WIP Refactoring of BlendTreeResources being a subclass of AnimGraphResource.

The latter is used to abstract saving/loading for both BlendTrees and StateMachines.
This commit is contained in:
Martin Felis 2025-03-16 00:14:40 +01:00
parent f351939d61
commit 95f973595b
5 changed files with 289 additions and 343 deletions

View File

@ -16,11 +16,11 @@
using json = nlohmann::json;
// forward declarations
static json sAnimGraphResourceBlendTreeToJson(
const AnimGraphResource& anim_graph_resource);
static bool sAnimGraphResourceBlendTreeFromJson(
static json sBlendTreeToJson(const BlendTreeResource& anim_graph_resource);
static bool sBlendTreeFromJson(
const json& json_data,
AnimGraphResource* result_graph_resource);
BlendTreeResource* result_graph_resource);
//
// Socket <-> json
@ -134,7 +134,7 @@ Socket sJsonToSocket(const json& json_data) {
//
json sAnimGraphNodeToJson(
const AnimNodeResource* node,
size_t node_index,
const size_t node_index,
const std::vector<BlendTreeConnectionResource>& connections) {
json result;
@ -181,9 +181,9 @@ AnimNodeResource* sAnimGraphNodeFromJson(
std::string node_type = json_node["node_type"];
if (node_type == "BlendTree") {
AnimGraphResource* result =
dynamic_cast<AnimGraphResource*>(AnimNodeResourceFactory("BlendTree"));
sAnimGraphResourceBlendTreeFromJson(json_node, result);
BlendTreeResource* result =
dynamic_cast<BlendTreeResource*>(AnimNodeResourceFactory("BlendTree"));
sBlendTreeFromJson(json_node, result);
return result;
}
@ -244,26 +244,22 @@ BlendTreeConnectionResource sAnimGraphConnectionFromJson(
return connection;
}
static json sAnimGraphResourceBlendTreeToJson(
const AnimGraphResource& anim_graph_resource) {
static json sBlendTreeToJson(const BlendTreeResource& blend_tree_resource) {
json result;
result["name"] = anim_graph_resource.m_name;
result["name"] = blend_tree_resource.m_name;
result["type"] = "AnimNodeResource";
result["node_type"] = "BlendTree";
result["position"][0] = anim_graph_resource.m_position[0];
result["position"][1] = anim_graph_resource.m_position[1];
const BlendTreeResource& blend_tree_resource =
anim_graph_resource.m_blend_tree_resource;
result["position"][0] = blend_tree_resource.m_position[0];
result["position"][1] = blend_tree_resource.m_position[1];
for (size_t i = 0; i < blend_tree_resource.GetNumNodes(); i++) {
const AnimNodeResource* node = blend_tree_resource.GetNode(i);
if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
result["nodes"][i] = sAnimGraphResourceBlendTreeToJson(*graph_resource);
const BlendTreeResource* blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(node);
result["nodes"][i] = sBlendTreeToJson(*blend_tree_resource);
} else {
result["nodes"][i] =
sAnimGraphNodeToJson(node, i, blend_tree_resource.GetConnections());
@ -295,20 +291,16 @@ static json sAnimGraphResourceBlendTreeToJson(
return result;
}
static bool sAnimGraphResourceBlendTreeFromJson(
static bool sBlendTreeFromJson(
const json& json_data,
AnimGraphResource* result_graph_resource) {
BlendTreeResource& blend_tree_resource =
result_graph_resource->m_blend_tree_resource;
result_graph_resource->m_graph_type_name = "BlendTree";
result_graph_resource->m_node_type_name = "BlendTree";
result_graph_resource->m_name = json_data["name"];
result_graph_resource->m_position[0] = json_data["position"][0];
result_graph_resource->m_position[1] = json_data["position"][1];
BlendTreeResource* result_blend_tree_resource) {
result_blend_tree_resource->m_node_type_name = "BlendTree";
result_blend_tree_resource->m_name = json_data["name"];
result_blend_tree_resource->m_position[0] = json_data["position"][0];
result_blend_tree_resource->m_position[1] = json_data["position"][1];
// Clear all nodes as we overwrite them here anyway.
