Added LockTranslationNode.
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@@ -211,6 +211,34 @@ struct NodeDescriptor<AnimSamplerNode> : public NodeDescriptorBase {
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}
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};
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//
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// LockTranslationNode
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//
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struct LockTranslationNode : public AnimNode {
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AnimData* i_input = nullptr;
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AnimData* o_output = nullptr;
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int m_locked_bone_index;
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bool m_lock_x;
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bool m_lock_y;
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bool m_lock_z;
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virtual void Evaluate(AnimGraphContext& context) override;
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};
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template <>
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struct NodeDescriptor<LockTranslationNode> : public NodeDescriptorBase {
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NodeDescriptor(LockTranslationNode* node) {
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RegisterInput("Input", &node->i_input);
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RegisterOutput("Output", &node->o_output);
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RegisterProperty("BoneIndex", &node->m_locked_bone_index);
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RegisterProperty("LockAxisX", &node->m_lock_x);
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RegisterProperty("LockAxisY", &node->m_lock_y);
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RegisterProperty("LockAxisZ", &node->m_lock_z);
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}
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};
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//
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// ConstScalarNode
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//
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@@ -296,6 +324,8 @@ static inline AnimNode* AnimNodeFactory(const std::string& name) {
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result = new SpeedScaleNode;
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} else if (name == "AnimSampler") {
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result = new AnimSamplerNode;
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} else if (name == "LockTranslationNode") {
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result = new LockTranslationNode;
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} else if (name == "BlendTree") {
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result = new BlendTreeNode;
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} else if (name == "MathAddNode") {
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@@ -324,6 +354,8 @@ static inline NodeDescriptorBase* AnimNodeDescriptorFactory(
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return CreateNodeDescriptor<SpeedScaleNode>(node);
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} else if (node_type_name == "AnimSampler") {
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return CreateNodeDescriptor<AnimSamplerNode>(node);
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} else if (node_type_name == "LockTranslationNode") {
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return CreateNodeDescriptor<LockTranslationNode>(node);
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} else if (node_type_name == "BlendTree") {
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return CreateNodeDescriptor<BlendTreeNode>(node);
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} else if (node_type_name == "MathAddNode") {
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