Implemented blend2 node.
parent
ba4869149b
commit
1f858d68c0
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@ -10,6 +10,7 @@
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#include <ozz/animation/runtime/sampling_job.h>
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#include <ozz/animation/runtime/sampling_job.h>
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#include "AnimSamplerNode.h"
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#include "AnimSamplerNode.h"
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#include "BlendNode.h"
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#include "SkinnedMesh.h"
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#include "SkinnedMesh.h"
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#include "SpeedScaleNode.h"
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#include "SpeedScaleNode.h"
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@ -26,17 +27,28 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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SetBlendAnims(skinned_mesh->m_animations[1], skinned_mesh->m_animations[0]);
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SetBlendAnims(skinned_mesh->m_animations[1], skinned_mesh->m_animations[0]);
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ResetAnims();
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ResetAnims();
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AnimSamplerNode* sampler_node = new AnimSamplerNode(this);
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AnimSamplerNode* sampler_node0 = new AnimSamplerNode(this);
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sampler_node->m_name = "AnimSampler0";
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sampler_node0->m_name = "AnimSampler0";
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sampler_node->SetAnimation(skinned_mesh->m_animations[0]);
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sampler_node0->SetAnimation(skinned_mesh->m_animations[1]);
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m_anim_nodes.push_back(sampler_node);
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m_anim_nodes.push_back(sampler_node0);
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AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this);
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sampler_node1->m_name = "AnimSampler0";
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sampler_node1->SetAnimation(skinned_mesh->m_animations[2]);
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m_anim_nodes.push_back(sampler_node1);
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SpeedScaleNode* speed_node = new SpeedScaleNode(this);
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SpeedScaleNode* speed_node = new SpeedScaleNode(this);
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speed_node->m_name = "SpeedNode0";
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speed_node->m_name = "SpeedNode0";
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speed_node->m_child_node = sampler_node;
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speed_node->m_input_node = sampler_node0;
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m_anim_nodes.push_back(speed_node);
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m_anim_nodes.push_back(speed_node);
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m_output_node = speed_node;
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BlendNode* blend_node = new BlendNode(this);
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blend_node->m_name = "Blend0";
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blend_node->m_input_A = speed_node;
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blend_node->m_input_B = sampler_node1;
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m_anim_nodes.push_back(blend_node);
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m_output_node = blend_node;
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m_output_node->Reset();
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m_output_node->Reset();
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}
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}
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@ -0,0 +1,59 @@
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//
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// Created by martin on 12.11.21.
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//
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#include "BlendNode.h"
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#include <ozz/animation/runtime/blending_job.h>
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#include "SkinnedMesh.h"
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#include <imgui.h>
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BlendNode::BlendNode(AnimationController* animation_controller)
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: AnimNode(animation_controller),
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m_input_A(nullptr),
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m_input_B(nullptr),
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m_weight(0.f) {
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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m_local_matrices_A.resize(num_soa_joints);
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m_local_matrices_B.resize(num_soa_joints);
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}
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void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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m_input_A->Evaluate(&m_local_matrices_A);
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m_input_B->Evaluate(&m_local_matrices_B);
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// perform blend
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ozz::animation::BlendingJob::Layer layers[2];
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layers[0].transform = make_span(m_local_matrices_A);
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layers[0].weight = (1.0f - m_weight);
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layers[1].transform = make_span(m_local_matrices_B);
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layers[1].weight = (m_weight);
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ozz::animation::BlendingJob blend_job;
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blend_job.threshold = ozz::animation::BlendingJob().threshold;
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blend_job.layers = layers;
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blend_job.bind_pose = skinned_mesh->m_skeleton.joint_bind_poses();
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blend_job.output = make_span(*local_matrices);
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if (!blend_job.Run()) {
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ozz::log::Err() << "Error blending animations." << std::endl;
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}
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}
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void BlendNode::DrawDebugUi() {
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std::string node_name = "BlendNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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ImGui::Text("Input A:");
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m_input_A->DrawDebugUi();
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ImGui::Text("Input B:");
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m_input_B->DrawDebugUi();
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ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
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ImGui::TreePop();
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}
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}
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@ -0,0 +1,36 @@
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//
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// Created by martin on 12.11.21.
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//
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#ifndef ANIMTESTBED_BLENDNODE_H
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#define ANIMTESTBED_BLENDNODE_H
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#include "AnimNode.h"
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struct BlendNode : public AnimNode {
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BlendNode(AnimationController* animation_controller);
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virtual ~BlendNode() {}
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AnimNode* m_input_A;
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AnimNode* m_input_B;
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float m_weight;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
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virtual void Reset() {
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m_current_time = 0.f;
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}
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virtual void Update(float dt) {
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m_input_A->Update(dt);
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m_input_B->Update(dt);
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}
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
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virtual void DrawDebugUi();
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};
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#endif //ANIMTESTBED_BLENDNODE_H
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@ -11,7 +11,7 @@ void SpeedScaleNode::DrawDebugUi() {
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if (ImGui::TreeNode(node_name.c_str())) {
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if (ImGui::TreeNode(node_name.c_str())) {
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ImGui::SliderFloat("Time Scale", &m_time_scale, -5.f, 5.f);
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ImGui::SliderFloat("Time Scale", &m_time_scale, -5.f, 5.f);
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m_child_node->DrawDebugUi();
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m_input_node->DrawDebugUi();
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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@ -11,7 +11,7 @@ struct SpeedScaleNode : public AnimNode {
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SpeedScaleNode(AnimationController* animation_controller): AnimNode (animation_controller), m_time_scale(1.f) {}
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SpeedScaleNode(AnimationController* animation_controller): AnimNode (animation_controller), m_time_scale(1.f) {}
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float m_time_scale;
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float m_time_scale;
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AnimNode* m_child_node;
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AnimNode* m_input_node;
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virtual void Reset() {
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virtual void Reset() {
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m_current_time = 0.f;
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m_current_time = 0.f;
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@ -19,11 +19,11 @@ struct SpeedScaleNode : public AnimNode {
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virtual void Update(float dt) {
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virtual void Update(float dt) {
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m_current_time += dt * m_time_scale;
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m_current_time += dt * m_time_scale;
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m_child_node->Update(dt * m_time_scale);
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m_input_node->Update(dt * m_time_scale);
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}
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}
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virtual void Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) override {
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virtual void Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) override {
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m_child_node->Evaluate(local_matrices);
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m_input_node->Evaluate(local_matrices);
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};
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};
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virtual void DrawDebugUi() override;
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virtual void DrawDebugUi() override;
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