Refactored AnimGraphResourceTests such that some tests use reusable fixtures.
parent
116bf7699b
commit
99f11e61d8
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@ -319,6 +319,13 @@ struct NodeDescriptorBase {
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return *socket->m_reference.ptr_ptr;
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}
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template <typename T>
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T GetInputValue(const char* name) const {
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const Socket* socket = FindSocket(name, m_inputs);
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assert(GetSocketType<T>() == socket->m_type);
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return socket->GetValue<T>();
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}
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template <typename T>
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void SetInput(const char* name, T* value_ptr) {
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Socket* socket = FindSocket(name, m_inputs);
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@ -423,6 +430,16 @@ struct NodeDescriptorBase {
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return nullptr;
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}
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const Socket* FindSocket(const char* name, const std::vector<Socket>& sockets) const {
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for (int i = 0, n = sockets.size(); i < n; i++) {
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if (sockets[i].m_name == name) {
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return &sockets[i];
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}
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}
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return nullptr;
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}
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int FindSocketIndex(const char* name, std::vector<Socket>& sockets) {
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for (int i = 0, n = sockets.size(); i < n; i++) {
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if (sockets[i].m_name == name) {
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@ -12,6 +12,223 @@
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#include "ozz/base/io/stream.h"
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#include "ozz/base/log.h"
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class SimpleAnimSamplerGraphResource {
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protected:
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AnimGraphResource graph_resource;
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BlendTreeResource* blend_tree_resource = nullptr;
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size_t walk_node_index = -1;
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AnimNodeResource* walk_node = nullptr;
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public:
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SimpleAnimSamplerGraphResource() {
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graph_resource.m_name = "AnimSamplerBlendTree";
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graph_resource.m_node_type_name = "BlendTree";
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graph_resource.m_graph_type_name = "BlendTree";
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blend_tree_resource = &graph_resource.m_blend_tree_resource;
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blend_tree_resource->InitGraphConnectors();
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// Prepare graph inputs and outputs
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blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("AnimSampler"));
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walk_node_index = blend_tree_resource->m_nodes.size() - 1;
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walk_node = blend_tree_resource->m_nodes[walk_node_index];
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walk_node->m_name = "WalkAnim";
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walk_node->m_socket_accessor->SetPropertyValue(
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"Filename",
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std::string("media/Walking-loop.ozz"));
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AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode();
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graph_node->m_socket_accessor->RegisterInput<AnimData>(
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"GraphOutput",
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nullptr);
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blend_tree_resource->ConnectSockets(
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walk_node,
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"Output",
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blend_tree_resource->GetGraphOutputNode(),
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"GraphOutput");
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}
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};
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class Blend2GraphResource {
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protected:
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AnimGraphResource graph_resource;
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BlendTreeResource* blend_tree_resource = nullptr;
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size_t walk_node_index = -1;
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size_t run_node_index = -1;
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size_t blend_node_index = -1;
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AnimNodeResource* walk_node = nullptr;
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AnimNodeResource* run_node = nullptr;
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AnimNodeResource* blend_node = nullptr;
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public:
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Blend2GraphResource() {
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graph_resource.m_name = "WalkRunBlendGraph";
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graph_resource.m_node_type_name = "BlendTree";
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graph_resource.m_graph_type_name = "BlendTree";
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blend_tree_resource = &graph_resource.m_blend_tree_resource;
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blend_tree_resource->InitGraphConnectors();
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// Prepare graph inputs and outputs
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blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("AnimSampler"));
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walk_node_index = blend_tree_resource->m_nodes.size() - 1;
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blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("AnimSampler"));
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run_node_index = blend_tree_resource->m_nodes.size() - 1;
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blend_tree_resource->m_nodes.push_back(AnimNodeResourceFactory("Blend2"));
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blend_node_index = blend_tree_resource->m_nodes.size() - 1;
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walk_node = blend_tree_resource->m_nodes[walk_node_index];
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walk_node->m_name = "WalkAnim";
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walk_node->m_socket_accessor->SetPropertyValue(
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"Filename",
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std::string("media/Walking-loop.ozz"));
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run_node = blend_tree_resource->m_nodes[run_node_index];
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run_node->m_socket_accessor->SetPropertyValue(
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"Filename",
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std::string("media/Running0-loop.ozz"));
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run_node->m_name = "RunAnim";
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blend_node = blend_tree_resource->m_nodes[blend_node_index];
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blend_node->m_name = "BlendWalkRun";
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AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode();
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graph_node->m_socket_accessor->RegisterInput<AnimData>(
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"GraphOutput",
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nullptr);
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REQUIRE(graph_node->m_socket_accessor->m_inputs.size() == 1);
