Initial commit

This commit is contained in:
Martin Felis
2021-11-11 21:22:24 +01:00
commit b78045ffe7
812 changed files with 421882 additions and 0 deletions
+9
View File
@@ -0,0 +1,9 @@
root = true
[*.{c,cpp,h}]
charset = utf-8
indent_style = space
indent_size = 4
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
+34
View File
@@ -0,0 +1,34 @@
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
*.vs
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
test/build
View File
+23
View File
@@ -0,0 +1,23 @@
language: cpp
os:
- linux
- osx
compiler:
- clang
- gcc
matrix:
include:
# Windows x64 builds (MSVC)
- os: windows
script:
- ./test.bat travis
before_install:
- eval "${MATRIX_EVAL}"
install:
- cd test
script:
- make c
- make c_no_sse
- make cpp
- make cpp_no_sse
+43
View File
@@ -0,0 +1,43 @@
# Understanding the structure of Handmade Math
Most of the functions in Handmade Math are very short, and are the kind of functions you want to have inlined. Because of this, most functions in Handmade Math are defined with `HINLINE`, which is defined as `static inline`.
The exceptions are functions like `HMM_Rotate`, which are long enough that it doesn't make sense to inline them. These functions are defined with an `HEXTERN` prototype, and implemented in the `#ifdef HANDMADE_MATH_IMPLEMENTATION` block.
# Quick style guide
* Put braces on a new line
* Float literals should have digits both before and after the decimal.
```cpp
// Good
0.0f;
0.5f;
1.0f;
3.14159f;
// Bad
1.f
.0f
```
* Put parentheses around the returned value:
```cpp
HINLINE float
HMM_MyFunction()
{
return (1.0f);
}
```
## Other style notes
* If a new function is defined with different names for different datatypes, also add C++ overloaded versions of the functions. For example, if you have `HMM_LengthVec2(hmm_vec2)` and `HMM_LengthVec3(hmm_vec3)`, also provide `HMM_Length(hmm_vec2)` and `HMM_Length(hmm_vec3)`.
It is fine for the overloaded versions to call the C versions.
* Only use operator overloading for analogous operators in C. That means `+` for vector addition is fine, but no using `^` for cross product or `|` for dot product.
* Try to define functions in the same order as the prototypes.
* Don't forget that Handmade Math uses column-major order for matrices!
# Versioning
We use [semantic versioning](http://semver.org/) because it's reasonable.
File diff suppressed because it is too large Load Diff
+116
View File
@@ -0,0 +1,116 @@
CC0 1.0 Universal
Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator and
subsequent owner(s) (each and all, an "owner") of an original work of
authorship and/or a database (each, a "Work").
Certain owners wish to permanently relinquish those rights to a Work for the
purpose of contributing to a commons of creative, cultural and scientific
works ("Commons") that the public can reliably and without fear of later
claims of infringement build upon, modify, incorporate in other works, reuse
and redistribute as freely as possible in any form whatsoever and for any
purposes, including without limitation commercial purposes. These owners may
contribute to the Commons to promote the ideal of a free culture and the
further production of creative, cultural and scientific works, or to gain
reputation or greater distribution for their Work in part through the use and
efforts of others.
For these and/or other purposes and motivations, and without any expectation
of additional consideration or compensation, the person associating CC0 with a
Work (the "Affirmer"), to the extent that he or she is an owner of Copyright
and Related Rights in the Work, voluntarily elects to apply CC0 to the Work
and publicly distribute the Work under its terms, with knowledge of his or her
Copyright and Related Rights in the Work and the meaning and intended legal
effect of CC0 on those rights.
1. Copyright and Related Rights. A Work made available under CC0 may be
protected by copyright and related or neighboring rights ("Copyright and
Related Rights"). Copyright and Related Rights include, but are not limited
to, the following:
i. the right to reproduce, adapt, distribute, perform, display, communicate,
and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or likeness
depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work,
subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data in
a Work;
vi. database rights (such as those arising under Directive 96/9/EC of the
European Parliament and of the Council of 11 March 1996 on the legal
protection of databases, and under any national implementation thereof,
including any amended or successor version of such directive); and
vii. other similar, equivalent or corresponding rights throughout the world
based on applicable law or treaty, and any national implementations thereof.
2. Waiver. To the greatest extent permitted by, but not in contravention of,
applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and
unconditionally waives, abandons, and surrenders all of Affirmer's Copyright
and Related Rights and associated claims and causes of action, whether now
known or unknown (including existing as well as future claims and causes of
action), in the Work (i) in all territories worldwide, (ii) for the maximum
duration provided by applicable law or treaty (including future time
extensions), (iii) in any current or future medium and for any number of
copies, and (iv) for any purpose whatsoever, including without limitation
commercial, advertising or promotional purposes (the "Waiver"). Affirmer makes
the Waiver for the benefit of each member of the public at large and to the
detriment of Affirmer's heirs and successors, fully intending that such Waiver
shall not be subject to revocation, rescission, cancellation, termination, or
any other legal or equitable action to disrupt the quiet enjoyment of the Work
by the public as contemplated by Affirmer's express Statement of Purpose.
3. Public License Fallback. Should any part of the Waiver for any reason be
judged legally invalid or ineffective under applicable law, then the Waiver
shall be preserved to the maximum extent permitted taking into account
Affirmer's express Statement of Purpose. In addition, to the extent the Waiver
is so judged Affirmer hereby grants to each affected person a royalty-free,
non transferable, non sublicensable, non exclusive, irrevocable and
unconditional license to exercise Affirmer's Copyright and Related Rights in
the Work (i) in all territories worldwide, (ii) for the maximum duration
provided by applicable law or treaty (including future time extensions), (iii)
in any current or future medium and for any number of copies, and (iv) for any
purpose whatsoever, including without limitation commercial, advertising or
promotional purposes (the "License"). The License shall be deemed effective as
of the date CC0 was applied by Affirmer to the Work. Should any part of the
License for any reason be judged legally invalid or ineffective under
applicable law, such partial invalidity or ineffectiveness shall not
invalidate the remainder of the License, and in such case Affirmer hereby
affirms that he or she will not (i) exercise any of his or her remaining
Copyright and Related Rights in the Work or (ii) assert any associated claims
and causes of action with respect to the Work, in either case contrary to
Affirmer's express Statement of Purpose.
4. Limitations and Disclaimers.
a. No trademark or patent rights held by Affirmer are waived, abandoned,
surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or warranties
of any kind concerning the Work, express, implied, statutory or otherwise,
including without limitation warranties of title, merchantability, fitness
for a particular purpose, non infringement, or the absence of latent or
other defects, accuracy, or the present or absence of errors, whether or not
discoverable, all to the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without limitation
any person's Copyright and Related Rights in the Work. Further, Affirmer
disclaims responsibility for obtaining any necessary consents, permissions
or other rights required for any use of the Work.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to this
CC0 or use of the Work.
For more information, please see
<http://creativecommons.org/publicdomain/zero/1.0/>
+59
View File
@@ -0,0 +1,59 @@
# Handmade Math
[![Build Status](https://travis-ci.org/HandmadeMath/Handmade-Math.svg?branch=master)](https://travis-ci.org/StrangeZak/Handmade-Math)
A single-file, cross-platform, public domain game math library for C/C++.
To get started, go download [the latest release](https://github.com/HandmadeMath/Handmade-Math/releases).
-----
Version | Changes |
----------------|----------------|
**1.13.0** | Fully inlined HandmadeMath.h. No need for HANDMADE_MATH_IMPLEMENTATION anymore |
**1.12.1** | Added extra parentheses around some macros |
**1.12.0** | Added Unary Minus operator for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`. |
**1.11.1** | Added HMM_PREFIX macro to a few functions that were missing it. |
**1.11.0** | Added ability to customize or remove the default `HMM_` prefix on function names by defining a macro called `HMM_PREFIX(name)`. |
**1.10.1** | Removed stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. |
**1.10.0** | Made HMM_Perspective use vertical FOV instead of horizontal FOV for consistency with other graphics APIs. |
**1.9.0** | Added SSE versions of quaternion operations. |
**1.8.0** | Added fast vector normalization routines that use fast inverse square roots.
**1.7.1** | Changed operator[] to take a const ref int instead of an int.
**1.7.0** | Renamed the 'Rows' member of hmm_mat4 to 'Columns'. Since our matrices are column-major, this should have been named 'Columns' from the start. 'Rows' is still present, but has been deprecated.
**1.6.0** | Added array subscript operators for vector and matrix types in C++. This is provided as a convenience, but be aware that it may incur an extra function call in unoptimized builds.
**1.5.1** | Fixed a bug with uninitialized elements in HMM_LookAt.
**1.5.0** | Changed internal structure for better performance and inlining. As a result, `HANDMADE_MATH_NO_INLINE` has been removed and no longer has any effect.
**1.4.0** | Fixed bug when using C mode. SSE'd all vec4 operations. Removed zeroing for better performance.
**1.3.0** | Removed need to `#define HANDMADE_MATH_CPP_MODE`. C++ definitions are now included automatically in C++ environments.
**1.2.0** | Added equality functions for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`, and SSE'd `HMM_MultiplyMat4` and `HMM_Transpose`.
**1.1.5** | Added `Width` and `Height` to `HMM_Vec2`, and made it so you can supply your own `SqrtF`.
**1.1.4** | Fixed SSE being included on platforms that don't support it, and fixed divide-by-zero errors when normalizing zero vectors.
**1.1.3** | Fixed compile error in C mode
**1.1.2** | Fixed invalid HMMDEF's in the function definitions
**1.1.1** | Resolved compiler warnings on gcc and g++
**1.1** | Quaternions! |
**1.0** | Lots of testing |
**0.7** | Added HMM_Vec2, and HMM_Vec4 versions of HMM_LengthSquared, HMM_Length, and HMM_Normalize. |
**0.6** | Made HMM_Power faster, Fixed possible efficiency problem with HMM_Normalize, RENAMED HMM_LengthSquareRoot to HMM_LengthSquared, RENAMED HMM_RSqrtF to HMM_RSquareRootF, RENAMED HMM_SqrtF to HMM_SquareRootF, REMOVED Inner function (user should use Dot now), REMOVED HMM_FastInverseSquareRoot function declaration |
**0.5.2** | Fixed SSE code in HMM_SqrtF and HMM_RSqrtF |
**0.5.1** | Fixed HMM_Translate producing row-major matrices, ensured column-major order for matrices throughout |
**0.5** | Added scalar operations on vectors and matrices, added += and -= for hmm_mat4, reconciled headers and implementations, tidied up in general |
**0.4** | Added SSE Optimized HMM_SqrtF, HMM_RSqrtF, Removed use of C Runtime |
**0.3** | Added +=,-=, *=, /= for hmm_vec2, hmm_vec3, hmm_vec4 |
**0.2b** | Disabled warning C4201 on MSVC, Added 64bit precision on HMM_PI |
**0.2a** | Prefixed Macros |
**0.2** | Updated Documentation, Fixed C Compliance, Prefixed all functions, and added better operator overloading |
**0.1** | Initial Version |
-----
## FAQ
**What's the license?**
This library is in the public domain. You can do whatever you want with it.
