Fixed variable shadowing.
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@ -343,7 +343,7 @@ class EmbeddedTreeBlend2GraphResource {
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embedded_run_node_index = embedded_blend_tree_resource->m_nodes.size() - 1;
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embedded_run_node_index = embedded_blend_tree_resource->m_nodes.size() - 1;
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// Configure node resources
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// Configure node resources
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AnimNodeResource* embedded_blend2_node_resource =
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embedded_blend2_node_resource =
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embedded_blend_tree_resource->m_nodes[embedded_blend2_node_index];
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embedded_blend_tree_resource->m_nodes[embedded_blend2_node_index];
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embedded_blend2_node_resource->m_socket_accessor->SetInputValue(
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embedded_blend2_node_resource->m_socket_accessor->SetInputValue(
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"Weight",
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"Weight",
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