BlendTree input and output sockets can now be registered via the AnimGraphResource.
This commit is contained in:
@@ -161,7 +161,7 @@ struct Socket {
|
||||
SocketValue m_value = {0};
|
||||
std::string m_value_string;
|
||||
union SocketReference {
|
||||
void* ptr;
|
||||
void* ptr = nullptr;
|
||||
void** ptr_ptr;
|
||||
};
|
||||
SocketReference m_reference = {0};
|
||||
@@ -418,7 +418,7 @@ struct NodeDescriptorBase {
|
||||
return socket->GetValue<T>();
|
||||
}
|
||||
|
||||
virtual void UpdateFlags(){};
|
||||
virtual void UpdateFlags() {};
|
||||
|
||||
protected:
|
||||
Socket* FindSocket(const char* name, std::vector<Socket>& sockets) {
|
||||
|
||||
@@ -276,6 +276,73 @@ struct AnimGraphResource : AnimNodeResource {
|
||||
bool LoadFromFile(const char* filename);
|
||||
|
||||
void CreateBlendTreeInstance(AnimGraphBlendTree& result) const;
|
||||
|
||||
template <typename T>
|
||||
bool RegisterBlendTreeInputSocket(const std::string& socket_name) {
|
||||
Socket socket;
|
||||
socket.m_name = socket_name;
|
||||
socket.m_type = GetSocketType<T>();
|
||||
socket.m_type_size = sizeof(T);
|
||||
|
||||
return RegisterBlendTreeInputSocket(socket);
|
||||
}
|
||||
|
||||
bool RegisterBlendTreeInputSocket(const Socket& socket) {
|
||||
AnimNodeResource* input_node = m_blend_tree_resource.GetGraphInputNode();
|
||||
|
||||
std::vector<Socket> input_sockets =
|
||||
input_node->m_socket_accessor->m_outputs;
|
||||
std::vector<Socket>::const_iterator iter = std::find_if(
|
||||
input_sockets.begin(),
|
||||
input_sockets.end(),
|
||||
[&socket](const Socket& input_socket) {
|
||||
return socket.m_name == input_socket.m_name;
|
||||
});
|
||||
|
||||
if (iter != input_sockets.end()) {
|
||||
std::cerr << "Error: cannot register input socket as socket with name '"
|
||||
<< socket.m_name << "' already exists!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
input_node->m_socket_accessor->m_outputs.push_back(socket);
|
||||
m_socket_accessor->m_inputs = input_node->m_socket_accessor->m_outputs;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool RegisterBlendTreeOutputSocket(const std::string& socket_name) {
|
||||
Socket socket;
|
||||
socket.m_name = socket_name;
|
||||
socket.m_type = GetSocketType<T>();
|
||||
socket.m_type_size = sizeof(T);
|
||||
|
||||
return RegisterBlendTreeOutputSocket(socket);
|
||||
}
|
||||
|
||||
bool RegisterBlendTreeOutputSocket(const Socket& socket) {
|
||||
AnimNodeResource* output_node = m_blend_tree_resource.GetGraphOutputNode();
|
||||
|
||||
std::vector<Socket> output_sockets =
|
||||
output_node->m_socket_accessor->m_inputs;
|
||||
std::vector<Socket>::const_iterator iter = std::find_if(
|
||||
output_sockets.begin(),
|
||||
output_sockets.end(),
|
||||
[&socket](const Socket& input_socket) {
|
||||
return socket.m_name == input_socket.m_name;
|
||||
});
|
||||
|
||||
if (iter != output_sockets.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
output_node->m_socket_accessor->m_inputs.push_back(socket);
|
||||
m_socket_accessor->m_outputs = output_node->m_socket_accessor->m_inputs;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreateStateMachineInstance(AnimGraphStateMachine& result) const;
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user