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REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input0") == 0);
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REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input1") == 1);
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blend_node->m_socket_accessor->SetInputValue("Weight", 0.123f);
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blend_tree_resource
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->ConnectSockets(walk_node, "Output", blend_node, "Input0");
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blend_tree_resource
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->ConnectSockets(run_node, "Output", blend_node, "Input1");
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blend_tree_resource->ConnectSockets(
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blend_node,
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"Output",
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blend_tree_resource->GetGraphOutputNode(),
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"GraphOutput");
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}
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};
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//
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// Used for tests with a BlendTree within a BlendTree
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//
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// +-----------Parent BlendTree-------------+
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// | |
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// | +-----Embd Btree---+ |
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// | AnmSmpl--+-\ | |
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// | | \-SpdScale------+--Out |
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// | |------------------+ |
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// | |
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// +----------------------------------------+
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//
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class EmbeddedBlendTreeGraphResource {
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protected:
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AnimGraphResource parent_graph_resource;
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BlendTreeResource* parent_blend_tree_resource = nullptr;
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AnimGraphResource* embedded_graph = nullptr;
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BlendTreeResource* embedded_blend_tree_resource = nullptr;
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size_t walk_node_index = -1;
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AnimNodeResource* walk_node = nullptr;
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public:
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EmbeddedBlendTreeGraphResource() {
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const char* parent_graph_filename = "TestGraphEmbeddedBlendTree.json";
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parent_graph_resource.m_name = "ParentBlendTree";
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parent_graph_resource.m_graph_type_name = "BlendTree";
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parent_graph_resource.m_node_type_name = "BlendTree";
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parent_blend_tree_resource = &parent_graph_resource.m_blend_tree_resource;
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parent_blend_tree_resource->Reset();
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parent_blend_tree_resource->InitGraphConnectors();
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// Setup parent outputs
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AnimNodeResource* parent_blend_tree_outputs =
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parent_blend_tree_resource->GetGraphOutputNode();
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parent_blend_tree_outputs->m_socket_accessor->RegisterInput<AnimData>(
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"Output",
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nullptr);
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// Parent AnimSampler
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parent_blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("AnimSampler"));
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walk_node = parent_blend_tree_resource->m_nodes.back();
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walk_node->m_name = "WalkAnim";
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walk_node->m_socket_accessor->SetPropertyValue(
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"Filename",
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std::string("media/Walking-loop.ozz"));
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//
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// Embedded Tree
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//
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parent_blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("BlendTree"));
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size_t embedded_blend_tree_node_index =
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parent_blend_tree_resource->m_nodes.size() - 1;
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embedded_graph = dynamic_cast<AnimGraphResource*>(
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parent_blend_tree_resource->m_nodes.back());
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embedded_graph->m_name = "EmbeddedBlendTree";
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embedded_graph->m_node_type_name = "BlendTree";
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embedded_blend_tree_resource = &embedded_graph->m_blend_tree_resource;
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// Embedded: outputs
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AnimNodeResource* embedded_outputs =
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embedded_blend_tree_resource->GetGraphOutputNode();
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embedded_outputs->m_socket_accessor->RegisterInput<AnimData>(
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"AnimOutput",
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nullptr);
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// Embedded: inputs
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AnimNodeResource* embedded_inputs =
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embedded_blend_tree_resource->GetGraphInputNode();
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embedded_inputs->m_socket_accessor->RegisterOutput<AnimData>(
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"AnimInput",
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nullptr);
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// Embedded: SpeedScale node
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embedded_blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("SpeedScale"));
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AnimNodeResource* embedded_speed_scale_resource =
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embedded_blend_tree_resource->m_nodes.back();
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// Embedded: setup connections
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embedded_blend_tree_resource->ConnectSockets(
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embedded_inputs,
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"AnimInput",
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embedded_speed_scale_resource,
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"Input");
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embedded_blend_tree_resource->ConnectSockets(
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embedded_speed_scale_resource,
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"Output",
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embedded_outputs,
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"AnimOutput");
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// Parent: setup connections
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REQUIRE(parent_blend_tree_resource->ConnectSockets(
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walk_node,
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"Output",
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embedded_graph,
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"AnimInput"));
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REQUIRE(parent_blend_tree_resource->ConnectSockets(
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embedded_graph,
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"AnimOutput",
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parent_blend_tree_outputs,
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"Output"));
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}
