Added a test that checks socket propagation into an embedded BlendTree.
parent
76ea38f118
commit
28eca48a61
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@ -24,8 +24,8 @@ struct AnimGraphBlendTree : public AnimNode {
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char* m_connection_data_storage = nullptr;
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char* m_const_node_inputs = nullptr;
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std::vector<Socket>& getGraphOutputs() { return m_node_descriptor->m_inputs; }
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std::vector<Socket>& getGraphInputs() { return m_node_descriptor->m_outputs; }
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std::vector<Socket>& GetGraphOutputs() { return m_node_descriptor->m_inputs; }
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std::vector<Socket>& GetGraphInputs() { return m_node_descriptor->m_outputs; }
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AnimDataAllocator m_anim_data_allocator;
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@ -397,8 +397,17 @@ bool BlendTreeResource::ConnectSockets(
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source_socket_name.c_str());
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}
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if (source_socket == nullptr || target_socket == nullptr) {
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std::cerr << "Cannot connect nodes: could not find sockets." << std::endl;
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if (source_socket == nullptr) {
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std::cerr << "Cannot connect nodes: could not find source socket '"
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<< source_socket_name << "'." << std::endl;
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}
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if (target_socket == nullptr) {
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std::cerr << "Cannot connect nodes: could not find target socket '"
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<< target_socket_name << "'." << std::endl;
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}
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if (target_socket == nullptr || source_socket == nullptr) {
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return false;
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}
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@ -539,7 +548,7 @@ void AnimGraphResource::PrepareBlendTreeIOData(
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// graph inputs
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//
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int input_block_size = 0;
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std::vector<Socket>& graph_inputs = instance.getGraphInputs();
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std::vector<Socket>& graph_inputs = instance.GetGraphInputs();
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for (int i = 0; i < graph_inputs.size(); i++) {
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input_block_size += sizeof(void*);
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}
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@ -562,7 +571,7 @@ void AnimGraphResource::PrepareBlendTreeIOData(
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// graph outputs
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//
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int output_block_size = 0;
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std::vector<Socket>& graph_outputs = instance.getGraphOutputs();
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std::vector<Socket>& graph_outputs = instance.GetGraphOutputs();
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for (int i = 0; i < graph_outputs.size(); i++) {
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output_block_size += sizeof(void*);
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}
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@ -697,6 +706,12 @@ void AnimGraphResource::CreateBlendTreeConnectionInstances(
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== target_socket->m_name) {
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embedded_target_connection.m_source_node = source_node;
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embedded_target_connection.m_crosses_hierarchy = true;
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// In addition: make sure we expose the embedded socket to the
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// connection in the parent blend tree. That way
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// parent_tree.SetValue<>() correctly propagates the value to the
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// embedded node socket.
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target_socket = &embedded_target_connection.m_target_socket;
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}
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}
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}
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@ -146,7 +146,6 @@ class EmbeddedBlendTreeGraphResource {
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public:
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EmbeddedBlendTreeGraphResource() {
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const char* parent_graph_filename = "TestGraphEmbeddedBlendTree.json";
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parent_graph_resource.m_name = "ParentBlendTree";
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parent_graph_resource.m_graph_type_name = "BlendTree";
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parent_graph_resource.m_node_type_name = "BlendTree";
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@ -238,6 +237,167 @@ class EmbeddedBlendTreeGraphResource {
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}
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};
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//
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// Used for tests with a BlendTree within a BlendTree
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//
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// +-----------Parent BlendTree-------------+
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// | |
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// | +-----Embd Btree---+ |
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// | AnmSmpl--+-------\ | |
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// | | Blend2---+--Out
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// | | AnmS-/ | |
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// | |------------------+ |
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// | |
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// +----------------------------------------+
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//
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class EmbeddedTreeBlend2GraphResource {
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protected:
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AnimGraphResource parent_graph_resource;
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BlendTreeResource* parent_blend_tree_resource = nullptr;
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AnimGraphResource* embedded_graph = nullptr;
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BlendTreeResource* embedded_blend_tree_resource = nullptr;
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size_t walk_node_index = -1;
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AnimNodeResource* walk_node_resource = nullptr;
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size_t embedded_blend_tree_node_index = -1;
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size_t embedded_blend2_node_index = -1;
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size_t embedded_run_node_index = -1;
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AnimNodeResource* embedded_blend2_node_resource = nullptr;
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AnimNodeResource* embedded_run_node_resource = nullptr;
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public:
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EmbeddedTreeBlend2GraphResource() {
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parent_graph_resource.m_name = "ParentBlendTree";
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parent_graph_resource.m_graph_type_name = "BlendTree";
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parent_graph_resource.m_node_type_name = "BlendTree";
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parent_blend_tree_resource = &parent_graph_resource.m_blend_tree_resource;
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parent_blend_tree_resource->Reset();
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parent_blend_tree_resource->InitGraphConnectors();
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// Setup parent outputs
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AnimNodeResource* parent_blend_tree_outputs =
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parent_blend_tree_resource->GetGraphOutputNode();
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parent_blend_tree_outputs->m_socket_accessor->RegisterInput<AnimData>(
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"Output",
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nullptr);
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// Setup parent inputs
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AnimNodeResource* parent_blend_tree_inputs =
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parent_blend_tree_resource->GetGraphInputNode();
