AnimLibraries do not load animations by default.

This commit is contained in:
Martin Felis 2025-04-13 22:34:33 +02:00
parent 5d01dfcca2
commit 65c7a9aaaf
2 changed files with 50 additions and 35 deletions

View File

@ -2,8 +2,8 @@
// Created by martin on 11.04.25.
//
#ifndef ANIMATIONLIBRARY_H
#define ANIMATIONLIBRARY_H
#ifndef ANIMLIBRARY_H
#define ANIMLIBRARY_H
#include <iostream>
@ -12,29 +12,27 @@
#include "ozz/base/io/stream.h"
#include "ozz/base/log.h"
/** Manage a set of animations used for an AnimGraph.
*
* By default it behaves like a resource that allows to resolve animation names to
* AnimationResources. However, it can also trigger loading of the referenced resources from their
* filenames. This only happens on-demand.
*/
struct AnimLibrary {
typedef std::map<std::string, AnimationResource> AnimationResourceMap;
AnimationResourceMap mAnimations = {};
std::vector<ozz::animation::Animation*> mManagedAnimations = {};
static constexpr const char* EXTERNAL_ANIMATION = "<external>";
AnimLibrary() = default;
~AnimLibrary() { Reset(); }
// Move operators. Needed to avoid duplicate frees on the managed animations.
AnimLibrary(AnimLibrary&& other)
: mAnimations(std::move(other.mAnimations)),
mManagedAnimations(std::move(other.mManagedAnimations)) {};
AnimLibrary& operator=(AnimLibrary&& other) {
mAnimations = other.mAnimations;
mManagedAnimations = std::move(other.mManagedAnimations);
return *this;
}
bool AddAnimation(
const std::string& name,
ozz::animation::Animation* animation) {
AnimationResource animation_resource;
animation_resource.m_name = name;
animation_resource.m_filename = EXTERNAL_ANIMATION;
animation_resource.m_animation = animation;
mAnimations[name] = animation_resource;
@ -48,30 +46,9 @@ struct AnimLibrary {
return false;
}
ozz::animation::Animation* animation = new ozz::animation::Animation;
assert(!filename.empty());
ozz::io::File file(filename.c_str(), "rb");
if (!file.opened()) {
ozz::log::Err() << "Failed to open animation file " << filename << "."
<< std::endl;
return false;
}
ozz::io::IArchive archive(&file);
if (!archive.TestTag<ozz::animation::Animation>()) {
ozz::log::Err() << "Failed to load animation instance from file "
<< filename << "." << std::endl;
return false;
}
// Once the tag is validated, reading cannot fail.
archive >> *animation;
mManagedAnimations.push_back(animation);
AnimationResource animation_resource;
animation_resource.m_name = name;
animation_resource.m_animation = animation;
animation_resource.m_animation = nullptr;
animation_resource.m_filename = filename;
mAnimations[name] = animation_resource;
@ -88,6 +65,40 @@ struct AnimLibrary {
mManagedAnimations.clear();
mAnimations.clear();
}
void LoadAnimations() {
for (AnimationResourceMap::iterator iter = mAnimations.begin();
iter != mAnimations.end();
++iter) {
if (iter->second.m_filename == EXTERNAL_ANIMATION) {
continue;
}
if (iter->second.m_animation != nullptr) {
continue;
}
assert(!iter->second.m_filename.empty());
ozz::io::File file(iter->second.m_filename.c_str(), "rb");
if (!file.opened()) {
ozz::log::Err() << "Failed to open animation file "
<< iter->second.m_filename << "." << std::endl;
continue;
}
ozz::io::IArchive archive(&file);
if (!archive.TestTag<ozz::animation::Animation>()) {
ozz::log::Err() << "Failed to load animation instance from file "
<< iter->second.m_filename << "." << std::endl;
continue;
}
iter->second.m_animation = new ozz::animation::Animation;
archive >> *iter->second.m_animation;
mManagedAnimations.push_back(iter->second.m_animation);
}
}
};
inline void to_json(nlohmann::json& j, const AnimLibrary& animation_library) {
@ -130,4 +141,4 @@ inline void from_json(const nlohmann::json& j, AnimLibrary& animation_library) {
}
}
#endif //ANIMATIONLIBRARY_H
#endif //ANIMLIBRARY_H

View File

@ -21,6 +21,10 @@ TEST_CASE("Serialize AnimLibrary", "[AnimLibrary]") {
"translation_y",
single_bone_testdata.animation_translate_y_resource.m_filename));
// We're not actually doing anything with the animations, however loading them here ensures that
// when running valgrind a memory leak is detected.
library.LoadAnimations();
// serialize
json library_data;
library_data = library;