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};
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bool load_skeleton(ozz::animation::Skeleton& skeleton, const char* filename) {
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assert(filename);
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ozz::io::File file(filename, "rb");
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@ -52,40 +269,62 @@ TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
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CHECK(output_index == parsed_output_index);
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}
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TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
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AnimGraphResource graph_resource;
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graph_resource.m_name = "AnimSamplerBlendTree";
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graph_resource.m_graph_type_name = "BlendTree";
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BlendTreeResource& blend_tree_resource = graph_resource.m_blend_tree_resource;
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blend_tree_resource.InitGraphConnectors();
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// Prepare graph inputs and outputs
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blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
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size_t walk_node_index = blend_tree_resource.m_nodes.size() - 1;
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AnimNodeResource* walk_node = blend_tree_resource.m_nodes[walk_node_index];
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walk_node->m_name = "WalkAnim";
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walk_node->m_socket_accessor->SetPropertyValue(
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"Filename",
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std::string("media/Walking-loop.ozz"));
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AnimNodeResource* graph_node = blend_tree_resource.m_nodes[0];
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graph_node->m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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blend_tree_resource.ConnectSockets(
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walk_node,
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"Output",
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blend_tree_resource.GetGraphOutputNode(),
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"GraphOutput");
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TEST_CASE_METHOD(
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SimpleAnimSamplerGraphResource,
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"SimpleAnimSamplerGraphResource saving and loading results in same "
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"resource",
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"[SimpleAnimSamplerGraphResource]") {
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graph_resource.SaveToFile("TestGraphAnimSamplerBlendTree.json");
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.LoadFromFile("TestGraphAnimSamplerBlendTree.json");
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REQUIRE(
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graph_resource.m_graph_type_name
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== graph_resource_loaded.m_graph_type_name);
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REQUIRE(graph_resource.m_name == graph_resource_loaded.m_name);
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BlendTreeResource* blend_tree_resource_loaded =
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&graph_resource_loaded.m_blend_tree_resource;
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REQUIRE(
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blend_tree_resource->m_nodes.size()
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== blend_tree_resource_loaded->m_nodes.size());
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for (size_t i = 0; i < blend_tree_resource->m_nodes.size(); i++) {
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const AnimNodeResource* node = blend_tree_resource->m_nodes[i];
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const AnimNodeResource* node_loaded =
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blend_tree_resource_loaded->m_nodes[i];
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REQUIRE(node->m_name == node_loaded->m_name);
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REQUIRE(node->m_node_type_name == node_loaded->m_node_type_name);
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}
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REQUIRE(
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blend_tree_resource->m_connections.size()
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== blend_tree_resource_loaded->m_connections.size());
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for (size_t i = 0; i < blend_tree_resource->m_connections.size(); i++) {
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const BlendTreeConnectionResource& connection =
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blend_tree_resource->m_connections[i];
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const BlendTreeConnectionResource& connection_loaded =
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blend_tree_resource_loaded->m_connections[i];
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REQUIRE(
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connection.source_node_index == connection_loaded.source_node_index);
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REQUIRE(
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connection.source_socket_name == connection_loaded.source_socket_name);
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REQUIRE(
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connection.target_node_index == connection_loaded.target_node_index);
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REQUIRE(
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connection.target_socket_name == connection_loaded.target_socket_name);
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}
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}
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TEST_CASE_METHOD(
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SimpleAnimSamplerGraphResource,
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"SimpleAnimSamplerGraphResource emulated evaluation",
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"[SimpleAnimSamplerGraphResource]") {
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AnimGraphBlendTree anim_graph_blend_tree;
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graph_resource_loaded.CreateBlendTreeInstance(anim_graph_blend_tree);
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graph_resource.CreateBlendTreeInstance(anim_graph_blend_tree);
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AnimGraphContext graph_context;
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ozz::animation::Skeleton skeleton;
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@ -95,8 +334,10 @@ TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
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REQUIRE(anim_graph_blend_tree.Init(graph_context));
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REQUIRE(anim_graph_blend_tree.m_nodes.size() == 3);
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REQUIRE(anim_graph_blend_tree.m_nodes[0]->m_node_type_name == "BlendTreeSockets");
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REQUIRE(anim_graph_blend_tree.m_nodes[1]->m_node_type_name == "BlendTreeSockets");
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REQUIRE(
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anim_graph_blend_tree.m_nodes[0]->m_node_type_name == "BlendTreeSockets");
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REQUIRE(
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anim_graph_blend_tree.m_nodes[1]->m_node_type_name == "BlendTreeSockets");
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REQUIRE(anim_graph_blend_tree.m_nodes[2]->m_node_type_name == "AnimSampler");
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// connections within the graph
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@ -107,11 +348,15 @@ TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
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dynamic_cast<BlendTreeNode*>(anim_graph_blend_tree.m_nodes[0]);
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// check node input dependencies
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size_t anim_sampler_index = anim_graph_blend_tree.GetAnimNodeIndex(anim_sampler_walk);
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size_t anim_sampler_index =
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anim_graph_blend_tree.GetAnimNodeIndex(anim_sampler_walk);