**Where can I contact you to ask questions?**
Feel free to make Github issues for any questions, concerns, or problems you encounter.
+7
View File
@@ -0,0 +1,7 @@
#ifndef WITHOUT_COVERAGE
#include "HandmadeTest.h"
#endif
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h"
+2
View File
@@ -0,0 +1,2 @@
#include "HandmadeMath.c"
// C++ compilers complain when compiling a .c file...
@@ -0,0 +1,12 @@
#define HMM_PREFIX(name) WOW_##name
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h"
int main() {
hmm_vec4 a = WOW_Vec4(1, 2, 3, 4);
hmm_vec4 b = WOW_Vec4(5, 6, 7, 8);
WOW_Add(a, b);
}
+398
View File
@@ -0,0 +1,398 @@
/*
HandmadeTest.h
This is Handmade Math's test framework. It is fully compatible with both C
and C++, although it requires some compiler-specific features.
To use Handmade Test, you must #define HANDMADE_TEST_IMPLEMENTATION in
exactly one C or C++ file that includes the header, like this:
#define HANDMADE_TEST_IMPLEMENTATION
#include "HandmadeTest.h"
The basic way of creating a test is using the TEST macro, which registers a
single test to be run:
TEST(MyCategory, MyTestName) {
// test code, including asserts/expects
}
Handmade Test also provides macros you can use to check the coverage of
important parts of your code. Define a coverage case by using the COVERAGE
macro outside the function you wish to test, providing both a name and the
number of asserts you expect to see covered over the course of your test.
Then use the ASSERT_COVERED macro in every part of the function you wish to
check coverage on. For example:
COVERAGE(MyCoverageCase, 3)
void MyFunction(int a, int b) {
if (a > b) {
ASSERT_COVERED(MyCoverageCase);
return 10;
} else if (a < b) {
ASSERT_COVERED(MyCoverageCase);
return -10;
}
ASSERT_COVERED(MyCoverageCase);
return 0;
}
The main function of your test code should then call hmt_run_all_tests (and
optionally hmt_check_all_coverage) and return the result:
int main() {
return hmt_run_all_tests() || hmt_check_all_coverage();
}
=============================================================================
If Handmade Test's macros are conflicting with existing macros in your
project, you may define HMT_SAFE_MACROS before you include HandmadeTest.h.
You may then prefix each macro with HMT_. For example, you may use HMT_TEST
instead of TEST and HMT_EXPECT_TRUE instead of EXPECT_TRUE.
*/
#ifndef HANDMADETEST_H
#define HANDMADETEST_H
#include <float.h>
#include <stdio.h>
#include <string.h>
#include "initializer.h"
#define HMT_RESET "\033[0m"
#define HMT_RED "\033[31m"
#define HMT_GREEN "\033[32m"
#define HMT_ARRAY_SIZE 1024
typedef struct hmt_testresult_struct {
int count_cases;
int count_failures;
} hmt_testresult;
typedef void (*hmt_test_func)(hmt_testresult*);
typedef struct hmt_test_struct {
const char* name;
hmt_test_func func;
} hmt_test;
typedef struct hmt_category_struct {
const char* name;
int num_tests;
hmt_test* tests;
} hmt_category;
typedef struct hmt_covercase_struct {
const char* name;
int expected_asserts;
int actual_asserts;
int* asserted_lines;
} hmt_covercase;
hmt_category _hmt_new_category(const char* name);
hmt_test _hmt_new_test(const char* name, hmt_test_func func);
hmt_covercase _hmt_new_covercase(const char* name, int expected);
void _hmt_register_test(const char* category, const char* name, hmt_test_func func);
void _hmt_register_covercase(const char* name, const char* expected_asserts);
void _hmt_count_cover(const char* name, int line);
#define _HMT_TEST_FUNCNAME(category, name) _hmt_test_ ## category ## _ ## name
#define _HMT_TEST_FUNCNAME_INIT(category, name) _hmt_test_ ## category ## _ ## name ## _init
#define _HMT_COVERCASE_FUNCNAME_INIT(name) _hmt_covercase_ ## name ## _init
#define HMT_TEST(category, name) \
void _HMT_TEST_FUNCNAME(category, name)(hmt_testresult* _result); \
INITIALIZER(_HMT_TEST_FUNCNAME_INIT(category, name)) { \
_hmt_register_test(#category, #name, _HMT_TEST_FUNCNAME(category, name)); \
} \
void _HMT_TEST_FUNCNAME(category, name)(hmt_testresult* _result)
#define _HMT_CASE_START() \
_result->count_cases++;
#define _HMT_CASE_FAIL() \
_result->count_failures++; \
printf("\n - " HMT_RED "[FAIL] (line %d) " HMT_RESET, __LINE__);
#define HMT_COVERAGE(name, num_asserts) \
INITIALIZER(_HMT_COVERCASE_FUNCNAME_INIT(name)) { \
_hmt_register_covercase(#name, #num_asserts); \
} \
#define HMT_ASSERT_COVERED(name) \
{ \
_hmt_count_cover(#name, __LINE__); \
} \
/*
* Asserts and expects
*/
#define HMT_EXPECT_TRUE(_actual) { \
_HMT_CASE_START(); \
if (!(_actual)) { \
_HMT_CASE_FAIL(); \
printf("Expected true but got something false"); \
} \
} \
#define HMT_EXPECT_FALSE(_actual) { \
_HMT_CASE_START(); \
if (_actual) { \
_HMT_CASE_FAIL(); \
printf("Expected false but got something true"); \
} \
} \
#define HMT_EXPECT_FLOAT_EQ(_actual, _expected) { \
_HMT_CASE_START(); \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
_HMT_CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \
} \
#define HMT_EXPECT_NEAR(_actual, _expected, _epsilon) { \
_HMT_CASE_START(); \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -(_epsilon) || (_epsilon) < diff) { \
_HMT_CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \
} \
#define HMT_EXPECT_LT(_actual, _expected) { \
_HMT_CASE_START(); \
if ((_actual) >= (_expected)) { \
_HMT_CASE_FAIL(); \
printf("Expected %f to be less than %f", (_actual), (_expected)); \
} \
} \
#define HMT_EXPECT_GT(_actual, _expected) { \
_HMT_CASE_START(); \
if ((_actual) <= (_expected)) { \
_HMT_CASE_FAIL(); \
printf("Expected %f to be greater than %f", (_actual), (_expected)); \
} \
} \
#ifndef HMT_SAFE_MACROS
// Friendly defines
#define TEST(category, name) HMT_TEST(category, name)
#define COVERAGE(name, expected_asserts) HMT_COVERAGE(name, expected_asserts)
#define ASSERT_COVERED(name) HMT_ASSERT_COVERED(name)
#define EXPECT_TRUE(_actual) HMT_EXPECT_TRUE(_actual)
#define EXPECT_FALSE(_actual) HMT_EXPECT_FALSE(_actual)
#define EXPECT_FLOAT_EQ(_actual, _expected) HMT_EXPECT_FLOAT_EQ(_actual, _expected)
#define EXPECT_NEAR(_actual, _expected, _epsilon) HMT_EXPECT_NEAR(_actual, _expected, _epsilon)
#define EXPECT_LT(_actual, _expected) HMT_EXPECT_LT(_actual, _expected)
#define EXPECT_GT(_actual, _expected) HMT_EXPECT_GT(_actual, _expected)
#endif // HMT_SAFE_MACROS
#endif // HANDMADETEST_H
#ifdef HANDMADE_TEST_IMPLEMENTATION
#ifndef HANDMADE_TEST_IMPLEMENTATION_GUARD
#define HANDMADE_TEST_IMPLEMENTATION_GUARD
int _hmt_num_categories = 0;
hmt_category* _hmt_categories = 0;
int _hmt_num_covercases = 0;
hmt_covercase* _hmt_covercases = 0;
hmt_category _hmt_new_category(const char* name) {
hmt_category cat = {
name, // name
0, // num_tests
(hmt_test*) malloc(HMT_ARRAY_SIZE * sizeof(hmt_test)), // tests
};
return cat;
}
hmt_test _hmt_new_test(const char* name, hmt_test_func func) {
hmt_test test = {
name, // name
func, // func
};
return test;
}
hmt_covercase _hmt_new_covercase(const char* name, int expected) {
hmt_covercase covercase = {
name, // name
expected, // expected_asserts
0, // actual_asserts
(int*) malloc(HMT_ARRAY_SIZE * sizeof(int)), // asserted_lines
};
return covercase;
}
void _hmt_register_test(const char* category, const char* name, hmt_test_func func) {
// initialize categories array if not initialized
if (!_hmt_categories) {
_hmt_categories = (hmt_category*) malloc(HMT_ARRAY_SIZE * sizeof(hmt_category));
}
// Find the matching category, if possible
int cat_index;
for (cat_index = 0; cat_index < _hmt_num_categories; cat_index++) {
if (strcmp(_hmt_categories[cat_index].name, category) == 0) {
break;
}
}
// Add a new category if necessary
if (cat_index >= _hmt_num_categories) {
_hmt_categories[cat_index] = _hmt_new_category(category);
_hmt_num_categories++;
}
hmt_category* cat = &_hmt_categories[cat_index];
// Add the test to the category
cat->tests[cat->num_tests] = _hmt_new_test(name, func);
cat->num_tests++;
}
void _hmt_register_covercase(const char* name, const char* expected_asserts) {
// initialize cases array if not initialized
if (!_hmt_covercases) {
_hmt_covercases = (hmt_covercase*) malloc(HMT_ARRAY_SIZE * sizeof(hmt_covercase));
}
// check for existing case with that name, because the macro can run multiple
// times in different translation units
for (int i = 0; i < _hmt_num_covercases; i++) {
if (strcmp(_hmt_covercases[i].name, name) == 0) {
return;
}
}
_hmt_covercases[_hmt_num_covercases] = _hmt_new_covercase(name, atoi(expected_asserts));
_hmt_num_covercases++;
}
hmt_covercase* _hmt_find_covercase(const char* name) {
for (int i = 0; i < _hmt_num_covercases; i++) {
if (strcmp(_hmt_covercases[i].name, name) == 0) {
return &_hmt_covercases[i];
}
}
return 0;
}
void _hmt_count_cover(const char* name, int line) {
hmt_covercase* covercase = _hmt_find_covercase(name);
if (covercase == 0) {
printf(HMT_RED "ERROR (line %d): Could not find coverage case with name \"%s\".\n" HMT_RESET, line, name);
return;
}
// see if this line has already been covered
