Fixed building of editor app, though crashes everywhere.
parent
c267276be3
commit
3fb2995b02
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@ -61,10 +61,10 @@ void RemoveBlendTreeConnectionsForSocket(
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BlendTreeResource& blend_tree_resource,
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BlendTreeResource& blend_tree_resource,
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AnimNodeResource* node_resource,
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AnimNodeResource* node_resource,
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Socket& socket) {
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Socket& socket) {
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std::vector<BlendTreeConnectionResource>::iterator iter =
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std::vector<BlendTreeConnectionResource>::const_iterator iter =
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blend_tree_resource.m_connections.begin();
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blend_tree_resource.GetConnections().begin();
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while (iter != blend_tree_resource.m_connections.end()) {
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while (iter != blend_tree_resource.GetConnections().end()) {
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// TODO adjust for refactor
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// TODO adjust for refactor
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assert(false);
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assert(false);
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@ -299,11 +299,11 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
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#if 1
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#if 1
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for (size_t node_id = 0,
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for (size_t node_id = 0,
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n = sGraphGresource.m_blend_tree_resource.m_nodes.size();
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n = sGraphGresource.m_blend_tree_resource.GetNumNodes();
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node_id < n;
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node_id < n;
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node_id++) {
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node_id++) {
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AnimNodeResource* node_resource =
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AnimNodeResource* node_resource =
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sGraphGresource.m_blend_tree_resource.m_nodes[node_id];
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sGraphGresource.m_blend_tree_resource.GetNode(node_id);
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if (node_id == 0 || node_id == 1) {
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if (node_id == 0 || node_id == 1) {
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// continue;
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// continue;
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@ -346,31 +346,31 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
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int link_id = 0;
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int link_id = 0;
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for (size_t connection_id = 0,
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for (size_t connection_id = 0,
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n = sGraphGresource.m_blend_tree_resource.m_connections.size();
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n = sGraphGresource.m_blend_tree_resource.GetNumConnections();
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connection_id < n;
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connection_id < n;
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connection_id++) {
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connection_id++) {
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const BlendTreeConnectionResource& connection_resource =
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const BlendTreeConnectionResource* connection_resource =
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sGraphGresource.m_blend_tree_resource.m_connections[connection_id];
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sGraphGresource.m_blend_tree_resource.GetConnection(connection_id);
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const AnimNodeResource* source_node_resource =
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const AnimNodeResource* source_node_resource =
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sGraphGresource.m_blend_tree_resource
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sGraphGresource.m_blend_tree_resource.GetNode(
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.m_nodes[connection_resource.source_node_index];
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connection_resource->source_node_index);
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int source_socket_index =
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int source_socket_index =
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source_node_resource->m_socket_accessor->GetOutputIndex(
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source_node_resource->m_socket_accessor->GetOutputIndex(
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connection_resource.source_socket_name.c_str());
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connection_resource->source_socket_name.c_str());
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const AnimNodeResource* target_node_resource =
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const AnimNodeResource* target_node_resource =
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sGraphGresource.m_blend_tree_resource
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sGraphGresource.m_blend_tree_resource.GetNode(
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.m_nodes[connection_resource.target_node_index];
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connection_resource->target_node_index);
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int target_socket_index =
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int target_socket_index =
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target_node_resource->m_socket_accessor->GetInputIndex(
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target_node_resource->m_socket_accessor->GetInputIndex(
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connection_resource.target_socket_name.c_str());
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connection_resource->target_socket_name.c_str());
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int source_socket_id = GetNodeOutputSocketId(
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int source_socket_id = GetNodeOutputSocketId(