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REQUIRE(anim_graph_blend_tree.m_node_output_connections[anim_sampler_index].size() == 1);
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REQUIRE(
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anim_graph_blend_tree.m_node_output_connections[anim_sampler_index].size()
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== 1);
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CHECK(
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anim_graph_blend_tree.m_node_output_connections[anim_sampler_index][0].m_target_node
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anim_graph_blend_tree.m_node_output_connections[anim_sampler_index][0]
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.m_target_node
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== graph_output_node);
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// Ensure animation sampler nodes use the correct files
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@ -166,9 +411,12 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
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speed_scale_value);
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AnimNodeResource* graph_node = blend_tree_resource.GetGraphOutputNode();
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graph_node->m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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graph_node->m_socket_accessor->RegisterInput<AnimData>(
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"GraphOutput",
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nullptr);
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blend_tree_resource.ConnectSockets(walk_node, "Output", speed_scale_node, "Input");
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blend_tree_resource
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.ConnectSockets(walk_node, "Output", speed_scale_node, "Input");
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blend_tree_resource.ConnectSockets(
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speed_scale_node,
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@ -176,15 +424,18 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
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blend_tree_resource.GetGraphOutputNode(),
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"GraphOutput");
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graph_resource.SaveToFile("TestGraphAnimSamplerSpeedScaleGraph.animgraph.json");
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graph_resource.SaveToFile(
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"TestGraphAnimSamplerSpeedScaleGraph.animgraph.json");
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.LoadFromFile(
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"TestGraphAnimSamplerSpeedScaleGraph.animgraph.json");
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BlendTreeResource& blend_tree_resource_loaded = graph_resource_loaded.m_blend_tree_resource;
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BlendTreeResource& blend_tree_resource_loaded =
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graph_resource_loaded.m_blend_tree_resource;
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Socket* speed_scale_resource_loaded_input =
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blend_tree_resource_loaded.m_nodes[speed_scale_node_index]->m_socket_accessor->GetInputSocket("SpeedScale");
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blend_tree_resource_loaded.m_nodes[speed_scale_node_index]
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->m_socket_accessor->GetInputSocket("SpeedScale");
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REQUIRE(speed_scale_resource_loaded_input != nullptr);
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REQUIRE_THAT(
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@ -194,64 +445,80 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
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AnimGraphBlendTree blend_tree;
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graph_resource_loaded.CreateBlendTreeInstance(blend_tree);
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REQUIRE_THAT(*dynamic_cast<SpeedScaleNode*>(blend_tree.m_nodes[speed_scale_node_index])->i_speed_scale,
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REQUIRE_THAT(
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*dynamic_cast<SpeedScaleNode*>(blend_tree.m_nodes[speed_scale_node_index])
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->i_speed_scale,
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Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
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}
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TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
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AnimGraphResource graph_resource;
|
||||
graph_resource.m_name = "WalkRunBlendGraph";
|
||||
graph_resource.m_graph_type_name = "BlendTree";
|
||||
|
||||
BlendTreeResource& blend_tree_resource = graph_resource.m_blend_tree_resource;
|
||||
blend_tree_resource.Reset();
|
||||
blend_tree_resource.InitGraphConnectors();
|
||||
|
||||
// Prepare graph inputs and outputs
|
||||
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
|
||||
size_t walk_node_index = blend_tree_resource.m_nodes.size() - 1;
|
||||
|
||||
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
|
||||
size_t run_node_index = blend_tree_resource.m_nodes.size() - 1;
|
||||
|
||||
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("Blend2"));
|
||||
size_t blend_node_index = blend_tree_resource.m_nodes.size() - 1;
|
||||
|
||||
AnimNodeResource* walk_node = blend_tree_resource.m_nodes[walk_node_index];
|
||||
walk_node->m_name = "WalkAnim";
|
||||
walk_node->m_socket_accessor->SetPropertyValue(
|
||||
"Filename",
|
||||
std::string("media/Walking-loop.ozz"));
|
||||
AnimNodeResource* run_node = blend_tree_resource.m_nodes[run_node_index];
|
||||
run_node->m_socket_accessor->SetPropertyValue(
|
||||
"Filename",
|
||||
std::string("media/Running0-loop.ozz"));
|
||||
run_node->m_name = "RunAnim";
|
||||
AnimNodeResource* blend_node = blend_tree_resource.m_nodes[blend_node_index];
|
||||
blend_node->m_name = "BlendWalkRun";
|
||||
|
||||
AnimNodeResource* graph_node = blend_tree_resource.GetGraphOutputNode();
|
||||
graph_node->m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
|
||||
|
||||
REQUIRE(graph_node->m_socket_accessor->m_inputs.size() == 1);
|
||||
REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input0") == 0);
|
||||
REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input1") == 1);
|
||||
|
||||
blend_tree_resource.ConnectSockets(walk_node, "Output", blend_node, "Input0");
|
||||
blend_tree_resource.ConnectSockets(run_node, "Output", blend_node, "Input1");
|
||||
blend_tree_resource.ConnectSockets(
|
||||
blend_node,
|
||||
"Output",
|
||||
blend_tree_resource.GetGraphOutputNode(),
|
||||
"GraphOutput");
|
||||
|
||||
TEST_CASE_METHOD(
|
||||
Blend2GraphResource,
|
||||
"Blend2GraphResource saving and loading results in same resource",
|
||||
"[Blend2GraphResource]") {
|
||||
graph_resource.SaveToFile("TestGraphBlend2Graph.animgraph.json");
|
||||
|
||||
AnimGraphResource graph_resource_loaded;
|
||||
graph_resource_loaded.LoadFromFile("TestGraphBlend2Graph.animgraph.json");
|
||||
|
||||
REQUIRE(
|
||||
graph_resource.m_graph_type_name
|
||||
== graph_resource_loaded.m_graph_type_name);
|
||||
REQUIRE(graph_resource.m_name == graph_resource_loaded.m_name);
|
||||
|
||||
BlendTreeResource* blend_tree_resource_loaded =
|
||||
&graph_resource_loaded.m_blend_tree_resource;
|
||||
|
||||
REQUIRE(
|
||||
blend_tree_resource->m_nodes.size()
|
||||
== blend_tree_resource_loaded->m_nodes.size());
|
||||
for (size_t i = 0; i < blend_tree_resource->m_nodes.size(); i++) {
|
||||
const AnimNodeResource* node = blend_tree_resource->m_nodes[i];
|
||||
const AnimNodeResource* node_loaded =
|
||||
blend_tree_resource_loaded->m_nodes[i];
|
||||
|
||||
REQUIRE(node->m_name == node_loaded->m_name);
|
||||
REQUIRE(node->m_node_type_name == node_loaded->m_node_type_name);
|
||||
}
|
||||
|
||||
REQUIRE(
|
||||
blend_tree_resource->m_connections.size()
|
||||
== blend_tree_resource_loaded->m_connections.size());
|
||||
for (size_t i = 0; i < blend_tree_resource->m_connections.size(); i++) {
|
||||
const BlendTreeConnectionResource& connection =
|
||||
blend_tree_resource->m_connections[i];
|
||||
const BlendTreeConnectionResource& connection_loaded =
|
||||
blend_tree_resource_loaded->m_connections[i];
|
||||
|
||||
REQUIRE(
|
||||
connection.source_node_index == connection_loaded.source_node_index);
|
||||
REQUIRE(
|
||||
connection.source_socket_name == connection_loaded.source_socket_name);
|
||||
REQUIRE(
|
||||
connection.target_node_index == connection_loaded.target_node_index);
|
||||
REQUIRE(
|
||||
connection.target_socket_name == connection_loaded.target_socket_name);
|
||||
}
|
||||
|
||||
// Check that the constant weight of the Blend2 node was properly applied when
|
||||
// loading the resource.
