Refactored AnimGraphResourceTests such that some tests use reusable fixtures.

RefactorUnifiedBlendTreeStateMachineHandling
Martin Felis 2024-03-25 21:10:27 +01:00
parent 116bf7699b
commit 99f11e61d8
2 changed files with 495 additions and 223 deletions

View File

@ -319,6 +319,13 @@ struct NodeDescriptorBase {
return *socket->m_reference.ptr_ptr;
}
template <typename T>
T GetInputValue(const char* name) const {
const Socket* socket = FindSocket(name, m_inputs);
assert(GetSocketType<T>() == socket->m_type);
return socket->GetValue<T>();
}
template <typename T>
void SetInput(const char* name, T* value_ptr) {
Socket* socket = FindSocket(name, m_inputs);
@ -423,6 +430,16 @@ struct NodeDescriptorBase {
return nullptr;
}
const Socket* FindSocket(const char* name, const std::vector<Socket>& sockets) const {
for (int i = 0, n = sockets.size(); i < n; i++) {
if (sockets[i].m_name == name) {
return &sockets[i];
}
}
return nullptr;
}
int FindSocketIndex(const char* name, std::vector<Socket>& sockets) {
for (int i = 0, n = sockets.size(); i < n; i++) {
if (sockets[i].m_name == name) {

View File

@ -12,6 +12,223 @@
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
class SimpleAnimSamplerGraphResource {
protected:
AnimGraphResource graph_resource;
BlendTreeResource* blend_tree_resource = nullptr;
size_t walk_node_index = -1;
AnimNodeResource* walk_node = nullptr;
public:
SimpleAnimSamplerGraphResource() {
graph_resource.m_name = "AnimSamplerBlendTree";
graph_resource.m_node_type_name = "BlendTree";
graph_resource.m_graph_type_name = "BlendTree";
blend_tree_resource = &graph_resource.m_blend_tree_resource;
blend_tree_resource->InitGraphConnectors();
// Prepare graph inputs and outputs
blend_tree_resource->m_nodes.push_back(
AnimNodeResourceFactory("AnimSampler"));
walk_node_index = blend_tree_resource->m_nodes.size() - 1;
walk_node = blend_tree_resource->m_nodes[walk_node_index];
walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode();
graph_node->m_socket_accessor->RegisterInput<AnimData>(
"GraphOutput",
nullptr);
blend_tree_resource->ConnectSockets(
walk_node,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput");
}
};
class Blend2GraphResource {
protected:
AnimGraphResource graph_resource;
BlendTreeResource* blend_tree_resource = nullptr;
size_t walk_node_index = -1;
size_t run_node_index = -1;
size_t blend_node_index = -1;
AnimNodeResource* walk_node = nullptr;
AnimNodeResource* run_node = nullptr;
AnimNodeResource* blend_node = nullptr;
public:
Blend2GraphResource() {
graph_resource.m_name = "WalkRunBlendGraph";
graph_resource.m_node_type_name = "BlendTree";
graph_resource.m_graph_type_name = "BlendTree";
blend_tree_resource = &graph_resource.m_blend_tree_resource;
blend_tree_resource->InitGraphConnectors();
// Prepare graph inputs and outputs
blend_tree_resource->m_nodes.push_back(
AnimNodeResourceFactory("AnimSampler"));
walk_node_index = blend_tree_resource->m_nodes.size() - 1;
blend_tree_resource->m_nodes.push_back(
AnimNodeResourceFactory("AnimSampler"));
run_node_index = blend_tree_resource->m_nodes.size() - 1;
blend_tree_resource->m_nodes.push_back(AnimNodeResourceFactory("Blend2"));
blend_node_index = blend_tree_resource->m_nodes.size() - 1;
walk_node = blend_tree_resource->m_nodes[walk_node_index];
walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
run_node = blend_tree_resource->m_nodes[run_node_index];
run_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Running0-loop.ozz"));
run_node->m_name = "RunAnim";
blend_node = blend_tree_resource->m_nodes[blend_node_index];
blend_node->m_name = "BlendWalkRun";
AnimNodeResource* graph_node = blend_tree_resource->GetGraphOutputNode();
graph_node->m_socket_accessor->RegisterInput<AnimData>(
"GraphOutput",
nullptr);
REQUIRE(graph_node->m_socket_accessor->m_inputs.size() == 1);
REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input0") == 0);
REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input1") == 1);
blend_node->m_socket_accessor->SetInputValue("Weight", 0.123f);
blend_tree_resource
->ConnectSockets(walk_node, "Output", blend_node, "Input0");
blend_tree_resource
->ConnectSockets(run_node, "Output", blend_node, "Input1");
blend_tree_resource->ConnectSockets(
blend_node,
"Output",
blend_tree_resource->GetGraphOutputNode(),
"GraphOutput");
}
};
//
// Used for tests with a BlendTree within a BlendTree
