Simple time propagation works.

This commit is contained in:
Martin Felis
2022-02-22 22:03:26 +01:00
parent 87eb2ab7df
commit af5d27db85
3 changed files with 158 additions and 37 deletions
+46 -15
View File
@@ -355,10 +355,11 @@ void AnimGraph::UpdateOrderedNodes() {
std::vector<int> node_index_stack;
node_index_stack.push_back(0);
m_ordered_nodes.clear();
m_eval_ordered_nodes.clear();
while (node_index_stack.size() > 0) {
std::vector<AnimNodeInput>& node_inputs = m_node_inputs[node_index_stack.back()];
std::vector<AnimNodeInput>& node_inputs =
m_node_inputs[node_index_stack.back()];
node_index_stack.pop_back();
for (size_t i = 0, n = node_inputs.size(); i < n; i++) {
@@ -369,8 +370,8 @@ void AnimGraph::UpdateOrderedNodes() {
int input_node_index = getAnimNodeIndex(input_node);
bool is_node_processed = false;
for (size_t j = 0, m = m_ordered_nodes.size(); j < m; j++) {
if (m_ordered_nodes[j] == input_node) {
for (size_t j = 0, m = m_eval_ordered_nodes.size(); j < m; j++) {
if (m_eval_ordered_nodes[j] == input_node) {
is_node_processed = true;
break;
}
@@ -380,31 +381,61 @@ void AnimGraph::UpdateOrderedNodes() {
continue;
}
m_ordered_nodes.push_back(input_node);
m_eval_ordered_nodes.push_back(input_node);
node_index_stack.push_back(input_node_index);
}
}
}
void AnimGraph::MarkActiveNodes() {
m_frame_counter++;
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
m_nodes[i]->m_state = AnimNodeEvalState::Deactivated;
}
const std::vector<AnimNodeInput> graph_output_inputs = m_node_inputs[0];
for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
AnimNode* node = m_ordered_nodes[i];
AnimNode* node = m_eval_ordered_nodes[i];
if (node != nullptr) {
node->m_frame_counter = m_frame_counter;
node->m_state = AnimNodeEvalState::Activated;
}
}
for (size_t i = 0, n = m_ordered_nodes.size(); i < n; i++) {
AnimNode* node = m_ordered_nodes[i];
for (size_t i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
AnimNode* node = m_eval_ordered_nodes[i];
if (CheckIsNodeActive(node)) {
int node_index = getAnimNodeIndex(node);
node->UpdateActiveInputFrameCounters(m_node_inputs[node_index]);
} else {
// Avoid active frame counter overrun.
node->m_frame_counter = m_frame_counter - 1;
node->MarkActiveInputs(m_node_inputs[node_index]);
}
}
}
void AnimGraph::UpdateTime(float dt) {
const std::vector<AnimNodeInput> graph_output_inputs = m_node_inputs[0];
for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node != nullptr) {
node->UpdateTime(node->m_time_now, node->m_time_now + dt);
}
}
for (size_t i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
AnimNode* node = m_eval_ordered_nodes[i];
if (node->m_state != AnimNodeEvalState::TimeUpdated) {
continue;
}
int node_index = getAnimNodeIndex(node);
const std::vector<AnimNodeInput> node_inputs = m_node_inputs[node_index];
float node_time_now = node->m_time_now;
float node_time_last = node->m_time_last;
for (size_t i = 0, n = node_inputs.size(); i < n; i++) {
AnimNode* input_node = node_inputs[i].m_node;
if (input_node != nullptr
&& input_node->m_state == AnimNodeEvalState::Activated
&& node_inputs[i].m_type == SocketType::SocketTypeAnimation) {
input_node->UpdateTime(node_time_last, node_time_now);
}
}
}
}
@@ -427,4 +458,4 @@ void* AnimGraph::GetInput(const std::string& name) const {
return *(socket->m_value.ptr_ptr);
}
}
} // namespace AnimGraphCode
+67 -16
View File
@@ -84,26 +84,42 @@ struct AnimNodeResource {
struct AnimNodeInput {
AnimNode* m_node;
SocketType m_type = SocketType::SocketTypeUndefined;
std::string m_input_name;
};
enum class AnimNodeEvalState {
Undefined,
Deactivated,
Activated,
SyncTrackUpdated,
TimeUpdated,
Evaluated
};
struct AnimNode {
virtual ~AnimNode(){};
virtual void UpdateActiveInputFrameCounters (const std::vector<AnimNodeInput>& inputs) {
virtual void MarkActiveInputs(const std::vector<AnimNodeInput>& inputs) {