|
||||
const NodeDescriptor<Blend2Node>* blend2_node_descriptor_loaded =
|
||||
dynamic_cast<NodeDescriptor<Blend2Node>*>(
|
||||
blend_tree_resource_loaded->m_nodes[blend_node_index]
|
||||
->m_socket_accessor);
|
||||
|
||||
REQUIRE_THAT(
|
||||
blend_node->m_socket_accessor->GetInputValue<float>("Weight"),
|
||||
Catch::Matchers::WithinAbs(
|
||||
blend2_node_descriptor_loaded->GetInputValue<float>("Weight"),
|
||||
0.01));
|
||||
}
|
||||
|
||||
TEST_CASE_METHOD(
|
||||
Blend2GraphResource,
|
||||
"Blend2GraphResource graph unsynced evaluation",
|
||||
"[Blend2GraphResource]") {
|
||||
AnimGraphBlendTree blend_tree_graph;
|
||||
graph_resource_loaded.CreateBlendTreeInstance(blend_tree_graph);
|
||||
graph_resource.CreateBlendTreeInstance(blend_tree_graph);
|
||||
AnimGraphContext graph_context;
|
||||
|
||||
ozz::animation::Skeleton skeleton;
|
||||
|
@ -272,11 +539,14 @@ TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
|
|||
dynamic_cast<AnimSamplerNode*>(blend_tree_graph.m_nodes[2]);
|
||||
AnimSamplerNode* anim_sampler_run =
|
||||
dynamic_cast<AnimSamplerNode*>(blend_tree_graph.m_nodes[3]);
|
||||
Blend2Node* blend2_instance = dynamic_cast<Blend2Node*>(blend_tree_graph.m_nodes[4]);
|
||||
Blend2Node* blend2_instance =
|
||||
dynamic_cast<Blend2Node*>(blend_tree_graph.m_nodes[4]);
|
||||
|
||||
// check node input dependencies
|
||||
size_t anim_sampler_index0 = blend_tree_graph.GetAnimNodeIndex(anim_sampler_walk);
|
||||
size_t anim_sampler_index1 = blend_tree_graph.GetAnimNodeIndex(anim_sampler_run);
|
||||
size_t anim_sampler_index0 =
|
||||
blend_tree_graph.GetAnimNodeIndex(anim_sampler_walk);
|
||||
size_t anim_sampler_index1 =
|
||||
blend_tree_graph.GetAnimNodeIndex(anim_sampler_run);
|
||||
size_t blend_index = blend_tree_graph.GetAnimNodeIndex(blend2_instance);
|
||||
|
||||
REQUIRE(blend_tree_graph.m_node_input_connections[blend_index].size() == 2);
|
||||
|
@ -288,15 +558,19 @@ TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
|
|||
== anim_sampler_run);
|
||||
|
||||
REQUIRE(
|
||||
blend_tree_graph.m_node_output_connections[anim_sampler_index0].size() == 1);
|
||||
blend_tree_graph.m_node_output_connections[anim_sampler_index0].size()
|
||||
== 1);
|
||||
CHECK(
|
||||
blend_tree_graph.m_node_output_connections[anim_sampler_index0][0].m_target_node
|
||||
blend_tree_graph.m_node_output_connections[anim_sampler_index0][0]
|
||||
.m_target_node
|
||||
== blend2_instance);
|
||||
|
||||
REQUIRE(
|
||||
blend_tree_graph.m_node_output_connections[anim_sampler_index1].size() == 1);
|
||||
blend_tree_graph.m_node_output_connections[anim_sampler_index1].size()
|
||||
== 1);
|
||||
CHECK(
|
||||
blend_tree_graph.m_node_output_connections[anim_sampler_index1][0].m_target_node
|
||||
blend_tree_graph.m_node_output_connections[anim_sampler_index1][0]
|
||||
.m_target_node
|
||||
== blend2_instance);
|
||||
|
||||
// Ensure animation sampler nodes use the correct files
|
||||
|
@ -349,12 +623,14 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|||
graph_resource_origin.m_name = "TestInputOutputGraph";
|
||||
graph_resource_origin.m_graph_type_name = "BlendTree";
|
||||
|
||||
BlendTreeResource& blend_tree_resource = graph_resource_origin.m_blend_tree_resource;
|
||||
BlendTreeResource& blend_tree_resource =
|
||||
graph_resource_origin.m_blend_tree_resource;
|
||||
blend_tree_resource.Reset();
|
||||
blend_tree_resource.InitGraphConnectors();
|
||||
|
||||
// Prepare graph inputs and outputs
|
||||
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("MathFloatToVec3Node"));
|
||||
blend_tree_resource.m_nodes.push_back(
|
||||
AnimNodeResourceFactory("MathFloatToVec3Node"));
|
||||
size_t float_to_vec3_node_index = blend_tree_resource.m_nodes.size() - 1;
|
||||
|
||||
AnimNodeResource* graph_output_node =
|
||||
|
@ -366,8 +642,7 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|||
"GraphVec3Output",
|
||||
nullptr);
|
||||
|
||||
AnimNodeResource* graph_input_node =
|
||||
blend_tree_resource.GetGraphInputNode();
|
||||
AnimNodeResource* graph_input_node = blend_tree_resource.GetGraphInputNode();
|
||||
graph_input_node->m_socket_accessor->RegisterOutput<float>(
|
||||
"GraphFloatInput",
|
||||
nullptr);
|
||||
|
@ -411,7 +686,8 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|||
AnimGraphResource graph_resource_loaded;
|
||||
graph_resource_loaded.LoadFromFile(filename);
|
||||
|
||||
BlendTreeResource& graph_blend_tree_loaded = graph_resource_loaded.m_blend_tree_resource;
|
||||
BlendTreeResource& graph_blend_tree_loaded =
|
||||
graph_resource_loaded.m_blend_tree_resource;
|
||||
|
||||
const AnimNodeResource* graph_loaded_output_node =
|
||||
graph_blend_tree_loaded.m_nodes[0];
|
||||
|
@ -461,7 +737,8 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|||
|
||||
// GraphFloatOutput is directly connected to GraphFloatInput therefore
|
||||
// we need to get the pointer here.