for (int i = 0; i < covercase->actual_asserts; i++) {
if (covercase->asserted_lines[i] == line) {
return;
}
}
covercase->asserted_lines[covercase->actual_asserts] = line;
covercase->actual_asserts++;
}
int hmt_run_all_tests() {
int count_alltests = 0;
int count_allfailedtests = 0; // failed test cases
int count_allfailures = 0; // failed asserts
for (int i = 0; i < _hmt_num_categories; i++) {
hmt_category cat = _hmt_categories[i];
int count_catfailedtests = 0;
int count_catfailures = 0;
printf("\n%s:\n", cat.name);
for (int j = 0; j < cat.num_tests; j++) {
hmt_test test = cat.tests[j];
printf(" %s:", test.name);
hmt_testresult result = {
0, // count_cases
0, // count_failures
};
test.func(&result);
count_catfailures += result.count_failures;
if (result.count_failures > 0) {
count_catfailedtests++;
printf("\n " HMT_RED "(%d/%d passed)" HMT_RESET, result.count_cases - result.count_failures, result.count_cases);
printf("\n");
} else {
printf(HMT_GREEN " [PASS] (%d/%d passed) \n" HMT_RESET, result.count_cases - result.count_failures, result.count_cases);
}
}
count_alltests += cat.num_tests;
count_allfailedtests += count_catfailedtests;
count_allfailures += count_catfailures;
printf("%d/%d tests passed, %d failures\n", cat.num_tests - count_catfailedtests, cat.num_tests, count_catfailures);
}
if (count_allfailedtests > 0) {
printf(HMT_RED);
} else {
printf(HMT_GREEN);
}
printf("\n%d/%d tests passed overall, %d failures\n" HMT_RESET, count_alltests - count_allfailedtests, count_alltests, count_allfailures);
printf("\n");
return (count_allfailedtests > 0);
}
int hmt_check_all_coverage() {
printf("Coverage:\n");
int count_failures = 0;
for (int i = 0; i < _hmt_num_covercases; i++) {
hmt_covercase covercase = _hmt_covercases[i];
if (covercase.expected_asserts != covercase.actual_asserts) {
count_failures++;
printf("%s: " HMT_RED "FAIL (expected %d asserts, got %d)\n" HMT_RESET, covercase.name, covercase.expected_asserts, covercase.actual_asserts);
}
}
if (count_failures > 0) {
printf("\n");
printf(HMT_RED);
} else {
printf(HMT_GREEN);
}
printf("%d coverage cases tested, %d failures\n", _hmt_num_covercases, count_failures);
printf(HMT_RESET);
printf("\n");
return (count_failures > 0);
}
#endif // HANDMADE_TEST_IMPLEMENTATION_GUARD
#endif // HANDMADE_TEST_IMPLEMENTATION
+85
View File
@@ -0,0 +1,85 @@
BUILD_DIR=./build
CXXFLAGS+=-g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers -Wfloat-equal
all: c c_no_sse cpp cpp_no_sse build_c_without_coverage build_cpp_without_coverage build_cpp_different_prefix
build_all: build_c build_c_no_sse build_cpp build_cpp_no_sse
clean:
rm -rf $(BUILD_DIR)
c: build_c
$(BUILD_DIR)/hmm_test_c
build_c: HandmadeMath.c test_impl
@echo "\nCompiling in C mode"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR)\
&& $(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-c ../HandmadeMath.c ../hmm_test.c \
-lm \
&& $(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
c_no_sse: build_c_no_sse
$(BUILD_DIR)/hmm_test_c_no_sse
build_c_no_sse: HandmadeMath.c test_impl
@echo "\nCompiling in C mode (no SSE)"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-DHANDMADE_MATH_NO_SSE \
-c ../HandmadeMath.c ../hmm_test.c \
-lm \
&& $(CC) -ohmm_test_c_no_sse HandmadeMath.o hmm_test.o -lm
cpp: build_cpp
$(BUILD_DIR)/hmm_test_cpp
build_cpp: HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp \
-DHANDMADE_MATH_CPP_MODE \
../HandmadeMath.cpp ../hmm_test.cpp
cpp_no_sse: build_cpp_no_sse
$(BUILD_DIR)/hmm_test_cpp_no_sse
build_cpp_no_sse: HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode (no SSE)"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
-DHANDMADE_MATH_CPP_MODE -DHANDMADE_MATH_NO_SSE \
../HandmadeMath.cpp ../hmm_test.cpp
test_impl: hmm_test.cpp hmm_test.c
build_c_without_coverage: HandmadeMath.c test_impl
@echo "\nCompiling in C mode"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR)\
&& $(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-DWITHOUT_COVERAGE \
-c ../HandmadeMath.c ../hmm_test.c \
-lm \
&& $(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
build_cpp_without_coverage: HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode (no SSE)"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
-DHANDMADE_MATH_CPP_MODE -DWITHOUT_COVERAGE \
../HandmadeMath.cpp ../hmm_test.cpp
build_cpp_different_prefix: HandmadeMath.cpp
@echo "\nCompiling C++ with different prefix"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_different_prefix \
-DHANDMADE_MATH_CPP_MODE -DDIFFERENT_PREFIX \
../HandmadeMathDifferentPrefix.cpp
+16
View File
@@ -0,0 +1,16 @@
# Testing
You can compile and run the tests yourself by running:
```
make
```
To run a specific test configuration, run one of:
```
make c
make c_no_sse
make cpp
make cpp_no_sse
```
+209
View File
@@ -0,0 +1,209 @@
#include "../HandmadeTest.h"
TEST(Addition, Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
{
hmm_vec2 result = HMM_AddVec2(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Add(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
{
hmm_vec2 result = v2_1 + v2_2;
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
v2_1 += v2_2;
EXPECT_FLOAT_EQ(v2_1.X, 4.0f);
EXPECT_FLOAT_EQ(v2_1.Y, 6.0f);
#endif
}
TEST(Addition, Vec3)
{
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
{
hmm_vec3 result = HMM_AddVec3(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 7.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Add(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 7.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
{
hmm_vec3 result = v3_1 + v3_2;
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 7.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
v3_1 += v3_2;
EXPECT_FLOAT_EQ(v3_1.X, 5.0f);
EXPECT_FLOAT_EQ(v3_1.Y, 7.0f);
EXPECT_FLOAT_EQ(v3_1.Z, 9.0f);
#endif
}
TEST(Addition, Vec4)
{
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_vec4 result = HMM_AddVec4(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Add(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_vec4 result = v4_1 + v4_2;
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
v4_1 += v4_2;
EXPECT_FLOAT_EQ(v4_1.X, 6.0f);
EXPECT_FLOAT_EQ(v4_1.Y, 8.0f);
EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
EXPECT_FLOAT_EQ(v4_1.W, 12.0f);
#endif
}
TEST(Addition, Mat4)
{
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
// Fill the matrices
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_1.Elements[Column][Row] = Counter;
++Counter;
}
}
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_2.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_AddMat4(m4_1, m4_2);
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Add(m4_1, m4_2);
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
}
{
hmm_mat4 result = m4_1 + m4_2;
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
}
m4_1 += m4_2;
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
#endif
}
TEST(Addition, Quaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_AddQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Add(q1, q2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_quaternion result = q1 + q2;
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
q1 += q2;
EXPECT_FLOAT_EQ(q1.X, 6.0f);
EXPECT_FLOAT_EQ(q1.Y, 8.0f);
EXPECT_FLOAT_EQ(q1.Z, 10.0f);
EXPECT_FLOAT_EQ(q1.W, 12.0f);
#endif
}
+325
View File
@@ -0,0 +1,325 @@
#include "../HandmadeTest.h"
TEST(Division, Vec2Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 3.0f);
hmm_vec2 v2_2 = HMM_Vec2(2.0f, 4.0f);
{
hmm_vec2 result = HMM_DivideVec2(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Divide(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
}
{
hmm_vec2 result = v2_1 / v2_2;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
}
v2_1 /= v2_2;
EXPECT_FLOAT_EQ(v2_1.X, 0.5f);
EXPECT_FLOAT_EQ(v2_1.Y, 0.75f);
#endif
}
TEST(Division, Vec2Scalar)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
float s = 2;
{
hmm_vec2 result = HMM_DivideVec2f(v2, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Divide(v2, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
}
{
hmm_vec2 result = v2 / s;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
}
v2 /= s;
EXPECT_FLOAT_EQ(v2.X, 0.5f);
EXPECT_FLOAT_EQ(v2.Y, 1.0f);
#endif
}
TEST(Division, Vec3Vec3)
{
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 3.0f, 5.0f);
hmm_vec3 v3_2 = HMM_Vec3(2.0f, 4.0f, 0.5f);
{
hmm_vec3 result = HMM_DivideVec3(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Divide(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
}
{
hmm_vec3 result = v3_1 / v3_2;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
}
v3_1 /= v3_2;
EXPECT_FLOAT_EQ(v3_1.X, 0.5f);
EXPECT_FLOAT_EQ(v3_1.Y, 0.75f);
EXPECT_FLOAT_EQ(v3_1.Z, 10.0f);
#endif
}
TEST(Division, Vec3Scalar)
{
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
float s = 2;
{
hmm_vec3 result = HMM_DivideVec3f(v3, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Divide(v3, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