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parent_blend_tree_inputs->m_socket_accessor->RegisterOutput<float>(
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"EmbeddedBlend2Weight",
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nullptr);
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// Parent AnimSampler
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parent_blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("AnimSampler"));
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walk_node_index = parent_blend_tree_resource->m_nodes.size() - 1;
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walk_node_resource = parent_blend_tree_resource->m_nodes[walk_node_index];
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walk_node_resource->m_name = "WalkAnim";
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walk_node_resource->m_socket_accessor->SetPropertyValue(
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"Filename",
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std::string("media/Walking-loop.ozz"));
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//
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// Embedded Tree
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//
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parent_blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("BlendTree"));
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embedded_blend_tree_node_index =
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parent_blend_tree_resource->m_nodes.size() - 1;
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embedded_graph = dynamic_cast<AnimGraphResource*>(
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parent_blend_tree_resource->m_nodes.back());
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embedded_graph->m_name = "EmbeddedTreeBlend2GraphResource";
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embedded_graph->m_node_type_name = "BlendTree";
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embedded_graph->m_graph_type_name = "BlendTree";
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embedded_blend_tree_resource = &embedded_graph->m_blend_tree_resource;
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// Embedded: outputs
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AnimNodeResource* embedded_outputs =
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embedded_blend_tree_resource->GetGraphOutputNode();
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embedded_outputs->m_socket_accessor->RegisterInput<AnimData>(
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"AnimOutput",
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nullptr);
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// Embedded: inputs
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AnimNodeResource* embedded_inputs =
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embedded_blend_tree_resource->GetGraphInputNode();
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embedded_inputs->m_socket_accessor->RegisterOutput<AnimData>(
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"AnimInput",
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nullptr);
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embedded_inputs->m_socket_accessor->RegisterOutput<float>(
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"BlendWeight",
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nullptr);
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// Embedded nodes
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embedded_blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("Blend2"));
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embedded_blend2_node_index =
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embedded_blend_tree_resource->m_nodes.size() - 1;
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embedded_blend_tree_resource->m_nodes.push_back(
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AnimNodeResourceFactory("AnimSampler"));
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embedded_run_node_index = embedded_blend_tree_resource->m_nodes.size() - 1;
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// Configure node resources
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AnimNodeResource* embedded_blend2_node_resource =
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embedded_blend_tree_resource->m_nodes[embedded_blend2_node_index];
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embedded_blend2_node_resource->m_socket_accessor->SetInputValue(
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"Weight",
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0.1f);
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embedded_run_node_resource =
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embedded_blend_tree_resource->m_nodes[embedded_run_node_index];
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embedded_run_node_resource->m_name = "RunAnim";
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embedded_run_node_resource->m_socket_accessor->SetPropertyValue(
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"Filename",
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std::string("media/RunningSlow-loop.ozz"));
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// Embedded: setup connections
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REQUIRE(embedded_blend_tree_resource->ConnectSockets(
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embedded_inputs,
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"AnimInput",
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embedded_blend2_node_resource,
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"Input0"));
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REQUIRE(embedded_blend_tree_resource->ConnectSockets(
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embedded_run_node_resource,
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"Output",
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embedded_blend2_node_resource,
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"Input1"));
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REQUIRE(embedded_blend_tree_resource->ConnectSockets(
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embedded_blend2_node_resource,
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"Output",
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embedded_blend_tree_resource->GetGraphOutputNode(),
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"AnimOutput"));
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REQUIRE(embedded_blend_tree_resource->ConnectSockets(
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embedded_inputs,
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"BlendWeight",
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embedded_blend2_node_resource,
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"Weight"));
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// Parent: setup connections
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REQUIRE(parent_blend_tree_resource->ConnectSockets(
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walk_node_resource,
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"Output",
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embedded_graph,
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"AnimInput"));
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REQUIRE(parent_blend_tree_resource->ConnectSockets(
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embedded_graph,
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"AnimOutput",
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parent_blend_tree_outputs,
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"Output"));
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REQUIRE(parent_blend_tree_resource->ConnectSockets(
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parent_blend_tree_inputs,
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"EmbeddedBlend2Weight",
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embedded_graph,
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"BlendWeight"));
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}
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};
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bool load_skeleton(ozz::animation::Skeleton& skeleton, const char* filename) {
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assert(filename);
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ozz::io::File file(filename, "rb");
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@ -1055,7 +1215,7 @@ TEST_CASE_METHOD(
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dynamic_cast<AnimGraphBlendTree*>(
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blend_tree.m_nodes[embedded_blend_tree_node_index]);
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const SpeedScaleNode* speed_scale_node = dynamic_cast<SpeedScaleNode*>(
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embedded_blend_tree_node->m_nodes[walk_node_index]);
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embedded_blend_tree_node->m_nodes[embedded_speed_scale_index]);
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blend_tree.StartUpdateTick();
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blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
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@ -1106,3 +1266,91 @@ TEST_CASE_METHOD(
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graph_context.freeAnimations();
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}
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// Here we check two things:
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// 1. That nodes of the parent get properly activated by an embedded node.
