Unified handling of nodes in editor.
parent
9b743fd081
commit
0d0b181ebb
|
@ -101,93 +101,20 @@ void AnimGraphEditorUpdate() {
|
|||
ImGui::PopStyleVar(ImGuiStyleVar_WindowPadding);
|
||||
}
|
||||
|
||||
// Graph Output and Inputs
|
||||
if (graph_resource.m_nodes.size() > 0) {
|
||||
// Graph Output
|
||||
AnimNodeResource& graph_output_node = graph_resource.getGraphOutputNode();
|
||||
ImNodes::BeginNode(0);
|
||||
|
||||
// Header
|
||||
ImNodes::BeginNodeTitleBar();
|
||||
ImGui::TextUnformatted("Graph Output");
|
||||
ImNodes::EndNodeTitleBar();
|
||||
|
||||
// Graph Outputs = Graph Node inputs
|
||||
const std::vector<Socket>& graph_outputs =
|
||||
graph_output_node.m_socket_accessor->m_inputs;
|
||||
for (size_t j = 0, ni = graph_outputs.size(); j < ni; j++) {
|
||||
const Socket& socket = graph_outputs[j];
|
||||
ImNodes::BeginInputAttribute(
|
||||
GenerateInputAttributeId(0, j),
|
||||
sGetSocketShapeFromSocketType(socket.m_type),
|
||||
ImColor(255, 255, 255, 255));
|
||||
ImGui::Text(socket.m_name.c_str());
|
||||
ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkDetachWithDragClick);
|
||||
ImNodes::EndInputAttribute();
|
||||
}
|
||||
|
||||
if (ImGui::Button("+Output")) {
|
||||
static float bla = 0.f;
|
||||
std::string socket_name = "Output";
|
||||
socket_name +=
|
||||
std::to_string(graph_output_node.m_socket_accessor->m_inputs.size());
|
||||
graph_output_node.m_socket_accessor->RegisterInput<float>(
|
||||
socket_name,
|
||||
nullptr);
|
||||
}
|
||||
|
||||
ImVec2 node_pos = ImNodes::GetNodeGridSpacePos(0);
|
||||
graph_output_node.m_position[0] = node_pos[0];
|
||||
graph_output_node.m_position[1] = node_pos[1];
|
||||
ImNodes::EndNode();
|
||||
|
||||
// Graph Input
|
||||
AnimNodeResource& graph_input_node = graph_resource.getGraphInputNode();
|
||||
ImNodes::BeginNode(1);
|
||||
|
||||
// Header
|
||||
ImNodes::BeginNodeTitleBar();
|
||||
ImGui::TextUnformatted("Graph Input");
|
||||
ImNodes::EndNodeTitleBar();
|
||||
|
||||
// Graph Input = Graph Node outputs
|
||||
const std::vector<Socket>& graph_inputs =
|
||||
graph_input_node.m_socket_accessor->m_outputs;
|
||||
for (size_t j = 0, ni = graph_inputs.size(); j < ni; j++) {
|
||||
const Socket& socket = graph_inputs[j];
|
||||
ImNodes::BeginOutputAttribute(
|
||||
GenerateOutputAttributeId(1, j),
|
||||
sGetSocketShapeFromSocketType(socket.m_type),
|
||||
ImColor(255, 255, 255, 255));
|
||||
ImGui::Text(socket.m_name.c_str());
|
||||
ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkDetachWithDragClick);
|
||||
ImNodes::EndInputAttribute();
|
||||
}
|
||||
|
||||
if (ImGui::Button("+Input")) {
|
||||
static float bla = 0.f;
|
||||
std::string socket_name = "Input";
|
||||
socket_name +=
|
||||
std::to_string(graph_input_node.m_socket_accessor->m_outputs.size());
|
||||
graph_input_node.m_socket_accessor->RegisterOutput<float>(
|
||||
socket_name,
|
||||
nullptr);
|
||||
}
|
||||
|
||||
node_pos = ImNodes::GetNodeGridSpacePos(1);
|
||||
graph_input_node.m_position[0] = node_pos[0];
|
||||
graph_input_node.m_position[1] = node_pos[1];
|
||||
ImNodes::EndNode();
|
||||
}
|
||||
|
||||
for (size_t i = 2, n = graph_resource.m_nodes.size(); i < n; i++) {
|
||||
for (size_t i = 0, n = graph_resource.m_nodes.size(); i < n; i++) {
|
||||
AnimNodeResource& node_resource = graph_resource.m_nodes[i];
|
||||
|
||||
ImNodes::BeginNode(i);
|
||||
|
||||
// Header
|
||||
ImNodes::BeginNodeTitleBar();
|
||||
if (i == 0) {
|
||||
ImGui::TextUnformatted("Graph Outputs");
|
||||
} else if (i == 1) {
|
||||
ImGui::TextUnformatted("Graph Inputs");
|
||||
} else {
|
||||
ImGui::TextUnformatted(node_resource.m_type_name.c_str());
|
||||
}
|
||||
ImNodes::EndNodeTitleBar();
|
||||
|
||||
// Inputs
|
||||
|
@ -219,6 +146,33 @@ void AnimGraphEditorUpdate() {
|
|||
ImNodes::EndInputAttribute();
|
||||
}
|
||||
|
||||
// Graph output node
|
||||
if (i == 0) {
|
||||
if (ImGui::Button("+Output")) {
|
||||
AnimNodeResource& graph_output_node = graph_resource.getGraphOutputNode();
|
||||
|
||||
static float bla = 0.f;
|
||||
std::string socket_name = "Output";
|
||||
socket_name +=
|
||||
std::to_string(graph_output_node.m_socket_accessor->m_inputs.size());
|
||||
graph_output_node.m_socket_accessor->RegisterInput<float>(
|
||||
socket_name,
|
||||
nullptr);
|
||||
}
|
||||
} else if (i == 1) {
|
||||
if (ImGui::Button("+Input")) {
|
||||
AnimNodeResource& graph_input_node = graph_resource.getGraphInputNode();
|
||||
|
||||
static float bla = 0.f;
|
||||
std::string socket_name = "Input";
|
||||
socket_name +=
|
||||
std::to_string(graph_input_node.m_socket_accessor->m_outputs.size());
|
||||
graph_input_node.m_socket_accessor->RegisterOutput<float>(
|
||||
socket_name,
|
||||
nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
// Save state in node resource
|
||||
ImVec2 node_pos = ImNodes::GetNodeGridSpacePos(i);
|
||||
node_resource.m_position[0] = node_pos[0];
|
||||
|
|
Loading…
Reference in New Issue