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static_cast<int>(connection_resource.source_node_index),
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static_cast<int>(connection_resource->source_node_index),
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source_socket_index);
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source_socket_index);
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int target_socket_id = GetNodeInputSocketId(
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int target_socket_id = GetNodeInputSocketId(
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static_cast<int>(connection_resource.target_node_index),
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static_cast<int>(connection_resource->target_node_index),
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target_socket_index);
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target_socket_index);
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ax::NodeEditor::Link(link_id++, source_socket_id, target_socket_id);
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ax::NodeEditor::Link(link_id++, source_socket_id, target_socket_id);
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@ -407,11 +407,11 @@ void LegacyAnimGraphEditorUpdate() {
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if (ImGui::Button("Load")) {
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if (ImGui::Button("Load")) {
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sGraphGresource.LoadFromFile("editor_graph.json");
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sGraphGresource.LoadFromFile("editor_graph.json");
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for (size_t i = 0, n = sGraphGresource.m_blend_tree_resource.m_nodes.size();
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for (size_t i = 0, n = sGraphGresource.m_blend_tree_resource.GetNumNodes();
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i < n;
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i < n;
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i++) {
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i++) {
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const AnimNodeResource* node_resource =
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const AnimNodeResource* node_resource =
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sGraphGresource.m_blend_tree_resource.m_nodes[i];
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sGraphGresource.m_blend_tree_resource.GetNode(i);
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ImNodes::SetNodeGridSpacePos(
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ImNodes::SetNodeGridSpacePos(
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i,
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i,
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ImVec2(node_resource->m_position[0], node_resource->m_position[1]));
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ImVec2(node_resource->m_position[0], node_resource->m_position[1]));
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@ -485,9 +485,9 @@ void LegacyAnimGraphEditorUpdate() {
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if (node_type_name != "") {
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if (node_type_name != "") {
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AnimNodeResource* node_resource =
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AnimNodeResource* node_resource =
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AnimNodeResourceFactory(node_type_name);
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AnimNodeResourceFactory(node_type_name);
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size_t node_id = sGraphGresource.m_blend_tree_resource.m_nodes.size();
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size_t node_id = sGraphGresource.m_blend_tree_resource.GetNumNodes();
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ImNodes::SetNodeScreenSpacePos(node_id, ImGui::GetMousePos());
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ImNodes::SetNodeScreenSpacePos(node_id, ImGui::GetMousePos());
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sGraphGresource.m_blend_tree_resource.m_nodes.push_back(node_resource);
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sGraphGresource.m_blend_tree_resource.AddNode(node_resource);
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}
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}
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ImGui::EndPopup();
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ImGui::EndPopup();
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@ -496,11 +496,11 @@ void LegacyAnimGraphEditorUpdate() {
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ImGui::PopStyleVar(ImGuiStyleVar_WindowPadding);
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ImGui::PopStyleVar(ImGuiStyleVar_WindowPadding);
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}
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}
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for (size_t i = 0, n = sGraphGresource.m_blend_tree_resource.m_nodes.size();
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for (size_t i = 0, n = sGraphGresource.m_blend_tree_resource.GetNumNodes();
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i < n;
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i < n;
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i++) {
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i++) {
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AnimNodeResource* node_resource =
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AnimNodeResource* node_resource =
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sGraphGresource.m_blend_tree_resource.m_nodes[i];
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sGraphGresource.m_blend_tree_resource.GetNode(i);
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ImNodes::BeginNode(i);
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ImNodes::BeginNode(i);
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ImGui::PushItemWidth(110.0f);
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ImGui::PushItemWidth(110.0f);
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@ -624,30 +624,30 @@ void LegacyAnimGraphEditorUpdate() {
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}
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}
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for (size_t i = 0,
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for (size_t i = 0,
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n = sGraphGresource.m_blend_tree_resource.m_connections.size();
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n = sGraphGresource.m_blend_tree_resource.GetNumConnections();
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i < n;
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i < n;
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i++) {
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i++) {
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const BlendTreeConnectionResource& connection =