//
// +-----------Parent BlendTree-------------+
// | |
// | +-----Embd Btree---+ |
// | AnmSmpl--+-\ | |
// | | \-SpdScale------+--Out |
// | |------------------+ |
// | |
// +----------------------------------------+
//
class EmbeddedBlendTreeGraphResource {
protected:
AnimGraphResource parent_graph_resource;
BlendTreeResource* parent_blend_tree_resource = nullptr;
AnimGraphResource* embedded_graph = nullptr;
BlendTreeResource* embedded_blend_tree_resource = nullptr;
size_t walk_node_index = -1;
AnimNodeResource* walk_node = nullptr;
public:
EmbeddedBlendTreeGraphResource() {
const char* parent_graph_filename = "TestGraphEmbeddedBlendTree.json";
parent_graph_resource.m_name = "ParentBlendTree";
parent_graph_resource.m_graph_type_name = "BlendTree";
parent_graph_resource.m_node_type_name = "BlendTree";
parent_blend_tree_resource = &parent_graph_resource.m_blend_tree_resource;
parent_blend_tree_resource->Reset();
parent_blend_tree_resource->InitGraphConnectors();
// Setup parent outputs
AnimNodeResource* parent_blend_tree_outputs =
parent_blend_tree_resource->GetGraphOutputNode();
parent_blend_tree_outputs->m_socket_accessor->RegisterInput<AnimData>(
"Output",
nullptr);
// Parent AnimSampler
parent_blend_tree_resource->m_nodes.push_back(
AnimNodeResourceFactory("AnimSampler"));
walk_node = parent_blend_tree_resource->m_nodes.back();
walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
//
// Embedded Tree
//
parent_blend_tree_resource->m_nodes.push_back(
AnimNodeResourceFactory("BlendTree"));
size_t embedded_blend_tree_node_index =
parent_blend_tree_resource->m_nodes.size() - 1;
embedded_graph = dynamic_cast<AnimGraphResource*>(
parent_blend_tree_resource->m_nodes.back());
embedded_graph->m_name = "EmbeddedBlendTree";
embedded_graph->m_node_type_name = "BlendTree";
embedded_blend_tree_resource = &embedded_graph->m_blend_tree_resource;
// Embedded: outputs
AnimNodeResource* embedded_outputs =
embedded_blend_tree_resource->GetGraphOutputNode();
embedded_outputs->m_socket_accessor->RegisterInput<AnimData>(
"AnimOutput",
nullptr);
// Embedded: inputs
AnimNodeResource* embedded_inputs =
embedded_blend_tree_resource->GetGraphInputNode();
embedded_inputs->m_socket_accessor->RegisterOutput<AnimData>(
"AnimInput",
nullptr);
// Embedded: SpeedScale node
embedded_blend_tree_resource->m_nodes.push_back(
AnimNodeResourceFactory("SpeedScale"));
AnimNodeResource* embedded_speed_scale_resource =
embedded_blend_tree_resource->m_nodes.back();
// Embedded: setup connections
embedded_blend_tree_resource->ConnectSockets(
embedded_inputs,
"AnimInput",
embedded_speed_scale_resource,
"Input");
embedded_blend_tree_resource->ConnectSockets(
embedded_speed_scale_resource,
"Output",
embedded_outputs,
"AnimOutput");
// Parent: setup connections
REQUIRE(parent_blend_tree_resource->ConnectSockets(
walk_node,
"Output",
embedded_graph,
"AnimInput"));
REQUIRE(parent_blend_tree_resource->ConnectSockets(
embedded_graph,
"AnimOutput",
parent_blend_tree_outputs,
"Output"));
}
};
bool load_skeleton(ozz::animation::Skeleton& skeleton, const char* filename) {
assert(filename);
ozz::io::File file(filename, "rb");
@ -52,40 +269,62 @@ TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
CHECK(output_index == parsed_output_index);
}
TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
AnimGraphResource graph_resource;
graph_resource.m_name = "AnimSamplerBlendTree";
graph_resource.m_graph_type_name = "BlendTree";
BlendTreeResource& blend_tree_resource = graph_resource.m_blend_tree_resource;
blend_tree_resource.InitGraphConnectors();
// Prepare graph inputs and outputs
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
size_t walk_node_index = blend_tree_resource.m_nodes.size() - 1;
AnimNodeResource* walk_node = blend_tree_resource.m_nodes[walk_node_index];
walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
AnimNodeResource* graph_node = blend_tree_resource.m_nodes[0];
graph_node->m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
blend_tree_resource.ConnectSockets(
walk_node,
"Output",
blend_tree_resource.GetGraphOutputNode(),
"GraphOutput");
TEST_CASE_METHOD(
SimpleAnimSamplerGraphResource,
"SimpleAnimSamplerGraphResource saving and loading results in same "
"resource",
"[SimpleAnimSamplerGraphResource]") {
graph_resource.SaveToFile("TestGraphAnimSamplerBlendTree.json");
AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile("TestGraphAnimSamplerBlendTree.json");
REQUIRE(
graph_resource.m_graph_type_name
== graph_resource_loaded.m_graph_type_name);
REQUIRE(graph_resource.m_name == graph_resource_loaded.m_name);
BlendTreeResource* blend_tree_resource_loaded =
&graph_resource_loaded.m_blend_tree_resource;
REQUIRE(
blend_tree_resource->m_nodes.size()
== blend_tree_resource_loaded->m_nodes.size());
for (size_t i = 0; i < blend_tree_resource->m_nodes.size(); i++) {
const AnimNodeResource* node = blend_tree_resource->m_nodes[i];
const AnimNodeResource* node_loaded =
blend_tree_resource_loaded->m_nodes[i];
REQUIRE(node->m_name == node_loaded->m_name);
REQUIRE(node->m_node_type_name == node_loaded->m_node_type_name);
}
REQUIRE(
blend_tree_resource->m_connections.size()
== blend_tree_resource_loaded->m_connections.size());
for (size_t i = 0; i < blend_tree_resource->m_connections.size(); i++) {
const BlendTreeConnectionResource& connection =
blend_tree_resource->m_connections[i];
const BlendTreeConnectionResource& connection_loaded =
blend_tree_resource_loaded->m_connections[i];
REQUIRE(
connection.source_node_index == connection_loaded.source_node_index);
REQUIRE(
connection.source_socket_name == connection_loaded.source_socket_name);
REQUIRE(
connection.target_node_index == connection_loaded.target_node_index);
REQUIRE(
connection.target_socket_name == connection_loaded.target_socket_name);
}
}
TEST_CASE_METHOD(
SimpleAnimSamplerGraphResource,
"SimpleAnimSamplerGraphResource emulated evaluation",
"[SimpleAnimSamplerGraphResource]") {
AnimGraphBlendTree anim_graph_blend_tree;
graph_resource_loaded.CreateBlendTreeInstance(anim_graph_blend_tree);
graph_resource.CreateBlendTreeInstance(anim_graph_blend_tree);
AnimGraphContext graph_context;
ozz::animation::Skeleton skeleton;
@ -95,8 +334,10 @@ TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
REQUIRE(anim_graph_blend_tree.Init(graph_context));
REQUIRE(anim_graph_blend_tree.m_nodes.size() == 3);
REQUIRE(anim_graph_blend_tree.m_nodes[0]->m_node_type_name == "BlendTreeSockets");
REQUIRE(anim_graph_blend_tree.m_nodes[1]->m_node_type_name == "BlendTreeSockets");
REQUIRE(
anim_graph_blend_tree.m_nodes[0]->m_node_type_name == "BlendTreeSockets");
REQUIRE(
anim_graph_blend_tree.m_nodes[1]->m_node_type_name == "BlendTreeSockets");
REQUIRE(anim_graph_blend_tree.m_nodes[2]->m_node_type_name == "AnimSampler");
// connections within the graph
@ -107,11 +348,15 @@ TEST_CASE("AnimSamplerGraph", "[AnimGraphResource]") {
dynamic_cast<BlendTreeNode*>(anim_graph_blend_tree.m_nodes[0]);
// check node input dependencies
size_t anim_sampler_index = anim_graph_blend_tree.GetAnimNodeIndex(anim_sampler_walk);
size_t anim_sampler_index =
anim_graph_blend_tree.GetAnimNodeIndex(anim_sampler_walk);
REQUIRE(anim_graph_blend_tree.m_node_output_connections[anim_sampler_index].size() == 1);
REQUIRE(
anim_graph_blend_tree.m_node_output_connections[anim_sampler_index].size()
== 1);
CHECK(
anim_graph_blend_tree.m_node_output_connections[anim_sampler_index][0].m_target_node
anim_graph_blend_tree.m_node_output_connections[anim_sampler_index][0]
.m_target_node
== graph_output_node);
// Ensure animation sampler nodes use the correct files
@ -166,9 +411,12 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
speed_scale_value);
AnimNodeResource* graph_node = blend_tree_resource.GetGraphOutputNode();
graph_node->m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
graph_node->m_socket_accessor->RegisterInput<AnimData>(
"GraphOutput",
nullptr);
blend_tree_resource.ConnectSockets(walk_node, "Output", speed_scale_node, "Input");
blend_tree_resource
.ConnectSockets(walk_node, "Output", speed_scale_node, "Input");
blend_tree_resource.ConnectSockets(
speed_scale_node,
@ -176,15 +424,18 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
blend_tree_resource.GetGraphOutputNode(),
"GraphOutput");
graph_resource.SaveToFile("TestGraphAnimSamplerSpeedScaleGraph.animgraph.json");
graph_resource.SaveToFile(
"TestGraphAnimSamplerSpeedScaleGraph.animgraph.json");
AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile(
"TestGraphAnimSamplerSpeedScaleGraph.animgraph.json");
BlendTreeResource& blend_tree_resource_loaded = graph_resource_loaded.m_blend_tree_resource;
BlendTreeResource& blend_tree_resource_loaded =
graph_resource_loaded.m_blend_tree_resource;
