Added support of saving and loading of embedded blend tree resources.
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@@ -14,22 +14,16 @@ struct AnimGraphBlendTree;
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struct AnimGraphStateMachine;
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struct AnimNodeResource {
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virtual ~AnimNodeResource() = default;
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std::string m_name;
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std::string m_type_name;
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std::string m_node_type_name;
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AnimNode* m_anim_node = nullptr;
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NodeDescriptorBase* m_socket_accessor = nullptr;
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float m_position[2] = {0.f, 0.f};
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};
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static inline AnimNodeResource AnimNodeResourceFactory(
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const std::string& node_type_name) {
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AnimNodeResource result;
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result.m_type_name = node_type_name;
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result.m_anim_node = AnimNodeFactory(node_type_name);
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result.m_socket_accessor =
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AnimNodeDescriptorFactory(node_type_name, result.m_anim_node);
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return result;
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}
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static inline AnimNodeResource* AnimNodeResourceFactory(const std::string& node_type_name);
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struct BlendTreeConnectionResource {
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size_t source_node_index = -1;
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@@ -39,7 +33,7 @@ struct BlendTreeConnectionResource {
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};
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struct BlendTreeResource {
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std::vector<AnimNodeResource> m_nodes;
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std::vector<AnimNodeResource*> m_nodes;
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std::vector<BlendTreeConnectionResource> m_connections;
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~BlendTreeResource() { CleanupNodes();
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@@ -52,27 +46,28 @@ struct BlendTreeResource {
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}
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void CleanupNodes() {
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for (AnimNodeResource& node_resource : m_nodes) {
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delete node_resource.m_anim_node;
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delete node_resource.m_socket_accessor;
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for (AnimNodeResource* node_resource : m_nodes) {
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delete node_resource->m_anim_node;
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delete node_resource->m_socket_accessor;
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delete node_resource;
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}
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m_nodes.clear();
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}
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void InitGraphConnectors() {
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m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
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m_nodes[0].m_name = "Outputs";
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m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
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m_nodes[1].m_name = "Inputs";
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m_nodes.push_back(AnimNodeResourceFactory("BlendTreeSockets"));
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m_nodes[0]->m_name = "Outputs";
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m_nodes.push_back(AnimNodeResourceFactory("BlendTreeSockets"));
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m_nodes[1]->m_name = "Inputs";
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}
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AnimNodeResource& GetGraphOutputNode() { return m_nodes[0]; }
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AnimNodeResource& GetGraphInputNode() { return m_nodes[1]; }
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[[nodiscard]] AnimNodeResource* GetGraphOutputNode() const { return m_nodes[0]; }
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[[nodiscard]] AnimNodeResource* GetGraphInputNode() const { return m_nodes[1]; }
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size_t GetNodeIndex(const AnimNodeResource& node_resource) const {
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size_t GetNodeIndex(const AnimNodeResource* node_resource) const {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
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if (&m_nodes[i] == &node_resource) {
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if (m_nodes[i] == node_resource) {
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return i;
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}
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}
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@@ -81,38 +76,10 @@ struct BlendTreeResource {
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}
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bool ConnectSockets (
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const AnimNodeResource& source_node,
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const AnimNodeResource* source_node,
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const std::string& source_socket_name,
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const AnimNodeResource& target_node,
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const std::string& target_socket_name) {
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size_t source_node_index = GetNodeIndex(source_node);
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size_t target_node_index = GetNodeIndex(target_node);
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if (source_node_index >= m_nodes.size()
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|| target_node_index >= m_nodes.size()) {
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std::cerr << "Cannot connect nodes: could not find nodes." << std::endl;
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return false;
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}
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Socket* source_socket =
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source_node.m_socket_accessor->GetOutputSocket(source_socket_name.c_str());
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Socket* target_socket =
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target_node.m_socket_accessor->GetInputSocket(target_socket_name.c_str());
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if (source_socket == nullptr || target_socket == nullptr) {
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std::cerr << "Cannot connect nodes: could not find sockets." << std::endl;
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return false;
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}
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BlendTreeConnectionResource connection;
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connection.source_node_index = source_node_index;
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connection.source_socket_name = source_socket_name;
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connection.target_node_index = target_node_index;
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connection.target_socket_name = target_socket_name;
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m_connections.push_back(connection);
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return true;
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}
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const AnimNodeResource* target_node,
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const std::string& target_socket_name);
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std::vector<Socket*> GetConstantNodeInputs(
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std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
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@@ -125,7 +92,7 @@ struct BlendTreeResource {
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Socket& input = instance_node_descriptors[i]->m_inputs[j];
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if (*input.m_reference.ptr_ptr == nullptr) {
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memcpy(&input.m_value, &m_nodes[i].m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
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memcpy(&input.m_value, &m_nodes[i]->m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
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result.push_back(&input);
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}
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}
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@@ -147,8 +114,8 @@ struct StateMachineResource {
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std::vector<StateMachineTransitionResources> m_transitions;
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};
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struct AnimGraphResource {
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std::string m_type;
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struct AnimGraphResource: AnimNodeResource {
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std::string m_graph_type_name;
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std::string m_name;
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BlendTreeResource m_blend_tree_resource;
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@@ -163,7 +130,6 @@ struct AnimGraphResource {
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private:
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// BlendTree
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bool SaveBlendTreeResourceToFile(const char* filename) const;
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bool LoadBlendTreeResourceFromJson(nlohmann::json const& json_data);
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void CreateBlendTreeRuntimeNodeInstances(AnimGraphBlendTree& result) const;
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void PrepareBlendTreeIOData(AnimGraphBlendTree& instance) const;
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void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
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@@ -172,4 +138,30 @@ struct AnimGraphResource {
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bool LoadStateMachineResourceFromJson(nlohmann::json const& json_data);
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};
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static inline AnimNodeResource* AnimNodeResourceFactory(
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const std::string& node_type_name) {
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AnimNodeResource* result;
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if (node_type_name == "BlendTree") {
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AnimGraphResource* blend_tree_resource = new AnimGraphResource();
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blend_tree_resource->m_blend_tree_resource.InitGraphConnectors();
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result = blend_tree_resource;
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} else {
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result = new AnimNodeResource();
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}
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result->m_node_type_name = node_type_name;
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if (node_type_name == "BlendTreeSockets") {
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result->m_anim_node = AnimNodeFactory("BlendTree");
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result->m_socket_accessor = new NodeDescriptorBase();
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} else {
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result->m_anim_node = AnimNodeFactory(node_type_name);
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result->m_socket_accessor =
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AnimNodeDescriptorFactory(node_type_name, result->m_anim_node);
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}
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return result;
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}
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#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H
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