blend_tree_resource.ClearAllNodes();
result_blend_tree_resource->ClearAllNodes();
// Load nodes
for (size_t i = 0, n = json_data["nodes"].size(); i < n; i++) {
@ -321,14 +313,14 @@ static bool sAnimGraphResourceBlendTreeFromJson(
}
AnimNodeResource* node = sAnimGraphNodeFromJson(json_node, i);
blend_tree_resource.AddNode(node);
result_blend_tree_resource->AddNode(node);
}
// Graph outputs
if (json_data["nodes"][0].contains("inputs")) {
const json& graph_outputs = json_data["nodes"][0]["inputs"];
for (const auto& graph_output : graph_outputs) {
result_graph_resource->RegisterBlendTreeOutputSocket(
result_blend_tree_resource->RegisterBlendTreeOutputSocket(
sJsonToSocket(graph_output));
}
}
@ -337,7 +329,7 @@ static bool sAnimGraphResourceBlendTreeFromJson(
if (json_data["nodes"][1].contains("outputs")) {
const json& graph_inputs = json_data["nodes"][1]["outputs"];
for (const auto& graph_input : graph_inputs) {
result_graph_resource->RegisterBlendTreeInputSocket(
result_blend_tree_resource->RegisterBlendTreeInputSocket(
sJsonToSocket(graph_input));
}
}
@ -356,10 +348,10 @@ static bool sAnimGraphResourceBlendTreeFromJson(
BlendTreeConnectionResource connection =
sAnimGraphConnectionFromJson(json_connection);
blend_tree_resource.ConnectSockets(
blend_tree_resource.GetNode(connection.source_node_index),
result_blend_tree_resource->ConnectSockets(
result_blend_tree_resource->GetNode(connection.source_node_index),
connection.source_socket_name,
blend_tree_resource.GetNode(connection.target_node_index),
result_blend_tree_resource->GetNode(connection.target_node_index),
connection.target_socket_name);
}
}
@ -563,12 +555,10 @@ Socket* BlendTreeResource::GetNodeOutputSocket(
}
if (output_socket == nullptr && node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
const BlendTreeResource* blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(node);
output_socket =
blend_tree_resource.GetGraphOutputSocket(output_socket_name.c_str());
blend_tree_resource->GetGraphOutputSocket(output_socket_name.c_str());
}
return output_socket;
@ -582,12 +572,10 @@ const Socket* BlendTreeResource::GetNodeOutputSocketByIndex(
if (node->m_virtual_socket_accessor) {
output_sockets = &node->m_virtual_socket_accessor->m_outputs;
} else if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
const BlendTreeResource* blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(node);
output_sockets = &blend_tree_resource.GetGraphOutputNode()
output_sockets = &blend_tree_resource->GetGraphOutputNode()
->m_virtual_socket_accessor->m_outputs;
}
@ -610,12 +598,10 @@ Socket* BlendTreeResource::GetNodeInputSocket(
}
if (input_socket == nullptr && node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
const BlendTreeResource* blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(node);
input_socket =
blend_tree_resource.GetGraphInputSocket(input_socket_name.c_str());
blend_tree_resource->GetGraphInputSocket(input_socket_name.c_str());
}
return input_socket;
@ -629,12 +615,10 @@ const Socket* BlendTreeResource::GetNodeInputSocketByIndex(
if (node->m_virtual_socket_accessor) {
output_sockets = &node->m_virtual_socket_accessor->m_inputs;
} else if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
const BlendTreeResource* blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(node);
output_sockets = &blend_tree_resource.GetGraphOutputNode()
output_sockets = &blend_tree_resource->GetGraphOutputNode()
->m_virtual_socket_accessor->m_outputs;
}
@ -653,11 +637,10 @@ std::vector<Socket> BlendTreeResource::GetNodeOutputSockets(
}
if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
return blend_tree_resource.GetGraphOutputNode()
const BlendTreeResource* blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(node);
return blend_tree_resource->GetGraphOutputNode()
->m_virtual_socket_accessor->m_inputs;
}
@ -671,11 +654,10 @@ std::vector<Socket> BlendTreeResource::GetNodeInputSockets(
}
if (node->m_node_type_name == "BlendTree") {
const AnimGraphResource* graph_resource =
dynamic_cast<const AnimGraphResource*>(node);
const BlendTreeResource& blend_tree_resource =
graph_resource->m_blend_tree_resource;
return blend_tree_resource.GetGraphInputNode()
const BlendTreeResource* blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(node);
return blend_tree_resource->GetGraphInputNode()
->m_virtual_socket_accessor->m_outputs;
}
@ -824,21 +806,6 @@ void BlendTreeResource::UpdateNodeSubtrees() {
}
}
AnimGraphResource::AnimGraphResource(AnimGraphType graph_type) {
if (graph_type == AnimGraphType::GraphTypeBlendTree) {
m_graph_type_name = "BlendTree";
m_virtual_socket_accessor = VirtualAnimNodeDescriptorFactory("BlendTree");
m_blend_tree_resource.InitGraphConnectors();
RegisterBlendTreeOutputSocket<AnimData>(
AnimGraphResource::DefaultAnimOutput);
} else {
std::cerr
<< "Warning: construction of state machine graphs not yet implemented!"
<< std::endl;
}
}
AnimGraphResource* AnimGraphResource::CreateFromFile(const char* filename) {
std::ifstream input_file;
input_file.open(filename);
@ -861,11 +828,11 @@ AnimGraphResource* AnimGraphResource::CreateFromFile(const char* filename) {
return nullptr;
}
AnimGraphResource* result = nullptr;
BlendTreeResource* result = nullptr;
if (json_data["node_type"] == "BlendTree") {
result =
dynamic_cast<AnimGraphResource*>(AnimNodeResourceFactory("BlendTree"));
sAnimGraphResourceBlendTreeFromJson(json_data, result);
dynamic_cast<BlendTreeResource*>(AnimNodeResourceFactory("BlendTree"));
sBlendTreeFromJson(json_data, result);
} else if (json_data["node_type"] == "StateMachine") {
sAnimGraphResourceStateMachineFromJson(json_data, result);
} else {
@ -877,24 +844,10 @@ AnimGraphResource* AnimGraphResource::CreateFromFile(const char* filename) {
return result;
}
bool AnimGraphResource::SaveToFile(const char* filename) const {
if (m_graph_type_name == "BlendTree") {
return SaveBlendTreeResourceToFile(filename);
} else if (m_graph_type_name == "StateMachine") {
return SaveStateMachineResourceToFile(filename);
}
std::cerr << "Invalid AnimGraphResource type: " << m_graph_type_name << "."