}
{
hmm_vec3 result = v3 / s;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
}
v3 /= s;
EXPECT_FLOAT_EQ(v3.X, 0.5f);
EXPECT_FLOAT_EQ(v3.Y, 1.0f);
EXPECT_FLOAT_EQ(v3.Z, 1.5f);
#endif
}
TEST(Division, Vec4Vec4)
{
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 3.0f, 5.0f, 1.0f);
hmm_vec4 v4_2 = HMM_Vec4(2.0f, 4.0f, 0.5f, 4.0f);
{
hmm_vec4 result = HMM_DivideVec4(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 0.25f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Divide(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 0.25f);
}
{
hmm_vec4 result = v4_1 / v4_2;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.75f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 0.25f);
}
v4_1 /= v4_2;
EXPECT_FLOAT_EQ(v4_1.X, 0.5f);
EXPECT_FLOAT_EQ(v4_1.Y, 0.75f);
EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
EXPECT_FLOAT_EQ(v4_1.W, 0.25f);
#endif
}
TEST(Division, Vec4Scalar)
{
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
float s = 2;
{
hmm_vec4 result = HMM_DivideVec4f(v4, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Divide(v4, s);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
{
hmm_vec4 result = v4 / s;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
v4 /= s;
EXPECT_FLOAT_EQ(v4.X, 0.5f);
EXPECT_FLOAT_EQ(v4.Y, 1.0f);
EXPECT_FLOAT_EQ(v4.Z, 1.5f);
EXPECT_FLOAT_EQ(v4.W, 2.0f);
#endif
}
TEST(Division, Mat4Scalar)
{
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
float s = 2;
// Fill the matrix
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_DivideMat4f(m4, s);
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Divide(m4, s);
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
}
{
hmm_mat4 result = m4 / s;
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
}
m4 /= s;
EXPECT_FLOAT_EQ(m4.Elements[0][0], 0.5f);
EXPECT_FLOAT_EQ(m4.Elements[0][1], 1.0f);
EXPECT_FLOAT_EQ(m4.Elements[0][2], 1.5f);
EXPECT_FLOAT_EQ(m4.Elements[0][3], 2.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][0], 2.5f);
EXPECT_FLOAT_EQ(m4.Elements[1][1], 3.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][2], 3.5f);
EXPECT_FLOAT_EQ(m4.Elements[1][3], 4.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][0], 4.5f);
EXPECT_FLOAT_EQ(m4.Elements[2][1], 5.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][2], 5.5f);
EXPECT_FLOAT_EQ(m4.Elements[2][3], 6.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][0], 6.5f);
EXPECT_FLOAT_EQ(m4.Elements[3][1], 7.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][2], 7.5f);
EXPECT_FLOAT_EQ(m4.Elements[3][3], 8.0f);
#endif
}
TEST(Division, QuaternionScalar)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
float f = 2.0f;
{
hmm_quaternion result = HMM_DivideQuaternionF(q, f);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Divide(q, f);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
{
hmm_quaternion result = q / f;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
q /= f;
EXPECT_FLOAT_EQ(q.X, 0.5f);
EXPECT_FLOAT_EQ(q.Y, 1.0f);
EXPECT_FLOAT_EQ(q.Z, 1.5f);
EXPECT_FLOAT_EQ(q.W, 2.0f);
#endif
}
+64
View File
@@ -0,0 +1,64 @@
#include "../HandmadeTest.h"
TEST(Equality, Vec2)
{
hmm_vec2 a = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 b = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 c = HMM_Vec2(3.0f, 4.0f);
EXPECT_TRUE(HMM_EqualsVec2(a, b));
EXPECT_FALSE(HMM_EqualsVec2(a, c));
#ifdef __cplusplus
EXPECT_TRUE(HMM_Equals(a, b));
EXPECT_FALSE(HMM_Equals(a, c));
EXPECT_TRUE(a == b);
EXPECT_FALSE(a == c);
EXPECT_FALSE(a != b);
EXPECT_TRUE(a != c);
#endif
}
TEST(Equality, Vec3)
{
hmm_vec3 a = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 b = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 c = HMM_Vec3(4.0f, 5.0f, 6.0f);
EXPECT_TRUE(HMM_EqualsVec3(a, b));
EXPECT_FALSE(HMM_EqualsVec3(a, c));
#ifdef __cplusplus
EXPECT_TRUE(HMM_Equals(a, b));
EXPECT_FALSE(HMM_Equals(a, c));
EXPECT_TRUE(a == b);
EXPECT_FALSE(a == c);
EXPECT_FALSE(a != b);
EXPECT_TRUE(a != c);
#endif
}
TEST(Equality, Vec4)
{
hmm_vec4 a = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 b = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 c = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
EXPECT_TRUE(HMM_EqualsVec4(a, b));
EXPECT_FALSE(HMM_EqualsVec4(a, c));
#ifdef __cplusplus
EXPECT_TRUE(HMM_Equals(a, b));
EXPECT_FALSE(HMM_Equals(a, c));
EXPECT_TRUE(a == b);
EXPECT_FALSE(a == c);
EXPECT_FALSE(a != b);
EXPECT_TRUE(a != c);
#endif
}
+246
View File
@@ -0,0 +1,246 @@
#include "../HandmadeTest.h"
TEST(Initialization, Vectors)
{
//
// Test vec2
//
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2i = HMM_Vec2i(1, 2);
EXPECT_FLOAT_EQ(v2.X, 1.0f);
EXPECT_FLOAT_EQ(v2.Y, 2.0f);
EXPECT_FLOAT_EQ(v2.U, 1.0f);
EXPECT_FLOAT_EQ(v2.V, 2.0f);
EXPECT_FLOAT_EQ(v2.Left, 1.0f);
EXPECT_FLOAT_EQ(v2.Right, 2.0f);
EXPECT_FLOAT_EQ(v2.Width, 1.0f);
EXPECT_FLOAT_EQ(v2.Height, 2.0f);
EXPECT_FLOAT_EQ(v2.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v2.Elements[1], 2.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v2[0], 1.0f);
EXPECT_FLOAT_EQ(v2[1], 2.0f);
#endif
EXPECT_FLOAT_EQ(v2i.X, 1.0f);
EXPECT_FLOAT_EQ(v2i.Y, 2.0f);
EXPECT_FLOAT_EQ(v2i.U, 1.0f);
EXPECT_FLOAT_EQ(v2i.V, 2.0f);
EXPECT_FLOAT_EQ(v2i.Left, 1.0f);
EXPECT_FLOAT_EQ(v2i.Right, 2.0f);
EXPECT_FLOAT_EQ(v2i.Width, 1.0f);
EXPECT_FLOAT_EQ(v2i.Height, 2.0f);
EXPECT_FLOAT_EQ(v2i.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v2i.Elements[1], 2.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v2i[0], 1.0f);
EXPECT_FLOAT_EQ(v2i[1], 2.0f);
#endif
//
// Test vec3
//
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3i = HMM_Vec3i(1, 2, 3);
EXPECT_FLOAT_EQ(v3.X, 1.0f);
EXPECT_FLOAT_EQ(v3.Y, 2.0f);
EXPECT_FLOAT_EQ(v3.Z, 3.0f);
EXPECT_FLOAT_EQ(v3.U, 1.0f);
EXPECT_FLOAT_EQ(v3.V, 2.0f);
EXPECT_FLOAT_EQ(v3.W, 3.0f);
EXPECT_FLOAT_EQ(v3.R, 1.0f);
EXPECT_FLOAT_EQ(v3.G, 2.0f);
EXPECT_FLOAT_EQ(v3.B, 3.0f);
EXPECT_FLOAT_EQ(v3.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v3.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v3.UV.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3.UV.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3.VW.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3.VW.Elements[1], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v3[0], 1.0f);
EXPECT_FLOAT_EQ(v3[1], 2.0f);
EXPECT_FLOAT_EQ(v3[2], 3.0f);
#endif
EXPECT_FLOAT_EQ(v3i.X, 1.0f);
EXPECT_FLOAT_EQ(v3i.Y, 2.0f);
EXPECT_FLOAT_EQ(v3i.Z, 3.0f);
EXPECT_FLOAT_EQ(v3i.U, 1.0f);
EXPECT_FLOAT_EQ(v3i.V, 2.0f);
EXPECT_FLOAT_EQ(v3i.W, 3.0f);
EXPECT_FLOAT_EQ(v3i.R, 1.0f);
EXPECT_FLOAT_EQ(v3i.G, 2.0f);
EXPECT_FLOAT_EQ(v3i.B, 3.0f);
EXPECT_FLOAT_EQ(v3i.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3i.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3i.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v3i.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3i.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3i.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3i.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v3i.UV.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v3i.UV.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3i.VW.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3i.VW.Elements[1], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v3i[0], 1.0f);
EXPECT_FLOAT_EQ(v3i[1], 2.0f);
EXPECT_FLOAT_EQ(v3i[2], 3.0f);
#endif
//
// Test vec4
//
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4i = HMM_Vec4i(1, 2, 3, 4);
hmm_vec4 v4v = HMM_Vec4v(v3, 4.0f);
EXPECT_FLOAT_EQ(v4.X, 1.0f);
EXPECT_FLOAT_EQ(v4.Y, 2.0f);
EXPECT_FLOAT_EQ(v4.Z, 3.0f);
EXPECT_FLOAT_EQ(v4.W, 4.0f);
EXPECT_FLOAT_EQ(v4.R, 1.0f);
EXPECT_FLOAT_EQ(v4.G, 2.0f);
EXPECT_FLOAT_EQ(v4.B, 3.0f);
EXPECT_FLOAT_EQ(v4.A, 4.0f);
EXPECT_FLOAT_EQ(v4.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v4.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v4.ZW.Elements[0], 3.0f);
EXPECT_FLOAT_EQ(v4.ZW.Elements[1], 4.0f);
EXPECT_FLOAT_EQ(v4.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4.XYZ.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4.XYZ.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4.XYZ.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v4.RGB.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4.RGB.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4.RGB.Elements[2], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v4[0], 1.0f);
EXPECT_FLOAT_EQ(v4[1], 2.0f);
EXPECT_FLOAT_EQ(v4[2], 3.0f);
EXPECT_FLOAT_EQ(v4[3], 4.0f);
#endif
EXPECT_FLOAT_EQ(v4i.X, 1.0f);
EXPECT_FLOAT_EQ(v4i.Y, 2.0f);
EXPECT_FLOAT_EQ(v4i.Z, 3.0f);
EXPECT_FLOAT_EQ(v4i.W, 4.0f);
EXPECT_FLOAT_EQ(v4i.R, 1.0f);
EXPECT_FLOAT_EQ(v4i.G, 2.0f);
EXPECT_FLOAT_EQ(v4i.B, 3.0f);
EXPECT_FLOAT_EQ(v4i.A, 4.0f);
EXPECT_FLOAT_EQ(v4i.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4i.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4i.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v4i.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v4i.ZW.Elements[0], 3.0f);
