Renamed AnimData to Pose.

This commit is contained in:
Martin Felis
2025-03-19 21:43:01 +01:00
parent f52b19a8d2
commit 86ea476881
10 changed files with 70 additions and 66 deletions
+2 -2
View File
@@ -15,9 +15,9 @@ bool AnimGraphBlendTree::Init(AnimGraphContext& context) {
}
}
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
for (size_t i = 0; i < m_pose_blocks.size(); i++) {
int num_soa_joints = context.m_skeleton->num_soa_joints();
m_animdata_blocks[i]->m_local_matrices.resize(num_soa_joints);
m_pose_blocks[i]->m_local_matrices.resize(num_soa_joints);
}
return true;
+4 -6
View File
@@ -13,8 +13,6 @@
// AnimGraph (Runtime)
//
struct AnimGraphBlendTree : public AnimNode {
AnimData m_local_transforms;
std::vector<AnimNode*> m_nodes;
std::vector<AnimNode*> m_eval_ordered_nodes;
std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
@@ -30,7 +28,7 @@ struct AnimGraphBlendTree : public AnimNode {
return m_node_input_connections[0];
}
std::vector<AnimData*> m_animdata_blocks;
std::vector<Pose*> m_pose_blocks;
NodeDescriptorBase* m_node_descriptor = nullptr;
char* m_input_buffer = nullptr;
char* m_output_buffer = nullptr;
@@ -67,10 +65,10 @@ struct AnimGraphBlendTree : public AnimNode {
void PropagateTimeToNodeInputs(const AnimNode* node);
void dealloc() {
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
m_animdata_blocks[i]->m_local_matrices.vector::~vector();
for (size_t i = 0; i < m_pose_blocks.size(); i++) {
m_pose_blocks[i]->m_local_matrices.vector::~vector();
}
m_animdata_blocks.clear();
m_pose_blocks.clear();
m_node_input_connections.clear();
m_node_output_connections.clear();
+12 -12
View File
@@ -25,26 +25,26 @@
struct AnimGraph;
struct AnimNode;
struct AnimData {
struct Pose {
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
};
struct AnimDataRef {
AnimData* ptr = nullptr;
Pose* ptr = nullptr;
};
struct AnimDataAllocator {
struct AnimDataList {
AnimData* m_anim_data = nullptr;
AnimDataList* next = nullptr;
struct PoseList {
Pose* m_anim_data = nullptr;
PoseList* next = nullptr;
};
std::list<AnimData*> m_anim_data_list;
std::list<Pose*> m_anim_data_list;
size_t m_num_allocations = 0;
~AnimDataAllocator() {
while (!m_anim_data_list.empty()) {
AnimData* front = m_anim_data_list.front();
Pose* front = m_anim_data_list.front();
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "about to delete with size "
<< front->m_anim_data->m_local_matrices.size()
@@ -55,9 +55,9 @@ struct AnimDataAllocator {
}
}
AnimData* allocate(ozz::animation::Skeleton* skeleton) {
Pose* allocate(ozz::animation::Skeleton* skeleton) {
if (m_anim_data_list.empty()) {
AnimData* result = new AnimData();
Pose* result = new Pose();
result->m_local_matrices.resize(skeleton->num_soa_joints());
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "Allocated with size " << result->m_local_matrices.size()
@@ -67,7 +67,7 @@ struct AnimDataAllocator {
return result;
}
AnimData* result = m_anim_data_list.front();
Pose* result = m_anim_data_list.front();
m_anim_data_list.pop_front();
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
@@ -78,7 +78,7 @@ struct AnimDataAllocator {
return result;
}
void free(AnimData* anim_data) {
