
{
|
||||
vertex_t vert_ne; /* "ne" means south-east, so on */
|
||||
vertex_t vert_nw;
|
||||
vertex_t vert_sw;
|
||||
vertex_t vert_se;
|
||||
vertex_t vert_norm;
|
||||
GLfloat lat_deg;
|
||||
static int colorToggle = 0;
|
||||
|
||||
/*
|
||||
* Iterate through the points of a latitude circle.
|
||||
* A latitude circle is a 2D set of X,Z points.
|
||||
*/
|
||||
for ( lat_deg = 0;
|
||||
lat_deg <= (360 - STEP_LATITUDE);
|
||||
lat_deg += STEP_LATITUDE )
|
||||
{
|
||||
/*
|
||||
* Color this polygon with red or white.
|
||||
*/
|
||||
if ( colorToggle )
|
||||
glColor3f( 0.8f, 0.1f, 0.1f );
|
||||
else
|
||||
glColor3f( 0.95f, 0.95f, 0.95f );
|
||||
#if 0
|
||||
if ( lat_deg >= 180 )
|
||||
if ( colorToggle )
|
||||
glColor3f( 0.1f, 0.8f, 0.1f );
|
||||
else
|
||||
glColor3f( 0.5f, 0.5f, 0.95f );
|
||||
#endif
|
||||
colorToggle = ! colorToggle;
|
||||
|
||||
/*
|
||||
* Change color if drawing shadow.
|
||||
*/
|
||||
if ( drawBallHow == DRAW_BALL_SHADOW )
|
||||
glColor3f( 0.35f, 0.35f, 0.35f );
|
||||
|
||||
/*
|
||||
* Assign each Y.
|
||||
*/
|
||||
vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) * RADIUS;
|
||||
vert_sw.y = vert_se.y = (float) cos_deg(long_lo) * RADIUS;
|
||||
|
||||
/*
|
||||
* Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude.
|
||||
* Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude),
|
||||
* while long=90 (sin(90)=1) is at equator.
|
||||
*/
|
||||
vert_ne.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_se.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
vert_nw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_sw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
|
||||
vert_ne.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_se.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
vert_nw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_sw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
|
||||
/*
|
||||
* Draw the facet.
|
||||
*/
|
||||
glBegin( GL_POLYGON );
|
||||
|
||||
CrossProduct( vert_ne, vert_nw, vert_sw, &vert_norm );
|
||||
glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z );
|
||||
|
||||
glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z );
|
||||
glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z );
|
||||
glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z );
|
||||
glVertex3f( vert_se.x, vert_se.y, vert_se.z );
|
||||
|
||||
glEnd();
|
||||
|
||||
#if BOING_DEBUG
|
||||
printf( "----------------------------------------------------------- \n" );
|
||||
printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi );
|
||||
printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z );
|
||||
printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z );
|
||||
printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z );
|
||||
printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z );
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Toggle color so that next band will opposite red/white colors than this one.
|
||||
*/
|
||||
colorToggle = ! colorToggle;
|
||||
|
||||
/*
|
||||
* This circular band is done.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Draw the purple grid of lines, behind the Boing ball.
|
||||
* When the Workbench is dropped to the bottom, Boing shows 12 rows.
|
||||
*****************************************************************************/
|
||||
void DrawGrid( void )
|
||||
{
|
||||
int row, col;
|
||||
const int rowTotal = 12; /* must be divisible by 2 */
|
||||
const int colTotal = rowTotal; /* must be same as rowTotal */
|
||||
const GLfloat widthLine = 2.0; /* should be divisible by 2 */
|
||||
const GLfloat sizeCell = GRID_SIZE / rowTotal;
|
||||
const GLfloat z_offset = -40.0;
|
||||
GLfloat xl, xr;
|
||||
GLfloat yt, yb;
|
||||
|
||||
glPushMatrix();
|
||||
glDisable( GL_CULL_FACE );
|
||||
|
||||
/*
|
||||
* Another relative Z translation to separate objects.
|
||||
*/
|
||||
glTranslatef( 0.0, 0.0, DIST_BALL );
|
||||
|
||||
/*
|
||||
* Draw vertical lines (as skinny 3D rectangles).
|
||||
*/
|
||||
for ( col = 0; col <= colTotal; col++ )
|
||||
{
|
||||
/*
|
||||
* Compute co-ords of line.