Socket* speed_scale_resource_loaded_input =
blend_tree_resource_loaded.m_nodes[speed_scale_node_index]->m_socket_accessor->GetInputSocket("SpeedScale");
blend_tree_resource_loaded.m_nodes[speed_scale_node_index]
->m_socket_accessor->GetInputSocket("SpeedScale");
REQUIRE(speed_scale_resource_loaded_input != nullptr);
REQUIRE_THAT(
@ -194,64 +445,80 @@ TEST_CASE("AnimSamplerSpeedScaleGraph", "[AnimGraphResource]") {
AnimGraphBlendTree blend_tree;
graph_resource_loaded.CreateBlendTreeInstance(blend_tree);
REQUIRE_THAT(*dynamic_cast<SpeedScaleNode*>(blend_tree.m_nodes[speed_scale_node_index])->i_speed_scale,
REQUIRE_THAT(
*dynamic_cast<SpeedScaleNode*>(blend_tree.m_nodes[speed_scale_node_index])
->i_speed_scale,
Catch::Matchers::WithinAbs(speed_scale_value, 0.1));
}
TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
AnimGraphResource graph_resource;
graph_resource.m_name = "WalkRunBlendGraph";
graph_resource.m_graph_type_name = "BlendTree";
BlendTreeResource& blend_tree_resource = graph_resource.m_blend_tree_resource;
blend_tree_resource.Reset();
blend_tree_resource.InitGraphConnectors();
// Prepare graph inputs and outputs
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
size_t walk_node_index = blend_tree_resource.m_nodes.size() - 1;
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("AnimSampler"));
size_t run_node_index = blend_tree_resource.m_nodes.size() - 1;
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("Blend2"));
size_t blend_node_index = blend_tree_resource.m_nodes.size() - 1;
AnimNodeResource* walk_node = blend_tree_resource.m_nodes[walk_node_index];
walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
AnimNodeResource* run_node = blend_tree_resource.m_nodes[run_node_index];
run_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Running0-loop.ozz"));
run_node->m_name = "RunAnim";
AnimNodeResource* blend_node = blend_tree_resource.m_nodes[blend_node_index];
blend_node->m_name = "BlendWalkRun";
AnimNodeResource* graph_node = blend_tree_resource.GetGraphOutputNode();
graph_node->m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
REQUIRE(graph_node->m_socket_accessor->m_inputs.size() == 1);
REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input0") == 0);
REQUIRE(blend_node->m_socket_accessor->GetInputIndex("Input1") == 1);
blend_tree_resource.ConnectSockets(walk_node, "Output", blend_node, "Input0");
blend_tree_resource.ConnectSockets(run_node, "Output", blend_node, "Input1");
blend_tree_resource.ConnectSockets(
blend_node,
"Output",
blend_tree_resource.GetGraphOutputNode(),
"GraphOutput");
TEST_CASE_METHOD(
Blend2GraphResource,
"Blend2GraphResource saving and loading results in same resource",
"[Blend2GraphResource]") {
graph_resource.SaveToFile("TestGraphBlend2Graph.animgraph.json");
AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile("TestGraphBlend2Graph.animgraph.json");
REQUIRE(
graph_resource.m_graph_type_name
== graph_resource_loaded.m_graph_type_name);
REQUIRE(graph_resource.m_name == graph_resource_loaded.m_name);
BlendTreeResource* blend_tree_resource_loaded =
&graph_resource_loaded.m_blend_tree_resource;
REQUIRE(
blend_tree_resource->m_nodes.size()
== blend_tree_resource_loaded->m_nodes.size());
for (size_t i = 0; i < blend_tree_resource->m_nodes.size(); i++) {
const AnimNodeResource* node = blend_tree_resource->m_nodes[i];
const AnimNodeResource* node_loaded =
blend_tree_resource_loaded->m_nodes[i];
REQUIRE(node->m_name == node_loaded->m_name);
REQUIRE(node->m_node_type_name == node_loaded->m_node_type_name);
}
REQUIRE(
blend_tree_resource->m_connections.size()
== blend_tree_resource_loaded->m_connections.size());
for (size_t i = 0; i < blend_tree_resource->m_connections.size(); i++) {
const BlendTreeConnectionResource& connection =
blend_tree_resource->m_connections[i];
const BlendTreeConnectionResource& connection_loaded =
blend_tree_resource_loaded->m_connections[i];
REQUIRE(
connection.source_node_index == connection_loaded.source_node_index);
REQUIRE(
connection.source_socket_name == connection_loaded.source_socket_name);
REQUIRE(
connection.target_node_index == connection_loaded.target_node_index);
REQUIRE(
connection.target_socket_name == connection_loaded.target_socket_name);
}
// Check that the constant weight of the Blend2 node was properly applied when
// loading the resource.
const NodeDescriptor<Blend2Node>* blend2_node_descriptor_loaded =
dynamic_cast<NodeDescriptor<Blend2Node>*>(
blend_tree_resource_loaded->m_nodes[blend_node_index]
->m_socket_accessor);
REQUIRE_THAT(
blend_node->m_socket_accessor->GetInputValue<float>("Weight"),
Catch::Matchers::WithinAbs(
blend2_node_descriptor_loaded->GetInputValue<float>("Weight"),
0.01));
}
TEST_CASE_METHOD(
Blend2GraphResource,
"Blend2GraphResource graph unsynced evaluation",
"[Blend2GraphResource]") {
AnimGraphBlendTree blend_tree_graph;
graph_resource_loaded.CreateBlendTreeInstance(blend_tree_graph);
graph_resource.CreateBlendTreeInstance(blend_tree_graph);
AnimGraphContext graph_context;
ozz::animation::Skeleton skeleton;
@ -272,11 +539,14 @@ TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
dynamic_cast<AnimSamplerNode*>(blend_tree_graph.m_nodes[2]);
AnimSamplerNode* anim_sampler_run =
dynamic_cast<AnimSamplerNode*>(blend_tree_graph.m_nodes[3]);
Blend2Node* blend2_instance = dynamic_cast<Blend2Node*>(blend_tree_graph.m_nodes[4]);
Blend2Node* blend2_instance =
dynamic_cast<Blend2Node*>(blend_tree_graph.m_nodes[4]);
// check node input dependencies
size_t anim_sampler_index0 = blend_tree_graph.GetAnimNodeIndex(anim_sampler_walk);
size_t anim_sampler_index1 = blend_tree_graph.GetAnimNodeIndex(anim_sampler_run);
size_t anim_sampler_index0 =
blend_tree_graph.GetAnimNodeIndex(anim_sampler_walk);
size_t anim_sampler_index1 =
blend_tree_graph.GetAnimNodeIndex(anim_sampler_run);
size_t blend_index = blend_tree_graph.GetAnimNodeIndex(blend2_instance);
REQUIRE(blend_tree_graph.m_node_input_connections[blend_index].size() == 2);
@ -288,15 +558,19 @@ TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
== anim_sampler_run);
REQUIRE(
blend_tree_graph.m_node_output_connections[anim_sampler_index0].size() == 1);
blend_tree_graph.m_node_output_connections[anim_sampler_index0].size()
== 1);
CHECK(
blend_tree_graph.m_node_output_connections[anim_sampler_index0][0].m_target_node
blend_tree_graph.m_node_output_connections[anim_sampler_index0][0]
.m_target_node
== blend2_instance);
REQUIRE(
blend_tree_graph.m_node_output_connections[anim_sampler_index1].size() == 1);
blend_tree_graph.m_node_output_connections[anim_sampler_index1].size()
== 1);
CHECK(
blend_tree_graph.m_node_output_connections[anim_sampler_index1][0].m_target_node
blend_tree_graph.m_node_output_connections[anim_sampler_index1][0]
.m_target_node
== blend2_instance);
// Ensure animation sampler nodes use the correct files
@ -349,12 +623,14 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
graph_resource_origin.m_name = "TestInputOutputGraph";
graph_resource_origin.m_graph_type_name = "BlendTree";
BlendTreeResource& blend_tree_resource = graph_resource_origin.m_blend_tree_resource;
BlendTreeResource& blend_tree_resource =
graph_resource_origin.m_blend_tree_resource;
blend_tree_resource.Reset();
blend_tree_resource.InitGraphConnectors();
// Prepare graph inputs and outputs
blend_tree_resource.m_nodes.push_back(AnimNodeResourceFactory("MathFloatToVec3Node"));
blend_tree_resource.m_nodes.push_back(
AnimNodeResourceFactory("MathFloatToVec3Node"));
size_t float_to_vec3_node_index = blend_tree_resource.m_nodes.size() - 1;
AnimNodeResource* graph_output_node =
@ -366,8 +642,7 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
"GraphVec3Output",
nullptr);
AnimNodeResource* graph_input_node =
blend_tree_resource.GetGraphInputNode();
AnimNodeResource* graph_input_node = blend_tree_resource.GetGraphInputNode();
graph_input_node->m_socket_accessor->RegisterOutput<float>(
"GraphFloatInput",
nullptr);
@ -411,7 +686,8 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
AnimGraphResource graph_resource_loaded;
graph_resource_loaded.LoadFromFile(filename);
BlendTreeResource& graph_blend_tree_loaded = graph_resource_loaded.m_blend_tree_resource;
BlendTreeResource& graph_blend_tree_loaded =
graph_resource_loaded.m_blend_tree_resource;
const AnimNodeResource* graph_loaded_output_node =
graph_blend_tree_loaded.m_nodes[0];
@ -461,7 +737,8 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
// GraphFloatOutput is directly connected to GraphFloatInput therefore
// we need to get the pointer here.
