Refactoring.
parent
6c0c0599f8
commit
abddbea62b
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@ -5,7 +5,8 @@
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#ifndef ANIMTESTBED_ANIMGRAPH_H
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#ifndef ANIMTESTBED_ANIMGRAPH_H
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#define ANIMTESTBED_ANIMGRAPH_H
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#define ANIMTESTBED_ANIMGRAPH_H
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#include "AnimGraphResource.h"
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#include "AnimGraphData.h"
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#include "AnimGraphNodes.h"
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//
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//
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// AnimGraph (Runtime)
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// AnimGraph (Runtime)
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@ -87,205 +88,6 @@ struct AnimGraph {
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return nullptr;
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return nullptr;
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}
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}
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static AnimGraph createFromResource(const AnimGraphResource& resource) {
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AnimGraph result;
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// create nodes
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for (int i = 0; i < resource.m_nodes.size(); i++) {
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const AnimNodeResource& node_resource = resource.m_nodes[i];
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AnimNode* node = AnimNodeFactory(node_resource.m_type_name.c_str());
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node->m_name = node_resource.m_name;
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node->m_node_type_name = node_resource.m_type_name;
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node->m_index = i;
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result.m_nodes.push_back(node);
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assert(node_resource.m_socket_accessor != nullptr);
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result.m_node_inputs.push_back(std::vector<NodeInput>());
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std::vector<NodeInput>& node_inputs = result.m_node_inputs.back();
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for (int j = 0, n = node_resource.m_socket_accessor->m_inputs.size();
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j < n;
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j++) {
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const Socket& input_socket =
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node_resource.m_socket_accessor->m_inputs[j];
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NodeInput input;
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input.m_node = nullptr;
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input.m_type = input_socket.m_type;
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input.m_input_name = input_socket.m_name;
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node_inputs.push_back(input);
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}
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}
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// Prepare graph inputs
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result.m_socket_accessor =
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AnimNodeAccessorFactory("BlendTree", result.m_nodes[0]);
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result.m_socket_accessor->m_outputs =
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resource.m_nodes[1].m_socket_accessor->m_outputs;
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result.m_socket_accessor->m_inputs =
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resource.m_nodes[0].m_socket_accessor->m_inputs;
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// inputs
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int input_block_size = 0;
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std::vector<Socket>& graph_inputs = result.getGraphInputs();
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for (int i = 0; i < graph_inputs.size(); i++) {
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input_block_size += sizeof(void*);
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}
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result.m_input_buffer = new char[input_block_size];
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memset(result.m_input_buffer, 0, input_block_size);
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int input_block_offset = 0;
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for (int i = 0; i < graph_inputs.size(); i++) {
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if (graph_inputs[i].m_type == SocketType::SocketTypeAnimation) {
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}
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graph_inputs[i].m_value.ptr =
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(void*)&result.m_input_buffer[input_block_offset];
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input_block_offset += sizeof(void*);
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}
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// outputs
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int output_block_size = 0;
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std::vector<Socket>& graph_outputs = result.getGraphOutputs();
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for (int i = 0; i < graph_outputs.size(); i++) {
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output_block_size += graph_outputs[i].m_type_size;
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}
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result.m_output_buffer = new char[output_block_size];
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memset(result.m_output_buffer, 0, output_block_size);
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int output_block_offset = 0;
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for (int i = 0; i < graph_outputs.size(); i++) {
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if (graph_outputs[i].m_type == SocketType::SocketTypeAnimation) {
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}
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graph_outputs[i].m_value.ptr =
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(void*)&result.m_output_buffer[output_block_offset];
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output_block_offset += graph_outputs[i].m_type_size;
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}
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// connect the nodes
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for (int i = 0; i < resource.m_connections.size(); i++) {
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const AnimGraphConnection& connection = resource.m_connections[i];
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std::string source_node_type = "";
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std::string target_node_type = "";
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std::string source_node_name = "";
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std::string target_node_name = "";
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AnimNode* source_node = nullptr;
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AnimNode* target_node = nullptr;
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NodeSocketAccessorBase* source_node_accessor = nullptr;
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NodeSocketAccessorBase* target_node_accessor = nullptr;
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SocketType source_type;
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SocketType target_type;
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size_t source_socket_index = -1;
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size_t target_socket_index = -1;
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if (connection.m_source_node != nullptr) {
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size_t node_index = resource.getNodeIndex(*connection.m_source_node);
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if (node_index == -1) {
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std::cerr << "Could not find source node index." << std::endl;
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continue;
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}
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source_node = result.m_nodes[node_index];
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source_node_name = source_node->m_name;
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source_node_type = source_node->m_node_type_name;
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if (node_index == 1) {
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source_node_accessor = result.m_socket_accessor;
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} else {
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source_node_accessor =
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AnimNodeAccessorFactory(source_node_type, source_node);
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}
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}