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const BlendTreeConnectionResource* connection =
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sGraphGresource.m_blend_tree_resource.m_connections[i];
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sGraphGresource.m_blend_tree_resource.GetConnection(i);
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int start_attr, end_attr;
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int start_attr, end_attr;
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const AnimNodeResource* source_node =
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const AnimNodeResource* source_node =
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sGraphGresource.m_blend_tree_resource
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sGraphGresource.m_blend_tree_resource.GetNode(
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.m_nodes[connection.source_node_index];
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connection->source_node_index);
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int source_socket_index = source_node->m_socket_accessor->GetOutputIndex(
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int source_socket_index = source_node->m_socket_accessor->GetOutputIndex(
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connection.source_socket_name.c_str());
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connection->source_socket_name.c_str());
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const AnimNodeResource* target_node =
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const AnimNodeResource* target_node =
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sGraphGresource.m_blend_tree_resource
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sGraphGresource.m_blend_tree_resource.GetNode(
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.m_nodes[connection.target_node_index];
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connection->target_node_index);
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int target_socket_index = target_node->m_socket_accessor->GetInputIndex(
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int target_socket_index = target_node->m_socket_accessor->GetInputIndex(
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connection.target_socket_name.c_str());
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connection->target_socket_name.c_str());
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start_attr = GenerateOutputAttributeId(
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start_attr = GenerateOutputAttributeId(
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connection.source_node_index,
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connection->source_node_index,
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source_socket_index);
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source_socket_index);
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end_attr = GenerateInputAttributeId(
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end_attr = GenerateInputAttributeId(
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connection.target_node_index,
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connection->target_node_index,
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target_socket_index);
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target_socket_index);
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ImNodes::Link(i, start_attr, end_attr);
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ImNodes::Link(i, start_attr, end_attr);
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@ -672,18 +672,22 @@ void LegacyAnimGraphEditorUpdate() {
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BlendTreeConnectionResource connection;
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BlendTreeConnectionResource connection;
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connection.source_node_index = node_start_id;
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connection.source_node_index = node_start_id;
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const AnimNodeResource* source_node =
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const AnimNodeResource* source_node =
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sGraphGresource.m_blend_tree_resource.m_nodes[node_start_id];
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sGraphGresource.m_blend_tree_resource.GetNode(node_start_id);
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connection.source_socket_name =
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connection.source_socket_name =
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source_node->m_socket_accessor->m_outputs[node_start_output_index]
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source_node->m_socket_accessor->m_outputs[node_start_output_index]
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.m_name;
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.m_name;
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connection.target_node_index = node_end_id;
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connection.target_node_index = node_end_id;
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const AnimNodeResource* target_node =
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const AnimNodeResource* target_node =
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sGraphGresource.m_blend_tree_resource.m_nodes[node_end_id];
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sGraphGresource.m_blend_tree_resource.GetNode(node_end_id);
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connection.target_socket_name =
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connection.target_socket_name =
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target_node->m_socket_accessor->m_inputs[node_end_input_index].m_name;
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target_node->m_socket_accessor->m_inputs[node_end_input_index].m_name;
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sGraphGresource.m_blend_tree_resource.m_connections.push_back(connection);
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sGraphGresource.m_blend_tree_resource.ConnectSockets(
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source_node,
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connection.source_socket_name,
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target_node,
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connection.target_socket_name);
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}
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}
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if (ImGui::IsKeyPressed(ImGuiKey_Delete, false)) {
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if (ImGui::IsKeyPressed(ImGuiKey_Delete, false)) {
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@ -693,8 +697,19 @@ void LegacyAnimGraphEditorUpdate() {
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// Handle link detachements.
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// Handle link detachements.