|
||||
float* graph_float_ptr = blend_tree_node.GetOutputPtr<float>("GraphFloatOutput");
|
||||
float* graph_float_ptr =
|
||||
blend_tree_node.GetOutputPtr<float>("GraphFloatOutput");
|
||||
Vec3 graph_vec3_output;
|
||||
blend_tree_node.SetOutput("GraphVec3Output", &graph_vec3_output);
|
||||
|
||||
|
@ -482,13 +759,13 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
||||
AnimGraphResource graph_resource_origin;
|
||||
graph_resource_origin.m_name = "TestSimpleMathGraph";
|
||||
graph_resource_origin.m_graph_type_name = "BlendTree";
|
||||
|
||||
BlendTreeResource& blend_tree_resource = graph_resource_origin.m_blend_tree_resource;
|
||||
BlendTreeResource& blend_tree_resource =
|
||||
graph_resource_origin.m_blend_tree_resource;
|
||||
blend_tree_resource.Reset();
|
||||
blend_tree_resource.InitGraphConnectors();
|
||||
|
||||
|
@ -512,8 +789,7 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
|||
"GraphFloat2Output",
|
||||
nullptr);
|
||||
|
||||
AnimNodeResource* graph_input_node =
|
||||
blend_tree_resource.GetGraphInputNode();
|
||||
AnimNodeResource* graph_input_node = blend_tree_resource.GetGraphInputNode();
|
||||
graph_input_node->m_socket_accessor->RegisterOutput<float>(
|
||||
"GraphFloatInput",
|
||||
nullptr);
|
||||
|
@ -594,7 +870,8 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
|||
|
||||
// float0 output is directly connected to the graph input, therefore
|
||||
// we have to get a ptr to the input data here.
|
||||
float* float0_output_ptr = blend_tree.GetOutputPtr<float>("GraphFloat0Output");
|
||||
float* float0_output_ptr =
|
||||
blend_tree.GetOutputPtr<float>("GraphFloat0Output");
|
||||
float float1_output = -1.f;
|
||||
float float2_output = -1.f;
|
||||
|
||||
|
@ -618,7 +895,6 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Tests whether BlendTree within a BlendTree can be saved and loaded
|
||||
//
|
||||
|
@ -631,139 +907,118 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
|
|||
// | |
|
||||
// +----------------------------------------+
|
||||
//
|
||||
TEST_CASE("EmbeddedBlendTreeSaveLoad", "[AnimGraphResource]") {
|
||||
const char* parent_graph_filename = "TestGraphEmbeddedBlendTree.json";
|
||||
AnimGraphResource parent_graph_resource;
|
||||
parent_graph_resource.m_name = "ParentBlendTree";
|
||||
parent_graph_resource.m_graph_type_name = "BlendTree";
|
||||
parent_graph_resource.m_node_type_name = "BlendTree";
|
||||
TEST_CASE_METHOD(
|
||||
EmbeddedBlendTreeGraphResource,
|
||||
"EmbeddedBlendTreeGraphResource saving and loading results in same "
|
||||
"resource",
|
||||
"[EmbeddedBlendTreeGraphResource]") {
|
||||
parent_graph_resource.SaveToFile("TestGraphEmbeddedBlendTree.json");
|
||||
|
||||
BlendTreeResource& parent_blend_tree_resource =
|
||||
parent_graph_resource.m_blend_tree_resource;
|
||||
parent_blend_tree_resource.Reset();
|
||||
parent_blend_tree_resource.InitGraphConnectors();
|
||||
|
||||
// Setup parent outputs
|
||||
AnimNodeResource* parent_blend_tree_outputs = parent_blend_tree_resource.GetGraphOutputNode();
|
||||
parent_blend_tree_outputs->m_socket_accessor->RegisterInput<AnimData>("Output", nullptr);
|
||||
|
||||
// Parent AnimSampler
|
||||
parent_blend_tree_resource.m_nodes.push_back(
|
||||
AnimNodeResourceFactory("AnimSampler"));
|
||||
|
||||
AnimNodeResource* walk_node =
|
||||
parent_blend_tree_resource.m_nodes.back();
|
||||
walk_node->m_name = "WalkAnim";
|
||||
walk_node->m_socket_accessor->SetPropertyValue(
|
||||
"Filename",
|
||||
std::string("media/Walking-loop.ozz"));
|
||||
|
||||
//
|
||||
// Embedded Tree
|
||||
//
|
||||
parent_blend_tree_resource.m_nodes.push_back(
|
||||
AnimNodeResourceFactory("BlendTree"));
|
||||
size_t embedded_blend_tree_node_index =
|
||||
parent_blend_tree_resource.m_nodes.size() - 1;
|
||||
AnimGraphResource* embedded_graph =
|
||||
dynamic_cast<AnimGraphResource*>(parent_blend_tree_resource.m_nodes.back());
|
||||
embedded_graph->m_name = "EmbeddedBlendTree";
|
||||
embedded_graph->m_node_type_name = "BlendTree";
|
||||
BlendTreeResource* embedded_blend_tree_resource = &embedded_graph->m_blend_tree_resource;
|
||||
|
||||
// Embedded: outputs
|
||||
AnimNodeResource* embedded_outputs =
|
||||
embedded_blend_tree_resource->GetGraphOutputNode();
|
||||
embedded_outputs->m_socket_accessor->RegisterInput<AnimData>(
|
||||
"AnimOutput",
|
||||
nullptr);
|
||||
|
||||
// Embedded: inputs
|
||||
