Updated ozz-animation to version 0.14.1 @35b2efd4
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@@ -25,6 +25,7 @@ add_executable(sample_look_at
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"${CMAKE_CURRENT_BINARY_DIR}/media/mesh.ozz")
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target_link_libraries(sample_look_at
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sample_framework)
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target_copy_shared_libraries(sample_look_at)
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set_target_properties(sample_look_at
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PROPERTIES FOLDER "samples")
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+18
-22
@@ -25,27 +25,23 @@
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// //
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//----------------------------------------------------------------------------//
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#include "ozz/animation/runtime/animation.h"
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#include "ozz/animation/runtime/ik_aim_job.h"
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#include "ozz/animation/runtime/local_to_model_job.h"
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#include "ozz/animation/runtime/sampling_job.h"
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#include "ozz/animation/runtime/skeleton.h"
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#include "ozz/base/log.h"
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#include "ozz/base/maths/box.h"
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#include "ozz/base/maths/simd_math.h"
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#include "ozz/base/maths/simd_quaternion.h"
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#include "ozz/base/maths/soa_transform.h"
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#include "ozz/base/maths/vec_float.h"
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#include "ozz/options/options.h"
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#include "framework/application.h"
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#include "framework/imgui.h"
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#include "framework/mesh.h"
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#include "framework/renderer.h"
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#include "framework/utils.h"
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#include "ozz/animation/runtime/animation.h"
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#include "ozz/animation/runtime/ik_aim_job.h"
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#include "ozz/animation/runtime/local_to_model_job.h"
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#include "ozz/animation/runtime/sampling_job.h"
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#include "ozz/animation/runtime/skeleton.h"
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#include "ozz/base/log.h"
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#include "ozz/base/maths/box.h"
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#include "ozz/base/maths/simd_math.h"
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#include "ozz/base/maths/simd_quaternion.h"
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#include "ozz/base/maths/soa_transform.h"
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#include "ozz/base/maths/vec_float.h"
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#include "ozz/options/options.h"
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// Skeleton archive can be specified as an option.
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OZZ_OPTIONS_DECLARE_STRING(skeleton,
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@@ -106,7 +102,7 @@ class LookAtSampleApplication : public ozz::sample::Application {
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// Samples optimized animation at t = animation_time_.
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ozz::animation::SamplingJob sampling_job;
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sampling_job.animation = &animation_;
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sampling_job.cache = &cache_;
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sampling_job.context = &context_;
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sampling_job.ratio = controller_.time_ratio();
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sampling_job.output = make_span(locals_);
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if (!sampling_job.Run()) {
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@@ -339,8 +335,8 @@ class LookAtSampleApplication : public ozz::sample::Application {
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const int num_joints = skeleton_.num_joints();
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models_.resize(num_joints);
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// Allocates a cache that matches animation requirements.
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cache_.Resize(num_joints);
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// Allocates a context that matches animation requirements.
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context_.Resize(num_joints);
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// Reading animation.
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if (!ozz::sample::LoadAnimation(OPTIONS_animation, &animation_)) {
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@@ -472,8 +468,8 @@ class LookAtSampleApplication : public ozz::sample::Application {
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// Runtime animation.
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ozz::animation::Animation animation_;
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// Sampling cache.
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ozz::animation::SamplingCache cache_;
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// Sampling context.
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ozz::animation::SamplingJob::Context context_;
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// Buffer of local transforms as sampled from animation_.
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ozz::vector<ozz::math::SoaTransform> locals_;
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@@ -482,7 +478,7 @@ class LookAtSampleApplication : public ozz::sample::Application {
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ozz::vector<ozz::math::Float4x4> models_;
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// Buffer of skinning matrices, result of the joint multiplication of the
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// inverse bind pose with the model-space matrix.
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// inverse rest pose with the model-space matrix.
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ozz::vector<ozz::math::Float4x4> skinning_matrices_;
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// The mesh used by the sample.
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