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int link_id = 0;
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int link_id = 0;
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if (ImNodes::IsLinkDestroyed(&link_id)) {
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if (ImNodes::IsLinkDestroyed(&link_id)) {
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sGraphGresource.m_blend_tree_resource.m_connections.erase(
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BlendTreeConnectionResource* connection =
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sGraphGresource.m_blend_tree_resource.m_connections.begin() + link_id);
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sGraphGresource.m_blend_tree_resource.GetConnection(link_id);
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AnimNodeResource* source_node =
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sGraphGresource.m_blend_tree_resource.GetNode(
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connection->source_node_index);
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AnimNodeResource* target_node =
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sGraphGresource.m_blend_tree_resource.GetNode(
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connection->target_node_index);
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sGraphGresource.m_blend_tree_resource.DisconnectSockets(
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source_node,
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connection->source_socket_name,
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target_node,
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connection->target_socket_name);
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}
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}
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int selected_nodes[ImNodes::NumSelectedNodes()];
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int selected_nodes[ImNodes::NumSelectedNodes()];
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@ -707,9 +722,9 @@ void LegacyAnimGraphEditorUpdate() {
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if (ImNodes::NumSelectedNodes() == 1) {
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if (ImNodes::NumSelectedNodes() == 1) {
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if (selected_nodes[0]
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if (selected_nodes[0]
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< sGraphGresource.m_blend_tree_resource.m_nodes.size()) {
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< sGraphGresource.m_blend_tree_resource.GetNumNodes()) {
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AnimNodeResource* selected_node =
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AnimNodeResource* selected_node =
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sGraphGresource.m_blend_tree_resource.m_nodes[selected_nodes[0]];
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sGraphGresource.m_blend_tree_resource.GetNode(selected_nodes[0]);
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AnimGraphEditorRenderSidebar(
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AnimGraphEditorRenderSidebar(
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sGraphGresource.m_blend_tree_resource,
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sGraphGresource.m_blend_tree_resource,
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selected_node);
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selected_node);
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103
src/main.cc
103
src/main.cc
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@ -16,13 +16,16 @@
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#define GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_NONE
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#include <iostream>
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#include <iostream>
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#include "3rdparty/imgui-node-editor/imgui_node_editor.h"
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#include "3rdparty/json/json.hpp"
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#include "3rdparty/json/json.hpp"
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#include "AnimGraph/AnimGraphBlendTree.h"
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#include "AnimGraph/AnimGraphData.h"
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#include "Camera.h"
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#include "Camera.h"