AnimNodeResource* embedded_inputs =
|
||||
embedded_blend_tree_resource->GetGraphInputNode();
|
||||
embedded_inputs->m_socket_accessor->RegisterOutput<AnimData>(
|
||||
"AnimInput",
|
||||
nullptr);
|
||||
|
||||
// Embedded: SpeedScale node
|
||||
embedded_blend_tree_resource->m_nodes.push_back(
|
||||
AnimNodeResourceFactory("SpeedScale"));
|
||||
AnimNodeResource* embedded_speed_scale_resource = embedded_blend_tree_resource->m_nodes.back();
|
||||
|
||||
embedded_blend_tree_resource->ConnectSockets(embedded_inputs, "AnimInput", embedded_speed_scale_resource, "Input");
|
||||
embedded_blend_tree_resource->ConnectSockets(embedded_speed_scale_resource, "Output", embedded_outputs, "AnimOutput");
|
||||
|
||||
//
|
||||
// Parent: setup connections
|
||||
//
|
||||
REQUIRE(parent_blend_tree_resource.ConnectSockets(walk_node, "Output", embedded_graph, "AnimInput"));
|
||||
REQUIRE(parent_blend_tree_resource.ConnectSockets(embedded_graph, "AnimOutput", parent_blend_tree_outputs, "Output"));
|
||||
|
||||
parent_graph_resource.SaveToFile(parent_graph_filename);
|
||||
|
||||
//
|
||||
// Load the graph
|
||||
//
|
||||
AnimGraphResource parent_graph_resource_loaded;
|
||||
parent_graph_resource_loaded.LoadFromFile(parent_graph_filename);
|
||||
parent_graph_resource_loaded.LoadFromFile("TestGraphEmbeddedBlendTree.json");
|
||||
|
||||
//
|
||||
// Check the loaded parent graph
|
||||
//
|
||||
CHECK(parent_graph_resource.m_name == parent_graph_resource_loaded.m_name);
|
||||
CHECK(parent_graph_resource.m_graph_type_name == parent_graph_resource_loaded.m_graph_type_name);
|
||||
CHECK(parent_graph_resource.m_node_type_name
|
||||
CHECK(
|
||||
parent_graph_resource.m_graph_type_name
|
||||
== parent_graph_resource_loaded.m_graph_type_name);
|
||||
CHECK(
|
||||
parent_graph_resource.m_node_type_name
|
||||
== parent_graph_resource_loaded.m_node_type_name);
|
||||
|
||||
const BlendTreeResource& parent_blend_tree_resource_loaded = parent_graph_resource_loaded.m_blend_tree_resource;
|
||||
const BlendTreeResource& parent_blend_tree_resource_loaded =
|
||||
parent_graph_resource_loaded.m_blend_tree_resource;
|
||||
|
||||
CHECK(parent_blend_tree_resource.m_nodes.size() == parent_blend_tree_resource_loaded.m_nodes.size());
|
||||
for (size_t i = 0; i < parent_blend_tree_resource.m_nodes.size(); i++) {
|
||||
const AnimNodeResource* parent_node = parent_blend_tree_resource.m_nodes[i];
|
||||
const AnimNodeResource* parent_node_loaded = parent_blend_tree_resource_loaded.m_nodes[i];
|
||||
CHECK(
|
||||
parent_blend_tree_resource->m_nodes.size()
|
||||
== parent_blend_tree_resource_loaded.m_nodes.size());
|
||||
for (size_t i = 0; i < parent_blend_tree_resource->m_nodes.size(); i++) {
|
||||
const AnimNodeResource* parent_node = parent_blend_tree_resource->m_nodes[i];
|
||||
const AnimNodeResource* parent_node_loaded =
|
||||
parent_blend_tree_resource_loaded.m_nodes[i];
|
||||
|
||||
CHECK(parent_node->m_name == parent_node_loaded->m_name);
|
||||
CHECK(parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
|
||||
CHECK(
|
||||
parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
|
||||
}
|
||||
|
||||
CHECK(parent_blend_tree_resource.m_connections.size() == parent_blend_tree_resource_loaded.m_connections.size());
|
||||
for (size_t i = 0; i < parent_blend_tree_resource.m_connections.size(); i++) {
|
||||
const BlendTreeConnectionResource& parent_connection = parent_blend_tree_resource.m_connections[i];
|
||||
const BlendTreeConnectionResource& parent_connection_loaded = parent_blend_tree_resource_loaded.m_connections[i];
|
||||
CHECK(
|
||||
parent_blend_tree_resource->m_connections.size()
|
||||
== parent_blend_tree_resource_loaded.m_connections.size());
|
||||
for (size_t i = 0; i < parent_blend_tree_resource->m_connections.size(); i++) {
|
||||
const BlendTreeConnectionResource& parent_connection =
|
||||
parent_blend_tree_resource->m_connections[i];
|
||||
const BlendTreeConnectionResource& parent_connection_loaded =
|
||||
parent_blend_tree_resource_loaded.m_connections[i];
|
||||
|
||||
CHECK(parent_connection.source_node_index == parent_connection_loaded.source_node_index);
|
||||
CHECK(parent_connection.source_socket_name == parent_connection_loaded.source_socket_name);
|
||||
CHECK(parent_connection.target_node_index == parent_connection_loaded.target_node_index);
|
||||
CHECK(parent_connection.target_socket_name == parent_connection_loaded.target_socket_name);
