Removed even more unused files.
parent
3444f8a625
commit
8694a11416
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@ -46,10 +46,6 @@ add_library(AnimTestbedCode OBJECT
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src/SyncTrack.cc
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src/SyncTrack.cc
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src/SyncTrack.h
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src/SyncTrack.h
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src/ozzutils.cc
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src/ozzutils.cc
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# src/AnimGraph/AnimGraphBlendTreeResource.cc
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# src/AnimGraph/AnimGraphBlendTreeResource.h
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src/AnimGraph/AnimGraph.cc
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src/AnimGraph/AnimGraph.h
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src/AnimGraph/AnimGraphNodes.cc
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src/AnimGraph/AnimGraphNodes.cc
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src/AnimGraph/AnimGraphNodes.h
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src/AnimGraph/AnimGraphNodes.h
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src/AnimGraph/AnimGraphData.cc
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src/AnimGraph/AnimGraphData.cc
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@ -1,3 +0,0 @@
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//
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// Created by martin on 25.03.22.
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//
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@ -1,38 +0,0 @@
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//
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// Created by martin on 25.03.22.
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//
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#ifndef ANIMTESTBED_ANIMGRAPH_H
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#define ANIMTESTBED_ANIMGRAPH_H
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#include "AnimNode.h"
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#include "AnimGraphData.h"
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//
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// AnimGraph (Runtime)
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//
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struct AnimGraph {
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~AnimGraph() {}
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bool Init(AnimGraphContext& context) {
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return m_root_node->Init(context);
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}
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void UpdateTime(float dt) {
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m_time_last = m_time_now;
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m_time_now = m_time_now + dt;
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m_root_node->UpdateTime(m_time_last, m_time_now);
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}
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void Evaluate(AnimGraphContext& context) {
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}
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AnimNode* m_root_node = nullptr;
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float m_time_now = 0.f;
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float m_time_last = 0.f;
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Vec3 m_root_bone_translation = {};
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Quat m_root_bone_rotation = {};
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};
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#endif // ANIMTESTBED_ANIMGRAPH_H
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@ -1,3 +1,5 @@
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#pragma clang diagnostic push
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#pragma ide diagnostic ignored "misc-no-recursion"
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//
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//
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// Created by martin on 17.03.24.
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// Created by martin on 17.03.24.
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//
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//
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@ -5,7 +7,6 @@
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#include "AnimGraphBlendTree.h"
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#include "AnimGraphBlendTree.h"
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#include <algorithm>
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#include <algorithm>
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#include <cstring>
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bool AnimGraphBlendTree::Init(AnimGraphContext& context) {
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bool AnimGraphBlendTree::Init(AnimGraphContext& context) {
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for (size_t i = 2; i < m_nodes.size(); i++) {
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for (size_t i = 2; i < m_nodes.size(); i++) {
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@ -64,9 +65,9 @@ void AnimGraphBlendTree::UpdateOrderedNodesRecursive(int node_index) {
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void AnimGraphBlendTree::MarkActiveInputs(
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void AnimGraphBlendTree::MarkActiveInputs(
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const std::vector<AnimGraphConnection>& input_connections) {
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const std::vector<AnimGraphConnection>& input_connections) {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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for (AnimNode* node : m_nodes) {
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if (m_nodes[i]->m_tick_number != m_tick_number) {
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if (node->m_tick_number != m_tick_number) {
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m_nodes[i]->m_state = AnimNodeEvalState::Deactivated;
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node->m_state = AnimNodeEvalState::Deactivated;
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}
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}
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}
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}
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@ -104,7 +105,7 @@ void AnimGraphBlendTree::MarkActiveInputs(
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void AnimGraphBlendTree::CalcSyncTrack(
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void AnimGraphBlendTree::CalcSyncTrack(
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const std::vector<AnimGraphConnection>& input_connections) {
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const std::vector<AnimGraphConnection>& input_connections) {
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for (size_t i = m_eval_ordered_nodes.size() - 1; i >= 0; i--) {
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for (int i = m_eval_ordered_nodes.size() - 1; i >= 0; i--) {
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AnimNode* node = m_eval_ordered_nodes[i];
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AnimNode* node = m_eval_ordered_nodes[i];
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if (node->m_state == AnimNodeEvalState::Deactivated) {
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if (node->m_state == AnimNodeEvalState::Deactivated) {
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continue;
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continue;
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@ -119,8 +120,8 @@ void AnimGraphBlendTree::UpdateTime(float time_last, float time_now) {
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const std::vector<AnimGraphConnection>& graph_output_inputs =
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const std::vector<AnimGraphConnection>& graph_output_inputs =
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m_node_input_connections[0];
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m_node_input_connections[0];
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for (size_t i = 0, n = graph_output_inputs.size(); i < n; i++) {
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for (const AnimGraphConnection& graph_output_input : graph_output_inputs) {
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AnimNode* node = graph_output_inputs[i].m_source_node;
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AnimNode* node = graph_output_input.m_source_node;
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if (node != nullptr && node->m_state != AnimNodeEvalState::TimeUpdated) {
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if (node != nullptr && node->m_state != AnimNodeEvalState::TimeUpdated) {
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node->UpdateTime(time_last, time_now);
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node->UpdateTime(time_last, time_now);
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}
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}
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@ -158,15 +159,18 @@ void AnimGraphBlendTree::PropagateTimeToNodeInputs(const AnimNode* node) {
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const std::vector<AnimGraphConnection>& node_input_connections =
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const std::vector<AnimGraphConnection>& node_input_connections =
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m_node_input_connections[node_index];
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m_node_input_connections[node_index];
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for (size_t i = 0, n = node_input_connections.size(); i < n; i++) {
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for (const AnimGraphConnection& node_input_connection :
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AnimNode* input_node = node_input_connections[i].m_source_node;
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node_input_connections) {
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AnimNode* input_node = node_input_connection.m_source_node;
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// Only propagate time updates via animation sockets.