float* graph_float_ptr = blend_tree_node.GetOutputPtr<float>("GraphFloatOutput");
float* graph_float_ptr =
blend_tree_node.GetOutputPtr<float>("GraphFloatOutput");
Vec3 graph_vec3_output;
blend_tree_node.SetOutput("GraphVec3Output", &graph_vec3_output);
@ -482,13 +759,13 @@ TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
}
}
TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
AnimGraphResource graph_resource_origin;
graph_resource_origin.m_name = "TestSimpleMathGraph";
graph_resource_origin.m_graph_type_name = "BlendTree";
BlendTreeResource& blend_tree_resource = graph_resource_origin.m_blend_tree_resource;
BlendTreeResource& blend_tree_resource =
graph_resource_origin.m_blend_tree_resource;
blend_tree_resource.Reset();
blend_tree_resource.InitGraphConnectors();
@ -512,8 +789,7 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
"GraphFloat2Output",
nullptr);
AnimNodeResource* graph_input_node =
blend_tree_resource.GetGraphInputNode();
AnimNodeResource* graph_input_node = blend_tree_resource.GetGraphInputNode();
graph_input_node->m_socket_accessor->RegisterOutput<float>(
"GraphFloatInput",
nullptr);
@ -594,7 +870,8 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
// float0 output is directly connected to the graph input, therefore
// we have to get a ptr to the input data here.
float* float0_output_ptr = blend_tree.GetOutputPtr<float>("GraphFloat0Output");
float* float0_output_ptr =
blend_tree.GetOutputPtr<float>("GraphFloat0Output");
float float1_output = -1.f;
float float2_output = -1.f;
@ -618,7 +895,6 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
}
}
//
// Tests whether BlendTree within a BlendTree can be saved and loaded
//
@ -631,139 +907,118 @@ TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
// | |
// +----------------------------------------+
//
TEST_CASE("EmbeddedBlendTreeSaveLoad", "[AnimGraphResource]") {
const char* parent_graph_filename = "TestGraphEmbeddedBlendTree.json";
AnimGraphResource parent_graph_resource;
parent_graph_resource.m_name = "ParentBlendTree";
parent_graph_resource.m_graph_type_name = "BlendTree";
parent_graph_resource.m_node_type_name = "BlendTree";
TEST_CASE_METHOD(
EmbeddedBlendTreeGraphResource,
"EmbeddedBlendTreeGraphResource saving and loading results in same "
"resource",
"[EmbeddedBlendTreeGraphResource]") {
parent_graph_resource.SaveToFile("TestGraphEmbeddedBlendTree.json");
BlendTreeResource& parent_blend_tree_resource =
parent_graph_resource.m_blend_tree_resource;
parent_blend_tree_resource.Reset();
parent_blend_tree_resource.InitGraphConnectors();
// Setup parent outputs
AnimNodeResource* parent_blend_tree_outputs = parent_blend_tree_resource.GetGraphOutputNode();
parent_blend_tree_outputs->m_socket_accessor->RegisterInput<AnimData>("Output", nullptr);
// Parent AnimSampler
parent_blend_tree_resource.m_nodes.push_back(
AnimNodeResourceFactory("AnimSampler"));
AnimNodeResource* walk_node =
parent_blend_tree_resource.m_nodes.back();
walk_node->m_name = "WalkAnim";
walk_node->m_socket_accessor->SetPropertyValue(
"Filename",
std::string("media/Walking-loop.ozz"));
//
// Embedded Tree
//
parent_blend_tree_resource.m_nodes.push_back(
AnimNodeResourceFactory("BlendTree"));
size_t embedded_blend_tree_node_index =
parent_blend_tree_resource.m_nodes.size() - 1;
AnimGraphResource* embedded_graph =
dynamic_cast<AnimGraphResource*>(parent_blend_tree_resource.m_nodes.back());
embedded_graph->m_name = "EmbeddedBlendTree";
embedded_graph->m_node_type_name = "BlendTree";
BlendTreeResource* embedded_blend_tree_resource = &embedded_graph->m_blend_tree_resource;
// Embedded: outputs
AnimNodeResource* embedded_outputs =
embedded_blend_tree_resource->GetGraphOutputNode();
embedded_outputs->m_socket_accessor->RegisterInput<AnimData>(
"AnimOutput",
nullptr);
// Embedded: inputs