|
||||
CHECK(
|
||||
parent_connection.source_node_index
|
||||
== parent_connection_loaded.source_node_index);
|
||||
CHECK(
|
||||
parent_connection.source_socket_name
|
||||
== parent_connection_loaded.source_socket_name);
|
||||
CHECK(
|
||||
parent_connection.target_node_index
|
||||
== parent_connection_loaded.target_node_index);
|
||||
CHECK(
|
||||
parent_connection.target_socket_name
|
||||
== parent_connection_loaded.target_socket_name);
|
||||
}
|
||||
|
||||
//
|
||||
// Check the loaded embedded graph
|
||||
//
|
||||
REQUIRE(parent_blend_tree_resource_loaded.m_nodes[3]->m_node_type_name == "BlendTree");
|
||||
REQUIRE(
|
||||
parent_blend_tree_resource_loaded.m_nodes[3]->m_node_type_name
|
||||
== "BlendTree");
|
||||
|
||||
const AnimGraphResource* embedded_graph_loaded = dynamic_cast<AnimGraphResource*>(parent_blend_tree_resource_loaded.m_nodes[3]);
|
||||
const BlendTreeResource& embedded_blend_tree_resource_loaded = embedded_graph_loaded->m_blend_tree_resource;
|
||||
const AnimGraphResource* embedded_graph_loaded =
|
||||
dynamic_cast<AnimGraphResource*>(
|
||||
parent_blend_tree_resource_loaded.m_nodes[3]);
|
||||
const BlendTreeResource& embedded_blend_tree_resource_loaded =
|
||||
embedded_graph_loaded->m_blend_tree_resource;
|
||||
|
||||
CHECK(embedded_blend_tree_resource->m_nodes.size() == embedded_blend_tree_resource_loaded.m_nodes.size());
|
||||
CHECK(embedded_blend_tree_resource->m_connections.size() == embedded_blend_tree_resource_loaded.m_connections.size());
|
||||
CHECK(
|
||||
embedded_blend_tree_resource->m_nodes.size()
|
||||
== embedded_blend_tree_resource_loaded.m_nodes.size());
|
||||
CHECK(
|
||||
embedded_blend_tree_resource->m_connections.size()
|
||||
== embedded_blend_tree_resource_loaded.m_connections.size());
|
||||
|
||||
for (size_t i = 0; i < embedded_blend_tree_resource->m_nodes.size(); i++) {
|
||||
const AnimNodeResource* parent_node = embedded_blend_tree_resource->m_nodes[i];
|
||||
const AnimNodeResource* parent_node_loaded = embedded_blend_tree_resource_loaded.m_nodes[i];
|
||||
const AnimNodeResource* parent_node =
|
||||
embedded_blend_tree_resource->m_nodes[i];
|
||||
const AnimNodeResource* parent_node_loaded =
|
||||
embedded_blend_tree_resource_loaded.m_nodes[i];
|
||||
|
||||
CHECK(parent_node->m_name == parent_node_loaded->m_name);
|
||||
CHECK(parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
|
||||
CHECK(
|
||||
parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
|
||||
}
|
||||
|
||||
CHECK(embedded_blend_tree_resource->m_connections.size() == embedded_blend_tree_resource_loaded.m_connections.size());
|
||||
for (size_t i = 0; i < embedded_blend_tree_resource->m_connections.size(); i++) {
|
||||
const BlendTreeConnectionResource& embedded_connection = embedded_blend_tree_resource->m_connections[i];
|
||||
const BlendTreeConnectionResource& embedded_connection_loaded = embedded_blend_tree_resource_loaded.m_connections[i];
|
||||
CHECK(
|
||||
embedded_blend_tree_resource->m_connections.size()
|
||||
== embedded_blend_tree_resource_loaded.m_connections.size());
|
||||
for (size_t i = 0; i < embedded_blend_tree_resource->m_connections.size();
|
||||
i++) {
|
||||
const BlendTreeConnectionResource& embedded_connection =
|
||||
embedded_blend_tree_resource->m_connections[i];
|
||||
const BlendTreeConnectionResource& embedded_connection_loaded =
|
||||
embedded_blend_tree_resource_loaded.m_connections[i];
|
||||
|
||||
CHECK(embedded_connection.source_node_index == embedded_connection_loaded.source_node_index);
|
||||
CHECK(embedded_connection.source_socket_name == embedded_connection_loaded.source_socket_name);
|
||||
CHECK(embedded_connection.target_node_index == embedded_connection_loaded.target_node_index);
|
||||
CHECK(embedded_connection.target_socket_name == embedded_connection_loaded.target_socket_name);
|
||||
CHECK(
|
||||
embedded_connection.source_node_index
|
||||
== embedded_connection_loaded.source_node_index);
|
||||
CHECK(
|
||||
embedded_connection.source_socket_name
|
||||
== embedded_connection_loaded.source_socket_name);
|
||||
CHECK(
|
||||
embedded_connection.target_node_index
|
||||
== embedded_connection_loaded.target_node_index);
|
||||
CHECK(
|
||||
embedded_connection.target_socket_name
|
||||
== embedded_connection_loaded.target_socket_name);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue