AnimLibraries do not load animations by default.
This commit is contained in:
parent
5d01dfcca2
commit
65c7a9aaaf
@ -2,8 +2,8 @@
|
||||
// Created by martin on 11.04.25.
|
||||
//
|
||||
|
||||
#ifndef ANIMATIONLIBRARY_H
|
||||
#define ANIMATIONLIBRARY_H
|
||||
#ifndef ANIMLIBRARY_H
|
||||
#define ANIMLIBRARY_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
@ -12,29 +12,27 @@
|
||||
#include "ozz/base/io/stream.h"
|
||||
#include "ozz/base/log.h"
|
||||
|
||||
/** Manage a set of animations used for an AnimGraph.
|
||||
*
|
||||
* By default it behaves like a resource that allows to resolve animation names to
|
||||
* AnimationResources. However, it can also trigger loading of the referenced resources from their
|
||||
* filenames. This only happens on-demand.
|
||||
*/
|
||||
struct AnimLibrary {
|
||||
typedef std::map<std::string, AnimationResource> AnimationResourceMap;
|
||||
AnimationResourceMap mAnimations = {};
|
||||
std::vector<ozz::animation::Animation*> mManagedAnimations = {};
|
||||
static constexpr const char* EXTERNAL_ANIMATION = "<external>";
|
||||
|
||||
AnimLibrary() = default;
|
||||
~AnimLibrary() { Reset(); }
|
||||
|
||||
// Move operators. Needed to avoid duplicate frees on the managed animations.
|
||||
AnimLibrary(AnimLibrary&& other)
|
||||
: mAnimations(std::move(other.mAnimations)),
|
||||
mManagedAnimations(std::move(other.mManagedAnimations)) {};
|
||||
AnimLibrary& operator=(AnimLibrary&& other) {
|
||||
mAnimations = other.mAnimations;
|
||||
mManagedAnimations = std::move(other.mManagedAnimations);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool AddAnimation(
|
||||
const std::string& name,
|
||||
ozz::animation::Animation* animation) {
|
||||
AnimationResource animation_resource;
|
||||
animation_resource.m_name = name;
|
||||
animation_resource.m_filename = EXTERNAL_ANIMATION;
|
||||
animation_resource.m_animation = animation;
|
||||
mAnimations[name] = animation_resource;
|
||||
|
||||
@ -48,30 +46,9 @@ struct AnimLibrary {
|
||||
return false;
|
||||
}
|
||||
|
||||
ozz::animation::Animation* animation = new ozz::animation::Animation;
|
||||
|
||||
assert(!filename.empty());
|
||||
ozz::io::File file(filename.c_str(), "rb");
|
||||
if (!file.opened()) {
|
||||
ozz::log::Err() << "Failed to open animation file " << filename << "."
|
||||
<< std::endl;
|
||||
return false;
|
||||
}
|
||||
ozz::io::IArchive archive(&file);
|
||||
if (!archive.TestTag<ozz::animation::Animation>()) {
|
||||
ozz::log::Err() << "Failed to load animation instance from file "
|
||||
<< filename << "." << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Once the tag is validated, reading cannot fail.
|
||||
archive >> *animation;
|
||||
|
||||
mManagedAnimations.push_back(animation);
|
||||
|
||||
AnimationResource animation_resource;
|
||||
animation_resource.m_name = name;
|
||||
animation_resource.m_animation = animation;
|
||||
animation_resource.m_animation = nullptr;
|
||||
animation_resource.m_filename = filename;
|
||||
|
||||
mAnimations[name] = animation_resource;
|
||||
@ -88,6 +65,40 @@ struct AnimLibrary {
|
||||
mManagedAnimations.clear();
|
||||
mAnimations.clear();
|
||||
}
|
||||
|
||||
void LoadAnimations() {
|
||||
for (AnimationResourceMap::iterator iter = mAnimations.begin();
|
||||
iter != mAnimations.end();
|
||||
++iter) {
|
||||
if (iter->second.m_filename == EXTERNAL_ANIMATION) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (iter->second.m_animation != nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
assert(!iter->second.m_filename.empty());
|
||||
ozz::io::File file(iter->second.m_filename.c_str(), "rb");
|
||||
if (!file.opened()) {
|
||||
ozz::log::Err() << "Failed to open animation file "
|
||||
<< iter->second.m_filename << "." << std::endl;
|
||||
continue;
|
||||
}
|
||||
ozz::io::IArchive archive(&file);
|
||||
if (!archive.TestTag<ozz::animation::Animation>()) {
|
||||
ozz::log::Err() << "Failed to load animation instance from file "
|
||||
<< iter->second.m_filename << "." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
iter->second.m_animation = new ozz::animation::Animation;
|
||||
|
||||
archive >> *iter->second.m_animation;
|
||||
|
||||
mManagedAnimations.push_back(iter->second.m_animation);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
inline void to_json(nlohmann::json& j, const AnimLibrary& animation_library) {
|
||||
@ -130,4 +141,4 @@ inline void from_json(const nlohmann::json& j, AnimLibrary& animation_library) {
|
||||
}
|
||||
}
|
||||
|
||||
#endif //ANIMATIONLIBRARY_H
|
||||
#endif //ANIMLIBRARY_H
|
||||
|
@ -21,6 +21,10 @@ TEST_CASE("Serialize AnimLibrary", "[AnimLibrary]") {
|
||||
"translation_y",
|
||||
single_bone_testdata.animation_translate_y_resource.m_filename));
|
||||
|
||||
// We're not actually doing anything with the animations, however loading them here ensures that
|
||||
// when running valgrind a memory leak is detected.
|
||||
library.LoadAnimations();
|
||||
|
||||
// serialize
|
||||
json library_data;
|
||||
library_data = library;
|
||||
|
Loading…
x
Reference in New Issue
Block a user