void free(Pose* anim_data) {
#ifdef ANIM_DATA_ALLOCATOR_DEBUG
std::cout << "Storing buffer with size "
<< anim_data->m_local_matrices.size() << " " << anim_data
@@ -238,7 +238,7 @@ SocketType GetSocketType() {
return SocketType::SocketTypeBool;
}
if constexpr (std::is_same<T, AnimData>::value) {
if constexpr (std::is_same<T, Pose>::value) {
return SocketType::SocketTypeAnimation;
}
+8 -8
View File
@@ -18,9 +18,9 @@ struct AnimNode;
// Blend2Node
//
struct Blend2Node : public AnimNode {
AnimData* i_input0 = nullptr;
AnimData* i_input1 = nullptr;
AnimData* o_output = nullptr;
Pose* i_input0 = nullptr;
Pose* i_input1 = nullptr;
Pose* o_output = nullptr;
float* i_blend_weight = nullptr;
bool m_sync_blend = false;
@@ -77,8 +77,8 @@ struct NodeDescriptor<Blend2Node> : public NodeDescriptorBase {
// SpeedScaleNode
//
struct SpeedScaleNode : public AnimNode {
AnimData* i_input = nullptr;
AnimData* o_output = nullptr;
Pose* i_input = nullptr;
Pose* o_output = nullptr;
float* i_speed_scale = nullptr;
void UpdateTime(float time_last, float time_now) override {
@@ -114,7 +114,7 @@ struct NodeDescriptor<SpeedScaleNode> : public NodeDescriptorBase {
// AnimSamplerNode
//
struct AnimSamplerNode : public AnimNode {
AnimData* o_output = nullptr;
Pose* o_output = nullptr;
std::string m_filename;
ozz::animation::SamplingJob::Context m_sampling_context;
ozz::animation::Animation* m_animation = nullptr;
@@ -144,8 +144,8 @@ struct NodeDescriptor<AnimSamplerNode> : public NodeDescriptorBase {
// LockTranslationNode
//
struct LockTranslationNode : public AnimNode {
AnimData* i_input = nullptr;
AnimData* o_output = nullptr;
Pose* i_input = nullptr;
Pose* o_output = nullptr;
int m_locked_bone_index = 0;
bool m_lock_x = false;
bool m_lock_y = false;
+3 -4
View File
@@ -86,7 +86,7 @@ Socket sJsonToSocket(const json& json_data) {
}
} else if (type_string == "Animation") {
result.m_type = SocketType::SocketTypeAnimation;
result.m_type_size = sizeof(AnimData);
result.m_type_size = sizeof(Pose);
} else if (type_string == "Int") {
result.m_type = SocketType::SocketTypeInt;
result.m_type_size = sizeof(int);
@@ -1242,9 +1242,8 @@ void BlendTreeResource::CreateBlendTreeConnectionInstances(
&instance.m_connection_data_storage[socket_data_offset];
if (source_socket->m_type == SocketType::SocketTypeAnimation) {
instance.m_animdata_blocks.push_back(
(AnimData*)(&instance
.m_connection_data_storage[socket_data_offset]));
instance.m_pose_blocks.push_back(
(Pose*)(&instance.m_connection_data_storage[socket_data_offset]));
}
}
+1 -2
View File
@@ -75,8 +75,7 @@ struct BlendTreeResource : AnimGraphResource {
m_virtual_socket_accessor = VirtualAnimNodeDescriptorFactory("BlendTree");
InitGraphConnectors();
RegisterBlendTreeOutputSocket<AnimData>(
AnimGraphResource::DefaultAnimOutput);
RegisterBlendTreeOutputSocket<Pose>(AnimGraphResource::DefaultAnimOutput);
}
~BlendTreeResource() { ClearAllNodes(); }
+1 -1
View File
@@ -491,7 +491,7 @@ int main() {
AnimGraphBlendTree anim_graph;
AnimGraphContext anim_graph_context;
AnimData anim_graph_output;
Pose anim_graph_output;
anim_graph_output.m_local_matrices.resize(
skinned_mesh.m_skeleton.num_soa_joints());
AnimGraphEditorClear();