<< std::endl;
return false;
}
bool AnimGraphResource::SaveBlendTreeResourceToFile(
const char* filename) const {
bool BlendTreeResource::SaveToFile(const char* filename) const {
json result;
result = sAnimGraphResourceBlendTreeToJson(*this);
result = sBlendTreeToJson(*this);
std::ofstream output_file;
output_file.open(filename);
@ -904,12 +857,12 @@ bool AnimGraphResource::SaveBlendTreeResourceToFile(
return true;
}
void AnimGraphResource::CreateBlendTreeInstance(
void BlendTreeResource::CreateBlendTreeInstance(
AnimGraphBlendTree& result) const {
if (m_node_type_name != "BlendTree") {
std::cerr
<< "Invalid AnimGraphResource. Expected type 'BlendTree' but got '"
<< m_graph_type_name << "'." << std::endl;
<< m_node_type_name << "'." << std::endl;
return;
}
@ -926,15 +879,14 @@ void AnimGraphResource::CreateBlendTreeInstance(
result.ResetNodeStates();
}
void AnimGraphResource::CreateBlendTreeRuntimeNodeInstances(
void BlendTreeResource::CreateBlendTreeRuntimeNodeInstances(
AnimGraphBlendTree& result) const {
for (const AnimNodeResource* node_resource :
m_blend_tree_resource.GetNodes()) {
for (const AnimNodeResource* node_resource : GetNodes()) {
AnimNode* node = AnimNodeFactory(node_resource->m_node_type_name);
if (node_resource->m_node_type_name == "BlendTree") {
const AnimGraphResource* embedded_blend_tree_resource =
dynamic_cast<const AnimGraphResource*>(node_resource);
const BlendTreeResource* embedded_blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(node_resource);
assert(embedded_blend_tree_resource != nullptr);
AnimGraphBlendTree* embedded_blend_tree =
dynamic_cast<AnimGraphBlendTree*>(node);
@ -958,18 +910,16 @@ void AnimGraphResource::CreateBlendTreeRuntimeNodeInstances(
}
}
void AnimGraphResource::PrepareBlendTreeIOData(
void BlendTreeResource::PrepareBlendTreeIOData(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const {
instance.m_node_descriptor =
AnimNodeDescriptorFactory("BlendTree", instance.m_nodes[0]);
instance.m_node_descriptor->m_outputs =
m_blend_tree_resource.GetGraphInputNode()
->m_virtual_socket_accessor->m_outputs;
GetGraphInputNode()->m_virtual_socket_accessor->m_outputs;
instance.m_node_descriptor->m_inputs =
m_blend_tree_resource.GetGraphOutputNode()
->m_virtual_socket_accessor->m_inputs;
GetGraphOutputNode()->m_virtual_socket_accessor->m_inputs;
//
// graph inputs
@ -1019,15 +969,13 @@ void AnimGraphResource::PrepareBlendTreeIOData(
// connecton data storage
//
size_t connection_data_storage_size = 0;
for (const BlendTreeConnectionResource& connection :
m_blend_tree_resource.GetConnections()) {
const AnimNodeResource* source_node =
m_blend_tree_resource.GetNode(connection.source_node_index);
for (const BlendTreeConnectionResource& connection : GetConnections()) {
const AnimNodeResource* source_node = GetNode(connection.source_node_index);
Socket* source_socket =
source_node->m_virtual_socket_accessor->GetOutputSocket(
connection.source_socket_name.c_str());
NodeSocketPair source_socket_pair{source_node, source_socket->m_name};
NodeSocketNamePair source_socket_pair{source_node, source_socket->m_name};
if (node_offset_map.find(source_socket_pair) == node_offset_map.end()) {
node_offset_map.insert(
{source_socket_pair, connection_data_storage_size});
@ -1042,24 +990,22 @@ void AnimGraphResource::PrepareBlendTreeIOData(
}
}
void AnimGraphResource::CreateBlendTreeConnectionInstances(
void BlendTreeResource::CreateBlendTreeConnectionInstances(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const {
std::vector<NodeDescriptorBase*> instance_node_descriptors(
m_blend_tree_resource.GetNumNodes(),
GetNumNodes(),
nullptr);
for (int i = 0; i < m_blend_tree_resource.GetNumNodes(); i++) {
for (int i = 0; i < GetNumNodes(); i++) {
instance_node_descriptors[i] = AnimNodeDescriptorFactory(
m_blend_tree_resource.GetNode(i)->m_node_type_name,
GetNode(i)->m_node_type_name,
instance.m_nodes[i]);
if (i > 1
&& m_blend_tree_resource.GetNode(i)->m_node_type_name == "BlendTree") {
if (i > 1 && GetNode(i)->m_node_type_name == "BlendTree") {
instance_node_descriptors[i]->m_inputs =
m_blend_tree_resource.GetNode(i)->m_virtual_socket_accessor->m_inputs;
GetNode(i)->m_virtual_socket_accessor->m_inputs;
instance_node_descriptors[i]->m_outputs =
m_blend_tree_resource.GetNode(i)
->m_virtual_socket_accessor->m_outputs;
GetNode(i)->m_virtual_socket_accessor->m_outputs;
}
}
@ -1067,8 +1013,7 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
instance_node_descriptors[1]->m_outputs =
instance.m_node_descriptor->m_outputs;
for (const BlendTreeConnectionResource& connection :
m_blend_tree_resource.GetConnections()) {
for (const BlendTreeConnectionResource& connection : GetConnections()) {
NodeDescriptorBase* source_node_descriptor =
instance_node_descriptors[connection.source_node_index];
NodeDescriptorBase* target_node_descriptor =
@ -1110,15 +1055,15 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
instance.m_node_output_connections[connection.source_node_index]
.push_back(embedded_graph_activation_connection);
const AnimGraphResource* source_blend_tree_resource =
dynamic_cast<const AnimGraphResource*>(
m_blend_tree_resource.GetNode(connection.source_node_index));
const BlendTreeResource* source_blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(
GetNode(connection.source_node_index));
AnimGraphBlendTree* source_blend_tree =
dynamic_cast<AnimGraphBlendTree*>(source_node);
size_t source_blend_tree_output_node_index =
source_blend_tree_resource->m_blend_tree_resource
.GetNodeIndexForOutputSocket(connection.source_socket_name);
source_blend_tree_resource->GetNodeIndexForOutputSocket(
connection.source_socket_name);
source_node =
source_blend_tree->m_nodes[source_blend_tree_output_node_index];
instance_connection.m_crosses_hierarchy = true;
@ -1127,15 +1072,15 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
// that the embedded node knows about its connection partner in the parent
// tree. This allows the embedded node to properly activate the node in
// the parent graph.
