Add a suffix when creating blend tree input or output sockets.
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				| @ -339,7 +339,10 @@ void AnimGraphEditorRenderSidebar( | |||||||
|       AnimGraphResource* current_graph_resource = |       AnimGraphResource* current_graph_resource = | ||||||
|           sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]; |           sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]; | ||||||
|       current_graph_resource->RegisterBlendTreeOutputSocket<float>( |       current_graph_resource->RegisterBlendTreeOutputSocket<float>( | ||||||
|           "GraphFloatOutput"); |           "GraphFloatOutput" | ||||||
|  |           + std::to_string(current_graph_resource->m_blend_tree_resource | ||||||
|  |                                .GetGraphOutputNode() | ||||||
|  |                                ->m_virtual_socket_accessor->m_inputs.size())); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
| @ -375,7 +378,10 @@ void AnimGraphEditorRenderSidebar( | |||||||
|       AnimGraphResource* current_graph_resource = |       AnimGraphResource* current_graph_resource = | ||||||
|           sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]; |           sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]; | ||||||
|       current_graph_resource->RegisterBlendTreeInputSocket<float>( |       current_graph_resource->RegisterBlendTreeInputSocket<float>( | ||||||
|           "GraphFloatInput"); |           "GraphFloatInput" | ||||||
|  |           + std::to_string( | ||||||
|  |               current_graph_resource->m_blend_tree_resource.GetGraphInputNode() | ||||||
|  |                   ->m_virtual_socket_accessor->m_outputs.size())); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  | |||||||
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	 Martin Felis
						Martin Felis