Added support of saving and loading of embedded blend tree resources.

This commit is contained in:
Martin Felis
2024-03-24 21:50:22 +01:00
parent 3a7f470acf
commit 116bf7699b
6 changed files with 483 additions and 255 deletions
+49 -57
View File
@@ -14,22 +14,16 @@ struct AnimGraphBlendTree;
struct AnimGraphStateMachine;
struct AnimNodeResource {
virtual ~AnimNodeResource() = default;
std::string m_name;
std::string m_type_name;
std::string m_node_type_name;
AnimNode* m_anim_node = nullptr;
NodeDescriptorBase* m_socket_accessor = nullptr;
float m_position[2] = {0.f, 0.f};
};
static inline AnimNodeResource AnimNodeResourceFactory(
const std::string& node_type_name) {
AnimNodeResource result;
result.m_type_name = node_type_name;
result.m_anim_node = AnimNodeFactory(node_type_name);
result.m_socket_accessor =
AnimNodeDescriptorFactory(node_type_name, result.m_anim_node);
return result;
}
static inline AnimNodeResource* AnimNodeResourceFactory(const std::string& node_type_name);
struct BlendTreeConnectionResource {
size_t source_node_index = -1;
@@ -39,7 +33,7 @@ struct BlendTreeConnectionResource {
};
struct BlendTreeResource {
std::vector<AnimNodeResource> m_nodes;
std::vector<AnimNodeResource*> m_nodes;
std::vector<BlendTreeConnectionResource> m_connections;
~BlendTreeResource() { CleanupNodes();
@@ -52,27 +46,28 @@ struct BlendTreeResource {
}
void CleanupNodes() {
for (AnimNodeResource& node_resource : m_nodes) {
delete node_resource.m_anim_node;
delete node_resource.m_socket_accessor;
for (AnimNodeResource* node_resource : m_nodes) {
delete node_resource->m_anim_node;
delete node_resource->m_socket_accessor;
delete node_resource;
}
m_nodes.clear();
}
void InitGraphConnectors() {
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[0].m_name = "Outputs";
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[1].m_name = "Inputs";
m_nodes.push_back(AnimNodeResourceFactory("BlendTreeSockets"));
m_nodes[0]->m_name = "Outputs";
m_nodes.push_back(AnimNodeResourceFactory("BlendTreeSockets"));
m_nodes[1]->m_name = "Inputs";
}
AnimNodeResource& GetGraphOutputNode() { return m_nodes[0]; }
AnimNodeResource& GetGraphInputNode() { return m_nodes[1]; }
[[nodiscard]] AnimNodeResource* GetGraphOutputNode() const { return m_nodes[0]; }
[[nodiscard]] AnimNodeResource* GetGraphInputNode() const { return m_nodes[1]; }
size_t GetNodeIndex(const AnimNodeResource& node_resource) const {
size_t GetNodeIndex(const AnimNodeResource* node_resource) const {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (&m_nodes[i] == &node_resource) {
if (m_nodes[i] == node_resource) {
return i;
}
}
@@ -81,38 +76,10 @@ struct BlendTreeResource {
}
bool ConnectSockets (
const AnimNodeResource& source_node,
const AnimNodeResource* source_node,
const std::string& source_socket_name,
const AnimNodeResource& target_node,
const std::string& target_socket_name) {
size_t source_node_index = GetNodeIndex(source_node);
size_t target_node_index = GetNodeIndex(target_node);
if (source_node_index >= m_nodes.size()
|| target_node_index >= m_nodes.size()) {
std::cerr << "Cannot connect nodes: could not find nodes." << std::endl;
return false;
}
Socket* source_socket =
source_node.m_socket_accessor->GetOutputSocket(source_socket_name.c_str());
Socket* target_socket =
target_node.m_socket_accessor->GetInputSocket(target_socket_name.c_str());
if (source_socket == nullptr || target_socket == nullptr) {
std::cerr << "Cannot connect nodes: could not find sockets." << std::endl;
return false;
}
BlendTreeConnectionResource connection;
connection.source_node_index = source_node_index;
connection.source_socket_name = source_socket_name;
connection.target_node_index = target_node_index;
connection.target_socket_name = target_socket_name;
m_connections.push_back(connection);
return true;
}
const AnimNodeResource* target_node,
const std::string& target_socket_name);
std::vector<Socket*> GetConstantNodeInputs(
std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
@@ -125,7 +92,7 @@ struct BlendTreeResource {
Socket& input = instance_node_descriptors[i]->m_inputs[j];
if (*input.m_reference.ptr_ptr == nullptr) {
memcpy(&input.m_value, &m_nodes[i].m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
memcpy(&input.m_value, &m_nodes[i]->m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
result.push_back(&input);
}
}
@@ -147,8 +114,8 @@ struct StateMachineResource {
std::vector<StateMachineTransitionResources> m_transitions;
};
struct AnimGraphResource {
std::string m_type;
struct AnimGraphResource: AnimNodeResource {
std::string m_graph_type_name;
std::string m_name;
BlendTreeResource m_blend_tree_resource;
@@ -163,7 +130,6 @@ struct AnimGraphResource {
private:
// BlendTree
bool SaveBlendTreeResourceToFile(const char* filename) const;
bool LoadBlendTreeResourceFromJson(nlohmann::json const& json_data);
void CreateBlendTreeRuntimeNodeInstances(AnimGraphBlendTree& result) const;
void PrepareBlendTreeIOData(AnimGraphBlendTree& instance) const;
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
@@ -172,4 +138,30 @@ struct AnimGraphResource {
bool LoadStateMachineResourceFromJson(nlohmann::json const& json_data);
};
static inline AnimNodeResource* AnimNodeResourceFactory(
const std::string& node_type_name) {
AnimNodeResource* result;
if (node_type_name == "BlendTree") {
AnimGraphResource* blend_tree_resource = new AnimGraphResource();
blend_tree_resource->m_blend_tree_resource.InitGraphConnectors();
result = blend_tree_resource;
} else {
result = new AnimNodeResource();
}
result->m_node_type_name = node_type_name;
if (node_type_name == "BlendTreeSockets") {
result->m_anim_node = AnimNodeFactory("BlendTree");
result->m_socket_accessor = new NodeDescriptorBase();
} else {
result->m_anim_node = AnimNodeFactory(node_type_name);
result->m_socket_accessor =
AnimNodeDescriptorFactory(node_type_name, result->m_anim_node);
}
return result;
}
#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H