const AnimGraphResource* target_blend_tree_resource =
dynamic_cast<const AnimGraphResource*>(
m_blend_tree_resource.GetNode(connection.target_node_index));
const BlendTreeResource* target_blend_tree_resource =
dynamic_cast<const BlendTreeResource*>(
GetNode(connection.target_node_index));
AnimGraphBlendTree* target_blend_tree =
dynamic_cast<AnimGraphBlendTree*>(target_node);
size_t target_blend_tree_output_node_index =
target_blend_tree_resource->m_blend_tree_resource
.GetNodeIndexForInputSocket(connection.target_socket_name);
target_blend_tree_resource->GetNodeIndexForInputSocket(
connection.target_socket_name);
target_node =
target_blend_tree->m_nodes[target_blend_tree_output_node_index];
@ -1175,8 +1120,8 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
instance_connection.m_socket = *source_socket;
}
NodeSocketPair node_socket_pair{
m_blend_tree_resource.GetNode(connection.source_node_index),
NodeSocketNamePair node_socket_pair{
GetNode(connection.source_node_index),
source_socket->m_name};
NodeSocketDataOffsetMap::const_iterator socket_data_offset_iter =
@ -1214,7 +1159,7 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
// const node inputs
//
std::vector<Socket*> const_inputs =
m_blend_tree_resource.GetConstantNodeInputs(instance_node_descriptors);
GetConstantNodeInputs(instance_node_descriptors);
size_t const_node_inputs_buffer_size = 0;
for (auto& const_input : const_inputs) {
if (const_input->m_type == SocketType::SocketTypeString) {
@ -1248,15 +1193,15 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
const_input_buffer_offset += i->m_type_size;
}
for (int i = 0; i < m_blend_tree_resource.GetNumNodes(); i++) {
for (int i = 0; i < GetNumNodes(); i++) {
delete instance_node_descriptors[i];
}
}
void AnimGraphResource::SetRuntimeNodeProperties(
void BlendTreeResource::SetRuntimeNodeProperties(
AnimGraphBlendTree& result) const {
for (int i = 2; i < m_blend_tree_resource.GetNumNodes(); i++) {
const AnimNodeResource* node_resource = m_blend_tree_resource.GetNode(i);
for (int i = 2; i < GetNumNodes(); i++) {
const AnimNodeResource* node_resource = GetNode(i);
NodeDescriptorBase* node_instance_accessor = AnimNodeDescriptorFactory(
node_resource->m_node_type_name,
@ -1308,17 +1253,4 @@ void AnimGraphResource::SetRuntimeNodeProperties(
}
}
bool AnimGraphResource::SaveStateMachineResourceToFile(
const char* filename) const {
assert(false && "Not yet implemented");
return false;
}
bool AnimGraphResource::LoadStateMachineResourceFromJson(
nlohmann::json const& json_data) {
assert(false && "Not yet implemented");
return false;
}
#pragma clang diagnostic pop

View File

@ -10,9 +10,10 @@
struct AnimGraphBlendTree;
struct AnimGraphStateMachine;
struct BlendTreeResource;
struct AnimNodeResource {
virtual ~AnimNodeResource() { delete m_virtual_socket_accessor; };
virtual ~AnimNodeResource() { delete m_virtual_socket_accessor; }
std::string m_name;
std::string m_node_type_name;
@ -23,6 +24,30 @@ struct AnimNodeResource {
static inline AnimNodeResource* AnimNodeResourceFactory(
const std::string& node_type_name);
struct StateMachineTransitionResources {
size_t source_state_index = -1;
size_t target_state_index = -1;
float blend_time = 0.f;
bool sync_blend = false;
};
struct StateMachineResource {
std::vector<AnimNodeResource> m_states;
std::vector<StateMachineTransitionResources> m_transitions;
};
struct AnimGraphResource : AnimNodeResource {
~AnimGraphResource() override = default;
static constexpr char DefaultAnimOutput[] = "Output";
virtual [[maybe_unused]] bool SaveToFile(const char* filename) const = 0;
static AnimGraphResource* CreateFromFile(const char* filename);
};
typedef std::unique_ptr<AnimGraphResource> AnimGraphResourcePtr;
struct BlendTreeConnectionResource {
int source_node_index = -1;
std::string source_socket_name;
@ -39,12 +64,26 @@ struct BlendTreeConnectionResource {
}
};
struct BlendTreeResource {
struct BlendTreeResource : AnimGraphResource {
typedef std::pair<const AnimNodeResource*, std::string> NodeSocketNamePair;
typedef std::map<NodeSocketNamePair, int> NodeSocketDataOffsetMap;
std::vector<std::vector<size_t> > m_node_input_connection_indices;
std::vector<std::vector<size_t> > m_node_inputs_subtree;
BlendTreeResource() {
m_virtual_socket_accessor = VirtualAnimNodeDescriptorFactory("BlendTree");
InitGraphConnectors();
RegisterBlendTreeOutputSocket<AnimData>(
AnimGraphResource::DefaultAnimOutput);
}
~BlendTreeResource() { ClearAllNodes(); }
[[maybe_unused]] bool SaveToFile(const char* filename) const override;
void CreateBlendTreeInstance(AnimGraphBlendTree& result) const;
void Reset() {