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if (connection.m_target_node != nullptr) {
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size_t node_index = resource.getNodeIndex(*connection.m_target_node);
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if (node_index == -1) {
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std::cerr << "Could not find source node index." << std::endl;
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continue;
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}
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target_node = result.m_nodes[node_index];
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target_node_name = target_node->m_name;
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target_node_type = target_node->m_node_type_name;
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if (node_index == 0) {
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target_node_accessor = result.m_socket_accessor;
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} else {
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target_node_accessor =
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AnimNodeAccessorFactory(target_node_type, target_node);
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}
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}
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assert(source_node != nullptr);
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assert(target_node != nullptr);
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//
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// Map resource node sockets to graph instance node sockets
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//
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if (connection.m_source_socket == nullptr) {
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std::cerr << "Invalid source socket for connection " << i << "."
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<< std::endl;
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continue;
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}
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if (connection.m_target_socket == nullptr) {
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std::cerr << "Invalid source socket for connection " << i << "."
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<< std::endl;
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continue;
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}
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source_socket_index = source_node_accessor->GetOutputIndex(
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connection.m_source_socket->m_name);
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if (source_socket_index == -1) {
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std::cerr << "Invalid source socket "
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<< connection.m_source_socket->m_name << " for node "
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<< connection.m_source_node->m_name << "." << std::endl;
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continue;
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}
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const Socket* source_socket =
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&source_node_accessor->m_outputs[source_socket_index];
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target_socket_index = target_node_accessor->GetInputIndex(
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connection.m_target_socket->m_name);
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if (target_socket_index == -1) {
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std::cerr << "Invalid target socket "
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<< connection.m_target_socket->m_name << " for node "
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<< connection.m_target_node->m_name << "." << std::endl;
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continue;
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}
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const Socket* target_socket =
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&target_node_accessor->m_inputs[target_socket_index];
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if (source_socket->m_type != target_socket->m_type) {
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std::cerr << "Cannot connect sockets: invalid types!" << std::endl;
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}
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//
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// Wire up outputs to inputs.
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//
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(*source_socket->m_value.ptr_ptr) = target_socket->m_value.ptr;
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size_t target_node_index = target_node->m_index;
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std::vector<NodeInput>& node_inputs =
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result.m_node_inputs[target_node_index];
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for (int j = 0, n = node_inputs.size(); j < n; j++) {
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if (node_inputs[j].m_input_name == target_socket->m_name) {
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node_inputs[j].m_node = source_node;
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}
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}
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if (target_node_accessor != result.m_socket_accessor) {
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delete target_node_accessor;
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}
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if (source_node_accessor != result.m_socket_accessor) {
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delete source_node_accessor;
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}
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}
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result.updateOrderedNodes();
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result.reset();
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return result;
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}
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};
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};
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#endif //ANIMTESTBED_ANIMGRAPH_H
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#endif //ANIMTESTBED_ANIMGRAPH_H
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@ -205,4 +205,44 @@ struct NodeSocketAccessor<AnimSamplerNode> : public NodeSocketAccessorBase {
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}
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}
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};
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};
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static inline AnimNode* AnimNodeFactory(const std::string& name) {
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AnimNode* result;
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if (name == "Blend2") {
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result = new Blend2Node;
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} else if (name == "SpeedScale") {
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result = new SpeedScaleNode;
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} else if (name == "AnimSampler") {
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result = new AnimSamplerNode;
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} else if (name == "BlendTree") {
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result = new BlendTreeNode;
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}
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if (result != nullptr) {
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result->m_node_type_name = name;
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return result;
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}
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std::cerr << "Invalid node type: " << name << std::endl;
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return nullptr;
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}
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static inline NodeSocketAccessorBase* AnimNodeAccessorFactory(
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const std::string& node_type_name,
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AnimNode* node) {
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if (node_type_name == "Blend2") {
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return new NodeSocketAccessor<Blend2Node>(node);
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} else if (node_type_name == "SpeedScale") {
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return new NodeSocketAccessor<SpeedScaleNode>(node);
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} else if (node_type_name == "AnimSampler") {
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return new NodeSocketAccessor<AnimSamplerNode>(node);
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} else if (node_type_name == "BlendTree") {
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return new NodeSocketAccessor<BlendTreeNode>(node);
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} else {
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std::cerr << "Invalid node type name " << node_type_name << "."