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// Only propagate time updates via animation sockets.
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if (input_node != nullptr
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if (input_node != nullptr
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&& node_input_connections[i].m_socket.m_type
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&& node_input_connection.m_socket.m_type
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== SocketType::SocketTypeAnimation
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== SocketType::SocketTypeAnimation
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&& input_node->m_state == AnimNodeEvalState::Activated) {
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&& input_node->m_state == AnimNodeEvalState::Activated) {
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input_node->UpdateTime(node_time_last, node_time_now);
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input_node->UpdateTime(node_time_last, node_time_now);
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}
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}
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}
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}
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}
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}
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#pragma clang diagnostic pop
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@ -189,8 +189,8 @@ struct AnimGraphBlendTree : public AnimNode {
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return nullptr;
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return nullptr;
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}
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}
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size_t GetAnimNodeIndex(const AnimNode* node) const {
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int GetAnimNodeIndex(const AnimNode* node) const {
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for (size_t i = 0; i < m_nodes.size(); i++) {
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for (int i = 0; i < m_nodes.size(); i++) {
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if (m_nodes[i] == node) {
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if (m_nodes[i] == node) {
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return i;
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return i;
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}
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}
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@ -5,8 +5,6 @@
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#ifndef ANIMTESTBED_ANIMGRAPHEDITOR_H
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#ifndef ANIMTESTBED_ANIMGRAPHEDITOR_H
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#define ANIMTESTBED_ANIMGRAPHEDITOR_H
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#define ANIMTESTBED_ANIMGRAPHEDITOR_H
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#include "AnimGraph.h"
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namespace ax::NodeEditor {
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namespace ax::NodeEditor {
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struct EditorContext;
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struct EditorContext;
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} // namespace ax::NodeEditor
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} // namespace ax::NodeEditor
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@ -1,3 +1,5 @@
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#pragma clang diagnostic push
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#pragma ide diagnostic ignored "misc-no-recursion"
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//
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//
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// Created by martin on 17.03.24.
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// Created by martin on 17.03.24.
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//
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//
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@ -664,7 +666,6 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
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embedded_graph_activation_connection.m_target_socket_name =
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embedded_graph_activation_connection.m_target_socket_name =
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target_socket->m_name;
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target_socket->m_name;
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// TODO: what to set the pointer to?!?
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embedded_graph_activation_connection.m_socket = *target_socket;
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embedded_graph_activation_connection.m_socket = *target_socket;
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instance.m_node_input_connections[connection.target_node_index].push_back(
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instance.m_node_input_connections[connection.target_node_index].push_back(
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@ -867,3 +868,4 @@ bool AnimGraphResource::LoadStateMachineResourceFromJson(
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return false;
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return false;
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}
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}
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#pragma clang diagnostic pop
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@ -5,10 +5,8 @@
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#ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H
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#ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H
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#define ANIMTESTBED_ANIMGRAPHRESOURCE_H
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#define ANIMTESTBED_ANIMGRAPHRESOURCE_H
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#include "AnimGraph.h"
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#include "AnimGraphNodes.h"
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#include "3rdparty/json/json.hpp"
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#include "3rdparty/json/json.hpp"
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#include "AnimGraphNodes.h"
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struct AnimGraphBlendTree;
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struct AnimGraphBlendTree;
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struct AnimGraphStateMachine;
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struct AnimGraphStateMachine;
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@ -23,7 +21,8 @@ struct AnimNodeResource {
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float m_position[2] = {0.f, 0.f};
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float m_position[2] = {0.f, 0.f};
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};
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};
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static inline AnimNodeResource* AnimNodeResourceFactory(const std::string& node_type_name);
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static inline AnimNodeResource* AnimNodeResourceFactory(
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const std::string& node_type_name);
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struct BlendTreeConnectionResource {
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struct BlendTreeConnectionResource {
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size_t source_node_index = -1;
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size_t source_node_index = -1;
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@ -36,8 +35,7 @@ struct BlendTreeResource {
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std::vector<AnimNodeResource*> m_nodes;
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std::vector<AnimNodeResource*> m_nodes;
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std::vector<BlendTreeConnectionResource> m_connections;
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std::vector<BlendTreeConnectionResource> m_connections;
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~BlendTreeResource() { CleanupNodes();
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~BlendTreeResource() { CleanupNodes(); }
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}
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void Reset() {
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void Reset() {
