Implemented BlendSpace1D.
parent
382730960f
commit
89108f4e1f
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@ -49,6 +49,7 @@ add_library(AnimTestbedCode OBJECT
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src/AnimNode.cc
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src/AnimNode.cc
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src/AnimNodes/AnimSamplerNode.cc
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src/AnimNodes/AnimSamplerNode.cc
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src/AnimNodes/SpeedScaleNode.cc
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src/AnimNodes/SpeedScaleNode.cc
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src/AnimNodes/BlendSpace1D.cc
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src/AnimNodes/BlendNode.cc
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src/AnimNodes/BlendNode.cc
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src/AnimNodes/LockTranslationNode.cc
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src/AnimNodes/LockTranslationNode.cc
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src/AnimationController.cc
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src/AnimationController.cc
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@ -0,0 +1,63 @@
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//
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// Created by martin on 19.11.21.
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//
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#include "BlendSpace1D.h"
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#include <imgui.h>
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#include <ozz/animation/runtime/blending_job.h>
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#include "../SkinnedMesh.h"
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BlendSpace1D::BlendSpace1D(AnimationController* animation_controller)
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: AnimNode(animation_controller),
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m_input_0(nullptr),
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m_weight_0(0.f),
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m_input_1(nullptr),
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m_weight_1(0.f),
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m_weight(0.f),
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m_sync_inputs(false) {
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m_anim_node_type = AnimNodeType::Blend;
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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m_local_matrices_0.resize(num_soa_joints);
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m_local_matrices_1.resize(num_soa_joints);
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}
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void BlendSpace1D::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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m_input_0->Evaluate(&m_local_matrices_0);
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m_input_1->Evaluate(&m_local_matrices_1);
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// perform blend
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ozz::animation::BlendingJob::Layer layers[2];
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layers[0].transform = make_span(m_local_matrices_0);
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layers[0].weight = (1.0f - m_normalized_weight);
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layers[1].transform = make_span(m_local_matrices_1);
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layers[1].weight = (m_normalized_weight);
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ozz::animation::BlendingJob blend_job;
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blend_job.threshold = ozz::animation::BlendingJob().threshold;
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blend_job.layers = layers;
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blend_job.bind_pose = skinned_mesh->m_skeleton.joint_bind_poses();
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blend_job.output = make_span(*local_matrices);
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if (!blend_job.Run()) {
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ozz::log::Err() << "Error blending animations." << std::endl;
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}
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}
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void BlendSpace1D::DrawDebugUi() {
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float min_weight = m_input_weights[0];
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float max_weight = m_input_weights.back();
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if (ImGui::SliderFloat("Weight", &m_weight, min_weight, max_weight)) {
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m_sync_track = SyncTrack::Blend(m_weight, m_input_0->m_sync_track, m_input_1->m_sync_track);
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}
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ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
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ImGui::Text("SyncTrack");
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m_sync_track.DrawDebugUi();
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}
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@ -0,0 +1,99 @@
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//
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// Created by martin on 19.11.21.
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//
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#ifndef ANIMTESTBED_BLENDSPACE1D_H
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#define ANIMTESTBED_BLENDSPACE1D_H
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#include "../AnimNode.h"
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struct BlendSpace1D : public AnimNode {
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BlendSpace1D(AnimationController* animation_controller);
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virtual ~BlendSpace1D() {}
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int m_num_inputs;
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std::vector<float> m_input_weights;
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std::vector<AnimNode*> m_inputs;
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float m_weight;
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bool m_sync_inputs;
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AnimNode* m_input_0;
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AnimNode* m_input_1;
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float m_normalized_weight;
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float m_weight_0;
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float m_weight_1;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_0;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_1;
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virtual void Reset() {
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m_current_time = 0.f;
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}
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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if (m_sync_inputs) {
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m_is_time_synced = true;
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}
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assert (m_input_weights.size() > 0);
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assert (m_weight >= m_input_weights[0] && m_weight <= m_input_weights[m_input_weights.size() - 1]);
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int prev_idx = 0;
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for (int next_idx = 1; next_idx < m_input_weights.size(); next_idx++) {
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if (m_input_weights[prev_idx] <= m_weight && m_input_weights[next_idx] >= m_weight) {
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m_input_0 = m_inputs[prev_idx];
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m_weight_0 = m_input_weights[prev_idx];
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m_input_1 = m_inputs[next_idx];
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m_weight_1 = m_input_weights[next_idx];
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break;
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}
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prev_idx = next_idx;
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}
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m_input_0->UpdateIsSynced(m_is_time_synced);
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m_input_1->UpdateIsSynced(m_is_time_synced);
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m_normalized_weight = (m_weight - m_weight_0) / (m_weight_1 - m_weight_0);
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}
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virtual void UpdateSyncTrack() override {
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if (m_is_time_synced) {
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m_sync_track = SyncTrack::Blend(m_normalized_weight, m_input_0->m_sync_track, m_input_1->m_sync_track);
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} else {
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assert (false);
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}
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}