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<< std::endl;
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}
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return nullptr;
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}
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#endif //ANIMTESTBED_ANIMGRAPHNODES_H
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#endif //ANIMTESTBED_ANIMGRAPHNODES_H
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#include "SyncTrack.h"
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#include "SyncTrack.h"
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#include "AnimGraphData.h"
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#include "AnimGraphData.h"
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#include "AnimGraphNodes.h"
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#include "AnimGraphNodes.h"
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#include "AnimGraph.h"
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struct AnimNode;
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struct AnimNode;
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struct NodeSocketAccessorBase;
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struct NodeSocketAccessorBase;
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@ -27,7 +28,15 @@ struct AnimNodeResource {
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float m_position[2] = {0.f, 0.f};
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float m_position[2] = {0.f, 0.f};
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};
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};
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static inline AnimNodeResource AnimNodeResourceFactory(
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const std::string& node_type_name) {
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AnimNodeResource result;
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result.m_type_name = node_type_name;
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result.m_anim_node = AnimNodeFactory(node_type_name);
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result.m_socket_accessor =
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AnimNodeAccessorFactory(node_type_name, result.m_anim_node);
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return result;
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}
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//
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//
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// AnimGraphResource
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// AnimGraphResource
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return true;
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return true;
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}
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}
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};
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static inline AnimNode* AnimNodeFactory(const std::string& name) {
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AnimNode* result;
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if (name == "Blend2") {
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result = new Blend2Node;
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} else if (name == "SpeedScale") {
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result = new SpeedScaleNode;
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} else if (name == "AnimSampler") {
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result = new AnimSamplerNode;
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} else if (name == "BlendTree") {
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result = new BlendTreeNode;
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}
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if (result != nullptr) {
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AnimGraph createInstance() {
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result->m_node_type_name = name;
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AnimGraph result;
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// create nodes
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for (int i = 0; i < m_nodes.size(); i++) {
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const AnimNodeResource& node_resource = m_nodes[i];
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AnimNode* node = AnimNodeFactory(node_resource.m_type_name.c_str());
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node->m_name = node_resource.m_name;
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node->m_node_type_name = node_resource.m_type_name;
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node->m_index = i;
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result.m_nodes.push_back(node);
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assert(node_resource.m_socket_accessor != nullptr);
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result.m_node_inputs.push_back(std::vector<NodeInput>());
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std::vector<NodeInput>& node_inputs = result.m_node_inputs.back();
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for (int j = 0, n = node_resource.m_socket_accessor->m_inputs.size();
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j < n;
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j++) {
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const Socket& input_socket =
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node_resource.m_socket_accessor->m_inputs[j];
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NodeInput input;
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input.m_node = nullptr;
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input.m_type = input_socket.m_type;