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CleanupNodes();
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CleanupNodes();
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m_nodes[1]->m_name = "Inputs";
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m_nodes[1]->m_name = "Inputs";
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}
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}
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[[nodiscard]] AnimNodeResource* GetGraphOutputNode() const { return m_nodes[0]; }
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[[nodiscard]] AnimNodeResource* GetGraphOutputNode() const {
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[[nodiscard]] AnimNodeResource* GetGraphInputNode() const { return m_nodes[1]; }
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return m_nodes[0];
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}
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[[nodiscard]] AnimNodeResource* GetGraphInputNode() const {
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return m_nodes[1];
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}
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size_t GetNodeIndex(const AnimNodeResource* node_resource) const {
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size_t GetNodeIndex(const AnimNodeResource* node_resource) const {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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std::vector<Socket*> result;
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std::vector<Socket*> result;
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for (size_t i = 0; i < m_nodes.size(); i++) {
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for (size_t i = 0; i < m_nodes.size(); i++) {
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for (size_t j = 0, num_inputs = instance_node_descriptors[i]->m_inputs.size();
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for (size_t j = 0,
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num_inputs = instance_node_descriptors[i]->m_inputs.size();
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j < num_inputs;
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j < num_inputs;
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j++) {
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j++) {
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Socket& input = instance_node_descriptors[i]->m_inputs[j];
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Socket& input = instance_node_descriptors[i]->m_inputs[j];
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if (*input.m_reference.ptr_ptr == nullptr) {
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if (*input.m_reference.ptr_ptr == nullptr) {
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memcpy(&input.m_value, &m_nodes[i]->m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
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memcpy(
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&input.m_value,
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&m_nodes[i]->m_socket_accessor->m_inputs[j].m_value,
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sizeof(Socket::SocketValue));
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result.push_back(&input);
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result.push_back(&input);
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}
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}
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}
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}
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@ -104,12 +110,14 @@ struct BlendTreeResource {
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size_t GetNodeIndexForOutputSocket(const std::string& socket_name) const {
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size_t GetNodeIndexForOutputSocket(const std::string& socket_name) const {
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for (size_t i = 0; i < m_connections.size(); i++) {
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for (size_t i = 0; i < m_connections.size(); i++) {
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const BlendTreeConnectionResource& connection = m_connections[i];
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const BlendTreeConnectionResource& connection = m_connections[i];
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if (connection.target_node_index == 0 && connection.target_socket_name == socket_name) {
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if (connection.target_node_index == 0
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&& connection.target_socket_name == socket_name) {
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return connection.source_node_index;
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return connection.source_node_index;
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}
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}
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}
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}
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std::cerr << "Error: could not find a node connected to output '" << socket_name << "'." << std::endl;
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std::cerr << "Error: could not find a node connected to output '"
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<< socket_name << "'." << std::endl;
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return -1;
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return -1;
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}
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}
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@ -117,12 +125,14 @@ struct BlendTreeResource {
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size_t GetNodeIndexForInputSocket(const std::string& socket_name) const {
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size_t GetNodeIndexForInputSocket(const std::string& socket_name) const {
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for (size_t i = 0; i < m_connections.size(); i++) {
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for (size_t i = 0; i < m_connections.size(); i++) {
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const BlendTreeConnectionResource& connection = m_connections[i];
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const BlendTreeConnectionResource& connection = m_connections[i];
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if (connection.source_node_index == 1 && connection.source_socket_name == socket_name) {
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if (connection.source_node_index == 1
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&& connection.source_socket_name == socket_name) {
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return connection.target_node_index;
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return connection.target_node_index;
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}
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}
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}
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}
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std::cerr << "Error: could not find a node connected to input '" << socket_name << "'." << std::endl;
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std::cerr << "Error: could not find a node connected to input '"
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<< socket_name << "'." << std::endl;
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return -1;
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return -1;
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}
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}
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@ -2,7 +2,6 @@
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// Created by martin on 04.02.22.
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// Created by martin on 04.02.22.
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//
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//
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#include "AnimGraph/AnimGraph.h"
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#include "AnimGraph/AnimGraphBlendTree.h"
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#include "AnimGraph/AnimGraphBlendTree.h"
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#include "AnimGraph/AnimGraphEditor.h"
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#include "AnimGraph/AnimGraphEditor.h"
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#include "AnimGraph/AnimGraphNodes.h"
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#include "AnimGraph/AnimGraphNodes.h"
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