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3.h"
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#include "SkinnedMesh.h"
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#include "SkinnedMesh.h"
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#include "SkinnedMeshRenderer.h"
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#include "SkinnedMeshResource.h"
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#include "SkinnedMeshResource.h"
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#include "src/AnimGraph/AnimGraphEditor.h"
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#include "src/AnimGraph/AnimGraphEditor.h"
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#include "3rdparty/imgui-node-editor/imgui_node_editor.h"
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const int Width = 1024;
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const int Width = 1024;
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const int Height = 768;
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const int Height = 768;
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@ -49,7 +52,6 @@ static void draw_imgui(ImDrawData*);
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#include <cmath> // fmodf
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#include <cmath> // fmodf
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#include <fstream>
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#include <fstream>
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#include "SkinnedMeshRenderer.h"
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#include "ozz/animation/runtime/animation.h"
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#include "ozz/animation/runtime/animation.h"
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#include "ozz/animation/runtime/sampling_job.h"
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#include "ozz/animation/runtime/sampling_job.h"
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#include "ozz/animation/runtime/skeleton.h"
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#include "ozz/animation/runtime/skeleton.h"
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@ -156,13 +158,9 @@ struct Viewport {
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this->pass = sg_make_pass(&offscreen_pass_desc);
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this->pass = sg_make_pass(&offscreen_pass_desc);
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sg_pipeline_desc gl_pipeline_desc = {
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sg_pipeline_desc gl_pipeline_desc = {
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.depth = {
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.depth = {.compare = SG_COMPAREFUNC_LESS_EQUAL, .write_enabled = true},
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.compare = SG_COMPAREFUNC_LESS_EQUAL,
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.write_enabled = true
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},
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.cull_mode = SG_CULLMODE_BACK,
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.cull_mode = SG_CULLMODE_BACK,
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.sample_count = cMSAASampleCount
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.sample_count = cMSAASampleCount};
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};
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// this->pip = sg_make_pipeline(gl_pipeline_desc);
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// this->pip = sg_make_pipeline(gl_pipeline_desc);
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}
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}
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};
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};
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@ -224,8 +222,10 @@ void to_json(nlohmann::json& j, const ApplicationConfig& config) {
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j["main_window"]["size"][1] = config.window_size[1];
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j["main_window"]["size"][1] = config.window_size[1];
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j["legacy_graph_editor"]["visible"] = config.legacy_graph_editor.visible;
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j["legacy_graph_editor"]["visible"] = config.legacy_graph_editor.visible;
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j["legacy_graph_editor"]["position"][0] = config.legacy_graph_editor.position[0];