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input.m_input_name = input_socket.m_name;
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node_inputs.push_back(input);
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}
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}
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// Prepare graph inputs
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result.m_socket_accessor =
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AnimNodeAccessorFactory("BlendTree", result.m_nodes[0]);
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result.m_socket_accessor->m_outputs =
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m_nodes[1].m_socket_accessor->m_outputs;
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result.m_socket_accessor->m_inputs =
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m_nodes[0].m_socket_accessor->m_inputs;
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// inputs
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int input_block_size = 0;
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std::vector<Socket>& graph_inputs = result.getGraphInputs();
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for (int i = 0; i < graph_inputs.size(); i++) {
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input_block_size += sizeof(void*);
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}
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result.m_input_buffer = new char[input_block_size];
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memset(result.m_input_buffer, 0, input_block_size);
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int input_block_offset = 0;
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for (int i = 0; i < graph_inputs.size(); i++) {
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if (graph_inputs[i].m_type == SocketType::SocketTypeAnimation) {
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}
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graph_inputs[i].m_value.ptr =
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(void*)&result.m_input_buffer[input_block_offset];
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input_block_offset += sizeof(void*);
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}
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// outputs
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int output_block_size = 0;
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std::vector<Socket>& graph_outputs = result.getGraphOutputs();
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for (int i = 0; i < graph_outputs.size(); i++) {
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output_block_size += graph_outputs[i].m_type_size;
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}
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||||||
|
result.m_output_buffer = new char[output_block_size];
|
||||||
|
memset(result.m_output_buffer, 0, output_block_size);
|
||||||
|
|
||||||
|
int output_block_offset = 0;
|
||||||
|
for (int i = 0; i < graph_outputs.size(); i++) {
|
||||||
|
if (graph_outputs[i].m_type == SocketType::SocketTypeAnimation) {
|
||||||
|
}
|
||||||
|
graph_outputs[i].m_value.ptr =
|
||||||
|
(void*)&result.m_output_buffer[output_block_offset];
|
||||||
|
output_block_offset += graph_outputs[i].m_type_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
// connect the nodes
|
||||||
|
for (int i = 0; i < m_connections.size(); i++) {
|
||||||
|
const AnimGraphConnection& connection = m_connections[i];
|
||||||
|
std::string source_node_type = "";
|
||||||
|
std::string target_node_type = "";
|
||||||
|
std::string source_node_name = "";
|
||||||
|
std::string target_node_name = "";
|
||||||
|
AnimNode* source_node = nullptr;
|
||||||
|
AnimNode* target_node = nullptr;
|
||||||
|
NodeSocketAccessorBase* source_node_accessor = nullptr;
|
||||||
|
NodeSocketAccessorBase* target_node_accessor = nullptr;
|
||||||
|
SocketType source_type;
|
||||||
|
SocketType target_type;
|
||||||
|
size_t source_socket_index = -1;
|
||||||
|
size_t target_socket_index = -1;
|
||||||
|
|
||||||
|
if (connection.m_source_node != nullptr) {
|
||||||
|
size_t node_index = getNodeIndex(*connection.m_source_node);
|
||||||
|
if (node_index == -1) {
|
||||||
|
std::cerr << "Could not find source node index." << std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
source_node = result.m_nodes[node_index];
|
||||||
|
source_node_name = source_node->m_name;
|
||||||
|
source_node_type = source_node->m_node_type_name;
|
||||||
|
if (node_index == 1) {
|
||||||
|
source_node_accessor = result.m_socket_accessor;
|
||||||
|
} else {
|
||||||
|
source_node_accessor =
|
||||||
|
AnimNodeAccessorFactory(source_node_type, source_node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (connection.m_target_node != nullptr) {
|
||||||
|
size_t node_index = getNodeIndex(*connection.m_target_node);
|
||||||
|
if (node_index == -1) {
|
||||||
|
std::cerr << "Could not find source node index." << std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
target_node = result.m_nodes[node_index];
|
||||||
|
target_node_name = target_node->m_name;
|
||||||
|
target_node_type = target_node->m_node_type_name;
|
||||||
|
if (node_index == 0) {
|
||||||
|
target_node_accessor = result.m_socket_accessor;
|
||||||
|
} else {
|
||||||
|
target_node_accessor =
|
||||||
|
AnimNodeAccessorFactory(target_node_type, target_node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(source_node != nullptr);
|
||||||
|
assert(target_node != nullptr);
|
||||||
|
|
||||||
|
//
|
||||||
|
// Map resource node sockets to graph instance node sockets
|
||||||
|
//
|
||||||
|
if (connection.m_source_socket == nullptr) {
|
||||||
|
std::cerr << "Invalid source socket for connection " << i << "."
|
||||||
|
<< std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (connection.m_target_socket == nullptr) {
|
||||||
|
std::cerr << "Invalid source socket for connection " << i << "."