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// 2. That output sockets of nodes in the parent graph can properly be
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// connected to inputs of an embedded node.
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TEST_CASE_METHOD(
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EmbeddedTreeBlend2GraphResource,
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"EmbeddedTreeBlend2GraphResource instantiation",
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"[EmbeddedTreeBlend2GraphResource]") {
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AnimGraphBlendTree blend_tree;
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parent_graph_resource.CreateBlendTreeInstance(blend_tree);
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AnimGraphContext graph_context;
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ozz::animation::Skeleton skeleton;
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REQUIRE(load_skeleton(skeleton, "media/skeleton.ozz"));
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graph_context.m_skeleton = &skeleton;
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blend_tree.Init(graph_context);
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const AnimSamplerNode* walk_node =
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dynamic_cast<AnimSamplerNode*>(blend_tree.m_nodes[walk_node_index]);
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AnimGraphBlendTree* embedded_blend_tree_node =
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dynamic_cast<AnimGraphBlendTree*>(
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blend_tree.m_nodes[embedded_blend_tree_node_index]);
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const Blend2Node* embedded_blend2_node = dynamic_cast<Blend2Node*>(
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embedded_blend_tree_node->m_nodes[embedded_blend2_node_index]);
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const AnimSamplerNode* embedded_run_node = dynamic_cast<AnimSamplerNode*>(
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embedded_blend_tree_node->m_nodes[embedded_run_node_index]);
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REQUIRE(walk_node != nullptr);
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REQUIRE(embedded_blend2_node != nullptr);
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REQUIRE(embedded_run_node != nullptr);
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WHEN("Setting blend2 weight within EmbeddedBlendTree") {
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float embedded_blend2_weight = 0.2f;
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embedded_blend_tree_node->SetInput<float>(
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"BlendWeight",
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&embedded_blend2_weight);
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CHECK_THAT(
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*embedded_blend2_node->i_blend_weight,
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Catch::Matchers::WithinAbs(embedded_blend2_weight, 0.001));
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}
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WHEN("Setting blend2 weight on the parent BlendTree") {
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float parent_blend2_weight = 0.4f;
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blend_tree.SetInput<float>("EmbeddedBlend2Weight", &parent_blend2_weight);
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THEN(
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"the embedded blend2 weights points to the address specified in the "
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"parent tree.") {
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CHECK(embedded_blend2_node->i_blend_weight == &parent_blend2_weight);
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}
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WHEN("Setting the blend weight to 0 and marking inputs as active") {
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parent_blend2_weight = 0.f;
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blend_tree.StartUpdateTick();
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blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
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THEN(
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"parent AnimSampler is active and embedded AnimSampler is inactive") {
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CHECK(walk_node->m_state == AnimNodeEvalState::Activated);
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CHECK(embedded_run_node->m_state == AnimNodeEvalState::Deactivated);
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}
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}
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WHEN("Setting the blend weight to 1 and marking inputs as active") {
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parent_blend2_weight = 1.f;
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blend_tree.StartUpdateTick();
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blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
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THEN(
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"parent AnimSampler is inactive and embedded AnimSampler is active") {
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CHECK(walk_node->m_state == AnimNodeEvalState::Deactivated);
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CHECK(embedded_run_node->m_state == AnimNodeEvalState::Activated);
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}
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}
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WHEN("Setting the blend weight to 0.3 and marking inputs as active") {
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parent_blend2_weight = 0.3f;
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blend_tree.StartUpdateTick();
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blend_tree.MarkActiveInputs(std::vector<AnimGraphConnection>());
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THEN("both parent AnimSampler and embedded AnimSampler are active") {
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CHECK(walk_node->m_state == AnimNodeEvalState::Activated);
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CHECK(embedded_run_node->m_state == AnimNodeEvalState::Activated);
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}
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}
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}
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graph_context.freeAnimations();
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}
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