Minor cleanup.
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c173707a18
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3b5537fc9d
@ -129,7 +129,7 @@ struct AnimGraphBlendTree : public AnimNode {
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*
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* @tparam T Type of the Socket.
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* @param name Name of the Socket.
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* @param value_ptr Pointer where the graph output output is written to at the end of evaluation.
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* @param value_ptr Pointer where the graph output is written to at the end of evaluation.
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*/
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template <typename T>
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void SetOutput(const char* name, T* value_ptr) {
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@ -380,11 +380,6 @@ struct NodeDescriptorBase {
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*socket->m_reference.ptr_ptr = value_ptr;
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}
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void SetOutputUnchecked(const char* name, void* value_ptr) {
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Socket* socket = FindSocket(name, m_outputs);
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*socket->m_reference.ptr_ptr = value_ptr;
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}
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Socket* GetOutputSocket(const char* name) const {
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return FindSocket(name, m_outputs);
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}
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@ -42,8 +42,8 @@ inline void Camera_Init(Camera* camera) {
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camera->pitch = 10 * M_PI / 180.0f;
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memcpy(&camera->mtxView, &mtx_identity, sizeof(camera->mtxView));
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Camera_CalcToMatrix(camera, &camera->mtxView);
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Camera_CalcFromMatrix(camera, &camera->mtxView);
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Camera_CalcToMatrix(camera, &camera->mtxView[0]);
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Camera_CalcFromMatrix(camera, &camera->mtxView[0]);
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}
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void Camera_CalcFromMatrix(Camera* camera, float* mat) {
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@ -87,7 +87,8 @@ void Camera_CalcToMatrix(Camera* camera, float* mat) {
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const float d = 10.0f;
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simd4f eye = simd4f_create (camera->pos[0], camera->pos[1], camera->pos[2], 1.f);
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simd4f eye =
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simd4f_create(camera->pos[0], camera->pos[1], camera->pos[2], 1.f);
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simd4f forward = simd4f_create(-cp * ch, -sp, cp * sh, 0.f);
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simd4f right = simd4f_cross3(forward, simd4f_create(0.f, 1.f, 0.f, 1.f));
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simd4f up = simd4f_cross3(right, forward);
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@ -153,6 +154,6 @@ inline void Camera_Update(
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camera->vel[i] = camera->vel[i] * 0.1;
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}
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Camera_CalcToMatrix(camera, &camera->mtxView);
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Camera_CalcToMatrix(camera, &camera->mtxView[0]);
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}
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}
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@ -175,10 +175,6 @@ TEST_CASE_METHOD(
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AnimNodeResource* blend_node = blend_tree_resource->GetNode(blend_node_index);
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blend_node->m_name = "BlendWalkRun";
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// Setup graph outputs and inputs
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AnimNodeResource* graph_output_node =
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blend_tree_resource->GetGraphOutputNode();
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blend_tree_resource->RegisterBlendTreeInputSocket<float>("GraphFloatInput");
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// Wire up nodes
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