AnimNodeResource* embedded_inputs =
embedded_blend_tree_resource->GetGraphInputNode();
embedded_inputs->m_socket_accessor->RegisterOutput<AnimData>(
"AnimInput",
nullptr);
// Embedded: SpeedScale node
embedded_blend_tree_resource->m_nodes.push_back(
AnimNodeResourceFactory("SpeedScale"));
AnimNodeResource* embedded_speed_scale_resource = embedded_blend_tree_resource->m_nodes.back();
embedded_blend_tree_resource->ConnectSockets(embedded_inputs, "AnimInput", embedded_speed_scale_resource, "Input");
embedded_blend_tree_resource->ConnectSockets(embedded_speed_scale_resource, "Output", embedded_outputs, "AnimOutput");
//
// Parent: setup connections
//
REQUIRE(parent_blend_tree_resource.ConnectSockets(walk_node, "Output", embedded_graph, "AnimInput"));
REQUIRE(parent_blend_tree_resource.ConnectSockets(embedded_graph, "AnimOutput", parent_blend_tree_outputs, "Output"));
parent_graph_resource.SaveToFile(parent_graph_filename);
//
// Load the graph
//
AnimGraphResource parent_graph_resource_loaded;
parent_graph_resource_loaded.LoadFromFile(parent_graph_filename);
parent_graph_resource_loaded.LoadFromFile("TestGraphEmbeddedBlendTree.json");
//
// Check the loaded parent graph
//
CHECK(parent_graph_resource.m_name == parent_graph_resource_loaded.m_name);
CHECK(parent_graph_resource.m_graph_type_name == parent_graph_resource_loaded.m_graph_type_name);
CHECK(parent_graph_resource.m_node_type_name
CHECK(
parent_graph_resource.m_graph_type_name
== parent_graph_resource_loaded.m_graph_type_name);
CHECK(
parent_graph_resource.m_node_type_name
== parent_graph_resource_loaded.m_node_type_name);
const BlendTreeResource& parent_blend_tree_resource_loaded = parent_graph_resource_loaded.m_blend_tree_resource;
const BlendTreeResource& parent_blend_tree_resource_loaded =
parent_graph_resource_loaded.m_blend_tree_resource;
CHECK(parent_blend_tree_resource.m_nodes.size() == parent_blend_tree_resource_loaded.m_nodes.size());
for (size_t i = 0; i < parent_blend_tree_resource.m_nodes.size(); i++) {
const AnimNodeResource* parent_node = parent_blend_tree_resource.m_nodes[i];
const AnimNodeResource* parent_node_loaded = parent_blend_tree_resource_loaded.m_nodes[i];
CHECK(
parent_blend_tree_resource->m_nodes.size()
== parent_blend_tree_resource_loaded.m_nodes.size());
for (size_t i = 0; i < parent_blend_tree_resource->m_nodes.size(); i++) {
const AnimNodeResource* parent_node = parent_blend_tree_resource->m_nodes[i];
const AnimNodeResource* parent_node_loaded =
parent_blend_tree_resource_loaded.m_nodes[i];
CHECK(parent_node->m_name == parent_node_loaded->m_name);
CHECK(parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
CHECK(
parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
}
CHECK(parent_blend_tree_resource.m_connections.size() == parent_blend_tree_resource_loaded.m_connections.size());
for (size_t i = 0; i < parent_blend_tree_resource.m_connections.size(); i++) {
const BlendTreeConnectionResource& parent_connection = parent_blend_tree_resource.m_connections[i];
const BlendTreeConnectionResource& parent_connection_loaded = parent_blend_tree_resource_loaded.m_connections[i];
CHECK(
parent_blend_tree_resource->m_connections.size()
== parent_blend_tree_resource_loaded.m_connections.size());
for (size_t i = 0; i < parent_blend_tree_resource->m_connections.size(); i++) {
const BlendTreeConnectionResource& parent_connection =
parent_blend_tree_resource->m_connections[i];
const BlendTreeConnectionResource& parent_connection_loaded =
parent_blend_tree_resource_loaded.m_connections[i];
CHECK(parent_connection.source_node_index == parent_connection_loaded.source_node_index);
CHECK(parent_connection.source_socket_name == parent_connection_loaded.source_socket_name);
CHECK(parent_connection.target_node_index == parent_connection_loaded.target_node_index);