ClearAllNodes();
@ -65,18 +104,79 @@ struct BlendTreeResource {
[[nodiscard]] AnimNodeResource* GetGraphOutputNode() const {
return m_nodes[0];
}
[[nodiscard]] AnimNodeResource* GetGraphInputNode() const {
return m_nodes[1];
}
Socket* GetGraphOutputSocket(const char* socket_name) const {
return GetGraphOutputNode()->m_virtual_socket_accessor->GetInputSocket(
socket_name);
}
Socket* GetGraphInputSocket(const char* socket_name) const {
return GetGraphInputNode()->m_virtual_socket_accessor->GetOutputSocket(
socket_name);
}
static constexpr char DefaultAnimOutput[] = "Output";
template <typename T>
bool RegisterBlendTreeInputSocket(const std::string& socket_name) {
Socket socket;
socket.m_name = socket_name;
socket.m_type = GetSocketType<T>();
socket.m_type_size = sizeof(T);
return RegisterBlendTreeInputSocket(socket);
}
bool RegisterBlendTreeInputSocket(const Socket& socket) {
AnimNodeResource* input_node = GetGraphInputNode();
Socket* input_socket = GetGraphInputSocket(socket.m_name.c_str());
if (input_socket != nullptr) {
std::cerr << "Error: cannot register output socket as socket with name '"
<< socket.m_name << "' already exists!" << std::endl;
return false;
}
input_node->m_virtual_socket_accessor->m_outputs.push_back(socket);
m_virtual_socket_accessor->m_inputs =
input_node->m_virtual_socket_accessor->m_outputs;
return true;
}
template <typename T>
bool RegisterBlendTreeOutputSocket(const std::string& socket_name) {
Socket socket;
socket.m_name = socket_name;
socket.m_type = GetSocketType<T>();
socket.m_type_size = sizeof(T);
return RegisterBlendTreeOutputSocket(socket);
}
bool RegisterBlendTreeOutputSocket(const Socket& socket) {
AnimNodeResource* output_node = GetGraphOutputNode();
Socket* output_socket = GetGraphOutputSocket(socket.m_name.c_str());
if (output_socket != nullptr) {
std::cerr << "Error: cannot register output socket as socket with name '"
<< socket.m_name << "' already exists!" << std::endl;
return false;
}
output_node->m_virtual_socket_accessor->m_inputs.push_back(socket);
m_virtual_socket_accessor->m_outputs =
output_node->m_virtual_socket_accessor->m_inputs;
return true;
}
int GetNodeIndex(const AnimNodeResource* node_resource) const {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (m_nodes[i] == node_resource) {
@ -125,14 +225,18 @@ struct BlendTreeResource {
void RemoveConnectionsForSocket(
const AnimNodeResource* node_resource,
const Socket& socket);
void RemoveNodeConnections(AnimNodeResource* node_resource);
[[maybe_unused]] bool RemoveNode(AnimNodeResource* node_resource);
[[nodiscard]] size_t GetNumNodes() const { return m_nodes.size(); }
[[nodiscard]] AnimNodeResource* GetNode(size_t i) { return m_nodes[i]; }
[[nodiscard]] const AnimNodeResource* GetNode(size_t i) const {
return m_nodes[i];
}
[[nodiscard]] const std::vector<AnimNodeResource*>& GetNodes() const {
return m_nodes;
}
@ -172,6 +276,7 @@ struct BlendTreeResource {
const size_t socket_input_index) const;
std::vector<Socket> GetNodeOutputSockets(const AnimNodeResource* node) const;
std::vector<Socket> GetNodeInputSockets(const AnimNodeResource* node) const;
bool ConnectSockets(
@ -265,6 +370,18 @@ struct BlendTreeResource {
}
private:
void CreateBlendTreeRuntimeNodeInstances(AnimGraphBlendTree& result) const;
void PrepareBlendTreeIOData(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const;
void CreateBlendTreeConnectionInstances(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const;
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
void InitGraphConnectors() {
AddNode(AnimNodeResourceFactory("BlendTreeSockets"));
AnimNodeResource* output_node = GetGraphOutputNode();
@ -281,7 +398,9 @@ struct BlendTreeResource {
m_node_eval_order.clear();
UpdateNodeEvalOrderRecursive(0);
}
void UpdateNodeEvalOrderRecursive(size_t node_index);
void UpdateNodeSubtrees();
std::vector<AnimNodeResource*> m_nodes;
@ -291,123 +410,12 @@ struct BlendTreeResource {
friend class AnimGraphResource;
};
struct StateMachineTransitionResources {
size_t source_state_index = -1;
size_t target_state_index = -1;
float blend_time = 0.f;
bool sync_blend = false;
};
struct StateMachineResource {
std::vector<AnimNodeResource> m_states;
std::vector<StateMachineTransitionResources> m_transitions;
};
struct AnimGraphResource : AnimNodeResource {
explicit AnimGraphResource(AnimGraphType graph_type);
virtual ~AnimGraphResource() { Clear(); };
static constexpr char DefaultAnimOutput[] = "Output";
std::string m_graph_type_name;
BlendTreeResource m_blend_tree_resource;
typedef std::pair<const AnimNodeResource*, std::string> NodeSocketPair;
