Removed old animation graph code.
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//
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// Created by martin on 25.03.22.
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//
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#ifndef ANIMTESTBED_ANIMGRAPHNODES_H
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#define ANIMTESTBED_ANIMGRAPHNODES_H
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#include <vector>
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#include "AnimGraphData.h"
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#include "SyncTrack.h"
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struct AnimNode;
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struct NodeInput {
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AnimNode* m_node;
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SocketType m_type = SocketType::SocketTypeUndefined;
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std::string m_input_name;
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};
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enum class AnimNodeEvalState {
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Undefined,
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Deactivated,
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Activated,
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SyncTrackUpdated,
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TimeUpdated,
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Evaluated
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};
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struct AnimNode {
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std::string m_name;
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std::string m_node_type_name;
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float m_time_now = 0.f;
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float m_time_last = 0.f;
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size_t m_index = -1;
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AnimNodeEvalState m_state = AnimNodeEvalState::Undefined;
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SyncTrack m_sync_track;
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virtual ~AnimNode(){};
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virtual void MarkActiveInputs(const std::vector<NodeInput>& inputs) {
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for (size_t i = 0, n = inputs.size(); i < n; i++) {
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AnimNode* input_node = inputs[i].m_node;
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if (input_node != nullptr) {
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input_node->m_state = AnimNodeEvalState::Activated;
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}
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}
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}
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virtual void CalcSyncTrack(const std::vector<NodeInput>& inputs) {
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for (size_t i = 0, n = inputs.size(); i < n; i++) {
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AnimNode* input_node = inputs[i].m_node;
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if (input_node != nullptr
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&& inputs[i].m_type == SocketType::SocketTypeAnimation
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&& input_node->m_state != AnimNodeEvalState::Deactivated) {
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m_sync_track = input_node->m_sync_track;
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return;
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}
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}
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}
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virtual void UpdateTime(float time_last, float time_now) {
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m_time_last = time_last;
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m_time_now = time_now;
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m_state = AnimNodeEvalState::TimeUpdated;
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}
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virtual void Evaluate(){};
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};
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//
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// BlendTreeNode
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//
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struct BlendTreeNode : public AnimNode {};
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template <>
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struct NodeSocketAccessor<BlendTreeNode> : public NodeSocketAccessorBase {
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NodeSocketAccessor(AnimNode* node_) {}
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};
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//
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// Blend2Node
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//
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struct Blend2Node : public AnimNode {
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AnimData m_input0;
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AnimData m_input1;
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AnimData* m_output = nullptr;
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float m_blend_weight = 0.f;
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bool m_sync_blend = false;
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virtual void MarkActiveInputs(const std::vector<NodeInput>& inputs) override {
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for (size_t i = 0, n = inputs.size(); i < n; i++) {
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AnimNode* input_node = inputs[i].m_node;
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if (input_node == nullptr) {
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continue;
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}
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if (inputs[i].m_input_name == "Input0" && m_blend_weight < 0.999) {
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input_node->m_state = AnimNodeEvalState::Activated;
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continue;
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}
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if (inputs[i].m_input_name == "Input1" && m_blend_weight > 0.001) {
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input_node->m_state = AnimNodeEvalState::Activated;
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continue;
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}
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}
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}
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virtual void UpdateTime(float dt, std::vector<NodeInput>& inputs) {
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if (!m_sync_blend) {
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m_time_now = m_time_now + dt;
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}
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for (size_t i = 0, n = inputs.size(); i < n; i++) {
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AnimNode* input_node = inputs[i].m_node;
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if (input_node == nullptr) {
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continue;
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}
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if (input_node->m_state != AnimNodeEvalState::Deactivated) {
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if (!m_sync_blend) {
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input_node->m_time_now = m_time_now;
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}
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input_node->m_state = AnimNodeEvalState::TimeUpdated;
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continue;
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}
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}
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}
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};
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template <>
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struct NodeSocketAccessor<Blend2Node> : public NodeSocketAccessorBase {
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NodeSocketAccessor(AnimNode* node_) {
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Blend2Node* node = dynamic_cast<Blend2Node*>(node_);
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RegisterInput("Input0", &node->m_input0);
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RegisterInput("Input1", &node->m_input1);
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RegisterInput(
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"Weight",
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&node->m_blend_weight,
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SocketFlags::SocketFlagAffectsTime);
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RegisterOutput("Output", &node->m_output);
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RegisterProperty("Sync", &node->m_sync_blend);
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}
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virtual void UpdateFlags() override {
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Socket* weight_input_socket = FindSocket(m_inputs, "Weight");
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assert(weight_input_socket != nullptr);
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if (GetProperty<bool>("Sync", false) == true) {
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weight_input_socket->m_flags = SocketFlags::SocketFlagAffectsTime;
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} else {
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weight_input_socket->m_flags = 0;
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}
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}
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};
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//
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// SpeedScaleNode
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//
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struct SpeedScaleNode : public AnimNode {
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AnimData m_input;
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AnimData* m_output = nullptr;
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float m_speed_scale = 0.f;
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virtual void UpdateTime(float time_last, float time_now) {
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m_time_last = time_last;
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m_time_now = time_last + (time_now - time_last) * m_speed_scale;
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m_state = AnimNodeEvalState::TimeUpdated;
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}
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};
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template <>
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struct NodeSocketAccessor<SpeedScaleNode> : public NodeSocketAccessorBase {
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NodeSocketAccessor(AnimNode* node_) {
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SpeedScaleNode* node = dynamic_cast<SpeedScaleNode*>(node_);
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RegisterInput(
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"SpeedScale",
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&node->m_speed_scale,
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SocketFlags::SocketFlagAffectsTime);
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RegisterInput("Input", &node->m_input);
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RegisterOutput("Output", &node->m_output);
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}
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};
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//
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// AnimSamplerNode
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//
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struct AnimSamplerNode : public AnimNode {
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AnimData* m_output = nullptr;
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std::string m_filename;
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};
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template <>
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struct NodeSocketAccessor<AnimSamplerNode> : public NodeSocketAccessorBase {
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NodeSocketAccessor(AnimNode* node_) {
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AnimSamplerNode* node = dynamic_cast<AnimSamplerNode*>(node_);
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RegisterOutput("Output", &node->m_output);
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RegisterProperty("Filename", &node->m_filename);
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}
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};
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#endif //ANIMTESTBED_ANIMGRAPHNODES_H
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