EXPECT_FLOAT_EQ(v4i.ZW.Elements[1], 4.0f);
EXPECT_FLOAT_EQ(v4i.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4i.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v4i.RGB.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4i.RGB.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4i.RGB.Elements[2], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v4i[0], 1.0f);
EXPECT_FLOAT_EQ(v4i[1], 2.0f);
EXPECT_FLOAT_EQ(v4i[2], 3.0f);
EXPECT_FLOAT_EQ(v4i[3], 4.0f);
#endif
EXPECT_FLOAT_EQ(v4v.X, 1.0f);
EXPECT_FLOAT_EQ(v4v.Y, 2.0f);
EXPECT_FLOAT_EQ(v4v.Z, 3.0f);
EXPECT_FLOAT_EQ(v4v.W, 4.0f);
EXPECT_FLOAT_EQ(v4v.R, 1.0f);
EXPECT_FLOAT_EQ(v4v.G, 2.0f);
EXPECT_FLOAT_EQ(v4v.B, 3.0f);
EXPECT_FLOAT_EQ(v4v.A, 4.0f);
EXPECT_FLOAT_EQ(v4v.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4v.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4v.YZ.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v4v.YZ.Elements[1], 3.0f);
EXPECT_FLOAT_EQ(v4v.ZW.Elements[0], 3.0f);
EXPECT_FLOAT_EQ(v4v.ZW.Elements[1], 4.0f);
EXPECT_FLOAT_EQ(v4v.XY.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4v.XY.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(v4v.RGB.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4v.RGB.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4v.RGB.Elements[2], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v4v[0], 1.0f);
EXPECT_FLOAT_EQ(v4v[1], 2.0f);
EXPECT_FLOAT_EQ(v4v[2], 3.0f);
EXPECT_FLOAT_EQ(v4v[3], 4.0f);
#endif
}
TEST(Initialization, MatrixEmpty)
{
hmm_mat4 m4 = HMM_Mat4();
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(m4[Column][Row], 0.0f);
#endif
}
}
}
TEST(Initialization, MatrixDiagonal)
{
hmm_mat4 m4d = HMM_Mat4d(1.0f);
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
if (Column == Row) {
EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 1.0f);
} else {
EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 0.0f);
}
}
}
}
TEST(Initialization, Quaternion)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
EXPECT_FLOAT_EQ(q.X, 1.0f);
EXPECT_FLOAT_EQ(q.Y, 2.0f);
EXPECT_FLOAT_EQ(q.Z, 3.0f);
EXPECT_FLOAT_EQ(q.W, 4.0f);
EXPECT_FLOAT_EQ(q.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(q.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(q.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(q.Elements[3], 4.0f);
hmm_vec4 v = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion qv = HMM_QuaternionV4(v);
EXPECT_FLOAT_EQ(qv.X, 1.0f);
EXPECT_FLOAT_EQ(qv.Y, 2.0f);
EXPECT_FLOAT_EQ(qv.Z, 3.0f);
EXPECT_FLOAT_EQ(qv.W, 4.0f);
}
+536
View File
@@ -0,0 +1,536 @@
#include "../HandmadeTest.h"
TEST(Multiplication, Vec2Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
{
hmm_vec2 result = HMM_MultiplyVec2(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Multiply(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
}
{
hmm_vec2 result = v2_1 * v2_2;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
}
v2_1 *= v2_2;
EXPECT_FLOAT_EQ(v2_1.X, 3.0f);
EXPECT_FLOAT_EQ(v2_1.Y, 8.0f);
#endif
}
TEST(Multiplication, Vec2Scalar)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
float s = 3.0f;
{
hmm_vec2 result = HMM_MultiplyVec2f(v2, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Multiply(v2, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
{
hmm_vec2 result = v2 * s;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
{
hmm_vec2 result = s * v2;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
v2 *= s;
EXPECT_FLOAT_EQ(v2.X, 3.0f);
EXPECT_FLOAT_EQ(v2.Y, 6.0f);
#endif
}
TEST(Multiplication, Vec3Vec3)
{
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
{
hmm_vec3 result = HMM_MultiplyVec3(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 10.0f);
EXPECT_FLOAT_EQ(result.Z, 18.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Multiply(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 10.0f);
EXPECT_FLOAT_EQ(result.Z, 18.0f);
}
{
hmm_vec3 result = v3_1 * v3_2;
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 10.0f);
EXPECT_FLOAT_EQ(result.Z, 18.0f);
}
v3_1 *= v3_2;
EXPECT_FLOAT_EQ(v3_1.X, 4.0f);
EXPECT_FLOAT_EQ(v3_1.Y, 10.0f);
EXPECT_FLOAT_EQ(v3_1.Z, 18.0f);
#endif
}
TEST(Multiplication, Vec3Scalar)
{
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
float s = 3.0f;
{
hmm_vec3 result = HMM_MultiplyVec3f(v3, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Multiply(v3, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
{
hmm_vec3 result = v3 * s;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
{
hmm_vec3 result = s * v3;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
v3 *= s;
EXPECT_FLOAT_EQ(v3.X, 3.0f);
EXPECT_FLOAT_EQ(v3.Y, 6.0f);
EXPECT_FLOAT_EQ(v3.Z, 9.0f);
#endif
}
TEST(Multiplication, Vec4Vec4)
{
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_vec4 result = HMM_MultiplyVec4(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 12.0f);
EXPECT_FLOAT_EQ(result.Z, 21.0f);
EXPECT_FLOAT_EQ(result.W, 32.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Multiply(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 12.0f);
EXPECT_FLOAT_EQ(result.Z, 21.0f);
EXPECT_FLOAT_EQ(result.W, 32.0f);
}
{
hmm_vec4 result = v4_1 * v4_2;
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 12.0f);
EXPECT_FLOAT_EQ(result.Z, 21.0f);
EXPECT_FLOAT_EQ(result.W, 32.0f);
}
v4_1 *= v4_2;
EXPECT_FLOAT_EQ(v4_1.X, 5.0f);
EXPECT_FLOAT_EQ(v4_1.Y, 12.0f);
EXPECT_FLOAT_EQ(v4_1.Z, 21.0f);
EXPECT_FLOAT_EQ(v4_1.W, 32.0f);
#endif
}
TEST(Multiplication, Vec4Scalar)
{
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
float s = 3.0f;
{
hmm_vec4 result = HMM_MultiplyVec4f(v4, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Multiply(v4, s);
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_vec4 result = v4 * s;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_vec4 result = s * v4;
EXPECT_FLOAT_EQ(result.X, 3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
v4 *= s;
EXPECT_FLOAT_EQ(v4.X, 3.0f);
EXPECT_FLOAT_EQ(v4.Y, 6.0f);
EXPECT_FLOAT_EQ(v4.Z, 9.0f);
#endif
}
TEST(Multiplication, Mat4Mat4)
{
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
// Fill the matrices
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_1.Elements[Column][Row] = Counter;
++Counter;
}
}
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_2.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_MultiplyMat4(m4_1, m4_2);
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Multiply(m4_1, m4_2);
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
}
{
hmm_mat4 result = m4_1 * m4_2;
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
}
// At the time I wrote this, I intentionally omitted
// the *= operator for matrices because matrix
// multiplication is not commutative. (bvisness)
#endif
}
TEST(Multiplication, Mat4Scalar)
{
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
float s = 3;
// Fill the matrix
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_MultiplyMat4f(m4, s);
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Multiply(m4, s);
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
}
{
hmm_mat4 result = m4 * s;
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
}
{
hmm_mat4 result = s * m4;
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
}
m4 *= s;
EXPECT_FLOAT_EQ(m4.Elements[0][0], 3.0f);
EXPECT_FLOAT_EQ(m4.Elements[0][1], 6.0f);
EXPECT_FLOAT_EQ(m4.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(m4.Elements[0][3], 12.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][0], 15.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][1], 18.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][2], 21.0f);
EXPECT_FLOAT_EQ(m4.Elements[1][3], 24.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][0], 27.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][1], 30.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][2], 33.0f);
EXPECT_FLOAT_EQ(m4.Elements[2][3], 36.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][0], 39.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][1], 42.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][2], 45.0f);
EXPECT_FLOAT_EQ(m4.Elements[3][3], 48.0f);
#endif
}
TEST(Multiplication, Mat4Vec4)
{
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
// Fill the matrix
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_vec4 result = HMM_MultiplyMat4ByVec4(m4, v4);
EXPECT_FLOAT_EQ(result.X, 90.0f);
EXPECT_FLOAT_EQ(result.Y, 100.0f);
EXPECT_FLOAT_EQ(result.Z, 110.0f);
EXPECT_FLOAT_EQ(result.W, 120.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Multiply(m4, v4);
EXPECT_FLOAT_EQ(result.X, 90.0f);
EXPECT_FLOAT_EQ(result.Y, 100.0f);
EXPECT_FLOAT_EQ(result.Z, 110.0f);
EXPECT_FLOAT_EQ(result.W, 120.0f);
}
{
hmm_vec4 result = m4 * v4;
EXPECT_FLOAT_EQ(result.X, 90.0f);
EXPECT_FLOAT_EQ(result.Y, 100.0f);
EXPECT_FLOAT_EQ(result.Z, 110.0f);
EXPECT_FLOAT_EQ(result.W, 120.0f);
}
// *= makes no sense for this particular case.
