Unified handling of nodes in editor.
parent
9b743fd081
commit
0d0b181ebb
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@ -101,93 +101,20 @@ void AnimGraphEditorUpdate() {
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ImGui::PopStyleVar(ImGuiStyleVar_WindowPadding);
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ImGui::PopStyleVar(ImGuiStyleVar_WindowPadding);
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}
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}
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// Graph Output and Inputs
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for (size_t i = 0, n = graph_resource.m_nodes.size(); i < n; i++) {
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if (graph_resource.m_nodes.size() > 0) {
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// Graph Output
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AnimNodeResource& graph_output_node = graph_resource.getGraphOutputNode();
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ImNodes::BeginNode(0);
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// Header
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ImNodes::BeginNodeTitleBar();
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ImGui::TextUnformatted("Graph Output");
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ImNodes::EndNodeTitleBar();
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// Graph Outputs = Graph Node inputs
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const std::vector<Socket>& graph_outputs =
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graph_output_node.m_socket_accessor->m_inputs;
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for (size_t j = 0, ni = graph_outputs.size(); j < ni; j++) {
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const Socket& socket = graph_outputs[j];
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ImNodes::BeginInputAttribute(
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GenerateInputAttributeId(0, j),
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sGetSocketShapeFromSocketType(socket.m_type),
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ImColor(255, 255, 255, 255));
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ImGui::Text(socket.m_name.c_str());
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ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkDetachWithDragClick);
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ImNodes::EndInputAttribute();
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}
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if (ImGui::Button("+Output")) {
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static float bla = 0.f;
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std::string socket_name = "Output";
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socket_name +=
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std::to_string(graph_output_node.m_socket_accessor->m_inputs.size());
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graph_output_node.m_socket_accessor->RegisterInput<float>(
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socket_name,
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nullptr);
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}
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ImVec2 node_pos = ImNodes::GetNodeGridSpacePos(0);
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graph_output_node.m_position[0] = node_pos[0];
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graph_output_node.m_position[1] = node_pos[1];
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ImNodes::EndNode();
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// Graph Input
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AnimNodeResource& graph_input_node = graph_resource.getGraphInputNode();
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ImNodes::BeginNode(1);
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// Header
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ImNodes::BeginNodeTitleBar();
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ImGui::TextUnformatted("Graph Input");
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ImNodes::EndNodeTitleBar();
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// Graph Input = Graph Node outputs
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const std::vector<Socket>& graph_inputs =
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graph_input_node.m_socket_accessor->m_outputs;
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for (size_t j = 0, ni = graph_inputs.size(); j < ni; j++) {
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const Socket& socket = graph_inputs[j];
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ImNodes::BeginOutputAttribute(
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GenerateOutputAttributeId(1, j),
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sGetSocketShapeFromSocketType(socket.m_type),
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ImColor(255, 255, 255, 255));
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ImGui::Text(socket.m_name.c_str());
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ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkDetachWithDragClick);
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ImNodes::EndInputAttribute();
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}
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if (ImGui::Button("+Input")) {
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static float bla = 0.f;
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std::string socket_name = "Input";
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socket_name +=
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std::to_string(graph_input_node.m_socket_accessor->m_outputs.size());
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graph_input_node.m_socket_accessor->RegisterOutput<float>(
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socket_name,
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nullptr);
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}
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node_pos = ImNodes::GetNodeGridSpacePos(1);
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graph_input_node.m_position[0] = node_pos[0];
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graph_input_node.m_position[1] = node_pos[1];
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ImNodes::EndNode();
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}
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for (size_t i = 2, n = graph_resource.m_nodes.size(); i < n; i++) {
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AnimNodeResource& node_resource = graph_resource.m_nodes[i];
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AnimNodeResource& node_resource = graph_resource.m_nodes[i];
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ImNodes::BeginNode(i);
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ImNodes::BeginNode(i);
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// Header
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// Header
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ImNodes::BeginNodeTitleBar();
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ImNodes::BeginNodeTitleBar();
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ImGui::TextUnformatted(node_resource.m_type_name.c_str());
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if (i == 0) {
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ImGui::TextUnformatted("Graph Outputs");
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} else if (i == 1) {
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ImGui::TextUnformatted("Graph Inputs");
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} else {
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ImGui::TextUnformatted(node_resource.m_type_name.c_str());
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}
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ImNodes::EndNodeTitleBar();
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ImNodes::EndNodeTitleBar();
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// Inputs
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// Inputs
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@ -219,6 +146,33 @@ void AnimGraphEditorUpdate() {
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ImNodes::EndInputAttribute();
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ImNodes::EndInputAttribute();
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}
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}
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// Graph output node
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if (i == 0) {
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if (ImGui::Button("+Output")) {
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AnimNodeResource& graph_output_node = graph_resource.getGraphOutputNode();
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static float bla = 0.f;
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std::string socket_name = "Output";
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socket_name +=
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std::to_string(graph_output_node.m_socket_accessor->m_inputs.size());
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graph_output_node.m_socket_accessor->RegisterInput<float>(
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socket_name,
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nullptr);
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}
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} else if (i == 1) {
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if (ImGui::Button("+Input")) {
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AnimNodeResource& graph_input_node = graph_resource.getGraphInputNode();
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static float bla = 0.f;
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std::string socket_name = "Input";
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socket_name +=
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std::to_string(graph_input_node.m_socket_accessor->m_outputs.size());
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graph_input_node.m_socket_accessor->RegisterOutput<float>(
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socket_name,
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nullptr);
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}
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}
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// Save state in node resource
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// Save state in node resource
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ImVec2 node_pos = ImNodes::GetNodeGridSpacePos(i);
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ImVec2 node_pos = ImNodes::GetNodeGridSpacePos(i);
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node_resource.m_position[0] = node_pos[0];
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node_resource.m_position[0] = node_pos[0];
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