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j["legacy_graph_editor"]["position"][0] =
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j["legacy_graph_editor"]["position"][1] = config.legacy_graph_editor.position[1];
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config.legacy_graph_editor.position[0];
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j["legacy_graph_editor"]["position"][1] =
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config.legacy_graph_editor.position[1];
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j["legacy_graph_editor"]["size"][0] = config.legacy_graph_editor.size[0];
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j["legacy_graph_editor"]["size"][0] = config.legacy_graph_editor.size[0];
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j["legacy_graph_editor"]["size"][1] = config.legacy_graph_editor.size[1];
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j["legacy_graph_editor"]["size"][1] = config.legacy_graph_editor.size[1];
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@ -287,14 +287,18 @@ void from_json(const nlohmann::json& j, ApplicationConfig& config) {
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if (j["legacy_graph_editor"].contains("position")
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if (j["legacy_graph_editor"].contains("position")
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and j["legacy_graph_editor"]["position"].size() == 2) {
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and j["legacy_graph_editor"]["position"].size() == 2) {
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config.legacy_graph_editor.position[0] = j["legacy_graph_editor"]["position"].at(0);
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config.legacy_graph_editor.position[0] =
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config.legacy_graph_editor.position[1] = j["legacy_graph_editor"]["position"].at(1);
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j["legacy_graph_editor"]["position"].at(0);
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config.legacy_graph_editor.position[1] =
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j["legacy_graph_editor"]["position"].at(1);
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}
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}
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if (j["legacy_graph_editor"].contains("size")
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if (j["legacy_graph_editor"].contains("size")
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and j["legacy_graph_editor"]["size"].size() == 2) {
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and j["legacy_graph_editor"]["size"].size() == 2) {
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config.legacy_graph_editor.size[0] = j["legacy_graph_editor"]["size"].at(0);
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config.legacy_graph_editor.size[0] =
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config.legacy_graph_editor.size[1] = j["legacy_graph_editor"]["size"].at(1);
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j["legacy_graph_editor"]["size"].at(0);
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config.legacy_graph_editor.size[1] =
|
||||||
|
j["legacy_graph_editor"]["size"].at(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -529,7 +533,9 @@ int main() {
|
||||||
|
|
||||||
// setup sokol_gfx and sokol_time
|
// setup sokol_gfx and sokol_time
|
||||||
stm_setup();
|
stm_setup();
|
||||||
sg_desc desc = {.logger = {.func = slog_func}, .context {.sample_count = cMSAASampleCount}};
|
sg_desc desc = {
|
||||||
|
.logger = {.func = slog_func},
|
||||||
|
.context{.sample_count = cMSAASampleCount}};
|
||||||
sg_setup(&desc);
|
sg_setup(&desc);
|
||||||
assert(sg_isvalid());
|
assert(sg_isvalid());
|
||||||
|
|
||||||
|
@ -550,7 +556,7 @@ int main() {
|
||||||
skinned_mesh_resource.createInstance(skinned_mesh);
|
skinned_mesh_resource.createInstance(skinned_mesh);
|
||||||
skinned_mesh.SetCurrentAnimation(0);
|
skinned_mesh.SetCurrentAnimation(0);
|
||||||
|
|
||||||
AnimGraph anim_graph;
|
AnimGraphBlendTree anim_graph;
|
||||||
AnimGraphContext anim_graph_context;
|
AnimGraphContext anim_graph_context;
|
||||||
AnimData anim_graph_output;
|
AnimData anim_graph_output;
|
||||||
anim_graph_output.m_local_matrices.resize(
|
anim_graph_output.m_local_matrices.resize(
|
||||||
|
@ -673,7 +679,8 @@ int main() {
|
||||||
// Graph Editor
|
// Graph Editor
|
||||||
gApplicationConfig.graph_editor.config.SettingsFile = "graph_editor.json";