#endif
}
TEST(Multiplication, QuaternionQuaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_MultiplyQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, 24.0f);
EXPECT_FLOAT_EQ(result.Y, 48.0f);
EXPECT_FLOAT_EQ(result.Z, 48.0f);
EXPECT_FLOAT_EQ(result.W, -6.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Multiply(q1, q2);
EXPECT_FLOAT_EQ(result.X, 24.0f);
EXPECT_FLOAT_EQ(result.Y, 48.0f);
EXPECT_FLOAT_EQ(result.Z, 48.0f);
EXPECT_FLOAT_EQ(result.W, -6.0f);
}
{
hmm_quaternion result = q1 * q2;
EXPECT_FLOAT_EQ(result.X, 24.0f);
EXPECT_FLOAT_EQ(result.Y, 48.0f);
EXPECT_FLOAT_EQ(result.Z, 48.0f);
EXPECT_FLOAT_EQ(result.W, -6.0f);
}
// Like with matrices, we're not implementing the *=
// operator for quaternions because quaternion multiplication
// is not commutative.
#endif
}
TEST(Multiplication, QuaternionScalar)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
float f = 2.0f;
{
hmm_quaternion result = HMM_MultiplyQuaternionF(q, f);
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Multiply(q, f);
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
{
hmm_quaternion result = q * f;
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
{
hmm_quaternion result = f * q;
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
q *= f;
EXPECT_FLOAT_EQ(q.X, 2.0f);
EXPECT_FLOAT_EQ(q.Y, 4.0f);
EXPECT_FLOAT_EQ(q.Z, 6.0f);
EXPECT_FLOAT_EQ(q.W, 8.0f);
#endif
}
+36
View File
@@ -0,0 +1,36 @@
#include "../HandmadeTest.h"
TEST(Projection, Orthographic)
{
hmm_mat4 projection = HMM_Orthographic(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f);
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f);
hmm_vec4 projected = HMM_MultiplyMat4ByVec4(projection, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(projected.X, 0.5f);
EXPECT_FLOAT_EQ(projected.Y, 1.0f);
EXPECT_FLOAT_EQ(projected.Z, -2.0f);
EXPECT_FLOAT_EQ(projected.W, 1.0f);
}
TEST(Projection, Perspective)
{
hmm_mat4 projection = HMM_Perspective(90.0f, 2.0f, 5.0f, 15.0f);
{
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -15.0f);
hmm_vec4 projected = HMM_MultiplyMat4ByVec4(projection, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(projected.X, 2.5f);
EXPECT_FLOAT_EQ(projected.Y, 5.0f);
EXPECT_FLOAT_EQ(projected.Z, 15.0f);
EXPECT_FLOAT_EQ(projected.W, 15.0f);
}
{
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f);
hmm_vec4 projected = HMM_MultiplyMat4ByVec4(projection, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(projected.X, 2.5f);
EXPECT_FLOAT_EQ(projected.Y, 5.0f);
EXPECT_FLOAT_EQ(projected.Z, -5.0f);
EXPECT_FLOAT_EQ(projected.W, 5.0f);
}
}
+179
View File
@@ -0,0 +1,179 @@
#include "../HandmadeTest.h"
TEST(QuaternionOps, Inverse)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion inverse = HMM_InverseQuaternion(q1);
hmm_quaternion result = HMM_MultiplyQuaternion(q1, inverse);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 1.0f);
}
TEST(QuaternionOps, Dot)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
float result = HMM_DotQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result, 70.0f);
}
#ifdef __cplusplus
{
float result = HMM_Dot(q1, q2);
EXPECT_FLOAT_EQ(result, 70.0f);
}
#endif
}
TEST(QuaternionOps, Normalize)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
{
hmm_quaternion result = HMM_NormalizeQuaternion(q);
EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Normalize(q);
EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
}
#endif
}
TEST(QuaternionOps, NLerp)
{
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
hmm_quaternion result = HMM_NLerp(from, 0.5f, to);
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
}
TEST(QuaternionOps, Slerp)
{
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
}
TEST(QuaternionOps, QuatToMat4)
{
const float abs_error = 0.0001f;
hmm_quaternion rot = HMM_Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f);
hmm_mat4 result = HMM_QuaternionToMat4(rot);
EXPECT_NEAR(result.Elements[0][0], 1.0f, abs_error);
EXPECT_NEAR(result.Elements[0][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[0][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[0][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][2], 1.0f, abs_error);
EXPECT_NEAR(result.Elements[1][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][1], -1.0f, abs_error);
EXPECT_NEAR(result.Elements[2][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][3], 1.0f, abs_error);
}
TEST(QuaternionOps, Mat4ToQuat)
{
const float abs_error = 0.0001f;
// Rotate 90 degrees on the X axis
{
hmm_mat4 m = HMM_Rotate(90, HMM_Vec3(1, 0, 0));
hmm_quaternion result = HMM_Mat4ToQuaternion(m);
float cosf = 0.707107f; // cos(90/2 degrees)
float sinf = 0.707107f; // sin(90/2 degrees)
EXPECT_NEAR(result.X, sinf, abs_error);
EXPECT_NEAR(result.Y, 0.0f, abs_error);
EXPECT_NEAR(result.Z, 0.0f, abs_error);
EXPECT_NEAR(result.W, cosf, abs_error);
}
// Rotate 90 degrees on the Y axis (axis not normalized, just for fun)
{
hmm_mat4 m = HMM_Rotate(90, HMM_Vec3(0, 2, 0));
hmm_quaternion result = HMM_Mat4ToQuaternion(m);
float cosf = 0.707107f; // cos(90/2 degrees)
float sinf = 0.707107f; // sin(90/2 degrees)
EXPECT_NEAR(result.X, 0.0f, abs_error);
EXPECT_NEAR(result.Y, sinf, abs_error);
EXPECT_NEAR(result.Z, 0.0f, abs_error);
EXPECT_NEAR(result.W, cosf, abs_error);
}
// Rotate 90 degrees on the Z axis
{
hmm_mat4 m = HMM_Rotate(90, HMM_Vec3(0, 0, 1));
hmm_quaternion result = HMM_Mat4ToQuaternion(m);
float cosf = 0.707107f; // cos(90/2 degrees)
float sinf = 0.707107f; // sin(90/2 degrees)
EXPECT_NEAR(result.X, 0.0f, abs_error);
EXPECT_NEAR(result.Y, 0.0f, abs_error);
EXPECT_NEAR(result.Z, sinf, abs_error);
EXPECT_NEAR(result.W, cosf, abs_error);
}
// Rotate 45 degrees on the X axis (this hits case 4)
{
hmm_mat4 m = HMM_Rotate(45, HMM_Vec3(1, 0, 0));
hmm_quaternion result = HMM_Mat4ToQuaternion(m);
float cosf = 0.9238795325f; // cos(90/2 degrees)
float sinf = 0.3826834324f; // sin(90/2 degrees)
EXPECT_NEAR(result.X, sinf, abs_error);
EXPECT_NEAR(result.Y, 0.0f, abs_error);
EXPECT_NEAR(result.Z, 0.0f, abs_error);
EXPECT_NEAR(result.W, cosf, abs_error);
}
}
TEST(QuaternionOps, FromAxisAngle)
{
hmm_vec3 axis = HMM_Vec3(1.0f, 0.0f, 0.0f);
float angle = HMM_PI32 / 2.0f;
hmm_quaternion result = HMM_QuaternionFromAxisAngle(axis, angle);
EXPECT_NEAR(result.X, 0.707107f, FLT_EPSILON * 2);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_NEAR(result.W, 0.707107f, FLT_EPSILON * 2);
}
+39
View File
@@ -0,0 +1,39 @@
#include "../HandmadeTest.h"
#ifdef HANDMADE_MATH__USE_SSE
TEST(SSE, LinearCombine)
{
hmm_mat4 MatrixOne = HMM_Mat4d(2.0f);
hmm_mat4 MatrixTwo = HMM_Mat4d(4.0f);
hmm_mat4 Result;
Result.Columns[0] = HMM_LinearCombineSSE(MatrixOne.Columns[0], MatrixTwo);
Result.Columns[1] = HMM_LinearCombineSSE(MatrixOne.Columns[1], MatrixTwo);
Result.Columns[2] = HMM_LinearCombineSSE(MatrixOne.Columns[2], MatrixTwo);
Result.Columns[3] = HMM_LinearCombineSSE(MatrixOne.Columns[3], MatrixTwo);
{
EXPECT_FLOAT_EQ(Result.Elements[0][0], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[0][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[0][2], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[0][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][1], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][2], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][2], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][2], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][3], 8.0f);
}
}
#endif
+94
View File
@@ -0,0 +1,94 @@
#include "../HandmadeTest.h"
TEST(ScalarMath, Trigonometry)
{
// We have to be a little looser with our equality constraint
// because of floating-point precision issues.
const float trigAbsError = 0.0001f;
EXPECT_NEAR(HMM_SinF(0.0f), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_SinF(HMM_PI32 / 2), 1.0f, trigAbsError);
EXPECT_NEAR(HMM_SinF(HMM_PI32), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_SinF(3 * HMM_PI32 / 2), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_SinF(-HMM_PI32 / 2), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(0.0f), 1.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(HMM_PI32 / 2), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(HMM_PI32), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(3 * HMM_PI32 / 2), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_CosF(-HMM_PI32), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(0.0f), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(HMM_PI32 / 4), 1.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(3 * HMM_PI32 / 4), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(HMM_PI32), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_TanF(-HMM_PI32 / 4), -1.0f, trigAbsError);
EXPECT_NEAR(HMM_ATanF(0.0f), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_ATanF(HMM_PI32), 1.2626272557f, trigAbsError);
EXPECT_NEAR(HMM_ATanF(-HMM_PI32), -1.2626272557f, trigAbsError);
EXPECT_NEAR(HMM_ATan2F(0.0f, 1.0f), 0.0f, trigAbsError);
EXPECT_NEAR(HMM_ATan2F(1.0f, 1.0f), HMM_PI32 / 4.0f, trigAbsError);
EXPECT_NEAR(HMM_ATan2F(1.0f, 0.0f), HMM_PI32 / 2.0f, trigAbsError);
// This isn't the most rigorous because we're really just sanity-
// checking that things work by default.
