Fixed variable shadowing.

RefactorUnifiedBlendTreeStateMachineHandling
Martin Felis 2024-04-05 00:43:41 +02:00
parent 8694a11416
commit 1741238a61
1 changed files with 1 additions and 1 deletions

View File

@ -343,7 +343,7 @@ class EmbeddedTreeBlend2GraphResource {
embedded_run_node_index = embedded_blend_tree_resource->m_nodes.size() - 1; embedded_run_node_index = embedded_blend_tree_resource->m_nodes.size() - 1;
// Configure node resources // Configure node resources
AnimNodeResource* embedded_blend2_node_resource = embedded_blend2_node_resource =
embedded_blend_tree_resource->m_nodes[embedded_blend2_node_index]; embedded_blend_tree_resource->m_nodes[embedded_blend2_node_index];
embedded_blend2_node_resource->m_socket_accessor->SetInputValue( embedded_blend2_node_resource->m_socket_accessor->SetInputValue(
"Weight", "Weight",