|
||||
*/
|
||||
xl = -GRID_SIZE / 2 + col * sizeCell;
|
||||
xr = xl + widthLine;
|
||||
|
||||
yt = GRID_SIZE / 2;
|
||||
yb = -GRID_SIZE / 2 - widthLine;
|
||||
|
||||
glBegin( GL_POLYGON );
|
||||
|
||||
glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */
|
||||
|
||||
glVertex3f( xr, yt, z_offset ); /* NE */
|
||||
glVertex3f( xl, yt, z_offset ); /* NW */
|
||||
glVertex3f( xl, yb, z_offset ); /* SW */
|
||||
glVertex3f( xr, yb, z_offset ); /* SE */
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
/*
|
||||
* Draw horizontal lines (as skinny 3D rectangles).
|
||||
*/
|
||||
for ( row = 0; row <= rowTotal; row++ )
|
||||
{
|
||||
/*
|
||||
* Compute co-ords of line.
|
||||
*/
|
||||
yt = GRID_SIZE / 2 - row * sizeCell;
|
||||
yb = yt - widthLine;
|
||||
|
||||
xl = -GRID_SIZE / 2;
|
||||
xr = GRID_SIZE / 2 + widthLine;
|
||||
|
||||
glBegin( GL_POLYGON );
|
||||
|
||||
glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */
|
||||
|
||||
glVertex3f( xr, yt, z_offset ); /* NE */
|
||||
glVertex3f( xl, yt, z_offset ); /* NW */
|
||||
glVertex3f( xl, yb, z_offset ); /* SW */
|
||||
glVertex3f( xr, yb, z_offset ); /* SE */
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*======================================================================*
|
||||
* main()
|
||||
*======================================================================*/
|
||||
|
||||
int main( void )
|
||||
{
|
||||
GLFWwindow* window;
|
||||
|
||||
/* Init GLFW */
|
||||
if( !glfwInit() )
|
||||
exit( EXIT_FAILURE );
|
||||
|
||||
window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL );
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
glfwSetWindowAspectRatio(window, 1, 1);
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, reshape);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
reshape(window, width, height);
|
||||
|
||||
glfwSetTime( 0.0 );
|
||||
|
||||
init();
|
||||
|
||||
/* Main loop */
|
||||
for (;;)
|
||||
{
|
||||
/* Timing */
|
||||
t = glfwGetTime();
|
||||
dt = t - t_old;
|
||||
t_old = t;
|
||||
|
||||
/* Draw one frame */
|
||||
display();
|
||||
|
||||
/* Swap buffers */
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
|
||||
/* Check if we are still running */
|
||||
if (glfwWindowShouldClose(window))
|
||||
break;
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit( EXIT_SUCCESS );
|
||||
}
|
||||
|
|
@ -0,0 +1,360 @@
|
|||
/*
|
||||
* 3-D gear wheels. This program is in the public domain.
|
||||
*
|
||||
* Command line options:
|
||||
* -info print GL implementation information
|
||||
* -exit automatically exit after 30 seconds
|
||||
*
|
||||
*
|
||||
* Brian Paul
|
||||
*
|
||||
*
|
||||
* Marcus Geelnard:
|
||||
* - Conversion to GLFW
|
||||
* - Time based rendering (frame rate independent)
|
||||
* - Slightly modified camera that should work better for stereo viewing
|
||||
*
|
||||
*
|
||||
* Camilla Löwy:
|
||||
* - Removed FPS counter (this is not a benchmark)
|
||||
* - Added a few comments
|
||||
* - Enabled vsync
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
/**
|
||||
|
||||
Draw a gear wheel. You'll probably want to call this function when
|
||||
building a display list since we do a lot of trig here.