typedef std::map<NodeSocketPair, int> NodeSocketDataOffsetMap;
StateMachineResource m_state_machine_resource;
void Clear() { m_blend_tree_resource.Reset(); }
[[maybe_unused]] bool SaveToFile(const char* filename) const;
static AnimGraphResource* CreateFromFile(const char* filename);
void CreateBlendTreeInstance(AnimGraphBlendTree& result) const;
template <typename T>
bool RegisterBlendTreeInputSocket(const std::string& socket_name) {
Socket socket;
socket.m_name = socket_name;
socket.m_type = GetSocketType<T>();
socket.m_type_size = sizeof(T);
return RegisterBlendTreeInputSocket(socket);
}
bool RegisterBlendTreeInputSocket(const Socket& socket) {
AnimNodeResource* input_node = m_blend_tree_resource.GetGraphInputNode();
Socket* input_socket =
m_blend_tree_resource.GetGraphInputSocket(socket.m_name.c_str());
if (input_socket != nullptr) {
std::cerr << "Error: cannot register output socket as socket with name '"
<< socket.m_name << "' already exists!" << std::endl;
return false;
}
input_node->m_virtual_socket_accessor->m_outputs.push_back(socket);
m_virtual_socket_accessor->m_inputs =
input_node->m_virtual_socket_accessor->m_outputs;
return true;
}
template <typename T>
bool RegisterBlendTreeOutputSocket(const std::string& socket_name) {
Socket socket;
socket.m_name = socket_name;
socket.m_type = GetSocketType<T>();
socket.m_type_size = sizeof(T);
return RegisterBlendTreeOutputSocket(socket);
}
bool RegisterBlendTreeOutputSocket(const Socket& socket) {
AnimNodeResource* output_node = m_blend_tree_resource.GetGraphOutputNode();
Socket* output_socket =
m_blend_tree_resource.GetGraphOutputSocket(socket.m_name.c_str());
if (output_socket != nullptr) {
std::cerr << "Error: cannot register output socket as socket with name '"
<< socket.m_name << "' already exists!" << std::endl;
return false;
}
output_node->m_virtual_socket_accessor->m_inputs.push_back(socket);
m_virtual_socket_accessor->m_outputs =
output_node->m_virtual_socket_accessor->m_inputs;
return true;
}
void CreateStateMachineInstance(AnimGraphStateMachine& result) const;
private:
// BlendTree
bool SaveBlendTreeResourceToFile(const char* filename) const;
void CreateBlendTreeRuntimeNodeInstances(AnimGraphBlendTree& result) const;
void PrepareBlendTreeIOData(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const;
void CreateBlendTreeConnectionInstances(
AnimGraphBlendTree& instance,
NodeSocketDataOffsetMap& node_offset_map) const;
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
bool SaveStateMachineResourceToFile(const char* filename) const;
bool LoadStateMachineResourceFromJson(nlohmann::json const& json_data);
};
typedef std::unique_ptr<AnimGraphResource> AnimGraphResourcePtr;
inline AnimNodeResource* AnimNodeResourceFactory(
const std::string& node_type_name) {
AnimNodeResource* result;
if (node_type_name == "BlendTree") {
AnimGraphResource* blend_tree_resource =
new AnimGraphResource(AnimGraphType::GraphTypeBlendTree);
AnimGraphResource* blend_tree_resource = new BlendTreeResource();
result = blend_tree_resource;
} else {
result = new AnimNodeResource();

View File

@ -214,9 +214,15 @@ void SkinnedMeshWidget(SkinnedMesh* skinned_mesh) {
}
}
void AnimGraphEditorRenderSidebar(
BlendTreeResource& blend_tree_resource,
void BlendTreeEditorRenderSidebar(
BlendTreeResource* blend_tree_resource,
AnimNodeResource* node_resource) {
BlendTreeResource* current_blend_tree_resource =
dynamic_cast<BlendTreeResource*>(
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]);
assert(current_blend_tree_resource != nullptr);
ImGui::Text(
"[%s (%2.2f, %2.2f)]",
node_resource->m_node_type_name.c_str(),
@ -276,7 +282,7 @@ void AnimGraphEditorRenderSidebar(
}
}
if (node_resource == blend_tree_resource.GetGraphOutputNode()) {
if (node_resource == blend_tree_resource->GetGraphOutputNode()) {
ImGui::Text("Outputs");
// Graph outputs are the inputs of the output node!
@ -319,17 +325,14 @@ void AnimGraphEditorRenderSidebar(
ImGui::PopStyleVar();
if (ImGui::Button("+")) {
AnimGraphResource* current_graph_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex];
current_graph_resource->RegisterBlendTreeOutputSocket<float>(
current_blend_tree_resource->RegisterBlendTreeOutputSocket<float>(
"GraphFloatOutput"
+ std::to_string(current_graph_resource->m_blend_tree_resource
.GetGraphOutputNode()
+ std::to_string(current_blend_tree_resource->GetGraphOutputNode()
->m_virtual_socket_accessor->m_inputs.size()));
}
}
if (node_resource == blend_tree_resource.GetGraphInputNode()) {
if (node_resource == blend_tree_resource->GetGraphInputNode()) {
ImGui::Text("Inputs");
// Graph inputs are the outputs of the input node!