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virtual void UpdateTime(float dt) {
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if (m_is_time_synced) {
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m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
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float current_sync_time = m_sync_track.CalcSyncFromAbsTime(m_current_time);
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m_input_0->UpdateTime(current_sync_time - m_input_0->m_current_time);
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m_input_1->UpdateTime(current_sync_time - m_input_1->m_current_time);
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} else {
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m_current_time += dt;
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m_input_0->UpdateTime(dt);
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m_input_1->UpdateTime(dt);
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}
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}
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
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virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override {
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for (int i = 0; i < m_inputs.size(); i++) {
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input_nodes.push_back(m_inputs[i]);
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}
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};
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virtual void DrawDebugUi();
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};
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#endif //ANIMTESTBED_BLENDSPACE1D_H
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@ -12,6 +12,7 @@
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#include "AnimNodes/AnimSamplerNode.h"
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#include "AnimNodes/AnimSamplerNode.h"
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#include "AnimNodes/BlendNode.h"
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#include "AnimNodes/BlendNode.h"
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#include "AnimNodes/BlendSpace1D.h"
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#include "AnimNodes/LockTranslationNode.h"
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#include "AnimNodes/LockTranslationNode.h"
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#include "AnimNodes/SpeedScaleNode.h"
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#include "AnimNodes/SpeedScaleNode.h"
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#include "SkinnedMesh.h"
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#include "SkinnedMesh.h"
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@ -35,21 +36,37 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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sampler_node1->SetAnimation(skinned_mesh->m_animations[2], skinned_mesh->m_animation_sync_track[2]);
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sampler_node1->SetAnimation(skinned_mesh->m_animations[2], skinned_mesh->m_animation_sync_track[2]);
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m_anim_nodes.push_back(sampler_node1);
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m_anim_nodes.push_back(sampler_node1);
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// SpeedScaleNode* speed_node = new SpeedScaleNode(this);
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AnimSamplerNode* sampler_node2 = new AnimSamplerNode(this);
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// speed_node->m_name = "SpeedNode0";
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sampler_node2->m_name = "AnimSampler2";
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// speed_node->m_input_node = sampler_node0;
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sampler_node2->SetAnimation(skinned_mesh->m_animations[3], skinned_mesh->m_animation_sync_track[3]);
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// m_anim_nodes.push_back(speed_node);
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m_anim_nodes.push_back(sampler_node2);
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BlendSpace1D* blend_space = new BlendSpace1D(this);
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blend_space->m_name = "BlendSpace0";
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blend_space->m_weight = 0.f;
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blend_space->m_inputs.push_back(sampler_node0);
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blend_space->m_input_weights.push_back(-1.f);
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blend_space->m_inputs.push_back(sampler_node1);
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blend_space->m_input_weights.push_back(0.f);
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blend_space->m_inputs.push_back(sampler_node2);
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blend_space->m_input_weights.push_back(1.f);
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m_anim_nodes.push_back(blend_space);
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SpeedScaleNode* speed_node = new SpeedScaleNode(this);
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speed_node->m_name = "SpeedNode0";
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speed_node->m_input_node = sampler_node0;
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m_anim_nodes.push_back(speed_node);
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BlendNode* blend_node = new BlendNode(this);
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BlendNode* blend_node = new BlendNode(this);
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blend_node->m_name = "Blend0";
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blend_node->m_name = "Blend0";
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blend_node->m_input_A = sampler_node0;
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blend_node->m_input_A = speed_node;
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blend_node->m_input_B = sampler_node1;
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blend_node->m_input_B = sampler_node1;
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blend_node->m_sync_inputs = true;
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blend_node->m_sync_inputs = true;
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m_anim_nodes.push_back(blend_node);
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m_anim_nodes.push_back(blend_node);
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SpeedScaleNode* speed_node1 = new SpeedScaleNode(this);
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SpeedScaleNode* speed_node1 = new SpeedScaleNode(this);
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speed_node1->m_name = "SpeedNode1";
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speed_node1->m_name = "SpeedNode1";
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speed_node1->m_input_node = blend_node;
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speed_node1->m_input_node = blend_space;
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m_anim_nodes.push_back(speed_node1);
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m_anim_nodes.push_back(speed_node1);
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LockTranslationNode* lock_node = new LockTranslationNode(this);
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LockTranslationNode* lock_node = new LockTranslationNode(this);
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@ -100,13 +117,17 @@ void AnimationController::UpdateOrderedNodes() {
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}
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}
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void AnimationController::UpdateTime(float dt) {
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void AnimationController::UpdateTime(float dt) {
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if (m_paused || m_output_node == nullptr) {
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if (m_output_node == nullptr) {
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return;
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return;
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}
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}
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// Mark all nodes that evaluate time using sync tracks.
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// Mark all nodes that evaluate time using sync tracks.
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m_output_node->UpdateIsSynced(false);
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m_output_node->UpdateIsSynced(false);
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if (m_paused) {
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return;
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}
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// For all synced nodes calculate their current sync track durations
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// For all synced nodes calculate their current sync track durations
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for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) {
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for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) {
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AnimNode* node = m_ordered_nodes[i];
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AnimNode* node = m_ordered_nodes[i];
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