Updated ozz-animation to version 0.14.1 @35b2efd4
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@@ -24,6 +24,7 @@ add_executable(sample_user_channel
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"${CMAKE_CURRENT_BINARY_DIR}/media/track.ozz")
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target_link_libraries(sample_user_channel
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sample_framework)
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target_copy_shared_libraries(sample_user_channel)
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set_target_properties(sample_user_channel
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PROPERTIES FOLDER "samples")
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@@ -212,7 +212,7 @@ class UserChannelSampleApplication : public ozz::sample::Application {
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// Samples animation at r = _ratio.
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ozz::animation::SamplingJob sampling_job;
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sampling_job.animation = &animation_;
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sampling_job.cache = &cache_;
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sampling_job.context = &context_;
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sampling_job.ratio = _ratio;
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sampling_job.output = make_span(locals_);
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if (!sampling_job.Run()) {
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@@ -277,8 +277,8 @@ class UserChannelSampleApplication : public ozz::sample::Application {
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const int num_joints = skeleton_.num_joints();
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models_.resize(num_joints);
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// Allocates a cache that matches animation requirements.
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cache_.Resize(num_joints);
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// Allocates a context that matches animation requirements.
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context_.Resize(num_joints);
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// Reading track.
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if (!ozz::sample::LoadTrack(OPTIONS_track, &track_)) {
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@@ -339,8 +339,8 @@ class UserChannelSampleApplication : public ozz::sample::Application {
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// Runtime animation.
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ozz::animation::Animation animation_;
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// Sampling cache.
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ozz::animation::SamplingCache cache_;
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// Sampling context.
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ozz::animation::SamplingJob::Context context_;
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// Buffer of local transforms as sampled from animation_.
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ozz::vector<ozz::math::SoaTransform> locals_;
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