}
TEST(ScalarMath, ToRadians)
{
EXPECT_FLOAT_EQ(HMM_ToRadians(0.0f), 0.0f);
EXPECT_FLOAT_EQ(HMM_ToRadians(180.0f), HMM_PI32);
EXPECT_FLOAT_EQ(HMM_ToRadians(-180.0f), -HMM_PI32);
}
TEST(ScalarMath, ExpF)
{
EXPECT_NEAR(HMM_ExpF(0.0f), 1.0f, 0.0001f);
EXPECT_NEAR(HMM_ExpF(1.0f), 2.7182818285f, 0.0001f);
}
TEST(ScalarMath, LogF)
{
EXPECT_NEAR(HMM_LogF(1.0f), 0.0f, 0.0001f);
EXPECT_NEAR(HMM_LogF(2.7182818285f), 1.0f, 0.0001f);
}
TEST(ScalarMath, SquareRoot)
{
EXPECT_FLOAT_EQ(HMM_SquareRootF(16.0f), 4.0f);
}
TEST(ScalarMath, RSquareRootF)
{
EXPECT_NEAR(HMM_RSquareRootF(10.0f), 0.31616211f, 0.0001f);
}
TEST(ScalarMath, Power)
{
EXPECT_FLOAT_EQ(HMM_Power(2.0f, 0), 1.0f);
EXPECT_FLOAT_EQ(HMM_Power(2.0f, 4), 16.0f);
EXPECT_FLOAT_EQ(HMM_Power(2.0f, -2), 0.25f);
}
TEST(ScalarMath, PowerF)
{
EXPECT_FLOAT_EQ(HMM_PowerF(2.0f, 0.0f), 1.0f);
EXPECT_NEAR(HMM_PowerF(2.0f, 4.1f), 17.148376f, 0.0001f);
EXPECT_NEAR(HMM_PowerF(2.0f, -2.5f), 0.176777f, 0.0001f);
}
TEST(ScalarMath, Lerp)
{
EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.0f, 2.0f), -2.0f);
EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.5f, 2.0f), 0.0f);
EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 1.0f, 2.0f), 2.0f);
}
TEST(ScalarMath, Clamp)
{
EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 0.0f, 2.0f), 0.0f);
EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, -3.0f, 2.0f), -2.0f);
EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 3.0f, 2.0f), 2.0f);
}
+230
View File
@@ -0,0 +1,230 @@
#include "../HandmadeTest.h"
TEST(Subtraction, Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
{
hmm_vec2 result = HMM_SubtractVec2(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, -2.0f);
EXPECT_FLOAT_EQ(result.Y, -2.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Subtract(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, -2.0f);
EXPECT_FLOAT_EQ(result.Y, -2.0f);
}
{
hmm_vec2 result = v2_1 - v2_2;
EXPECT_FLOAT_EQ(result.X, -2.0f);
EXPECT_FLOAT_EQ(result.Y, -2.0f);
}
v2_1 -= v2_2;
EXPECT_FLOAT_EQ(v2_1.X, -2.0f);
EXPECT_FLOAT_EQ(v2_1.Y, -2.0f);
#endif
}
TEST(Subtraction, Vec3)
{
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
{
hmm_vec3 result = HMM_SubtractVec3(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, -3.0f);
EXPECT_FLOAT_EQ(result.Y, -3.0f);
EXPECT_FLOAT_EQ(result.Z, -3.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Subtract(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, -3.0f);
EXPECT_FLOAT_EQ(result.Y, -3.0f);
EXPECT_FLOAT_EQ(result.Z, -3.0f);
}
{
hmm_vec3 result = v3_1 - v3_2;
EXPECT_FLOAT_EQ(result.X, -3.0f);
EXPECT_FLOAT_EQ(result.Y, -3.0f);
EXPECT_FLOAT_EQ(result.Z, -3.0f);
}
v3_1 -= v3_2;
EXPECT_FLOAT_EQ(v3_1.X, -3.0f);
EXPECT_FLOAT_EQ(v3_1.Y, -3.0f);
EXPECT_FLOAT_EQ(v3_1.Z, -3.0f);
#endif
}
TEST(Subtraction, Vec4)
{
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_vec4 result = HMM_SubtractVec4(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Subtract(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
{
hmm_vec4 result = v4_1 - v4_2;
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
v4_1 -= v4_2;
EXPECT_FLOAT_EQ(v4_1.X, -4.0f);
EXPECT_FLOAT_EQ(v4_1.Y, -4.0f);
EXPECT_FLOAT_EQ(v4_1.Z, -4.0f);
EXPECT_FLOAT_EQ(v4_1.W, -4.0f);
#endif
}
TEST(Subtraction, Mat4)
{
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
// Fill the matrices
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_1.Elements[Column][Row] = Counter;
++Counter;
}
}
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_2.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_SubtractMat4(m4_1, m4_2);
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f);
}
}
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Subtract(m4_1, m4_2);
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f);
}
}
}
{
hmm_mat4 result = m4_1 - m4_2;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f);
}
}
}
m4_1 -= m4_2;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], -16.0f);
}
}
#endif
}
TEST(Subtraction, Quaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_SubtractQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Subtract(q1, q2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
{
hmm_quaternion result = q1 - q2;
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
q1 -= q2;
EXPECT_FLOAT_EQ(q1.X, -4.0f);
EXPECT_FLOAT_EQ(q1.Y, -4.0f);
EXPECT_FLOAT_EQ(q1.Z, -4.0f);
EXPECT_FLOAT_EQ(q1.W, -4.0f);
#endif
}
#ifdef __cplusplus
TEST(UnaryMinus, Vec2)
{
hmm_vec2 VectorOne = {1.0f, 2.0f};
hmm_vec2 Result = -VectorOne;
EXPECT_FLOAT_EQ(Result.X, -1.0f);
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
}
TEST(UnaryMinus, Vec3)
{
hmm_vec3 VectorOne = {1.0f, 2.0f, 3.0f};
hmm_vec3 Result = -VectorOne;
EXPECT_FLOAT_EQ(Result.X, -1.0f);
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
EXPECT_FLOAT_EQ(Result.Z, -3.0f);
}
TEST(UnaryMinus, Vec4)
{
hmm_vec4 VectorOne = {1.0f, 2.0f, 3.0f, 4.0f};
hmm_vec4 Result = -VectorOne;
EXPECT_FLOAT_EQ(Result.X, -1.0f);
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
EXPECT_FLOAT_EQ(Result.Z, -3.0f);
EXPECT_FLOAT_EQ(Result.W, -4.0f);
}
#endif
+77
View File
@@ -0,0 +1,77 @@
#include "../HandmadeTest.h"
TEST(Transformations, Translate)
{
hmm_mat4 translate = HMM_Translate(HMM_Vec3(1.0f, -3.0f, 6.0f));
hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec4 translated = HMM_MultiplyMat4ByVec4(translate, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(translated.X, 2.0f);
EXPECT_FLOAT_EQ(translated.Y, -1.0f);
EXPECT_FLOAT_EQ(translated.Z, 9.0f);
EXPECT_FLOAT_EQ(translated.W, 1.0f);
}
TEST(Transformations, Rotate)
{
hmm_vec3 original = HMM_Vec3(1.0f, 1.0f, 1.0f);
hmm_mat4 rotateX = HMM_Rotate(90, HMM_Vec3(1, 0, 0));
hmm_vec4 rotatedX = HMM_MultiplyMat4ByVec4(rotateX, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(rotatedX.X, 1.0f);
EXPECT_FLOAT_EQ(rotatedX.Y, -1.0f);
EXPECT_FLOAT_EQ(rotatedX.Z, 1.0f);
EXPECT_FLOAT_EQ(rotatedX.W, 1.0f);
hmm_mat4 rotateY = HMM_Rotate(90, HMM_Vec3(0, 1, 0));
hmm_vec4 rotatedY = HMM_MultiplyMat4ByVec4(rotateY, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(rotatedY.X, 1.0f);
EXPECT_FLOAT_EQ(rotatedY.Y, 1.0f);
EXPECT_FLOAT_EQ(rotatedY.Z, -1.0f);
EXPECT_FLOAT_EQ(rotatedY.W, 1.0f);
hmm_mat4 rotateZ = HMM_Rotate(90, HMM_Vec3(0, 0, 1));
hmm_vec4 rotatedZ = HMM_MultiplyMat4ByVec4(rotateZ, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(rotatedZ.X, -1.0f);
EXPECT_FLOAT_EQ(rotatedZ.Y, 1.0f);
EXPECT_FLOAT_EQ(rotatedZ.Z, 1.0f);
EXPECT_FLOAT_EQ(rotatedZ.W, 1.0f);
}
TEST(Transformations, Scale)
{
hmm_mat4 scale = HMM_Scale(HMM_Vec3(2.0f, -3.0f, 0.5f));
hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec4 scaled = HMM_MultiplyMat4ByVec4(scale, HMM_Vec4v(original, 1));
EXPECT_FLOAT_EQ(scaled.X, 2.0f);
EXPECT_FLOAT_EQ(scaled.Y, -6.0f);
EXPECT_FLOAT_EQ(scaled.Z, 1.5f);
EXPECT_FLOAT_EQ(scaled.W, 1.0f);
}
TEST(Transformations, LookAt)
{
const float abs_error = 0.0001f;
hmm_mat4 result = HMM_LookAt(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_Vec3(0.0f, 2.0f, 1.0f), HMM_Vec3(2.0f, 1.0f, 1.0f));
EXPECT_NEAR(result.Elements[0][0], 0.169031f, abs_error);
EXPECT_NEAR(result.Elements[0][1], 0.897085f, abs_error);
EXPECT_NEAR(result.Elements[0][2], 0.408248f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[0][3], 0.0f);
EXPECT_NEAR(result.Elements[1][0], 0.507093f, abs_error);
EXPECT_NEAR(result.Elements[1][1], 0.276026f, abs_error);
EXPECT_NEAR(result.Elements[1][2], -0.816497f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[1][3], 0.0f);
EXPECT_NEAR(result.Elements[2][0], -0.845154f, abs_error);
EXPECT_NEAR(result.Elements[2][1], 0.345033f, abs_error);
EXPECT_NEAR(result.Elements[2][2], -0.408248f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[2][3], 0.0f);
EXPECT_NEAR(result.Elements[3][0], -0.169031f, abs_error);
EXPECT_NEAR(result.Elements[3][1], -0.897085f, abs_error);
EXPECT_NEAR(result.Elements[3][2], -0.408248f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[3][3], 1.0f);
}
+320
View File
@@ -0,0 +1,320 @@
#include "../HandmadeTest.h"
TEST(VectorOps, LengthSquared)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, 1.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquaredVec2(v2), 5.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquaredVec3(v3), 14.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquaredVec4(v4), 15.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_LengthSquared(v2), 5.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquared(v3), 14.0f);
EXPECT_FLOAT_EQ(HMM_LengthSquared(v4), 15.0f);
#endif
}
TEST(VectorOps, Length)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, -9.0f);
