Removed old animation graph code.
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//
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// Created by martin on 04.02.22.
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//
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#ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H
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#define ANIMTESTBED_ANIMGRAPHRESOURCE_H
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#include <cstring>
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#include <iostream>
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#include <map>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include "SyncTrack.h"
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#include "AnimGraphData.h"
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#include "AnimGraphNodes.h"
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struct AnimNode;
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struct NodeSocketAccessorBase;
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struct AnimNodeResource {
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std::string m_name;
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std::string m_type_name;
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AnimNode* m_anim_node = nullptr;
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NodeSocketAccessorBase* m_socket_accessor = nullptr;
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float m_position[2] = {0.f, 0.f};
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};
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//
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// AnimGraphResource
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//
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struct AnimGraphConnection {
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const AnimNodeResource* m_source_node = nullptr;
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const Socket* m_source_socket = nullptr;
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const AnimNodeResource* m_target_node = nullptr;
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const Socket* m_target_socket = nullptr;
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};
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struct AnimGraphResource {
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std::string m_name;
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std::vector<AnimNodeResource> m_nodes;
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std::vector<AnimGraphConnection> m_connections;
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~AnimGraphResource() {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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delete m_nodes[i].m_anim_node;
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delete m_nodes[i].m_socket_accessor;
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}
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}
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AnimGraphResource() { clear(); }
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void clear();
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void clearNodes();
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void initGraphConnectors();
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bool saveToFile(const char* filename) const;
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bool loadFromFile(const char* filename);
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AnimNodeResource& getGraphOutputNode() { return m_nodes[0]; }
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AnimNodeResource& getGraphInputNode() { return m_nodes[1]; }
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const AnimNodeResource& getGraphOutputNode() const { return m_nodes[0]; }
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const AnimNodeResource& getGraphInputNode() const { return m_nodes[1]; }
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size_t getNodeIndex(const AnimNodeResource& node_resource) const {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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if (&m_nodes[i] == &node_resource) {
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return i;
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}
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}
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return -1;
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}
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size_t addNode(AnimNodeResource node_resource) {
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m_nodes.push_back(node_resource);
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return m_nodes.size() - 1;
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}
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bool connectSockets(
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const AnimNodeResource& source_node,
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const std::string& source_socket_name,
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const AnimNodeResource& target_node,
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const std::string& target_socket_name) {
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size_t source_index = -1;
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size_t target_index = -1;
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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if (&source_node == &m_nodes[i]) {
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source_index = i;
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}
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if (&target_node == &m_nodes[i]) {
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target_index = i;
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}
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if (source_index < m_nodes.size() && target_index < m_nodes.size()) {
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break;
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}
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}
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if (source_index >= m_nodes.size() || target_index >= m_nodes.size()) {
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std::cerr << "Cannot connect nodes: could not find nodes." << std::endl;
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return false;
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}
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Socket* source_socket =
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source_node.m_socket_accessor->FindOutputSocket(source_socket_name);
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Socket* target_socket =
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target_node.m_socket_accessor->FindInputSocket(target_socket_name);
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if (source_socket == nullptr || target_socket == nullptr) {
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std::cerr << "Cannot connect nodes: could not find sockets." << std::endl;
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return false;
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}
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AnimGraphConnection connection;
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connection.m_source_node = &source_node;
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connection.m_source_socket = source_socket;
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connection.m_target_node = &target_node;
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connection.m_target_socket = target_socket;
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m_connections.push_back(connection);
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return true;
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}
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};
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static inline AnimNode* AnimNodeFactory(const std::string& name) {
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AnimNode* result;
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if (name == "Blend2") {
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result = new Blend2Node;
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} else if (name == "SpeedScale") {
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result = new SpeedScaleNode;
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} else if (name == "AnimSampler") {
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result = new AnimSamplerNode;
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} else if (name == "BlendTree") {
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result = new BlendTreeNode;
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}
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if (result != nullptr) {
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result->m_node_type_name = name;
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return result;
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}
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std::cerr << "Invalid node type: " << name << std::endl;
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return nullptr;
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}
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static inline NodeSocketAccessorBase* AnimNodeAccessorFactory(
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const std::string& node_type_name,
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AnimNode* node) {
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if (node_type_name == "Blend2") {
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return new NodeSocketAccessor<Blend2Node>(node);
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} else if (node_type_name == "SpeedScale") {
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return new NodeSocketAccessor<SpeedScaleNode>(node);
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} else if (node_type_name == "AnimSampler") {
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return new NodeSocketAccessor<AnimSamplerNode>(node);
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} else if (node_type_name == "BlendTree") {
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return new NodeSocketAccessor<BlendTreeNode>(node);
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} else {
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std::cerr << "Invalid node type name " << node_type_name << "."
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<< std::endl;
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}
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return nullptr;
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}
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static inline AnimNodeResource AnimNodeResourceFactory(
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const std::string& node_type_name) {
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AnimNodeResource result;
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result.m_type_name = node_type_name;
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result.m_anim_node = AnimNodeFactory(node_type_name);
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result.m_socket_accessor =
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AnimNodeAccessorFactory(node_type_name, result.m_anim_node);
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return result;
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}
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#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H
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