|
gApplicationConfig.graph_editor.config.SettingsFile = "graph_editor.json";
|
||||||
gApplicationConfig.graph_editor.config.NavigateButtonIndex = 2;
|
gApplicationConfig.graph_editor.config.NavigateButtonIndex = 2;
|
||||||
gApplicationConfig.graph_editor.context = ax::NodeEditor::CreateEditor(&gApplicationConfig.graph_editor.config);
|
gApplicationConfig.graph_editor.context =
|
||||||
|
ax::NodeEditor::CreateEditor(&gApplicationConfig.graph_editor.config);
|
||||||
|
|
||||||
// draw loop
|
// draw loop
|
||||||
while (!glfwWindowShouldClose(w)) {
|
while (!glfwWindowShouldClose(w)) {
|
||||||
|
@ -811,11 +818,11 @@ int main() {
|
||||||
|
|
||||||
AnimGraphEditorGetRuntimeGraph(anim_graph);
|
AnimGraphEditorGetRuntimeGraph(anim_graph);
|
||||||
anim_graph_context.m_skeleton = &skinned_mesh.m_skeleton;
|
anim_graph_context.m_skeleton = &skinned_mesh.m_skeleton;
|
||||||
anim_graph.init(anim_graph_context);
|
anim_graph.Init(anim_graph_context);
|
||||||
|
|
||||||
// For simplicity use first animation data output
|
// For simplicity use first animation data output
|
||||||
const std::vector<Socket>& graph_output_sockets =
|
const std::vector<Socket>& graph_output_sockets =
|
||||||
anim_graph.getGraphOutputs();
|
anim_graph.GetGraphOutputs();
|
||||||
for (const auto& output : graph_output_sockets) {
|
for (const auto& output : graph_output_sockets) {
|
||||||
if (output.m_type == SocketType::SocketTypeAnimation) {
|
if (output.m_type == SocketType::SocketTypeAnimation) {
|
||||||
anim_graph.SetOutput(output.m_name.c_str(), &anim_graph_output);
|
anim_graph.SetOutput(output.m_name.c_str(), &anim_graph_output);
|
||||||
|
@ -845,7 +852,8 @@ int main() {
|
||||||
|
|
||||||
ImGui::Begin("Viewport", &gApplicationConfig.viewport_widget.visible);
|
ImGui::Begin("Viewport", &gApplicationConfig.viewport_widget.visible);
|
||||||
|
|
||||||
if (ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
|
if (ImGui::IsWindowHovered()
|
||||||
|
&& ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
|
||||||
if (gControlMode == ControlMode::ControlModeNone) {
|
if (gControlMode == ControlMode::ControlModeNone) {
|
||||||
gControlMode = ControlMode::ControlModeFPS;
|
gControlMode = ControlMode::ControlModeFPS;
|
||||||
Camera_CalcFromMatrix(&state.camera, &state.camera.mtxView[0]);
|
Camera_CalcFromMatrix(&state.camera, &state.camera.mtxView[0]);
|
||||||
|
@ -854,8 +862,10 @@ int main() {
|
||||||
}
|
}
|
||||||
|
|
||||||
ImVec2 viewport_widget_size = ImGui::GetWindowSize();
|
ImVec2 viewport_widget_size = ImGui::GetWindowSize();
|
||||||
gApplicationConfig.viewport_widget.size[0] = static_cast<int>(viewport_widget_size.x);
|
gApplicationConfig.viewport_widget.size[0] =
|
||||||
gApplicationConfig.viewport_widget.size[1] = static_cast<int>(viewport_widget_size.y);
|
static_cast<int>(viewport_widget_size.x);
|
||||||
|
gApplicationConfig.viewport_widget.size[1] =
|
||||||
|
static_cast<int>(viewport_widget_size.y);
|
||||||
|
|
||||||
ImGui::Text(
|
ImGui::Text(
|
||||||
"Viewport size: %d, %d",
|
"Viewport size: %d, %d",
|
||||||
|
@ -869,12 +879,16 @@ int main() {
|
||||||
if (static_cast<float>(current_size[0]) != content_size[0]
|
if (static_cast<float>(current_size[0]) != content_size[0]
|
||||||
|| static_cast<float>(current_size[1]) != content_size[1]
|
|| static_cast<float>(current_size[1]) != content_size[1]
|
||||||
|| offscreen_viewport.pass.id == 0) {
|
|| offscreen_viewport.pass.id == 0) {
|
||||||
offscreen_viewport.Resize(static_cast<int>(content_size[0]), static_cast<int>(content_size[1]));
|
offscreen_viewport.Resize(
|
||||||
|
static_cast<int>(content_size[0]),
|
||||||
|
static_cast<int>(content_size[1]));
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::Image(
|
ImGui::Image(
|
||||||
(ImTextureID)(uintptr_t)offscreen_viewport.color_image.id,
|
(ImTextureID)(uintptr_t)offscreen_viewport.color_image.id,
|
||||||
ImVec2(static_cast<float>(offscreen_viewport.size[0]), static_cast<float>(offscreen_viewport.size[1])),
|
ImVec2(
|
||||||
|
static_cast<float>(offscreen_viewport.size[0]),
|
||||||
|
static_cast<float>(offscreen_viewport.size[1])),
|
||||||
ImVec2(0.0f, 1.0f),
|
ImVec2(0.0f, 1.0f),
|
||||||
ImVec2(1.0f, 0.0f));
|
ImVec2(1.0f, 0.0f));
|
||||||
|
|
||||||
|
@ -897,13 +911,17 @@ int main() {
|
||||||
if (gApplicationConfig.skinned_mesh_widget.visible) {
|
if (gApplicationConfig.skinned_mesh_widget.visible) {
|
||||||
ImGui::SetNextWindowPos(
|
ImGui::SetNextWindowPos(
|
||||||
ImVec2(
|
ImVec2(
|
||||||
static_cast<float>(gApplicationConfig.skinned_mesh_widget.position[0]),
|
static_cast<float>(
|
||||||