CHECK(parent_connection.target_socket_name == parent_connection_loaded.target_socket_name);
CHECK(
parent_connection.source_node_index
== parent_connection_loaded.source_node_index);
CHECK(
parent_connection.source_socket_name
== parent_connection_loaded.source_socket_name);
CHECK(
parent_connection.target_node_index
== parent_connection_loaded.target_node_index);
CHECK(
parent_connection.target_socket_name
== parent_connection_loaded.target_socket_name);
}
//
// Check the loaded embedded graph
//
REQUIRE(parent_blend_tree_resource_loaded.m_nodes[3]->m_node_type_name == "BlendTree");
REQUIRE(
parent_blend_tree_resource_loaded.m_nodes[3]->m_node_type_name
== "BlendTree");
const AnimGraphResource* embedded_graph_loaded = dynamic_cast<AnimGraphResource*>(parent_blend_tree_resource_loaded.m_nodes[3]);
const BlendTreeResource& embedded_blend_tree_resource_loaded = embedded_graph_loaded->m_blend_tree_resource;
const AnimGraphResource* embedded_graph_loaded =
dynamic_cast<AnimGraphResource*>(
parent_blend_tree_resource_loaded.m_nodes[3]);
const BlendTreeResource& embedded_blend_tree_resource_loaded =
embedded_graph_loaded->m_blend_tree_resource;
CHECK(embedded_blend_tree_resource->m_nodes.size() == embedded_blend_tree_resource_loaded.m_nodes.size());
CHECK(embedded_blend_tree_resource->m_connections.size() == embedded_blend_tree_resource_loaded.m_connections.size());
CHECK(
embedded_blend_tree_resource->m_nodes.size()
== embedded_blend_tree_resource_loaded.m_nodes.size());
CHECK(
embedded_blend_tree_resource->m_connections.size()
== embedded_blend_tree_resource_loaded.m_connections.size());
for (size_t i = 0; i < embedded_blend_tree_resource->m_nodes.size(); i++) {
const AnimNodeResource* parent_node = embedded_blend_tree_resource->m_nodes[i];
const AnimNodeResource* parent_node_loaded = embedded_blend_tree_resource_loaded.m_nodes[i];
const AnimNodeResource* parent_node =
embedded_blend_tree_resource->m_nodes[i];
const AnimNodeResource* parent_node_loaded =
embedded_blend_tree_resource_loaded.m_nodes[i];
CHECK(parent_node->m_name == parent_node_loaded->m_name);
CHECK(parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
CHECK(
parent_node->m_node_type_name == parent_node_loaded->m_node_type_name);
}
CHECK(embedded_blend_tree_resource->m_connections.size() == embedded_blend_tree_resource_loaded.m_connections.size());
for (size_t i = 0; i < embedded_blend_tree_resource->m_connections.size(); i++) {
const BlendTreeConnectionResource& embedded_connection = embedded_blend_tree_resource->m_connections[i];
const BlendTreeConnectionResource& embedded_connection_loaded = embedded_blend_tree_resource_loaded.m_connections[i];
CHECK(
embedded_blend_tree_resource->m_connections.size()
== embedded_blend_tree_resource_loaded.m_connections.size());
for (size_t i = 0; i < embedded_blend_tree_resource->m_connections.size();
i++) {
const BlendTreeConnectionResource& embedded_connection =
embedded_blend_tree_resource->m_connections[i];
const BlendTreeConnectionResource& embedded_connection_loaded =
embedded_blend_tree_resource_loaded.m_connections[i];
CHECK(embedded_connection.source_node_index == embedded_connection_loaded.source_node_index);
CHECK(embedded_connection.source_socket_name == embedded_connection_loaded.source_socket_name);
CHECK(embedded_connection.target_node_index == embedded_connection_loaded.target_node_index);
CHECK(embedded_connection.target_socket_name == embedded_connection_loaded.target_socket_name);
CHECK(
embedded_connection.source_node_index
== embedded_connection_loaded.source_node_index);
CHECK(
embedded_connection.source_socket_name
== embedded_connection_loaded.source_socket_name);
CHECK(
embedded_connection.target_node_index
== embedded_connection_loaded.target_node_index);
CHECK(
embedded_connection.target_socket_name
== embedded_connection_loaded.target_socket_name);
}
}