for (size_t i = 0, n = inputs.size(); i < n; i++) {
if (inputs[i].m_node != nullptr) {
inputs[i].m_node->m_frame_counter = m_frame_counter;
AnimNode* input_node = inputs[i].m_node;
if (input_node != nullptr) {
input_node->m_state = AnimNodeEvalState::Activated;
}
}
}
virtual void UpdateTime(float time_last, float time_now) {
m_time_last = time_last;
m_time_now = time_now;
m_state = AnimNodeEvalState::TimeUpdated;
}
std::string m_name;
std::string m_node_type_name;
bool m_is_time_synced;
float m_time_now;
float m_time_last;
int m_frame_counter = 0;
float m_time_now = 0.f;
float m_time_last = 0.f;
AnimNodeEvalState m_state = AnimNodeEvalState::Undefined;
SyncTrack m_sync_track;
};
@@ -321,7 +337,7 @@ struct Blend2Node : public AnimNode {
bool m_sync_blend = false;
virtual void UpdateActiveInputFrameCounters (const std::vector<AnimNodeInput>& inputs) override {
virtual void MarkActiveInputs(const std::vector<AnimNodeInput>& inputs) override {
for (size_t i = 0, n = inputs.size(); i < n; i++) {
AnimNode* input_node = inputs[i].m_node;
if (input_node == nullptr) {
@@ -329,12 +345,33 @@ struct Blend2Node : public AnimNode {
}
if (inputs[i].m_input_name == "Input0" && m_blend_weight < 0.999) {
input_node->m_frame_counter = m_frame_counter;
input_node->m_state = AnimNodeEvalState::Activated;
continue;
}
if (inputs[i].m_input_name == "Input1" && m_blend_weight > 0.001) {
input_node->m_frame_counter = m_frame_counter;
input_node->m_state = AnimNodeEvalState::Activated;
continue;
}
}
}
virtual void UpdateTime(float dt, std::vector<AnimNodeInput>& inputs) {
if (!m_sync_blend) {
m_time_now = m_time_now + dt;
}
for (size_t i = 0, n = inputs.size(); i < n; i++) {
AnimNode* input_node = inputs[i].m_node;
if (input_node == nullptr) {
continue;
}
if (input_node->m_state != AnimNodeEvalState::Deactivated) {
if (!m_sync_blend) {
input_node->m_time_now = m_time_now;
}
input_node->m_state = AnimNodeEvalState::TimeUpdated;
continue;
}
}
@@ -373,6 +410,12 @@ struct SpeedScaleNode : public AnimNode {
AnimData m_input;
AnimData* m_output = nullptr;
float m_speed_scale = 0.f;
virtual void UpdateTime(float time_last, float time_now) {
m_time_last = time_last;
m_time_now = time_last + (time_now - time_last) * m_speed_scale;
m_state = AnimNodeEvalState::TimeUpdated;
}
};
template <>
@@ -553,16 +596,22 @@ struct AnimGraph {
void UpdateOrderedNodes();
void MarkActiveNodes();
bool CheckIsNodeActive(AnimNode* node) {
return node->m_frame_counter == m_frame_counter;
return node->m_state != AnimNodeEvalState::Deactivated;
}
void UpdateTime(float dt);
void Evaluate();
void Reset() {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
m_nodes[i]->m_time_now = 0.f;
m_nodes[i]->m_time_last = 0.f;
m_nodes[i]->m_state = AnimNodeEvalState::Undefined;
}
}
int m_frame_counter = 0;
AnimData m_local_transforms;
std::vector<AnimNode*> m_nodes;
std::vector<AnimNode*> m_ordered_nodes;
std::vector<AnimNode*> m_eval_ordered_nodes;
std::vector<std::vector<AnimNodeInput> > m_node_inputs;
NodeSocketAccessorBase* m_socket_accessor;
char* m_input_buffer = nullptr;
@@ -574,9 +623,9 @@ struct AnimGraph {
void* GetOutput(const std::string& name) const;
void* GetInput(const std::string& name) const;
int getAnimNodeOrderIndex(const AnimNode* node) {
for (size_t i = 0, n = m_ordered_nodes.size(); i < n; i++) {
if (m_ordered_nodes[i] == node) {
int getNodeEvalOrderIndex(const AnimNode* node) {
for (size_t i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
if (m_eval_ordered_nodes[i] == node) {
return i;
}
}
@@ -641,6 +690,7 @@ struct AnimGraph {
node_resource.m_socket_accessor->m_inputs[j];
AnimNodeInput input;
input.m_node = nullptr;
input.m_type = input_socket.m_type;
input.m_input_name = input_socket.m_name;
node_inputs.push_back(input);
@@ -789,6 +839,7 @@ struct AnimGraph {
}
result.UpdateOrderedNodes();
result.Reset();
return result;
}