hmm_vec3 v3 = HMM_Vec3(2.0f, -3.0f, 6.0f);
hmm_vec4 v4 = HMM_Vec4(2.0f, -3.0f, 6.0f, 12.0f);
EXPECT_FLOAT_EQ(HMM_LengthVec2(v2), 9.0553856f);
EXPECT_FLOAT_EQ(HMM_LengthVec3(v3), 7.0f);
EXPECT_FLOAT_EQ(HMM_LengthVec4(v4), 13.892444f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_Length(v2), 9.0553856f);
EXPECT_FLOAT_EQ(HMM_Length(v3), 7.0f);
EXPECT_FLOAT_EQ(HMM_Length(v4), 13.892444f);
#endif
}
TEST(VectorOps, Normalize)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, -1.0f);
{
hmm_vec2 result = HMM_NormalizeVec2(v2);
EXPECT_FLOAT_EQ(HMM_LengthVec2(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_NormalizeVec3(v3);
EXPECT_FLOAT_EQ(HMM_LengthVec3(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_NormalizeVec4(v4);
EXPECT_FLOAT_EQ(HMM_LengthVec4(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
EXPECT_LT(result.W, 0.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Normalize(v2);
EXPECT_FLOAT_EQ(HMM_LengthVec2(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_Normalize(v3);
EXPECT_FLOAT_EQ(HMM_LengthVec3(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_Normalize(v4);
EXPECT_FLOAT_EQ(HMM_LengthVec4(result), 1.0f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
EXPECT_LT(result.W, 0.0f);
}
#endif
}
TEST(VectorOps, NormalizeZero)
{
hmm_vec2 v2 = HMM_Vec2(0.0f, 0.0f);
hmm_vec3 v3 = HMM_Vec3(0.0f, 0.0f, 0.0f);
hmm_vec4 v4 = HMM_Vec4(0.0f, 0.0f, 0.0f, 0.0f);
{
hmm_vec2 result = HMM_NormalizeVec2(v2);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_NormalizeVec3(v3);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_NormalizeVec4(v4);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 0.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Normalize(v2);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_Normalize(v3);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_Normalize(v4);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 0.0f);
}
#endif
}
TEST(VectorOps, FastNormalize)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, -1.0f);
{
hmm_vec2 result = HMM_FastNormalizeVec2(v2);
EXPECT_NEAR(HMM_LengthVec2(result), 1.0f, 0.001f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_FastNormalizeVec3(v3);
EXPECT_NEAR(HMM_LengthVec3(result), 1.0f, 0.001f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_FastNormalizeVec4(v4);
EXPECT_NEAR(HMM_LengthVec4(result), 1.0f, 0.001f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
EXPECT_LT(result.W, 0.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_FastNormalize(v2);
EXPECT_NEAR(HMM_LengthVec2(result), 1.0f, 0.001f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_FastNormalize(v3);
EXPECT_NEAR(HMM_LengthVec3(result), 1.0f, 0.001f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_FastNormalize(v4);
EXPECT_NEAR(HMM_LengthVec4(result), 1.0f, 0.001f);
EXPECT_GT(result.X, 0.0f);
EXPECT_LT(result.Y, 0.0f);
EXPECT_GT(result.Z, 0.0f);
EXPECT_LT(result.W, 0.0f);
}
#endif
}
TEST(VectorOps, FastNormalizeZero)
{
hmm_vec2 v2 = HMM_Vec2(0.0f, 0.0f);
hmm_vec3 v3 = HMM_Vec3(0.0f, 0.0f, 0.0f);
hmm_vec4 v4 = HMM_Vec4(0.0f, 0.0f, 0.0f, 0.0f);
{
hmm_vec2 result = HMM_FastNormalizeVec2(v2);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_FastNormalizeVec3(v3);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_FastNormalizeVec4(v4);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 0.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_FastNormalize(v2);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_FastNormalize(v3);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_FastNormalize(v4);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 0.0f);
}
#endif
}
TEST(VectorOps, Cross)
{
hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
hmm_vec3 result = HMM_Cross(v1, v2);
EXPECT_FLOAT_EQ(result.X, -3.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
EXPECT_FLOAT_EQ(result.Z, -3.0f);
}
TEST(VectorOps, DotVec2)
{
hmm_vec2 v1 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2 = HMM_Vec2(3.0f, 4.0f);
EXPECT_FLOAT_EQ(HMM_DotVec2(v1, v2), 11.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 11.0f);
#endif
}
TEST(VectorOps, DotVec3)
{
hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
EXPECT_FLOAT_EQ(HMM_DotVec3(v1, v2), 32.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 32.0f);
#endif
}
TEST(VectorOps, DotVec4)
{
hmm_vec4 v1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
EXPECT_FLOAT_EQ(HMM_DotVec4(v1, v2), 70.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 70.0f);
#endif
}
/*
* MatrixOps tests
*/
TEST(MatrixOps, Transpose)
{
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
// Fill the matrix
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the matrix
hmm_mat4 result = HMM_Transpose(m4);
EXPECT_FLOAT_EQ(result.Elements[0][0], 1.0f);
EXPECT_FLOAT_EQ(result.Elements[0][1], 5.0f);
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
EXPECT_FLOAT_EQ(result.Elements[0][3], 13.0f);
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.0f);
EXPECT_FLOAT_EQ(result.Elements[1][1], 6.0f);
EXPECT_FLOAT_EQ(result.Elements[1][2], 10.0f);
EXPECT_FLOAT_EQ(result.Elements[1][3], 14.0f);
EXPECT_FLOAT_EQ(result.Elements[2][0], 3.0f);
EXPECT_FLOAT_EQ(result.Elements[2][1], 7.0f);
EXPECT_FLOAT_EQ(result.Elements[2][2], 11.0f);
EXPECT_FLOAT_EQ(result.Elements[2][3], 15.0f);
EXPECT_FLOAT_EQ(result.Elements[3][0], 4.0f);
EXPECT_FLOAT_EQ(result.Elements[3][1], 8.0f);
EXPECT_FLOAT_EQ(result.Elements[3][2], 12.0f);
EXPECT_FLOAT_EQ(result.Elements[3][3], 16.0f);
}
+9
View File
@@ -0,0 +1,9 @@
#include "hmm_test.h"
int main()
{
int tests_failed = hmt_run_all_tests();
int coverage_failed = hmt_check_all_coverage();
return tests_failed || coverage_failed;
}
+2
View File
@@ -0,0 +1,2 @@
#include "hmm_test.c"
// C++ compilers complain when compiling a .c file...
+20
View File
@@ -0,0 +1,20 @@
#include <float.h>
#define HANDMADE_TEST_IMPLEMENTATION
#include "HandmadeTest.h"
#undef COVERAGE // Make sure we don't double-define initializers from the header part
#include "../HandmadeMath.h"
#include "categories/ScalarMath.h"
#include "categories/Initialization.h"
#include "categories/VectorOps.h"
#include "categories/QuaternionOps.h"
#include "categories/Addition.h"
#include "categories/Subtraction.h"
#include "categories/Multiplication.h"
#include "categories/Division.h"
#include "categories/Equality.h"
#include "categories/Projection.h"
#include "categories/Transformation.h"
#include "categories/SSE.h"
+29
View File
@@ -0,0 +1,29 @@
// Initializer/finalizer sample for MSVC and GCC/Clang.
// 2010-2016 Joe Lowe. Released into the public domain.
#include <stdio.h>
#include <stdlib.h>
#ifdef __cplusplus
#define _INITIALIZER_T(f) f##_t_
#define _INITIALIZER_U(f) f##_
#define INITIALIZER(f) \
static void f(void); \
struct _INITIALIZER_T(f) { _INITIALIZER_T(f)(void) { f(); } }; static _INITIALIZER_T(f) _INITIALIZER_U(f); \
static void f(void)
#elif defined(_MSC_VER)
#pragma section(".CRT$XCU",read)
#define INITIALIZER2_(f,p) \
static void f(void); \
__declspec(allocate(".CRT$XCU")) void (*f##_)(void) = f; \
__pragma(comment(linker,"/include:" p #f "_")) \
static void f(void)
#ifdef _WIN64
#define INITIALIZER(f) INITIALIZER2_(f,"")
#else
#define INITIALIZER(f) INITIALIZER2_(f,"_")
#endif
#else
#define INITIALIZER(f) \
static void f(void) __attribute__((constructor)); \
static void f(void)
#endif
+18
View File
@@ -0,0 +1,18 @@
@echo off
if not exist "build" mkdir build
pushd build
clang-cl /Fehmm_test_c.exe ..\HandmadeMath.c ..\hmm_test.c
hmm_test_c
clang-cl /Fehmm_test_c_no_sse.exe /DHANDMADE_MATH_NO_SSE ..\HandmadeMath.c ..\hmm_test.c
hmm_test_c_no_sse
clang-cl /Fehmm_test_cpp.exe ..\HandmadeMath.cpp ..\hmm_test.cpp
hmm_test_cpp
clang-cl /Fehmm_test_cpp_no_sse.exe /DHANDMADE_MATH_NO_SSE ..\HandmadeMath.cpp ..\hmm_test.cpp
hmm_test_cpp_no_sse
popd
+27
View File
@@ -0,0 +1,27 @@
@echo off
if "%1%"=="travis" (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\VsDevCmd.bat" -host_arch=amd64 -arch=amd64
) else (
where /q cl
if ERRORLEVEL 1 (
for /f "delims=" %%a in ('"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -find VC\Auxiliary\Build\vcvarsall.bat') do (%%a x64)
)
)
if not exist "build" mkdir build
pushd build
cl /Fehmm_test_c.exe ..\HandmadeMath.c ..\hmm_test.c
hmm_test_c
cl /Fehmm_test_c_no_sse.exe /DHANDMADE_MATH_NO_SSE ..\HandmadeMath.c ..\hmm_test.c
hmm_test_c_no_sse
cl /Fehmm_test_cpp.exe ..\HandmadeMath.cpp ..\hmm_test.cpp
hmm_test_cpp
cl /Fehmm_test_cpp_no_sse.exe /DHANDMADE_MATH_NO_SSE ..\HandmadeMath.cpp ..\hmm_test.cpp
hmm_test_cpp_no_sse
popd