|
||||||
|
<< std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
source_socket_index = source_node_accessor->GetOutputIndex(
|
||||||
|
connection.m_source_socket->m_name);
|
||||||
|
if (source_socket_index == -1) {
|
||||||
|
std::cerr << "Invalid source socket "
|
||||||
|
<< connection.m_source_socket->m_name << " for node "
|
||||||
|
<< connection.m_source_node->m_name << "." << std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const Socket* source_socket =
|
||||||
|
&source_node_accessor->m_outputs[source_socket_index];
|
||||||
|
|
||||||
|
target_socket_index = target_node_accessor->GetInputIndex(
|
||||||
|
connection.m_target_socket->m_name);
|
||||||
|
if (target_socket_index == -1) {
|
||||||
|
std::cerr << "Invalid target socket "
|
||||||
|
<< connection.m_target_socket->m_name << " for node "
|
||||||
|
<< connection.m_target_node->m_name << "." << std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const Socket* target_socket =
|
||||||
|
&target_node_accessor->m_inputs[target_socket_index];
|
||||||
|
|
||||||
|
if (source_socket->m_type != target_socket->m_type) {
|
||||||
|
std::cerr << "Cannot connect sockets: invalid types!" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// Wire up outputs to inputs.
|
||||||
|
//
|
||||||
|
(*source_socket->m_value.ptr_ptr) = target_socket->m_value.ptr;
|
||||||
|
|
||||||
|
size_t target_node_index = target_node->m_index;
|
||||||
|
|
||||||
|
std::vector<NodeInput>& node_inputs =
|
||||||
|
result.m_node_inputs[target_node_index];
|
||||||
|
for (int j = 0, n = node_inputs.size(); j < n; j++) {
|
||||||
|
if (node_inputs[j].m_input_name == target_socket->m_name) {
|
||||||
|
node_inputs[j].m_node = source_node;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target_node_accessor != result.m_socket_accessor) {
|
||||||
|
delete target_node_accessor;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (source_node_accessor != result.m_socket_accessor) {
|
||||||
|
delete source_node_accessor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
result.updateOrderedNodes();
|
||||||
|
result.reset();
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cerr << "Invalid node type: " << name << std::endl;
|
};
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline NodeSocketAccessorBase* AnimNodeAccessorFactory(
|
|
||||||
const std::string& node_type_name,
|
|
||||||
AnimNode* node) {
|
|
||||||
if (node_type_name == "Blend2") {
|
|
||||||
return new NodeSocketAccessor<Blend2Node>(node);
|
|
||||||
} else if (node_type_name == "SpeedScale") {
|
|
||||||
return new NodeSocketAccessor<SpeedScaleNode>(node);
|
|
||||||
} else if (node_type_name == "AnimSampler") {
|
|
||||||
return new NodeSocketAccessor<AnimSamplerNode>(node);
|
|
||||||
} else if (node_type_name == "BlendTree") {
|
|
||||||
return new NodeSocketAccessor<BlendTreeNode>(node);
|
|
||||||
} else {
|
|
||||||
std::cerr << "Invalid node type name " << node_type_name << "."
|
|
||||||
<< std::endl;
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline AnimNodeResource AnimNodeResourceFactory(
|
|
||||||
const std::string& node_type_name) {
|
|
||||||
AnimNodeResource result;
|
|
||||||
result.m_type_name = node_type_name;
|
|
||||||
result.m_anim_node = AnimNodeFactory(node_type_name);
|
|
||||||
result.m_socket_accessor =
|
|
||||||
AnimNodeAccessorFactory(node_type_name, result.m_anim_node);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H
|
#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H
|
||||||
|
|
|
@ -65,7 +65,7 @@ TEST_CASE("BasicGraph", "[AnimGraphResource]") {
|
||||||
|
|
||||||
graph_resource.saveToFile("WalkGraph.animgraph.json");
|
graph_resource.saveToFile("WalkGraph.animgraph.json");
|
||||||
|
|
||||||
AnimGraph graph = AnimGraph::createFromResource(graph_resource);
|
AnimGraph graph = graph_resource.createInstance();
|
||||||
|
|
||||||
REQUIRE(graph.m_nodes.size() == 5);
|
REQUIRE(graph.m_nodes.size() == 5);
|
||||||
REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
|
REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
|
||||||
|
@ -192,8 +192,8 @@ TEST_CASE("ResourceSaveLoadGraphInputs", "[AnimGraphResource]") {
|
||||||
}
|
}
|
||||||
|
|
||||||