@ -346,7 +349,7 @@ void AnimGraphEditorRenderSidebar(
current_graph_resource->m_virtual_socket_accessor->m_inputs = inputs;
}
if (ImGui::Button("X")) {
blend_tree_resource.RemoveConnectionsForSocket(node_resource, input);
blend_tree_resource->RemoveConnectionsForSocket(node_resource, input);
iter = inputs.erase(iter);
} else {
iter++;
@ -355,12 +358,9 @@ void AnimGraphEditorRenderSidebar(
}
if (ImGui::Button("+")) {
AnimGraphResource* current_graph_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex];
current_graph_resource->RegisterBlendTreeInputSocket<float>(
current_blend_tree_resource->RegisterBlendTreeInputSocket<float>(
"GraphFloatInput"
+ std::to_string(
current_graph_resource->m_blend_tree_resource.GetGraphInputNode()
+ std::to_string(current_blend_tree_resource->GetGraphInputNode()
->m_virtual_socket_accessor->m_outputs.size()));
}
}
@ -439,12 +439,15 @@ void BlendTreeEditorNodePopup() {
}
if (!node_type_name.empty()) {
BlendTreeResource* current_blend_tree_resource =
dynamic_cast<BlendTreeResource*>(
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]);
AnimNodeResource* node_resource = AnimNodeResourceFactory(node_type_name);
ax::NodeEditor::SetNodePosition(
ax::NodeEditor::NodeId(node_resource),
sEditorState.mousePopupStart);
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.AddNode(node_resource);
current_blend_tree_resource->AddNode(node_resource);
}
ImGui::EndPopup();
@ -559,7 +562,7 @@ void AnimGraphEditorBreadcrumbNavigation() {
}
}
void HandleConnectionCreation(BlendTreeResource& current_blend_tree) {
void BlendTreeHandleConnectionCreation(BlendTreeResource* current_blend_tree) {
if (ax::NodeEditor::BeginCreate()) {
ax::NodeEditor::PinId input_pin_id, output_pin_id;
if (ax::NodeEditor::QueryNewLink(&input_pin_id, &output_pin_id)) {
@ -603,14 +606,14 @@ void HandleConnectionCreation(BlendTreeResource& current_blend_tree) {
&source_node_index,
&source_node_socket_index);
source_node = current_blend_tree.GetNode(source_node_index);
source_node = current_blend_tree->GetNode(source_node_index);
if (source_node != nullptr) {
if (source_node->m_virtual_socket_accessor->m_outputs.size()
< source_node_socket_index) {
source_node_socket_index = -1;
} else {
source_socket = current_blend_tree.GetNodeOutputSocketByIndex(
source_socket = current_blend_tree->GetNodeOutputSocketByIndex(
source_node,
source_node_socket_index);
}
@ -628,14 +631,14 @@ void HandleConnectionCreation(BlendTreeResource& current_blend_tree) {
&target_node_index,
&target_node_socket_index);
target_node = current_blend_tree.GetNode(target_node_index);
target_node = current_blend_tree->GetNode(target_node_index);
if (target_node != nullptr) {
if (target_node->m_virtual_socket_accessor->m_inputs.size()
< target_node_socket_index) {
target_node_socket_index = -1;
} else {
target_socket = current_blend_tree.GetNodeInputSocketByIndex(
target_socket = current_blend_tree->GetNodeInputSocketByIndex(
target_node,
target_node_socket_index);
}
@ -658,14 +661,14 @@ void HandleConnectionCreation(BlendTreeResource& current_blend_tree) {
if (!source_pin.Invalid && !target_pin.Invalid) {
if (source_socket == nullptr || target_socket == nullptr
|| !current_blend_tree.IsConnectionValid(
|| !current_blend_tree->IsConnectionValid(
source_node,
source_socket->m_name,
target_node,
target_socket->m_name)) {
ax::NodeEditor::RejectNewItem();
} else if (ax::NodeEditor::AcceptNewItem()) {
current_blend_tree.ConnectSockets(
current_blend_tree->ConnectSockets(
source_node,
source_socket->m_name,
target_node,
@ -678,12 +681,12 @@ void HandleConnectionCreation(BlendTreeResource& current_blend_tree) {
}
void BlendTreeRenderNodes(
BlendTreeResource& current_blend_tree,
BlendTreeResource* current_blend_tree,
ax::NodeEditor::Utilities::BlueprintNodeBuilder& builder) {
for (size_t node_index = 0, n = current_blend_tree.GetNumNodes();
for (size_t node_index = 0, n = current_blend_tree->GetNumNodes();
node_index < n;
node_index++) {
AnimNodeResource* node_resource = current_blend_tree.GetNode(node_index);
AnimNodeResource* node_resource = current_blend_tree->GetNode(node_index);
ax::NodeEditor::NodeId node_id(node_resource);
@ -706,7 +709,7 @@ void BlendTreeRenderNodes(
// Inputs
std::vector<Socket> node_inputs =
current_blend_tree.GetNodeInputSockets(node_resource);
current_blend_tree->GetNodeInputSockets(node_resource);
for (size_t j = 0, ni = node_inputs.size(); j < ni; j++) {
Socket& socket = node_inputs[j];
ax::NodeEditor::PinId input_pin = NodeIndexAndSocketIndexToInputPinId(
@ -718,7 +721,7 @@ void BlendTreeRenderNodes(
DrawSocketIcon(
socket.m_type,
current_blend_tree.IsSocketConnected(node_resource, socket.m_name));
current_blend_tree->IsSocketConnected(node_resource, socket.m_name));
ImGui::Spring(0);
//ImGui::PushItemWidth(100.0f);
@ -729,7 +732,7 @@ void BlendTreeRenderNodes(
// Outputs
std::vector<Socket> node_outputs =
current_blend_tree.GetNodeOutputSockets(node_resource);
current_blend_tree->GetNodeOutputSockets(node_resource);
for (size_t j = 0, ni = node_outputs.size(); j < ni; j++) {
Socket& socket = node_outputs[j];
builder.Output(NodeIndexAndSocketIndexToOutputPinId(
@ -741,7 +744,7 @@ void BlendTreeRenderNodes(
ImGui::Spring(0);
DrawSocketIcon(
socket.m_type,
current_blend_tree.IsSocketConnected(node_resource, socket.m_name));
current_blend_tree->IsSocketConnected(node_resource, socket.m_name));
builder.EndOutput();
}
@ -754,21 +757,21 @@ void BlendTreeRenderNodes(
}
}
void BlendTreeRenderConnections(BlendTreeResource& current_blend_tree) {
for (size_t connection_id = 0, n = current_blend_tree.GetNumConnections();
void BlendTreeRenderConnections(BlendTreeResource* current_blend_tree) {
for (size_t connection_id = 0, n = current_blend_tree->GetNumConnections();
connection_id < n;
connection_id++) {
const BlendTreeConnectionResource* connection_resource =
current_blend_tree.GetConnection(connection_id);
current_blend_tree->GetConnection(connection_id);
const AnimNodeResource* source_node_resource =
current_blend_tree.GetNode(connection_resource->source_node_index);
current_blend_tree->GetNode(connection_resource->source_node_index);
int source_socket_index =
source_node_resource->m_virtual_socket_accessor->GetOutputIndex(
connection_resource->source_socket_name.c_str());
const AnimNodeResource* target_node_resource =
current_blend_tree.GetNode(connection_resource->target_node_index);
current_blend_tree->GetNode(connection_resource->target_node_index);
int target_socket_index =
target_node_resource->m_virtual_socket_accessor->GetInputIndex(
connection_resource->target_socket_name.c_str());
@ -786,7 +789,8 @@ void BlendTreeRenderConnections(BlendTreeResource& current_blend_tree) {
target_socket_pin_id);
}
}
void AnimGraphEditorDebugWidget() {
void BlendTreeEditorDebugWidget() {
ImGui::Begin("Connection Debug Panel");
ImGui::BeginTable("Connection", 3);
ImGui::TableNextRow();
@ -882,17 +886,19 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
graph_size.y -= 20;
ax::NodeEditor::Begin("Graph Editor", graph_size);
AnimGraphResource* current_graph =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex];
BlendTreeResource& current_blend_tree = current_graph->m_blend_tree_resource;
BlendTreeResource* current_blend_tree_resource =
dynamic_cast<BlendTreeResource*>(
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]);
if (current_blend_tree_resource) {
ax::NodeEditor::Utilities::BlueprintNodeBuilder builder;
BlendTreeRenderNodes(current_blend_tree, builder);
BlendTreeRenderConnections(current_blend_tree);
BlendTreeRenderNodes(current_blend_tree_resource, builder);
BlendTreeRenderConnections(current_blend_tree_resource);
BlendTreeHandleConnectionCreation(current_blend_tree_resource);
HandleConnectionCreation(current_blend_tree);
BlendTreeEditorNodePopup();
}
ax::NodeEditor::End();
@ -903,22 +909,22 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
//
ImGui::TableSetColumnIndex(1);
if (ax::NodeEditor::GetSelectedObjectCount() > 0) {
if (current_blend_tree_resource
&& ax::NodeEditor::GetSelectedObjectCount() > 0) {
ax::NodeEditor::NodeId selected_node_id = 0;
ax::NodeEditor::GetSelectedNodes(&selected_node_id, 1);
if (selected_node_id.Get() != 0) {
AnimGraphEditorRenderSidebar(
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource,
BlendTreeEditorRenderSidebar(
current_blend_tree_resource,
selected_node_id.AsPointer<AnimNodeResource>());
}
}
ImGui::EndTable();
AnimGraphEditorDebugWidget();
BlendTreeEditorDebugWidget();
// Clear flag, however it may be re-set further down when handling double
// clicking into subgraphs.
@ -962,15 +968,14 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
BlendTreeConnectionResource* connection_resource =
hovered_link.AsPointer<BlendTreeConnectionResource>();
if (connection_resource && ImGui::IsKeyPressed(ImGuiKey_Delete)) {
BlendTreeResource* blend_tree_resource =
&sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource;
blend_tree_resource->DisconnectSockets(
blend_tree_resource->GetNode(connection_resource->source_node_index),
if (connection_resource && current_blend_tree_resource
&& ImGui::IsKeyPressed(ImGuiKey_Delete)) {
current_blend_tree_resource->DisconnectSockets(
current_blend_tree_resource->GetNode(
connection_resource->source_node_index),
connection_resource->source_socket_name,
blend_tree_resource->GetNode(connection_resource->target_node_index),
current_blend_tree_resource->GetNode(
connection_resource->target_node_index),
connection_resource->target_socket_name);
ax::NodeEditor::DeleteLink(hovered_link);
@ -982,19 +987,20 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
AnimNodeResource* node_resource =
hovered_node.AsPointer<AnimNodeResource>();
if (node_resource && ImGui::IsKeyPressed(ImGuiKey_Delete)) {
AnimGraphResource* current_graph_resource =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex];
current_graph_resource->m_blend_tree_resource.RemoveNodeConnections(
node_resource);
current_graph_resource->m_blend_tree_resource.RemoveNode(node_resource);
if (node_resource && current_blend_tree_resource
&& ImGui::IsKeyPressed(ImGuiKey_Delete)) {
current_blend_tree_resource->RemoveNodeConnections(node_resource);
current_blend_tree_resource->RemoveNode(node_resource);
}
}
ax::NodeEditor::SetCurrentEditor(nullptr);
}
void AnimGraphEditorGetRuntimeGraph(AnimGraphBlendTree& blend_tree) {
sEditorState.rootGraphResource->CreateBlendTreeInstance(blend_tree);
void AnimGraphEditorGetRuntimeBlendTree(AnimGraphBlendTree& blend_tree) {
BlendTreeResource* root_blend_tree_resource =
dynamic_cast<BlendTreeResource*>(sEditorState.rootGraphResource);
assert(root_blend_tree_resource);
root_blend_tree_resource->CreateBlendTreeInstance(blend_tree);
}

View File

@ -83,6 +83,6 @@ void AnimGraphEditorClear();
void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context);
void AnimGraphEditorGetRuntimeGraph(AnimGraphBlendTree& anim_graph);
void AnimGraphEditorGetRuntimeBlendTree(AnimGraphBlendTree& anim_graph);
#endif //ANIMTESTBED_ANIMGRAPHEDITOR_H

View File

@ -745,7 +745,7 @@ int main() {
if (ImGui::Button("Update Runtime Graph")) {
anim_graph.dealloc();
AnimGraphEditorGetRuntimeGraph(anim_graph);
AnimGraphEditorGetRuntimeBlendTree(anim_graph);
anim_graph_context.m_skeleton = &skinned_mesh.m_skeleton;
anim_graph.Init(anim_graph_context);