Implemented node like debug gui for anim nodes.
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				@ -18,9 +18,8 @@ void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
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  m_sampling_cache.Resize(num_joints);
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}
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void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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void AnimSamplerNode::Evaluate(
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    ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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  ozz::animation::SamplingJob sampling_job;
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  sampling_job.animation = m_animation;
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  sampling_job.cache = &m_sampling_cache;
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@ -31,11 +30,7 @@ void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matri
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  }
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}
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void AnimSamplerNode::DrawDebugUi() {
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  std::string node_name = "AnimSamplerNode: " + m_name;
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  if (ImGui::TreeNode(node_name.c_str())) {
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  const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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  int anim_count = skinned_mesh->m_animation_names.size();
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  const char* items[255] = {0};
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@ -53,7 +48,4 @@ void AnimSamplerNode::DrawDebugUi() {
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  ImGui::Checkbox("Override", &m_override_ratio);
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  ImGui::SameLine();
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  ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
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    ImGui::TreePop();
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  }
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}
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@ -49,14 +49,6 @@ void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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}
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void BlendNode::DrawDebugUi() {
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  std::string node_name = "BlendNode: " + m_name;
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  if (ImGui::TreeNode(node_name.c_str())) {
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    ImGui::Text("Input A:");
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    m_input_A->DrawDebugUi();
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    ImGui::Text("Input B:");
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    m_input_B->DrawDebugUi();
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  ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
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  ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
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    ImGui::TreePop();
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  }
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}
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@ -7,8 +7,6 @@
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#include <imgui.h>
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void SpeedScaleNode::DrawDebugUi() {
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  std::string node_name = "SpeedScaleNode: " + m_name;
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  if (ImGui::TreeNode(node_name.c_str())) {
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  bool is_negative = m_time_scale < 0.f;
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  if (ImGui::Checkbox("Reverse Time", &is_negative)) {
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    m_time_scale = m_time_scale * -1.f;
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@ -19,9 +17,4 @@ void SpeedScaleNode::DrawDebugUi() {
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  ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 5.f);
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  // and back to the original negative or positive sign
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  m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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    m_input_node->DrawDebugUi();
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    ImGui::TreePop();
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  }
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}
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@ -61,8 +61,6 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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  m_output_node->Reset();
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}
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AnimationController::~AnimationController() {
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  while (m_anim_nodes.size() > 0) {
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    delete m_anim_nodes[m_anim_nodes.size() - 1];
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@ -97,9 +95,7 @@ void AnimationController::UpdateOrderedNodes() {
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  }
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}
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void AnimationController::UpdateBlendLogic() {
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}
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void AnimationController::UpdateBlendLogic() {}
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void AnimationController::UpdateTime(float dt) {
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  if (m_output_node == nullptr) {
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@ -121,8 +117,6 @@ void AnimationController::UpdateTime(float dt) {
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  m_output_node->UpdateTime(dt);
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}
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void AnimationController::Evaluate() {
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  if (m_output_node == nullptr) {
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    return;
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@ -137,8 +131,6 @@ void AnimationController::Evaluate() {
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  ltm_job.Run();
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};
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void AnimationController::DrawDebugUi() {
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  ImGui::SetNextWindowSize(ImVec2(500, 300), ImGuiCond_FirstUseEver);
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  ImGui::Begin("AnimationController");
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@ -147,46 +139,59 @@ void AnimationController::DrawDebugUi() {
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    ResetAnims();
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  }
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  if (m_output_node && ImGui::TreeNode("Output")) {
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    m_output_node->DrawDebugUi();
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  ImVec2 node_size(200, 100);
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  for (int i = 0; i < m_ordered_nodes.size(); i++) {
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    AnimNode* node = m_ordered_nodes[i];
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    ImGui::TreePop();
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    ImGui::SetNextWindowSize(node_size, ImGuiCond_FirstUseEver);
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    ImGui::SetNextWindowPos(
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        ImVec2((m_ordered_nodes.size() - 1 - i) * node_size.x - i * 10, 300),
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        ImGuiCond_FirstUseEver);
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    ImGui::Begin(node->m_name.c_str());
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    node->DrawDebugUi();
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    ImGui::End();
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  }
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  if (m_output_node && ImGui::TreeNode("Nodes")) {
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    ImGui::Columns(4, "NodeOverview"); // 4-ways, with border
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  ImGui::Columns(4, "Node States");  // 4-ways, with border
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  ImGui::Separator();
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    ImGui::Text("Name"); ImGui::NextColumn();
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    ImGui::Text("Synced"); ImGui::NextColumn();
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    ImGui::Text("Duration"); ImGui::NextColumn();
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    ImGui::Text("Time"); ImGui::NextColumn();
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  ImGui::Text("Name");
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  ImGui::NextColumn();
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  ImGui::Text("Synced");
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  ImGui::NextColumn();
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  ImGui::Text("Duration");
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  ImGui::NextColumn();
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  ImGui::Text("Time");
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  ImGui::NextColumn();
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  ImGui::Separator();
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  static int selected = -1;
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  for (int i = 0; i < m_ordered_nodes.size(); i++) {
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    AnimNode* node = m_ordered_nodes[i];
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      if (ImGui::Selectable(node->m_name.c_str(), selected == i, ImGuiSelectableFlags_SpanAllColumns))
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    if (ImGui::Selectable(
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            node->m_name.c_str(),
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            selected == i,
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            ImGuiSelectableFlags_SpanAllColumns))
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      selected = i;
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    bool hovered = ImGui::IsItemHovered();
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    ImGui::NextColumn();
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      ImGui::Text(node->m_is_time_synced ? "X" : "-"); ImGui::NextColumn();
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    ImGui::Text(node->m_is_time_synced ? "X" : "-");
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    ImGui::NextColumn();
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    ImGui::PushID((void*)&node->m_anim_duration);
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      ImGui::Text("%2.3f", node->m_anim_duration);      ImGui::NextColumn();
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    ImGui::Text("%2.3f", node->m_anim_duration);
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    ImGui::NextColumn();
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    ImGui::PopID();
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    ImGui::PushID((void*)&node->m_current_time);
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      ImGui::Text("%2.3f", node->m_current_time);      ImGui::NextColumn();
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    ImGui::Text("%2.3f", node->m_current_time);
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    ImGui::NextColumn();
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    ImGui::PopID();
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  }
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  ImGui::Columns(1);
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  ImGui::Separator();
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    ImGui::TreePop();
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  }
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  ImGui::End();
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}
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