static_cast<float>(gApplicationConfig.skinned_mesh_widget.position[1])),
|
gApplicationConfig.skinned_mesh_widget.position[0]),
|
||||||
|
static_cast<float>(
|
||||||
|
gApplicationConfig.skinned_mesh_widget.position[1])),
|
||||||
ImGuiCond_FirstUseEver);
|
ImGuiCond_FirstUseEver);
|
||||||
ImGui::SetNextWindowSize(
|
ImGui::SetNextWindowSize(
|
||||||
ImVec2(
|
ImVec2(
|
||||||
static_cast<float>(gApplicationConfig.skinned_mesh_widget.size[0]),
|
static_cast<float>(
|
||||||
static_cast<float>(gApplicationConfig.skinned_mesh_widget.size[1])),
|
gApplicationConfig.skinned_mesh_widget.size[0]),
|
||||||
|
static_cast<float>(
|
||||||
|
gApplicationConfig.skinned_mesh_widget.size[1])),
|
||||||
ImGuiCond_FirstUseEver);
|
ImGuiCond_FirstUseEver);
|
||||||
|
|
||||||
ImGui::Begin(
|
ImGui::Begin(
|
||||||
|
@ -930,13 +948,17 @@ int main() {
|
||||||
if (gApplicationConfig.animation_player_widget.visible) {
|
if (gApplicationConfig.animation_player_widget.visible) {
|
||||||
ImGui::SetNextWindowPos(
|
ImGui::SetNextWindowPos(
|
||||||
ImVec2(
|
ImVec2(
|
||||||
static_cast<float>(gApplicationConfig.animation_player_widget.position[0]),
|
static_cast<float>(
|
||||||
static_cast<float>(gApplicationConfig.animation_player_widget.position[1])),
|
gApplicationConfig.animation_player_widget.position[0]),
|
||||||
|
static_cast<float>(
|
||||||
|
gApplicationConfig.animation_player_widget.position[1])),
|
||||||
ImGuiCond_FirstUseEver);
|
ImGuiCond_FirstUseEver);
|
||||||
ImGui::SetNextWindowSize(
|
ImGui::SetNextWindowSize(
|
||||||
ImVec2(
|
ImVec2(
|
||||||
static_cast<float>(gApplicationConfig.animation_player_widget.size[0]),
|
static_cast<float>(
|
||||||
static_cast<float>(gApplicationConfig.animation_player_widget.size[1])),
|
gApplicationConfig.animation_player_widget.size[0]),
|
||||||
|
static_cast<float>(
|
||||||
|
gApplicationConfig.animation_player_widget.size[1])),
|
||||||
ImGuiCond_FirstUseEver);
|
ImGuiCond_FirstUseEver);
|
||||||
|
|
||||||
ImGui::Begin(
|
ImGui::Begin(
|
||||||
|
@ -1015,8 +1037,8 @@ int main() {
|
||||||
|
|
||||||
if (state.ozz.animation != nullptr) {
|
if (state.ozz.animation != nullptr) {
|
||||||
state.ozz.sampling_job.animation = state.ozz.animation;
|
state.ozz.sampling_job.animation = state.ozz.animation;
|
||||||
state.ozz.sampling_job.ratio =
|
state.ozz.sampling_job.ratio = static_cast<float>(state.time.absolute)
|
||||||
static_cast<float>(state.time.absolute) / state.ozz.animation->duration();
|
/ state.ozz.animation->duration();
|
||||||
state.ozz.sampling_job.context = &skinned_mesh.m_sampling_context;
|
state.ozz.sampling_job.context = &skinned_mesh.m_sampling_context;
|
||||||
state.ozz.sampling_job.output =
|
state.ozz.sampling_job.output =
|
||||||
ozz::make_span(skinned_mesh.m_local_matrices);
|
ozz::make_span(skinned_mesh.m_local_matrices);
|
||||||
|
@ -1031,9 +1053,10 @@ int main() {
|
||||||
|
|
||||||
if (state.time.use_graph && !anim_graph.m_nodes.empty()
|
if (state.time.use_graph && !anim_graph.m_nodes.empty()
|
||||||
&& state.time.anim_update_time > 0.) {
|
&& state.time.anim_update_time > 0.) {
|
||||||
anim_graph.markActiveNodes();
|
// TODO: update for new API after embedding refactor
|
||||||
anim_graph.updateTime(state.time.anim_update_time);
|
// anim_graph.MarkActiveNodes();
|
||||||
anim_graph.evaluate(anim_graph_context);
|
// anim_graph.UpdateTime()pdateTime(state.time.anim_update_time);
|
||||||
|
// anim_graph.evaluate(anim_graph_context);
|
||||||
skinned_mesh.m_local_matrices = anim_graph_output.m_local_matrices;
|
skinned_mesh.m_local_matrices = anim_graph_output.m_local_matrices;
|
||||||
|
|
||||||
skinned_mesh.CalcModelMatrices();
|
skinned_mesh.CalcModelMatrices();
|
||||||
|
@ -1099,8 +1122,10 @@ int main() {
|
||||||
ImGuiWindowFlags_MenuBar);
|
ImGuiWindowFlags_MenuBar);
|
||||||
|
|
||||||
ImVec2 graph_editor_position = ImGui::GetWindowPos();
|
ImVec2 graph_editor_position = ImGui::GetWindowPos();
|
||||||
gApplicationConfig.legacy_graph_editor.position[0] = graph_editor_position.x;
|
gApplicationConfig.legacy_graph_editor.position[0] =
|
||||||
gApplicationConfig.legacy_graph_editor.position[1] = graph_editor_position.y;
|
graph_editor_position.x;
|
||||||
|
gApplicationConfig.legacy_graph_editor.position[1] =
|
||||||
|
graph_editor_position.y;
|
||||||
|
|
||||||
ImVec2 graph_editor_size = ImGui::GetWindowSize();
|
ImVec2 graph_editor_size = ImGui::GetWindowSize();
|
||||||
gApplicationConfig.legacy_graph_editor.size[0] = graph_editor_size.x;
|
gApplicationConfig.legacy_graph_editor.size[0] = graph_editor_size.x;
|
||||||
|
|
Loading…
Reference in New Issue