|
||||
|
||||
Input: inner_radius - radius of hole at center
|
||||
outer_radius - radius at center of teeth
|
||||
width - width of gear teeth - number of teeth
|
||||
tooth_depth - depth of tooth
|
||||
|
||||
**/
|
||||
|
||||
static void
|
||||
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
|
||||
GLint teeth, GLfloat tooth_depth)
|
||||
{
|
||||
GLint i;
|
||||
GLfloat r0, r1, r2;
|
||||
GLfloat angle, da;
|
||||
GLfloat u, v, len;
|
||||
|
||||
r0 = inner_radius;
|
||||
r1 = outer_radius - tooth_depth / 2.f;
|
||||
r2 = outer_radius + tooth_depth / 2.f;
|
||||
|
||||
da = 2.f * (float) M_PI / teeth / 4.f;
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glNormal3f(0.f, 0.f, 1.f);
|
||||
|
||||
/* draw front face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
|
||||
if (i < teeth) {
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw front sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
da = 2.f * (float) M_PI / teeth / 4.f;
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glNormal3f(0.0, 0.0, -1.0);
|
||||
|
||||
/* draw back face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
|
||||
if (i < teeth) {
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw back sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
da = 2.f * (float) M_PI / teeth / 4.f;
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw outward faces of teeth */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
|
||||
u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle);
|
||||
v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle);
|
||||
len = (float) sqrt(u * u + v * v);
|
||||
u /= len;
|
||||
v /= len;
|
||||
glNormal3f(v, -u, 0.0);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
|
||||
glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
|
||||
u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da);
|
||||
v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da);
|
||||
glNormal3f(v, -u, 0.f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
|
||||
glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
|
||||
}
|
||||
|
||||
glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f);
|
||||
|
||||
glEnd();
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
/* draw inside radius cylinder */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
|
||||
static GLfloat view_rotx = 20.f, view_roty = 30.f, view_rotz = 0.f;
|
||||
static GLint gear1, gear2, gear3;
|
||||
static GLfloat angle = 0.f;
|
||||
|
||||
/* OpenGL draw function & timing */
|
||||
static void draw(void)
|
||||
{
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.0, -2.0, 0.0);
|
||||
glRotatef(angle, 0.0, 0.0, 1.0);
|
||||
glCallList(gear1);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(3.1f, -2.f, 0.f);
|
||||
glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f);
|
||||
glCallList(gear2);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.1f, 4.2f, 0.f);
|
||||
glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f);
|
||||
glCallList(gear3);
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/* update animation parameters */
|
||||
static void animate(void)
|
||||
{
|
||||
angle = 100.f * (float) glfwGetTime();
|
||||
}
|
||||
|
||||
|
||||
/* change view angle, exit upon ESC */
|
||||
void key( GLFWwindow* window, int k, int s, int action, int mods )
|
||||
{
|
||||
if( action != GLFW_PRESS ) return;
|
||||
|
||||
switch (k) {
|
||||
case GLFW_KEY_Z:
|
||||
if( mods & GLFW_MOD_SHIFT )
|
||||
view_rotz -= 5.0;
|
||||
else
|
||||
view_rotz += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
case GLFW_KEY_UP:
|
||||
view_rotx += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_DOWN:
|
||||
view_rotx -= 5.0;
|
||||
break;
|
||||
case GLFW_KEY_LEFT:
|
||||
view_roty += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_RIGHT:
|
||||
view_roty -= 5.0;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* new window size */
|
||||
void reshape( GLFWwindow* window, int width, int height )
|
||||
{
|
||||
GLfloat h = (GLfloat) height / (GLfloat) width;
|
||||
GLfloat xmax, znear, zfar;
|
||||
|
||||
znear = 5.0f;
|
||||
zfar = 30.0f;
|
||||
xmax = znear * 0.5f;
|
||||
|
||||
glViewport( 0, 0, (GLint) width, (GLint) height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -xmax, xmax, -xmax*h, xmax*h, znear, zfar );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -20.0 );
|
||||
}
|
||||
|
||||
|
||||
/* program & OpenGL initialization */
|
||||
static void init(void)
|
||||
{
|
||||
static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f};
|
||||
static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f};
|
||||
static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f};
|
||||
static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f};
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
/* make the gears */
|
||||
gear1 = glGenLists(1);
|
||||
glNewList(gear1, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
|
||||
gear(1.f, 4.f, 1.f, 20, 0.7f);
|
||||
glEndList();
|
||||
|
||||
gear2 = glGenLists(1);
|
||||
glNewList(gear2, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
|
||||
gear(0.5f, 2.f, 2.f, 10, 0.7f);
|
||||
glEndList();
|
||||
|
||||
gear3 = glGenLists(1);
|
||||
glNewList(gear3, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
|
||||
gear(1.3f, 2.f, 0.5f, 10, 0.7f);
|
||||
glEndList();
|
||||
|
||||
glEnable(GL_NORMALIZE);
|
||||
}
|
||||
|
||||
|
||||
/* program entry */
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
GLFWwindow* window;
|
||||
int width, height;
|
||||
|
||||
if( !glfwInit() )
|
||||
{
|
||||
fprintf( stderr, "Failed to initialize GLFW\n" );
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
|
||||
if (!window)
|
||||
{
|
||||
fprintf( stderr, "Failed to open GLFW window\n" );
|
||||
glfwTerminate();
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
// Set callback functions
|
||||
glfwSetFramebufferSizeCallback(window, reshape);
|
||||
glfwSetKeyCallback(window, key);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
reshape(window, width, height);
|
||||
|
||||
// Parse command-line options
|
||||
init();
|
||||
|
||||
// Main loop
|
||||
while( !glfwWindowShouldClose(window) )
|
||||
{
|
||||
// Draw gears
|
||||
draw();
|
||||
|
||||
// Update animation
|
||||
animate();
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
// Terminate GLFW
|
||||
glfwTerminate();
|
||||
|
||||
// Exit program
|
||||
exit( EXIT_SUCCESS );
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue