Started thedmd/imgui-node-editor integration
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# pragma once
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# include <imgui.h>
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# include <string>
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# include <memory>
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struct Platform;
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struct Renderer;
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struct Application
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{
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Application(const char* name);
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Application(const char* name, int argc, char** argv);
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~Application();
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bool Create(int width = -1, int height = -1);
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int Run();
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void SetTitle(const char* title);
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bool Close();
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void Quit();
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const std::string& GetName() const;
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ImFont* DefaultFont() const;
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ImFont* HeaderFont() const;
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ImTextureID LoadTexture(const char* path);
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ImTextureID CreateTexture(const void* data, int width, int height);
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void DestroyTexture(ImTextureID texture);
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int GetTextureWidth(ImTextureID texture);
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int GetTextureHeight(ImTextureID texture);
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virtual void OnStart() {}
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virtual void OnStop() {}
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virtual void OnFrame(float deltaTime) {}
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virtual ImGuiWindowFlags GetWindowFlags() const;
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virtual bool CanClose() { return true; }
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private:
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void RecreateFontAtlas();
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void Frame();
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std::string m_Name;
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std::string m_IniFilename;
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std::unique_ptr<Platform> m_Platform;
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std::unique_ptr<Renderer> m_Renderer;
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ImGuiContext* m_Context = nullptr;
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ImFont* m_DefaultFont = nullptr;
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ImFont* m_HeaderFont = nullptr;
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};
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int Main(int argc, char** argv);
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