WHEN("Instantiating an AnimGraph") {
|
WHEN("Instantiating an AnimGraph") {
|
||||||
AnimGraph anim_graph =
|
AnimGraph anim_graph = graph_resource_loaded.createInstance();
|
||||||
AnimGraph::createFromResource(graph_resource_loaded);
|
|
||||||
REQUIRE(
|
REQUIRE(
|
||||||
anim_graph.getOutput("GraphOutput") == anim_graph.m_output_buffer);
|
anim_graph.getOutput("GraphOutput") == anim_graph.m_output_buffer);
|
||||||
REQUIRE(
|
REQUIRE(
|
||||||
|
@ -216,7 +216,7 @@ TEST_CASE("ResourceSaveLoadGraphInputs", "[AnimGraphResource]") {
|
||||||
graph_output_node,
|
graph_output_node,
|
||||||
"GraphOutput"));
|
"GraphOutput"));
|
||||||
|
|
||||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource_origin);
|
AnimGraph anim_graph = graph_resource_origin.createInstance();
|
||||||
|
|
||||||
void* graph_anim_input_ptr = anim_graph.getInput("GraphAnimInput");
|
void* graph_anim_input_ptr = anim_graph.getInput("GraphAnimInput");
|
||||||
void* graph_output_ptr = anim_graph.getOutput("GraphOutput");
|
void* graph_output_ptr = anim_graph.getOutput("GraphOutput");
|
||||||
|
@ -265,7 +265,7 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
|
||||||
graph_resource.getGraphOutputNode(),
|
graph_resource.getGraphOutputNode(),
|
||||||
"GraphFloatOutput"));
|
"GraphFloatOutput"));
|
||||||
|
|
||||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
|
AnimGraph anim_graph = graph_resource.createInstance();
|
||||||
|
|
||||||
THEN("Writing to the input pointer changes the value of the output.") {
|
THEN("Writing to the input pointer changes the value of the output.") {
|
||||||
float* float_input_ptr = (float*)anim_graph.getInput("GraphFloatInput");
|
float* float_input_ptr = (float*)anim_graph.getInput("GraphFloatInput");
|
||||||
|
@ -292,7 +292,8 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
|
||||||
"Weight"));
|
"Weight"));
|
||||||
|
|
||||||
THEN("Connected float input points to the blend weight.") {
|
THEN("Connected float input points to the blend weight.") {
|
||||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
|
AnimGraph anim_graph = graph_resource.createInstance();
|
||||||
|
|
||||||
Blend2Node* blend2_node =
|
Blend2Node* blend2_node =
|
||||||
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
|
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
|
||||||
|
|
||||||
|
@ -327,7 +328,8 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
|
||||||
THEN(
|
THEN(
|
||||||
"AnimData from output gets blended and result is written to "
|
"AnimData from output gets blended and result is written to "
|
||||||
"Output.") {
|
"Output.") {
|
||||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
|
AnimGraph anim_graph = graph_resource.createInstance();
|
||||||
|
|
||||||
Blend2Node* blend2_node =
|
Blend2Node* blend2_node =
|
||||||
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
|
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
|
||||||
|
|
||||||
|
@ -407,7 +409,7 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
|
||||||
"GraphAnimOutput"));
|
"GraphAnimOutput"));
|
||||||
|
|
||||||
THEN("Data flow and node ordering must be correct.") {
|
THEN("Data flow and node ordering must be correct.") {
|
||||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
|
AnimGraph anim_graph = graph_resource.createInstance();
|
||||||
Blend2Node* blend2_node =
|
Blend2Node* blend2_node =
|
||||||
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
|
dynamic_cast<Blend2Node*>(anim_graph.m_nodes[blend2_node_index]);
|
||||||
SpeedScaleNode* speed_scale_node = dynamic_cast<SpeedScaleNode*>(
|
SpeedScaleNode* speed_scale_node = dynamic_cast<SpeedScaleNode*>(
|
||||||
|
@ -461,7 +463,7 @@ TEST_CASE("GraphInputOutputConnectivity", "[AnimGraphResource]") {
|
||||||
}
|
}
|
||||||
|
|
||||||
WHEN("Instantiating graph") {
|
WHEN("Instantiating graph") {
|
||||||
AnimGraph anim_graph = AnimGraph::createFromResource(graph_resource);
|
AnimGraph anim_graph = graph_resource.createInstance();
|
||||||
float* blend_weight_input =
|
float* blend_weight_input =
|
||||||
reinterpret_cast<float*>(anim_graph.getInput("GraphFloatInput"));
|
reinterpret_cast<float*>(anim_graph.getInput("GraphFloatInput"));
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue