Mark all nodes that connect to the graph output nodes by default as active.
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b01acc2a88
commit
87eb2ab7df
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@ -389,11 +389,15 @@ void AnimGraph::UpdateOrderedNodes() {
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void AnimGraph::MarkActiveNodes() {
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void AnimGraph::MarkActiveNodes() {
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m_frame_counter++;
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m_frame_counter++;
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int first_node_index = getAnimNodeIndex(m_ordered_nodes[0]);
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const std::vector<AnimNodeInput> graph_output_inputs = m_node_inputs[0];
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m_ordered_nodes[0]->m_frame_counter = m_frame_counter;
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for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
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m_ordered_nodes[0]->UpdateActiveInputFrameCounters(m_node_inputs[first_node_index]);
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AnimNode* node = m_ordered_nodes[i];
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if (node != nullptr) {
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node->m_frame_counter = m_frame_counter;
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}
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}
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for (size_t i = 1, n = m_ordered_nodes.size(); i < n; i++) {
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for (size_t i = 0, n = m_ordered_nodes.size(); i < n; i++) {
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AnimNode* node = m_ordered_nodes[i];
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AnimNode* node = m_ordered_nodes[i];
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if (CheckIsNodeActive(node)) {
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if (CheckIsNodeActive(node)) {
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int node_index = getAnimNodeIndex(node);
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int node_index = getAnimNodeIndex(node);
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