Cleaned up some compilation issues for the AnimGraphEditor.
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@@ -107,6 +107,13 @@ struct BlendTreeResource {
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return result;
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}
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bool IsSocketConnected(
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const AnimNodeResource* source_node,
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const std::string& socket_name) {
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assert(false && "Not yet implemented");
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return false;
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}
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size_t GetNodeIndexForOutputSocket(const std::string& socket_name) const {
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for (size_t i = 0; i < m_connections.size(); i++) {
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const BlendTreeConnectionResource& connection = m_connections[i];
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@@ -156,6 +163,7 @@ struct AnimGraphResource : AnimNodeResource {
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BlendTreeResource m_blend_tree_resource;
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StateMachineResource m_state_machine_resource;
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void Clear() { m_blend_tree_resource.Reset(); }
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bool SaveToFile(const char* filename) const;
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bool LoadFromFile(const char* filename);
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