Updated ozz-animation to version 0.14.1 @35b2efd4

This commit is contained in:
Martin Felis
2023-03-26 13:28:12 +02:00
parent bf3189ff49
commit 15871f349c
194 changed files with 3495 additions and 1957 deletions
+3 -3
View File
@@ -22,14 +22,14 @@ struct SimpleAnimFixture {
ozz::animation::offline::RawAnimation raw_animation_translation_y;
ozz::unique_ptr<ozz::animation::Animation> animation_translate_y = nullptr;
ozz::vector<ozz::math::SoaTransform> animation_output;
ozz::animation::SamplingCache sampling_cache;
ozz::animation::SamplingJob::Context sampling_context;
SimpleAnimFixture() {
createSkeleton();
createAnimations();
animation_output.resize(skeleton->num_soa_joints());
sampling_cache.Resize(skeleton->num_joints());
sampling_context.Resize(skeleton->num_joints());
}
void createSkeleton() {
@@ -103,7 +103,7 @@ TEST_CASE_METHOD(
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = animation_translate_x.get();
sampling_job.cache = &sampling_cache;
sampling_job.context = &sampling_context;
sampling_job.ratio = 1.f;
sampling_job.output = make_span(animation_output);
REQUIRE(sampling_job.Run());